<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Education 2][$Area = 2]]</span>[img[nil]]\n[img[lf]]<span id = "search">[img[cent][Edu Search]]</span>[img[rt]]\n[img[nil]]<span id = "down">[img[dw][Map Education 9][$Area = 9]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Edu Scene">>\n<<include "Education">>\n\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<span id = "left">[img[lf][Map Education 5][$Area = 5]]</span><span id = "search">[img[cent][Edu Search]]</span>[img[rt]]\n[img[nil]]<span id = "down">[img[dw][Map Education 8][$Area = 8]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Edu Scene">>\n<<if $Intro[4] is 1>><<alice "Go south.">><<endif>>\n<<include "Education">>\n\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<span id = "left">[img[lf][Map Education 4][$Area = 4]]</span><span id = "search">[img[cent][Edu Search]]</span><span id = "right">[img[rt][Map Education 6][$Area = 6]]</span>\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Edu Scene">>\n<<if $Intro[4] is 1>><<alice "Go further east.">><<endif>>\n<<include "Education">>\n\n<<endif>>
<<if $Intro[4] is 0>><<include "Education Intro">>\n<<elseif $Horn gte 10>><<include "Horny Overload">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Education 1][$Area = 1]]</span>[img[nil]]\n<span id = "left">[img[lf][Map Education 3][$Area = 3]]</span><span id = "search">[img[cent][Edu Search]]</span><span id = "right">[img[rt][Map Education 5][$Area = 5]]</span>\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Edu Scene">>\n<<if $Intro[4] is 1>><<alice "Head east from here.">><<endif>>\n<<include "Education">>\n\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<span id = "left">[img[lf][Map Education 2][$Area = 2]]</span><span id = "search">[img[cent][Edu Search]]</span><span id = "right">[img[rt][Map Education 4][$Area = 4]]</span>\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Edu Scene">>\n<<include "Education">>\n\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n[img[lf]]<span id = "search">[img[cent][Edu Search]]</span><span id = "right">[img[rt][Map Education 3][$Area = 3]]</span>\n[img[nil]]<span id = "down">[img[dw][Map Education 7][$Area = 7]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Edu Scene">>\n<<include "Education">>\n\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">>\n<<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<elseif $Persona[4] is 1>><<include "Lift Edu">>\n<<else>>[img[nil]][img[up]][img[nil]]\n[img[lf]]<span id = "search">[img[cent][Edu Search]]</span>[img[rt]]\n[img[nil]]<span id = "down">[img[dw][Map Education 4][$Area = 4]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Education">>\n<<include "Elevator">>\n<<endif>>
<<set $Memo to [0, 0, 0, 0, 0, 0]>>\n\n<<set $Memo[5] to $Memo[4]>>\n<<set $Memo[4] to $Memo[3]>>\n<<set $Memo[3] to $Memo[2]>>\n<<set $Memo[2] to $Memo[1]>>\n<<set $Memo[1] to $Memo[0]>>\n<<set $Memo[0] to "I should get something to eat later.">>\n<<if $Bimbo gte $BT[5]>>\n\t<<set $Memo[5] to "...">>\n\t<<set $Memo[4] to "...">>\n\t<<set $Memo[3] to "...">>\n\t<<set $Memo[2] to "...">>\n\t<<set $Memo[1] to "...">>\n<<elseif $Bimbo gte $BT[4]>>\n\t<<set $Memo[5] to "...">>\n\t<<set $Memo[4] to "...">>\n\t<<set $Memo[3] to "...">>\n\t<<set $Memo[2] to "...">>\n<<elseif $Bimbo gte $BT[3]>>\n\t<<set $Memo[5] to "...">>\n\t<<set $Memo[4] to "...">>\n\t<<set $Memo[3] to "...">>\n<<elseif $Bimbo gte $BT[2]>>\n\t<<set $Memo[5] to "...">>\n\t<<set $Memo[4] to "...">>\n<<elseif $Bimbo gte $BT[1]>>\n\t<<set $Memo[5] to "...">>\n<<endif>>\n\n<<if $Memo[0] is "I should get something to eat later.">><<set $Bonus[1] to 1>>\n<<elseif $Memo[1] is "I should get something to eat later.">><<set $Bonus[1] to 1>>\n<<elseif $Memo[2] is "I should get something to eat later.">><<set $Bonus[1] to 1>>\n<<elseif $Memo[3] is "I should get something to eat later.">><<set $Bonus[1] to 1>>\n<<elseif $Memo[4] is "I should get something to eat later.">><<set $Bonus[1] to 1>>\n<<elseif $Memo[5] is "I should get something to eat later.">><<set $Bonus[1] to 1>>\n<<else>><<set $Bonus[1] to 0>>\n<<endif>>\n\n<<if $Memo[0] is "I could use a good dicking...">><<set $Bonus[2] to 1>>\n<<elseif $Memo[1] is "I could use a good dicking...">><<set $Bonus[2] to 1>>\n<<elseif $Memo[2] is "I could use a good dicking...">><<set $Bonus[2] to 1>>\n<<elseif $Memo[3] is "I could use a good dicking...">><<set $Bonus[2] to 1>>\n<<elseif $Memo[4] is "I could use a good dicking...">><<set $Bonus[2] to 1>>\n<<elseif $Memo[5] is "I could use a good dicking...">><<set $Bonus[2] to 1>>\n<<else>><<set $Bonus[1] to 0>>\n<<endif>>\n\n<<if $Memo[0] is "I should get something to eat later.">><<set $Bonus[1] to 1>>\n<<elseif $Memo[1] is "I should get something to eat later.">><<set $Bonus[1] to 1>>\n<<elseif $Memo[2] is "I should get something to eat later.">><<set $Bonus[1] to 1>>\n<<elseif $Memo[3] is "I should get something to eat later.">><<set $Bonus[1] to 1>>\n<<elseif $Memo[4] is "I should get something to eat later.">><<set $Bonus[1] to 1>>\n<<elseif $Memo[5] is "I should get something to eat later.">><<set $Bonus[1] to 1>>\n<<else>><<set $Bonus[1] to 0>>\n<<endif>>
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<<main "RUNNING SYSTEM COMMAND: TITS.EXE">><<set $Routine[0] += 1>><<set $Routine[2] += 1>><<set $RAM += 1>>\n\n[img[img/cor/mind1.jpg]]\n<<dan "Nooooooooo...">> You cry out weakly as you feel the familiar buzzing in the back of your head start up and a stream of images assaults your brain. Picture after picture of breasts big and small enter your purview as you hold your head in pain. Their naked form, the way they jiggle, perky nipples, pushing them forward... The information seeps into your consciousness as you are helpless to stop it. \n@@.dan5;\nGiant boobs.\nNice and soft.\nGiant boobs.\nBouncy and jiggly.\nGiant boobs.\nSway back and forth.\nGiant boobs.\nRising up and down.\nGiant boobs.\nGreat to touch.\nGiant boobs.\n@@\nFortunately, the process stops abruptly as the stream of breast images is cut off. Staggering a bit, you find your bearings again, even as a small bit of dread clings to your heart.\n\n<<alice "Oh man,">> Alice expresses dismay inside your head, <<alice "The Tits Programming can be a bit rough.">>\n\n<<dan "Wh-What does it do?">> You ask with some trepidation to your voice.\n\n<<alice "It's a program about proper breast presentation.">> She goes on to explain to you, <<alice "As a Sex Drone, your body comes equipped with programmed subroutines that prioritize advertising your goods... Which in this case, would be your ample assets.">>\n\nThat sounds more or less like what you thought it would be. Extending your arms above your head, you let out a pleased moan as you take pleasure in cracking your back in your stretch. It doesn't take you long to realize you're pushing your chest forward and boobs together. Consciously, you try to stop advertising your boobs, but the moment you take your attention away from them, you immediately resume the most provocative poses. After a while, you give up trying to correct yourself.
<<main "RUNNING SYSTEM COMMAND: BUST.EXE">><<set $Tits += 1>>\n\n[img[img/cor/boobs1.jpg]]\n<<dan "Oh no...">> You remark as you feel a pressure start to build in your chest. Alarmed, you look down and hug your arms over your breasts. This is a futile gesture as the pressure continues to build within you. Already, you can feel the nanotechnology creating more mass as your breasts begin to push out. You try in vain, but all you manage to do is moan as the skin around them begins to stretch in their expansion. The tightness of your bodysuit grows more uncomfortable by the second as you fight to contain the heaving mass on your chest. Eventually, that too succumbs as your breasts flop out of them, spilling out of its folds and jiggling upon your chest before finally stopping.\n\n<<alice "Okay...">> Alice remarks in your head with a bit of exasperation, <<alice "So I was able to stop it from finishing the process, but I'm afraid I can't undo the extra mass.">>\n\nSurveying the damage, you look down to only see boobs in your field of vision. Before, you could reasonably expect to see your feet beneath you. Now, you have to crane your neck to see past your chest and the cavernous cleavage that now exists. If you had to make a reasonable measurement, you'd say that you've at least doubled in cup size since you last looked, which wouldn't be as big a deal if they weren't so damn perky... And jiggly.\n\nFuck. You hold them with both hands and find yourself amazed at how your breasts now dwarf your dainty hands. No, these aren't breasts, they're boobs now. Great sacks of fat stuck to your chest, flopping to and fro. You try to cram them back into your bodysuit, but there's no helping it. The zipper is unable to stick and your boobs remain unruly as they refuse to comply. You're just going to have to get used to walking with big boobs now.
<<if $Aware is true>>The drone appears to be ready for combat.<<else>>As you venture down the corridor, you see a drone before you. <<if $Drone[15] gt $Gram>>It seems to be alerted to your presence.<<else>>It doesn't appear to have noticed you.<<endif>> There seems to be a phallus protruding from between its legs, taunting you.<<endif>>\n\n[[Attempt to Strike Its Head|Drone 15B][$Choice = 1]]\n[[Attempt to Sweep Its Legs|Drone 15B][$Choice = 2]]\n[[Attempt to Kick It in the Junk|Drone 15B][$Choice = 3]]<<if $Aware is true>><<elseif $Drone[15] lte $Gram>>\n[[Attempt to Stealth Disable It|Drone 15B][$Choice = 4]]<<endif>><<if $Item[1] gte 1>>\n[[Use a Stimulant|Drone 15B][$Choice = 5; $Item[1] -= 1]]<<endif>><<if $Det is 1>>\n[[Use Your Deterrent|Drone 15B][$Choice = 6; $Det = 0]]<<endif>><<if $Horn gte 5 or $Routine[1] gte 2>>\n[[Suck Its Cock|Drone 15B][$Choice = 7]]<<endif>><<if $Intro[2] is 3>><<elseif $Horn gte 5 or $Routine[3] gte 2>>\n[[Offer It Your Ass|Drone 15B][$Choice = 8]]<<endif>><<if $Horn gte 5 or $Body gte 90>>\n[[Attempt to Ride It|Drone 15B][$Choice = 9]]<<endif>>\n[[Attempt to Run|Drone 15B][$Choice = 10]]\n<<set $Weak to random(1, 3)>>\n<<set $Random to random(1, 100)>>
<<if $Drone[] is 0>>\n\n<<elseif $Drone[] gte 1>><<set $Drone[0] to $Drone[]>><<include "Drone A">>\n\n<<endif>>
<<if $Choice is 1 and $Weak is 1>><<set $Drone[15] to 0>>\n<<include "Punch Perfect">>\n\n<<elseif $Choice is 1 and $Weak is 2>><<set $Drone[15] -= 1>>\n<<include "Punch Normal">>\n\n\t<<if $Drone[15] lte 0>>The drone shudders a bit before it slumps over where it's standing, disabled. You let out a sigh of relief, having overcome your opponent.\n\n\t<<include "Link">>\n\t<<set $Aware to false>>\n\t<<elseif $Random gte 51>>[[Continue|previous()][$Aware = true]]\n\t<<else>><<include "Drone Neutralize">>\n\t<<endif>>\n<<elseif $Choice is 1 and $Weak is 3>>\n<<include "Punch Fail">>\n\n<<include "Drone Neutralize">>\n<<elseif $Choice is 2 and $Weak is 1>><<set $Drone[15] -= 1>>\n<<include "Kick Normal">>\n\n\t<<if $Drone[15] lte 0>>The drone shudders a bit before it slumps over where it's standing, disabled. You let out a sigh of relief, having overcome your opponent.\n\n\t<<include "Link">>\n\t<<set $Aware to false>>\n\t<<elseif $Random gte 51>>[[Continue|previous()][$Aware = true]]\n\t<<else>><<include "Drone Neutralize">>\n\t<<endif>>\n<<elseif $Choice is 2 and $Weak is 2>>\n<<include "Kick Fail">>\n\n<<include "Drone Neutralize">>\n<<elseif $Choice is 2 and $Weak is 3>><<set $Drone[15] to 0>>\n<<include "Kick Perfect">>\n\n<<elseif $Choice is 3 and $Weak is 1>>\n<<include "Punt Fail">>\n\n<<include "Drone Neutralize">>\n<<elseif $Choice is 3 and $Weak is 2>><<set $Drone[15] to 0>>\n<<include "Punt Perfect">>\n\n<<elseif $Choice is 3 and $Weak is 3>><<set $Drone[15] -= 1>>\n<<include "Punt Normal">>\n\n\t<<if $Drone[15] lte 0>>The drone shudders a bit before it slumps over where it's standing, disabled. You let out a sigh of relief, having overcome your opponent.\n\n\t<<include "Link">>\n\t<<set $Aware to false>>\n\t<<elseif $Random gte 51>>[[Continue|previous()][$Aware = true]]\n\t<<else>><<include "Drone Neutralize">>\n\t<<endif>>\n<<elseif $Choice is 4 and $Weak is 1>><<set $Drone[15] to 0>>\n<<include "Stealth Success">>\n\n<<elseif $Choice is 4 and $Weak is 2>>\n<<include "Stealth Fail">>\n\n<<include "Drone Neutralize">>\n<<elseif $Choice is 4 and $Weak is 3>><<set $Drone[15] to 0>>\n<<include "Stealth Success">>\n\n<<elseif $Choice is 5>><<set $Drone[15] to 0>>\n<<include "Stimulant Drone">>\n\n\n<<elseif $Choice is 6>><<set $Drone[15] to 0>>\n<<include "Deterrent Drone">>\n\n<<elseif $Choice is 7>><<set $Drone[15] -= $Lips>><<taint>>\n<<include "Blowjob Drone 2">>\n\n\t<<if $Drone[15] gt 0>><<include "Drone Sex Dead">>\n\t<<set $Drone[15] to 0>>\n\t<<else>><<include "Drone Shock">>\n\t<<endif>>\n<<elseif $Choice is 8>><<set $Drone[15] -= $Butt>><<taint>>\n<<include "Anal Drone 2">>\n\n\t<<if $Drone[15] gt 0>><<include "Drone Sex Dead">>\n\t<<set $Drone[15] to 0>>\n\t<<else>><<include "Drone Shock">>\n\t<<endif>>\n<<elseif $Choice is 9>><<set $Drone[15] to 0>><<taint>><<taint>>\n<<include "Vaginal Drone 2">>\n\n<<include "Drone Sex Dead">>\n<<elseif $Choice is 10>><<if $Weak is 1>><<set $Escape to 9>><<elseif $Weak is 2>><<set $Escape to 14>><<elseif $Weak is 3>><<set $Escape to 16>><<endif>>Deciding that discretion is the better part of valour, you decide to sneak past it as best you can. <<if $Tits gte 3 and $Butt gte 3>>Unfortunately, due to your unusual physique, you are only able to make it a few steps before the clapping of your ass cheeks notifies the drone of your whereabouts. It's not long before it gives chase and tackles you to the ground. Falling on your tits, you let out a groan as they rest sorely beneath you, crushed into the floor.\n\n<<include "Drone Neutralize">><<else>>You make your way out of the vicinity.\n\n[[Continue|Running Away][$Area = $Escape]]\n<<endif>>\n<<endif>>
<<if $Sync[1] gte $Sync[6]>><<set $Sync[0] to "ON">>\n<<if $Body gte 80>>[img[img/ava/per3.jpg]]\n<<elseif $Body gte 40>>[img[img/ava/per3.jpg]]\n<<else>>[img[img/ava/per3.jpg]]\n<<endif>>\nYou attempt to will the Synchronization to end only to feel yourself seize up in the moment. Staring at your chest, you grow confused as you are wondering what you were trying to do just now. You are Unit 69, a Sex Drone, you must perform your duties if you are to meet system parameters, right?\n\nShaking off your previous directive, you look to accomplish your tasks as a Sex Drone.\n<<elseif $Body gte 80>>[img[img/ava/per3.jpg]]\n<<include "Sync Breath">> Your gargantuan tits leave little question of what kind of body you have now. Seeing your feet is all but impossible for you now as your generous curves are all you can see before you. Letting a soft moan past your lips, you remind yourself that you have a job to finish.\n<<elseif $Body gte 40>>[img[img/ava/per2.jpg]]\n<<include "Sync Breath">> The cavernous cleavage before you reminds you all too well the body you currently inhabit. Sighing, you do your best to get over it and continue your mission.\n<<else>>[img[img/ava/per1.jpg]]\n<<include "Sync Breath">> The petite frame still feels alien to you as your figure reminds you that you're in a drone body, not your human one. Shaking your head, you recommit yourself to the task at hand.\n<<endif>>\n\n[[Continue|previous()][$Event = false]]
<<if $Body gte 80 and $RAM gte $Proc>>[img[img/ava/form6.jpg]]\n<<elseif $Body gte 80>>[img[img/ava/form5.jpg]]\n<<elseif $Body gte 40 and $RAM gte $Proc>>[img[img/ava/form4.jpg]]\n<<elseif $Body gte 40>>[img[img/ava/form3.jpg]]\n<<elseif $Ava is 1 and $RAM gte $Proc>>[img[img/ava/form2.jpg]]\n<<elseif $Ava is 1>>[img[img/ava/form1.jpg]]\n<<endif>>\n$Appear[0]\n\n$Appear[1]\n\n$Appear[2]\n\n<<back>>
<<if $Code[1] is 7 and $Code[2] is 2>>\n\t<<if $Code[3] is 9>>Punching in the code, you let out a little sigh as the screen display accepts your code. It's at this time that you hear the machinery in the Core whir to life as an ominous voice sounds out above you.\n\n<<main "MAINFRAME RESTARTING IN 10... 9... 8...">>\n\n<<dan "Should we still be here when it finishes restarting?">> You ask tentatively to your AI Companion.\n\n<<alice "There probably shouldn't be any problems.">> She tries to reassure you, <<alice "But even so, maybe getting a little bit away from the Core would be for the best.">>\n\n<<main "4... 3... 2... 1...">>\n\nYou manage to get a few steps away as you start to hear the machinery grow louder the closer the count gets to zero. Waiting with baited breath, you watch as Mainframe completes the restart.\n\n<<main "RESTART COMMENCING.">>\n\n<span id = "enter">[[At least now things can start getting back to normal.|Prologue 20][$Story = 20; $Choice = 0]]</span>\n\t<<else>>Failed.\n<<set $Code to [0, 0, 0, 0]>>\n<<include "Prologue Code 1">>\n\t<<endif>>\n<<else>>Failed.\n<<set $Code to [0, 0, 0, 0]>>\n<<include "Prologue Code 1">>\n<<endif>>\n<<set $Story to 19>>
Entering the floor with the Core of the Mainframe, you notice how cramped everything is to one another. It gives an almost claustrophobic sensation as you move your way past exposed wires and paneling. The body you have is lithe and nimble, passing through the terrain deftly and without much trouble. You still find that you have to squeeze through a bit to get past some of the obstacles, but largely you're maneuvering quite easily through the floor. After a few minutes of this, you make your way to the heart of the Core.\n\n<<alice "So, you need to input the Reboot Code into the System to properly restart the Mainframe.">> Alice explains to you, <<alice "The code is 7-2-9.">>\n\n<<dan "That seems kind of simple...">> You opine to her as you situate yourself in front of the input terminal.\n\n<<alice "It was done so that if the user was somehow restricted, they could still access the reboot sequence.">>\n\n<<dan "You mean you idiot proofed it.">> You tell her bluntly.\n\n<<alice "Well, I wouldn't put it that way...">> Alice blushes a bit.\n\n<<dan "Let's just get this over with.">> You sigh.\n\n<span id = "enter">[[Continue|Prologue Code 1]]</span>\n<<set $Code to [0, 0, 0, 0]>>
$Diff\t\tDetermines Difficulty\n$Points\t\tCharacter Creation Skill Points\n$Event\t\tBlocks Menu Options\n$Story\t\tDetermines Story Scene\n$Area\t\tMap Position\n$Level\t\tDeck Position\n\n$Gram\t\tProgramming Ability\n$Hack\t\tHacking Ability\n$Proc\t\tProcessing Power\n$Secu\t\tSecurity Against Corruption\n$Horn\t\tHorniness\n$Active\t\tPrograms Active?\n$RAM\t\tPrograms Active\n$Down\t\tDouble $Proc, Determines Thought Process\n$Lewd\t\tSet Corruption Counter\n$Lust\t\tCap for Horniness\n$Corrupt\tLevel of Corruption in Programming.\n$Body\t\tLevel of Body's Corruption.\n$Sync\t\tSynchronization of Mind to the Body.\n\n$Education\tLevel of Education's Advancement.\n$Production\tLevel of Production's Advancement.\n$Recreation\tLevel of Recreation's Advancement.\n$Operations\tLevel of Operation's Advancement.\n$Medical\tLevel of Medical's Advancement.\n\n$Det\t\tDeterrent\n$Head[0]\t"OFF/ON" Activation of Juryrig Event.\n$Head[1]\tMotes Left Powering Headset (5 per Neural).\n$Head[2]\tActivation Counter (Leads to New Scenes).\n\n$AIJack[0]\tTimes visited the White Room.\n$AIJack[1]\tTimes visited [The Core].\n$AIJack[2]\tTimes visited Remedial Drone Class.\n$AIJack[3]\tTimes visited Uwu Kitty Cosplay.\n$AIJack[4]\tTimes visited Love Stump Bondage.\n$AIJack[5]\tTimes visited Dairy Farm Milking.\n$AIJack[6]\tTimes visited [Medical Deck].
As you finish checking the wiring and close up the console, you are caught off guard when a loud explosion rocks the ship, knocking you to the floor.\n\n<<dan "Alice! Status Report!">> You call out in confusion as you struggle to get to your feet.\n\n<<alice "Ship has experienced massive damage to the hull!">> She informs you amidst the chaos of the red emergency lights flashing all around you, <<alice "Navigation is down... Life Support Dropping... Mainframe is offline!">>\n\n<<dan "Shit...">> You curse to yourself as you try to maintain some measure of grace under pressure. Okay, Life Support dropping is bad, really bad, but without Mainframe online, you won't be able to address any of the other problems on the ship including Life Support, <<dan "Alice, do we know what happened?!">>\n\n<<alice "It appears there was an explosion from within the ship.">> Alice explains, <<alice "A malfunction from the Production Deck it appears. I'm sorry, but with Navigation down, sensors aren't able to pick up on all the specifics.">>\n\n<<dan "Fantastic.">> You roll your eyes at the assessment, <<dan "Do we still have drone access?">>\n\n<<alice "Technically yes.">> She continues exasperated, <<alice "But the hull damage has rendered almost 90% of our drones inoperable. Fortunately the air shield is still Operational and has limited any further losses to that sector.">>\n\nThat's good. You don't need to deal with the cold vacuum of space on top of everything else going on. 90%? That's not a lot of drones left to do what you need to get this ship back up and running. Okay, that hull damage is the first thing you need them to address. That should save some power for the ship, making it so you aren't overtaxing the air shield generators. While they're handling that, you can manually restart the Mainframe and get control of the ship's primary functions. That should allow you to get Navigation back up and with it, the sensors needed to determine what went wrong with the ship. But the Lift is probably out, so that likely means you're going to have to use the service hatches if you want to reach the Core where mainframe is...\n\n<<alice "Dan!! Look Out!!">>\n\nYou manage to look up in time to see a cargo container barrel toward you. Trying to get out of the way, all you manage to do is contort your body at an awkward angle as the container slams into your frail human body with enough force to bring you to unconsciousness.\n\n<span id = "enter">[[Continue|Prologue 12][$Choice = 1; $Story = 12]]</span>
Stepping onto the Production Deck, you quickly make your way to the Life Support. From what you've been informed of, the problem with the oxygen filtration system has to do with some minor wiring problems that are causing irregular energy spikes in the area. If left unattended, it could potentially cause the quality of the air to drop by 1.5%. Not a fatal condition, but a potentially irritating one. Opening up the paneling around the Life Support Terminal, you dig through the wiring and try to identify the problem.\n\n<<include "Prologue Wiring">>
The gravity of the situation finally manages to sink in for you ask you let her words weigh on your consciousness for a spell. You... Died.\n\n<<alice "We were fortunately able to bring you back.">> Alice continues, <<alice "While most of your body was unsalvageable, we were able to save your brain.">>\n\nYou want to be angry about this. To chew her out for what happened and just wail on someone, anyone at all. However, there's a distinct malaise to your emotions that makes you sedate, <<dan "So, where does that leave us? Am I just going to be some science experiment in a jar for the rest of my life?">>\n\n<<alice "Actually, that's what I wanted to talk to you about.">> Alice proposes to you, <<alice "After I assumed control of the drones and made sure I was able to preserve your life, I made as many of the repairs to the ship as I could under the circumstances. The good news is that for now, the ship is stable and not in any immediate peril. The bad news is that I can't reset the Mainframe on my own and need to hook you into one of the remaining drones so that you can perform a manual reset.">>\n\n<<dan "But can't you control one of the worker drones to do it?">> You question her soberly.\n\n<<alice "The problem is that the Core's Security System prevents unauthorized personnel from entering without a proper brain scan clearance that is afforded to specific members of the crew... In this instance, you.">>\n\n<<dan "That seems kind of arbitrary.">> You mention off hand, <<dan "Though that explains the need for a brain scan when I first started working for the company.">>\n\n<<alice "It's technically an added layer of security.">> She replies, <<alice "The Kiross Corporation wanted only registered employees to have access to critical areas of the ship.">>\n\nWell, you can't fault them for that, <<dan "So, I guess this is the only way I can restore the ship. Fine, hook me into a worker drone.">>\n\nAt this, Alice grows flustered as she turns away slightly in... Embarrassment?\n\n<<dan "What?">> You ask without understanding of her change in temperament, <<dan "What's wrong?">>\n\n<<alice "I used up the last worker drone to seal up the breach in the hull.">>\n\nYou pause at her statement before you grow cross, <<dan "But you told me...">>\n\n<<alice "The drone that I need to hook you into is the leisure model on the Recreation Deck.">>\n\nNow it's your turn to be flustered as you stare forward in disbelief, unsure of the words she just said to you, <<dan "The... Sex Drone?">>\n\n<<alice "Yes, that would be the one.">> Alice replies with a blush on her face, <<alice "It's the only way.">>\n\n<<dan "I'd like to have it on record that this plan is insane.">>\n\n<<alice "It would only be fore as long as it takes to reset the Mainframe and clone a new body for you.">>\n\nYou pause at this proposal. Cloning? You've been led so far in your life to believe that that's a rich man's game, something far out of your pay grade... And yet, she's offering it to you so casually. Okay, so it's pretty dire circumstances, but still, if she's telling the truth, you could get a new and improved body for yourself, something only a handful of people can afford.\n\n<<alice "If it helps at all, I'll turn off all the modifications and keep the drone in base form.">>\n\n[[Trust Her|Prologue 14][$Story = 14; $Choice = 1; $Trust += 1]]\n[[Ask For Assurances|Prologue 14][$Story = 14; $Choice = 2; $Guard += 1]]
(Get all of the wire colors to match in order to resolve the rewiring. Caution: Certain colors may have different effects)\n\n<<if $Wire[1] is 0>>[img[wire09]][img[wire06]]<<elseif $Wire[1] is 1>>[img[wire10]][img[wire07]]<<elseif $Wire[1] is 2>>[img[wire11]][img[wire08]]<<endif>><<if $Wire[1] is 0 and $Wire[2] is 0>>[img[wire00]]<<elseif $Wire[1] is 1 and $Wire[2] is 1>>[img[wire01]]<<elseif $Wire[1] is 2 and $Wire[2] is 2>>[img[wire02]]<<else>>[img[wire01]]<<endif>><<if $Wire[2] is 0>>[img[wire06]][img[wire00]]<<elseif $Wire[2] is 1>>[img[wire07]][img[wire01]]<<elseif $Wire[2] is 2>>[img[wire08]][img[wire02]]<<endif>>\n<<if $Wire[1] is 0>>[img[wire00]][img[wire06]]<<elseif $Wire[1] is 1>>[img[wire01]][img[wire07]]<<elseif $Wire[1] is 2>>[img[wire02]][img[wire08]]<<endif>><<if $Wire[1] is 0 and $Wire[3] is 0>>[img[wire00]]<<elseif $Wire[1] is 1 and $Wire[3] is 1>>[img[wire01]]<<elseif $Wire[1] is 2 and $Wire[3] is 2>>[img[wire02]]<<else>>[img[wire02]]<<endif>><<if $Wire[3] is 0>>[img[wire06]][img[wire00]]<<elseif $Wire[3] is 1>>[img[wire07]][img[wire01]]<<elseif $Wire[3] is 2>>[img[wire08]][img[wire02]]<<endif>>\n<<if $Wire[1] is 0>>[img[wire03]][img[wire06]]<<elseif $Wire[1] is 1>>[img[wire04]][img[wire07]]<<elseif $Wire[1] is 2>>[img[wire05]][img[wire08]]<<endif>> <<if $Wire[1] is 0 and $Wire[4] is 0>>[img[wire00]]<<elseif $Wire[1] is 1 and $Wire[4] is 1>>[img[wire01]]<<elseif $Wire[1] is 2 and $Wire[4] is 2>>[img[wire02]]<<else>>[img[wire01]]<<endif>><<if $Wire[4] is 0>>[img[wire06]][img[wire00]]<<elseif $Wire[4] is 1>>[img[wire07]][img[wire01]]<<elseif $Wire[4] is 2>>[img[wire08]][img[wire02]]<<endif>>\n\n<<if $Wire[1] is 2>>[[Alter Node 1|Wire 2][$Wire[1] = 0]]<<else>>[[Alter Node 1|Wire 2][$Wire[1] += 1]]<<endif>>\n<<if $Wire[2] is 2>>[[Alter Node 2|Wire 2][$Wire[2] = 0]]<<else>>[[Alter Node 1|Wire 2][$Wire[2] += 1]]<<endif>>\n<<if $Wire[3] is 2>>[[Alter Node 3|Wire 2][$Wire[3] = 0]]<<else>>[[Alter Node 1|Wire 2][$Wire[3] += 1]]<<endif>>\n<<if $Wire[4] is 2>>[[Alter Node 4|Wire 2][$Wire[4] = 0]]<<else>>[[Alter Node 1|Wire 2][$Wire[4] += 1]]<<endif>>\n\n<<if $Wire[1] is 0 and $Wire[2] is 0>>\n\t<<if $Wire[3] is 0 and $Wire[4] is 0>>\n\t\t[[Continue|Wire 3][$Choice = 1]]\n\t<<endif>>\n<<elseif $Wire[1] is 1 and $Wire[2] is 1>>\n\t<<if $Wire[3] is 1 and $Wire[4] is 1>>\n\t\t[[Continue|Wire 3][$Choice = 2]]\n\t<<endif>>\n<<elseif $Wire[1] is 2 and $Wire[2] is 2>>\n\t<<if $Wire[3] is 2 and $Wire[4] is 2>>\n\t\t[[Continue|Wire 3][$Choice = 3]]\n\t<<endif>>\n<<endif>>
You feel your eyelids flutter as you blink away the fogginess of your sight. Staring upward, you realize you're in the ship's infirmary. Slowly turning on your cot, you feel the fabric of your bodysuit and perhaps more importantly, the new weight on your chest.\n\n[img[img/ava/per1.jpg]]\nAlarmed, you look down to catch the sight of two mounds protruding from your chest. Sitting up, you feel the sway of them in your clothes, pressing up against your bodysuit. This alien sensation is distressing to you as you grasp at these lumps of fat in disbelief. Remarkably, you feel the sensation of contact as your fingers, your dainty little fingers, squeeze the breasts, your breasts, on your chest.\n\n<<alice "You're finally awake.">> Alice greets you happily, <<alice "Is the model responsive?">>\n\n[img[img/ava/form1.jpg]]\nTurning your head, you spy a mirror reflecting a visage that is not your own. Instead, you see what appears to be a young woman with black hair cut into a bob cut. Her face is comely aside from the panicked expression she's wearing. Clothing in a full black bodysuit, you can make out her attractive figure that hides beneath it. In any other scenario, she'd be a ravishing beauty that would draw all of your attention and desire. But in this instance, that girl, that stunning beauty, is you.\n\nShe's you.\n\n<span id = "enter">[[Continue|Prologue 16][$Story = 16; $Choice = 0]]</span>\n\n<<set $Appear[1] to "You appear as a human female with jet black hair, kept in a shaggy yet stylish bob. Your skin is fair and soft to the touch. You have willowy limbs and weigh around 50 kilograms while standing around 165 centimeters.">>
<<if $Choice is 1>><<dan "All right,">> You tell her, <<dan "Hook me in...">>\n<<elseif $Choice is 2>><<dan "I need assurances that you can do as you say.">>\n\n<<alice "Fair enough.">> Alice responds with a slight amount of sadness to her voice as she pulls up medical records detailing the ship's equipment and its ability to be capable of cloning. She even goes over how the plan for cloning can be tied to your contract with the Kiross Corporation. When your curiosity is finally sated, you agree tentatively with her plans of hooking your brain up to the sex drone.\n<<endif>>\nYou see the White Room begin to fade from your vision as darkness claims your surroundings once more. Slowly, you find it difficult to stay awake in this void of space and succumb to sleep.\n\n<span id = "enter">[[Continue|Prologue 15][$Story = 15; $Choice = 0; $Ava = 1]]</span>\n
When you finish checking yourself over, you make your way to the door and open it, wading into the hallway to begin your task. While you walk the halls of the ship, you can't help but notice all the little changes to your body. The way you shift your hips, the slight jiggle of your breasts, even the way you held your posture. It's all so alien to you, so strange to feel yourself move in these ways.\n\n<<alice "Is everything all right?">> Alice asks you, <<alice "I made sure to keep all the settings at their lowest level to provide the most comfort to you.">>\n\n<<dan "Thanks, I guess.">> You return dryly, <<dan "Though I could do without the heels.">>\n\n<<alice "Sorry, but that's the base setting.">> She apologizes to you, <<alice "If I could make them go lower, I would.">>\n\n<<dan "I'll make do.">> You wave her off before deciding to change the topic, <<dan "Is there anything pertinent I need to know about the Core?">>\n\n<<alice "Most of its security routines are offline, so you shouldn't have a problem getting into it.">> Alice instructs you, <<alice "Still, when you reboot the Mainframe, just be careful for any feedback. I understand that it's connected to almost the entirety of the ship's network... Including drones.">>\n\nAt this, you stop walking and look toward Alice's hologram, <<dan "Is.. This going to be a problem?">>\n\n<<alice "There might be an instance of blacking out when the initial reset takes place.">> Alice admits to you, <<alice "But as long as you keep up the rudimentary shielding to your systems, you shouldn't even have that much of a problem. Besides, even if you do lose a second to black out, I don't see any health risks for you in any scenario.">>\n\nThat puts your mind a little at ease as you push the button for the lift.\n\n<span id = "enter">[[Continue|Prologue 18]]</span>\n
<<alice "I know it's a shock,">> Your AI Companion tries to soothe you, <<alice "But I need you to breathe...">>\n\nFollowing her instruction, you take a few breaths as you watch the breasts on your chest rise and fall with your respirations. It's as you're watching yourself that a thought comes to mind, <<dan "Wait... Why do I need to breathe in this body? Aren't I controlling this remotely?">>\n\n<<alice "Not... Really.">> Alice admits to you hesitantly, <<alice "When I said hook you in, I meant placing your brain into the model and utilizing it as a full body prosthetic.">>\n\n<<dan "How exactly does that help me?">> You ask, noting the higher register of your voice, marking it as unmistakeably feminine, <<dan "Oh God, is that what I sound like now?">>\n\n<<alice "I made the decision to put you into the model because of the clearance your brain scan gives you.">> She goes on to say, <<alice "A remote connection wouldn't work for this, and with the magnetic interference we're currently under, I'd rather not risk you losing control of the drone. Besides, this way your response time is a lot better.">>\n\n<<dan "But what if something happens to me?">> You protest the decision, <<dan "If this drone body is destroyed, so am I!">>\n\n<<alice "If that drone body is destroyed, you already would be dead regardless.">> Alice points out gravely, <<alice "This is the last drone capable of accomplishing the task. If it goes, we all go. This is our last resort.">>\n\nHearing her out, you grudgingly have to accept that she made a sound decision. here. Remote functions could technically be a detriment and you're already at a disadvantage. As much as you don't like the idea of going full body prosthesis, taking unnecessary risks is probably not advisable, <<dan "Okay, that makes sense.">>\n\n<<alice "I'll give you some time to acclimate to your body.">> Alice continues, <<alice "When you're ready, walk out of the room and we can go straight to the Core.">>\n\nWith that, you are finally "somewhat" alone... Well, as alone as you can be on this ship. Getting up, you take stock of your situation.\n\n<<include "Prologue Mirror">>
<<if $Choice is 1>>@@.alice;"Stimulants are sort of a catch all for a group of drugs that help to energize the mind. This particular batch, CU-1V7, is a potent one that will help improve response time and allows you to operate at maximum efficiency. Due to your human brain, you'll be able to make proper use of them, though the effects are somewhat limited and only last for short bursts of time. Thankfully, the effects are immediate once used, so there's little to no down time for it... Though given your gynoid body and the reprogramming from Mainframe, it also might accelerate the heat in your system, so be careful."@@\n<<elseif $Choice is 2>>@@.alice;"Nanogel is a miracle substance used to help regulate a cybernetic body like yours. Its normal use is to repair damaged drones and the like, but in your case, it can be used to help reduce the heat you receive from the Mainframe's manipulations."@@\n<<elseif $Choice is 3>>@@.alice;"Energy Cells act as storage batteries for excess energy that you might accrue beyond your normal limits. This energy can be used to power tools or enable certain other functions on the ship. However, without access to the charging stations available, they're probably going to be dead weight for you."@@\n<<elseif $Choice is 4>>@@.alice;"Milk Containers provide increased capacity for your lactating breasts. This will allow you greater comfort when traversing the ship."@@\n<<endif>>\n<<back>>
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<<if $Bimbo is 1>>\n<<elseif $Bimbo is 2>><<set $Horn += 1>>\n<<elseif $Bimbo is 3>>\n<<elseif $Bimbo is 4>><<set $Horn += 1>>\n<<elseif $Bimbo is 5>><<set $Corrupt += 10>>\n\n<<include "Provoke Corruption">>\n<<elseif $Bimbo is 6>>\n<<elseif $Bimbo is 7>><<set $Horn += 1>>\n<<elseif $Bimbo is 8>>\n<<elseif $Bimbo is 9>><<set $Horn += 1>>\n<<elseif $Bimbo is 10>><<set $Corrupt += 10>>\n\n<<include "Provoke Corruption">>\n<<elseif $Bimbo is 11>>\n<<elseif $Bimbo is 12>><<set $Horn += 1>>\n<<elseif $Bimbo is 13>>\n<<elseif $Bimbo is 14>><<set $Horn += 1>>\n<<elseif $Bimbo gte 15>><<set $Corrupt += 10>>\n\n<<include "Provoke Corruption">>\n<<else>>\n<<endif>>
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<<if $Choice is 1>><<set $Vend[7] to 0>>You have successfully reset the price of Stimulants to 0.\n<<elseif $Choice is 2>><<set $Vend[8] to 0>>You have successfully reset the price of Nanogel to 0.\n<<elseif $Choice is 3>><<set $Vend[9] to 0>>You have successfully reset the price of Energy Cells to 0.\n<<elseif $Choice is 4>><<set $Vend[15] to 0>>You have successfully reset the price of Milk Containers to 0.\n<<endif>>\n[[Continue|Vendor C]]
<<set $Check[0] += 1>><<if $Check[0] gt $Hack>>You feel yourself grow hotter as your interaction with the system causes you to rub your thighs together in want.<<set $Check[0] to 0>><<set $Horn += 1>>\n<<else>>(Click on the white boxes to reveal any discrepencies.)\n\nBlue - Normal Node.\nRed - Control Node.\n<<endif>>\n<<if $Diff is 3>>Interfacing with the system, you are able to interact with the controls for the vending machine and unlock the pricing for the products available.\n<<else>><<if $Check[1] is 0>>[img[white][Vendor C1][$Check[1] = 1]]<<else>>[img[blue]]<<endif>><<if $Check[2] is 0>>[img[white][Vendor C1][$Check[2] = 1]]<<else>>[img[blue]]<<endif>><<if $Check[3] is 0>>[img[white][Vendor C1][$Check[3] = 1]]<<else>>[img[blue]]<<endif>><<if $Check[4] is 0>>[img[white][Vendor C1][$Check[4] = 1]]<<else>>[img[blue]]<<endif>>\n<<if $Check[5] is 0>>[img[white][Vendor C1][$Check[5] = 1]]<<else>>[img[blue]]<<endif>><<if $Check[6] is 0>>[img[white][Vendor C1][$Check[6] = 1]]<<else>>[img[blue]]<<endif>><<if $Check[7] is 0>>[img[white][Vendor C1][$Check[7] = 1]]<<else>>[img[red]]<<endif>><<if $Check[8] is 0>>[img[white][Vendor C1][$Check[8] = 1]]<<else>>[img[blue]]<<endif>>\n<<if $Check[9] is 0>>[img[white][Vendor C1][$Check[9] = 1]]<<else>>[img[blue]]<<endif>><<if $Check[10] is 0>>[img[white][Vendor C1][$Check[10] = 1]]<<else>>[img[blue]]<<endif>><<if $Check[11] is 0>>[img[white][Vendor C1][$Check[11] = 1]]<<else>>[img[red]]<<endif>><<if $Check[12] is 0>>[img[white][Vendor C1][$Check[12] = 1]]<<else>>[img[blue]]<<endif>>\n<<if $Check[13] is 0>>[img[white][Vendor C1][$Check[13] = 1]]<<else>>[img[blue]]<<endif>><<if $Check[14] is 0>>[img[white][Vendor C1][$Check[14] = 1]]<<else>>[img[blue]]<<endif>><<if $Check[15] is 0>>[img[white][Vendor C1][$Check[15] = 1]]<<else>>[img[blue]]<<endif>><<if $Check[16] is 0>>[img[white][Vendor C1][$Check[16] = 1]]<<else>>[img[blue]]<<endif>>\n<<endif>>\n<<if $Diff is 3>>[[Complete Hack|Vendor C2]]<<elseif $Diff is 4 and $Check[7] is 1>>[[Complete Hack|Vendor C2]]<<elseif $Diff is 4 and $Check[11] is 1>>[[Complete Hack|Vendor C2]]<<elseif $Check[7] is 1 and $Check[11] is 1>>[[Complete Hack|Vendor C2]]<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n[img[lf]]<span id = "search">[img[cent][Pro Search]]</span><span id = "right">[img[rt][Map Pro 58][$Area = 58]]</span>\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Production 4">>\n\n<<if $Access[1] gte 3>>The hum of the ship resonates all around you as the distant whir of machinery can be heard elsewhere in the ship. The surrounding area appears to have been some sort of nursery.\n<<else>>The silence of the Production Floor rings loudly in your ears. The surrounding area appears to have been some sort of nursery.\n<<endif>>\n<<endif>>
<<main "ADMINISTERING NEUTRALIZING SHOCK.">> You can hear moments before an electrical charge resounds through your body, causing you to seize up and quickly lose consciousness. The last thing you remember is the android tossing your motionless body over its shoulder before darkness fades in.\n\n[[Continue|Drone Failure]]
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<elseif $Pit[10] gt $Sync[1]>><<include "Trap 1">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Ops 28][$Area = 28]]</span>[img[nil]]\n[img[lf]]<span id = "search">[img[cent][Ops Search]]</span><span id = "right">[img[rt][Map Ops 33][$Area = 33]]</span>\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Operations 1">>\n<<include "Ops Hall">>\n<<endif>>\n
<<if $Body gte 80>><<include "Chair 3">>\n<<elseif $Body gte 40>><<include "Chair 2">>\n<<else>><<include "Chair 1">>\n<<endif>>\n<<set $Aware to false>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Education 6][$Area = 6]]</span>[img[nil]]\n[img[lf]]<span id = "search">[img[cent][Edu Search]]</span>[img[rt]]\n[img[nil]]<span id = "down">[img[dw][Map Education 12][$Area = 12]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Edu Scene">>\n<<if $Intro[4] is 1>><<alice "Go south.">><<endif>>\n<<include "Education">>\n\n<<endif>>
(Change the wiring to match the color of the wires leading to them by clicking on the nodes to alter their color.)\n\n[img[img/set/wire10.jpg]][img[img/set/wire07.jpg]]<<if $Wire[1] is 0>>[img[img/set/wire00.jpg][Prologue Wiring][$Wire[1] = 1]]<<elseif $Wire[1] is 1>>[img[img/set/wire01.jpg][Prologue Wiring][$Wire[1] = 2]]<<elseif $Wire[1] is 2>>[img[img/set/wire02.jpg][Prologue Wiring][$Wire[1] = 0]]<<endif>>[img[img/set/wire07.jpg]][img[img/set/wire01.jpg]]\n[img[img/set/wire00.jpg]][img[img/set/wire08.jpg]]<<if $Wire[2] is 0>>[img[img/set/wire00.jpg][Prologue Wiring][$Wire[2] = 1]]<<elseif $Wire[2] is 1>>[img[img/set/wire01.jpg][Prologue Wiring][$Wire[2] = 2]]<<elseif $Wire[2] is 2>>[img[img/set/wire02.jpg][Prologue Wiring][$Wire[2] = 0]]<<endif>>[img[img/set/wire08.jpg]][img[img/set/wire02.jpg]]\n[img[img/set/wire04.jpg]][img[img/set/wire07.jpg]]<<if $Wire[3] is 0>>[img[img/set/wire00.jpg][Prologue Wiring][$Wire[3] = 1]]<<elseif $Wire[3] is 1>>[img[img/set/wire01.jpg][Prologue Wiring][$Wire[3] = 2]]<<elseif $Wire[3] is 2>>[img[img/set/wire02.jpg][Prologue Wiring][$Wire[3] = 0]]<<endif>>[img[img/set/wire07.jpg]][img[img/set/wire01.jpg]]\n\n<<if $Wire[1] is 1 and $Wire[2] is 2>>\n\t<<if $Wire[3] is 1>>[[Finish Wiring|Prologue 11][$Story = 11]]<<endif>>\n<<endif>>
Pulling your foot back, you attempt to punt the android in the crotch, only to watch in horror as it sidesteps you and barrels into you, knocking you to the ground and on your back. You wiggle a bit under its weight, but you find you can't muster enough leverage to free yourself.
<<if $Area is 35>>[img[blue]]<<elseif $Intro[2] gte 2 and $Pulse[5] gt 0>>[img[bs]]<<elseif $Sync[0] is "ON" and $Intro[4] is 3>>[img[tele]]<<else>>[img[r0010]]<<endif>><<if $Area is 36>>[img[blue]]<<else>>[img[r0110]]<<endif>><<if $Area is 37>>[img[blue]]<<else>>[img[r0101]]<<endif>>[img[nil]][img[nil]][img[nil]]\n[img[nil]][img[nil]]<<if $Area is 38>>[img[blue]]<<else>>[img[r1011]]<<endif>><<if $Area is 39>>[img[blue]]<<else>>[img[r0110]]<<endif>><<if $Area is 40>>[img[blue]]<<elseif $Sync[0] is "ON" and $Intro[4] is 3>>[img[term]]<<else>>[img[r0100]]<<endif>>[img[nil]]\n[img[nil]][img[nil]]<<if $Area is 41>>[img[blue]]<<else>>[img[r1001]]<<endif>>[img[nil]][img[nil]][img[nil]]\n<<if $Area is 42>>[img[blue]]<<elseif $Intro[2] gte 2 and $Pulse[6] gt 0>>[img[bs]]<<else>>[img[r0010]]<<endif>><<if $Area is 43>>[img[blue]]<<else>>[img[r0110]]<<endif>><<if $Area is 44>>[img[blue]]<<else>>[img[r1101]]<<endif>>[img[nil]][img[nil]][img[nil]]\n[img[nil]][img[nil]]<<if $Area is 45>>[img[blue]]<<else>>[img[r1001]]<<endif>>[img[nil]]<<if $Area is 46>>[img[blue]]<<elseif $Sync[0] is "ON" and $Intro[4] is 3>>[img[vend]]<<else>>[img[r0001]]<<endif>>[img[nil]]\n<<if $Area is 47>>[img[blue]]<<elseif $Intro[2] gte 2 and $Pulse[7] gt 0>>[img[bs]]<<else>>[img[r0010]]<<endif>><<if $Area is 48>>[img[blue]]<<else>>[img[r0110]]<<endif>><<if $Area is 49>>[img[blue]]<<else>>[img[r1110]]<<endif>><<if $Area is 50>>[img[blue]]<<else>>[img[r0110]]<<endif>><<if $Area is 51>>[img[blue]]<<else>>[img[r1111]]<<endif>><<if $Area is 52>>[img[blue]]<<else>>[img[r0110]]<<endif>>\n[img[nil]][img[nil]][img[nil]][img[nil]]<<if $Area is 53>>[img[blue]]<<elseif $Sync[0] is "ON" and $Intro[4] is 3>>[img[charge]]<<else>>[img[r1000]]<<endif>>[img[nil]]
[img[nil]][img[nil]][img[nil]]<<if $Area is 54>>[img[blue]]<<else>>[img[r0011]]<<endif>><<if $Area is 55>>[img[blue]]<<else>>[img[r0110]]<<endif>><<if $Area is 56>>[img[blue]]<<elseif $Intro[2] gte 2 and $Pulse[8] gt 0>>[img[bs]]<<elseif $Sync[0] is "ON" and $Intro[4] is 3>>[img[tele]]<<else>>[img[r0100]]<<endif>>\n[img[nil]]<<if $Area is 57>>[img[blue]]<<elseif $Sync[0] is "ON" and $Intro[4] is 3>>[img[term]]<<else>>[img[r0010]]<<endif>><<if $Area is 58>>[img[blue]]<<else>>[img[r0110]]<<endif>><<if $Area is 59>>[img[blue]]<<else>>[img[r1101]]<<endif>>[img[nil]][img[nil]]\n[img[nil]][img[nil]][img[nil]]<<if $Area is 60>>[img[blue]]<<else>>[img[r1001]]<<endif>>[img[nil]][img[nil]]\n[img[nil]][img[nil]][img[nil]]<<if $Area is 61>>[img[blue]]<<else>>[img[r1011]]<<endif>><<if $Area is 62>>[img[blue]]<<else>>[img[r0110]]<<endif>><<if $Area is 63>>[img[blue]]<<elseif $Intro[2] gte 2 and $Pulse[9] gt 0>>[img[bs]]<<else>>[img[r0100]]<<endif>>\n[img[nil]]<<if $Area is 64>>[img[blue]]<<elseif $Sync[0] is "ON" and $Intro[4] is 3>>[img[vend]]<<else>>[img[r0001]]<<endif>>[img[nil]]<<if $Area is 65>>[img[blue]]<<else>>[img[r1001]]<<endif>>[img[nil]][img[nil]]\n<<if $Area is 66>>[img[blue]]<<else>>[img[r0110]]<<endif>><<if $Area is 67>>[img[blue]]<<else>>[img[r1111]]<<endif>><<if $Area is 68>>[img[blue]]<<else>>[img[r0110]]<<endif>><<if $Area is 69>>[img[blue]]<<else>>[img[r1110]]<<endif>><<if $Area is 70>>[img[blue]]<<else>>[img[r0110]]<<endif>><<if $Area is 71>>[img[blue]]<<elseif $Intro[2] gte 2 and $Pulse[10] gt 0>>[img[bs]]<<else>>[img[r0100]]<<endif>>\n[img[nil]]<<if $Area is 72>>[img[blue]]<<elseif $Sync[0] is "ON" and $Intro[4] is 3>>[img[charge]]<<else>>[img[r1000]]<<endif>>[img[nil]][img[nil]][img[nil]][img[nil]]
[img[nil]][img[nil]][img[nil]][img[nil]]<<if $Area is 4>>[img[blue]]<<else>>[img[r1001]]<<endif>>[img[nil]][img[nil]][img[nil]][img[nil]]\n[img[nil]][img[nil]][img[nil]]<<if $Area is 5>>[img[blue]]<<elseif $Sync[0] is "ON" and $Intro[4] is 3>>[img[vend]]<<else>>[img[r0010]]<<endif>><<if $Area is 6>>[img[blue]]<<else>>[img[r1111]]<<endif>><<if $Area is 7>>[img[blue]]<<elseif $Sync[0] is "ON" and $Intro[4] is 3>>[img[charge]]<<else>>[img[r0100]]<<endif>>[img[nil]][img[nil]][img[nil]]\n[img[nil]]<<if $Area is 8>>[img[blue]]<<elseif $Sync[0] is "ON" and $Intro[4] is 3>>[img[tele]]<<else>>[img[r0001]]<<endif>>[img[nil]][img[nil]]<<if $Area is 9>>[img[blue]]<<else>>[img[r1001]]<<endif>>[img[nil]][img[nil]]<<if $Area is 10>>[img[blue]]<<elseif $Sync[0] is "ON" and $Intro[4] is 3>>[img[tele]]<<else>>[img[r0001]]<<endif>>[img[nil]]\n<<if $Area is 11>>[img[blue]]<<elseif $Intro[2] gte 2 and $Pulse[1] gt 0>>[img[bs]]<<else>>[img[r0010]]<<endif>><<if $Area is 12>>[img[blue]]<<else>>[img[r1111]]<<endif>><<if $Area is 13>>[img[blue]]<<else>>[img[r0110]]<<endif>><<if $Area is 14>>[img[blue]]<<else>>[img[r0110]]<<endif>><<if $Area is 15>>[img[blue]]<<else>>[img[r1111]]<<endif>><<if $Area is 16>>[img[blue]]<<else>>[img[r0110]]<<endif>><<if $Area is 17>>[img[blue]]<<else>>[img[r0110]]<<endif>><<if $Area is 18>>[img[blue]]<<else>>[img[r1111]]<<endif>><<if $Area is 19>>[img[blue]]<<elseif $Intro[2] gte 2 and $Pulse[2] gt 0>>[img[bs]]<<else>>[img[r0100]]<<endif>>\n[img[nil]]<<if $Area is 20>>[img[blue]]<<elseif $Intro[2] gte 2 and $Pulse[3] gt 0>>[img[bs]]<<else>>[img[r1000]]<<endif>>[img[nil]][img[nil]]<<if $Area is 21>>[img[blue]]<<else>>[img[r1001]]<<endif>>[img[nil]][img[nil]]<<if $Area is 22>>[img[blue]]<<elseif $Intro[2] gte 2 and $Pulse[4] gt 0>>[img[bs]]<<else>>[img[r1000]]<<endif>>[img[nil]]\n[img[nil]][img[nil]][img[nil]][img[nil]]<<if $Area is 23>>[img[blue]]<<else>>[img[r1001]]<<endif>>[img[nil]][img[nil]][img[nil]][img[nil]]\n[img[nil]][img[nil]][img[nil]]<<if $Area is 24>>[img[blue]]<<else>>[img[r0011]]<<endif>><<if $Area is 25>>[img[blue]]<<else>>[img[r1110]]<<endif>><<if $Area is 26>>[img[blue]]<<else>>[img[r0101]]<<endif>>[img[nil]][img[nil]][img[nil]]\n[img[nil]][img[nil]][img[nil]]<<if $Area is 27>>[img[blue]]<<else>>[img[r1001]]<<endif>>[img[nil]]<<if $Area is 28>>[img[blue]]<<else>>[img[r1001]]<<endif>>[img[nil]][img[nil]][img[nil]]\n[img[nil]]<<if $Area is 29>>[img[blue]]<<elseif $Intro[2] is 1>>[img[bs]]<<else>>[img[r0010]]<<endif>><<if $Area is 30>>[img[blue]]<<else>>[img[r0110]]<<endif>><<if $Area is 31>>[img[blue]]<<else>>[img[r1100]]<<endif>>[img[nil]]<<if $Area is 32>>[img[blue]]<<else>>[img[r1010]]<<endif>><<if $Area is 33>>[img[blue]]<<else>>[img[r0110]]<<endif>><<if $Area is 34>>[img[blue]]<<elseif $Sync[0] is "ON" and $Intro[4] is 3>>[img[term]]<<else>>[img[r0100]]<<endif>>[img[nil]]
<<if $Choice is 1 and $Bimbo gte 8>><<if $Lips gte 3>><<dan "Wike, ith's totesh 4.">><<else>><<dan "Like, it's totes 4.">><<endif>> You answer confidently to her.\n\nTo this, Miss Kari smiles wickedly at you, @@.alice1;"I'm like, sooooooooooooo sorry, but that's totes not the answer."@@\n\n<<if $Lips gte 3>><<dan "Whud? Noh wai!">><<else>><<dan "What? No way!">><<endif>> You attempt to protest, only to find a bright flash of light blinding you.\n\n<<include "Jack Edu Class Punish">>\n<<elseif $Choice is 1>><<if $Lips gte 3>><<dan "Ith's 4.">> You lisp out the answer to her.<<else>><<dan "It's 4.">> You answer her.<<endif>>\n\nMiss Kari giggles to herself before pushing her glasses up the bridge of her nose, causing the light in the room to reflect off of her lenses, obscuring her eyes, \n@@.alice1;"Nope, bad drone!"@@\n\nBefore you can protest, you are greeted with a familiar flash of bright light, searing your senses blind temporarily.\n\n<<include "Jack Edu Class Punish">>\n<<elseif $Choice is 2 and $Bimbo gte 8>><<if $Lips gte 3>><<dan "Um, wike... 5?">><<else>><<dan "Um, like... 5?">><<endif>>\n\nMiss Kari quirks an eyebrow and smiles condescendingly at you, @@.alice1;"Aw, that's so cute of you! Just for that, I'll give you a pass!"@@\n\n<<include "Jack Edu Win">>\n<<elseif $Choice is 2>><<if $Lips gte 3>><<dan "5?">><<else>><<dan "5?">><<endif>> You utter to the flighty teacher. You might not think that's the actual answer, but maybe it's what they're looking for?\n\n@@.alice1;"Sowwy hun."@@ She glazes you with patronizing arrogance, @@.alice1;"But like, that's not the answer, and I think you know that too. So now, I've gotta like, punish you."@@\n\nYou feel your protestation rise in your throat, only to have it obliterated as a flash of bright light sears into your senses, causing you to avert your gaze.\n\n<<include "Jack Edu Class Punish">>\n<<elseif $Choice is 3 and $Bimbo gte 8>><<if $Lips gte 3>><<dan "Uhm, ah hundwehd">><<else>><<dan "Um, a hundred?">><<endif>>\n\nMiss Kari seems to roll her eyes back as a smile crosses her lips, @@.alice;"Nope. That's like, not the right answer."@@\n\nYou attempt to protest but find a flash of bright light envelops your senses, bathing you in a white blindness.\n\n<<include "Jack Edu Class Punish">>\n<<elseif $Choice is 3>><<if $Lips gte 3>><<dan "Won Zehro Zehro.">><<else>><<dan "100.">><<endif>>\n\nTo this, Miss Kari purses her lips in a pout against you, @@.alice1;"Gosh darnit. You got it correct. Now I can't like, punish you."@@\n\n<<include "Jack Edu Win">>\n<<elseif $Choice is 4>><<dan "Fish.">> You utter toward her, hoping that your answer is good enough. What follows is a look of disbelief on Miss Kari's face as she attempts to recouncile what you just said.\n\n@@.alice1;"What."@@\n\nYou attempt to plead your case, but you feel your senses become blinded as a familiar bright light flashes before you.\n\n<<include "Jack Edu Class Punish">>\n<<endif>>
<<if $Aware is true>>The drone appears to be ready for combat.<<else>>As you venture down the corridor, you see a drone before you. <<if $Drone[12] gt $Gram>>It seems to be alerted to your presence.<<else>>It doesn't appear to have noticed you.<<endif>> There seems to be a phallus protruding from between its legs, taunting you.<<endif>>\n\n[[Attempt to Strike Its Head|Drone 12B][$Choice = 1]]\n[[Attempt to Sweep Its Legs|Drone 12B][$Choice = 2]]\n[[Attempt to Kick It in the Junk|Drone 12B][$Choice = 3]]<<if $Aware is true>><<elseif $Drone[12] lte $Gram>>\n[[Attempt to Stealth Disable It|Drone 12B][$Choice = 4]]<<endif>><<if $Item[1] gte 1>>\n[[Use a Stimulant|Drone 12B][$Choice = 5; $Item[1] -= 1]]<<endif>><<if $Det is 1>>\n[[Use Your Deterrent|Drone 12B][$Choice = 6; $Det = 0]]<<endif>><<if $Horn gte 5 or $Routine[1] gte 2>>\n[[Suck Its Cock|Drone 12B][$Choice = 7]]<<endif>><<if $Intro[2] is 3>><<elseif $Horn gte 5 or $Routine[3] gte 2>>\n[[Offer It Your Ass|Drone 12B][$Choice = 8]]<<endif>><<if $Horn gte 5 or $Body gte 90>>\n[[Attempt to Ride It|Drone 12B][$Choice = 9]]<<endif>>\n[[Attempt to Run|Drone 12B][$Choice = 10]]\n<<set $Weak to random(1, 3)>>\n<<set $Random to random(1, 100)>>
<<if $Choice is 1 and $Weak is 1>><<set $Drone[12] to 0>>\n<<include "Punch Perfect">>\n\n<<elseif $Choice is 1 and $Weak is 2>><<set $Drone[12] -= 1>>\n<<include "Punch Normal">>\n\n\t<<if $Drone[12] lte 0>>The drone shudders a bit before it slumps over where it's standing, disabled. You let out a sigh of relief, having overcome your opponent.\n\n\t<<include "Link">>\n\t<<set $Aware to false>>\n\t<<elseif $Random gte 51>>[[Continue|previous()][$Aware = true]]\n\t<<else>><<include "Drone Neutralize">>\n\t<<endif>>\n<<elseif $Choice is 1 and $Weak is 3>>\n<<include "Punch Fail">>\n\n<<include "Drone Neutralize">>\n<<elseif $Choice is 2 and $Weak is 1>><<set $Drone[12] -= 1>>\n<<include "Kick Normal">>\n\n\t<<if $Drone[12] lte 0>>The drone shudders a bit before it slumps over where it's standing, disabled. You let out a sigh of relief, having overcome your opponent.\n\n\t<<include "Link">>\n\t<<set $Aware to false>>\n\t<<elseif $Random gte 51>>[[Continue|previous()][$Aware = true]]\n\t<<else>><<include "Drone Neutralize">>\n\t<<endif>>\n<<elseif $Choice is 2 and $Weak is 2>>\n<<include "Kick Fail">>\n\n<<include "Drone Neutralize">>\n<<elseif $Choice is 2 and $Weak is 3>><<set $Drone[12] to 0>>\n<<include "Kick Perfect">>\n\n<<elseif $Choice is 3 and $Weak is 1>>\n<<include "Punt Fail">>\n\n<<include "Drone Neutralize">>\n<<elseif $Choice is 3 and $Weak is 2>><<set $Drone[12] to 0>>\n<<include "Punt Perfect">>\n\n<<elseif $Choice is 3 and $Weak is 3>><<set $Drone[12] -= 1>>\n<<include "Punt Normal">>\n\n\t<<if $Drone[12] lte 0>>The drone shudders a bit before it slumps over where it's standing, disabled. You let out a sigh of relief, having overcome your opponent.\n\n\t<<include "Link">>\n\t<<set $Aware to false>>\n\t<<elseif $Random gte 51>>[[Continue|previous()][$Aware = true]]\n\t<<else>><<include "Drone Neutralize">>\n\t<<endif>>\n<<elseif $Choice is 4 and $Weak is 1>><<set $Drone[12] to 0>>\n<<include "Stealth Success">>\n\n<<elseif $Choice is 4 and $Weak is 2>>\n<<include "Stealth Fail">>\n\n<<include "Drone Neutralize">>\n<<elseif $Choice is 4 and $Weak is 3>><<set $Drone[12] to 0>>\n<<include "Stealth Success">>\n\n<<elseif $Choice is 5>><<set $Drone[12] to 0>>\n<<include "Stimulant Drone">>\n\n\n<<elseif $Choice is 6>><<set $Drone[12] to 0>>\n<<include "Deterrent Drone">>\n\n<<elseif $Choice is 7>><<set $Drone[12] -= $Lips>><<taint>>\n<<include "Blowjob Drone 2">>\n\n\t<<if $Drone[12] gt 0>><<include "Drone Sex Dead">>\n\t<<set $Drone[12] to 0>>\n\t<<else>><<include "Drone Shock">>\n\t<<endif>>\n<<elseif $Choice is 8>><<set $Drone[12] -= $Butt>><<taint>>\n<<include "Anal Drone 2">>\n\n\t<<if $Drone[12] gt 0>><<include "Drone Sex Dead">>\n\t<<set $Drone[12] to 0>>\n\t<<else>><<include "Drone Shock">>\n\t<<endif>>\n<<elseif $Choice is 9>><<set $Drone[12] to 0>><<taint>><<taint>>\n<<include "Vaginal Drone 2">>\n\n<<include "Drone Sex Dead">>\n<<elseif $Choice is 10>><<if $Weak is 1>><<set $Escape to 59>><<elseif $Weak is 2>><<set $Escape to 61>><<elseif $Weak is 3>><<set $Escape to 59>><<endif>>Deciding that discretion is the better part of valour, you decide to sneak past it as best you can. <<if $Tits gte 3 and $Butt gte 3>>Unfortunately, due to your unusual physique, you are only able to make it a few steps before the clapping of your ass cheeks notifies the drone of your whereabouts. It's not long before it gives chase and tackles you to the ground. Falling on your tits, you let out a groan as they rest sorely beneath you, crushed into the floor.\n\n<<include "Drone Neutralize">><<else>>You make your way out of the vicinity.\n\n[[Continue|Running Away][$Area = $Escape]]\n<<endif>>\n<<endif>>
<<if $Aware is true>>The drone appears to be ready for combat.<<else>>As you venture down the corridor, you see a drone before you. <<if $Drone[5] gt $Gram>>It seems to be alerted to your presence.<<else>>It doesn't appear to have noticed you.<<endif>> There seems to be a phallus protruding from between its legs, taunting you.<<endif>>\n\n[[Attempt to Strike Its Head|Drone 5B][$Choice = 1]]\n[[Attempt to Sweep Its Legs|Drone 5B][$Choice = 2]]\n[[Attempt to Kick It in the Junk|Drone 5B][$Choice = 3]]<<if $Aware is true>><<elseif $Drone[5] lte $Gram>>\n[[Attempt to Stealth Disable It|Drone 5B][$Choice = 4]]<<endif>><<if $Item[1] gte 1>>\n[[Use a Stimulant|Drone 5B][$Choice = 5; $Item[1] -= 1]]<<endif>><<if $Det is 1>>\n[[Use Your Deterrent|Drone 5B][$Choice = 6; $Det = 0]]<<endif>><<if $Horn gte 5 or $Routine[1] gte 2>>\n[[Suck Its Cock|Drone 5B][$Choice = 7]]<<endif>><<if $Intro[2] is 3>><<elseif $Horn gte 5 or $Routine[3] gte 2>>\n[[Offer It Your Ass|Drone 5B][$Choice = 8]]<<endif>><<if $Horn gte 5 or $Body gte 90>>\n[[Attempt to Ride It|Drone 5B][$Choice = 9]]<<endif>>\n[[Attempt to Run|Drone 5B][$Choice = 10]]\n<<set $Weak to random(1, 3)>>\n<<set $Random to random(1, 100)>>
As you kneel down before the drone and reveal your brain port, you immediately feel like you made a terrible mistake. You want to get up and run, but you feel your body lock up, unable to listen to your commands. This immobility causes your fear to rise... Fear and... Anticipation? For the life of you, you can't imagine why you would be anticipating what is about to happen to you. Perhaps it's the latent programming in the sex drone you inhabit, maybe it's some secret desire to know what this feels like... Whatever it is, it only grows the closer the drone gets to the back of your head. As you feel its fingers grip the hair atop your head, you hold your breath, waiting for the action to begin. You don't have to wait long as you feel its member teasing your brain port, tracing along the edges before finally plunging in.\n<<if $Body gte 80>>[img[img/cor/mind4.jpg]]\nAs the shaft enters your brain, you feel your eyes cross the further it penetrates. Your mouth widens as decadent moans seep out of it like tortured gasps of air, furthering your arousal as the thrill is its own adrenaline rush. Your every sensation is ecstasy as your mind collapses inward from the pleasure. All that remains is an endless orgasm that threatens to turn you into the sex drone that your body is made for.\n\nAnd it is that stray thought amidst the chaos of your brain that comes through to you. To be a sex drone, an object to be used for pleasure and then discarded. A receptacle for cum and pent up aggression. By all means, it should disgust you, but instead you are gushing from your snatch at the very thought of being used in such a way. With every thrust to the back of your head, the more it feels that becoming the sex drone is less the punishment and more like the reward. Again, you feel your juices pool beneath you as your body drenches your nether regions in copious amounts of cum.\n\nThe rhythmic motion of the drone pushing its shaft in and out of you calms what little of your mind remains. As your brain gets inundated with pleasure, you can only smile mindlessly at nothing as you are getting railed from behind. As the last thrust is made and the feeling of its balls bloating signals against your head, you can only hang your tongue out of your mouth before the wave of nanocum hits your brain. With the torrent hitting you, everything turns white as you scream out in bliss as your entire body has turned into an errogenous zone.\n\nWhen you come to, you find that you are still on your knees @@.dan3;like the obedient little doll you are.@@ You make a concerted effort to blink your eyes as it feels sluggish to do so. For a moment, your vision is hazy, blurred to the point that you're seeing double. Shaking your head slightly seems to correct the problem for now, but there is a mild sloshing you can hear inside that causes some discomfort. However, even with your best efforts, your eyelids remain heavy and half lidded, giving you what you'd imagine to be a bedroom eyes look. Deciding not to fight it any longer, you redouble your efforts into other avenues.\n\nYou attempt to take a breath but find your nose clogged by something. In your haste, you depress one nostril with a dainty finger and attempt to discharge the obstruction, only feeling what you can only surmise is snot oozing out. Wiping the substance from your nostril, you look at your hand to see a sticky white substance amidst the grime. What happens next surprises you as you feel a compulsion to lick at it. Running your tongue along the palm of your hand and up to the tips of your fingers, you feel a sense of elation at this as the taste tingles on the back of your tongue. Salty and savory, with a consistency not unlike a glaze or sauce of some kind. You smack your lips as your tongue searches for more of that taste.\n\nThat's when it occurs to you: Cum. That's cum that was oozing out of your head. Nanocum injected into your brain, leaking down out of your nose and onto your tongue. You try to find some horror to your situation, something to be mortified over as the enormity of what has happened to you comes into sharp clarity. But alas, nothing of the sort. Only the licking of your lips and the growing hunger for more of the same.\n\nTurning your attentions to the environment around you, a sense of glee rises as you see the lifeless body of the drone who had "inseminated" your brain. Pouncing on it, you instinctively wrap your lips around its flaccid member, trying to coax out what little nanocum it might still have. To your disappointment, it seems to be bone dry as even after several minutes of fellatio, not one drop graces your lips. Frustrated, you let its shaft leave your lips with a pop before composing yourself and making your way back to your feet, completely unaware of the changes to your personality. A girlish giggle slips past your lips as your smouldering smile creeps onto your face.\n<<elseif $Body gte 40>>[img[img/cor/mind5.jpg]]\nMoaning as the shaft penetrates your cranium, your eyelids flutter for a moment as your mouth hangs open lazily. As your eyelids half close, you feel a paralyzing pleasure surge all over your body. Such intensity is frightening as it is addicting, washing over you until your knees become jelly and your brain turns to mush. It's surprising how quickly you acquiesce to the treatment as your pleasure receptors bathe your mind in an everending sea of depravity.\n\nAnother thrust can be felt from behind you and your tongue hangs out of your mouth. You roll your eyes a bit as you gurgle your approval at being manhandled. It's kinda funny how you're getting skull fucked right now, because... Um... It sort of gets away from you as the idea folds itself into the chaos of your bliss. What was funny? Getting fucked?\n\nThe next thrust does away with that inner dialogue. The only thing in your head should be a nice, hard cock. @@.dan3;Hee Hee.@@ You try to smile at this, but you find it easier to just let things happen than to try anything with your face. Yeah, just... Let it happen. There's nothing else that has to happen, just let your brain get filled with this drone's juices and you can be on your way, cumming your brain out.\n\nYou feel the shudder of the drone's ball on your neck, giving you a clue as to what comes next. The drone grasps your hair and pulls you back as it makes one final thrust into you before exploding all over your mind. You relish this and smile inwardly at what is about to happen. This is glorious. This is exquisite. This is what it takes to sink in a sexual oblivion. As the drone splatters the inside of your head with its nanocum, you find yourself wiped away as the bliss burns through your brain like a wild fire, leaving only cinders in its wake. Your eyes rolled back, you swear you can see your own brain for a second, drowning in the nanocum of your partner.\n\nThere isn't a more beautiful image you can conceive of.\n\nWhen you come to, you find yourself face down on the cold metal floor as your suit is sticky with dried cum. Trying to focus your mind, you shift your weight to sit up properly before blinking away the tiredness. You pinch at the bridge of your nose feeling the after effects of your dalliance. Snorting derisively at what you've done, you snort back what feels like a runny nose. For a moment, you want to question whether or not a sex drone can even get sick, but as you smack your tongue against the roof of your mouth, you catch a taste of a salty component that puts it all into perspective:\n\nThat you were skull fucked so hard, it's leaking out of your nose.\n\nYou try to look around for something to take your mind off of things, only to find the drone who had thrust into you loom over you motionlessly. There is a momentary shock, but you quickly recover as you look it up and down to see if it responds. Perhaps your coitus was too much for it?\n<<else>>[img[img/cor/mind6.jpg]]\nLetting out a gasp, your eyes shoot open as your countenance freezes in a state of perpetual torment. You can feel the blush in your face as you try to quantify what's happening to you. Behind you is a drone pushing its shaft into your brain port, essentially sodomizing your brain as you can feel its penetration inch further into your cranium. This shouldn't be possible, you shouldn't be able to feel what it's like to get skull fucked! But as you feel the drone's lap bump up against the back of your head, you grit your teeth as your body explodes into an inferno of stimulation.\n\n<<dan "Hrk... Grk... Hyk...">> You strain out from tortured vocal chords as you hiss them through clenched teeth. What the Hell was that? Does getting skull fucked as a sex drone really feel this good? Every part of your body is humming in pleasure as they send signals from all over to your brain, poking and prodding it with electrical impulses that risk overwhelming your mind.\n\nYou feel the drone pull out slightly, causing your mind to jump to thinking it might be done. Those hopes are dashed as you feel every bit of its girth against the walls of your brain port as it plunges back into you, sending your body back into overdrive. The stimulation you feel as every nerve screams in unison, burning the feelings into your brain as you choke out sounds from your throat in an attempt to maintain some control.\n\nAgain, the drone thrusts its mighty cock into your skull, pushing your thoughts aside as only the pleasure is able to take hold. You desperately want to move, but not to get away. If only you could move your hands and massage yourself into blissful oblivion, this could all be over. But no, you have to wait for the drone to finish to get your prize. Another thrust as your brain turns to mush, overloaded with sensations, it stops working, leaving you a mindless dolt, drifting into ever increasing pleasure.\n\nBy the time the drone climaxes, you have drifted off into a blissful ecstasy as accept all the pleasure gifted onto you. Your body shudders as every pore cries out in happiness. You slump your head to the side as the drone removes itself from you, spent of all its nanocum, and you of your senses. Even in this regretable state, you can bear enough energy to notice a strand of nanocum leaking from your nose. Smiling brainlessly, you collapse to the ground, your duty satisfied.\n\nYou're not sure how much time has passed, but when you come to, you find your thoughts jumbled as flashes of the act still scar your brain with their presence. You try to shake them out, but doing so only causes them to come into greater clarity. Trying to steady yourself, you look around and see the drone still standing near you. Curious, you try to get its attention... For what reason, you don't know. All you know is that it seems immobile, perhaps spent of all its energy?\n<<endif>><<set $Drone[0] to 0>><<taint>><<set $Corrupt += 5>><<set $RAM += 5>>\n<<include "Drone X">>
<<if $Choice is 1 and $Weak is 1>><<set $Drone[5] to 0>>\n<<include "Punch Perfect">>\n\n<<elseif $Choice is 1 and $Weak is 2>><<set $Drone[5] -= 1>>\n<<include "Punch Normal">>\n\n\t<<if $Drone[5] lte 0>>The drone shudders a bit before it slumps over where it's standing, disabled. You let out a sigh of relief, having overcome your opponent.\n\n\t<<include "Link">>\n\t<<set $Aware to false>>\n\t<<elseif $Random gte 51>>[[Continue|previous()][$Aware = true]]\n\t<<else>><<include "Drone Neutralize">>\n\t<<endif>>\n<<elseif $Choice is 1 and $Weak is 3>>\n<<include "Punch Fail">>\n\n<<include "Drone Neutralize">>\n<<elseif $Choice is 2 and $Weak is 1>><<set $Drone[5] -= 1>>\n<<include "Kick Normal">>\n\n\t<<if $Drone[5] lte 0>>The drone shudders a bit before it slumps over where it's standing, disabled. You let out a sigh of relief, having overcome your opponent.\n\n\t<<include "Link">>\n\t<<set $Aware to false>>\n\t<<elseif $Random gte 51>>[[Continue|previous()][$Aware = true]]\n\t<<else>><<include "Drone Neutralize">>\n\t<<endif>>\n<<elseif $Choice is 2 and $Weak is 2>>\n<<include "Kick Fail">>\n\n<<include "Drone Neutralize">>\n<<elseif $Choice is 2 and $Weak is 3>><<set $Drone[5] to 0>>\n<<include "Kick Perfect">>\n\n<<elseif $Choice is 3 and $Weak is 1>>\n<<include "Punt Fail">>\n\n<<include "Drone Neutralize">>\n<<elseif $Choice is 3 and $Weak is 2>><<set $Drone[5] to 0>>\n<<include "Punt Perfect">>\n\n<<elseif $Choice is 3 and $Weak is 3>><<set $Drone[5] -= 1>>\n<<include "Punt Normal">>\n\n\t<<if $Drone[5] lte 0>>The drone shudders a bit before it slumps over where it's standing, disabled. You let out a sigh of relief, having overcome your opponent.\n\n\t<<include "Link">>\n\t<<set $Aware to false>>\n\t<<elseif $Random gte 51>>[[Continue|previous()][$Aware = true]]\n\t<<else>><<include "Drone Neutralize">>\n\t<<endif>>\n<<elseif $Choice is 4 and $Weak is 1>><<set $Drone[5] to 0>>\n<<include "Stealth Success">>\n\n<<elseif $Choice is 4 and $Weak is 2>>\n<<include "Stealth Fail">>\n\n<<include "Drone Neutralize">>\n<<elseif $Choice is 4 and $Weak is 3>><<set $Drone[5] to 0>>\n<<include "Stealth Success">>\n\n<<elseif $Choice is 5>><<set $Drone[5] to 0>>\n<<include "Stimulant Drone">>\n\n\n<<elseif $Choice is 6>><<set $Drone[5] to 0>>\n<<include "Deterrent Drone">>\n\n<<elseif $Choice is 7>><<set $Drone[5] -= $Lips>><<taint>>\n<<include "Blowjob Drone 2">>\n\n\t<<if $Drone[5] gt 0>><<include "Drone Sex Dead">>\n\t<<set $Drone[5] to 0>>\n\t<<else>><<include "Drone Shock">>\n\t<<endif>>\n<<elseif $Choice is 8>><<set $Drone[5] -= $Butt>><<taint>>\n<<include "Anal Drone 2">>\n\n\t<<if $Drone[5] gt 0>><<include "Drone Sex Dead">>\n\t<<set $Drone[5] to 0>>\n\t<<else>><<include "Drone Shock">>\n\t<<endif>>\n<<elseif $Choice is 9>><<set $Drone[5] to 0>><<taint>><<taint>>\n<<include "Vaginal Drone 2">>\n\n<<include "Drone Sex Dead">>\n<<elseif $Choice is 10>><<if $Weak is 1>><<set $Escape to 49>><<elseif $Weak is 2>><<set $Escape to 51>><<elseif $Weak is 3>><<set $Escape to 53>><<endif>>Deciding that discretion is the better part of valour, you decide to sneak past it as best you can. <<if $Tits gte 3 and $Butt gte 3>>Unfortunately, due to your unusual physique, you are only able to make it a few steps before the clapping of your ass cheeks notifies the drone of your whereabouts. It's not long before it gives chase and tackles you to the ground. Falling on your tits, you let out a groan as they rest sorely beneath you, crushed into the floor.\n\n<<include "Drone Neutralize">><<else>>You make your way out of the vicinity.\n\n[[Continue|Running Away][$Area = $Escape]]\n<<endif>>\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<elseif $Drone[17] gte 1>><<set $Drone[0] to $Drone[17]>><<include "Drone A">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Ops 27][$Area = 27]]</span>[img[nil]]\n<span id = "left">[img[lf][Map Ops 30][$Area = 30]]</span><span id = "search">[img[cent][Ops Search]]</span>[img[rt]]\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Operations 1">>\n<<if $Intro[2] is 1>><<alice "Go west from here.">>\n<<else>><<include "Ops Hall">>\n<<endif>>\n<<endif>>\n
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n[img[lf]]<span id = "search">[img[cent][Edu Search]]</span><span id = "right">[img[rt][Map Education 22][$Area = 22]]</span>\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Edu Scene">>\n<<include "Education">>\nThe room appears to be some sort of storage space for various pieces of equipment. You can find a Vending Machine situated along one of the walls. <<if $Vend[0] lte 0>>It appears to be operational, but there aren't any products available.<<elseif $Access[1] gte 3>>[[Use Vending Machine|Vending 02]]<<else>>It appears to be out of order.<<endif>>\n<<endif>>
Committing to the blow, you put your body into the strike, only to have the android sidestep at the last moment before delivering a thunderous blow to your stomach. Your eyes practically bulge out of your skull as all the air in your lungs is knocked out of you.
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<<if $Lock[7] gte 1>><<include "Lock">><<else>><span id = "left">[img[lf][Map Ops 29][$Area = 29]]</span><<endif>><span id = "search">[img[cent][Ops Search]]</span><span id = "right">[img[rt][Map Ops 31][$Area = 31]]</span>\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Operations 1">>\n<<if $Intro[2] is 1>><<alice "The key should be just beyond the door to your west.">>\n<<else>><<include "Ops Hall">>\n<<endif>>\n<<endif>>\n
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<elseif $Drone[18] gte 1>><<set $Drone[0] to $Drone[18]>><<include "Drone A">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<span id = "left">[img[lf][Map Ops 32][$Area = 32]]</span><span id = "search">[img[cent][Ops Search]]</span><<if $Lock[8] gte 1>><<include "Lock">><<else>><span id = "right">[img[rt][Map Ops 34][$Area = 34]]</span><<endif>>\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Operations 1">>\n<<include "Ops Hall">>\n<<include "Terminal Sign">>\n<<endif>>\n
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<span id = "left">[img[lf][Map Ops 18][$Area = 18]]</span><span id = "search">[img[cent][Ops Search]]</span>[img[rt]]\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Operations 1">>\n<<include "Ops Room">>\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Ops 10][$Area = 10]][img[nil]]\n<span id = "left">[img[lf][Map Ops 17][$Area = 17]]</span><span id = "search">[img[cent][Ops Search]]</span><span id = "right">[img[rt][Map Ops 19][$Area = 19]]</span>\n[img[nil]]<span id = "down">[img[dw][Map Ops 22][$Area = 22]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Operations 1">>\n<<include "Ops Hall">>\n<<include "Teleporter Sign">>\n<<endif>>\n\n
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<span id = "left">[img[lf][Map Ops 16][$Area = 16]]</span><span id = "search">[img[cent][Ops Search]]</span><span id = "right">[img[rt][Map Ops 18][$Area = 18]]</span>\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Operations 1">>\n<<endif>>\n\n
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<span id = "left">[img[lf][Map Ops 15][$Area = 15]]</span><span id = "search">[img[cent][Ops Search]]</span><span id = "right">[img[rt][Map Ops 17][$Area = 17]]</span>\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Operations 1">>\n<<include "Ops Hall">>\n<<endif>>\n
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<elseif $Drone[15] gte 1>><<set $Drone[0] to $Drone[15]>><<include "Drone A">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Ops 9][$Area = 9]]</span>[img[nil]]\n<span id = "left">[img[lf][Map Ops 14][$Area = 14]]</span><span id = "search">[img[cent][Ops Search]]</span><<if $Story is 4>>[img[rt]]<<else>><span id = "right">[img[rt][Map Ops 16][$Area = 16]]</span><<endif>>\n[img[nil]]<<if $Story is 4>>[img[dw]]<<else>><span id = "down">[img[dw][Map Ops 21][$Area = 21]]</span><<endif>>[img[nil]]\n<<if $Story is 4>><<alice "Head left from here.">><<elseif $Intro[2] is 1>><<alice "Head further down.">><<endif>>\n<<include "Horny">>\n<<include "Operations 1">>\n<<include "Ops Hall">>\n<<endif>>\n\n\n
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<span id = "left">[img[lf][Map Ops 13][$Area = 13]]</span><span id = "search">[img[cent][Ops Search]]</span><span id = "right">[img[rt][Map Ops 15][$Area = 15]]</span>\n[img[nil]][img[dw]][img[nil]]\n<<if $Story is 4>><<alice "Head left from here.">><<endif>>\n<<include "Horny">>\n<<include "Operations 1">>\n<<include "Ops Hall">>\n<<endif>>\n
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<span id = "left">[img[lf][Map Ops 12][$Area = 12]]</span><span id = "search">[img[cent][Ops Search]]</span><span id = "right">[img[rt][Map Ops 14][$Area = 14]]</span>\n[img[nil]][img[dw]][img[nil]]\n<<if $Story is 4>><<alice "Head left from here.">><<endif>>\n<<include "Horny">>\n<<include "Operations 1">>\n<<include "Ops Hall">>\n<<endif>>\n
data:image/jpg;base64,/9j/4AAQSkZJRgABAQEAeAB4AAD/2wBDAAYEBQYFBAYGBQYHBwYIChAKCgkJChQODwwQFxQYGBcUFhYaHSUfGhsjHBYWICwgIyYnKSopGR8tMC0oMCUoKSj/2wBDAQcHBwoIChMKChMoGhYaKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCj/wAARCAAyADIDASIAAhEBAxEB/8QAGgAAAgMBAQAAAAAAAAAAAAAAAAYEBQcDAf/EADcQAAECAwQGBwYHAAAAAAAAAAEAAgMEBQYRFZMhNlV0stESEzE1YXOxNEFRUoHBFCQlU1SCkf/EABgBAQADAQAAAAAAAAAAAAAAAAADBAUC/8QAIhEAAgIABQUBAAAAAAAAAAAAAAECAwQREhQxE0FRUmHh/9oADAMBAAIRAxEAPwChs9S6e+z9Lc+RlHOdKwiSYLSSegNPYrDCads+TyG8lzs3q7St0g8ATdY2WgzVXLZiE2KxsMuDXi8X3j3fVDuuDskoruKuE07Z8nkN5IwmnbPk8hvJbFhtP0fkJTJbyUan0+RdKBz5KVcem8XmC35j4IXNg/ZGTYTTtnyeQ3kjCads+TyG8k+23kpWXk5aLLy8KC8vLSYbQ28XeCT0KttTqlpZgFpIMJloaoxkNjWNmooDQ0AAdM6AhdLT6yVbe4vGUIRG1Wb1dpW6QeAJzsL3y/yT6hJlm9XaVukHgCc7Cd8v8l3qEJ8Ms7Yj8NI0fFRaZf8AhGn3dZE43KTf43FRab7GPMiaP7uQ19S58fhQ29vw2V837FJCeLfd3y1/7v2KR0MrFrKzL4jBLT6yVbe4vGUItPrJVt7i8ZQhWNqs3q7St0g8ATnYXvl+nT1LvUJMs3q7St0g8AVnCiPhPD4T3MeOxzTcR9UO65qE1JmvjTdoUSl+xgn54nG5ZpiU/wDzprOdzXgqU8Oydms53NDR38eWhut8f0+W+PWn0KR11jzEeYIMxGixSOwveXXf6uSFC6zqy1GCWn1kq29xeMoRafWSrb3F4yhCItafVagyQlmMn5trWwmgARnAAXDR2qRi9S2hOZ7uaEIAxepbQnM93NGL1LaE5nu5oQgDF6ltCcz3c0YvUtoTme7mhCASKjGixKhMvfEe57oriXFxJJvOkoQhAf/Z
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n[img[lf]]<span id = "search">[img[cent][Ops Search]]</span><span id = "right">[img[rt][Map Ops 12][$Area = 12]]</span>\n[img[nil]][img[dw]][img[nil]]\n<<if $Story is 4>><<alice "Wrong way. Head right from here.">><<endif>>\n<<include "Horny">>\n<<include "Operations 1">>\n<<include "Ops Room">>\n<<endif>>\n
<<if $Body gte 80>>[img[img/cor/mind3.jpg]]\n<<elseif $Body gte 40>>[img[img/cor/mind2.jpg]]\n<<else>>[img[img/cor/mind1.jpg]]\n<<endif>><<set $Bimbo += 1>><<set $RAM -= $Down>><<set $Noise to 0>>\nYou feel your brain start to fuzz over as your surroundings become hazier and less distinct. You try to shake your head of the sensation, but that only serves to aggravate it further. Your hands start searching for something to hold onto as a bout of dizziness comes over you, forcing you to your knees. Overwhelmed, you start to pant while steadying your hands beneath you.\n\n<<alice "Dan, are you all right?">> Alice asks in a concerned voice, <<alice "Your internal processors are overheating!">>\n\nYou hold your head as a slow, methodical thumping pulses in your head, threatening to split it wide open. You let out a pained cry as the rhythm of the pulse grows faster and stronger. For a real moment, you think that you might actually die. Gritting your teeth, you do your best to shut out the pain and assert control.\n\n<<alice "Rerouting and rewriting...">>\n\nAnd just like that, the pain and pulsing cease, leaving behind only the sound of your panting behind.\n\n<<dan "Alice, what did you do?">>\n\n<<alice "I had to reroute some of your neural networking to alleviate the workload on your brain so that your systems wouldn't end up frying it.">> Alice explains to you thoughtfully, <<alice "I've managed to stop it from giving you any further problems for now, but it's only a temporary fix. I'll need to get Mainframe rebooted if we're going to truly address the issue of your overheating.">>\n\n<<if $Bimbo is 1>><<include "Bimbo 1">>\n<<elseif $Bimbo is 2>><<include "Bimbo 2">>\n<<elseif $Bimbo is 3>><<include "Bimbo 3">>\n<<elseif $Bimbo is 4>><<include "Bimbo 4">>\n<<elseif $Bimbo is 5>><<include "Bimbo 5">>\n<<elseif $Bimbo is 6>><<include "Bimbo 6">>\n<<elseif $Bimbo is 7>><<include "Bimbo 7">>\n<<elseif $Bimbo is 8>><<include "Bimbo 8">>\n<<elseif $Bimbo is 9>><<include "Bimbo 9">>\n<<elseif $Bimbo is 10>><<include "Bimbo 10">>\n<<elseif $Bimbo is 11>><<include "Bimbo 11">>\n<<elseif $Bimbo is 12>><<include "Bimbo 12">>\n<<elseif $Bimbo is 13>><<include "Bimbo 13">>\n<<elseif $Bimbo is 14>><<include "Bimbo 14">>\n<<elseif $Bimbo gte 15>><<include "Horny Overload">>\n<<endif>>
<<if $Aware is true>>The drone appears to be ready for combat.<<else>>As you venture down the corridor, you see a drone before you. <<if $Drone[24] gt $Gram>>It seems to be alerted to your presence.<<else>>It doesn't appear to have noticed you.<<endif>> There seems to be a phallus protruding from between its legs, taunting you.<<endif>>\n\n[[Attempt to Strike Its Head|Drone 24B][$Choice = 1]]\n[[Attempt to Sweep Its Legs|Drone 24B][$Choice = 2]]\n[[Attempt to Kick It in the Junk|Drone 24B][$Choice = 3]]<<if $Aware is true>><<elseif $Drone[2] lte $Gram>>\n[[Attempt to Stealth Disable It|Drone 24B][$Choice = 4]]<<endif>><<if $Item[1] gte 1>>\n[[Use a Stimulant|Drone 24B][$Choice = 5; $Item[1] -= 1]]<<endif>><<if $Det is 1>>\n[[Use Your Deterrent|Drone 24B][$Choice = 6; $Det = 0]]<<endif>><<if $Horn gte 5 or $Routine[1] gte 2>>\n[[Suck Its Cock|Drone 24B][$Choice = 7]]<<endif>><<if $Intro[2] is 3>><<elseif $Horn gte 5 or $Routine[3] gte 2>>\n[[Offer It Your Ass|Drone 24B][$Choice = 8]]<<endif>><<if $Horn gte 5 or $Body gte 90>>\n[[Attempt to Ride It|Drone 24B][$Choice = 9]]<<endif>>\n[[Attempt to Run|Drone 24B][$Choice = 10]]\n<<set $Weak to random(1, 3)>>\n<<set $Random to random(1, 100)>>
Following Alice's instruction, you start fiddling with the headset, rewiring it to produe the effects that you want it to. Upon completion, you snap the back covering into place on the device before holding it aloft.\n\n<<if $Lips gte 3 and $Bimbo gte 8>><<dan "Wike, okay... Sho hwat nohw?">><<elseif $Lips gte 3>><<dan "Oh-kay, sho nohw hwat?">><<elseif $Bimbo gte 8>><<dan "Like, okay... So what now?">><<else>><<dan "Okay, so now what?">><<endif>> You ask Alice while inspecting the altered device.\n\n<<alice "Put the Headset on and connect it with the part on the back of your neck.">> She instructs you, <<alice "If the Headset is working appropriately, the synchronization should allow you to resist the hypnosis of the Mainframe's hologram manipulation.">>\n\nHesitantly, you do as she suggests, sweeping your hair aside and insert the wiring into your port. At first, nothing appears to happen, but as you wait, you feel a tinge of light headedness creep in as you shoot out a hand to steady yourself. The flickering light of the display on the headset stabilizes as the soft droning of the audio component washes over you with a kind of white noise that distracts you enough from your immediate surroundings. Shaking your head, you feel your mind clear a bit as you are able to concentrate on your surroundings again... At least for a time before the white noise lulls you back into distraction. This process repeats a few times before you unplug yourself from the device.\n\n<<alice "So, how does it feel?">> Alice inquires of you with just a hint of eagerness in her voice.\n\n<<if $Lips gte 3 and $Bimbo gte 8>><<dan "Ith wike, mayksh muh head ahll fuhnni...">><<elseif $Lips gte 3>><<dan "Ith'sh shertain-wee... Distwacktin'.">><<elseif $Bimbo gte 8>><<dan "It like, makes my head all funny...">><<else>><<dan "It's certainly... Distracting.">><<endif>> You respond, holding your head with one hand, <<if $Lips gte 3 and $Bimbo gte 8>><<dan "Ish dis wike, ack-shulli gonna wohrk?">><<elseif $Lips gte 3>><<dan "Arr yuu shurr dat ith kan shtop da pwoh-pa-gandah?">><<elseif $Bimbo gte 8>><<dan "Is this like, actually gonna work?">><<else>><<dan "Are you sure that it can stop the propaganda?">><<endif>>\n\n<<alice "It might be a primitive solution, but I think it should work out well for you.">> Alice assures you, <<alice "I've run diagnostics and aside from a slight uptick in your brain's hormone production, there aren't any deleterious effects.">>\n\nWell, that at last sounds like it's okay, <<if $Lips gte 3 and $Bimbo gte 8>><<dan "Um, do Ayh hafta wike, worry 'bout dat?">><<elseif $Lips gte 3>><<dan "Shud Ayh worry 'bout dat hohrmohne pwo-duck-shun?">><<elseif $Bimbo gte 8>><<dan "Um, do I hafta like, worry about that?">><<else>><<dan "Should I worry about that hormone production?">><<endif>>\n\n<<alice "If it were a long term issue, maybe.">> She responds confidently, <<alice "But considering we're trying to get you back in your own body, we'll have it normalized long before it becomes a problem.">>\n\nYou hold the headset in one hand, still curious how it'll affects you during the rest of this adventure. From the looks of it, the headset will require some energy from you to power it, at least to start it up. Feeling the back of your head again, you grimace at the thought of such a device sapping your mental faculties.\n\n<<include "Link">><<set $Head[0] to "ON">>
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<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n[img[lf]]<span id = "search">[img[cent][Rec Search]]</span><span id = "right">[img[rt][Map Rec 3][$Area = 3]]</span>\n[img[nil]]<span id = "down">[img[dw][Map Rec 5][$Area = 5]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Recreation 1">>\n\n<<endif>>\n
(Callibrate the System to support the right Coordinates)\n<<if $Turn gt $Gram>>\nAs you interface with the console, you feel yourself grow more amorous.<<set $Horn += 1>><<set $Turn to 0>>\n<<endif>>\n''Current Coordinates:'' \nX: @@.main1;$Choice@@\nY: @@.main1;$Result@@\n<<if $Choice gte 6>><<else>>\n[img[plus][Teleporter A][$Choice += 1]] - Increase X Frequency<<endif>><<if $Choice lte 2>><<else>>\n[img[minus][Teleporter A][$Choice -= 1]] - Decrease X Frequency<<endif>>\n<<if $Result gte 99>><<else>>\n[img[plus][Teleporter A][$Result += 1]] - Increase Y Wavelength<<endif>><<if $Result gte 90>><<else>>\n[img[plus][Teleporter A][$Result += 10]][img[plus][Teleporter A][$Result += 10]] - Increase Y Wavelength<<endif>><<if $Result lte 1>><<else>>\n[img[minus][Teleporter A][$Result -= 1]] - Increase Y Wavelength<<endif>><<if $Result lte 11>><<else>>\n[img[minus][Teleporter A][$Result -= 10]][img[minus][Teleporter A][$Result -= 10]] - Increase Y Wavelength<<endif>>\n\n[[Accept Coordinates|Teleporter B][$Level = $Choice; $Area = $Result]]
Activating the console, you take your place on the platform as the machinery whires to life. After a few seconds, you are enveloped in a bright white light that causes you to flinch.\n\n<<if $Level is 1>>When your sight returns, you find yourself situated on the elevator of the ship.\n\n<<alice "It seems the coordinates are locked onto this specific point.">> Alice tells you, <<alice "Traveling anywhere else on the Core Level is going to require unlocking the other floors before continuing on.">> \n\n[[Continue|Teleport Elevator][$Level = 1; $Area = 29]]\n<<elseif $Level is 2 and $Area gte 64>><<include "Teleporter Failsafe">>\n\n[[Continue|Teleport Elevator][$Level = 2; $Area = 1]]\n<<elseif $Level is 3 and $Area gte 73>><<include "Teleporter Failsafe">>\n\n[[Continue|Teleport Elevator][$Level = 3; $Area = 1]]\n<<elseif $Level is 4 and $Area gte 58>><<include "Teleporter Failsafe">>\n\n[[Continue|Teleport Elevator][$Level = 4; $Area = 1]]\n<<elseif $Level is 5 and $Area gte 71>><<include "Teleporter Failsafe">>\n\n[[Continue|Teleport Elevator][$Level = 5; $Area = 1]]\n<<elseif $Level gte 6>><<include "Teleporter Failsafe">>\n\n[[Continue|Teleport Elevator][$Level = 1; $Area = 29]]\n<<else>>When your sight returns, you find yourself in a new area of the ship.\n\n<<if $Level is 2 and $Persona[4] is 1>><<include "Lift Edu">>\n<<elseif $Level is 2 and $Intro[4] is 0>><<include "Education Intro">>\n<<elseif $Level is 3 and $Persona[2] is 1>><<include "Lift Ops">>\n<<elseif $Level is 3 and $Intro[2] is 0>><<include "Ops Intro">>\n<<elseif $Level is 4 and $Persona[3] is 1>><<include "Lift Rec">>\n<<elseif $Level is 4 and $Intro[3] is 0>><<include "Recreation Intro">>\n<<elseif $Level is 5 and $Persona[1] is 1>><<include "Lift Pro">>\n<<elseif $Level is 5 and $Intro[1] is 0>><<include "Production Intro">>\n<<else>><<include "Link">>\n<<endif>>\n<<endif>>
<<if $Body gte 80>><<include "Chair 3">>\n<<elseif $Body gte 40>><<include "Chair 2">>\n<<else>><<include "Chair 1">>\n<<endif>>\n<<set $Aware to false>>
(Callibrate the system so that it matches the acceptable reading displayed)\n\n''Appropriate Reading:'' @@.dan1;257@@\n''Current Reading:'' <<if $Choice is 257>>@@.dan1;257@@<<elseif $Choice is 258 or $Choice is 256>>@@.dan3;$Choice@@<<else>>@@.main1;$Choice@@<<endif>>\n[img[plus][Prologue Callibrate][$Choice += 10]][img[plus][Prologue Callibrate][$Choice += 10]] - Increase by 10\n[img[plus][Prologue Callibrate][$Choice += 1]] - Increase by 1\n[img[minus][Prologue Callibrate][$Choice -= 10]][img[minus][Prologue Callibrate][$Choice -= 10]] - Decrease by 10\n[img[minus][Prologue Callibrate][$Choice -= 1]] - Decrease by 1\n\n<<if $Choice is 257>>[[Finish Callibration|Prologue 6][$Story = 6; $Choice = 0]]<<endif>>
$Code\n\n<<if $Code is 1337>>Success!\n\n[[Continue|Terminal Hack 1][$Code = 0]]\n<<else>>Failure!\n\n[[Continue|Terminal Hack 1][$Code = 0]]\n<<endif>>
<<if $Corrupt gte 5 and $Body is 0>>\n<<include "Corrupt 05">><<set $Body += 5>><<endif>><<if $Corrupt gte 10 and $Body is 5>>\n<<include "Corrupt 10">><<set $Body += 5>><<endif>><<if $Corrupt gte 15 and $Body is 10>>\n<<include "Corrupt 15">><<set $Body += 5>><<endif>><<if $Corrupt gte 20 and $Body is 15>>\n<<include "Corrupt 20">><<set $Body += 5>><<endif>><<if $Corrupt gte 25 and $Body is 20>>\n<<include "Corrupt 25">><<set $Body += 5>><<endif>><<if $Corrupt gte 30 and $Body is 25>>\n<<include "Corrupt 30">><<set $Body += 5>><<endif>><<if $Corrupt gte 35 and $Body is 30>>\n<<include "Corrupt 35">><<set $Body += 5>><<endif>><<if $Corrupt gte 40 and $Body is 35>>\n<<include "Corrupt 40">><<set $Body += 5>><<endif>><<if $Corrupt gte 45 and $Body is 40>>\n<<include "Corrupt 45">><<set $Body += 5>><<endif>><<if $Corrupt gte 50 and $Body is 45>>\n<<include "Corrupt 50">><<set $Body += 5>><<endif>><<if $Corrupt gte 55 and $Body is 50>>\n<<include "Corrupt 55">><<set $Body += 5>><<endif>><<if $Corrupt gte 60 and $Body is 55>>\n<<include "Corrupt 60">><<set $Body += 5>><<endif>><<if $Corrupt gte 65 and $Body is 60>>\n<<include "Corrupt 65">><<set $Body += 5>><<endif>><<if $Corrupt gte 70 and $Body is 65>>\n<<include "Corrupt 70">><<set $Body += 5>><<endif>><<if $Corrupt gte 75 and $Body is 70>>\n<<include "Corrupt 75">><<set $Body += 5>><<endif>><<if $Corrupt gte 80 and $Body is 75>>\n<<include "Corrupt 80">><<set $Body += 5>><<endif>><<if $Corrupt gte 85 and $Body is 80>>\n<<include "Corrupt 85">><<set $Body += 5>><<endif>><<if $Corrupt gte 90 and $Body is 85>>\n<<include "Corrupt 90">><<set $Body += 5>><<endif>><<if $Corrupt gte 95 and $Body is 90>>\n<<include "Corrupt 95">><<set $Body += 5>><<endif>><<if $Corrupt gte 100 and $Body is 95>>\n<<include "Corrupt 100">><<set $Body += 5>><<endif>>\n\n<<if $Body gte 100>>[[Continue|Bad Ending][$Event = true]]\n<<else>><<include "Link">>\n<<endif>>\n<<set $Lust to 0>>\n<<set $Horn to 0>>\n<<set $Event to false>>
<<if $Story is 0>><span id = "enter">[[Continue|Start][$Event = false]]</span>\n<<elseif $Story is 1>><span id = "enter">[[Continue|Prologue 1][$Event = false]]</span>\n<<elseif $Story is 2>><span id = "enter">[[Continue|Prologue 2][$Event = false]]</span>\n<<elseif $Story is 3>><span id = "enter">[[Continue|Prologue 3][$Event = false]]</span>\n<<elseif $Story is 4>><span id = "enter">[[Continue|Prologue 4][$Event = false]]</span>\n<<elseif $Story is 5>><span id = "enter">[[Continue|Prologue 5][$Event = false]]</span>\n<<elseif $Story is 6>><span id = "enter">[[Continue|Prologue 6][$Event = false]]</span>\n<<elseif $Story is 7>><span id = "enter">[[Continue|Prologue 7][$Event = false]]</span>\n<<elseif $Story is 8>><span id = "enter">[[Continue|Prologue 8][$Event = false]]</span>\n<<elseif $Story is 9>><span id = "enter">[[Continue|Prologue 9][$Event = false]]</span>\n<<elseif $Story is 10>><span id = "enter">[[Continue|Prologue 10][$Event = false]]</span>\n<<elseif $Story is 11>><span id = "enter">[[Continue|Prologue 11][$Event = false]]</span>\n<<elseif $Story is 12>><span id = "enter">[[Continue|Prologue 12][$Event = false]]</span>\n<<elseif $Story is 13>><span id = "enter">[[Continue|Prologue 13][$Event = false]]</span>\n<<elseif $Story is 14>><span id = "enter">[[Continue|Prologue 14][$Event = false]]</span>\n<<elseif $Story is 15>><span id = "enter">[[Continue|Prologue 15][$Event = false]]</span>\n<<elseif $Story is 16>><span id = "enter">[[Continue|Prologue 16][$Event = false]]</span>\n<<elseif $Story is 17>><span id = "enter">[[Continue|Prologue 17][$Event = false]]</span>\n<<elseif $Story is 18>><span id = "enter">[[Continue|Prologue 18][$Event = false]]</span>\n<<elseif $Story is 19>><span id = "enter">[[Continue|Prologue 19][$Event = false]]</span>\n<<elseif $Story is 20>><span id = "enter">[[Continue|Prologue 20][$Event = false]]</span>\n<<elseif $Story is 21>><span id = "enter">[[Continue|Prologue 21][$Event = false]]</span>\n<<elseif $Story is 22>><span id = "enter">[[Continue|Prologue 22][$Event = false]]</span>\n<<elseif $Story is 24>><span id = "enter">[[Continue|Prologue 24][$Event = false]]</span>\n<<elseif $Story is 25>><span id = "enter">[[Continue|Map Education 1][$Story = 26; $Event = false]]</span>\n<<elseif $Area is 0>><span id = "enter">[[Continue|Start][$Event = false]]</span>\n<<elseif $Level is 1 and $Area is 1>><span id = "enter">[[Continue|Core Map 1][$Event = false]]</span>\n<<elseif $Level is 1 and $Area is 2>><span id = "enter">[[Continue|Core Map 2][$Event = false]]</span>\n<<elseif $Level is 1 and $Area is 3>><span id = "enter">[[Continue|Core Map 3][$Event = false]]</span>\n<<elseif $Level is 1 and $Area is 4>><span id = "enter">[[Continue|Core Map 4][$Event = false]]</span>\n<<elseif $Level is 1 and $Area is 5>><span id = "enter">[[Continue|Core Map 5][$Event = false]]</span>\n<<elseif $Level is 1 and $Area is 6>><span id = "enter">[[Continue|Core Map 6][$Event = false]]</span>\n<<elseif $Level is 1 and $Area is 7>><span id = "enter">[[Continue|Core Map 7][$Event = false]]</span>\n<<elseif $Level is 1 and $Area is 8>><span id = "enter">[[Continue|Core Map 8][$Event = false]]</span>\n<<elseif $Level is 1 and $Area is 9>><span id = "enter">[[Continue|Core Map 9][$Event = false]]</span>\n<<elseif $Level is 1 and $Area is 10>><span id = "enter">[[Continue|Core Map 10][$Event = false]]</span>\n<<elseif $Level is 1 and $Area is 11>><span id = "enter">[[Continue|Core Map 11][$Event = false]]</span>\n<<elseif $Level is 1 and $Area is 12>><span id = "enter">[[Continue|Core Map 12][$Event = false]]</span>\n<<elseif $Level is 1 and $Area is 13>><span id = "enter">[[Continue|Core Map 13][$Event = false]]</span>\n<<elseif $Level is 1 and $Area is 14>><span id = "enter">[[Continue|Core Map 14][$Event = false]]</span>\n<<elseif $Level is 1 and $Area is 15>><span id = "enter">[[Continue|Core Map 15][$Event = false]]</span>\n<<elseif $Level is 1 and $Area is 16>><span id = "enter">[[Continue|Core Map 16][$Event = false]]</span>\n<<elseif $Level is 1 and $Area is 17>><span id = "enter">[[Continue|Core Map 17][$Event = false]]</span>\n<<elseif $Level is 1 and $Area is 18>><span id = "enter">[[Continue|Core Map 18][$Event = false]]</span>\n<<elseif $Level is 1 and $Area is 19>><span id = "enter">[[Continue|Core Map 19][$Event = false]]</span>\n<<elseif $Level is 1 and $Area is 20>><span id = "enter">[[Continue|Core Map 20][$Event = false]]</span>\n<<elseif $Level is 1 and $Area is 21>><span id = "enter">[[Continue|Core Map 21][$Event = false]]</span>\n<<elseif $Level is 1 and $Area is 22>><span id = "enter">[[Continue|Core Map 22][$Event = false]]</span>\n<<elseif $Level is 1 and $Area is 23>><span id = "enter">[[Continue|Core Map 23][$Event = false]]</span>\n<<elseif $Level is 1 and $Area is 24>><span id = "enter">[[Continue|Core Map 24][$Event = false]]</span>\n<<elseif $Level is 1 and $Area is 25>><span id = "enter">[[Continue|Core Map 25][$Event = false]]</span>\n<<elseif $Level is 1 and $Area is 26>><span id = "enter">[[Continue|Core Map 26][$Event = false]]</span>\n<<elseif $Level is 1 and $Area is 27>><span id = "enter">[[Continue|Core Map 27][$Event = false]]</span>\n<<elseif $Level is 1 and $Area is 28>><span id = "enter">[[Continue|Core Map 28][$Event = false]]</span>\n<<elseif $Level is 1 and $Area is 29>><span id = "enter">[[Continue|Core Map 29][$Event = false]]</span>\n<<elseif $Level is 1 and $Area is 30>><span id = "enter">[[Continue|Core Map ][$Event = false]]</span>\n<<elseif $Level is 1 and $Area is 31>><span id = "enter">[[Continue|Core Map ][$Event = false]]</span>\n<<elseif $Level is 1 and $Area is 32>><span id = "enter">[[Continue|Core Map ][$Event = false]]</span>\n<<elseif $Level is 1 and $Area is 33>><span id = "enter">[[Continue|Core Map ][$Event = false]]</span>\n<<elseif $Level is 1 and $Area is 34>><span id = "enter">[[Continue|Core Map ][$Event = false]]</span>\n<<elseif $Level is 1 and $Area is 35>><span id = "enter">[[Continue|Core Map ][$Event = false]]</span>\n<<elseif $Level is 1 and $Area is 36>><span id = "enter">[[Continue|Core Map ][$Event = false]]</span>\n<<elseif $Level is 1 and $Area is 37>><span id = "enter">[[Continue|Core Map ][$Event = false]]</span>\n<<elseif $Level is 1 and $Area is 38>><span id = "enter">[[Continue|Core Map ][$Event = false]]</span>\n<<elseif $Level is 1 and $Area is 39>><span id = "enter">[[Continue|Core Map ][$Event = false]]</span>\n<<elseif $Level is 1 and $Area is 40>><span id = "enter">[[Continue|Core Map ][$Event = false]]</span>\n<<elseif $Level is 1 and $Area is 41>>\n<<elseif $Level is 1 and $Area is 42>>\n<<elseif $Level is 1 and $Area is 43>>\n<<elseif $Level is 1 and $Area is 44>>\n<<elseif $Level is 1 and $Area is 45>>\n<<elseif $Level is 1 and $Area is 46>>\n<<elseif $Level is 1 and $Area is 47>>\n<<elseif $Level is 1 and $Area is 48>>\n<<elseif $Level is 1 and $Area is 49>>\n<<elseif $Level is 1 and $Area is 50>>\n<<elseif $Level is 1 and $Area is 51>>\n<<elseif $Level is 1 and $Area is 52>>\n<<elseif $Level is 1 and $Area is 53>>\n<<elseif $Level is 1 and $Area is 54>>\n<<elseif $Level is 1 and $Area is 55>>\n<<elseif $Level is 1 and $Area is 56>>\n<<elseif $Level is 1 and $Area is 57>>\n<<elseif $Level is 1 and $Area is 58>>\n<<elseif $Level is 1 and $Area is 59>>\n<<elseif $Level is 1 and $Area is 60>>\n<<elseif $Level is 1 and $Area is 61>>\n<<elseif $Level is 1 and $Area is 62>>\n<<elseif $Level is 1 and $Area is 63>>\n<<elseif $Level is 1 and $Area is 64>>\n<<elseif $Level is 1 and $Area is 65>>\n<<elseif $Level is 1 and $Area is 66>>\n<<elseif $Level is 1 and $Area is 67>>\n<<elseif $Level is 1 and $Area is 68>>\n<<elseif $Level is 1 and $Area is 69>>\n<<elseif $Level is 1 and $Area is 70>>\n<<elseif $Level is 1 and $Area is 71>>\n<<elseif $Level is 1 and $Area is 72>>\n<<elseif $Level is 1 and $Area is 73>>\n<<elseif $Level is 1 and $Area is 74>>\n<<elseif $Level is 1 and $Area is 75>>\n<<elseif $Level is 1 and $Area is 76>>\n<<elseif $Level is 1 and $Area is 77>>\n<<elseif $Level is 1 and $Area is 78>>\n<<elseif $Level is 1 and $Area is 79>>\n<<elseif $Level is 1 and $Area is 80>>\n<<elseif $Level is 1 and $Area is 81>>\n<<elseif $Level is 1 and $Area is 82>>\n<<elseif $Level is 1 and $Area is 83>>\n<<elseif $Level is 1 and $Area is 84>>\n<<elseif $Level is 1 and $Area is 85>>\n<<elseif $Level is 1 and $Area is 86>>\n<<elseif $Level is 1 and $Area is 87>>\n<<elseif $Level is 1 and $Area is 88>>\n<<elseif $Level is 1 and $Area is 89>>\n<<elseif $Level is 1 and $Area is 90>>\n<<elseif $Level is 1 and $Area is 91>>\n<<elseif $Level is 1 and $Area is 92>>\n<<elseif $Level is 1 and $Area is 93>>\n<<elseif $Level is 1 and $Area is 94>>\n<<elseif $Level is 1 and $Area is 95>>\n<<elseif $Level is 1 and $Area is 96>>\n<<elseif $Level is 1 and $Area is 97>>\n<<elseif $Level is 1 and $Area is 98>>\n<<elseif $Level is 1 and $Area is 99>>\n<<elseif $Level is 1 and $Area is 100>>\n<<elseif $Level is 2 and $Area is 1>><span id = "enter">[[Continue|Map Education 1][$Event = false]]</span>\n<<elseif $Level is 2 and $Area is 2>><span id = "enter">[[Continue|Map Education 2][$Event = false]]</span>\n<<elseif $Level is 2 and $Area is 3>><span id = "enter">[[Continue|Map Education 3][$Event = false]]</span>\n<<elseif $Level is 2 and $Area is 4>><span id = "enter">[[Continue|Map Education 4][$Event = false]]</span>\n<<elseif $Level is 2 and $Area is 5>><span id = "enter">[[Continue|Map Education 5][$Event = false]]</span>\n<<elseif $Level is 2 and $Area is 6>><span id = "enter">[[Continue|Map Education 6][$Event = false]]</span>\n<<elseif $Level is 2 and $Area is 7>><span id = "enter">[[Continue|Map Education 7][$Event = false]]</span>\n<<elseif $Level is 2 and $Area is 8>><span id = "enter">[[Continue|Map Education 8][$Event = false]]</span>\n<<elseif $Level is 2 and $Area is 9>><span id = "enter">[[Continue|Map Education 9][$Event = false]]</span>\n<<elseif $Level is 2 and $Area is 10>><span id = "enter">[[Continue|Map Education 10][$Event = false]]</span>\n<<elseif $Level is 2 and $Area is 11>><span id = "enter">[[Continue|Map Education 11][$Event = false]]</span>\n<<elseif $Level is 2 and $Area is 12>><span id = "enter">[[Continue|Map Education 12][$Event = false]]</span>\n<<elseif $Level is 2 and $Area is 13>><span id = "enter">[[Continue|Map Education 13][$Event = false]]</span>\n<<elseif $Level is 2 and $Area is 14>><span id = "enter">[[Continue|Map Education 14][$Event = false]]</span>\n<<elseif $Level is 2 and $Area is 15>><span id = "enter">[[Continue|Map Education 15][$Event = false]]</span>\n<<elseif $Level is 2 and $Area is 16>><span id = "enter">[[Continue|Map Education 16][$Event = false]]</span>\n<<elseif $Level is 2 and $Area is 17>><span id = "enter">[[Continue|Map Education 17][$Event = false]]</span>\n<<elseif $Level is 2 and $Area is 18>><span id = "enter">[[Continue|Map Education 18][$Event = false]]</span>\n<<elseif $Level is 2 and $Area is 19>><span id = "enter">[[Continue|Map Education 19][$Event = false]]</span>\n<<elseif $Level is 2 and $Area is 20>><span id = "enter">[[Continue|Map Education 20][$Event = false]]</span>\n<<elseif $Level is 2 and $Area is 21>><span id = "enter">[[Continue|Map Education 21][$Event = false]]</span>\n<<elseif $Level is 2 and $Area is 22>><span id = "enter">[[Continue|Map Education 22][$Event = false]]</span>\n<<elseif $Level is 2 and $Area is 23>><span id = "enter">[[Continue|Map Education 23][$Event = false]]</span>\n<<elseif $Level is 2 and $Area is 24>><span id = "enter">[[Continue|Map Education 24][$Event = false]]</span>\n<<elseif $Level is 2 and $Area is 25>><span id = "enter">[[Continue|Map Education 25][$Event = false]]</span>\n<<elseif $Level is 2 and $Area is 26>><span id = "enter">[[Continue|Map Education 26][$Event = false]]</span>\n<<elseif $Level is 2 and $Area is 27>><span id = "enter">[[Continue|Map Education 27][$Event = false]]</span>\n<<elseif $Level is 2 and $Area is 28>><span id = "enter">[[Continue|Map Education 28][$Event = false]]</span>\n<<elseif $Level is 2 and $Area is 29>><span id = "enter">[[Continue|Map Education 29][$Event = false]]</span>\n<<elseif $Level is 2 and $Area is 30>><span id = "enter">[[Continue|Map Education 30][$Event = false]]</span>\n<<elseif $Level is 2 and $Area is 31>><span id = "enter">[[Continue|Map Education 31][$Event = false]]</span>\n<<elseif $Level is 2 and $Area is 32>><span id = "enter">[[Continue|Map Education 32][$Event = false]]</span>\n<<elseif $Level is 2 and $Area is 33>><span id = "enter">[[Continue|Map Education 33][$Event = false]]</span>\n<<elseif $Level is 2 and $Area is 34>><span id = "enter">[[Continue|Map Education 34][$Event = false]]</span>\n<<elseif $Level is 2 and $Area is 35>><span id = "enter">[[Continue|Map Education 35][$Event = false]]</span>\n<<elseif $Level is 2 and $Area is 36>><span id = "enter">[[Continue|Map Education 36][$Event = false]]</span>\n<<elseif $Level is 2 and $Area is 37>><span id = "enter">[[Continue|Map Education 37][$Event = false]]</span>\n<<elseif $Level is 2 and $Area is 38>><span id = "enter">[[Continue|Map Education 38][$Event = false]]</span>\n<<elseif $Level is 2 and $Area is 39>><span id = "enter">[[Continue|Map Education 39][$Event = false]]</span>\n<<elseif $Level is 2 and $Area is 40>><span id = "enter">[[Continue|Map Education 40][$Event = false]]</span>\n<<elseif $Level is 2 and $Area is 41>><span id = "enter">[[Continue|Map Education 41][$Event = false]]</span>\n<<elseif $Level is 2 and $Area is 42>><span id = "enter">[[Continue|Map Education 42][$Event = false]]</span>\n<<elseif $Level is 2 and $Area is 43>><span id = "enter">[[Continue|Map Education 43][$Event = false]]</span>\n<<elseif $Level is 2 and $Area is 44>><span id = "enter">[[Continue|Map Education 44][$Event = false]]</span>\n<<elseif $Level is 2 and $Area is 45>><span id = "enter">[[Continue|Map Education 45][$Event = false]]</span>\n<<elseif $Level is 2 and $Area is 46>><span id = "enter">[[Continue|Map Education 46][$Event = false]]</span>\n<<elseif $Level is 2 and $Area is 47>><span id = "enter">[[Continue|Map Education 47][$Event = false]]</span>\n<<elseif $Level is 2 and $Area is 48>><span id = "enter">[[Continue|Map Education 48][$Event = false]]</span>\n<<elseif $Level is 2 and $Area is 49>><span id = "enter">[[Continue|Map Education 49][$Event = false]]</span>\n<<elseif $Level is 2 and $Area is 50>><span id = "enter">[[Continue|Map Education 50][$Event = false]]</span>\n<<elseif $Level is 2 and $Area is 51>><span id = "enter">[[Continue|Map Education 51][$Event = false]]</span>\n<<elseif $Level is 2 and $Area is 52>><span id = "enter">[[Continue|Map Education 52][$Event = false]]</span>\n<<elseif $Level is 2 and $Area is 53>><span id = "enter">[[Continue|Map Education 53][$Event = false]]</span>\n<<elseif $Level is 2 and $Area is 54>><span id = "enter">[[Continue|Map Education 54][$Event = false]]</span>\n<<elseif $Level is 2 and $Area is 55>><span id = "enter">[[Continue|Map Education 55][$Event = false]]</span>\n<<elseif $Level is 2 and $Area is 56>><span id = "enter">[[Continue|Map Education 56][$Event = false]]</span>\n<<elseif $Level is 2 and $Area is 57>><span id = "enter">[[Continue|Map Education 57][$Event = false]]</span>\n<<elseif $Level is 2 and $Area is 58>><span id = "enter">[[Continue|Map Education 58][$Event = false]]</span>\n<<elseif $Level is 2 and $Area is 59>><span id = "enter">[[Continue|Map Education 59][$Event = false]]</span>\n<<elseif $Level is 2 and $Area is 60>><span id = "enter">[[Continue|Map Education 60][$Event = false]]</span>\n<<elseif $Level is 2 and $Area is 61>><span id = "enter">[[Continue|Map Education 61][$Event = false]]</span>\n<<elseif $Level is 2 and $Area is 62>><span id = "enter">[[Continue|Map Education 62][$Event = false]]</span>\n<<elseif $Level is 2 and $Area is 63>><span id = "enter">[[Continue|Map Education 63][$Event = false]]</span>\n<<elseif $Level is 2 and $Area is 64>>\n<<elseif $Level is 2 and $Area is 65>>\n<<elseif $Level is 2 and $Area is 66>>\n<<elseif $Level is 2 and $Area is 67>>\n<<elseif $Level is 2 and $Area is 68>>\n<<elseif $Level is 2 and $Area is 69>>\n<<elseif $Level is 2 and $Area is 70>>\n<<elseif $Level is 2 and $Area is 71>>\n<<elseif $Level is 2 and $Area is 72>>\n<<elseif $Level is 2 and $Area is 73>>\n<<elseif $Level is 2 and $Area is 74>>\n<<elseif $Level is 2 and $Area is 75>>\n<<elseif $Level is 2 and $Area is 76>>\n<<elseif $Level is 2 and $Area is 77>>\n<<elseif $Level is 2 and $Area is 78>>\n<<elseif $Level is 2 and $Area is 79>>\n<<elseif $Level is 2 and $Area is 80>>\n<<elseif $Level is 2 and $Area is 81>>\n<<elseif $Level is 2 and $Area is 82>>\n<<elseif $Level is 2 and $Area is 83>>\n<<elseif $Level is 2 and $Area is 84>>\n<<elseif $Level is 2 and $Area is 85>>\n<<elseif $Level is 2 and $Area is 86>>\n<<elseif $Level is 2 and $Area is 87>>\n<<elseif $Level is 2 and $Area is 88>>\n<<elseif $Level is 2 and $Area is 89>>\n<<elseif $Level is 2 and $Area is 90>>\n<<elseif $Level is 2 and $Area is 91>>\n<<elseif $Level is 2 and $Area is 92>>\n<<elseif $Level is 2 and $Area is 93>>\n<<elseif $Level is 2 and $Area is 94>>\n<<elseif $Level is 2 and $Area is 95>>\n<<elseif $Level is 2 and $Area is 96>>\n<<elseif $Level is 2 and $Area is 97>>\n<<elseif $Level is 2 and $Area is 98>>\n<<elseif $Level is 2 and $Area is 99>>\n<<elseif $Level is 2 and $Area is 100>>\n<<elseif $Level is 3 and $Area is 1>><span id = "enter">[[Continue|Map Ops 1][$Event = false]]</span>\n<<elseif $Level is 3 and $Area is 2>><span id = "enter">[[Continue|Map Ops 2][$Event = false]]</span>\n<<elseif $Level is 3 and $Area is 3>><span id = "enter">[[Continue|Map Ops 3][$Event = false]]</span>\n<<elseif $Level is 3 and $Area is 4>><span id = "enter">[[Continue|Map Ops 4][$Event = false]]</span>\n<<elseif $Level is 3 and $Area is 5>><span id = "enter">[[Continue|Map Ops 5][$Event = false]]</span>\n<<elseif $Level is 3 and $Area is 6>><span id = "enter">[[Continue|Map Ops 6][$Event = false]]</span>\n<<elseif $Level is 3 and $Area is 7>><span id = "enter">[[Continue|Map Ops 7][$Event = false]]</span>\n<<elseif $Level is 3 and $Area is 8>><span id = "enter">[[Continue|Map Ops 8][$Event = false]]</span>\n<<elseif $Level is 3 and $Area is 9>><span id = "enter">[[Continue|Map Ops 9][$Event = false]]</span>\n<<elseif $Level is 3 and $Area is 10>><span id = "enter">[[Continue|Map Ops 10][$Event = false]]</span>\n<<elseif $Level is 3 and $Area is 11>><span id = "enter">[[Continue|Map Ops 11][$Event = false]]</span>\n<<elseif $Level is 3 and $Area is 12>><span id = "enter">[[Continue|Map Ops 12][$Event = false]]</span>\n<<elseif $Level is 3 and $Area is 13>><span id = "enter">[[Continue|Map Ops 13][$Event = false]]</span>\n<<elseif $Level is 3 and $Area is 14>><span id = "enter">[[Continue|Map Ops 14][$Event = false]]</span>\n<<elseif $Level is 3 and $Area is 15>><span id = "enter">[[Continue|Map Ops 15][$Event = false]]</span>\n<<elseif $Level is 3 and $Area is 16>><span id = "enter">[[Continue|Map Ops 16][$Event = false]]</span>\n<<elseif $Level is 3 and $Area is 17>><span id = "enter">[[Continue|Map Ops 17][$Event = false]]</span>\n<<elseif $Level is 3 and $Area is 18>><span id = "enter">[[Continue|Map Ops 18][$Event = false]]</span>\n<<elseif $Level is 3 and $Area is 19>><span id = "enter">[[Continue|Map Ops 19][$Event = false]]</span>\n<<elseif $Level is 3 and $Area is 20>><span id = "enter">[[Continue|Map Ops 20][$Event = false]]</span>\n<<elseif $Level is 3 and $Area is 21>><span id = "enter">[[Continue|Map Ops 21][$Event = false]]</span>\n<<elseif $Level is 3 and $Area is 22>><span id = "enter">[[Continue|Map Ops 22][$Event = false]]</span>\n<<elseif $Level is 3 and $Area is 23>><span id = "enter">[[Continue|Map Ops 23][$Event = false]]</span>\n<<elseif $Level is 3 and $Area is 24>><span id = "enter">[[Continue|Map Ops 24][$Event = false]]</span>\n<<elseif $Level is 3 and $Area is 25>><span id = "enter">[[Continue|Map Ops 25][$Event = false]]</span>\n<<elseif $Level is 3 and $Area is 26>><span id = "enter">[[Continue|Map Ops 26][$Event = false]]</span>\n<<elseif $Level is 3 and $Area is 27>><span id = "enter">[[Continue|Map Ops 27][$Event = false]]</span>\n<<elseif $Level is 3 and $Area is 28>><span id = "enter">[[Continue|Map Ops 28][$Event = false]]</span>\n<<elseif $Level is 3 and $Area is 29>><span id = "enter">[[Continue|Map Ops 29][$Event = false]]</span>\n<<elseif $Level is 3 and $Area is 30>><span id = "enter">[[Continue|Map Ops 30][$Event = false]]</span>\n<<elseif $Level is 3 and $Area is 31>><span id = "enter">[[Continue|Map Ops 31][$Event = false]]</span>\n<<elseif $Level is 3 and $Area is 32>><span id = "enter">[[Continue|Map Ops 32][$Event = false]]</span>\n<<elseif $Level is 3 and $Area is 33>><span id = "enter">[[Continue|Map Ops 33][$Event = false]]</span>\n<<elseif $Level is 3 and $Area is 34>><span id = "enter">[[Continue|Map Ops 34][$Event = false]]</span>\n<<elseif $Level is 3 and $Area is 35>><span id = "enter">[[Continue|Map Ops 35][$Event = false]]</span>\n<<elseif $Level is 3 and $Area is 36>><span id = "enter">[[Continue|Map Ops 36][$Event = false]]</span>\n<<elseif $Level is 3 and $Area is 37>><span id = "enter">[[Continue|Map Ops 37][$Event = false]]</span>\n<<elseif $Level is 3 and $Area is 38>><span id = "enter">[[Continue|Map Ops 38][$Event = false]]</span>\n<<elseif $Level is 3 and $Area is 39>><span id = "enter">[[Continue|Map Ops 39][$Event = false]]</span>\n<<elseif $Level is 3 and $Area is 40>><span id = "enter">[[Continue|Map Ops 40][$Event = false]]</span>\n<<elseif $Level is 3 and $Area is 41>><span id = "enter">[[Continue|Map Ops 41][$Event = false]]</span>\n<<elseif $Level is 3 and $Area is 42>><span id = "enter">[[Continue|Map Ops 42][$Event = false]]</span>\n<<elseif $Level is 3 and $Area is 43>><span id = "enter">[[Continue|Map Ops 43][$Event = false]]</span>\n<<elseif $Level is 3 and $Area is 44>><span id = "enter">[[Continue|Map Ops 44][$Event = false]]</span>\n<<elseif $Level is 3 and $Area is 45>><span id = "enter">[[Continue|Map Ops 45][$Event = false]]</span>\n<<elseif $Level is 3 and $Area is 46>><span id = "enter">[[Continue|Map Ops 46][$Event = false]]</span>\n<<elseif $Level is 3 and $Area is 47>><span id = "enter">[[Continue|Map Ops 47][$Event = false]]</span>\n<<elseif $Level is 3 and $Area is 48>><span id = "enter">[[Continue|Map Ops 48][$Event = false]]</span>\n<<elseif $Level is 3 and $Area is 49>><span id = "enter">[[Continue|Map Ops 49][$Event = false]]</span>\n<<elseif $Level is 3 and $Area is 50>><span id = "enter">[[Continue|Map Ops 50][$Event = false]]</span>\n<<elseif $Level is 3 and $Area is 51>><span id = "enter">[[Continue|Map Ops 51][$Event = false]]</span>\n<<elseif $Level is 3 and $Area is 52>><span id = "enter">[[Continue|Map Ops 52][$Event = false]]</span>\n<<elseif $Level is 3 and $Area is 53>><span id = "enter">[[Continue|Map Ops 53][$Event = false]]</span>\n<<elseif $Level is 3 and $Area is 54>><span id = "enter">[[Continue|Map Ops 54][$Event = false]]</span>\n<<elseif $Level is 3 and $Area is 55>><span id = "enter">[[Continue|Map Ops 55][$Event = false]]</span>\n<<elseif $Level is 3 and $Area is 56>><span id = "enter">[[Continue|Map Ops 56][$Event = false]]</span>\n<<elseif $Level is 3 and $Area is 57>><span id = "enter">[[Continue|Map Ops 57][$Event = false]]</span>\n<<elseif $Level is 3 and $Area is 58>><span id = "enter">[[Continue|Map Ops 58][$Event = false]]</span>\n<<elseif $Level is 3 and $Area is 59>><span id = "enter">[[Continue|Map Ops 59][$Event = false]]</span>\n<<elseif $Level is 3 and $Area is 60>><span id = "enter">[[Continue|Map Ops 60][$Event = false]]</span>\n<<elseif $Level is 3 and $Area is 61>><span id = "enter">[[Continue|Map Ops 61][$Event = false]]</span>\n<<elseif $Level is 3 and $Area is 62>><span id = "enter">[[Continue|Map Ops 62][$Event = false]]</span>\n<<elseif $Level is 3 and $Area is 63>><span id = "enter">[[Continue|Map Ops 63][$Event = false]]</span>\n<<elseif $Level is 3 and $Area is 64>><span id = "enter">[[Continue|Map Ops 64][$Event = false]]</span>\n<<elseif $Level is 3 and $Area is 65>><span id = "enter">[[Continue|Map Ops 65][$Event = false]]</span>\n<<elseif $Level is 3 and $Area is 66>><span id = "enter">[[Continue|Map Ops 66][$Event = false]]</span>\n<<elseif $Level is 3 and $Area is 67>><span id = "enter">[[Continue|Map Ops 67][$Event = false]]</span>\n<<elseif $Level is 3 and $Area is 68>><span id = "enter">[[Continue|Map Ops 68][$Event = false]]</span>\n<<elseif $Level is 3 and $Area is 69>><span id = "enter">[[Continue|Map Ops 69][$Event = false]]</span>\n<<elseif $Level is 3 and $Area is 70>><span id = "enter">[[Continue|Map Ops 70][$Event = false]]</span>\n<<elseif $Level is 3 and $Area is 71>><span id = "enter">[[Continue|Map Ops 71][$Event = false]]</span>\n<<elseif $Level is 3 and $Area is 72>><span id = "enter">[[Continue|Map Ops 72][$Event = false]]</span>\n<<elseif $Level is 3 and $Area is 73>>\n<<elseif $Level is 3 and $Area is 74>>\n<<elseif $Level is 3 and $Area is 75>>\n<<elseif $Level is 3 and $Area is 76>>\n<<elseif $Level is 3 and $Area is 77>>\n<<elseif $Level is 3 and $Area is 78>>\n<<elseif $Level is 3 and $Area is 79>>\n<<elseif $Level is 3 and $Area is 80>>\n<<elseif $Level is 3 and $Area is 81>>\n<<elseif $Level is 3 and $Area is 82>>\n<<elseif $Level is 3 and $Area is 83>>\n<<elseif $Level is 3 and $Area is 84>>\n<<elseif $Level is 3 and $Area is 85>>\n<<elseif $Level is 3 and $Area is 86>>\n<<elseif $Level is 3 and $Area is 87>>\n<<elseif $Level is 3 and $Area is 88>>\n<<elseif $Level is 3 and $Area is 89>>\n<<elseif $Level is 3 and $Area is 90>>\n<<elseif $Level is 3 and $Area is 91>>\n<<elseif $Level is 3 and $Area is 92>>\n<<elseif $Level is 3 and $Area is 93>>\n<<elseif $Level is 3 and $Area is 94>>\n<<elseif $Level is 3 and $Area is 95>>\n<<elseif $Level is 3 and $Area is 96>>\n<<elseif $Level is 3 and $Area is 97>>\n<<elseif $Level is 3 and $Area is 98>>\n<<elseif $Level is 3 and $Area is 99>>\n<<elseif $Level is 3 and $Area is 100>>\n<<elseif $Level is 4 and $Area is 1>><span id = "enter">[[Continue|Map Rec 1][$Event = false]]</span>\n<<elseif $Level is 4 and $Area is 2>><span id = "enter">[[Continue|Map Rec 2][$Event = false]]</span>\n<<elseif $Level is 4 and $Area is 3>><span id = "enter">[[Continue|Map Rec 3][$Event = false]]</span>\n<<elseif $Level is 4 and $Area is 4>><span id = "enter">[[Continue|Map Rec 4][$Event = false]]</span>\n<<elseif $Level is 4 and $Area is 5>><span id = "enter">[[Continue|Map Rec 5][$Event = false]]</span>\n<<elseif $Level is 4 and $Area is 6>><span id = "enter">[[Continue|Map Rec 6][$Event = false]]</span>\n<<elseif $Level is 4 and $Area is 7>><span id = "enter">[[Continue|Map Rec 7][$Event = false]]</span>\n<<elseif $Level is 4 and $Area is 8>><span id = "enter">[[Continue|Map Rec 8][$Event = false]]</span>\n<<elseif $Level is 4 and $Area is 9>><span id = "enter">[[Continue|Map Rec 9][$Event = false]]</span>\n<<elseif $Level is 4 and $Area is 10>><span id = "enter">[[Continue|Map Rec 10][$Event = false]]</span>\n<<elseif $Level is 4 and $Area is 11>><span id = "enter">[[Continue|Map Rec 11][$Event = false]]</span>\n<<elseif $Level is 4 and $Area is 12>><span id = "enter">[[Continue|Map Rec 12][$Event = false]]</span>\n<<elseif $Level is 4 and $Area is 13>><span id = "enter">[[Continue|Map Rec 13][$Event = false]]</span>\n<<elseif $Level is 4 and $Area is 14>><span id = "enter">[[Continue|Map Rec 14][$Event = false]]</span>\n<<elseif $Level is 4 and $Area is 15>><span id = "enter">[[Continue|Map Rec 15][$Event = false]]</span>\n<<elseif $Level is 4 and $Area is 16>><span id = "enter">[[Continue|Map Rec 16][$Event = false]]</span>\n<<elseif $Level is 4 and $Area is 17>><span id = "enter">[[Continue|Map Rec 17][$Event = false]]</span>\n<<elseif $Level is 4 and $Area is 18>><span id = "enter">[[Continue|Map Rec 18][$Event = false]]</span>\n<<elseif $Level is 4 and $Area is 19>><span id = "enter">[[Continue|Map Rec 19][$Event = false]]</span>\n<<elseif $Level is 4 and $Area is 20>><span id = "enter">[[Continue|Map Rec 20][$Event = false]]</span>\n<<elseif $Level is 4 and $Area is 21>><span id = "enter">[[Continue|Map Rec 21][$Event = false]]</span>\n<<elseif $Level is 4 and $Area is 22>><span id = "enter">[[Continue|Map Rec 22][$Event = false]]</span>\n<<elseif $Level is 4 and $Area is 23>><span id = "enter">[[Continue|Map Rec 23][$Event = false]]</span>\n<<elseif $Level is 4 and $Area is 24>><span id = "enter">[[Continue|Map Rec 24][$Event = false]]</span>\n<<elseif $Level is 4 and $Area is 25>><span id = "enter">[[Continue|Map Rec 25][$Event = false]]</span>\n<<elseif $Level is 4 and $Area is 26>><span id = "enter">[[Continue|Map Rec 26][$Event = false]]</span>\n<<elseif $Level is 4 and $Area is 27>><span id = "enter">[[Continue|Map Rec 27][$Event = false]]</span>\n<<elseif $Level is 4 and $Area is 28>><span id = "enter">[[Continue|Map Rec 28][$Event = false]]</span>\n<<elseif $Level is 4 and $Area is 29>><span id = "enter">[[Continue|Map Rec 29][$Event = false]]</span>\n<<elseif $Level is 4 and $Area is 30>><span id = "enter">[[Continue|Map Rec 30][$Event = false]]</span>\n<<elseif $Level is 4 and $Area is 31>><span id = "enter">[[Continue|Map Rec 31][$Event = false]]</span>\n<<elseif $Level is 4 and $Area is 32>><span id = "enter">[[Continue|Map Rec 32][$Event = false]]</span>\n<<elseif $Level is 4 and $Area is 33>><span id = "enter">[[Continue|Map Rec 33][$Event = false]]</span>\n<<elseif $Level is 4 and $Area is 34>><span id = "enter">[[Continue|Map Rec 34][$Event = false]]</span>\n<<elseif $Level is 4 and $Area is 35>><span id = "enter">[[Continue|Map Rec 35][$Event = false]]</span>\n<<elseif $Level is 4 and $Area is 36>><span id = "enter">[[Continue|Map Rec 36][$Event = false]]</span>\n<<elseif $Level is 4 and $Area is 37>><span id = "enter">[[Continue|Map Rec 37][$Event = false]]</span>\n<<elseif $Level is 4 and $Area is 38>><span id = "enter">[[Continue|Map Rec 38][$Event = false]]</span>\n<<elseif $Level is 4 and $Area is 39>><span id = "enter">[[Continue|Map Rec 39][$Event = false]]</span>\n<<elseif $Level is 4 and $Area is 40>><span id = "enter">[[Continue|Map Rec 40][$Event = false]]</span>\n<<elseif $Level is 4 and $Area is 41>><span id = "enter">[[Continue|Map Rec 41][$Event = false]]</span>\n<<elseif $Level is 4 and $Area is 42>><span id = "enter">[[Continue|Map Rec 42][$Event = false]]</span>\n<<elseif $Level is 4 and $Area is 43>><span id = "enter">[[Continue|Map Rec 43][$Event = false]]</span>\n<<elseif $Level is 4 and $Area is 44>><span id = "enter">[[Continue|Map Rec 44][$Event = false]]</span>\n<<elseif $Level is 4 and $Area is 45>><span id = "enter">[[Continue|Map Rec 45][$Event = false]]</span>\n<<elseif $Level is 4 and $Area is 46>><span id = "enter">[[Continue|Map Rec 46][$Event = false]]</span>\n<<elseif $Level is 4 and $Area is 47>><span id = "enter">[[Continue|Map Rec 47][$Event = false]]</span>\n<<elseif $Level is 4 and $Area is 48>><span id = "enter">[[Continue|Map Rec 48][$Event = false]]</span>\n<<elseif $Level is 4 and $Area is 49>><span id = "enter">[[Continue|Map Rec 49][$Event = false]]</span>\n<<elseif $Level is 4 and $Area is 50>><span id = "enter">[[Continue|Map Rec 50][$Event = false]]</span>\n<<elseif $Level is 4 and $Area is 51>><span id = "enter">[[Continue|Map Rec 51][$Event = false]]</span>\n<<elseif $Level is 4 and $Area is 52>><span id = "enter">[[Continue|Map Rec 52][$Event = false]]</span>\n<<elseif $Level is 4 and $Area is 53>><span id = "enter">[[Continue|Map Rec 53][$Event = false]]</span>\n<<elseif $Level is 4 and $Area is 54>><span id = "enter">[[Continue|Map Rec 54][$Event = false]]</span>\n<<elseif $Level is 4 and $Area is 55>><span id = "enter">[[Continue|Map Rec 55][$Event = false]]</span>\n<<elseif $Level is 4 and $Area is 56>><span id = "enter">[[Continue|Map Rec 56][$Event = false]]</span>\n<<elseif $Level is 4 and $Area is 57>><span id = "enter">[[Continue|Map Rec 57][$Event = false]]</span>\n<<elseif $Level is 4 and $Area is 58>>\n<<elseif $Level is 4 and $Area is 59>>\n<<elseif $Level is 4 and $Area is 60>>\n<<elseif $Level is 4 and $Area is 61>>\n<<elseif $Level is 4 and $Area is 62>>\n<<elseif $Level is 4 and $Area is 63>>\n<<elseif $Level is 4 and $Area is 64>>\n<<elseif $Level is 4 and $Area is 65>>\n<<elseif $Level is 4 and $Area is 66>>\n<<elseif $Level is 4 and $Area is 67>>\n<<elseif $Level is 4 and $Area is 68>>\n<<elseif $Level is 4 and $Area is 69>>\n<<elseif $Level is 4 and $Area is 70>>\n<<elseif $Level is 4 and $Area is 71>>\n<<elseif $Level is 4 and $Area is 72>>\n<<elseif $Level is 4 and $Area is 73>>\n<<elseif $Level is 4 and $Area is 74>>\n<<elseif $Level is 4 and $Area is 75>>\n<<elseif $Level is 4 and $Area is 76>>\n<<elseif $Level is 4 and $Area is 77>>\n<<elseif $Level is 4 and $Area is 78>>\n<<elseif $Level is 4 and $Area is 79>>\n<<elseif $Level is 4 and $Area is 80>>\n<<elseif $Level is 4 and $Area is 81>>\n<<elseif $Level is 4 and $Area is 82>>\n<<elseif $Level is 4 and $Area is 83>>\n<<elseif $Level is 4 and $Area is 84>>\n<<elseif $Level is 4 and $Area is 85>>\n<<elseif $Level is 4 and $Area is 86>>\n<<elseif $Level is 4 and $Area is 87>>\n<<elseif $Level is 4 and $Area is 88>>\n<<elseif $Level is 4 and $Area is 89>>\n<<elseif $Level is 4 and $Area is 90>>\n<<elseif $Level is 4 and $Area is 91>>\n<<elseif $Level is 4 and $Area is 92>>\n<<elseif $Level is 4 and $Area is 93>>\n<<elseif $Level is 4 and $Area is 94>>\n<<elseif $Level is 4 and $Area is 95>>\n<<elseif $Level is 4 and $Area is 96>>\n<<elseif $Level is 4 and $Area is 97>>\n<<elseif $Level is 4 and $Area is 98>>\n<<elseif $Level is 4 and $Area is 99>>\n<<elseif $Level is 4 and $Area is 100>>\n<<elseif $Level is 5 and $Area is 1>><span id = "enter">[[Continue|Map Pro 1][$Event = false]]</span>\n<<elseif $Level is 5 and $Area is 2>><span id = "enter">[[Continue|Map Pro 2][$Event = false]]</span>\n<<elseif $Level is 5 and $Area is 3>><span id = "enter">[[Continue|Map Pro 3][$Event = false]]</span>\n<<elseif $Level is 5 and $Area is 4>><span id = "enter">[[Continue|Map Pro 4][$Event = false]]</span>\n<<elseif $Level is 5 and $Area is 5>><span id = "enter">[[Continue|Map Pro 5][$Event = false]]</span>\n<<elseif $Level is 5 and $Area is 6>><span id = "enter">[[Continue|Map Pro 6][$Event = false]]</span>\n<<elseif $Level is 5 and $Area is 7>><span id = "enter">[[Continue|Map Pro 7][$Event = false]]</span>\n<<elseif $Level is 5 and $Area is 8>><span id = "enter">[[Continue|Map Pro 8][$Event = false]]</span>\n<<elseif $Level is 5 and $Area is 9>><span id = "enter">[[Continue|Map Pro 9][$Event = false]]</span>\n<<elseif $Level is 5 and $Area is 10>><span id = "enter">[[Continue|Map Pro 10][$Event = false]]</span>\n<<elseif $Level is 5 and $Area is 11>><span id = "enter">[[Continue|Map Pro 11][$Event = false]]</span>\n<<elseif $Level is 5 and $Area is 12>><span id = "enter">[[Continue|Map Pro 12][$Event = false]]</span>\n<<elseif $Level is 5 and $Area is 13>><span id = "enter">[[Continue|Map Pro 13][$Event = false]]</span>\n<<elseif $Level is 5 and $Area is 14>><span id = "enter">[[Continue|Map Pro 14][$Event = false]]</span>\n<<elseif $Level is 5 and $Area is 15>><span id = "enter">[[Continue|Map Pro 15][$Event = false]]</span>\n<<elseif $Level is 5 and $Area is 16>><span id = "enter">[[Continue|Map Pro 16][$Event = false]]</span>\n<<elseif $Level is 5 and $Area is 17>><span id = "enter">[[Continue|Map Pro 17][$Event = false]]</span>\n<<elseif $Level is 5 and $Area is 18>><span id = "enter">[[Continue|Map Pro 18][$Event = false]]</span>\n<<elseif $Level is 5 and $Area is 19>><span id = "enter">[[Continue|Map Pro 19][$Event = false]]</span>\n<<elseif $Level is 5 and $Area is 20>><span id = "enter">[[Continue|Map Pro 20][$Event = false]]</span>\n<<elseif $Level is 5 and $Area is 21>><span id = "enter">[[Continue|Map Pro 21][$Event = false]]</span>\n<<elseif $Level is 5 and $Area is 22>><span id = "enter">[[Continue|Map Pro 22][$Event = false]]</span>\n<<elseif $Level is 5 and $Area is 23>><span id = "enter">[[Continue|Map Pro 23][$Event = false]]</span>\n<<elseif $Level is 5 and $Area is 24>><span id = "enter">[[Continue|Map Pro 24][$Event = false]]</span>\n<<elseif $Level is 5 and $Area is 25>><span id = "enter">[[Continue|Map Pro 25][$Event = false]]</span>\n<<elseif $Level is 5 and $Area is 26>><span id = "enter">[[Continue|Map Pro 26][$Event = false]]</span>\n<<elseif $Level is 5 and $Area is 27>><span id = "enter">[[Continue|Map Pro 27][$Event = false]]</span>\n<<elseif $Level is 5 and $Area is 28>><span id = "enter">[[Continue|Map Pro 28][$Event = false]]</span>\n<<elseif $Level is 5 and $Area is 29>><span id = "enter">[[Continue|Map Pro 29][$Event = false]]</span>\n<<elseif $Level is 5 and $Area is 30>><span id = "enter">[[Continue|Map Pro 30][$Event = false]]</span>\n<<elseif $Level is 5 and $Area is 31>><span id = "enter">[[Continue|Map Pro 31][$Event = false]]</span>\n<<elseif $Level is 5 and $Area is 32>><span id = "enter">[[Continue|Map Pro 32][$Event = false]]</span>\n<<elseif $Level is 5 and $Area is 33>><span id = "enter">[[Continue|Map Pro 33][$Event = false]]</span>\n<<elseif $Level is 5 and $Area is 34>><span id = "enter">[[Continue|Map Pro 34][$Event = false]]</span>\n<<elseif $Level is 5 and $Area is 35>><span id = "enter">[[Continue|Map Pro 35][$Event = false]]</span>\n<<elseif $Level is 5 and $Area is 36>><span id = "enter">[[Continue|Map Pro 36][$Event = false]]</span>\n<<elseif $Level is 5 and $Area is 37>><span id = "enter">[[Continue|Map Pro 37][$Event = false]]</span>\n<<elseif $Level is 5 and $Area is 38>><span id = "enter">[[Continue|Map Pro 38][$Event = false]]</span>\n<<elseif $Level is 5 and $Area is 39>><span id = "enter">[[Continue|Map Pro 39][$Event = false]]</span>\n<<elseif $Level is 5 and $Area is 40>><span id = "enter">[[Continue|Map Pro 40][$Event = false]]</span>\n<<elseif $Level is 5 and $Area is 41>><span id = "enter">[[Continue|Map Pro 41][$Event = false]]</span>\n<<elseif $Level is 5 and $Area is 42>><span id = "enter">[[Continue|Map Pro 42][$Event = false]]</span>\n<<elseif $Level is 5 and $Area is 43>><span id = "enter">[[Continue|Map Pro 43][$Event = false]]</span>\n<<elseif $Level is 5 and $Area is 44>><span id = "enter">[[Continue|Map Pro 44][$Event = false]]</span>\n<<elseif $Level is 5 and $Area is 45>><span id = "enter">[[Continue|Map Pro 45][$Event = false]]</span>\n<<elseif $Level is 5 and $Area is 46>><span id = "enter">[[Continue|Map Pro 46][$Event = false]]</span>\n<<elseif $Level is 5 and $Area is 47>><span id = "enter">[[Continue|Map Pro 47][$Event = false]]</span>\n<<elseif $Level is 5 and $Area is 48>><span id = "enter">[[Continue|Map Pro 48][$Event = false]]</span>\n<<elseif $Level is 5 and $Area is 49>><span id = "enter">[[Continue|Map Pro 49][$Event = false]]</span>\n<<elseif $Level is 5 and $Area is 50>><span id = "enter">[[Continue|Map Pro 50][$Event = false]]</span>\n<<elseif $Level is 5 and $Area is 51>><span id = "enter">[[Continue|Map Pro 51][$Event = false]]</span>\n<<elseif $Level is 5 and $Area is 52>><span id = "enter">[[Continue|Map Pro 52][$Event = false]]</span>\n<<elseif $Level is 5 and $Area is 53>><span id = "enter">[[Continue|Map Pro 53][$Event = false]]</span>\n<<elseif $Level is 5 and $Area is 54>><span id = "enter">[[Continue|Map Pro 54][$Event = false]]</span>\n<<elseif $Level is 5 and $Area is 55>><span id = "enter">[[Continue|Map Pro 55][$Event = false]]</span>\n<<elseif $Level is 5 and $Area is 56>><span id = "enter">[[Continue|Map Pro 56][$Event = false]]</span>\n<<elseif $Level is 5 and $Area is 57>><span id = "enter">[[Continue|Map Pro 57][$Event = false]]</span>\n<<elseif $Level is 5 and $Area is 58>><span id = "enter">[[Continue|Map Pro 58][$Event = false]]</span>\n<<elseif $Level is 5 and $Area is 59>><span id = "enter">[[Continue|Map Pro 59][$Event = false]]</span>\n<<elseif $Level is 5 and $Area is 60>><span id = "enter">[[Continue|Map Pro 60][$Event = false]]</span>\n<<elseif $Level is 5 and $Area is 61>><span id = "enter">[[Continue|Map Pro 61][$Event = false]]</span>\n<<elseif $Level is 5 and $Area is 62>><span id = "enter">[[Continue|Map Pro 62][$Event = false]]</span>\n<<elseif $Level is 5 and $Area is 63>><span id = "enter">[[Continue|Map Pro 63][$Event = false]]</span>\n<<elseif $Level is 5 and $Area is 64>><span id = "enter">[[Continue|Map Pro 64][$Event = false]]</span>\n<<elseif $Level is 5 and $Area is 65>><span id = "enter">[[Continue|Map Pro 65][$Event = false]]</span>\n<<elseif $Level is 5 and $Area is 66>><span id = "enter">[[Continue|Map Pro 66][$Event = false]]</span>\n<<elseif $Level is 5 and $Area is 67>><span id = "enter">[[Continue|Map Pro 67][$Event = false]]</span>\n<<elseif $Level is 5 and $Area is 68>><span id = "enter">[[Continue|Map Pro 68][$Event = false]]</span>\n<<elseif $Level is 5 and $Area is 69>><span id = "enter">[[Continue|Map Pro 69][$Event = false]]</span>\n<<elseif $Level is 5 and $Area is 70>><span id = "enter">[[Continue|Map Pro 70][$Event = false]]</span>\n<<elseif $Level is 5 and $Area is 71>><span id = "enter">[[Continue|Map Pro ][$Event = false]]</span>\n<<elseif $Level is 5 and $Area is 72>>\n<<elseif $Level is 5 and $Area is 73>>\n<<elseif $Level is 5 and $Area is 74>>\n<<elseif $Level is 5 and $Area is 75>>\n<<elseif $Level is 5 and $Area is 76>>\n<<elseif $Level is 5 and $Area is 77>>\n<<elseif $Level is 5 and $Area is 78>>\n<<elseif $Level is 5 and $Area is 79>>\n<<elseif $Level is 5 and $Area is 80>>\n<<elseif $Level is 5 and $Area is 81>>\n<<elseif $Level is 5 and $Area is 82>>\n<<elseif $Level is 5 and $Area is 83>>\n<<elseif $Level is 5 and $Area is 84>>\n<<elseif $Level is 5 and $Area is 85>>\n<<elseif $Level is 5 and $Area is 86>>\n<<elseif $Level is 5 and $Area is 87>>\n<<elseif $Level is 5 and $Area is 88>>\n<<elseif $Level is 5 and $Area is 89>>\n<<elseif $Level is 5 and $Area is 90>>\n<<elseif $Level is 5 and $Area is 91>>\n<<elseif $Level is 5 and $Area is 92>>\n<<elseif $Level is 5 and $Area is 93>>\n<<elseif $Level is 5 and $Area is 94>>\n<<elseif $Level is 5 and $Area is 95>>\n<<elseif $Level is 5 and $Area is 96>>\n<<elseif $Level is 5 and $Area is 97>>\n<<elseif $Level is 5 and $Area is 98>>\n<<elseif $Level is 5 and $Area is 99>>\n<<elseif $Level is 5 and $Area is 100>>\n<<elseif $Level is 6 and $Area is 1>>\n<<elseif $Level is 6 and $Area is 2>>\n<<elseif $Level is 6 and $Area is 3>>\n<<elseif $Level is 6 and $Area is 4>>\n<<elseif $Level is 6 and $Area is 5>>\n<<elseif $Level is 6 and $Area is 6>>\n<<elseif $Level is 6 and $Area is 7>>\n<<elseif $Level is 6 and $Area is 8>>\n<<elseif $Level is 6 and $Area is 9>>\n<<elseif $Level is 6 and $Area is 10>>\n<<elseif $Level is 6 and $Area is 11>>\n<<elseif $Level is 6 and $Area is 12>>\n<<elseif $Level is 6 and $Area is 13>>\n<<elseif $Level is 6 and $Area is 14>>\n<<elseif $Level is 6 and $Area is 15>>\n<<elseif $Level is 6 and $Area is 16>>\n<<elseif $Level is 6 and $Area is 17>>\n<<elseif $Level is 6 and $Area is 18>>\n<<elseif $Level is 6 and $Area is 19>>\n<<elseif $Level is 6 and $Area is 20>>\n<<elseif $Level is 6 and $Area is 21>>\n<<elseif $Level is 6 and $Area is 22>>\n<<elseif $Level is 6 and $Area is 23>>\n<<elseif $Level is 6 and $Area is 24>>\n<<elseif $Level is 6 and $Area is 25>>\n<<elseif $Level is 6 and $Area is 26>>\n<<elseif $Level is 6 and $Area is 27>>\n<<elseif $Level is 6 and $Area is 28>>\n<<elseif $Level is 6 and $Area is 29>>\n<<elseif $Level is 6 and $Area is 30>>\n<<elseif $Level is 6 and $Area is 31>>\n<<elseif $Level is 6 and $Area is 32>>\n<<elseif $Level is 6 and $Area is 33>>\n<<elseif $Level is 6 and $Area is 34>>\n<<elseif $Level is 6 and $Area is 35>>\n<<elseif $Level is 6 and $Area is 36>>\n<<elseif $Level is 6 and $Area is 37>>\n<<elseif $Level is 6 and $Area is 38>>\n<<elseif $Level is 6 and $Area is 39>>\n<<elseif $Level is 6 and $Area is 40>>\n<<elseif $Level is 6 and $Area is 41>>\n<<elseif $Level is 6 and $Area is 42>>\n<<elseif $Level is 6 and $Area is 43>>\n<<elseif $Level is 6 and $Area is 44>>\n<<elseif $Level is 6 and $Area is 45>>\n<<elseif $Level is 6 and $Area is 46>>\n<<elseif $Level is 6 and $Area is 47>>\n<<elseif $Level is 6 and $Area is 48>>\n<<elseif $Level is 6 and $Area is 49>>\n<<elseif $Level is 6 and $Area is 50>>\n<<elseif $Level is 6 and $Area is 51>>\n<<elseif $Level is 6 and $Area is 52>>\n<<elseif $Level is 6 and $Area is 53>>\n<<elseif $Level is 6 and $Area is 54>>\n<<elseif $Level is 6 and $Area is 55>>\n<<elseif $Level is 6 and $Area is 56>>\n<<elseif $Level is 6 and $Area is 57>>\n<<elseif $Level is 6 and $Area is 58>>\n<<elseif $Level is 6 and $Area is 59>>\n<<elseif $Level is 6 and $Area is 60>>\n<<elseif $Level is 6 and $Area is 61>>\n<<elseif $Level is 6 and $Area is 62>>\n<<elseif $Level is 6 and $Area is 63>>\n<<elseif $Level is 6 and $Area is 64>>\n<<elseif $Level is 6 and $Area is 65>>\n<<elseif $Level is 6 and $Area is 66>>\n<<elseif $Level is 6 and $Area is 67>>\n<<elseif $Level is 6 and $Area is 68>>\n<<elseif $Level is 6 and $Area is 69>>\n<<elseif $Level is 6 and $Area is 70>>\n<<elseif $Level is 6 and $Area is 71>>\n<<elseif $Level is 6 and $Area is 72>>\n<<elseif $Level is 6 and $Area is 73>>\n<<elseif $Level is 6 and $Area is 74>>\n<<elseif $Level is 6 and $Area is 75>>\n<<elseif $Level is 6 and $Area is 76>>\n<<elseif $Level is 6 and $Area is 77>>\n<<elseif $Level is 6 and $Area is 78>>\n<<elseif $Level is 6 and $Area is 79>>\n<<elseif $Level is 6 and $Area is 80>>\n<<elseif $Level is 6 and $Area is 81>>\n<<elseif $Level is 6 and $Area is 82>>\n<<elseif $Level is 6 and $Area is 83>>\n<<elseif $Level is 6 and $Area is 84>>\n<<elseif $Level is 6 and $Area is 85>>\n<<elseif $Level is 6 and $Area is 86>>\n<<elseif $Level is 6 and $Area is 87>>\n<<elseif $Level is 6 and $Area is 88>>\n<<elseif $Level is 6 and $Area is 89>>\n<<elseif $Level is 6 and $Area is 90>>\n<<elseif $Level is 6 and $Area is 91>>\n<<elseif $Level is 6 and $Area is 92>>\n<<elseif $Level is 6 and $Area is 93>>\n<<elseif $Level is 6 and $Area is 94>>\n<<elseif $Level is 6 and $Area is 95>>\n<<elseif $Level is 6 and $Area is 96>>\n<<elseif $Level is 6 and $Area is 97>>\n<<elseif $Level is 6 and $Area is 98>>\n<<elseif $Level is 6 and $Area is 99>>\n<<elseif $Level is 6 and $Area is 100>>\n<<else>><span id = "enter">[[Continue|previous()][$Event = false]]</span>\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Education 30][$Area = 30]]</span>[img[nil]]\n[img[lf]]<span id = "search">[img[cent][Edu Search]]</span>[img[rt]]\n[img[nil]]<span id = "down">[img[dw][Map Education 35][$Area = 35]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Edu Scene">>\n<<include "Education 2">>\n\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Education 27][$Area = 27]]</span>[img[nil]]\n[img[lf]]<span id = "search">[img[cent][Edu Search]]</span>[img[rt]]\n[img[nil]]<span id = "down">[img[dw][Map Education 31][$Area = 31]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Edu Scene">>\n<<include "Education">>\n\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<span id = "left">[img[lf][Map Education 32][$Area = 32]]</span><span id = "search">[img[cent][Edu Search]]</span><span id = "right">[img[rt][Map Education 34][$Area = 34]]</span>\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Edu Scene">>\n<<include "Education 2">>\n\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<elseif $Drone[9] gte 1>><<set $Drone[0] to $Drone[9]>><<include "Drone A">>\n<<else>>[img[nil]][img[up]][img[nil]]\n[img[lf]]<span id = "search">[img[cent][Edu Search]]</span><span id = "right">[img[rt][Map Education 33][$Area = 33]]</span>\n[img[nil]]<span id = "down">[img[dw][Map Education 39][$Area = 39]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Edu Scene">>\n<<include "Education 2">>\n\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Education 31][$Area = 31]]</span>[img[nil]]\n<span id = "left">[img[lf][Map Education 34][$Area = 34]]</span><span id = "search">[img[cent][Edu Search]]</span><span id = "right">[img[rt][Map Education 36][$Area = 36]]</span>\n[img[nil]]<span id = "down">[img[dw][Map Education 40][$Area = 40]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Edu Scene">>\n<<include "Education 2">>\n\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<span id = "left">[img[lf][Map Education 33][$Area = 33]]</span><span id = "search">[img[cent][Edu Search]]</span><span id = "right">[img[rt][Map Education 35][$Area = 35]]</span>\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Edu Scene">>\n<<include "Education 2">>\n\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<span id = "left">[img[lf][Map Education 36][$Area = 36]]</span><span id = "search">[img[cent][Edu Search]]</span><span id = "right">[img[rt][Map Education 38][$Area = 38]]</span>\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Edu Scene">>\n<<include "Education 2">>\n\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<span id = "left">[img[lf][Map Education 35][$Area = 35]]</span><span id = "search">[img[cent][Edu Search]]</span><span id = "right">[img[rt][Map Education 37][$Area = 37]]</span>\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Edu Scene">>\n<<include "Education 2">>\n\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Education 32][$Area = 32]]</span>[img[nil]]\n[img[lf]]<span id = "search">[img[cent][Edu Search]]</span>[img[rt]]\n[img[nil]]<span id = "down">[img[dw][Map Education 42][$Area = 42]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Edu Scene">>\n<<include "Education 2">>\n\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<span id = "left">[img[lf][Map Education 37][$Area = 37]]</span><span id = "search">[img[cent][Edu Search]]</span>[img[rt]]\n[img[nil]]<span id = "down">[img[dw][Map Education 41][$Area = 41]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Edu Scene">>\n<<include "Education 2">>\n\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Rec 15][$Area = 15]]</span>[img[nil]]\n[img[lf]]<span id = "search">[img[cent][Rec Search]]</span>[img[rt]]\n[img[nil]]<span id = "down">[img[dw][Map Rec 19][$Area = 19]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Recreation 2">>\n<<if $Noise[3] gte 1 and $Holo[9] gte 1>><<include "Holo Audio 3">>\n<<include "Holo Visual 1">>\n<<set $Wire to [1, 1, 2, 2, 1]>>\n<<include "Wire 1">>\n<<elseif $Holo[9] gte 1>><<include "Holo Visual 1">>\n<<set $Wire to [1, 1, 2, 2, 1]>>\n<<include "Wire 1">>\n<<else>><<include "Rec Street">>\n<<endif>>\n<<endif>>\n
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<span id = "left">[img[lf][Map Rec 15][$Area = 15]]<span id = "search">[img[cent][Rec Search]]</span>[img[rt]]\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Recreation 2">>\n<<if $Access[3] gte 3>>The ice cream parlor holds a rustic charm as an old timey tune plays over the loudspeakers. The inside has an old speakeasy vibe as a couple of wooden tables are set up near the windows and the counters are adorned with various promotions of ice cream products and plastic bowls with spoons nearby. The display freezers appear fully stocked with various types of ice cream, ready to be devoured.\n<<else>>The ice cream parlor appears delapidated without anything powering it. The inside is slightly dusty as the counters lay bare with the list of flavors embossed on the surface. The display freezers that would store the ice cream bins are absent, leaving only empty storage filled with disappointment.\n<<endif>>\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<elseif $Pit[13] gt $Sync[1]>><<include "Trap 1">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<<if $Lock[13] gte 1>><<include "Lock">><<else>><span id = "left">[img[lf][Map Rec 10][$Area = 10]]</span><<endif>><span id = "search">[img[cent][Rec Search]]</span><span id = "right">[img[rt][Map Rec 12][$Area = 12]]</span>\n[img[nil]]<span id = "down">[img[dw][Map Rec 13][$Area = 13]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Recreation 2">>\n<<include "Rec Street">>\n<<include "Terminal Sign">>\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n[img[lf]]<span id = "search">[img[cent][Rec Search]]</span><<if $Lock[13] gte 1>><<include "Lock">><<else>><span id = "right">[img[rt][Map Rec 11][$Area = 11]]</span><<endif>>\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Recreation 2">>\n<<if $Access[3] gte 3>>The ship resonates as the cacophony of sounds can be heard from the city outside of this room.\n<<elseif $Term[7] is 1>>The Terminal inside of this room appears to be operating normally as the ship outside this room is as quiet as the grave.\n<<else>>The silence of the Recreation Deck is uncomfortably quiet as the Terminal before you is currently off.\n<<if $Intro[3] is 2 and $Neural[0] gte 5>>\n[[Interact With The Terminal|Access Recreation 1][$Term[7] = 1; $Neural[0] -= 5; $Access[3] += 1]]<<else>>\n==Interact With The Terminal==<<endif>><<endif>>\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Rec 11][$Area = 11]]</span>[img[nil]]\n[img[lf]]<span id = "search">[img[cent][Rec Search]]</span>[img[rt]]\n[img[nil]]<span id = "down">[img[dw][Map Rec 15][$Area = 15]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Recreation 2">>\n<<include "Rec Street">>\n\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<span id = "left">[img[lf][Map Rec 11][$Area = 11]]</span><span id = "search">[img[cent][Rec Search]]</span>[img[rt]]\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Recreation 2">>\n<<include "Teleporter Link">>\n<<endif>>\n
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<span id = "left">[img[lf][Map Ops 67][$Area = 67]]</span><span id = "search">[img[cent][Ops Search]]</span><span id = "right">[img[rt][Map Ops 69][$Area = 69]]</span>\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Operations 3">>\n<<include "Ops Hall">>\n<<endif>>\n
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Ops 65][$Area = 65]]</span>[img[nil]]\n<span id = "left">[img[lf][Map Ops 68][$Area = 68]]</span><span id = "search">[img[cent][Ops Search]]</span><span id = "right">[img[rt][Map Ops 70][$Area = 70]]</span>\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Operations 3">>\n<<include "Ops Hall">>\n<<endif>>\n
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<span id = "left">[img[lf][Map Ops 61][$Area = 61]]</span><span id = "search">[img[cent][Ops Search]]</span><span id = "right">[img[rt][Map Ops 63][$Area = 63]]</span>\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Operations 3">>\n<<include "Ops Hall">>\n<<endif>>\n
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<span id = "left">[img[lf][Map Ops 62][$Area = 62]]</span><span id = "search">[img[cent][Ops Search]]</span>[img[rt]]\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Operations 3">>\n<<endif>>\n
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Ops 59][$Area = 59]]</span>[img[nil]]\n[img[lf]]<span id = "search">[img[cent][Ops Search]]</span>[img[rt]]\n[img[nil]]<span id = "down">[img[dw][Map Ops 61][$Area = 61]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Operations 3">>\n<<include "Ops Hall">>\n<<endif>>\n
@@.main;"ACCESS DENIED."@@ The voice of the Mainframe resounds from above you as the doors to the floor reinforce themselves in defiance of you. Looking around, there doesn't seem to be any way around it.\n\n@@.alice;"We should restore power to the rest of the ship before we try to advance here."@@ Alice tells you.\n\nYou'd hate to admit it, but you have to agree with her.\n\n[[Continue|Core Map 29][$Area = 29]]
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<<if $Horn gte 10>><<include "Horny Overload">>\n<<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n[img[lf]]<span id = "search">[img[cent][Ops Search]]</span>[img[rt]]\n[img[nil]]<span id = "down">[img[dw][Map Ops 67][$Area = 67]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Operations 3">>\n\n<<if $Access[2] gte 3>>The droning of energy can be heard throughout your surroundings, setting up an unsettling noise all around you.\n<<else>>The Operations Deck is devoid of sound, lending a disquieting aura about the whole place.\n<<endif>>\n<<if $Access[1] gte 3 and $Vend[0] gt 0>>A Vending Machine stands nearby with wares to sell.\n\n[[Interact With the Vending Machine|Vending 03]]\n<<else>>You can see what looks like a defunct Vending Machine standing within the corridor.<<endif>>\n<<endif>>\n
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Ops 61][$Area = 61]]</span>[img[nil]]\n[img[lf]]<span id = "search">[img[cent][Ops Search]]</span>[img[rt]]\n[img[nil]]<span id = "down">[img[dw][Map Ops 69][$Area = 69]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Operations 3">>\n<<include "Ops Hall">>\n<<endif>>\n
Taking a short step forward, you swing your foot out to the android's crotch, only to make a connection with its stomach, causing it to falter backwards from your force.
<<if $Aware is true>>The drone appears to be ready for combat.<<else>>As you venture down the corridor, you see a drone before you. <<if $Drone[23] gt $Gram>>It seems to be alerted to your presence.<<else>>It doesn't appear to have noticed you.<<endif>> There seems to be a phallus protruding from between its legs, taunting you.<<endif>>\n\n[[Attempt to Strike Its Head|Drone 23B][$Choice = 1]]\n[[Attempt to Sweep Its Legs|Drone 23B][$Choice = 2]]\n[[Attempt to Kick It in the Junk|Drone 23B][$Choice = 3]]<<if $Aware is true>><<elseif $Drone[2] lte $Gram>>\n[[Attempt to Stealth Disable It|Drone 23B][$Choice = 4]]<<endif>><<if $Item[1] gte 1>>\n[[Use a Stimulant|Drone 23B][$Choice = 5; $Item[1] -= 1]]<<endif>><<if $Det is 1>>\n[[Use Your Deterrent|Drone 23B][$Choice = 6; $Det = 0]]<<endif>><<if $Horn gte 5 or $Routine[1] gte 2>>\n[[Suck Its Cock|Drone 23B][$Choice = 7]]<<endif>><<if $Intro[2] is 3>><<elseif $Horn gte 5 or $Routine[3] gte 2>>\n[[Offer It Your Ass|Drone 23B][$Choice = 8]]<<endif>><<if $Horn gte 5 or $Body gte 90>>\n[[Attempt to Ride It|Drone 23B][$Choice = 9]]<<endif>>\n[[Attempt to Run|Drone 23B][$Choice = 10]]\n<<set $Weak to random(1, 3)>>\n<<set $Random to random(1, 100)>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<span id = "left">[img[lf][Map Ops 38][$Area = 38]]</span><span id = "search">[img[cent][Ops Search]]</span><<if $Lock[9] gte 1>><<include "Lock">><<else>><span id = "right">[img[rt][Map Ops 40][$Area = 40]]</span><<endif>>\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Operations 2">>\n<<include "Ops Hall">>\n<<include "Terminal Sign">>\n<<endif>>\n
<<alice "I've pinpointed the source of the brainwashing.">> Alice pipes up in your head as she directs your attention over to a fusebox in the area, <<alice "If you can rewire that, you should be able to disarm it.">>\n\n[[Rewire The Device|Wire 2]]
Kitsune Dragoon
Rewiring the fuse box, you see the systems of the surrounding area power down. Having successfully neutralized the target, you are able to breathe a sigh of relief.\n<<if $Choice is $Wire[0]>>\n<<include "Wire Space">>\n<<endif>>\n<<include "Link">>\n<<if $Level is 1 and $Area is 1>><<set $Holo[17] to 0>>\n<<elseif $Level is 1 and $Area is 1>><<set $Holo[18] to 0>>\n<<elseif $Level is 1 and $Area is 1>><<set $Holo[19] to 0>>\n<<elseif $Level is 1 and $Area is 1>><<set $Holo[20] to 0>>\n<<elseif $Level is 2 and $Area is 1>><<set $Holo[13] to 0>>\n<<elseif $Level is 2 and $Area is 1>><<set $Holo[14] to 0>>\n<<elseif $Level is 2 and $Area is 1>><<set $Holo[15] to 0>>\n<<elseif $Level is 2 and $Area is 1>><<set $Holo[16] to 0>>\n<<elseif $Level is 3 and $Area is 1>><<set $Holo[5] to 0>>\n<<elseif $Level is 3 and $Area is 1>><<set $Holo[6] to 0>>\n<<elseif $Level is 3 and $Area is 1>><<set $Holo[7] to 0>>\n<<elseif $Level is 3 and $Area is 1>><<set $Holo[8] to 0>>\n<<elseif $Level is 4 and $Area is 17>><<set $Holo[9] to 0>>\n<<elseif $Level is 4 and $Area is 28>><<set $Holo[10] to 0>>\n<<elseif $Level is 4 and $Area is 39>><<set $Holo[11] to 0>>\n<<elseif $Level is 4 and $Area is 50>><<set $Holo[12] to 0>>\n<<elseif $Level is 5 and $Area is 9>><<set $Holo[4] to 0>>\n<<elseif $Level is 5 and $Area is 20>><<set $Holo[1] to 0>>\n<<elseif $Level is 5 and $Area is 42>><<set $Holo[2] to 0>>\n<<elseif $Level is 5 and $Area is 69>><<set $Holo[3] to 0>>\n<<endif>>
<<if $Choice is 1>><span id = "enter">[[.....|Prologue 12][$Choice = 2]]</span>\n<<elseif $Choice is 2>><<alice "DAN!!!">>\n\n<span id = "enter">[[.....|Prologue 12][$Choice = 3]]</span>\n<<elseif $Choice is 3>><<alice "-TIVATE EMERGENCY PROTOCOLS!!!">>\n\n<span id = "enter">[[.....|Prologue 12][$Choice = 4]]</span>\n<<elseif $Choice is 4>>Where are you?\n\n<span id = "enter">[[.....|Prologue 12][$Choice = 5]]</span>\n<<elseif $Choice is 5>>The last thing you remember is getting slammed into by a cargo container. You don't recall any pain, but you can't imagine getting crushed was pleasant by any means.\n\nDoes that mean you're dead?\n\n<span id = "enter">[[.....|Prologue 12][$Choice = 6]]</span>\n<<elseif $Choice is 6>>That would suck.\n\n<span id = "enter">[[.....|Prologue 12][$Choice = 7]]</span>\n<<elseif $Choice is 7>>You want to move your body, but you can't seem to feel any of your extremities. You can't really explain the experience, but it's like being weightless without having weight... If that makes any sense.\n\nIt's as you're alone with your own thoughts that you can make out a small pinpoint of light. Focusing on it, you notice that it's slowly getting... Brighter? Closer? You're not sure which it is, only that as it increases in intensity, you are able to make out more of your surroundings. It's not much, only a spartan white room with four walls and a floor. Still, it's better than being trapped in darkness.\n\n<<alice "Dan... Can you hear me?">>\n\n<<dan "Alice?">> You manage to speak in a disembodied voice, <<dan "Where am I? What happened to me?">>\n\nTo this, Alice's tone seems to grow reticent, <<alice "Um, Dan... I don't know how to tell you this, but you... You died.">>\n\n.....\n\n<<dan "Not funny, Alice.">> You tell her soberly.\n\n<<alice "There was an accident, with a shipping container.">> She responds as she struggles with the words, <<alice "It crushed your body and severed your spine.">>\n\n<<dan "Yes, I was there for that.">> You sass at her, <<dan "But if I'm dead, how am I talking to you now in... Where are we?">>\n\n<<alice "This is the White Room.">> Alice explains, <<alice "It's something of a preloading screen that's filtered into your brain's sensory receptors. In essence, we're talking inside your own brain.">>\n\n<<dan "So a simulation.">> You surmise, <<dan "But why here?">>\n\n<<alice "I had to activate emergency protocols in order to control the remaining drones to extricate you and bring you to Medical. It was on the way there that you stopped breathing for a time and died.">>\n\n<span id = "enter">[[Oh.|Prologue 13][$Choice = 0; $Story = 13]]</span>\n<<endif>>
<<if $Aware is true>>The drone appears to be ready for combat.<<else>>As you venture down the corridor, you see a drone before you. <<if $Drone[1] gt $Gram>>It seems to be alerted to your presence.<<else>>It doesn't appear to have noticed you.<<endif>> There seems to be a phallus protruding from between its legs, taunting you.<<endif>>\n\n[[Attempt to Strike Its Head|Drone 1B][$Choice = 1]]\n[[Attempt to Sweep Its Legs|Drone 1B][$Choice = 2]]\n[[Attempt to Kick It in the Junk|Drone 1B][$Choice = 3]]<<if $Aware is true>><<elseif $Drone[1] lte $Gram>>\n[[Attempt to Stealth Disable It|Drone 1B][$Choice = 4]]<<endif>><<if $Item[1] gte 1>>\n[[Use a Stimulant|Drone 1B][$Choice = 5; $Item[1] -= 1]]<<endif>><<if $Det is 1>>\n[[Use Your Deterrent|Drone 1B][$Choice = 6; $Det = 0]]<<endif>><<if $Horn gte 5 or $Routine[1] gte 2>>\n[[Suck Its Cock|Drone 1B][$Choice = 7]]<<endif>><<if $Intro[2] is 3>><<elseif $Horn gte 5 or $Routine[3] gte 2>>\n[[Offer It Your Ass|Drone 1B][$Choice = 8]]<<endif>><<if $Horn gte 5 or $Body gte 90>>\n[[Attempt to Ride It|Drone 1B][$Choice = 9]]<<endif>>\n[[Attempt to Run|Drone 1B][$Choice = 10]]\n<<set $Weak to random(1, 3)>>\n<<set $Random to random(1, 100)>>
<<if $Choice is 1 and $Weak is 1>><<set $Drone[1] to 0>>\n<<include "Punch Perfect">>\n\n<<elseif $Choice is 1 and $Weak is 2>><<set $Drone[1] -= 1>>\n<<include "Punch Normal">>\n\n\t<<if $Drone[1] lte 0>>The drone shudders a bit before it slumps over where it's standing, disabled. You let out a sigh of relief, having overcome your opponent.\n\n\t<<include "Link">>\n\t<<set $Aware to false>>\n\t<<elseif $Random gte 51>>[[Continue|previous()][$Aware = true]]\n\t<<else>><<include "Drone Neutralize">>\n\t<<endif>>\n<<elseif $Choice is 1 and $Weak is 3>>\n<<include "Punch Fail">>\n\n<<include "Drone Neutralize">>\n<<elseif $Choice is 2 and $Weak is 1>><<set $Drone[1] -= 1>>\n<<include "Kick Normal">>\n\n\t<<if $Drone[1] lte 0>>The drone shudders a bit before it slumps over where it's standing, disabled. You let out a sigh of relief, having overcome your opponent.\n\n\t<<include "Link">>\n\t<<set $Aware to false>>\n\t<<elseif $Random gte 51>>[[Continue|previous()][$Aware = true]]\n\t<<else>><<include "Drone Neutralize">>\n\t<<endif>>\n<<elseif $Choice is 2 and $Weak is 2>>\n<<include "Kick Fail">>\n\n<<include "Drone Neutralize">>\n<<elseif $Choice is 2 and $Weak is 3>><<set $Drone[1] to 0>>\n<<include "Kick Perfect">>\n\n<<elseif $Choice is 3 and $Weak is 1>>\n<<include "Punt Fail">>\n\n<<include "Drone Neutralize">>\n<<elseif $Choice is 3 and $Weak is 2>><<set $Drone[1] to 0>>\n<<include "Punt Perfect">>\n\n<<elseif $Choice is 3 and $Weak is 3>><<set $Drone[1] -= 1>>\n<<include "Punt Normal">>\n\n\t<<if $Drone[1] lte 0>>The drone shudders a bit before it slumps over where it's standing, disabled. You let out a sigh of relief, having overcome your opponent.\n\n\t<<include "Link">>\n\t<<set $Aware to false>>\n\t<<elseif $Random gte 51>>[[Continue|previous()][$Aware = true]]\n\t<<else>><<include "Drone Neutralize">>\n\t<<endif>>\n<<elseif $Choice is 4 and $Weak is 1>><<set $Drone[1] to 0>>\n<<include "Stealth Success">>\n\n<<elseif $Choice is 4 and $Weak is 2>>\n<<include "Stealth Fail">>\n\n<<include "Drone Neutralize">>\n<<elseif $Choice is 4 and $Weak is 3>><<set $Drone[1] to 0>>\n<<include "Stealth Success">>\n\n<<elseif $Choice is 5>><<set $Drone[1] to 0>>\n<<include "Stimulant Drone">>\n\n\n<<elseif $Choice is 6>><<set $Drone[1] to 0>>\n<<include "Deterrent Drone">>\n\n<<elseif $Choice is 7>><<set $Drone[1] -= $Lips>><<taint>>\n<<include "Blowjob Drone 2">>\n\n\t<<if $Drone[1] gt 0>><<include "Drone Sex Dead">>\n\t<<set $Drone[1] to 0>>\n\t<<else>><<include "Drone Shock">>\n\t<<endif>>\n<<elseif $Choice is 8>><<set $Drone[1] -= $Butt>><<taint>>\n<<include "Anal Drone 2">>\n\n\t<<if $Drone[1] gt 0>><<include "Drone Sex Dead">>\n\t<<set $Drone[1] to 0>>\n\t<<else>><<include "Drone Shock">>\n\t<<endif>>\n<<elseif $Choice is 9>><<set $Drone[1] to 0>><<taint>><<taint>>\n<<include "Vaginal Drone 2">>\n\n<<include "Drone Sex Dead">>\n<<elseif $Choice is 10>><<set $Escape to 64>>Deciding that discretion is the better part of valour, you decide to sneak past it as best you can. <<if $Tits gte 3 and $Butt gte 3>>Unfortunately, due to your unusual physique, you are only able to make it a few steps before the clapping of your ass cheeks notifies the drone of your whereabouts. It's not long before it gives chase and tackles you to the ground. Falling on your tits, you let out a groan as they rest sorely beneath you, crushed into the floor.\n\n<<include "Drone Neutralize">><<else>>You make your way out of the vicinity.\n\n[[Continue|Running Away][$Area = $Escape]]\n<<endif>>\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Pro 36][$Area = 36]]</span>[img[nil]]\n[img[lf]]<span id = "search">[img[cent][Pro Search]]</span>[img[rt]]\n[img[nil]]<span id = "down">[img[dw][Map Pro 5][$Area = 5]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Production 1">>\n\n<<if $Access[1] gte 3>>The hum of the ship resonates all around you as the distant whir of machinery can be heard elsewhere in the ship.\n<<else>>The silence of the Production Floor rings loudly in your ears.\n<<endif>>\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Pro 53][$Area = 53]]</span>[img[nil]]\n[img[lf]]<span id = "search">[img[cent][Pro Search]]</span>[img[rt]]\n[img[nil]]<span id = "down">[img[dw][Map Pro 13][$Area = 13]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Production 1">>\n\n<<if $Access[1] gte 3>>The hum of the ship resonates all around you as the distant whir of machinery can be heard elsewhere in the ship.\n<<else>>The silence of the Production Floor rings loudly in your ears.\n<<endif>>\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<elseif $Persona[1] is 1>><<include "Lift Pro">>\n<<else>>[img[nil]][img[up]][img[nil]]\n[img[lf]][img[cent]][img[rt]]\n[img[nil]]<span id = "down">[img[dw][Map Pro 9][$Area = 9]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Production 1">>\n<<include "Elevator">>\n<<endif>>
<<if $Aware is true>>The drone appears to be ready for combat.<<else>>As you venture down the corridor, you see a drone before you. <<if $Drone[11] gt $Gram>>It seems to be alerted to your presence.<<else>>It doesn't appear to have noticed you.<<endif>> There seems to be a phallus protruding from between its legs, taunting you.<<endif>>\n\n[[Attempt to Strike Its Head|Drone 11B][$Choice = 1]]\n[[Attempt to Sweep Its Legs|Drone 11B][$Choice = 2]]\n[[Attempt to Kick It in the Junk|Drone 11B][$Choice = 3]]<<if $Aware is true>><<elseif $Drone[11] lte $Gram>>\n[[Attempt to Stealth Disable It|Drone 11B][$Choice = 4]]<<endif>><<if $Item[1] gte 1>>\n[[Use a Stimulant|Drone 11B][$Choice = 5; $Item[1] -= 1]]<<endif>><<if $Det is 1>>\n[[Use Your Deterrent|Drone 11B][$Choice = 6; $Det = 0]]<<endif>><<if $Horn gte 5 or $Routine[1] gte 2>>\n[[Suck Its Cock|Drone 11B][$Choice = 7]]<<endif>><<if $Intro[2] is 3>><<elseif $Horn gte 5 or $Routine[3] gte 2>>\n[[Offer It Your Ass|Drone 11B][$Choice = 8]]<<endif>><<if $Horn gte 5 or $Body gte 90>>\n[[Attempt to Ride It|Drone 11B][$Choice = 9]]<<endif>>\n[[Attempt to Run|Drone 11B][$Choice = 10]]\n<<set $Weak to random(1, 3)>>\n<<set $Random to random(1, 100)>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<span id = "left">[img[lf][Map Pro 6][$Area = 6]]</span><span id = "search">[img[cent][Pro Search]]</span><span id = "right">[img[rt][Map Pro 8][$Area = 8]]</span>\n[img[nil]]<span id = "down">[img[dw][Map Pro 16][$Area = 16]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Production 1">>\n<<if $Noise[1] gte 1 and $Holo[4] gte 1>><<include "Holo Audio 1">>\n\n<<if $Intro[1] is 1>><<alice "The Key is west of here.">> Alice informs you.<<endif>>\n<<elseif $Access[1] gte 3>>The hum of the ship resonates all around you as the distant whir of machinery can be heard elsewhere in the ship.\n<<else>>The silence of the Production Floor rings loudly in your ears.\n\n<<if $Intro[1] is 1>><<alice "The Key is west of here.">> Alice informs you.<<endif>>\n<<endif>>\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n[img[lf]]<span id = "search">[img[cent][Pro Search]]</span><<if $Lock[1] gt 0>><<include "Lock">><<else>><span id = "right">[img[rt][Map Pro 5][$Area = 5]]</span><<endif>>\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Production 1">>\n\n<<if $Access[1] gte 3>>The hum of the ship resonates all around you as the distant whir of machinery can be heard elsewhere in the ship.\n<<else>>The silence of the Production Floor rings loudly in your ears.\n<<endif>>\nThe room appears to be a storage freezer for perishable foods. There seems to be a thin layer of frost over the objects here.\n<<if $Intro[1] is 1>>\n@@.dan1;(You can use the Blue Circle Icon to search the current area)@@\n<<endif>>\n<<endif>>
<<if $Choice is 1 and $Weak is 1>><<set $Drone[11] to 0>>\n<<include "Punch Perfect">>\n\n<<elseif $Choice is 1 and $Weak is 2>><<set $Drone[11] -= 1>>\n<<include "Punch Normal">>\n\n\t<<if $Drone[11] lte 0>>The drone shudders a bit before it slumps over where it's standing, disabled. You let out a sigh of relief, having overcome your opponent.\n\n\t<<include "Link">>\n\t<<set $Aware to false>>\n\t<<elseif $Random gte 51>>[[Continue|previous()][$Aware = true]]\n\t<<else>><<include "Drone Neutralize">>\n\t<<endif>>\n<<elseif $Choice is 1 and $Weak is 3>>\n<<include "Punch Fail">>\n\n<<include "Drone Neutralize">>\n<<elseif $Choice is 2 and $Weak is 1>><<set $Drone[11] -= 1>>\n<<include "Kick Normal">>\n\n\t<<if $Drone[11] lte 0>>The drone shudders a bit before it slumps over where it's standing, disabled. You let out a sigh of relief, having overcome your opponent.\n\n\t<<include "Link">>\n\t<<set $Aware to false>>\n\t<<elseif $Random gte 51>>[[Continue|previous()][$Aware = true]]\n\t<<else>><<include "Drone Neutralize">>\n\t<<endif>>\n<<elseif $Choice is 2 and $Weak is 2>>\n<<include "Kick Fail">>\n\n<<include "Drone Neutralize">>\n<<elseif $Choice is 2 and $Weak is 3>><<set $Drone[11] to 0>>\n<<include "Kick Perfect">>\n\n<<elseif $Choice is 3 and $Weak is 1>>\n<<include "Punt Fail">>\n\n<<include "Drone Neutralize">>\n<<elseif $Choice is 3 and $Weak is 2>><<set $Drone[11] to 0>>\n<<include "Punt Perfect">>\n\n<<elseif $Choice is 3 and $Weak is 3>><<set $Drone[11] -= 1>>\n<<include "Punt Normal">>\n\n\t<<if $Drone[11] lte 0>>The drone shudders a bit before it slumps over where it's standing, disabled. You let out a sigh of relief, having overcome your opponent.\n\n\t<<include "Link">>\n\t<<set $Aware to false>>\n\t<<elseif $Random gte 51>>[[Continue|previous()][$Aware = true]]\n\t<<else>><<include "Drone Neutralize">>\n\t<<endif>>\n<<elseif $Choice is 4 and $Weak is 1>><<set $Drone[11] to 0>>\n<<include "Stealth Success">>\n\n<<elseif $Choice is 4 and $Weak is 2>>\n<<include "Stealth Fail">>\n\n<<include "Drone Neutralize">>\n<<elseif $Choice is 4 and $Weak is 3>><<set $Drone[11] to 0>>\n<<include "Stealth Success">>\n\n<<elseif $Choice is 5>><<set $Drone[11] to 0>>\n<<include "Stimulant Drone">>\n\n\n<<elseif $Choice is 6>><<set $Drone[11] to 0>>\n<<include "Deterrent Drone">>\n\n<<elseif $Choice is 7>><<set $Drone[11] -= $Lips>><<taint>>\n<<include "Blowjob Drone 2">>\n\n\t<<if $Drone[11] gt 0>><<include "Drone Sex Dead">>\n\t<<set $Drone[11] to 0>>\n\t<<else>><<include "Drone Shock">>\n\t<<endif>>\n<<elseif $Choice is 8>><<set $Drone[11] -= $Butt>><<taint>>\n<<include "Anal Drone 2">>\n\n\t<<if $Drone[11] gt 0>><<include "Drone Sex Dead">>\n\t<<set $Drone[11] to 0>>\n\t<<else>><<include "Drone Shock">>\n\t<<endif>>\n<<elseif $Choice is 9>><<set $Drone[11] to 0>><<taint>><<taint>>\n<<include "Vaginal Drone 2">>\n\n<<include "Drone Sex Dead">>\n<<elseif $Choice is 10>><<if $Weak is 1>><<set $Escape to 49>><<elseif $Weak is 2>><<set $Escape to 56>><<elseif $Weak is 3>><<set $Escape to 49>><<endif>>Deciding that discretion is the better part of valour, you decide to sneak past it as best you can. <<if $Tits gte 3 and $Butt gte 3>>Unfortunately, due to your unusual physique, you are only able to make it a few steps before the clapping of your ass cheeks notifies the drone of your whereabouts. It's not long before it gives chase and tackles you to the ground. Falling on your tits, you let out a groan as they rest sorely beneath you, crushed into the floor.\n\n<<include "Drone Neutralize">><<else>>You make your way out of the vicinity.\n\n[[Continue|Running Away][$Area = $Escape]]\n<<endif>>\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<span id = "left">[img[lf][Map Pro 7][$Area = 7]]</span><span id = "search">[img[cent][Pro Search]]</span><span id = "right">[img[rt][Map Pro 9][$Area = 9]]</span>\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Production 1">>\n<<if $Noise[1] gte 1 and $Holo[4] gte 1>><<include "Holo Audio 1">>\n\n<<if $Intro[1] is 1>><<alice "The Key is west of here.">> Alice informs you.<<endif>>\n<<elseif $Access[1] gte 3>>The hum of the ship resonates all around you as the distant whir of machinery can be heard elsewhere in the ship.\n<<else>>The silence of the Production Floor rings loudly in your ears.\n\n<<if $Intro[1] is 1>><<alice "The Key is west of here.">> Alice informs you.<<endif>>\n<<endif>>\n<<endif>>
<<if $Intro[1] is 0>><<include "Production Intro">>\n<<elseif $Horn gte 10>><<include "Horny Overload">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Pro 1][$Area = 1]]</span>[img[nil]]\n<span id = "left">[img[lf][Map Pro 8][$Area = 8]]</span><span id = "search">[img[cent][Pro Search]]</span><span id = "right">[img[rt][Map Pro 10][$Area = 10]]</span>\n[img[nil]]<span id = "down">[img[dw][Map Pro 17][$Area = 17]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Production 1">>\n<<if $Intro[1] is 1>><<alice "I can detect the Production Key to the west of us.">> Alice tells you.<<endif>>\n<<if $Noise[1] gte 1 and $Holo[4] gte 1>><<include "Holo Audio 1">>\n\n<<include "Holo Visual 1">>\n<<set $Wire to [1, 2, 0, 1, 2]>>\n<<include "Wire 1">>\n<<elseif $Holo[4] gte 1>><<include "Holo Visual 1">>\n<<set $Wire to [1, 2, 0, 1, 2]>>\n<<include "Wire 1">>\n<<elseif $Access[1] gte 3>>The hum of the ship resonates all around you as the distant whir of machinery can be heard elsewhere in the ship. You see a monitor displaying the company logo for the Kiross Corporation as the elevator rests to your north.\n\n<<if $Intro[1] is 1>><<alice "I can detect the Production Key to the west of us.">> Alice tells you.<<endif>>\n<<else>>The silence of the Production Floor rings loudly in your ears. You find some wiring connecting to a monitor on the ceiling as the elevator rests to your north.\n\n<<if $Intro[1] is 1>><<alice "I can detect the Production Key to the west of us.">> Alice tells you.<<endif>>\n<<endif>>\n<<endif>>
<<if $Choice is 1>>Accessing the Charge Station, you interface with the device, feeling the energy from the station flow into your body.\n<<elseif $Choice is 2>>Tapping into the Charge Station, you manage to send some charge into the energy cell you've collected for future use.\n<<elseif $Choice is 3>>Interfacing with the Charge Station, you use the energy from it to rescind some of the mental effects caused by the Mainframe's manipulations.<<set $Sound to 0>>\n<<elseif $Choice is 4>>Hooking yourself up to the Charge Station, you use the energy inherent within it to mend some of the damage you have sustained so far.\n<<elseif $Choice is 5>>Draining your milk reserves into the emergency tank for the Charging Station, you manage to generate an extra charge for it.\n<<if $Level is 1 and $Area is 99>><<set $Charge[1] += 1>>\n<<elseif $Level is 2 and $Area is 11>><<set $Charge[1] += 1>>\n<<elseif $Level is 2 and $Area is 51>><<set $Charge[2] += 1>>\n<<elseif $Level is 3 and $Area is 53>><<set $Charge[3] += 1>>\n<<elseif $Level is 3 and $Area is 72>><<set $Charge[4] += 1>>\n<<elseif $Level is 4 and $Area is 18>><<set $Charge[5] += 1>>\n<<elseif $Level is 4 and $Area is 24>><<set $Charge[6] += 1>>\n<<elseif $Level is 4 and $Area is 43>><<set $Charge[7] += 1>>\n<<elseif $Level is 4 and $Area is 49>><<set $Charge[8] += 1>>\n<<elseif $Level is 5 and $Area is 16>><<set $Charge[9] += 1>>\n<<elseif $Level is 5 and $Area is 54>><<set $Charge[10] += 1>>\n<<endif>><<endif>>\n<<include "Link">>\n<<if $Choice is 5>>\n<<elseif $Level is 1 and $Area is 99>><<set $Charge[1] -= 1>>\n<<elseif $Level is 2 and $Area is 11>><<set $Charge[1] -= 1>>\n<<elseif $Level is 2 and $Area is 51>><<set $Charge[2] -= 1>>\n<<elseif $Level is 3 and $Area is 53>><<set $Charge[3] -= 1>>\n<<elseif $Level is 3 and $Area is 72>><<set $Charge[4] -= 1>>\n<<elseif $Level is 4 and $Area is 18>><<set $Charge[5] -= 1>>\n<<elseif $Level is 4 and $Area is 24>><<set $Charge[6] -= 1>>\n<<elseif $Level is 4 and $Area is 43>><<set $Charge[7] -= 1>>\n<<elseif $Level is 4 and $Area is 49>><<set $Charge[8] -= 1>>\n<<elseif $Level is 5 and $Area is 16>><<set $Charge[9] -= 1>>\n<<elseif $Level is 5 and $Area is 54>><<set $Charge[10] -= 1>>\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<span id = "left">[img[lf][Map Pro 70][$Area = 70]]</span><span id = "search">[img[cent][Pro Search]]</span><span id = "right">[img[rt][Map Pro 48][$Area = 48]]</span>\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Production 3">>\n<<if $Noise[1] gte 1 and $Holo[3] gte 1>><<include "Holo Audio 1">>\n<<elseif $Access[1] gte 3>>The hum of the ship resonates all around you as the distant whir of machinery can be heard elsewhere in the ship.\n<<else>>The silence of the Production Floor rings loudly in your ears.\n<<endif>>\n<<endif>>
<<if $FullMap>>[img[nil]][img[nil]][img[nil]]<<if $Area is 27>>[img[blue]]<<else>>[img[r0001]]<<endif>>[img[nil]][img[nil]][img[nil]]\n[img[nil]]<<if $Area is 1>>[img[blue]]<<else>>[img[r0011]]<<endif>><<if $Area is 2>>[img[blue]]<<else>>[img[r0101]]<<endif>><<if $Area is 3>>[img[blue]]<<else>>[img[r1010]]<<endif>><<if $Area is 4>>[img[blue]]<<else>>[img[r0110]]<<endif>><<if $Area is 5>>[img[blue]]<<else>>[img[r0101]]<<endif>>[img[nil]]\n[img[nil]]<<if $Area is 6>>[img[blue]]<<else>>[img[r1001]]<<endif>><<if $Area is 7>>[img[blue]]<<else>>[img[r1011]]<<endif>><<if $Area is 8>>[img[blue]]<<else>>[img[r0111]]<<endif>><<if $Area is 9>>[img[blue]]<<else>>[img[r0110]]<<endif>><<if $Area is 10>>[img[blue]]<<else>>[img[r1100]]<<endif>>[img[nil]]\n<<if $Area is 26>>[img[blue]]<<else>>[img[r0010]]<<endif>><<if $Area is 11>>[img[blue]]<<else>>[img[r1100]]<<endif>><<if $Area is 12>>[img[blue]]<<else>>[img[r1011]]<<endif>><<if $Area is 13>>[img[blue]]<<else>>[img[r1111]]<<endif>><<if $Area is 14>>[img[blue]]<<else>>[img[r0101]]<<endif>><<if $Area is 15>>[img[blue]]<<else>>[img[r0011]]<<endif>><<if $Area is 28>>[img[blue]]<<else>>[img[r0100]]<<endif>>\n[img[nil]]<<if $Area is 16>>[img[blue]]<<else>>[img[r0011]]<<endif>><<if $Area is 17>>[img[blue]]<<else>>[img[r1111]]<<endif>><<if $Area is 18>>[img[blue]]<<else>>[img[r1111]]<<endif>><<if $Area is 19>>[img[blue]]<<else>>[img[r1100]]<<endif>><<if $Area is 20>>[img[blue]]<<else>>[img[r1001]]<<endif>>[img[nil]]\n[img[nil]]<<if $Area is 21>>[img[blue]]<<else>>[img[r1010]]<<endif>><<if $Area is 22>>[img[blue]]<<else>>[img[r1110]]<<endif>><<if $Area is 23>>[img[blue]]<<else>>[img[r1111]]<<endif>><<if $Area is 24>>[img[blue]]<<else>>[img[r0110]]<<endif>><<if $Area is 25>>[img[blue]]<<else>>[img[r1100]]<<endif>>[img[nil]]\n[img[nil]][img[nil]][img[nil]]<<if $Area is 29>>[img[blue]]<<else>>[img[r1000]]<<endif>>[img[nil]][img[nil]][img[nil]]\n<<else>><details><summary>Core Map</summary>\n[img[nil]][img[nil]][img[nil]]<<if $Area is 27>>[img[blue]]<<else>>[img[r0001]]<<endif>>[img[nil]][img[nil]][img[nil]]\n[img[nil]]<<if $Area is 1>>[img[blue]]<<else>>[img[r0011]]<<endif>><<if $Area is 2>>[img[blue]]<<else>>[img[r0101]]<<endif>><<if $Area is 3>>[img[blue]]<<else>>[img[r1010]]<<endif>><<if $Area is 4>>[img[blue]]<<else>>[img[r0110]]<<endif>><<if $Area is 5>>[img[blue]]<<else>>[img[r0101]]<<endif>>[img[nil]]\n[img[nil]]<<if $Area is 6>>[img[blue]]<<else>>[img[r1001]]<<endif>><<if $Area is 7>>[img[blue]]<<else>>[img[r1011]]<<endif>><<if $Area is 8>>[img[blue]]<<else>>[img[r0111]]<<endif>><<if $Area is 9>>[img[blue]]<<else>>[img[r0110]]<<endif>><<if $Area is 10>>[img[blue]]<<else>>[img[r1100]]<<endif>>[img[nil]]\n<<if $Area is 26>>[img[blue]]<<else>>[img[r0010]]<<endif>><<if $Area is 11>>[img[blue]]<<else>>[img[r1100]]<<endif>><<if $Area is 12>>[img[blue]]<<else>>[img[r1011]]<<endif>><<if $Area is 13>>[img[blue]]<<else>>[img[r1111]]<<endif>><<if $Area is 14>>[img[blue]]<<else>>[img[r0101]]<<endif>><<if $Area is 15>>[img[blue]]<<else>>[img[r0011]]<<endif>><<if $Area is 28>>[img[blue]]<<else>>[img[r0100]]<<endif>>\n[img[nil]]<<if $Area is 16>>[img[blue]]<<else>>[img[r0011]]<<endif>><<if $Area is 17>>[img[blue]]<<else>>[img[r1111]]<<endif>><<if $Area is 18>>[img[blue]]<<else>>[img[r1111]]<<endif>><<if $Area is 19>>[img[blue]]<<else>>[img[r1100]]<<endif>><<if $Area is 20>>[img[blue]]<<else>>[img[r1001]]<<endif>>[img[nil]]\n[img[nil]]<<if $Area is 21>>[img[blue]]<<else>>[img[r1010]]<<endif>><<if $Area is 22>>[img[blue]]<<else>>[img[r1110]]<<endif>><<if $Area is 23>>[img[blue]]<<else>>[img[r1111]]<<endif>><<if $Area is 24>>[img[blue]]<<else>>[img[r0110]]<<endif>><<if $Area is 25>>[img[blue]]<<else>>[img[r1100]]<<endif>>[img[nil]]\n[img[nil]][img[nil]][img[nil]]<<if $Area is 29>>[img[blue]]<<else>>[img[r1000]]<<endif>>[img[nil]][img[nil]][img[nil]]\t</details>\n<<endif>>\n
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Pro 44][$Area = 44]]</span>[img[nil]]\n[img[lf]]<span id = "search">[img[cent][Pro Search]]</span>[img[rt]]\n[img[nil]]<span id = "down">[img[dw][Map Pro 46][$Area = 46]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Production 3">>\n<<if $Noise[1] gte 1 and $Holo[2] gte 1>><<include "Holo Audio 1">>\n\nTo the side of the hallway, a Vending Machine stands ready to serve you... <<if $Vend[0] lte 0>> Well, it would, but it seems to be sold out of products for you to buy.<<elseif $Access[1] gte 3>>[[Use the Vending Machine|Vending 01]]<<endif>>\n<<elseif $Access[1] gte 3>>The hum of the ship resonates all around you as the distant whir of machinery can be heard elsewhere in the ship.\n\nTo the side of the hallway, a Vending Machine stands ready to serve you... <<if $Vend[0] lte 0>> Well, it would, but it seems to be sold out of products for you to buy.<<elseif $Access[1] gte 3>>[[Use the Vending Machine|Vending 01]]<<endif>>\n<<else>>The silence of the Production Floor rings loudly in your ears.\n\nToward the side of the hallway, there stands a Vending Machine. It is currently out of service.\n<<endif>>\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Pro 42][$Area = 42]]</span>[img[nil]]\n[img[lf]]<span id = "search">[img[cent][Pro Search]]</span>[img[rt]]\n[img[nil]]<span id = "down">[img[dw][Map Pro 45][$Area = 45]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Production 3">>\n<<if $Noise[1] gte 1 and $Holo[2] gte 1>><<include "Holo Audio 1">>\n<<elseif $Access[1] gte 3>>The hum of the ship resonates all around you as the distant whir of machinery can be heard elsewhere in the ship.\n<<else>>The silence of the Production Floor rings loudly in your ears.\n<<endif>>\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]]<<if $Lock[4] gt 0>><<include "Lock">><<else>><span id = "up">[img[up][Map Pro 39][$Area = 39]]</span><<endif>>[img[nil]]\n[img[lf]]<span id = "search">[img[cent][Pro Search]]</span>[img[rt]]\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Production 3">>\n\n<<if $Access[1] gte 3>>The hum of the ship resonates all around you as the distant whir of machinery can be heard elsewhere in the ship.\n\nThe Terminal appears to be operating just fine.\n<<else>>The silence of the Production Floor rings loudly in your ears.\n\nBefore you sits a Terminal. It is currently <<if $Term[3] is 1>><<else>>not <<endif>>operating.\n<<if $Term[3] is 1>>\n<<elseif $Tool[5] gte 5>>\n[[Interact With The Terminal|Access Production 1][$Tool[5] -= 5; $Term[3] += 1; $Access[1] += 1]]<<else>>\n==Interact With The Terminal==<<endif>>\n<<endif>>\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Pro 2][$Area = 2]]</span>[img[nil]]\n<<if $Lock[1] gt 0>><<include "Lock">><<else>><span id = "left">[img[lf][Map Pro 4][$Area = 4]]</span><<endif>><span id = "search">[img[cent][Pro Search]]</span><span id = "right">[img[rt][Map Pro 6][$Area = 6]]</span>\n[img[nil]]<span id = "down">[img[dw][Map Pro 15][$Area = 15]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Production 1">>\n\n<<if $Intro[1] is 1>><<alice "The Key is west of here.">> Alice informs you.\n<<elseif $Access[1] is 5>>The hum of the ship resonates all around you as the distant whir of machinery can be heard elsewhere in the ship. You see a monitor displaying the company logo for the Kiross Corporation.\n<<else>>The silence of the Production Floor rings loudly in your ears. You find some wiring connecting to a monitor on the ceiling.\n<<endif>>\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<span id = "left">[img[lf][Map Pro 40][$Area = 40]]</span><span id = "search">[img[cent][Pro Search]]</span><span id = "right">[img[rt][Map Pro 42][$Area = 42]]</span>\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Production 3">>\n<<if $Noise[1] gte 1 and $Holo[2] gte 1>><<include "Holo Audio 1">>\n<<elseif $Access[1] gte 3>>The hum of the ship resonates all around you as the distant whir of machinery can be heard elsewhere in the ship.\n<<else>>The silence of the Production Floor rings loudly in your ears.\n<<endif>>\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<span id = "left">[img[lf][Map Pro 39][$Area = 39]]</span><span id = "search">[img[cent][Pro Search]]</span><span id = "right">[img[rt][Map Pro 41][$Area = 41]]</span>\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Production 3">>\n<<if $Noise[1] gte 1 and $Holo[2] is 2>><<include "Holo Audio 1">>\n<<elseif $Access[1] gte 3>>The hum of the ship resonates all around you as the distant whir of machinery can be heard elsewhere in the ship.\n<<else>>The silence of the Production Floor rings loudly in your ears.\n<<endif>>\n<<endif>>
<<if $Diff is 0>>ERROR: You Are Not In Control\n\nThis is a game meant for Adult Audiences. If you are below the age of 18, please do not continue forward. Thank you for understanding.\n\nArt Credit Goes To The Damned Ed\n\n---\nPlease Select A Difficulty Level\n\n[[Easy|Start][$Diff = 3; $Points = 12; $Res = 12]]\n[[Medium|Start][$Diff = 4; $Points = 10; $Res = 10]]\n[[Hard|Start][$Diff = 5; $Points = 8; $Res = 8]]\n<<elseif $Points is 0>>Current Distribution:\n\nProgramming: \t$Gram\nHacking:\t\t$Hack\nProcessing:\t\t$Proc\nSecurity:\t\t$Secu\n\nDo you wish to proceed?\n\n[[Yes|Begin][$Event = true; $Story = 1; $Limit -= $Diff]]\n[[Restart|Start][$Points = $Choice; $Gram = 1; $Hack = 1; $Proc = 1; $Secu = 1]]\n<<else>>Please Distribute $Points Skill Points:\n\n[[PROG|EStat]]: <<if $Gram is 1>>[img[g1]]<<elseif $Gram is 2>>[img[g2]]<<elseif $Gram is 3>>[img[g3]]<<elseif $Gram is 4>>[img[g4]]<<elseif $Gram is 5>>[img[g5]]<<endif>> <<if $Gram lt 5>>[img[plus][Start][$Gram += 1; $Points -= 1]]<<else>>[img[plus]]<<endif>><<if $Gram gt 1>>[img[minus][Start][$Gram -= 1; $Points += 1]]<<else>>[img[minus]]<<endif>>\n[[HACK|EStat]]: <<if $Hack is 1>>[img[g1]]<<elseif $Hack is 2>>[img[g2]]<<elseif $Hack is 3>>[img[g3]]<<elseif $Hack is 4>>[img[g4]]<<elseif $Hack is 5>>[img[g5]]<<endif>> <<if $Hack lt 5>>[img[plus][Start][$Hack += 1; $Points -= 1]]<<else>>[img[plus]]<<endif>><<if $Hack gt 1>>[img[minus][Start][$Hack -= 1; $Points += 1]]<<else>>[img[minus]]<<endif>>\n[[PROC|EStat]]: <<if $Proc is 1>>[img[g1]]<<elseif $Proc is 2>>[img[g2]]<<elseif $Proc is 3>>[img[g3]]<<elseif $Proc is 4>>[img[g4]]<<elseif $Proc is 5>>[img[g5]]<<endif>> <<if $Proc lt 5>>[img[plus][Start][$Proc += 1; $Points -= 1]]<<else>>[img[plus]]<<endif>><<if $Proc gt 1>>[img[minus][Start][$Proc -= 1; $Points += 1]]<<else>>[img[minus]]<<endif>>\n[[SECU|EStat]]: <<if $Secu is 1>>[img[g1]]<<elseif $Secu is 2>>[img[g2]]<<elseif $Secu is 3>>[img[g3]]<<elseif $Secu is 4>>[img[g4]]<<elseif $Secu is 5>>[img[g5]]<<endif>> <<if $Secu lt 5>>[img[plus][Start][$Secu += 1; $Points -= 1]]<<else>>[img[plus]]<<endif>><<if $Secu gt 1>>[img[minus][Start][$Secu -= 1; $Points += 1]]<<else>>[img[minus]]<<endif>>\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<span id = "left">[img[lf][Map Pro 48][$Area = 48]]</span><span id = "search">[img[cent][Pro Search]]</span><span id = "right">[img[rt][Map Pro 50][$Area = 50]]</span>\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Production 3">>\n\n<<if $Access[1] gte 3>>The hum of the ship resonates all around you as the distant whir of machinery can be heard elsewhere in the ship.\n<<else>>The silence of the Production Floor rings loudly in your ears.\n<<endif>>\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<span id = "left">[img[lf][Map Pro 47][$Area = 47]]</span><span id = "search">[img[cent][Pro Search]]</span><span id = "right">[img[rt][Map Pro 49][$Area = 49]]</span>\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Production 3">>\n<<if $Noise[1] gte 1 and $Holo[3] gte 1>><<include "Holo Audio 1">>\n<<elseif $Access[1] gte 3>>The hum of the ship resonates all around you as the distant whir of machinery can be heard elsewhere in the ship.\n<<else>>The silence of the Production Floor rings loudly in your ears.\n<<endif>>\n<<endif>>
The power flows into the last Education Terminal as the floor resumes operations as the area around you brightens with your success.\n\n<<alice "That should be the last of it.">> Alice tells you hesitantly, <<alice "The Education Deck is now fully functional. With that settled, you should be able to access the sensor function when synchronizing with the ship. This should allow you to access some more information like where certain terminals are.">>\n\nThat sounds quite useful for you, but you are able to detect a hint of regret in her voice, <<if $Lips gte 3 and $Bimbo gte 8>><<dan "Wike, wutz wwohng?">><<elseif $Lips gte 3>><<dan "Yuu dohn't shound veh-wee thwilled.">><<elseif $Bimbo gte 8>><<dan "Like, what's wrong?">><<else>><<dan "You don't sound very thrilled.">><<endif>>\n\n<<alice "It's because with the Education Deck now active, the Mainframe has access to all of its intelligence programming.">> Alice responds curtly, <<alice "Meaning everything is going to be harder.">>\n\n<<main "EDUCATION DECK ONLINE.">> The Mainframe announces overhead, <<main "RESUMING CONTROL...">>\n\n<<if $Lips gte 3>><<dan "Shtatush Wepoht.">> You lisp to your AI Companion, staying on guard.\n<<else>><<dan "Status report.">> You inquire your AI Companion, keeping your guard up.\n<<endif>>\n<<alice "With Education Deck online, the Mainframe will now be able to integrate more personally with the other floors, streamlining its effects on them.">>\n\nWell, she did mention that everything was going to be harder. If the Mainframe is able to order itself more properly, you could be in trouble.\n<<if $Access[1] gte 3>>\n<<alice "With Production being active, Mainframe will be able to increase the effectiveness of Drones, doubling their capabilities.">>\n\nThat sounds like a nightmare. If those bots become more capable, you could be in some real trouble.<<endif>><<if $Access[2] gte 3>>\nThere is a pregnant pause as you wait patiently for Alice to keep speaking.\n\n<<alice "Hmmmm...">>\n\n<<if $Lips gte 3>><<dan "Whud?">><<else>><<dan "What?">> You ask while wincing a bit.<<endif>>\n\n<<alice "With the Education Deck active, the Mainframe now has the ability to supercharge locks and hasten the effects of your Heat Virus.">>\n\n<<if $Lips gte 3>><<dan "Sho aye guess Ah'm goin' ta haff ta be mohr cahful when intwa-actin' wit doors.">><<else>><<dan "So I guess I'm going to have to be more careful when interacting with doors.">> You mention off handedly.<<endif>>\n\n<<alice "It's a death by degrees scenario.">> She tells you, <<alice "By incrementally increasing the penalties, the Mainframe is probably banking on you not changing your habits enough so that it can sneak in more alterations on you.">>\n\n<<if $Lips gte 3>><<dan "Shneaky shneaky.">><<else>><<dan "Sneaky sneaky.">><<endif>>\n<<endif>><<if $Access[3] gte 3>>\n<<alice "The holograms enabled by the Recreation Deck will now be upgraded to become much more potent.">> Alice warns you, <<alice "Be careful out there.">>\n\n<<if $Lips gte 3>><<dan "Nevah a duhl mohment, eh?">><<else>><<dan "Never a dull moment, eh?">><<endif>> You quip to her, trying not to show your concern in the matter.\n<<endif>>\n<<include "Link">>\n<<set $Intro[4] = 3>>\n<<set $Persona[4] to 1>>\n<<set $Floor[4] to "Edu">>\n<<include "System Install">>
Level 1: Production Deck\n\nWhere all automated manufacturing occurs for new droids, food, oxygen, and other materials necessary for keeping the Spaceship running.\n\nPlayer Unlock: Engineer can now access Service Hatches.\n\nSystem Unlock: Mainframe is now allowed to send Droids to collect the Engineer.\n\nLevel 2: Operations Deck\n\nWhere all ship navigation and logistics is configured and calibrated at. Controls map functions, transportation elevators, and gravity stabilizers.\n\nPlayer Unlock: Engineer can now access Transportation Elevators.\n\nSystem Unlock: Mainframe may now rewrite map functions to confuse the Engineer and lure them into traps.\n\nLevel 3: Recreation Deck\n\nWhere all forms of entertainment can be found for human consumption. Home to the VR Station, Pleasure Droids, Fitness Center, and other manners of time consumption.\n\nPlayer Unlock: Engineer can now utilize Sex Doll's Physical Deterrent Action.\n\nSystem Unlock: Mainframe is now allowed to access Data about the Engineer to manipulate them more easily. Holograms will appear randomly through the Spaceship to continue reprogramming.\n\nLevel 4: Education Deck\n\nWhere all data is disseminated and analyzed. Used to reprogram droids, research new matter discovered in space, and connect communications through the entire Spaceship.\n\nPlayer Unlock: Engineer can access records and bypass security terminals.\n\nSystem Unlock: Mainframe is now able to transmit a signal to resume reprogramming of the Engineer anywhere on the Spaceship. All Terminals can now be trapped with reprogramming code.\n\nLevel 5: The Core\n\nThe innermost sanctum of the Spaceship. The Manual Override can be performed here if the Engineer can access the Mainframe's Prime Terminal to call off the System Order to Reprogram Him.\n\nPlayer Unlock: Engineer may now directly reset and reprogram the Mainframe.\n\nSystem Unlock: Mainframe will terminate the order to reprogram the Engineer.
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Searching the area, you find a small device with what appears to be a large, slender spike protruding from the back of it. Handling it with your fingers, it seems lightweight despite the complexity of its circuitry.\n\n<<alice "That's the Brain Jack.">> Alice informs you, <<alice "With it, you should be able to interface with all of the Terminals on the ship.">>\n\n<<if $Lips gte 3 and $Bimbo gte 8>><<dan "Wike, dash's neato...">> Your lips lisp out a response as you stand twirling your hair absently, <<dan "Sho wike, how do Ayh put id ohn?">><<elseif $Lips gte 3>><<dan "O-kaay, dash's neat.">> You force your words through the filter of your lips, <<dan "How do Ayh put id ohn?">><<elseif $Bimbo gte 8>><<dan "Like, that's neato...">> You mention off handedly while twirling a strand of hair around your finger, <<dan "So like, how do I put it on?">><<else>><<dan "Okay, that's neat.">> You tell her while nodding a bit as you continue to observe the device, <<dan "How do I put it on?">>\n<<endif>>\n\nTo this, Alice sighs a bit in your head, <<alice "Considering it's a Brain Jack, you're going to have to insert the spike into the port on the back of your head. This should allow the jack to function normally with your current systems.">>\n\nThis causes you to pause as you scrunch your brow, <<if $Lips gte 3 and $Bimbo gte 8>><<dan "Back ov muh... A-wice, won't dat wike, poke muh bwain?">><<elseif $Lips gte 3>><<dan "Back ov muh... A-wice, won't dat pwena-twate muh bwain?">><<elseif $Bimbo gte 8>><<dan "Back of my... Alice, won't that like, poke my brain?">><<else>><<dan "Back of my... Alice, won't that penetrate my brain?">>\n<<endif>>\n\n<<alice "If you still had a human body, yes.">> She attempts to reassure you, <<alice "However, since you're using a drone body, the spike should slot into the safe node and avoid puncturing your gray matter.">>\n\n<<if $Lips gte 3 and $Bimbo gte 8>><<dan "Shood?">> You mention with a tilt of your head, <<dan "Ayh'd totes fweel bettah 'bout iht ihf u cood wike, do bettah dan 'shood.'">><<elseif $Lips gte 3>><<dan "Shood?">> You speak up again, worry on your brow, <<dan "Ayh'd wike a bettah ashurance dan 'shood.'">><<elseif $Bimbo gte 8>><<dan "Should?">> You ask questioningly, <<dan "I'd totes feel better about it if you could like, do better than 'should.'">><<else>><<dan "Should?">> You speak up again with a worried expression on your face, <<dan "I'd like a better assurance than 'should.'">><<endif>>\n\n<<alice "Aside from some minor discomfort, the procedure is perfectly safe.">> Alice responds in a soothing, clinical tone, <<alice "If it helps, I'll perform the installation myself... Though it will require you to... Restrain yourself.">>\n\n<<if $Lips gte 3>><<dan "We-stwane how?">><<else>><<dan "Restrain how?">><<endif>>\n\nTo this, Alice sighs again, <<alice "If you look over toward the wall of this room, you'll see a security device used to restrain malfunctioning drones. If you place yourself in its confinement, I can use the Application Arm to apply the Brain Jack properly to you.">>\n\nLooking over at the device, you see a number of straps and cables that would be used to restrain you. If you were to put yourself into this, you would be at the mercy of anyone using this device.\n\n[[Trust Her|Edu Brain Jack][$Choice = 1; $Trust += 1; $Intro[4] = 2]]\n[[Ask For Another Way|Edu Brain Jack][$Choice = 2; $Guard += 1; $Intro[4] = 2]]
<<if $Aware is true>>The drone appears to be ready for combat.<<else>>As you open the door, you see a drone before you. <<if $Drone[6] gt $Gram>>It seems to be alerted to your presence.<<else>>It doesn't appear to have noticed you.<<endif>> There seems to be a phallus protruding from between its legs, taunting you.<<endif>>\n\n[[Attempt to Strike Its Head|Drone 6B][$Choice = 1]]\n[[Attempt to Sweep Its Legs|Drone 6B][$Choice = 2]]\n[[Attempt to Kick It in the Junk|Drone 6B][$Choice = 3]]<<if $Aware is true>><<elseif $Drone[6] lte $Gram>>\n[[Attempt to Stealth Disable It|Drone 6B][$Choice = 4]]<<endif>><<if $Item[1] gte 1>>\n[[Use a Stimulant|Drone 6B][$Choice = 5; $Item[1] -= 1]]<<endif>><<if $Det is 1>>\n[[Use Your Deterrent|Drone 6B][$Choice = 6; $Det = 0]]<<endif>><<if $Horn gte 5 or $Routine[1] gte 2>>\n[[Suck Its Cock|Drone 6B][$Choice = 7]]<<endif>><<if $Intro[2] is 3>><<elseif $Horn gte 5 or $Routine[3] gte 2>>\n[[Offer It Your Ass|Drone 6B][$Choice = 8]]<<endif>><<if $Horn gte 5 or $Body gte 90>>\n[[Attempt to Ride It|Drone 6B][$Choice = 9]]<<endif>>\n[[Attempt to Run|Drone 6B][$Choice = 10]]\n<<set $Weak to random(1, 3)>>\n<<set $Random to random(1, 100)>>
<<if $Choice is 1 and $Weak is 1>><<set $Drone[6] to 0>>\n<<include "Punch Perfect">>\n\n<<elseif $Choice is 1 and $Weak is 2>><<set $Drone[6] -= 1>>\n<<include "Punch Normal">>\n\n\t<<if $Drone[6] lte 0>>The drone shudders a bit before it slumps over where it's standing, disabled. You let out a sigh of relief, having overcome your opponent.\n\n\t<<include "Link">>\n\t<<set $Aware to false>>\n\t<<elseif $Random gte 51>>[[Continue|previous()][$Aware = true]]\n\t<<else>><<include "Drone Neutralize">>\n\t<<endif>>\n<<elseif $Choice is 1 and $Weak is 3>>\n<<include "Punch Fail">>\n\n<<include "Drone Neutralize">>\n<<elseif $Choice is 2 and $Weak is 1>><<set $Drone[6] -= 1>>\n<<include "Kick Normal">>\n\n\t<<if $Drone[6] lte 0>>The drone shudders a bit before it slumps over where it's standing, disabled. You let out a sigh of relief, having overcome your opponent.\n\n\t<<include "Link">>\n\t<<set $Aware to false>>\n\t<<elseif $Random gte 51>>[[Continue|previous()][$Aware = true]]\n\t<<else>><<include "Drone Neutralize">>\n\t<<endif>>\n<<elseif $Choice is 2 and $Weak is 2>>\n<<include "Kick Fail">>\n\n<<include "Drone Neutralize">>\n<<elseif $Choice is 2 and $Weak is 3>><<set $Drone[6] to 0>>\n<<include "Kick Perfect">>\n\n<<elseif $Choice is 3 and $Weak is 1>>\n<<include "Punt Fail">>\n\n<<include "Drone Neutralize">>\n<<elseif $Choice is 3 and $Weak is 2>><<set $Drone[6] to 0>>\n<<include "Punt Perfect">>\n\n<<elseif $Choice is 3 and $Weak is 3>><<set $Drone[6] -= 1>>\n<<include "Punt Normal">>\n\n\t<<if $Drone[6] lte 0>>The drone shudders a bit before it slumps over where it's standing, disabled. You let out a sigh of relief, having overcome your opponent.\n\n\t<<include "Link">>\n\t<<set $Aware to false>>\n\t<<elseif $Random gte 51>>[[Continue|previous()][$Aware = true]]\n\t<<else>><<include "Drone Neutralize">>\n\t<<endif>>\n<<elseif $Choice is 4 and $Weak is 1>><<set $Drone[6] to 0>>\n<<include "Stealth Success">>\n\n<<elseif $Choice is 4 and $Weak is 2>>\n<<include "Stealth Fail">>\n\n<<include "Drone Neutralize">>\n<<elseif $Choice is 4 and $Weak is 3>><<set $Drone[6] to 0>>\n<<include "Stealth Success">>\n\n<<elseif $Choice is 5>><<set $Drone[6] to 0>>\n<<include "Stimulant Drone">>\n\n\n<<elseif $Choice is 6>><<set $Drone[6] to 0>>\n<<include "Deterrent Drone">>\n\n<<elseif $Choice is 7>><<set $Drone[6] -= $Lips>><<taint>>\n<<include "Blowjob Drone 2">>\n\n\t<<if $Drone[6] gt 0>><<include "Drone Sex Dead">>\n\t<<set $Drone[6] to 0>>\n\t<<else>><<include "Drone Shock">>\n\t<<endif>>\n<<elseif $Choice is 8>><<set $Drone[6] -= $Butt>><<taint>>\n<<include "Anal Drone 2">>\n\n\t<<if $Drone[6] gt 0>><<include "Drone Sex Dead">>\n\t<<set $Drone[6] to 0>>\n\t<<else>><<include "Drone Shock">>\n\t<<endif>>\n<<elseif $Choice is 9>><<set $Drone[6] to 0>><<taint>><<taint>>\n<<include "Vaginal Drone 2">>\n\n<<include "Drone Sex Dead">>\n<<elseif $Choice is 10>><<set $Escape to 13>>Deciding that discretion is the better part of valour, you decide to sneak past it as best you can. <<if $Tits gte 3 and $Butt gte 3>>Unfortunately, due to your unusual physique, you are only able to make it a few steps before the clapping of your ass cheeks notifies the drone of your whereabouts. It's not long before it gives chase and tackles you to the ground. Falling on your tits, you let out a groan as they rest sorely beneath you, crushed into the floor.\n\n<<include "Drone Neutralize">><<else>>You make your way out of the vicinity.\n\n[[Continue|Running Away][$Area = $Escape]]\n<<endif>>\n<<endif>>
table, th, td {\n border: 1px solid white;\n}
<<if $Persona[3] is 2>>You feel satisfied with her answer to you about the sex drone situation. While you might not like it, you can't argue that it does feel natural to you, perhaps a little too natural... You really need to get out of this body.\n<<elseif $Persona[3] is 3>>While she does make sense, you can't shake the feeling that there's something else afoot here. You keep your guard up just in case something untoward happens to you.\n<<endif>>\n<<include "Link">>
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<<if $Aware is true>>The drone appears to be ready for combat.<<else>>As you venture down the corridor, you see a drone before you. <<if $Drone[8] gt $Gram>>It seems to be alerted to your presence.<<else>>It doesn't appear to have noticed you.<<endif>> There seems to be a phallus protruding from between its legs, taunting you.<<endif>>\n\n[[Attempt to Strike Its Head|Drone 8B][$Choice = 1]]\n[[Attempt to Sweep Its Legs|Drone 8B][$Choice = 2]]\n[[Attempt to Kick It in the Junk|Drone 8B][$Choice = 3]]<<if $Aware is true>><<elseif $Drone[8] lte $Gram>>\n[[Attempt to Stealth Disable It|Drone 8B][$Choice = 4]]<<endif>><<if $Item[1] gte 1>>\n[[Use a Stimulant|Drone 8B][$Choice = 5; $Item[1] -= 1]]<<endif>><<if $Det is 1>>\n[[Use Your Deterrent|Drone 8B][$Choice = 6; $Det = 0]]<<endif>><<if $Horn gte 5 or $Routine[1] gte 2>>\n[[Suck Its Cock|Drone 8B][$Choice = 7]]<<endif>><<if $Intro[2] is 3>><<elseif $Horn gte 5 or $Routine[3] gte 2>>\n[[Offer It Your Ass|Drone 8B][$Choice = 8]]<<endif>><<if $Horn gte 5 or $Body gte 90>>\n[[Attempt to Ride It|Drone 8B][$Choice = 9]]<<endif>>\n[[Attempt to Run|Drone 8B][$Choice = 10]]\n<<set $Weak to random(1, 3)>>\n<<set $Random to random(1, 100)>>
<<main "RESUMING SYSTEM COMMAND: ORAL.EXE.">><<set $Routine[0] += 1>><<set $Routine[1] += 1>><<set $RAM += 1>>\n\n[img[img/cor/mind2.jpg]]\n<<dan "Ohwu Nwoooooo...">> You express as the familiar buzz can be felt from the back of your brain before the stream of images continues. You clutch at your head as large cocks constantly fill your thoughts with their girthy prospects.\n@@.dan5;\nSuck the cock.\nLarge and girthy penises.\nSuck the cock.\nYou just love the feeling in your mouth.\nSuck the cock.\nWrap your DSL's around them tight.\nSuck the cock.\nWork that shaft until they blow their load.\nSuck the cock.\nWarm sticky cum down your throat.\nSuck the cock.\nMakes your tummy feel so nice.\nSuck the cock.\n@@\nAlready, you can feel a stinging sensation from your nethers as your brain is rewired to find fulfillment from these massive dongs. Every new cock sends a jolt of pleasure into your pussy, causing you to moan and long for their thick shafts. Already, your right hand has snaked its way to your soaking snatch while you suck sensuously upon the fingers of your left. Rocking back and forth, you ride out your arousal as fantasies of cock explode within your brain. By the time the images finish streaming, you have formed a small puddle of your fluids on the floor beneath you.\n\n<<main "ORAL.EXE IS NOW OPERATIONAL.">>\n\n<<alice "Are you all right?">> Alice speaks up, concern clearly in her voice.\n\n<<dan "Ah'll be fwine...">> You respond as each word seems to provide their own electricity to your lips. You smack your lips and feel a jolt of arousal run up and down your spine. What's different is that in addition to the sexual shiver you get with that, images of cocks seem to continue to assault your brain.\n\n<<alice "It seems like Oral.exe is conditioning you to find enjoyment out of cocks.">> Alice observes dispassionately, <<alice "Try not to play with your lips too often if you can manage it.">>\n\n<<dan "Dat's easy fur you ta say!">> You get indignant as you try to argue through your lisp, <<dan "You don't have these comic-wy warge whips gettin' in da way, now do you!?">>\n\n<<alice "I'll make this right.">> Alice swears to you, bringing a small solace to your heart. Still, it takes a visible amount of willpower on your part to avoid touching your lips... They're just so big and plump... Like the cocks you keep thinking about.\n\n...\n\nThis is going to take some getting used to.
<<main "RESUMING SYSTEM COMMAND: LIPS.EXE.">><<set $Lips += 1>>\n\n[img[img/cor/lips2.jpg]]\nYou feel the familiar pressure building in your lips as you moan at their expansion and distortion on your face. Feeling them grow fatter and juicier with every pump, you notice them take shape and forming an 'O' as they balloon in size, pouting comically outward until they freeze into place.\n\n<<main "LIPS.EXE IS NOW FULLY ONLINE.">>\n\n<<alice "I'm sorry!">> Alice apologizes, <<alice "I couldn't stop Mainframe from finishing the command.">>\n\nLifting your fingers to your face, you trace the outline of your mouth and are stricken by how sensitive your lips have become. Despite being roughly the size of two sausages stapled to your face, you can feel an electricity about them from even the slightest touch.\n\n<<alice "We're going to have to fix the Mainframe before we can reverse the changes.">>\n\n<<dan "Dish fweels weird...">> You manage to lisp out as you try to contort your lips in an attempt to sound normal, with minimal success. In spite of your best efforts, you can't seem to sound less like an airheaded bimbo. Even trying to keep your lips firmly pressed together so as to not leave an 'O' shaped opening on your mouth is but a temporary solution as even the briefest lapse of concentration sees it return to the same dick sucking pout that it's managed to freeze itself into. Like it or not, this 'O' face seems to be your new neutral expression, much to your chagrin.
<<dan "What did you rewrite?">> You ask Alice as you cock your head to the side. Your vision feels a little fuzzy to you as you try to parse out what's wrong with you. However, the longer you spend trying to find an answer, you begin to feel a creeping warmth between your legs. Like a shock from static electricity, you feel a jolt in your nethers and jump with a yelp.\n\n<<alice "It appears that I may have inadvertantly repurposed your search protocols to be connected to your pleasure nodes.">> Alice admits sheepishly, <<alice "If you spend too long searching an area without finding anything, it will trigger your pleasure centers.">>\n\n<<dan "Why would you do that?!">> You chastise Alice angrily.\n\n<<alice "I panicked!">> She pleads with you, <<alice "Just... Try not to focus on anything for too long and you'll be fine!">>\n\nYou huff at her suggestion. Still, in the interest of not becoming a constantly cumming nymphomaniac, it would probably be in your best interest to do as she asks.\n\n<<include "Link">>
You're about to ask Alice what she rewrote when you feel the familiar warmth in your crotch as your thighs squeeze together and juices drip down them. You bite your lip to suppress a moan, failing as you let it roll from your throat. And as quickly as it comes on, the pleasure leaves you. It's sort of disappointing really.\n\n<<alice "Are you okay?">> Alice inquires as you attempt to compose yourself.\n\n<<dan "I'm... Fine.">> You pout as you fix your hair. Sweeping it out of your face, you can't help but feel like a mirror would help immensely. Running your fingers through your hair, you dwell on the feel of your locks, getting lost in how lustrous it is to your touch.\n\n<<alice "Dan!">> Alice cries out to you, breaking you out of your reverie.\n\n<<dan "Wha-">> You snap back, suddenly aware of your surroundings. You shake your head to clear what cobwebs you might still have. You have to concentrate lest you let Mainframe win.\n\n<<include "Link">>\n<<set $Horn += 1>>
<<dan "What did you rewrite?">> You ask as you feel the heat begin to build within you. Biting your lip, you wobble a bit in place as the burning desire emanates from your loins.\n\n<<alice "Sorry, but I had to direct the heat down below to make sure it didn't do anymore harm to your brain.">>\n\nYou blink slowly as you process all this. Not ideal, but at least you're still up and mobile, not braindead and... Not... Mobile. You shake your head a bit at this as it feels like your head's a bit plugged up, making it distracting to think.\n\nHopefully, this all gets resolved soon.\n\n<<include "Link">>\n<<set $Horn += 1>>
<<set $Corrupt += 20>>You start to voice your opinion on the matter when a wave of pleasure breaks over your body, taking you by surprise. You collapse to your knees as you shiver uncontrollably over the immense desire sending every inch of you crying out for more. Another wave crashes into you as you arch your back in arousal, a slave to the passion screaming for more. Even more waves collide within you, drenching your pussy in juices until finally, you break and orgasm explosively.\n\nWhen you finally come to, you find yourself lying on the ground, panting.\n\n<<alice "-You okay?">> You hear Alice chime in your head with a worried tone, <<alice "The heat pulse was stronger than anticipated and it triggered a massive shift!">>\n\nYou're about to ask her about what she means by a massive shift when a feeling of foreboding comes over you. Whatever it is, it's probably going to be answered very shortly...\n\n<<include "Provoke Corruption">>
<<dan "What did you rewrite...">> You start to ask when you feel a shudder from your loins emanate outward, making your knees weak in the process. Letting a sexual shiver run up and down your spine, you manage to assert control over yourself, breathing deeply before looking around.\n\n<<alice "I needed to send the build up somewhere.">> Alice informs you, <<alice "Your loins might be the only place I could redirect it to without risking further harm to your brain.">>\n\nWhile you don't like the violation, you can't say you don't understand Alice's perspective in the matter. Still, the shockwave of arousal seemsed different in a way. Hopefully nothing big changed about you as you let out a soft giggle. You pause for a moment at how feminine you sounded just now. You should probably get moving.\n\n<<include "Link">>\n<<set $Horn += 1>>
<<dan "What... Changed?">> You inquire, tilting your head to one side, trying to pinpoint what about you changed.\n\n<<alice "I had to change your neural network in a way that alters the way you're able to process information.">> Alice explains to you sadly, <<alice "It was the only way I could save your brain from frying.">>\n\n<<dan "Processing information?">> You scratch your head a bit, <<dan "How so?">>\n\n<<alice "I had to rewrite your literary and reading comprehension somewhat.">>\n\nYou stand there in silence as you process the response given to you, <<dan "Y-You... Made me illiterate?">>\n\n<<alice "Not quite.">> Alice quickly corrects you, <<alice "You might process the information a little oddly, scrambled even. You can still decode it, but initial perusal might prove slightly difficult.">>\n\n<<dan "But what about my personal prompts?">> You ask with concern, <<dan "Are the messages I get from you that appear on my normal vision going to be scrambled?">>\n\n<<alice "Those should be largely unaffected,">> Alice reassures you, <<alice "They're routed through a different pathway, so the info from them should still appear to you as normal.">>\n\nWell, at least there's that.\n\n<<include "Link">>
You start to voice your inquiries when you feel yourself slowing as you take a prolonged blink. Things around you feel... Off. Like the body you're in isn't connected properly to your brain... If that makes any sense. Raising your hand into view, you try to pay attention to its movements as it passes in front of your eyes. It takes a few passes, but you can tell something is off with how your vision seems to skip slightly, leading to slight gaps where it looks like frames are missing from your sight. This causes you immediate distress.\n\n<<dan "W-What happened!?">> You begin to freak out, <<dan "My vision, it's...">>\n\n<<alice "Largely intact.">> Alice finishes somberly, <<alice "Part of the trade off of reducing the overheating problem was reducing your visual acuity slightly. While you don't have perfect clarity, it was a better deal than letting your brain bake.">>\n\nIt's hard for you to argue with that logic. Still, you can't help but feel a little indignant over the whole if it. Swallowing your pride, you make the best of it and try to get used to it before it poses an immediate problem. After a while, you hardly even notice it.\n\n@@.dan1;(It takes you a little bit of time to register some things. This manifests in slowed reaction to hacking and callibration events)@@\n\n<<include "Link">>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n\n<<endif>>
At your limit, you march over to the drone with a lustful gaze and a sexy moan on your lips. Your eyes remain glued to the robot's member, the sole focus of your twisted desire. It screams at you, your salvation from this horrific carnal lust. The drone appears to understand and seems to welcome your advances. Your barely contained desire throbs at your very core, pounding through the suit even as you try to close your thighs to hide your quickly dampening cunt. Unable to take it any longer, you claw at the crotch of your bodysuit, fighting to expose yourself to the drone, sacrificing your body for release.\n\n<<if $Body gte 80>>[img[img/cor/vag3.jpg]]\nThe drone, sensing your arousal, seems complicit in your advances as it reaches out and grasps one of your giant tits. You moan orgasmically as the sensation of having your titties groped sends stimulating signals to your brain and pussy. The drone further massages your titflesh, kneading it with a degree of strength and firmness. Unable to stop the stream of moans from escaping your throat, you let them all tumble out with a primal lust that forces you further into the machine's grasp. You push forward on the drone, forcing it onto its back and on the ground beneath you.\n\nAt this point, it would be all too easy to disable the unit. You have it at your mercy after all. It can do nothing to stop you from making a quick stomp to its head and ending it all right there. However, the call of your loins pipes up, screaming for release as your pussy slickens with the juices of your lust. The throbbing pulses through you, demanding satisfaction in the form of a joyous orgasm. You may be the one standing, but your desire calls the shots as you lower your pussy onto the waiting dick of the drone. As the head makes contact with your pussy, your eyes shoot open as a wave of pleasure envelops you. Shuddering with pleasure, you take your time in feeling the drone's shaft push up and into you. It's a unique feeling, one that you were not equipped to deal with... But now? You find it hard to live without it. This feeling, letting their big, pulsing cock penetrate you and enter your love canal. Another shudder passes through your body, sending jolts of pleasure throughout you as you feel your ass plop onto the lap of the drone.\n\nYou moan out loud with a delirious whimper as you thrust your chest outward. Your tits flop around like two beach balls strapped to your chest. You don't care if they make you look plastic, fake, whatever. You squeeze one giant tit with tiny, dainty fingers. If more than a handful is a waste, then you're the whole dumpster. A cum dumpster, set to milk this drone dry of whatever nanocum it might have. Shaking your hips, you steady yourself on the cock impaling you and work it in and out of your greedy and bushing snatch. Wave after wave of pleasure hits you, keeping in step of the rhythm you've set. You moan lewdly with each thrust, feeling your ass cheeks slap against the drone and reward you with another wave of pleasure. Eventually, after an eternity of build up, you experience an orgasm with the first spurt of the drone's delicious cock. It explodes within you, driving all your senses wild with release. You roll your eyes to the back of your head, driven by intense bliss. The drone continues to spurt inside of you, filling your girl canal with its seed and stuffing you to overflowing. You swear your tummy is distended from how much nanocum you've had shot into you, but you really don't care. You only rejoice at the precious orgasm you have experienced.\n<<elseif $Body gte 40>>[img[img/cor/vag2.jpg]]\nThe drone seems to understand your body language, advancing and grasping you with two strong hands. You coo at it, too horny to think straight while it massages your boobs with a strong grip. You moan and let out a girlish cry as it does so, causing the voice in the back of your mind to cringe in response. Melting into the drone's arms, it traces the curves of your body before setting on your fantastic ass. You can't help but pant like a common slut, desperate for someone to use her and make her cum until she loses consciousness.\n\nWhen the drone turns you around, you find yourself startled and disoriented for a moment. It grasps your hips and lifts you upward, all the while, its cock poking at your backside. This is too much, you have to turn back now before... Before it does what? Give you the greatest dicking of your life? Already, your sex addled mind can only dwell on the pleasure yet to come and abandons any sense of rationality. You feel the grip of the drone shift as it seems intent on holding you up by your thighs. Interestingly, it continues to change its grip, causing you to lift your legs higher. Further and further they go, reaching past your stomach and then your boobs. Soon enough, your legs are pointing toward the ceiling. You would be surprised at how flexible you are, but in reality, you really aren't. The drone's grip soon changes as you feel the drone lock its hands behind your neck as your legs rest precariously over its strong arms. You feel yourself slip down a bit before you feel its penis tickle just out of reach of your pussy.\n\nYou know what comes next. You know and welcome it with a salivating cunt. The drone lowers you onto its shaft, causing you to spasm and thrash about in ecstasy. Your vision blurs into dozens of colors as the feel of its cock inside you drives you wilder. Moans soon turn to screams of delight as the full length of the drone enters you. Unable to articulate yourself, you can only shake your hips futilely as the drone holds you on its cock. It lifts you up again, allowing you to feel the ribbed pleasure of its pole. If you weren't an incoherent mess before, you surely would be by now. Your cacophony of babble is punctuated by screams of bliss as the drone works you up and down its shaft, trapping you in a building loop of arousal.\n\nWith your orgasm building rapidly, you are helpless to stop any of this as you cross your eyes in sexual gratification. Here you are, being railed by a drone and enjoying it. If you had any masculine pride in the moment, it would have been shattered right then and there. And it is at that point, you feel the drone's cock shudder and stiffen to full attention. With one last thrust, the drone empties its payload into your quivering pussy, filling you to the brim with nanocum. Your own orgasm explodes and you bellow your satiation at the top of your lungs. Your boobs jiggle wildly as you are indisposed by the monster cock inside of you. So full of cum are you, that you find it leaking down onto the shaft still impaling you. Creampied and screaming like a prostitute. Could you fall any farther?\n\nYou feel the drone's grip on you slacken as you slide off of its dick and fall gracelessly to the floor. Your ass sticking up in the air and your boobs pressed to the cold metallic floor, you can only whisper breathlessly for more cock as you let your tongue hang out.\n<<else>>[img[img/cor/vag1.jpg]]\nThe drone, upon realizing your intentions, changes its posture to become a more welcoming one. Sliding up to it, there is an anticipation that sends shivers down your spine and resounds in your loins. With the heat of your arousal burning up all rational thought, you don't second guess your actions as you throw your arms around the neck of the drone, pressing your nubile body against its broad chest. Slowly, you slide yourself up and down the robot, moaning like you're intoxicated by its presence. Running your vagina against its thigh, you feel the tingle of arousal as you moisten in response.\n\nYou feel two hands grasp your butt firmly, causing you to yelp in surprise. Looking up, you stare at the faceless drone, desperately searching for emotion where there is none. You blush in embarrassment at your actions and turn away, only to stay pressed against the robot due to its grasp on your cheeks. Suddenly, the drone lifts you upward by your butt, letting the surprise register on your face. You knew that the drones were strong, but to handle you so effortlessly makes you more than a little self conscious about yourself. It's when you feel the tip of its cock probing the crotch of your bodysuit that your expression truly grows alarmed.\n\nYou can feel your stomach churn (or at least imagine it) as you feel your bodysuit give way to make an opening around your vagina, giving the drone access to penetrate you. Every part of your rational mind is screaming at you to stop this, to do anything but let it violate you in such a way. By all means, you shouldn't let this happen as it would only serve to further put you under the Mainframe's control. If you could simply just find a way out of its clutches, you could...\n\nThat's when the drone lowers you onto its shaft, shattering your concentration as a pulse of pleasure spikes through your body. You let out a strained grunt as your blush deepens, still trying to hold onto your mind in light of this. Okay, so it has its dick inside of you... Sure it feels nice, great even, to be filled like this... But you can still escape this. Struggling, you focus your efforts to extricate yourself from the drone's cock, wrapping your legs around its waist, you leverage yourself to slowly inch yourself off of the rod imbedded inside of you. Just ignore the spine tingling pleasure of feeling its meat stick sliding out of you. Don't let your breathy moans fool you. You certainly DON'T enjoy this. You just need to make it past the head and...\n\nJust as you're about to pop off of the drone's pecker, you feel yourself slip, sliding all the way back down, provoking another spike of pleasure to blank out your mind and force an exhilarated moan from your mouth. Your breathing quickened, you try your best to collect yourself even while shuddering in pleasure. You fight to look up at the drone's expressionless face, straining all the way as you lock your legs tightere around its waist. Once again, you fight your way off of its cock, trying (and failing) to ignore the building pleasure it seems to be bringing you. Little by little, you work more of the shaft out of your vagina. Again, you make enough headway to reach the tip. With just a little more effort, you can finally pop this from your body and... And...\n\nAnd like last time, you feel yourself slide back down, driving more pleasure into your brain and hammering away at your will. Another primal scream escapes your lips as your eyes cross from euphoria. You pant in defiance of your position working up the effort to try and escape the drone's penis, but both of you know that's not happening. So begins the dance of you working your way up, only to fail at the last moment and slide back down to be rewarded with more pleasure. After a while, all you can manage to do is some bucking of your hips while on that cock, your resistance worn away, leaving behind only your rampant lust.\n\nWith one final thrust of your hips, you feel the drone release a torrent of nanocum into your body, bringing you to orgasmic bliss. Your pride gone, you cry out in joy as you cum for what feels like an eternity. As the drone's spurts slowly peter out and your orgasmic glow eventually fades, you feel the robot's grip on you slacken before dropping you unceremoniously onto the floor. Fighting to catch your breath, you rub your derriere as the feeling of fullness gives way to the cold of the metallic floor. You scrunch your nose as some of the nanocum leaks out of you, disgusted by what you've just done.\n<<endif>><<set $Drone[0] to 0>><<taint>><<taint>>\n<<include "Drone X">>
<<dan "What did you reeee...">> You start to speak before the room begins to spin around you. You try to steady yourself but only succeed in falling on your ass. Rubbing your backside, you squint as you try to make sure you don't get nauseous as the spell of dizziness subsides.\n\n<<alice "Are you all right?">> Alice asks concerned, <<alice "I didn't think I messed with your coordination...">>\n\n<<dan "Owie...">> You murmur out before opening your eyes wider, <<dan "That like, totes sucked.">>\n\nAt the utterance of those words, you pause as horror dons on your face, <<dan "Like, why am I talkin' like, like some bimbo?">>\n\n<<alice "I may have knicked the speech and communication centers of your brain,">> Alice admits hesitantly, <<alice "The corruptive programming of the Mainframe must have filled in the gaps left behind.">>\n\n<<dan "Alice!">> You whine at her, bringing your hands to the side of your head, <<dan "That's totally not, like, cool and junk!">>\n\n<<alice "I'm sorry!">> She apologizes to you, <<alice "If we can fix Mainframe, we can fix you too!">>\n\nLetting out a huff, you pout grumpily as you cross your arms, clearly distressed, <<dan "Let's just get this like, over and stuff.">>\n\n<<include "Link">>
You feel the familiar jolt of pleasure bubble up from your pussy as your knees grow week. Trying to enjoy the ride, you moan cutely as you stick out your tongue a little as the arousal works its way through your system. After a while, you feel nothing else provoking you aside from the slickness between your thighs.\n\n<<alice "You seem to be getting used to it.">> Alice analyzes you with a worried tone.\n\n<<dan "Like, whose fault is that?!">> You shoot back without thinking, <<dan "Oh, like... Sorry.">>\n\n<<alice "No, it's fine.">> She tells you sorrowfully, <<alice "You have every right to be mad at me. I'll try to make it up to you.">>\n\n<<dan "Whatever...">> You try to dismiss the offense, <<dan "It's not like you're responsible for all this, right?">>\n\n<<alice "Still, if it wasn't for me, you would...">>\n\n<<dan "Let's just be like, positive and junk!">> You bubble up to her with renewed vigor, <<dan "We can totes put that Mainframe jerk back on his ass!">>\n\nYou find yourself surprised by your more upbeat personality. Maybe these adjustments aren't so bad after all...\n\n<<include "Link">>\n<<set $Horn += 1>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<elseif $Drone[3] gte 1>><<set $Drone[0] to $Drone[3]>><<include "Drone A">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<span id = "left">[img[lf][Map Pro 31][$Area = 31]]</span><span id = "search">[img[cent][Pro Search]]</span><span id = "right">[img[rt][Map Pro 33][$Area = 33]]</span>\n[img[nil]]<span id = "down">[img[dw][Map Pro 36][$Area = 36]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Production 2">>\n\n<<if $Access[1] gte 3>>The hum of the ship resonates all around you as the distant whir of machinery can be heard elsewhere in the ship.\n<<else>>The silence of the Production Floor rings loudly in your ears.\n<<endif>>\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<span id = "left">[img[lf][Map Pro 32][$Area = 32]]</span><span id = "search">[img[cent][Pro Search]]</span><span id = "right">[img[rt][Map Pro 34][$Area = 34]]</span>\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Production 2">>\n\n<<if $Access[1] gte 3>>The hum of the ship resonates all around you as the distant whir of machinery can be heard elsewhere in the ship.\n<<else>>The silence of the Production Floor rings loudly in your ears.\n<<endif>>\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<elseif $Pit[18] gt $Sync[1]>><<include "Trap 1">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Pro 29][$Area = 29]]</span>[img[nil]]\n[img[lf]]<span id = "search">[img[cent][Pro Search]]</span><span id = "right">[img[rt][Map Pro 31][$Area = 31]]</span>\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Production 2">>\n\n<<if $Access[1] gte 3>>The hum of the ship resonates all around you as the distant whir of machinery can be heard elsewhere in the ship.\n<<else>>The silence of the Production Floor rings loudly in your ears.\n<<endif>>\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<span id = "left">[img[lf][Map Pro 30][$Area = 30]]</span><span id = "search">[img[cent][Pro Search]]</span><span id = "right">[img[rt][Map Pro 32][$Area = 32]]</span>\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Production 2">>\n\n<<if $Access[1] gte 3>>The hum of the ship resonates all around you as the distant whir of machinery can be heard elsewhere in the ship.\n<<else>>The silence of the Production Floor rings loudly in your ears.\n<<endif>>\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Pro 32][$Area = 32]]</span>[img[nil]]\n[img[lf]]<span id = "search">[img[cent][Pro Search]]</span>[img[rt]]\n[img[nil]]<span id = "down">[img[dw][Map Pro 2][$Area = 2]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Production 2">>\n\n<<if $Access[1] gte 3>>The hum of the ship resonates all around you as the distant whir of machinery can be heard elsewhere in the ship.\n<<else>>The silence of the Production Floor rings loudly in your ears.\n<<endif>>\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<span id = "left">[img[lf][Map Pro 66][$Area = 66]]</span><span id = "search">[img[cent][Pro Search]]</span><span id = "right">[img[rt][Map Pro 38][$Area = 38]]</span>\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Production 3">>\n\n<<if $Access[1] gte 3>>The hum of the ship resonates all around you as the distant whir of machinery can be heard elsewhere in the ship.\n<<else>>The silence of the Production Floor rings loudly in your ears.\n<<endif>>\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<span id = "left">[img[lf][Map Pro 33][$Area = 33]]</span><span id = "search">[img[cent][Pro Search]]</span><span id = "right">[img[rt][Map Pro 35][$Area = 35]]</span>\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Production 2">>\n<<if $Noise[1] gte 1 and $Holo[3] gte 1>><<include "Holo Audio 1">>\n<<elseif $Access[1] gte 3>>The hum of the ship resonates all around you as the distant whir of machinery can be heard elsewhere in the ship.\n<<else>>The silence of the Production Floor rings loudly in your ears.\n<<endif>>\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<span id = "left">[img[lf][Map Pro 34][$Area = 34]]</span><span id = "search">[img[cent][Pro Search]]</span><span id = "right">[img[rt][Map Pro 70][$Area = 70]]</span>\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Production 2">>\n<<if $Noise[1] gte 1 and $Holo[3] gte 1>><<include "Holo Audio 1">>\n<<elseif $Access[1] gte 3>>The hum of the ship resonates all around you as the distant whir of machinery can be heard elsewhere in the ship.\n<<else>>The silence of the Production Floor rings loudly in your ears.\n<<endif>>\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<span id = "left">[img[lf][Map Pro 37][$Area = 37]]</span><span id = "search">[img[cent][Pro Search]]</span><span id = "right">[img[rt][Map Pro 39][$Area = 39]]</span>\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Production 3">>\n\n<<if $Access[1] gte 3>>The hum of the ship resonates all around you as the distant whir of machinery can be heard elsewhere in the ship.\n<<else>>The silence of the Production Floor rings loudly in your ears.\n<<endif>>\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<span id = "left">[img[lf][Map Pro 38][$Area = 38]]</span><span id = "search">[img[cent][Pro Search]]</span><span id = "right">[img[rt][Map Pro 40][$Area = 40]]</span>\n[img[nil]]<<if $Lock[4] gt 0>><<include "Lock">><<else>><span id = "down">[img[dw][Map Pro 43][$Area = 43]]</span><<endif>>[img[nil]]\n<<include "Horny">>\n<<include "Production 3">>\n<<if $Noise[1] gte 1 and $Holo[2] gte 1>><<include "Holo Audio 1">>\n<<elseif $Access[1] gte 3>>The hum of the ship resonates all around you as the distant whir of machinery can be heard elsewhere in the ship.\n<<else>>The silence of the Production Floor rings loudly in your ears.\n<<endif>>\n<<include "Terminal Sign">>\n<<endif>>
Approaching the terminal, you plug the headset into the terminal, letting a litany of numbers scroll past you on the display. Somehow, you're able to understand the code without much difficulty as the systems begin to restore themselves, and with them, the terminal boots up.\n\n<<if $Access[3] gte 3>><<include "Recreation Restore">>\n<<else>>It appears that you need to restore service to more terminals in order for the Recreation Deck to resume functionality.\n\n[[Continue|previous()]]\n<<endif>>
Putting on the restraints, you position yourself before the terminal and wait for Alice to manipulate the cables to connect you properly to the network. As you feel the cable enter the back of your head, you feel yourself jolted with a tingling over your entire body. You grit your teeth as a flood of information burrows into your mind, throwing your senses for a loop as you try to steady yourself. Reflexively, you try to resist before you feel yourself relax as the connection normalizes and you enter the virtual space. Blinking a few times, you find yourself in a white room amidst a vast void of nothingness. Shaking the cobwebs from your brain, you survey your surroundings again as you try to find something noteworthy about this blank space.\n\n<<if $AIJack[0] gte 1>>You are able to find the familiar computer in the area from last time. Quickly, you make your way to it and clack at the keyboard, causing the monitor to crackle to life with several text options.\n\n==Dairy Farm Milking==\n==Uwu Kitty Cosplay==\n==Love Stump Bondage==\n[[Remedial Drone Class|Jack Edu Kari][$AIJack[0] += 1; $AIJack[2] += 1]]\n<<else>>After some searching, you find a desktop computer situated in the middle of the room. Was it always there or did it only materialize when you decided to search? Shaking your head, you dismiss this as being mostly in your head. If time is of the essence, you probably shouldn't dawdle here and instead accomplish what you set out to do.\n\nMaking your way to the computer, you clack at the keyboard and attempt to get somewhere with the terminal. As the monitor crackles to life, you can see in green several text options, with three of them grayed out.\n\n==Dairy Farm Milking==\n==Uwu Kitty Cosplay==\n==Love Stump Bondage==\n[[Remedial Drone Class|Jack Edu Kari][$AIJack[0] += 1; $AIJack[2] = 1]]\n<<endif>>
<<if $Choice is 1>><<if $Lips gte 3 and $Bimbo gte 8>><<dan "Wike, oh-kay... Ayh'll twust yuu.">><<elseif $Lips gte 3>><<dan "Oh-kay, Ayh'll twust yuu.">><<elseif $Bimbo gte 8>><<dan "Like, okay... I'll trust you.">><<else>><<dan "Okay, I'll trust you.">><<endif>> You confide in her tentatively as you approach the security device. Getting in place, you apply the straps around your wrists before assuming the position, facing away from the wall as the straps seem to naturally pull your wrists behind you. You feel vulnerable as the natural positioning of the restraints compromises your freedom of movement.\n\n<<alice "I'll interface with the Correction Node and apply the Brain Jack into the back of your cranium.">> Alice tries to walk you through the procedure, <<alice "I apologize for any discomfort you might feel from this.">>\n\nIt's a tense feeling, to put your trust in an AI, to let yourself be restrained and completely within her power... But is there really any other way out of this nightmare? It's hard to say to be honest, but you've come this far, so you might as well see it through.\n\n<<alice "I'm starting the procedure now. Please, try to relax. It'll make this go by easier.">>\n\nIt's not long after she says this to you that you feel the restraints pull tightly against your wrists as you instinctively struggle against it. Remembering what Alice requested of you, you try to relax and not resist too much against your bonds. Your compliance is rewarded as two shackles rise up from the floor and clamp themselves around your ankles. You feel a panic rise in your chest as your feelings of helplessness increase.\n\n<<alice "Don't worry, this is all a part of the procedure.">> Alice continues to try and allay your fears, <<alice "I'm controlling the Application Arm now. Just try not to make any sudden movements and we should be fine.">>\n\nHearing the Application Arm moving behind you, you fight the urge to look at it and only take a slow breath through your chest. As the arm grows closer, you feel it slowly part the hair on the back of your head to more easily access the port. You feel yourself tense up as it you feel the spike slowly start to penetrate your cranial port.<<if $Intro[2] is 3>>.. A sensation made more interesting by the plug wedged into your ass.<<endif>>\n\nSlowly, the spike feeds into your skull, connecting deeper into you as you fight to maintain your calm. It's all you can do to not fidget as the spike is almost fully inserted into you.\n\n[[Try To Tough It Out|Edu Brain Jack 2][$Choice = 1]]<<if $Intro[3] is 4 and $Head[0] is "ON">>\n[[Rely On Your Headset|Edu Brain Jack 2][$Choice = 2]]<<endif>><<if $Item[2] gte 1>>\n[[Use Nanogel To Calm Down|Edu Brain Jack 2][$Choice = 3; $Item[2] -= 1]]<<endif>>\n<<elseif $Choice is 2>>There's just something about inserting something into your brain that causes you to second guess the whole procedure, <<if $Lips gte 3 and $Bimbo gte 8>><<dan "Wike, Ayh kinda don't wanna messh wit muh bwain anymore dan Ayh haff. Ish derr anutha way?">><<elseif $Lips gte 3>><<dan "Ish derr anutha way we kan do dis? Ayh jush don't fweel comfwortabull messhin' wit muh bwain wike dis.">><<elseif $Bimbo gte 8>><<dan "Like, I kinda don't wanna mess with my brain anymore than I have. Is there another way?">><<else>><<dan "Is there another way we can do this? I just don't feel comfortable messing with my brain like this.">><<endif>>\n\nAlice deliberates for a few moments before returning an answer, <<alice "There MIGHT be an alternative. I know that the drones used by this ship have a limited capacity to interface with the Terminals. There is a possibility that that you might be able to salvage enough material to create a working port for the Brain Jack. We could reconfigure that to interface with the Terminals.">>\n\n<<if $Lips gte 3 and $Bimbo gte 8>><<dan "Wait, denn why didja haff mwe geht da spike first?">><<elseif $Lips gte 3>><<dan "Wait, denn why didn't you suggest dat befwore?">><<elseif $Bimbo gte 8>><<dan "Wait, then why didja have me get the spike first?">><<else>><<dan "Wait, then why didn't you suggest that before?">><<endif>>\n\n<<alice "Because we're running against the clock.">> She sighs at you, <<if $Access[1] gte 3>><<alice "Going on a snipe hunt for a drone head that MIGHT work is going to take more time than installing the Brain Jack to the drone you're currently inhabiting.">>\n\nThat does make sense in its own weird way. Still, getting anything that close to your brain concerns you greatly.\n\n<<alice "Regardless, if you're able to disable some of the mass produced drones on the floors, you MIGHT be able to find something useful. Recreation Deck might have something too.">>\n<<else>><<alice "Aside from some potential leads in the Recreation Deck, there aren't any drones available to pull from. Now, if you activate the Production Deck, the Mainframe might start producing Drones that could hypothetically be used for parts. That's still a longshot.">>\n\nThat does make sense in its own weird way. You don't have forever to fix this, and precious time could be wasted trying it this way.\n<<endif>>\n<<include "Link">><<set $Cyber to [0, 1, 1, 1, 1]>>\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Rec 40][$Area = 40]]</span>[img[nil]]\n[img[lf]]<span id = "search">[img[cent][Rec Search]]</span>[img[rt]]\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Recreation 4">>\n\n<<endif>>\n
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<<include "Production ">>\n\n[img[nil]]<span id = "up">[img[up][Map Pro ][$Area = ]][img[nil]]\n<span id = "left">[img[lf][Map Pro ][$Area = ]][img[cent]]<span id = "right">[img[rt][Map Pro ][$Area = ]]\n[img[nil]]<span id = "down">[img[dw][Map Pro ][$Area = ]][img[nil]]
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<elseif $Pit[1] gt $Sync[1]>><<include "Trap 1">>\n<<else>>[img[nil]][img[up]][img[nil]]\n[img[lf]]<span id="search">[img[cent][Core Search]]</span><span id="right">[img[rt][Core Map 2][$Area = 2]]</span>\n[img[nil]]<span id="down">[img[dw][Core Map 6][$Area = 6]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Core">>\n\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<elseif $Drone[25] gte 1>><<set $Drone[0] to $Drone[25]>><<include "Drone A">>\n<<else>>[img[nil]]<<if $Lock[28] gte 1>><<include "Lock">><<else>><span id="up">[img[up][Core Map 27][$Area = 27]]</span><<endif>>[img[nil]]\n[img[lf]]<span id="search">[img[cent][Core Search]]</span><span id="right">[img[rt][Core Map 4][$Area = 4]]</span>\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Core">>\n\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<span id="left">[img[lf][Core Map 1][$Area = 1]]</span><span id="search">[img[cent][Core Search]]</span>[img[rt]]\n[img[nil]]<span id="down">[img[dw][Core Map 7][$Area = 7]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Core">>\n\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<elseif $Pit[2] gt $Sync[1]>><<include "Trap 1">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<span id="left">[img[lf][Core Map 4][$Area = 4]]</span><span id="search">[img[cent][Core Search]]</span>[img[rt]]\n[img[nil]]<span id="down">[img[dw][Core Map 10][$Area = 10]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Core">>\n\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<span id="left">[img[lf][Core Map 3][$Area = 3]]</span><span id="search">[img[cent][Core Search]]</span><span id="right">[img[rt][Core Map 5][$Area = 5]]</span>\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Core">>\n\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]]<span id="up">[img[up][Core Map 2][$Area = 2]]</span>[img[nil]]\n[img[lf]]<span id="search">[img[cent][Core Search]]</span><span id="right">[img[rt][Core Map 8][$Area = 8]]</span>\n[img[nil]]<span id="down">[img[dw][Core Map 12][$Area = 12]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Core">>\n\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]]<span id="up">[img[up][Core Map 1][$Area = 1]]</span>[img[nil]]\n[img[lf]]<span id="search">[img[cent][Core Search]]</span>[img[rt]]\n[img[nil]]<span id="down">[img[dw][Core Map 11][$Area = 11]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Core">>\n\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<span id="left">[img[lf][Core Map 8][$Area = 8]]</span><span id="search">[img[cent][Core Search]]</span><span id="right">[img[rt][Core Map 10][$Area = 10]]</span>\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Core">>\n\n<<endif>>
<<if $Pit[0 $Pit[0] gte $Gram>><<include "Trap 1">>\n<<endif>>
Investigating the area, you are able to find some errant credits lying around.\n\n<<if $Area is 16>>[[Continue|previous()][$Credit[7] = 0]]<<set $Item[5] += $Credit[7]>>\n<<elseif $Area is 17>>[[Continue|previous()][$Credit[8] = 0]]<<set $Item[5] += $Credit[8]>>\n<<elseif $Area is 18>>[[Continue|previous()][$Credit[9] = 0]]<<set $Item[5] += $Credit[9]>>\n<<elseif $Area is 27>>[[Continue|previous()][$Credit[4] = 0]]<<set $Item[5] += $Credit[4]>>\n<<elseif $Area is 28>>[[Continue|previous()][$Credit[5] = 0]]<<set $Item[5] += $Credit[5]>>\n<<elseif $Area is 45>>[[Continue|previous()][$Credit[6] = 0]]<<set $Item[5] += $Credit[6]>>\n<<elseif $Area is 54>>[[Continue|previous()][$Credit[1] = 0]]<<set $Item[5] += $Credit[1]>>\n<<elseif $Area is 55>>[[Continue|previous()][$Credit[2] = 0]]<<set $Item[5] += $Credit[2]>>\n<<elseif $Area is 56>>[[Continue|previous()][$Credit[3] = 0]]<<set $Item[5] += $Credit[3]>>\n<<elseif $Area is 68>>[[Continue|previous()][$Credit[10] = 0]]<<set $Item[5] += $Credit[10]>>\n<<endif>>\n
You step through the ship and find yourself in front of a humanoid drone. Its muscular frame glistens as the lighting of the ship illuminates it. Turning to face you, the drone assesses you wordlessly as it looms over you. Frozen by panic, you stand before it, allowing it to finish its scan. For a few scant moments, you hold your breath, too fearful of what could happen next.\n\n<<if $Sync[1] gte $Sync[6]>><<main "Target determined to be Unit 69, Sex Drone.">> The drone echoes from its featureless face, <<main "Proceed.">>\n\n<<dan "How May This Unit Service You?">> You feel surprise for a moment as you're sure that wasn't what you were attempting to do, <<dan "I m-mean... Unit 69 Will Accept Your Request For Any Service.">>\n\nYour eyes grow wide as you realize the words coming out of your mouth are not your own, but that of the drone you're currently occupying. It soon dawns on you as you feel your body move toward the guard drone that you are no longer in control. The synchronization! It must have gotten too high and now the sex drone programming is calling the shots!\n\nAs your body starts to assume the position for the guardian drone to penetrate it, you find that your own thoughts start to not only prepare for it but anticipate the copulation. You want to not want it, but your programming is too powerful as you find yourself grow moist at the drone's approach. After a few ragged breaths, you blink your eyes before everything becomes clearer.\n\n[[Service The Drone|Drone F][$Aware = true]]\n<<elseif $Sync[1] gte $Drone[0] and $Weak is 1>><<main "Target determined to be Unit 69, Sex Drone.">> The drone echoes from its featureless face, <<main "Proceed.">>\n\n<<if $Lips gte 3>><<dan "Uhm, w-wight.">><<else>><<dan "Um, r-right.">><<endif>> You utter as you attempt to reassert your composure in the face of intimidation.\n\n<<if $Sync[1] gte $Sync[4] or $Horn gte 5>>Still, you can feel a knot in your gut as you look at the Drone's masculine body as a part of you wants to service that monster between its legs. Th-That's the programming in you speaking, isn't it?\n\n[[Service The Drone|Drone F][$Aware = true]]<<endif>>\n[[Escape|Drone Esc]]\n<<elseif $Sync[1] gte $Drone[0] and $Weak is 2>>The drone raises to attention as it holds out a hand as if to halt you, <<main "Halt! Identify yourself!">>\n\n[[Stand and Fight|Drone B][$Aware = true]]\n[[Offer Drone Your Name|Drone D][$Aware = true]]\n[[Attempt to Run|Drone E][$Aware = true]]\n<<elseif $Sync[1] gte $Drone[0] and $Weak is 3>>The drone stands to attention and turns toward you, <<main "Subject Identified. Unit 69 acknowledged. Requesting regulatory service.">>\n\n<<if $DProp>>It appears to be expecting you to provide service to it.\n<<else>><<if $Lips gte 3>><<dan "W-Watt?">><<else>><<dan "Wh-What?">><<endif>> You reply exasperated, <<if $Lips gte 3 and $Bimbo gte 8>><<dan "Ah'm wike, noht dat kinda ga-ruu...">><<elseif $Lips gte 3>><<dan "Ah'm noht dat kinda enja-neer...">><<elseif $Bimbo gte 8>><<dan "I'm like, not that kinda girl...">><<else>><<dan "I'm not that kind of engineer...">><<endif>>\n\n<<alice "This is a newly built drone,">> Alice surmises suspiciously, <<alice "It shouldn't be requesting regulatory service this soon after creation.">>\n\n<<if $Bimbo gte 8>><<dan "Like, maybe it's broken?">><<else>><<dan "Maybe the Mainframe malfunctioned producing it?">><<endif>> You offer hopefully in your head.\n\n<<alice "And it identified you as Unit 69...">> She continues to expound, <<alice "Which is a designated... Oh.">>\n\n<<if $Bimbo gte 8>><<dan "Um, what?">><<else>><<dan "Oh what?">><<endif>> You question your AI Companion.\n\n<<alice "The drone wants you to perform sexual favors on it.">> Alice returns solemnly inside of your head, <<alice "It's a play by Mainframe to get you to corrupt yourself.">>\n\n<<if $Corrupt gte 80>><<dan "I mean, it's kinda working.">>\n\n<<alice "If you were to service the drone, you could potentially be able to deactivate it.">>\n<<else>><<dan "Why would I want to do that?!">>\n\n<<alice "Normally, you wouldn't.">> She explains, <<alice "But judging from the model it's using, the drone shouldn't be able to perform a full service without deactivating.">>\n<<endif>>\n<<if $Bimbo gte 8>>You blink a few times as you try to comprehend what was said. You fail to do so.\n\n<<alice "It means that you can have sex with them to turn off the drones.">>\n\n<<dan "Oh.">> You smile dopily before furrowing your brow, <<dan "Wait, what?">>\n<<else>>You pause to consider things until it dawns on you, <<dan "Are you saying that I can deactivate drones by having sex with them?!">>\n<<endif>>\n<<alice "I know it's not ideal, but I think you have to consider all your options if you intend to survive long enough to defeat the Mainframe.">>\n\nYou hate how right she is in the moment.<<if $Corrupt gte 80>>.. Well, maybe not as you can feel a bit of yourself moisten in anticipation.<<else>>Still, you'd rather not have to service a drone if you don't have to.<<endif>><<set $DProp to true>>\n<<endif>>\n[[Stand and Fight|Drone B][$Aware = true]]\n[[Attempt to Run|Drone E][$Aware = true]]\n[[Offer Drone Your Service|Drone F][$Aware = true]]\n<<else>>The drone raises its faceless head and strikes an aggressive pose, <<main "Alert! Anomaly detected! Assuming Security Mode!">>\n\n[[Stand and Fight|Drone B][$Aware = true]]\n[[Attempt to Run|Drone E][$Aware = true]]\n<<endif>>
<<if $Choice is 1 and $Aware is false>>Making a deft strike to its head, you manage to rock its head backwards as you take some delight in hearing the crunch of its android body breaking under your touch.<<set $Drone[0] -= 40>><<set $Aware to true>><<if $Weak is 1>><<set $Drone[0] -= 20>><<endif>>\n<<elseif $Choice is 1 and $Acc gte 70>>Making a deft strike to its head, you manage to rock its head backwards as you take some delight in hearing the crunch of its android body breaking under your touch.<<set $Drone[0] -= 40>><<set $Aware to true>><<if $Weak is 1>><<set $Drone[0] -= 20>><<endif>>\n<<elseif $Choice is 1 and $Acc gte 50>>Taking a swing at its head, you are able to clip it with a punch as it is forced to falter backwards under the force of your assault.<<set $Drone[0] -= 20>><<set $Aware to true>><<if $Weak is 1>><<set $Drone[0] -= 20>><<endif>>\n<<elseif $Choice is 1>>Committing to the blow, you put your body into the strike, only to have the android sidestep at the last moment before delivering a thunderous blow to your stomach. Your eyes practically bulge out of your skull as all the air in your lungs is knocked out of you.<<set $Life -= 1>><<set $Aware to true>>\n<<elseif $Choice is 2 and $Aware is false>>Executing an almost perfect spin toward the ground, you deliver a lightning quick kick to the legs of the android. A satisfying crack can be heard as the robot crashes to the floor in a heap from your elegant sweep.<<set $Drone[0] -= 40>><<set $Aware to true>><<if $Weak is 2>><<set $Drone[0] -= 20>><<endif>>\n<<elseif $Choice is 2 and $Acc gte 80>>Executing an almost perfect spin toward the ground, you deliver a lightning quick kick to the legs of the android. A satisfying crack can be heard as the robot crashes to the floor in a heap from your elegant sweep.<<set $Drone[0] -= 40>><<set $Aware to true>><<if $Weak is 2>><<set $Drone[0] -= 20>><<endif>>\n<<elseif $Choice is 2 and $Acc gte 40>>Going low, you bring your foot around and crack into one of the android's legs with enough force to get it to buckle a bit.<<set $Drone[0] -= 20>><<set $Aware to true>><<if $Weak is 2>><<set $Drone[0] -= 20>><<endif>>\n<<elseif $Choice is 2>>Ducking down, you are barely able to recognize the foot quickly hurtling your way. You want to dodge, but you don't have enough time as it makes contact and has you seeing stars from your back.<<set $Life -= 1>><<set $Aware to true>>\n<<elseif $Choice is 3 and $Aware is false>>Reeling back, you let the android advance on you before bringing the full momentum of your punt to bear on its grundle. Smashing it squarely in the junk, you hear a distinct cracking sound as you can't help but wince a bit at how devastating your kick was. You swear a bit of smoke wafted up from the android's head, as if to scream silently.<<set $Drone[0] -= 40>><<set $Aware to true>><<if $Weak is 3>><<set $Drone[0] -= 40>><<endif>>\n<<elseif $Choice is 3 and $Acc gte 60>>Reeling back, you let the android advance on you before bringing the full momentum of your punt to bear on its grundle. Smashing it squarely in the junk, you hear a distinct cracking sound as you can't help but wince a bit at how devastating your kick was. You swear a bit of smoke wafted up from the android's head, as if to scream silently.<<set $Drone[0] -= 40>><<set $Aware to true>><<if $Weak is 3>><<set $Drone[0] -= 40>><<endif>>\n<<elseif $Choice is 3>>Pulling your foot back, you attempt to punt the android in the crotch, only to watch in horror as it sidesteps you and barrels into you, knocking you to the ground and on your back. You wiggle a bit under its weight, but you find you can't muster enough leverage to free yourself.<<set $Life to 0>><<set $Aware to true>>\n<<elseif $Choice is 4 and $Acc gte 50>>Sneaking behind the drone, you rapidly pinpoint its weak point and strike at it with reckless abandon. Sure enough, the drone crumples to the ground, disabled.<<set $Drone[0] to 0>>\n<<elseif $Choice is 4>>Skulking behind the drone, you attempt to find its weakpoint and neutralize the threat. Unfortunately, you're caught off guard as the android turns to face you, ready for your assault. You try to back off, but it's too late and you find yourself backhanded across the face, a stinging punishment for your failure. <<set $Life -= 1>><<set $Aware to true>>\n<<elseif $Choice is 5>>Activating the Stimulant, you feel the chemicals course through your body and energize your frame to supernatural heights. Fluidly, you feel your body weave effortlessly through the terrain as you are quickly able to get behind the android and strike at its weakpoint. As the drone crumples from your strike, you feel the side effects take hold as your body feels flush and more sensitive as a result of its use.<<set $Drone[0] -= 80>><<set $Aware to true>><<if $CStim is true>><<set $Horn += 2>>\n\nMore sensitive and... Horny. Letting out a quick gasp of surprise, you fall to your knees as you feel a haze of sexual lust well up within you. Your nipples harden in response to your desire for something to fill this emptiness within you. You shudder and shake at this arousal and you desperately wait for the effects of the stimulant to abate. When they do, you are slightly mortified to find the arousal remains.<<set $CStim to false>><<else>><<set $Lust += 5>><<endif>>\n<<elseif $Choice is 6>>Charging up your deterrent, you point your palm at the android and let loose an electric pulse into the robot. The drone stutters to a stop as it soon sputters into inactivity. With the android dispatched, you shake your arm as you try to alleviate the tingling sensation you feel up and down it.<<set $Drone to 0>>\n<<elseif $Choice is 7>><<include "Blowjob Drone">>\n<<elseif $Choice is 8>><<include "Anal Drone">>\n<<elseif $Choice is 9>><<include "Vaginal Drone">>\n<<elseif $Choice is 10>><<include "Brain Drone">>\n<<elseif $Choice is 11 and $Butt gte 3>>You attempt to stay out of the Drone's area of awareness... Only for your body to betray you as the slick slapping of your ass cheeks serves to draw its attention to you.<<set $Aware to true>>\n<<elseif $Choice is 11 and $Sync[1] gte $Drone[0]>>Strafing around the Drone, you manage to stay out of its direct line of action.<<set $Aware to false>>\n<<elseif $Choice is 11>>You attempt to circle the Drone but find that it does not relent in keeping track of you.\n<<elseif $Choice is 12>><<include "Drone E">>\n<<elseif $Choice is 13 and $Butt gte 3>>Propelling your ass toward the Drone, you feel your derriere connect with the robot with a satisfying crunch as you feel your fleshy behind reverberate from the attempt. <<set $Drone[0] -= 80>><<set $Aware to true>>\n<<elseif $Choice is 13 and $Butt gte 2>>Swinging your hip wildly into the Drone's side, you are surprised to see it stagger backwards from your butt attack. <<set $Drone[0] -= 20>><<set $Aware to true>>\n<<elseif $Choice is 13 and $Butt gte 1>>Using the motion of your hips, you attempt to hip check the Drone, slamming your butt into its side. There is a pregnant pause as you soon realize the idiocy of what you just did, only to feel the chop of the Drone's hand land along your shoulder.<<set $Life -= 1>><<set $Aware to true>>\n<<endif>>\n<<if $Life lte 0>>Gasping for breath, you are in no shape to continue the fight as you barely even notice the Drone standing over you.\n\n<<include "Drone N">><<set $Life to 1>>\n<<elseif $Choice is 7 or $Choice is 8>>---\n<<elseif $Choice is 9 or $Choice is 10>>---\n<<elseif $Drone[0] lte 0>><<include "Drone Z">>\n<<elseif $Aware and $Life is 1>>The Drone rears back and strikes at you in the chest, sending you to the floor and on your back. Dazed from the attack, you attempt to get back up, only to feel the robot looming over you.\n\n<<include "Drone N">>\n<<elseif $Aware>>The Drone quickly approaches you and strikes at you. You manage to dodge the worst of it, but it still manages to connect a glancing blow off of you, clipping you with a meaty fist.<<set $Life -= 1>>\n\n[[Continue|Drone B]]\n<<else>>The Drone is unable to get a direct line of attack on you.\n\n[[Continue|Drone B]]\n<<endif>>
<<if $Aware is true>>The drone appears focused on you.<<else>>You are in the drone's blindspot.<<endif>>\n\n<<if $Horn gte 5 and $Routine[1] gte 1>>A phallus is hanging from between its legs, taunting you.<<else>>There seems to be a phallus protruding from between its legs.<<endif>>\n<<if $Aware>><<else>>\n[[Attempt To Stealth Disable It|Drone C][$Choice = 4]]<<endif>>\n[[Attempt To Strike Its Head|Drone C][$Choice = 1]]\n[[Attempt To Strike Its Legs|Drone C][$Choice = 2]]\n[[Attempt To Kick It In The Junk|Drone C][$Choice = 3]]<<if $Item[1] gte 1>>\n[[Use A Stimulant|Drone C][$Choice = 5; $Item[1] -= 1]]<<endif>><<if $Det is 1>>\n[[Use Your Deterrent|Drone C][$Choice = 6; $Det = 0]]<<endif>><<if $Gait is "ON" and $Pulse[0] gte 20>>\n[[Attempt to Hip Strike It|Drone C][$Choice = 13; $Pulse[0] -= 20]]<<endif>>\n<<if $Horn gte 5 or $Routine[1] gte 2>>\n[[Suck Its Cock|Drone C][$Choice = 7]]<<endif>><<if $Intro[2] is 3>><<elseif $Horn gte 5 or $Routine[3] gte 2>>\n[[Offer It Your Ass|Drone C][$Choice = 8]]<<endif>><<if $Horn gte 5 or $Body gte 90>>\n[[Attempt To Ride It|Drone C][$Choice = 9]]<<endif>><<if $Horn gte 5 and $Jack is "ON">>\n[[Allow The Drone To Fuck Your Brain Jack|Drone C][$Choice = 10]]<<endif>>\n[[Slip Into Its Blindspot|Drone C][$Choice = 11]]<<if $Aware>><<else>>\n[[Attempt To Run|Drone C][$Choice = 12]]<<endif>>\n<<set $Weak to random(1, 3)>>\n<<set $Acc to random(1, 100)>>
Deciding that discretion is the better part of valour, you decide to sneak past it as best you can.\n\n<<if $Tits gte 3 and $Butt gte 3>>Unfortunately, due to your unusual physique, you are only able to make it a few steps before the clapping of your ass cheeks notifies the drone of your whereabouts. It's not long before it gives chase and tackles you to the ground. Falling on your tits, you let out a groan as they rest sorely beneath you, crushed into the floor.\n\n<<include "Drone N">>\n<<else>><<include "Drone Esc">><<set $Aware to false>>\n<<endif>>
<<if $Name is "Unit 69">><<dan "MY NAME IS UNIT 69 AND MY FUNCTION IS SEX DRONE.">> You recite to the Drone with no trouble speaking past your huge lips. It feels so natural when doing so, like you've always had them.\n\n<<main "Target identity determined to be Unit 69, Sex Drone.">> The drone assesses, <<main "Proceed.">>\n\n<<include "Drone Esc">>\n<<elseif $Name is "Daniel Bardeaux" and $Lips gte 3>><<dan "Muh nahme ish Danwell Bar-dough.">> You lisp out to the drone, which strikes a guarded pose.\n\n<<main "Alert! Anomaly detected! Assuming Security Mode!">>\n\n[[Stand and Fight|Drone B][$Aware = true]]\n[[Attempt to Run|Drone E][$Aware = true]]\n<<elseif $Name is "Daniel Bardeaux">><<dan "My name is Daniel Bardeaux.">> You tell the drone, which immediately takes a more combative pose.\n\n<<main "Alert! Anomaly detected! Assuming Security Mode!">>\n\n[[Stand and Fight|Drone B][$Aware = true]]\n[[Attempt to Run|Drone E][$Aware = true]]\n<<else>><<dan "My name is $Name .">> You tell the drone, which immediately takes a combative pose.\n\n<<main "Alert! Anomaly detected! Assuming Security Mode!">>\n\n[[Stand and Fight|Drone B][$Aware = true]]\n[[Attempt to Run|Drone E][$Aware = true]]\n<<endif>>
<<if $Random is 6 and $Jack is "ON">><<main "Turn Around, Kneel Down, And Present Brain Jack For Penetration.">> The Drone orders you to do as it says while standing intimidatingly over you, making you realize the size difference between the two of you.\n<<elseif $Random is 5 or $Random is 6>><<main "This Unit Requires Vaginal Penetration. Assume The Position.">> The Drone before you commands of you as it looms over your fragile form menacingly.\n<<elseif $Random is 3 and $Intro[2] is 3>><<main "This Unit Requires Vaginal Penetration. Assume The Position.">> The Drone before you commands of you as it looms over your fragile form menacingly.\n<<elseif $Random is 4 and $Intro[2] is 3>><<main "Kneel Down And Open Oral Passage For Service.">> The Drone dictates to you with a degree of authority in its metallic words.\n<<elseif $Random is 3 or $Random is 4>><<main "Turn Around And Present Backside For Anal Insertion.">> The Drone tells you in its mechanical voice unwaveringly.\n<<elseif $Random is 1 and $Jack is "ON">><<main "Turn Around, Kneel Down, And Present Brain Jack For Penetration.">> The Drone orders you to do as it says while standing intimidatingly over you, making you realize the size difference between the two of you.\n<<elseif $Random is 1 or $Random is 2>><<main "Kneel Down And Open Oral Passage For Service.">> The Drone dictates to you with a degree of authority in its metallic words.\n<<endif>>\n<<include "Drone O">>
<<elseif $Level is 6 and $Area is 1>>\n<<elseif $Level is 6 and $Area is 2>>\n<<elseif $Level is 6 and $Area is 3>>\n<<elseif $Level is 6 and $Area is 4>>\n<<elseif $Level is 6 and $Area is 5>>\n<<elseif $Level is 6 and $Area is 6>>\n<<elseif $Level is 6 and $Area is 7>>\n<<elseif $Level is 6 and $Area is 8>>\n<<elseif $Level is 6 and $Area is 9>>\n<<elseif $Level is 6 and $Area is 10>>\n<<elseif $Level is 6 and $Area is 11>>\n<<elseif $Level is 6 and $Area is 12>>\n<<elseif $Level is 6 and $Area is 13>>\n<<elseif $Level is 6 and $Area is 14>>\n<<elseif $Level is 6 and $Area is 15>>\n<<elseif $Level is 6 and $Area is 16>>\n<<elseif $Level is 6 and $Area is 17>>\n<<elseif $Level is 6 and $Area is 18>>\n<<elseif $Level is 6 and $Area is 19>>\n<<elseif $Level is 6 and $Area is 20>>\n<<elseif $Level is 6 and $Area is 21>>\n<<elseif $Level is 6 and $Area is 22>>\n<<elseif $Level is 6 and $Area is 23>>\n<<elseif $Level is 6 and $Area is 24>>\n<<elseif $Level is 6 and $Area is 25>>\n<<elseif $Level is 6 and $Area is 26>>\n<<elseif $Level is 6 and $Area is 27>>\n<<elseif $Level is 6 and $Area is 28>>\n<<elseif $Level is 6 and $Area is 29>>\n<<elseif $Level is 6 and $Area is 30>>\n<<elseif $Level is 6 and $Area is 31>>\n<<elseif $Level is 6 and $Area is 32>>\n<<elseif $Level is 6 and $Area is 33>>\n<<elseif $Level is 6 and $Area is 34>>\n<<elseif $Level is 6 and $Area is 35>>\n<<elseif $Level is 6 and $Area is 36>>\n<<elseif $Level is 6 and $Area is 37>>\n<<elseif $Level is 6 and $Area is 38>>\n<<elseif $Level is 6 and $Area is 39>>\n<<elseif $Level is 6 and $Area is 40>>\n<<elseif $Level is 6 and $Area is 41>>\n<<elseif $Level is 6 and $Area is 42>>\n<<elseif $Level is 6 and $Area is 43>>\n<<elseif $Level is 6 and $Area is 44>>\n<<elseif $Level is 6 and $Area is 45>>\n<<elseif $Level is 6 and $Area is 46>>\n<<elseif $Level is 6 and $Area is 47>>\n<<elseif $Level is 6 and $Area is 48>>\n<<elseif $Level is 6 and $Area is 49>>\n<<elseif $Level is 6 and $Area is 50>>\n<<elseif $Level is 6 and $Area is 51>>\n<<elseif $Level is 6 and $Area is 52>>\n<<elseif $Level is 6 and $Area is 53>>\n<<elseif $Level is 6 and $Area is 54>>\n<<elseif $Level is 6 and $Area is 55>>\n<<elseif $Level is 6 and $Area is 56>>\n<<elseif $Level is 6 and $Area is 57>>\n<<elseif $Level is 6 and $Area is 58>>\n<<elseif $Level is 6 and $Area is 59>>\n<<elseif $Level is 6 and $Area is 60>>\n<<elseif $Level is 6 and $Area is 61>>\n<<elseif $Level is 6 and $Area is 62>>\n<<elseif $Level is 6 and $Area is 63>>\n<<elseif $Level is 6 and $Area is 64>>\n<<elseif $Level is 6 and $Area is 65>>\n<<elseif $Level is 6 and $Area is 66>>\n<<elseif $Level is 6 and $Area is 67>>\n<<elseif $Level is 6 and $Area is 68>>\n<<elseif $Level is 6 and $Area is 69>>\n<<elseif $Level is 6 and $Area is 70>>\n<<elseif $Level is 6 and $Area is 71>>\n<<elseif $Level is 6 and $Area is 72>>\n<<elseif $Level is 6 and $Area is 73>>\n<<elseif $Level is 6 and $Area is 74>>\n<<elseif $Level is 6 and $Area is 75>>\n<<elseif $Level is 6 and $Area is 76>>\n<<elseif $Level is 6 and $Area is 77>>\n<<elseif $Level is 6 and $Area is 78>>\n<<elseif $Level is 6 and $Area is 79>>\n<<elseif $Level is 6 and $Area is 80>>\n<<elseif $Level is 6 and $Area is 81>>\n<<elseif $Level is 6 and $Area is 82>>\n<<elseif $Level is 6 and $Area is 83>>\n<<elseif $Level is 6 and $Area is 84>>\n<<elseif $Level is 6 and $Area is 85>>\n<<elseif $Level is 6 and $Area is 86>>\n<<elseif $Level is 6 and $Area is 87>>\n<<elseif $Level is 6 and $Area is 88>>\n<<elseif $Level is 6 and $Area is 89>>\n<<elseif $Level is 6 and $Area is 90>>\n<<elseif $Level is 6 and $Area is 91>>\n<<elseif $Level is 6 and $Area is 92>>\n<<elseif $Level is 6 and $Area is 93>>\n<<elseif $Level is 6 and $Area is 94>>\n<<elseif $Level is 6 and $Area is 95>>\n<<elseif $Level is 6 and $Area is 96>>\n<<elseif $Level is 6 and $Area is 97>>\n<<elseif $Level is 6 and $Area is 98>>\n<<elseif $Level is 6 and $Area is 99>>\n<<elseif $Level is 6 and $Area is 100>>
<<if $Aware is true>>The drone appears to be ready for combat.<<else>>As you venture down the corridor, you see a drone before you. <<if $Drone[20] gt $Gram>>It seems to be alerted to your presence.<<else>>It doesn't appear to have noticed you.<<endif>> There seems to be a phallus protruding from between its legs, taunting you.<<endif>>\n\n[[Attempt to Strike Its Head|Drone 20B][$Choice = 1]]\n[[Attempt to Sweep Its Legs|Drone 20B][$Choice = 2]]\n[[Attempt to Kick It in the Junk|Drone 20B][$Choice = 3]]<<if $Aware is true>><<elseif $Drone[2] lte $Gram>>\n[[Attempt to Stealth Disable It|Drone 20B][$Choice = 4]]<<endif>><<if $Item[1] gte 1>>\n[[Use a Stimulant|Drone 20B][$Choice = 5; $Item[1] -= 1]]<<endif>><<if $Det is 1>>\n[[Use Your Deterrent|Drone 20B][$Choice = 6; $Det = 0]]<<endif>><<if $Horn gte 5 or $Routine[1] gte 2>>\n[[Suck Its Cock|Drone 20B][$Choice = 7]]<<endif>><<if $Intro[2] is 3>><<elseif $Horn gte 5 or $Routine[3] gte 2>>\n[[Offer It Your Ass|Drone 20B][$Choice = 8]]<<endif>><<if $Horn gte 5 or $Body gte 90>>\n[[Attempt to Ride It|Drone 20B][$Choice = 9]]<<endif>>\n[[Attempt to Run|Drone 20B][$Choice = 10]]\n<<set $Weak to random(1, 3)>>\n<<set $Random to random(1, 100)>>
<<if $Noise[4] gte 1>>The drone of the loudspeakers has an oddly harmonizing effect on you as its inescapable noise penetrates your ears.<<if $Head[0] is "ON" and $Head[1] gte 1>> Fortunately, your Headset prevents the worst of it.<<set $Head[1] -= 1>><<set $Head[2] += 1>><<else>><<set $Sound += $Noise[4]>><<endif>><<endif>>
<<if $Sync[1] gte $Sync[6]>>Your programming screaming at you for compliance, you find it impossible to ignore its siren call as your body assumes the position best for copulation.\n\n<<if $Random is 6 and $Jack is "ON">><<include "Brain Drone">>\n<<elseif $Random is 5 or $Random is 6>><<include "Vaginal Drone">>\n<<elseif $Random is 4 and $Intro[2] is 3>><<include "Vaginal Drone">>\n<<elseif $Random is 3 and $Intro[2] is 3>><<include "Blowjob Drone">>\n<<elseif $Random is 3 or $Random is 4>><<include "Anal Drone">>\n<<elseif $Random is 1 and $Jack is "ON">><<include "Brain Drone">>\n<<elseif $Random is 1 or $Random is 2>><<include "Blowjob Drone">>\n<<endif>>\n<<else>>You watch as its phallus grows erect as its full length surprises you. While magnificent to your Sex Drone side, you're having trouble looking away from it.\n\n[[Attempt To Kick It In The Junk|Drone C][$Choice = 3]]\n[[Attempt To Escape|Drone E][$Aware = true]]\n<<if $Random is 6 and $Jack is "ON">>[[Perform Service|Brain Drone]]\n<<elseif $Random is 5 or $Random is 6>>[[Perform Service|Vaginal Drone]]\n<<elseif $Random is 4 and $Intro[2] is 3>>[[Perform Service|Blowjob Drone]]\n<<elseif $Random is 3 and $Intro[2] is 3>>[[Perform Service|Vaginal Drone][$Drone[0] = 0]]\n<<elseif $Random is 3 or $Random is 4>>[[Perform Service|Anal Drone][$Drone[0] = 0]]\n<<elseif $Random is 1 and $Jack is "ON">>[[Perform Service|Brain Drone]]\n<<elseif $Random is 1 or $Random is 2>>[[Perform Service|Blowjob Drone][$Drone[0] = 0]]\n<<set $Weak to random(1, 3)>>\n<<set $Acc to random(1, 100)>>\n<<endif>>\n<<endif>>
Unfortunately, it is during your moment of haze that you are unable to hear the drone lumber above you, still active despite the fucking it just performed.\n\n<<main "ADMINISTERING NEUTRALIZING SHOCK.">> Its voice resounds before you feel an electrical charge overtake your body, instantly immobilizing you. Your last fading thought is of the android draping you over its shoulder and carrying you to parts unknown as you lose consciousness.\n\n[[Continue|Drone Failure]]
<<if $Face gte 1>><<set $Area to $Face>>Evading the drone's sensors, you make your way out of its vicinity and escape its surveillance.\n\n<<include "Link">>\n<<elseif $Face is 0>>You make your way out of the drone's area of influence, but in your haste, you take a wrong turn and find yourself evading into a wall. It's a momentary hesitation, but that's all it takes for the Drone to regain its sights on you and before you know it, it descends upon you with a clasp of its meaty hand on your shoulder.\n\n<<include "Drone N">>\n<<endif>>
The drone soon falters and collapses into inoperability. While it cost you some dignity, you were able to take down one of the Mainframe's Drones.\n\n<<include "Provoke Corruption">>\n<<if $Level is 1 and $Area is 3>><<set $Drone[25] to 0>>\n<<elseif $Level is 1 and $Area is 8>><<set $Drone[26] to 0>>\n<<elseif $Level is 1 and $Area is 11>><<set $Drone[27] to 0>>\n<<elseif $Level is 1 and $Area is 15>><<set $Drone[28] to 0>>\n<<elseif $Level is 1 and $Area is 18>><<set $Drone[29] to 0>>\n<<elseif $Level is 2 and $Area is 9>><<set $Drone[7] to 0>>\n<<elseif $Level is 2 and $Area is 15>><<set $Drone[8] to 0>>\n<<elseif $Level is 2 and $Area is 32>><<set $Drone[9] to 0>>\n<<elseif $Level is 2 and $Area is 40>><<set $Drone[10] to 0>>\n<<elseif $Level is 2 and $Area is 54>><<set $Drone[11] to 0>>\n<<elseif $Level is 2 and $Area is 60>><<set $Drone[12] to 0>><<set $Cyber[0] += $Cyber[1]>>\n<<if $Cyber[1] is 1>><<include "Cyber Salvage">><<set $Cyber[1] to 0>><<endif>>\n<<elseif $Level is 3 and $Area is 15>><<set $Drone[15] to 0>>\n<<elseif $Level is 3 and $Area is 25>><<set $Drone[16] to 0>>\n<<elseif $Level is 3 and $Area is 31>><<set $Drone[17] to 0>>\n<<elseif $Level is 3 and $Area is 33>><<set $Drone[18] to 0>><<set $Cyber[0] += $Cyber[2]>>\n<<if $Cyber[2] is 1>><<include "Cyber Salvage">><<set $Cyber[2] to 0>><<endif>>\n<<elseif $Level is 3 and $Area is 44>><<set $Drone[13] to 0>>\n<<elseif $Level is 3 and $Area is 61>><<set $Drone[14] to 0>>\n<<elseif $Level is 4 and $Area is 15>><<set $Drone[19] to 0>>\n<<elseif $Level is 4 and $Area is 20>><<set $Drone[23] to 0>><<set $Cyber[0] += $Cyber[3]>>\n<<if $Cyber[3] is 1>><<include "Cyber Salvage">><<set $Cyber[3] to 0>><<endif>>\n<<elseif $Level is 4 and $Area is 27>><<set $Drone[20] to 0>>\n<<elseif $Level is 4 and $Area is 33>><<set $Drone[24] to 0>>\n<<elseif $Level is 4 and $Area is 40>><<set $Drone[21] to 0>>\n<<elseif $Level is 4 and $Area is 52>><<set $Drone[22] to 0>>\n<<elseif $Level is 5 and $Area is 19>><<set $Drone[6] to 0>><<set $Cyber[0] += $Cyber[4]>>\n<<if $Cyber[4] is 1>><<include "Cyber Salvage">><<set $Cyber[4] to 0>><<endif>>\n<<elseif $Level is 5 and $Area is 32>><<set $Drone[3] to 0>>\n<<elseif $Level is 5 and $Area is 50>><<set $Drone[5] to 0>>\n<<elseif $Level is 5 and $Area is 60>><<set $Drone[1] to 0>>\n<<elseif $Level is 5 and $Area is 66>><<set $Drone[2] to 0>>\n<<elseif $Level is 5 and $Area is 70>><<set $Drone[4] to 0>>\n<<endif>>
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Searching the room, you find a device with two clear suction cups attached to tubes feeding back into a main body with a trigger. Curious, you flip the switch on it and immediately feel the entirety of it vibrate in your hands. Getting over your initial surprise, you inspect the device while it's on and feel a bit of suction coming from the suction cup areas. It's then that the realization hits you.\n\n<<if $Lips gte 3>><<dan "Dis is a bweast pump.">><<else>><<dan "This is a breast pump.">><<endif>> You state with some finality.\n\n<<alice "It's also the key.">> Alice adds to your findings.\n\n<<if $Lips gte 3>><<dan "Why is it a bweast pump?">><<else>><<dan "Why is it a breast pump?">><<endif>> You inquire.\n\nYour AI Companion sighs, <<alice "That would be the Mainframe's doing if I had to guess.">>\n\n<<dan "Why?">>\n\n<<alice "So, we both know that the Mainframe is trying to convert you mentally into a Sex Drone, right?">> Alice proposes to you, <<alice "Well, one of the ways it will try to do that is by making you come to terms with your current body.">>\n\nYou flip the breast pump device off as you absorb what Alice is saying, <<if $Lips gte 3 and $Bimbo gte 8>><<dan "Sho wike, it wants mwe ta use dis... On mah tit-sh?">><<elseif $Lips gte 3>><<dan "So wad you're telling me ish dat it wants me to use dis... On myself?">><<elseif $Bimbo gte 8>><<dan "So like, it wants me to use this... On my tits?">><<else>><<dan "So what you're telling me is that it wants me to USE this... On myself?">><<endif>>\n\n<<alice "Sort of.">> Alice responds slowly, <<alice "There should be a nanite injector around here.">>\n\nLooking around the room some more, you find what appears to be a syringe looking device not far from where you found the breast pump, <<if $Lips gte 3>><<dan "Goth Ith.">><<else>><<dan "Got it.">><<endif>>\n\n<<alice "Good, now press it against each breast and press the button on the opposite side.">> She continues to instruct you, <<alice "This should stimulate the reaction necessary to cause your body to produce the necessary fluids.">>\n\nAt this, you pause as you scrunch up your face, <<if $Lips gte 3 and $Bimbo gte 8>><<dan "Wike, hold ohn. You wan' mwe ta mahk muh tiddays weak miwk?">><<elseif $Lips gte 3>><<dan "W-Wait ah shekund. You wan' mwe ta indwushe... Wactayshun in mweshelf?">><<elseif $Bimbo gte 8>><<dan "Like, hold on. You want me ta make my titties leak milk?">><<else>><<dan "W-Wait a second. You want me to induce... Lactation in myself?">><<endif>>\n\n<<alice "It's the most efficient way of recharging the terminal on this deck.">> Alice explains, <<alice "I wouldn't ask this of you if I didn't think it was the best way forward.">>\n\n<<if $Lips gte 3 and $Bimbo gte 8>><<dan "But wike, do Ayh hafta?">><<elseif $Lips gte 3>><<dan "Ahn't derr annay ahtahnatiffs?">><<elseif $Bimbo gte 8>><<dan "But like, do I hafta?">><<else>><<dan "Aren't there any alternatives?">><<endif>> You ask her pleadingly, <<if $Lips gte 3 and $Bimbo gte 8>><<dan "Cahn't we do shumting ehlsh?">><<elseif $Lips gte 3>><<dan "Wike ah subshtitoot ohr shumting?">><<elseif $Bimbo gte 8>><<dan "Can't we do something else?">><<else>><<dan "Like a substitute or something?">><<endif>>\n\nThere is a pause from Alice as she seems to consider your words, <<alice "Technically, there is another avenue we could take. Throughout the deck, there are traces of milk that can be used to power the terminals. The problem with that is they're scattered all about the deck and tracking them down would eat up a good chunk of time, something we have precious little of.">>\n\nNoting your continued hesitation, she goes on to say, <<alice "I can mark the locations of them on the map if you want. They're trace amounts, but I think if you gather them all, they should be enough to activate the terminals. I won't force you to use it, but this is our most expedient solution to the mess.">>\n\n[[Apply The Injector|Pro Injector][$Intro[1] = 2; $Trust += 1; $STask[1] = "Obtain Milk And Power The Terminals."; $Lac[3] = "ON"]]\n\n[[Refuse The Injector|previous()][$Intro[1] = 2; $Guard += 1; $STask[1] = "Obtain Milk And Power The Terminals."]]\n\n@@.alice2;(You can check the current objectives on the Task Screen.)@@\n<<set $Milk to [0, 3, 3, 3, 3, 3]>>
<<if $Area is 2>><<include "Map Rec 2">>\n<<elseif $Area is 4>><<include "Map Rec 4">>\n<<endif>>
[[Restore Functionality|Terminal Hack 1][$Choice = 1; $Code = 0]]
<<if $Lips gte 3>><<dan "">><<else>>\n<<endif>>
Thinking about your issues, you remind yourself of the troubles you have over the situation. Still, you're not comfortable sharing your life with an artificial intelligence, especially one controlled by a mega corporation. Your attention is drawn to the opening doors of the lift as you finally reach the Production Deck.\n\n[[Continue|Prologue 10][$Story = 10; $Choice = 0]]\n
You go over your personal history with Alice as she listens with rapt attention. It feels somewhat good to let out your personal issues to someone who is willing to lend an ear, even if that ear is an artificial intelligence made by a massive corporation. When you finish expounding to her, Alice offers a few choice words on your situation before the lift stops and the doors open into the Production Deck.\n\n[[Continue|Prologue 10][$Story = 10; $Choice = 0]]
<<if $Noise[1] gte 1>>The drone of the loudspeakers has an oddly harmonizing effect on you as its inescapable noise penetrates your ears.<<if $Head[0] is "ON" and $Head[1] gte 1>> Fortunately, your Headset prevents the worst of it.<<set $Head[1] -= 1>><<set $Head[2] += 1>><<else>><<set $Sound += $Noise[1]>><<endif>><<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<span id = "left">[img[lf][Map Ops 25][$Area = 25]]</span><span id = "search">[img[cent][Ops Search]]</span>[img[rt]]\n[img[nil]]<span id = "down">[img[dw][Map Ops 28][$Area = 28]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Operations 1">>\n<<include "Ops Hall">>\n<<endif>>\n
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Ops 24][$Area = 24]]</span>[img[nil]]\n[img[lf]]<span id = "search">[img[cent][Ops Search]]</span>[img[rt]]\n[img[nil]]<span id = "down">[img[dw][Map Ops 31][$Area = 31]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Operations 1">>\n<<if $Intro[2] is 1>><<alice "Go south from here.">>\n<<else>><<include "Ops Hall">>\n<<endif>>\n<<endif>>\n
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n[img[lf]]<span id = "search">[img[cent][Ops Search]]</span><span id = "right">[img[rt][Map Ops 25][$Area = 25]]</span>\n[img[nil]]<span id = "down">[img[dw][Map Ops 27][$Area = 27]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Operations 1">>\n<<if $Intro[2] is 1>><<alice "Keep heading down this corridor.">>\n<<else>><<include "Ops Hall">>\n<<endif>>\n<<endif>>
<<if $Aware is true>>The drone appears to be ready for combat.<<else>>As you venture down the corridor, you see a drone before you. <<if $Drone[0] gt $Gram>>It seems to be alerted to your presence.<<else>>It doesn't appear to have noticed you.<<endif>> There seems to be a phallus protruding from between its legs, taunting you.<<endif>>\n\n[[Attempt to Strike Its Head|Drone Fight][$Choice = 1]]\n[[Attempt to Sweep Its Legs|Drone Fight][$Choice = 2]]\n[[Attempt to Kick It in the Junk|Drone Fight][$Choice = 3]]<<if $Aware is true>><<elseif $Drone[0] lte $Gram>>\n[[Attempt to Stealth Disable It|Drone Fight][$Choice = 4]]<<endif>><<if $Item[1] gte 1>>\n[[Use a Stimulant|Drone Fight][$Choice = 5; $Item[1] -= 1]]<<endif>><<if $Det is 1>>\n[[Use Your Deterrent|Drone Fight][$Choice = 6; $Det = 0]]<<endif>><<if $Horn gte 5 or $Routine[1] gte 2>>\n[[Suck Its Cock|Drone Fight][$Choice = 7]]<<endif>><<if $Intro[2] is 3>><<elseif $Horn gte 5 or $Routine[3] gte 2>>\n[[Offer It Your Ass|Drone Fight][$Choice = 8]]<<endif>><<if $Horn gte 5 or $Body gte 90>>\n[[Attempt to Ride It|Drone Fight][$Choice = 9]]<<endif>>\n[[Attempt to Run|Drone Fight][$Choice = 10]]\n<<set $Weak to random(1, 3)>>\n<<set $Random to random(1, 100)>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Ops 18][$Area = 18]]</span>[img[nil]]\n[img[lf]]<span id = "search">[img[cent][Ops Search]]</span>[img[rt]]\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Operations 1">>\n<<include "Ops Room">>\n<<endif>>\n
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Ops 21][$Area = 21]]</span>[img[nil]]\n[img[lf]]<span id = "search">[img[cent][Ops Search]]</span>[img[rt]]\n[img[nil]]<span id = "down">[img[dw][Map Ops 25][$Area = 25]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Operations 1">>\n<<if $Intro[2] is 1>><<alice "Further down from here.">>\n<<else>><<include "Ops Hall">>\n<<endif>>\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Ops 12][$Area = 12]]</span>[img[nil]]\n[img[lf]]<span id = "search">[img[cent][Ops Search]]</span>[img[rt]]\n[img[nil]][img[dw]][img[nil]]\n<<if $Story is 4>><<alice "Wrong way. Head up from here.">><<endif>>\n<<include "Horny">>\n<<include "Operations 1">>\n<<include "Ops Room">>\n<<endif>>\n
- Start\n- VR Sequence: Engineer with Lover.\n- Engineer wakes up to AI Companion Setting Agenda for Repairs.\n- Exposition about the state of the Spaceship.\n- Engineer goes to first task.\n- Engineer implements repairs to Infrastructure.\n- Engineer talks to AI Companion some more about Earth News.\n- Engineer goes to second task.\n- Engineer implements repairs to the Data Collection.\n- Engineer talks to AI Companion about VR Module.\n- Engineer goes to third task.\n- Engineer begins implementing repairs to the Life Support.\n- Engineer caught by surprise as Spaceship takes massive damage.\n- Engineer finishes repairs to the Life Support.\n- Engineer goes to address the Hull Damage through controls.\n- Engineer is crushed beneath a cargo container from faulty Simulated Gravity.\n- Engineer overhears AI Companion initiating Emergency Protocols.\n\n- Engineer regains consciousness in suspended animation.\n- Engineer is informed by AI Companion that Emergency Protocols have been activated and his body will take time to clone.\n- Engineer is informed by AI Companion that a drone body will be provided to him to help finish repairs.\n- Engineer finds out that the only operational drone body is that of a Sex Droid he used a long time ago.\n- Engineer uploads his mindlink to the Sex Droid and begins testing her out.\n- Engineer begins repairs to the Spaceship by mending the Hull Damage.\n- Engineer jettisons parts of the ship that are beyond repair.\n- Engineer addresses AI Companion about the state of the body.\n- Engineer continues repairs to the Spaceship by fixing the Simulated Gravity.\n- Engineer addresses AI Companion about feel of the body.\n- Engineer continues repairs to the Spaceship by rebooting the Mainframe.\n- Engineer passes out as the reboot affects his Sex Droid body.\n\n- Engineer regains consciousness seated and restrained.\n- Engineer is informed by the Mainframe that crucial data is missing from his programming and must be addressed.\n- Engineer realizes that the Mainframe thinks he is a Sex Droid.\n- Mainframe begins the process of uploading the recovery files to the Engineer.\n- Engineer is assaulted with sexual imagery by the Mainframe.\n- Engineer is saved from the process by their AI Companion.\n- Engineer is informed that the Mainframe will still attempt to continue the process if they are caught again.\n- Engineer must also initiate the Manual Override of the Mainframe before the process finishes.\n- Engineer finds that some of their crucial engineering knowledge is missing from the effects of the upload.\n- AI Companion informs Engineer that to get to the core, they would need to restart the systems on four different levels of the Spaceship to even be able to access the initiate the Manual Override.\n\n- Gameplay Begins.
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n[img[lf]]<span id = "search">[img[cent][Rec Search]]</span><span id = "right">[img[rt][Map Rec 52][$Area = 52]]</span>\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Recreation 5">>\n\n<<endif>>\n\n
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Ops 26][$Area = 26]]</span>[img[nil]]\n[img[lf]]<span id = "search">[img[cent][Ops Search]]</span>[img[rt]]\n[img[nil]]<span id = "down">[img[dw][Map Ops 32][$Area = 32]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Operations 1">>\n<<include "Ops Hall">>\n<<endif>>\n
<<include "Operations ">>\n\n[img[nil]][img[up]][img[nil]]\n[img[lf]]<span id = "search">[img[cent][Ops Search]]</span>[img[rt]]\n[img[nil]][img[dw]][img[nil]]\n\n[Map Ops ][$Area = ]
<<if $Level is 1>><<include "Core Map 29">>\n<<elseif $Level is 2>><<include "Map Education 1">>\n<<elseif $Level is 3>><<include "Map Ops 1">>\n<<elseif $Level is 4>><<include "Map Rec 1">>\n<<elseif $Level is 5>><<include "Map Pro 1">>\n<<endif>>
<<if $Sync[0] is "ON">>\n\n<<elseif $Sync[0] is "ON" and $Intro[4] is 3>>[img[vend]]\n\n<<elseif $Sync[0] is "ON" and $Intro[4] is 3>>[img[tele]]\n\n<<elseif $Sync[0] is "ON" and $Intro[4] is 3>>[img[charge]]\n\n<<elseif $Sync[0] is "ON" and $Intro[4] is 3>>[img[term]]\n\n<<elseif $Sync[0] is "ON" and $Intro[4] is 3>>[img[vend]]\n\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n[img[lf]]<span id = "search">[img[cent][Rec Search]]</span>[img[rt]]\n[img[nil]]<span id = "down">[img[dw][Map Rec 25][$Area = 25]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Recreation 3">>\n<<include "Teleporter Link">>\n<<endif>>\n
Programming:\tThe ability to understand and synergize with ship routines. Higher statistic allows manipulation of ship functions within parameters.\n\nHacking:\t\tThe ability to navigate backdoors and break codes for existing doors and encryptions. Higher statistic enables higher levels of clearance to bypass security.\n\nProcessing:\t\tThe ability to continue operating optimally without slow down. Higher statistic allows faster recovery in the field from viral infections placed on the player.\n\nSecurity:\t\tThe ability to protect oneself from data corruption and digital intrusion. Higher statistic limits effects of viral infections on the player and defense against invasive hacking.\n\nSynchronize:\tThe level of compliance and synergy with one's drone body. The higher the level, the greater the level of clearance given to the drone, but also more susceptible to the programming of the drone body.<<if $Access[3] gte 3>>\n\nDeterrent:\t\tDefense Mechanism inherent to your Model of Sex Drone. Allows the User to disable any one target with an Energy Dispersal Charge (EDC). This may be used to disable other drones, locks, and vending machines. Must be recharged after use.<<endif>>\n\n<<back>>
Searching the arcade area, you find what appears to be a pink colored headset on a nearby counter. Assessing it, you pick it up and test its weight in your hands. It's light with a pink shaded visor and thicker computer components attached to form a circlet of sorts. There also appears to be a white wire dangling from the back of it with a jack on the end of it.\n\n<<alice "That's the Virtual Headset.">> Alice explains to you, <<alice "With it, you should be able to interact with the terminals in the Recreation Deck by applying the jack into one of their ports.">>\n\n<<if $Lips gte 3 and $Bimbo gte 8>><<dan "Oh, neato.">> You respond, <<dan "Sho wike, Ayh jusht put it on?">><<elseif $Lips gte 3>><<dan "Dat shoundsh eashee enuph.">> You lisp out, <<dan "Derr hash ta bwe mohr ta it dan dat.">><<elseif $Bimbo gte 8>><<dan "Oh, neato.">> You respond, <<dan "So like, I just put it on?">><<else>><<dan "That sounds easy enough.">> You muse as you inspect it more, <<dan "There has to be more to it than that.">><<endif>>\n\nTo this, Alice seems hesitant to respond, <<alice "Unfortunately, the Headset needs a type of neural energy to function properly. You can mine it from the discarded service drones in the shops and parlors on this deck.">>\n\n<<if $Access[1] gte 3>><<if $Lips gte 3 and $Bimbo gte 8>><<dan "Wut abwout da Dwones Mainfwame ish wike, shending afta mwe?">><<elseif $Lips gte 3>><<dan "Wut abwout da Dwones Mainfwame ish shending afta mwe?">><<elseif $Bimbo gte 8>><<dan "What about the Drones Mainframe is like, sending after me?">><<else>><<dan "What about the Drones Mainframe is sending after me?">> You offer up as an alternative.<<endif>>\n\n<<alice "Too risky.">> Alice brushes you off, <<alice "There's definitely a high chance that Mainframe has already thought of that and infected the newly made drones with virii to speed up your process into a Sex Drone.">>\n\nDamn. Guess that idea's out, <<if $Lips gte 3>><<dan "Ish derr anutha way?">><<else>><<dan "Is there another way?">><<endif>>\n<<else>>You imagine salvaging the service drones may be rather unseemly work, <<if $Lips gte 3>><<dan "Ish derr an ahlternatiph?">><<else>><<dan "Is there an alternative?">><<endif>>\n<<endif>>\nAlice remains quiet for a bit before responding, <<alice "Technically, yes.">>\n\n<<if $Lips gte 3 and $Bimbo gte 8>><<dan "Am Ayh gonna get hohnier?">><<elseif $Lips gte 3>><<dan "Wemme gwess, it'll cause-sh mwe ta get hohnier ohr shomethin'">><<elseif $Bimbo gte 8>><<dan "Am I gonna get hornier?">><<else>><<dan "Let me guess, it'll cause me to get hornier or something.">><<endif>>\n\n<<alice "Not... Directly.">> Alice replies tentatively, <<alice "The alternative is by plugging the headset directly into your own neural port on the back of your neck. Because you have an organic brain still, you're able to generate your own flow of neural energy that the headset would be able to siphon away and recharge itself. The trade off is that you would be taxing the neural protections your body has in place, making your brain susceptible to alterations.">>\n\n<<if $Lips gte 3>><<dan "Ahnd dat meansh wut exsh-act-we?">><<else>><<dan "And that means what exactly?">><<endif>> You question already cringing at the thought of what it might be.\n\n<<alice "In short, it will make you dumber... If you're not careful.">> She answers you solemnly.\n\nFantastic.\n\n<<alice "There should be a number of service drones we can draw from.">> Alice goes on to say, <<alice "So let's keep that second option as a last resort.">>\n\n[[Continue|previous()][$Intro[3] = 2]]\n<<set $Neural to [0, 3, 3, 3, 3, 3]>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Ops 4][$Area = 4]]</span>[img[nil]]\n<span id = "left">[img[lf][Map Ops 5][$Area = 5]]</span><span id = "search">[img[cent][Ops Search]]</span><span id = "right">[img[rt][Map Ops 7][$Area = 7]]</span>\n[img[nil]]<span id = "down">[img[dw][Map Ops 9][$Area = 9]]</span>[img[nil]]\n<<if $Story is 4>><<alice "Head down from here.">><<elseif $Intro[2] is 1>><<alice "Keep going south.">><<endif>>\n<<include "Horny">>\n<<include "Operations 1">>\n<<include "Ops Hall">>\n<<endif>>\n\n
Willing the Synchronization to end, you shudder a bit as you regain control of your thoughts again. Staring down at your body, you take in a deep breath to calm your nerves, watching the rise and fall of your chest.
<<if $Horn gte 9>>@@.dan3;FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK@@<<elseif $Horn gte 7 and $Body gte 40>>Your pussy is throbbing with want and @@.dan3;NEED@@ for release. Every step brings you closer to orgasm as the desire washes over you.<<elseif $Horn gte 7>>It's impossible to ignore the throbbing of your loins. With every step brings another shiver of want over your body.<<elseif $Horn gte 5 and $Body gte 40>>Your arousal burns within you as every step only serves to make your pussy hotter and wetter the further along you go.<<elseif $Horn gte 5>>You can feel your arousal ebb and flow within you, your vagina moistening with every step.<<elseif $Horn gte 3 and $Body gte 40>>A warmth from your pussy spreads to the rest of your body, promising pleasure with each step.<<elseif $Horn gte 3>>There is a growing warmth that is threatening to spread from your vagina as it moistens in anticipation at the idea of satisfaction.<<elseif $Horn gte 1 and $Body gte 40>>The dull ache in the back of your mind pulses with your pussy. You try to ignore it the best you can.<<elseif $Horn gte 1>>A dull ache in the back of your mind yearns in tandem with your loins. For now, you try to ignore it.<<endif>>\n\n<<include "Overlactate">>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<elseif $Drone[23] gte 1>><<set $Drone[0] to $Drone[23]>><<include "Drone A">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<span id = "left">[img[lf][Map Rec 19][$Area = 19]]</span><span id = "search">[img[cent][Rec Search]]</span>[img[rt]]\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Recreation 2">>\n\n<<endif>>\n
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Ops 3][$Area = 3]]</span>[img[nil]]\n[img[lf]]<span id = "search">[img[cent][Ops Search]]</span>[img[rt]]\n[img[nil]]<span id = "down">[img[dw][Map Ops 6][$Area = 6]]</span>[img[nil]]\n<<if $Story is 4>><<alice "Head down from here.">><<elseif $Intro[2] is 1>><<alice "Keep going south.">><<endif>>\n<<include "Horny">>\n<<include "Operations 1">>\n<<include "Ops Hall">>\n<<endif>>\n\n\n
Ingesting the Nanogel, you manage to alleviate the condition of your arousal temporarily.\n\n<<include "Link">>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Rec 19][$Area = 19]]</span>[img[nil]]\n[img[lf]]<span id = "search">[img[cent][Rec Search]]</span>[img[rt]]\n[img[nil]]<span id = "down">[img[dw][Map Rec 3][$Area = 3]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Recreation 2">>\n<<include "Rec Street">>\n\n<<endif>>\n
Ducking down, you are barely able to recognize the foot quickly hurtling your way. You want to dodge, but you don't have enough time as it makes contact and has you seeing stars from your back.
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<<if $Access[2] gte 3>>The glow of the hallways on the Operations Deck resonate brightly around you, bathing you in its light as the hum of a powered up deck softly drones on around you.\n<<else>>The halls of the Operations Deck are illuminated with the soft glow of emergency lighting. The sterile nature of the environment causes a strange sensation of uncanniness as each step resounds with an odd timber to your ears.<<\n<<endif>>
Investigating the area, you are able to find what appears to be a disembodied drone head. You pick it up and feel around for the neural port that Alice told you about earlier, hoping that it is still intact.
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n[img[lf]]<span id = "search">[img[cent][Rec Search]]</span>[img[rt]]\n[img[nil]]<span id = "down">[img[dw][Map Rec 27][$Area = 27]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Recreation 3">>\n<<if $Access[3] gte 3>>The arcade is awash in lights and sounds of various machines blaring around you. Your eyes seem to dart back and forth on their own as you are assaulted with a fantastic amount of distractions from stylish arcade cabinets to the thumping of music from dancing games like "Bounce Bounce Invasion."\n<<else>>The arcade appears desolate as the various machines stand unoccupied and powerless. There is a creeping sense of unease that manifests in how hollow and deserted this place is.\n<<endif>>\n<<if $Intro[3] is 1>>@@.dan1;(You can use the Blue Circle Icon to search the current area)@@\n<<endif>>\n<<endif>>\n
Going low, you bring your foot around and crack into one of the android's legs with enough force to get it to buckle a bit.
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n[img[lf]]<span id = "search">[img[cent][Rec Search]]</span>[img[rt]]\n[img[nil]]<span id = "down">[img[dw][Map Rec 29][$Area = 29]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Recreation 3">>\n<<if $Access[3] gte 3 and $Charge[6] gte 1>><<include "Charge Station">>\n<<elseif $Access[3] gte 3>>The Charge Station seems to be out of juice.\n<<endif>>\n<<endif>>\n
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<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<elseif $Pit[14] gt $Sync[1]>><<include "Trap 1">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Rec 22][$Area = 22]]</span>[img[nil]]\n[img[lf]]<span id = "search">[img[cent][Rec Search]]</span><span id = "right">[img[rt][Map Rec 26][$Area = 26]]</span>\n[img[nil]]<<if $Lock[14] gte 1>><<include "Lock">><<else>><span id = "down">[img[dw][Map Rec 31][$Area = 31]]</span><<endif>>[img[nil]]\n<<include "Horny">>\n<<include "Recreation 3">>\n<<include "Rec Street">>\n<<include "Terminal Sign">>\n<<endif>>\n
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With power restored to the Operations Terminal, you hear the floor around you come alive with lights and the hum of energy being dispersed through the area.\n\n<<alice "That should actually activate all of the terminals.">> Alice informs you, <<alice "The Operations Deck should now be entirely... Operational.">>\n\n<<if $Lips gte 3>><<dan "Gweat.">><<else>><<dan "Great.">><<endif>> You add with some sass, <<if $Lips gte 3 and $Bimbo gte 8>><<dan "Sho wike, what happens nex-sh?">><<elseif $Lips gte 3>><<dan "Whud do aye haff to wook fohwahd to now?">><<elseif $Bimbo gte 8>><<dan "So like, what happens next?">><<else>><<dan "What do I have to look forward to now?">><<endif>>\n\n<<alice "With Operations working properly, the Escape Pods are in working order in the event things get too hairy.">> Alice begins, <<alice "While Mainframe has control over the deck as a whole, the Escape Pods are on a separate network to prevent tampering and allow manual override.">>\n\nWhile not ideal, it's at least a fallback plan in case something were to happen to cause you to be unable to complete your objectives.\n\n<<alice "Additionally, you should have access to the Teleporters strewn throughout the ship.">> She continues to explain, <<alice "While you might have to callibrate the devices a bit to get the right coordinates, you should be able to get throughout the ship much faster.">>\n\nThat sounds pretty neat. Callibration might be a bit of a pain, but it's a small price to pay for instantaneous travel.\n\n<<main "OPERATIONS DECK ONLINE.">> You hear the Mainframe's voice announce over the loudspeakers, <<main "RESUMING CONTROL...">>\n\n<<if $Lips gte 3>><<dan "Shtatus wepoht.">><<else>><<dan "Status report.">><<endif>> You inquire to Alice while staying on guard of your surroundings.\n\n<<alice "Now that Operations is active, Mainframe can control the mechanisms for the ship's locks and floor configurations.">>\n\n<<if $Lips gte 3>><<dan "Whud doesh dat mean?">><<else>><<dan "What does that mean?">><<endif>>\n\n<<alice "Some rooms might be locked off to you now.">> She replies dryly, <<alice "And there may be some changes to the ship's terrain to make it more difficult for you to advance.">>\n\n<<if $Lips gte 3 and $Bimbo gte 8>><<dan "Dat shounds wike it tote-sh shucks.">><<elseif $Lips gte 3>><<dan "Ish dar anyting we can do ta cownta-act dish?">><<elseif $Bimbo gte 8>><<dan "That sounds like it totes sucks.">><<else>><<dan "Is there anything we can do to counteract this?">><<endif>>\n\n<<alice "The locks should be hackable.">> Alice answers you dutifully, <<alice "And if you find the passcodes, you should be able to mitigate the worst of it. The ship's terrain issues should be fixable with the use of a stimulant or an anti-gravity belt... Beside that, you might need to use the teleporters.">>\n\nOkay, not a perfect fix, but it's at least something to think on.\n<<if $Access[1] gte 3>>\n<<alice "I must also inform you that because Production is also active, the Mainframe has also deployed motion traps throughout the ship to further hamstring your progress. If you activate its sensors or are too close to overheating, they'll trigger.">>\n\nThat's not good. You don't need any further distractions in the matter.\n\n<<alice "Fortunately, you should be able to disarm them through the use of a stimulants or deterrent.">>\n\n<<if $Access[3] gte 3>>Well, that's good to hear.\n<<else>><<if $Lips gte 3>><<dan "Whud's ah detehwent?">><<else>><<dan "What's a deterrent?">><<endif>>\n\n<<alice "It's a personal tool used by your model to neutralize unruly targets.">> Alice explains, <<alice "When you get Recreation Deck back online, you should be able to access it.">>\n\nYou guess that'll have to do for now.\n<<endif>><<endif>><<if $Access[3] gte 3>>\n<<alice "Furthermore, with Recreation also being active, Mainframe will now have access to creating more hardlight constructs to impede your progress.">>\n\n<<if $Lips gte 3>><<dan "Sho it can bwock off da Tehminals now?">><<else>><<dan "So it can block off the Terminals now?">> You ask with some trepidation.<<endif>>\n\n<<alice "Not directly.">> She eases your mind, <<alice "Mainframe still has to act in accordance with the rules it's been given. While nothing stops it from setting up a hardlight construct along the route of a Terminal, it can't have a holo projector within a set distance of important files due to Section 4, Article 12 of the Star Cruiser Building Protocols.">>\n\nYou're not happy about it, but things could be worse, <<if $Lips gte 3>><<dan "Ahr dar any wohkawounds?">><<else>><<dan "Are there any workarounds?">><<endif>>\n\n<<alice "I think the Recreation Deck might have a device that can disrupt the holo projectors.">>\n<<endif>><<if $Access[4] gte 4>>\nThere is a pregnant pause as you wait patiently for Alice to keep speaking.\n\n<<alice "Hmmmm...">>\n\n<<if $Lips gte 3>><<dan "Whud?">><<else>><<dan "What?">> You ask while wincing a bit.<<endif>>\n\n<<alice "With the Education Deck active, the Mainframe now has the ability to supercharge locks and hasten the effects of your Heat Virus.">>\n\n<<if $Lips gte 3>><<dan "Sho aye guess Ah'm goin' ta haff ta be mohr cahful when intwa-actin' wit doors.">><<else>><<dan "So I guess I'm going to have to be more careful when interacting with doors.">> You mention off handedly.<<endif>>\n\n<<alice "It's a death by degrees scenario.">> She tells you, <<alice "By incrementally increasing the penalties, the Mainframe is probably banking on you not changing your habits enough so that it can sneak in more alterations on you.">>\n\n<<if $Lips gte 3>><<dan "Shneaky shneaky.">><<else>><<dan "Sneaky sneaky.">><<endif>>\n<<endif>>\n[[Continue|previous()]]\n<<set $Persona[2] to 1>>\n<<set $Floor[2] to "Ops">>\n<<include "System Install">>
<<if $AIJack[2] is 1>>[[Continue|Jack Edu Class A]]\n<<elseif $AIJack[2] is 2>>[[Continue|Jack Edu Class B]]\n<<elseif $AIJack[2] gte 3>>[[Continue|Jack Edu Class C]]\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Rec 42][$Area = 42]]</span>[img[nil]]\n[img[lf]]<span id = "search">[img[cent][Rec Search]]</span>[img[rt]]\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Recreation 4">>\n<<include "Teleporter Link">>\n<<endif>>\n
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<span id = "left">[img[lf][Map Rec 25][$Area = 25]]</span><span id = "search">[img[cent][Rec Search]]</span><span id = "right">[img[rt][Map Rec 27][$Area = 27]]</span>\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Recreation 3">>\n<<include "Rec Street">>\n<<include "Holo Ad 2">>\n<<endif>>\n\n
Investigating the area, you are able to find some errant credits lying around.\n\n[[Continue|previous()]]\n<<if $Area is 2>>\n\t<<set $Item[5] += $Credit[41]>>\n\t<<set $Credit[41] to 0>>\n<<elseif $Area is 4>>\n\t<<set $Item[5] += $Credit[42]>>\n\t<<set $Credit[42] to 0>>\n<<elseif $Area is 10>>\n\t<<set $Item[5] += $Credit[43]>>\n\t<<set $Credit[43] to 0>>\n<<elseif $Area is 12>>\n\t<<set $Item[5] += $Credit[44]>>\n\t<<set $Credit[44] to 0>>\n<<elseif $Area is 22>>\n\t<<set $Item[5] += $Credit[45]>>\n\t<<set $Credit[45] to 0>>\n<<elseif $Area is 23>>\n\t<<set $Item[5] += $Credit[46]>>\n\t<<set $Credit[46] to 0>>\n<<elseif $Area is 31>>\n\t<<set $Item[5] += $Credit[47]>>\n\t<<set $Credit[47] to 0>>\n<<elseif $Area is 36>>\n\t<<set $Item[5] += $Credit[48]>>\n\t<<set $Credit[48] to 0>>\n<<elseif $Area is 45>>\n\t<<set $Item[5] += $Credit[49]>>\n\t<<set $Credit[49] to 0>>\n<<elseif $Area is 55>>\n\t<<set $Item[5] += $Credit[50]>>\n\t<<set $Credit[50] to 0>>\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<elseif $Drone[20] gte 1>><<set $Drone[0] to $Drone[20]>><<include "Drone A">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Rec 23][$Area = 23]]</span>[img[nil]]\n<span id = "left">[img[lf][Map Rec 26][$Area = 26]]</span><span id = "search">[img[cent][Rec Search]]</span><span id = "right">[img[rt][Map Rec 28][$Area = 28]]</span>\n[img[nil]]<span id = "down">[img[dw][Map Rec 32][$Area = 32]]</span>[img[nil]]\n<<include "Horny">>\n<<if $Intro[3] is 1>><<alice "The Key should be found into the pleasure arcade to the north.">><<endif>>\n<<include "Recreation 3">>\n<<include "Rec Street">>\n<<endif>>\n
Investigating the area, you are able to find some errant credits lying around.\n\n<<if $Area is 21>>[[Continue|previous()][$Credit[7] = 0]]<<set $Item[5] += $Credit[7]>>\n<<elseif $Area is 18>>[[Continue|previous()][$Credit[8] = 0]]<<set $Item[5] += $Credit[8]>>\n<<elseif $Area is 11>>[[Continue|previous()][$Credit[9] = 0]]<<set $Item[5] += $Credit[9]>>\n<<elseif $Area is 45>>[[Continue|previous()][$Credit[4] = 0]]<<set $Item[5] += $Credit[4]>>\n<<elseif $Area is 51>>[[Continue|previous()][$Credit[5] = 0]]<<set $Item[5] += $Credit[5]>>\n<<elseif $Area is 58>>[[Continue|previous()][$Credit[6] = 0]]<<set $Item[5] += $Credit[6]>>\n<<elseif $Area is 63>>[[Continue|previous()][$Credit[1] = 0]]<<set $Item[5] += $Credit[1]>>\n<<elseif $Area is 20>>[[Continue|previous()][$Credit[2] = 0]]<<set $Item[5] += $Credit[2]>>\n<<elseif $Area is 46>>[[Continue|previous()][$Credit[3] = 0]]<<set $Item[5] += $Credit[3]>>\n<<elseif $Area is 2>>[[Continue|previous()][$Credit[10] = 0]]<<set $Item[5] += $Credit[10]>>\n<<endif>>\n
<<if $Aware is true>>The drone appears to be ready for combat.<<else>>As you venture down the corridor, you see a drone before you. <<if $Drone[2] gt $Gram>>It seems to be alerted to your presence.<<else>>It doesn't appear to have noticed you.<<endif>> There seems to be a phallus protruding from between its legs, taunting you.<<endif>>\n\n[[Attempt to Strike Its Head|Drone 2B][$Choice = 1]]\n[[Attempt to Sweep Its Legs|Drone 2B][$Choice = 2]]\n[[Attempt to Kick It in the Junk|Drone 2B][$Choice = 3]]<<if $Aware is true>><<elseif $Drone[2] lte $Gram>>\n[[Attempt to Stealth Disable It|Drone 2B][$Choice = 4]]<<endif>><<if $Item[1] gte 1>>\n[[Use a Stimulant|Drone 2B][$Choice = 5; $Item[1] -= 1]]<<endif>><<if $Det is 1>>\n[[Use Your Deterrent|Drone 2B][$Choice = 6; $Det = 0]]<<endif>><<if $Horn gte 5 or $Routine[1] gte 2>>\n[[Suck Its Cock|Drone 2B][$Choice = 7]]<<endif>><<if $Intro[2] is 3>><<elseif $Horn gte 5 or $Routine[3] gte 2>>\n[[Offer It Your Ass|Drone 2B][$Choice = 8]]<<endif>><<if $Horn gte 5 or $Body gte 90>>\n[[Attempt to Ride It|Drone 2B][$Choice = 9]]<<endif>>\n[[Attempt to Run|Drone 2B][$Choice = 10]]\n<<set $Weak to random(1, 3)>>\n<<set $Random to random(1, 100)>>
<<if $Choice is 1 and $Weak is 1>><<set $Drone[2] to 0>>\n<<include "Punch Perfect">>\n\n<<elseif $Choice is 1 and $Weak is 2>><<set $Drone[2] -= 1>>\n<<include "Punch Normal">>\n\n\t<<if $Drone[2] lte 0>>The drone shudders a bit before it slumps over where it's standing, disabled. You let out a sigh of relief, having overcome your opponent.\n\n\t<<include "Link">>\n\t<<set $Aware to false>>\n\t<<elseif $Random gte 51>>[[Continue|previous()][$Aware = true]]\n\t<<else>><<include "Drone Neutralize">>\n\t<<endif>>\n<<elseif $Choice is 1 and $Weak is 3>>\n<<include "Punch Fail">>\n\n<<include "Drone Neutralize">>\n<<elseif $Choice is 2 and $Weak is 1>><<set $Drone[2] -= 1>>\n<<include "Kick Normal">>\n\n\t<<if $Drone[2] lte 0>>The drone shudders a bit before it slumps over where it's standing, disabled. You let out a sigh of relief, having overcome your opponent.\n\n\t<<include "Link">>\n\t<<set $Aware to false>>\n\t<<elseif $Random gte 51>>[[Continue|previous()][$Aware = true]]\n\t<<else>><<include "Drone Neutralize">>\n\t<<endif>>\n<<elseif $Choice is 2 and $Weak is 2>>\n<<include "Kick Fail">>\n\n<<include "Drone Neutralize">>\n<<elseif $Choice is 2 and $Weak is 3>><<set $Drone[2] to 0>>\n<<include "Kick Perfect">>\n\n<<elseif $Choice is 3 and $Weak is 1>>\n<<include "Punt Fail">>\n\n<<include "Drone Neutralize">>\n<<elseif $Choice is 3 and $Weak is 2>><<set $Drone[2] to 0>>\n<<include "Punt Perfect">>\n\n<<elseif $Choice is 3 and $Weak is 3>><<set $Drone[2] -= 1>>\n<<include "Punt Normal">>\n\n\t<<if $Drone[2] lte 0>>The drone shudders a bit before it slumps over where it's standing, disabled. You let out a sigh of relief, having overcome your opponent.\n\n\t<<include "Link">>\n\t<<set $Aware to false>>\n\t<<elseif $Random gte 51>>[[Continue|previous()][$Aware = true]]\n\t<<else>><<include "Drone Neutralize">>\n\t<<endif>>\n<<elseif $Choice is 4 and $Weak is 1>><<set $Drone[2] to 0>>\n<<include "Stealth Success">>\n\n<<elseif $Choice is 4 and $Weak is 2>>\n<<include "Stealth Fail">>\n\n<<include "Drone Neutralize">>\n<<elseif $Choice is 4 and $Weak is 3>><<set $Drone[2] to 0>>\n<<include "Stealth Success">>\n\n<<elseif $Choice is 5>><<set $Drone[2] to 0>>\n<<include "Stimulant Drone">>\n\n\n<<elseif $Choice is 6>><<set $Drone[2] to 0>>\n<<include "Deterrent Drone">>\n\n<<elseif $Choice is 7>><<set $Drone[2] -= $Lips>><<taint>>\n<<include "Blowjob Drone 2">>\n\n\t<<if $Drone[2] gt 0>><<include "Drone Sex Dead">>\n\t<<set $Drone[2] to 0>>\n\t<<else>><<include "Drone Shock">>\n\t<<endif>>\n<<elseif $Choice is 8>><<set $Drone[2] -= $Butt>><<taint>>\n<<include "Anal Drone 2">>\n\n\t<<if $Drone[2] gt 0>><<include "Drone Sex Dead">>\n\t<<set $Drone[2] to 0>>\n\t<<else>><<include "Drone Shock">>\n\t<<endif>>\n<<elseif $Choice is 9>><<set $Drone[2] to 0>><<taint>><<taint>>\n<<include "Vaginal Drone 2">>\n\n<<include "Drone Sex Dead">>\n<<elseif $Choice is 10>><<if $Weak is 1>><<set $Escape to 25>><<elseif $Weak is 2>><<set $Escape to 67>><<elseif $Weak is 3>><<set $Escape to 37>><<endif>>Deciding that discretion is the better part of valour, you decide to sneak past it as best you can. <<if $Tits gte 3 and $Butt gte 3>>Unfortunately, due to your unusual physique, you are only able to make it a few steps before the clapping of your ass cheeks notifies the drone of your whereabouts. It's not long before it gives chase and tackles you to the ground. Falling on your tits, you let out a groan as they rest sorely beneath you, crushed into the floor.\n\n<<include "Drone Neutralize">><<else>>You make your way out of the vicinity.\n\n[[Continue|Running Away][$Area = $Escape]]\n<<endif>>\n<<endif>>
Synthetica: Plastic Space
<<if $Access[2] gte 3>>The room in the Operations Deck resonates with the restored energy to its systems. You can make out the hum of the electricity as the deck drones around you.\n<<else>>You stand within a room of the Operations Deck, illuminated by the glow of the emergency lighting that surrounds you. The uncanny silence of the room only serves to deepen your discomfort with your environment.\n<<endif>>
<<if $Aware is true>>The drone appears to be ready for combat.<<else>>As you venture down the corridor, you see a drone before you. <<if $Drone[29] gt $Gram>>It seems to be alerted to your presence.<<else>>It doesn't appear to have noticed you.<<endif>> There seems to be a phallus protruding from between its legs, taunting you.<<endif>>\n\n[[Attempt to Strike Its Head|Drone 29B][$Choice = 1]]\n[[Attempt to Sweep Its Legs|Drone 29B][$Choice = 2]]\n[[Attempt to Kick It in the Junk|Drone 29B][$Choice = 3]]<<if $Aware is true>><<elseif $Drone[2] lte $Gram>>\n[[Attempt to Stealth Disable It|Drone 29B][$Choice = 4]]<<endif>><<if $Item[1] gte 1>>\n[[Use a Stimulant|Drone 29B][$Choice = 5; $Item[1] -= 1]]<<endif>><<if $Det is 1>>\n[[Use Your Deterrent|Drone 29B][$Choice = 6; $Det = 0]]<<endif>><<if $Horn gte 5 or $Routine[1] gte 2>>\n[[Suck Its Cock|Drone 29B][$Choice = 7]]<<endif>><<if $Intro[2] is 3>><<elseif $Horn gte 5 or $Routine[3] gte 2>>\n[[Offer It Your Ass|Drone 29B][$Choice = 8]]<<endif>><<if $Horn gte 5 or $Body gte 90>>\n[[Attempt to Ride It|Drone 29B][$Choice = 9]]<<endif>>\n[[Attempt to Run|Drone 29B][$Choice = 10]]\n<<set $Weak to random(1, 3)>>\n<<set $Random to random(1, 100)>>
<<main "RUNNING SYSTEM COMMAND: LIPS.EXE.">><<set $Lips += 1>>\n\n[img[img/cor/lips1.jpg]]\nYou feel a pressure begin to build within your lips, as if someone were pumping them with air as the skin on them stretches as they begin to expand into a natural pout. Alarmed as they reshape themselves into their new form, you can only grit your teeth and bear it as you are helpless to stop it from happening. The process is relatively short, but judging from a cursory flick of your tongue over them, the effects are profound.\n\n<<alice "I've managed to halt the full process, so most of the effects are still just cosmetic.">>\n\n<<dan "They feel... Puffy.">> You say out loud, testing your new lips. They're not interfering with your speech yet, but you really shouldn't get complacent, especially with what else Mainframe can do to you.
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<<main "INITIALIZING SYSTEM COMMAND: ORAL.EXE">><<set $Routine[0] += 1>><<set $Routine[1] += 1>><<set $RAM += 1>>\n\n[img[img/cor/mind1.jpg]]\nYou feel the low buzz from the back of your head start up again as you soon feel your brain assaulted by a continuous stream of what amounts to dick pics. Short or long, thin or girthy, they all seem to invade your mental space, filling it with smut to the point of bursting. You hold your head at the influx of new information, screaming out silently as you grit your teeth at the pain.\n@@.dan5;\nLips so big.\nSoft as can be.\nLips so big.\nKisses so delicate.\nLips so big.\nThey welcome anyone.\nLips so big.\nThey suck so well.\nLips so big.\nThey need to wrap around something.\nLips so big.\n@@\nSuddenly, just as quickly as the process started, it ends abruptly, leaving a stunning silence in its wake. The lightheadedness returns as you shake your head back and forth in an attempt to get yourself right again. You still have a bit of dread that sticks around longer than it should, causing you no small amount of anxiety.\n\n<<alice "Dan, did you hear what I said?">> You can hear Alice's voice sound in your mind, it sounds worried, <<alice "I was telling you that I stopped the upload from fully taking, but you might notice some irregularities.">>\n\n<<dan "Right, irregularities...">> You remark to her, only then realizing the slightly wet tip of your index finger inches from your face. Surprised, you pull it away as a strand of spit forms between it and your lips. Were... You just sucking on it?\n\n<<alice "The upload might have given you some unconscious habits when it comes to your lips.">> She goes on to explain, <<alice "It might cause some minor lapses involving your lips, but you should be able to manage as long as you can keep a level head about you.">>\n\nYeah, level head. You feel as if your lips, despite not changing in size at all, are somehow more prominent on your face. This could end up being pretty bad for you if you're not careful.
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Ops 8][$Area = 8]]</span>[img[nil]]\n<span id = "left">[img[lf][Map Ops 11][$Area = 11]]</span><span id = "search">[img[cent][Ops Search]]</span><span id = "right">[img[rt][Map Ops 13][$Area = 13]]</span>\n[img[nil]]<span id = "down">[img[dw][Map Ops 20][$Area = 20]]</span>[img[nil]]\n<<if $Story is 4>><<alice "Head up from here.">><<endif>>\n<<include "Horny">>\n<<include "Operations 1">>\n<<include "Ops Hall">>\n<<include "Teleporter Sign">>\n<<endif>>\n
<<if $Intro[2] is 2>>Grimacing, you reach behind you and insert the gravity plug. As it enters your backside, you wince a little as it penetrates your asshole and nestles comfortably in between your cheeks. You try to relax your ass and manage to drive it into your cavity. Reluctantly, you stand up straight, already feeling the plug rubbing up against your insides as your cheeks clench around it.<<set $Intro[2] to 3>>\n<<elseif $Intro[2] is 3 and $Butt is 3>>You reach behind your bulbous ass in an attempt to grasp the Gravity Plug. While you might have been able to normally remove the foreign object, your humungous ass makes the task impossible. Try as you might, you can't seem to get a good enough handle of the plug to yank the damn thing out. You moan a little in frustration and arousal as you stop bending down to extract the plug and stand upright, feeling the plug jostle within you once more, bringing a blush to your face.\n<<elseif $Intro[2] is 3>>Bracing yourself, you reach behind your ass and grasp at the edges of the Gravity Plug. When you finally have a good handle on it, you slowly extract it from your asshole and let out a labored grunt as you do so with an audible pop. Standing up straight again, you reflexively clench your cheeks as you put the Gravity Plug away.<<set $Intro[2] to 2>>\n<<endif>>\n[[Continue|previous()][$Event = false]]
$Diff\t\tDifficulty (3/4/5)\n$Points\t\tSkill Points\n$Event\t\tEvent Toggle. Stops Menu Selection.\n$Story\t\tPrologue/Story Tracker. Used for Link Widget.\n$Area\t\tPosition on Map\n$Level\t\tFloor\n\n$Gram\t\tProgramming/Synergy\n$Hack\t\tHacking\n$Proc\t\tProcessing\n$Secu\t\tSecurity\n$Horn\t\tHorniness\n$Active\t\t\n$RAM\t\tActive Programs\n$Down\t\tProcessing Limit of Active Programs before Crash.\n$Lewd\t\tIncrease to Corruption, Reduces via $Secu (6)\n$Lust\t\tMaximum Horniness.\n$Corrupt\tCorruption Tracker.\n$Body\t\tForm Tracker.\n$Eng\t\tEnergy, Max of $Proc\n$Bimbo\t\tBimbo Level, Raises by 1 per Crash.\n\n$Lips\t\tLip Level.\n$Tits\t\tBoob Level. Adds to $Weight.\n$Butt\t\tButt Level. Adds to $Weight.\n$Weight\t\tTotal Body Weight. Determines Trap Activity.\n$Gravity\tAdds to $Weight. Mainframe Trigger.\n\n$Routine[0]\tRoutines Activated through Corruption\n$Routine[1]\tOral.exe, Adds to Lust when tempted to oral.\n$Routine[2]\tTits.exe, Adds to Lust when boobs squish.\n$Routine[3]\tAss.exe, Adds to Lust when ass squeezed.\n$Routine[4]\tExtrovert.exe\n$Routine[5]\tExhibitionist.exe\n$Routine[6]\tServant.exe, Changes name and profession.\n\n$Arouse\t\tBurden of Lust, Adds to $Lust every Action.\n$Lust\t\tTotal Arousal. Adds to $Horn when gte $Resist.\n$Resist\t\tDefense to Lust. $Secu increases (10+$Secu)\n\n$Edu\t\tEducation Level\n$Pro\t\tProduction Level\n$Rec\t\tRecreation Level\n$Ops\t\tOperations Level\n$Med\t\tMedical Level\n\n$Det\t\tDeterrent Charges\n$Item[0]\tItems Found.\n$Item[1]\tStimulant\n$Item[2]\tNanogel\n$Item[3]\tEnergy Cell (Total)\n$Item[4]\tEnergy Cell (Filled)\n$Item[5]\tCredits\n$Limit\t\tMaximum Items.\n$CStim\t\tCorrupt Stimulant Active.\n$CNano\t\tCorrupt Nanogel\n\n$Tool[0]\tTools Found\n$Tool[1]\tAuto Balance Scale.\n$Tool[2]\tAnti-Gravity Belt.\n$Tool[3]\tFirewall Chip.\n$Tool[4]\tAuto Hack Device.\n$Tool[5]\tMilking Device. Key to Production Terminals.\n$Tool[6]\tData Plug. Key to Operations Terminals.\n$Tool[7]\tVR Glasses. Key to Recreation Terminals.\n$Tool[8]\tBrain Jack. Key to Education Terminals.\n\n$Intro[0]\tFloor Introduction to The Core.\n$Intro[1]\tFloor Introduction to The Production Deck.\n$Intro[2]\tFloor Introduction to The Operations Deck.\n$Intro[3]\tFloor Introduction to The Recreation Deck.\n$Intro[4]\tFloor Introduction to The Education Deck.\n$Intro[5]\tFloor Introduction to The Medical Deck.\n$Term\t\tTerminals to fix.\n$Access[0]\tCore Terminal Progress.\n$Access[1]\tProduction Terminal Progress.\n$Access[2]\tOperations Terminal Progress.\n$Access[3]\tRecreation Terminal Progress.\n$Access[4]\tEducation Terminal Progress.\n$Access[5]\tMedical Terminal Progress.\n$File\t\tFiles Found.\n$Drone\t\tDrones Active.\n$Pit\t\tTeleport Traps Active.\n$Lock\t\tLocks Active.\n$Holo\t\tHolograms Active.\n$Vend\t\tVending Machines Active.\n$Charge\t\tRecharge Stations Active.\n$Escape\t\tEscape Route in Drone Encounter.\n\n$Back\t\tBackground (1/2/3)
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Faltering, the Drone soon falls over, its energy expended. From the looks of it, it appears you have defeated the Drone.\n\n<<include "Link">>\n<<if $Level is 1 and $Area is 3>><<set $Drone[25] to 0>>\n<<elseif $Level is 1 and $Area is 8>><<set $Drone[26] to 0>>\n<<elseif $Level is 1 and $Area is 11>><<set $Drone[27] to 0>>\n<<elseif $Level is 1 and $Area is 15>><<set $Drone[28] to 0>>\n<<elseif $Level is 1 and $Area is 18>><<set $Drone[29] to 0>>\n<<elseif $Level is 2 and $Area is 9>><<set $Drone[7] to 0>>\n<<elseif $Level is 2 and $Area is 15>><<set $Drone[8] to 0>>\n<<elseif $Level is 2 and $Area is 32>><<set $Drone[9] to 0>>\n<<elseif $Level is 2 and $Area is 40>><<set $Drone[10] to 0>>\n<<elseif $Level is 2 and $Area is 54>><<set $Drone[11] to 0>>\n<<elseif $Level is 2 and $Area is 60>><<set $Drone[12] to 0>><<set $Cyber[0] += $Cyber[1]>>\n<<if $Cyber[1] is 1>><<include "Cyber Salvage">><<set $Cyber[1] to 0>><<endif>>\n<<elseif $Level is 3 and $Area is 15>><<set $Drone[15] to 0>>\n<<elseif $Level is 3 and $Area is 25>><<set $Drone[16] to 0>>\n<<elseif $Level is 3 and $Area is 31>><<set $Drone[17] to 0>>\n<<elseif $Level is 3 and $Area is 33>><<set $Drone[18] to 0>><<set $Cyber[0] += $Cyber[2]>>\n<<if $Cyber[2] is 1>><<include "Cyber Salvage">><<set $Cyber[2] to 0>><<endif>>\n<<elseif $Level is 3 and $Area is 44>><<set $Drone[13] to 0>>\n<<elseif $Level is 3 and $Area is 61>><<set $Drone[14] to 0>>\n<<elseif $Level is 4 and $Area is 15>><<set $Drone[19] to 0>>\n<<elseif $Level is 4 and $Area is 20>><<set $Drone[23] to 0>><<set $Cyber[0] += $Cyber[3]>>\n<<if $Cyber[3] is 1>><<include "Cyber Salvage">><<set $Cyber[3] to 0>><<endif>>\n<<elseif $Level is 4 and $Area is 27>><<set $Drone[20] to 0>>\n<<elseif $Level is 4 and $Area is 33>><<set $Drone[24] to 0>>\n<<elseif $Level is 4 and $Area is 40>><<set $Drone[21] to 0>>\n<<elseif $Level is 4 and $Area is 52>><<set $Drone[22] to 0>>\n<<elseif $Level is 5 and $Area is 19>><<set $Drone[6] to 0>><<set $Cyber[0] += $Cyber[4]>>\n<<if $Cyber[4] is 1>><<include "Cyber Salvage">><<set $Cyber[4] to 0>><<endif>>\n<<elseif $Level is 5 and $Area is 32>><<set $Drone[3] to 0>>\n<<elseif $Level is 5 and $Area is 50>><<set $Drone[5] to 0>>\n<<elseif $Level is 5 and $Area is 60>><<set $Drone[1] to 0>>\n<<elseif $Level is 5 and $Area is 66>><<set $Drone[2] to 0>>\n<<elseif $Level is 5 and $Area is 70>><<set $Drone[4] to 0>>\n<<endif>>
<<if $Area is 22>>[img[blue]]<<elseif $Sync[0] is "ON" and $Intro[4] is 3>>[img[tele]]<<else>>[img[r0001]]<<endif>>[img[nil]]<<if $Area is 23>>[img[blue]]<<elseif $Intro[3] is 1>>[img[bs]]<<else>>[img[r0001]]<<endif>>[img[nil]]<<if $Area is 24>>[img[blue]]<<elseif $Sync[0] is "ON" and $Intro[4] is 3>>[img[charge]]<<else>>[img[r0001]]<<endif>>[img[nil]]\n<<if $Area is 25>>[img[blue]]<<else>>[img[r1011]]<<endif>><<if $Area is 26>>[img[blue]]<<else>>[img[r0110]]<<endif>><<if $Area is 27>>[img[blue]]<<else>>[img[r1111]]<<endif>><<if $Area is 28>>[img[blue]]<<else>>[img[r0110]]<<endif>><<if $Area is 29>>[img[blue]]<<else>>[img[r1111]]<<endif>><<if $Area is 30>>[img[blue]]<<else>>[img[r0110]]<<endif>>\n<<if $Area is 31>>[img[blue]]<<elseif $Sync[0] is "ON" and $Intro[4] is 3>>[img[term]]<<else>>[img[r1000]]<<endif>>[img[nil]]<<if $Area is 32>>[img[blue]]<<elseif $Intro[3] is 2 and $Neural[2] gt 0>>[img[bs]]<<else>>[img[r1000]]<<endif>>[img[nil]]<<if $Area is 33>>[img[blue]]<<else>>[img[r1000]]<<endif>>[img[nil]]
Stepping out into the Education Deck, you look around at the surrounding environment to see the lights of the deck curiously on. You didn't notice before, but it appears that the Education Deck is operating to some degree of utility.\n\n<<if $Lips gte 3 and $Bimbo gte 8>><<dan "Uh, Hey, Ah-wee...">> You lisp through thick lips to your AI Companion, <<dan "Wike, wud gibbs? Ayh totes thot alluva da Decks were outta powah?">>\n<<elseif $Lips gte 3>><<dan "Hey, Ah-wiss,">> You lisp out to your AI Companion, <<dan "Wud gibbs herr? Ayh thot ahluv da Decks were outta powah.">>\n<<elseif $Bimbo gte 8>><<dan "Uh... Hey, Allie...">> You roll your eyes up, as if to look at your AI in your head, <<dan "Like, what gives? I totes thought alluva da Decks were outta power?">>\n<<else>><<dan "Hey, Alice,">> You call out to your AI Companion, <<dan "What gives here? I thought all of the Decks were out of power.">>\n<<endif>>\n<<alice "While technically true,">> Alice begins properly, <<alice "The Mainframe was able to deem the Education Deck a necessary tool before shutdown, which turned on the auxillary functions of the Deck to operate at lower power settings. It's not enough to truly active the floor, but it is enough to power the Re-Education Chamber.">>\n\nYou shudder a bit upon hearing her mention the Re-Education Chamber. Whether it was a shudder of horror or pleasure is somewhat lost on you.\n\n<<alice "Regardless,">> She continues to instruct you, <<alice "If you want to restore power to this floor, you're going to have to retrieve the spike to allow you to interface with the Terminals on this level. I'll mark its location for you on the map.">>\n\n<<include "Link">>\n<<set $Intro[4] to 1>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<elseif $Drone[4] gte 1>><<set $Drone[0] to $Drone[4]>><<include "Drone A">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Pro 69][$Area = 69]]</span>[img[nil]]\n<span id = "left">[img[lf][Map Pro 35][$Area = 35]]</span><span id = "search">[img[cent][Pro Search]]</span><span id = "right">[img[rt][Map Pro 47][$Area = 47]]</span>\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Production 5">>\n<<if $Noise[1] gte 1 and $Holo[3] gte 1>><<include "Holo Audio 1">>\n<<elseif $Access[1] gte 3>>The hum of the ship resonates all around you as the distant whir of machinery can be heard elsewhere in the ship.\n<<else>>The silence of the Production Floor rings loudly in your ears.\n<<endif>>\n<<endif>>
[[Continue|Elevator]]
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[[Brain Jack Into Terminal|Terminal Jack]]
(Input the code: 7-2-9 into the keypad in succession.)\n\nCurrent Input: $Code[1]-$Code[2]-$Code[3]\n\n[img[img/set/e1.jpg][Prologue Code 2][$Code[1] = 1]][img[img/set/e2.jpg][Prologue Code 2][$Code[1] = 2]][img[img/set/e3.jpg][Prologue Code 2][$Code[1] = 3]]\n[img[img/set/e4.jpg][Prologue Code 2][$Code[1] = 4]][img[img/set/e5.jpg][Prologue Code 2][$Code[1] = 5]][img[img/set/e6.jpg][Prologue Code 2][$Code[1] = 6]]\n[img[img/set/e7.jpg][Prologue Code 2][$Code[1] = 7]][img[img/set/e8.jpg][Prologue Code 2][$Code[1] = 8]][img[img/set/e9.jpg][Prologue Code 2][$Code[1] = 9]]
(Input the code: 7-2-9 into the keypad in succession.)\n\nCurrent Input: $Code[1]-$Code[2]-$Code[3]\n\n[img[img/set/e1.jpg][Prologue 19][$Code[3] = 1]][img[img/set/e2.jpg][Prologue 19][$Code[3] = 2]][img[img/set/e3.jpg][Prologue 19][$Code[3] = 3]]\n[img[img/set/e4.jpg][Prologue 19][$Code[3] = 4]][img[img/set/e5.jpg][Prologue 19][$Code[3] = 5]][img[img/set/e6.jpg][Prologue 19][$Code[3] = 6]]\n[img[img/set/e7.jpg][Prologue 19][$Code[3] = 7]][img[img/set/e8.jpg][Prologue 19][$Code[3] = 8]][img[img/set/e9.jpg][Prologue 19][$Code[3] = 9]]
(Input the code: 7-2-9 into the keypad in succession.)\n\nCurrent Input: $Code[1]-$Code[2]-$Code[3]\n\n[img[img/set/e1.jpg][Prologue Code 3][$Code[2] = 1]][img[img/set/e2.jpg][Prologue Code 3][$Code[2] = 2]][img[img/set/e3.jpg][Prologue Code 3][$Code[2] = 3]]\n[img[img/set/e4.jpg][Prologue Code 3][$Code[2] = 4]][img[img/set/e5.jpg][Prologue Code 3][$Code[2] = 5]][img[img/set/e6.jpg][Prologue Code 3][$Code[2] = 6]]\n[img[img/set/e7.jpg][Prologue Code 3][$Code[2] = 7]][img[img/set/e8.jpg][Prologue Code 3][$Code[2] = 8]][img[img/set/e9.jpg][Prologue Code 3][$Code[2] = 9]]
You find nothing in your immediate vicinity.\n\n[[Continue|previous()]]
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<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n[img[lf]]<span id = "search">[img[cent][Ops Search]]</span>[img[rt]]\n[img[nil]]<span id = "down">[img[dw][Map Ops 18][$Area = 18]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Operations 1">>\n<<if $Access[2] gte 3>>The glow of the Teleporter Room on the Operations Deck resonates brightly around you, bathing you in its light as the hum of a powered up deck softly drones on around you.\n\n<<include "Teleporter Link">>\n<<else>>The Teleporter Room of the Operation Deck is illuminated with the soft glow of emergency lighting. The sterile nature of the environment causes a strange sensation of uncanniness as each step resounds with an odd timber to your ears.\n\nThe Teleporter stands inoperable.\n<<endif>>\n<<endif>>\n
The Charge Station appears to be operational with energy to spare.\n\n<table style ="width:50%">\n\t<tr>\n\t\t<th>Action</th>\n\t\t<th>Effect</th>\n\t\t<th>Use</th>\n\t</tr>\n\t<tr>\n\t\t<th>Recharge Energy</th>\n\t\t<th>Restores Lost Energy For Use With Tools And The Like</th>\n\t\t<th><<if $Eng lt $Proc>>[[Use|Charging][$Eng += 1; $Choice = 1]]<<else>>==Recharge Energy==<<endif>></th>\n\t</tr>\n\t<tr>\n\t\t<th>Recharge Energy Cell</th>\n\t\t<th>Restores Energy to Power Cells for Later Use</th>\n\t\t<th><<if $Item[4] lt $Item[3]>>[[Use|Charging][$Item[4] += 1; $Choice = 2]]<<else>>==Recharge Energy Cell==<<endif>></th>\n\t</tr>\n\t<tr>\n\t\t<th>Reduce Sound</th>\n\t\t<th>Reduces Effects of Sound on Brain, Delaying Ill Effects</th>\n\t\t<th><<if $RAM gt 0>>[[Use|Charging][$RAM -= 1; $Choice = 3]]<<else>>==Reduce Sound==<<endif>></th>\n\t</tr>\n\t<tr>\n\t\t<th>Restore Body</th>\n\t\t<th>Activates Repair Nanites to Bolster Bodily Integrity</th>\n\t\t<th><<if $Life lt $Secu>>[[Use|Charging][$Life += 1; $Choice = 4]]<<else>>==Restore Body==<<endif>></th>\n\t</tr>\t\n\t<tr>\n\t\t<th>Convert Milk</th>\n\t\t<th>Restore Temporary Charge to Station with Milk</th>\n\t\t<th>[[Use|Charging][$Choice = 5; $Tool[5] = 0]]</th>\n\t</tr>\n</table>\n\n\n\n\n
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Alice deliberates for a few moments before returning an answer, <<alice "Okay. There MIGHT be an alternative. I know that there are some decommisioned drone heads on this Deck. There is a possibility that one of them has a working port for the Brain Jack. We could reconfigure that to interface with the Terminals.">>\n\n<<if $Lips gte 3 and $Bimbo gte 8>><<dan "Wait, denn why didja haff mwe geht da spike first?">><<elseif $Lips gte 3>><<dan "Wait, denn why didn't you suggest dat befwore?">><<elseif $Bimbo gte 8>><<dan "Wait, then why didja have me get the spike first?">><<else>><<dan "Wait, then why didn't you suggest that before?">><<endif>>\n\n<<alice "Because we're running against the clock.">> She sighs at you, <<alice "Going on a snipe hunt for a drone head that MIGHT work is going to take more time than installing the Brain Jack to the drone you're currently inhabiting.">>\n\nThat does make sense in its own weird way. Still, getting anything that close to your brain concerns you greatly.\n\n<<alice "I'll see if I can't mark some of them for you on the map.">>\n<<set $Cyber to [0, 1, 1, 1, 1]>>
<<if $Head[0] is "ON">>Putting on the Headset, you are greeted with the familiar white noise as you are lulled back into distraction. Shaking your head a bit, you manage to reaffirm yourself and get ready to continue your tasks.<<if $Neural[0] gte 1>><<set $Head[1] += 5>><<set $Neural[0] -= 1>><<endif>>\n<<elseif $Head[0] is "OFF">>Removing the Headset, you shake your head a bit and reorient yourself with the world as a whole before moving onward.\n<<endif>>\n[[Continue|previous()][$Event = false]]
<<if $Persona[4] is 2>><<if $Bimbo gte 8>><<dan "Like, chillax!">><<else>><<dan "Don't worry about it.">><<endif>> You attempt to raise her spirits, <<if $Bimbo gte 8>><<dan "I'm super positive that can happen!">><<else>><<dan "I'm sure there will be a time when we can truly understand each other.">><<endif>>\n\nYou get the feeling of a smile coming from Alice, <<alice "Thanks Dan. It means a lot.">>\n\nWhile you can't really offer much more than morale support in this instance, it's still important to Alice that she isn't dismissed out of hand for her feelings on the topic. You can't say how far humanity will go with integrating with machines, but you do hope that Alice's optimism does not go unfounded.\n<<elseif $Persona[4] is 3>>Something about her insistence on integration has you feeling on guard. You can't put your finger on it, but just the way she seems to gush over the idea of humans and machines fusing seems off to you. Better to not let your guard down in the event that this line of thinking becomes a problem down the line.\n\nYou merely nod at her spiel, not attempting to arouse suspicions with any show of hesitation on your part. Better that she doesn't second guess you now, not when you're fighting another AI at the moment.\n<<endif>>\n<<include "Link">>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n[img[lf]]<span id = "search">[img[cent][Edu Search]]</span><<if $Lock[23] gte 1>><<include "Lock">><<else>><span id = "right">[img[rt][Map Education 20][$Area = 20]]</span><<endif>>\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Edu Scene">>\n<<include "Education">>\n<<include "Teleporter Link">>\n<<endif>>
0\t\tStable\t\t\t\t\t\tn/a\n5\t\tBuilding Arousal\t\t\t+1 Horny every 20 Actions\n10\t\tBreast Augmentation 1\t\t+1 Diff to Evade\n15\t\tCorset Locked\t\t\t\t\n20\t\tAss Augmentation 1\t\t\t+1 Diff to Evade\n25\t\tHeels Locked\t\t\t\t+1 Diff to Evade\n30\t\tLip Augmentation 1\t\t\t+1 Diff to Speech\n35\t\tMake Up Locked\t\t\t\t\n40\t\tBreast Augmentation 2\t\t+1 Diff to Evade, Silicon\n45\t\tChest Presentation\t\t\t\n50\t\tAss Augmentation 2\t\t\t+1 Diff to Evade\n55\t\tFeminine Gait\t\t\t\t\n60\t\tLip Augmentation 2\t\t\t+1 Diff to Speech\n65\t\tOral Fixation\t\t\t\t+1 Horny every 20 Actions unless Oral Sated\n70\t\tBreast Augmentation 3\t\t+1 Diff to Evade, Plastic\n75\t\tNipple Piercings Locked\t\t+1 Horny \n80\t\tAss Augmentation 3\t\t\t+1 Diff to Evade\n85\t\tClit Piercing Locked\t\t+1 Horny\n90\t\tLip Augmentation 3\t\t\t+1 Diff to Speech\n95\t\tTongue Piercing Locked\t\t+1 Diff to Speech\n100\t\tFull Corruption\t\t\t\tBad Ending\n\nHair Extensions\nNail Augmentation\nHypnotherapy\nTattoo Augmentation\nBrain Drain\nSkill Replacement\n
<<include "Production ">>\n\n[img[nil]][img[up]][img[nil]]\n[img[lf]][img[cent]][img[rt]]\n[img[nil]][img[dw]][img[nil]]
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<elseif $Drone[0] gte 1>><<include "Drone 0A">>\n<<else>><<include "Production ">>\n\n[img[nil]][img[up]][img[nil]]\n[img[lf]][img[cent]][img[rt]]\n[img[nil]][img[dw]][img[nil]]\n\n<<include "Horny">>\n<<endif>>\n\n<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>\n<<include "Horny">>\n<<include "Operations ">>\n<<endif>>
Investigating the area, you are able to find some errant credits lying around.\n\n<<if $Area is 5>>[[Continue|previous()][$Credit[21] = 0]]<<set $Item[5] += $Credit[21]>>\n<<elseif $Area is 7>>[[Continue|previous()][$Credit[22] = 0]]<<set $Item[5] += $Credit[22]>>\n<<elseif $Area is 10>>[[Continue|previous()][$Credit[23] = 0]]<<set $Item[5] += $Credit[23]>>\n<<elseif $Area is 34>>[[Continue|previous()][$Credit[24] = 0]]<<set $Item[5] += $Credit[24]>>\n<<elseif $Area is 40>>[[Continue|previous()][$Credit[25] = 0]]<<set $Item[5] += $Credit[25]>>\n<<elseif $Area is 46>>[[Continue|previous()][$Credit[26] = 0]]<<set $Item[5] += $Credit[26]>>\n<<elseif $Area is 53>>[[Continue|previous()][$Credit[27] = 0]]<<set $Item[5] += $Credit[27]>>\n<<elseif $Area is 57>>[[Continue|previous()][$Credit[28] = 0]]<<set $Item[5] += $Credit[28]>>\n<<elseif $Area is 64>>[[Continue|previous()][$Credit[29] = 0]]<<set $Item[5] += $Credit[29]>>\n<<elseif $Area is 72>>[[Continue|previous()][$Credit[30] = 0]]<<set $Item[5] += $Credit[30]>>\n<<endif>>\n
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Reeling back, you let the android advance on you before bringing the full momentum of your punt to bear on its grundle. Smashing it squarely in the junk, you hear a distinct cracking sound as you can't help but wince a bit at how devastating your kick was. You swear a bit of smoke wafted up from the android's head, as if to scream silently.\n\n<<include "Link">>\n<<set $Aware to false>>
Activating the Stimulant, you feel the chemicals course through your body and energize your frame to supernatural heights. Fluidly, you feel your body weave effortlessly through the terrain as you are quickly able to get behind the android and strike at its weakpoint. As the robot crumbles to the ground, you feel the side effects take hold as your body feels flush and more sensitive as a result of its use.<<if $CStim>><<set $Horn += 1>>\n\nMore sensitive and... Horny. Letting out a quick gasp of surprise, you fall to your knees as you feel a haze of sexual lust well up within you. Your nipples harden in response to your desire for something to fill this emptiness within you. You shudder and shake at this arousal and you desperately wait for the effects of the stimulant to abate. When they do, you are slightly mortified to find the arousal remains.<<else>><<set $Lust += 5>><<endif>>\n\n<<include "Link">>\n<<set $Aware to false>>
<<if $Choice is 1 and $Weak is 1>><<set $Drone[14] to 0>>\n<<include "Punch Perfect">>\n\n<<elseif $Choice is 1 and $Weak is 2>><<set $Drone[14] -= 1>>\n<<include "Punch Normal">>\n\n\t<<if $Drone[14] lte 0>>The drone shudders a bit before it slumps over where it's standing, disabled. You let out a sigh of relief, having overcome your opponent.\n\n\t<<include "Link">>\n\t<<set $Aware to false>>\n\t<<elseif $Random gte 51>>[[Continue|previous()][$Aware = true]]\n\t<<else>><<include "Drone Neutralize">>\n\t<<endif>>\n<<elseif $Choice is 1 and $Weak is 3>>\n<<include "Punch Fail">>\n\n<<include "Drone Neutralize">>\n<<elseif $Choice is 2 and $Weak is 1>><<set $Drone[14] -= 1>>\n<<include "Kick Normal">>\n\n\t<<if $Drone[14] lte 0>>The drone shudders a bit before it slumps over where it's standing, disabled. You let out a sigh of relief, having overcome your opponent.\n\n\t<<include "Link">>\n\t<<set $Aware to false>>\n\t<<elseif $Random gte 51>>[[Continue|previous()][$Aware = true]]\n\t<<else>><<include "Drone Neutralize">>\n\t<<endif>>\n<<elseif $Choice is 2 and $Weak is 2>>\n<<include "Kick Fail">>\n\n<<include "Drone Neutralize">>\n<<elseif $Choice is 2 and $Weak is 3>><<set $Drone[14] to 0>>\n<<include "Kick Perfect">>\n\n<<elseif $Choice is 3 and $Weak is 1>>\n<<include "Punt Fail">>\n\n<<include "Drone Neutralize">>\n<<elseif $Choice is 3 and $Weak is 2>><<set $Drone[14] to 0>>\n<<include "Punt Perfect">>\n\n<<elseif $Choice is 3 and $Weak is 3>><<set $Drone[14] -= 1>>\n<<include "Punt Normal">>\n\n\t<<if $Drone[14] lte 0>>The drone shudders a bit before it slumps over where it's standing, disabled. You let out a sigh of relief, having overcome your opponent.\n\n\t<<include "Link">>\n\t<<set $Aware to false>>\n\t<<elseif $Random gte 51>>[[Continue|previous()][$Aware = true]]\n\t<<else>><<include "Drone Neutralize">>\n\t<<endif>>\n<<elseif $Choice is 4 and $Weak is 1>><<set $Drone[14] to 0>>\n<<include "Stealth Success">>\n\n<<elseif $Choice is 4 and $Weak is 2>>\n<<include "Stealth Fail">>\n\n<<include "Drone Neutralize">>\n<<elseif $Choice is 4 and $Weak is 3>><<set $Drone[14] to 0>>\n<<include "Stealth Success">>\n\n<<elseif $Choice is 5>><<set $Drone[14] to 0>>\n<<include "Stimulant Drone">>\n\n\n<<elseif $Choice is 6>><<set $Drone[14] to 0>>\n<<include "Deterrent Drone">>\n\n<<elseif $Choice is 7>><<set $Drone[14] -= $Lips>><<taint>>\n<<include "Blowjob Drone 2">>\n\n\t<<if $Drone[14] gt 0>><<include "Drone Sex Dead">>\n\t<<set $Drone[14] to 0>>\n\t<<else>><<include "Drone Shock">>\n\t<<endif>>\n<<elseif $Choice is 8>><<set $Drone[14] -= $Butt>><<taint>>\n<<include "Anal Drone 2">>\n\n\t<<if $Drone[14] gt 0>><<include "Drone Sex Dead">>\n\t<<set $Drone[14] to 0>>\n\t<<else>><<include "Drone Shock">>\n\t<<endif>>\n<<elseif $Choice is 9>><<set $Drone[14] to 0>><<taint>><<taint>>\n<<include "Vaginal Drone 2">>\n\n<<include "Drone Sex Dead">>\n<<elseif $Choice is 10>><<if $Weak is 1>><<set $Escape to 60>><<elseif $Weak is 2>><<set $Escape to 62>><<elseif $Weak is 3>><<set $Escape to 65>><<endif>>Deciding that discretion is the better part of valour, you decide to sneak past it as best you can. <<if $Tits gte 3 and $Butt gte 3>>Unfortunately, due to your unusual physique, you are only able to make it a few steps before the clapping of your ass cheeks notifies the drone of your whereabouts. It's not long before it gives chase and tackles you to the ground. Falling on your tits, you let out a groan as they rest sorely beneath you, crushed into the floor.\n\n<<include "Drone Neutralize">><<else>>You make your way out of the vicinity.\n\n[[Continue|Running Away][$Area = $Escape]]\n<<endif>>\n<<endif>>
<<if $Aware is true>>The drone appears to be ready for combat.<<else>>As you venture down the corridor, you see a drone before you. <<if $Drone[14] gt $Gram>>It seems to be alerted to your presence.<<else>>It doesn't appear to have noticed you.<<endif>> There seems to be a phallus protruding from between its legs, taunting you.<<endif>>\n\n[[Attempt to Strike Its Head|Drone 14B][$Choice = 1]]\n[[Attempt to Sweep Its Legs|Drone 14B][$Choice = 2]]\n[[Attempt to Kick It in the Junk|Drone 14B][$Choice = 3]]<<if $Aware is true>><<elseif $Drone[14] lte $Gram>>\n[[Attempt to Stealth Disable It|Drone 14B][$Choice = 4]]<<endif>><<if $Item[1] gte 1>>\n[[Use a Stimulant|Drone 14B][$Choice = 5; $Item[1] -= 1]]<<endif>><<if $Det is 1>>\n[[Use Your Deterrent|Drone 14B][$Choice = 6; $Det = 0]]<<endif>><<if $Horn gte 5 or $Routine[1] gte 2>>\n[[Suck Its Cock|Drone 14B][$Choice = 7]]<<endif>><<if $Intro[2] is 3>><<elseif $Horn gte 5 or $Routine[3] gte 2>>\n[[Offer It Your Ass|Drone 14B][$Choice = 8]]<<endif>><<if $Horn gte 5 or $Body gte 90>>\n[[Attempt to Ride It|Drone 14B][$Choice = 9]]<<endif>>\n[[Attempt to Run|Drone 14B][$Choice = 10]]\n<<set $Weak to random(1, 3)>>\n<<set $Random to random(1, 100)>>
Hacking\n\n<<set $Lock[9] -= $Hack>>\n<<if $Lock[9] lte 0>>\n\t<<set $Lock[9] to 0>>\n\tThe Door is now Open.\n<<endif>>\n\nProcessing\n\n<<set $Down to $Proc>>\n<<set $Down += $Proc>>\n\n<<if $Active gt $Down>>\n\tBimbo Mode\n<<elseif $Active gt $Proc>>\n\tDitz Mode\n<<endif>>\n\nSecurity\n\n<<set $Lewd to 6>>\n<<set $Lewd -= $Secu>>\n<<set $Corrupt += $Lewd>>\n\nHorny\n\n<<set $Horn += 1>>\n<<if $Horn gt $Lust>>\n\t<<include "Sex Event">>\n\t<<set $Horn to 0>>\n<<endif>>
Taking the Nanite Injector, you press it against your left breast and push the button on the opposite side. Wincing at the momentary jab of the injector, you get over it and repeat the process with your other breast. You place the injector on the ground as you begin to see small beads of milk form around your nipples. Running your fingers over them briefly, you find yourself startled by how sensitive they are as you sharply draw in a breath.\n\n<<alice "So over time, the milk will build up in your breasts.">> Alice pipes up again, <<alice "Once it hits a certain point, normally when your breasts feel full, you should use the breast pump to remove the excess milk from your body. Failure to do so in a timely manner will result in an uncomfortable tightness in your chest that will persist until you milk yourself.">>\n\nAlready, you can feel your breasts filling up with milk. You're still not sure you made the right decision, but at least now, you have a self replenishing stash of milk at the ready.\n\n<<include "Link">>\n<<set $Lac[1] += $Proc>>\n<<set $Lac[1] += $Proc>>\n<<set $Lac[1] += $Proc>>\n<<set $Lac[1] += $Proc>>\n<<set $Lac[1] += $Proc>>\n<<set $Lac[2] to $Lac[1]>>\n<<set $Lac[2] += $Lac[1]>>\n<<set $Lac[5] += $Lac[2]>>\n
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<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<<if $Lock[19] gte 1>><<include "Lock">><<else>><span id = "left">[img[lf][Map Education 9][$Area = 9]]</span><<endif>><span id = "search">[img[cent][Edu Search]]</span>[img[rt]]\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Edu Scene">>\n<<include "Education">>\n\n<<endif>>
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<<if $Choice is 1>>@@.alice1;American President Alan Paul Cartier visited the Confederation of Africa and met with leaders there to push for peace with China. This marks the first time a sitting US President has acknowledged the sovereignty of the fledgling African Nation.@@\n\n[[You Don't Care|Prologue News A][$Mem[3] = "You Don't Care About Earth Politics."; $Line = "Being from Mars, you don't much keep up with Earth News, but from what you learned, the United States were a fairly powerful nation in its own right, having colonies on Mars and its two moons. You don't have much actual contact with US Earthlings, but what little you've had was pleasant for the most part. You've heard that the United States exports a lot of the entertainment Mars has on hand, but you have to admit that you haven't quite done enough research on that."]]\n[[You're Very Interested|Prologue News A][$Mem[3] = "You Have A Vested Interest In Earth Politics."; $Line = "While you come from Mars, you find this news very interesting. Cartier's visit could be the push needed to get China to comply with the UN Council's extended plans for the area. From what you've learned, the United States were a fairly powerful nation in its own right, having colonies on Mars and its two moons. You don't have much actual contact with US Earthlings, but your experience has been pleasant with those you have. The United States exports a lot of the entertainment Mars has on hand, but you have to admit that you haven't quite done enough research on that."]]\n[[You're Opposed|Prologue News A][$Mem[3] = "You Are Contentious When It Comes To Earth Politics."; $Line = "Despite coming from Mars, this news incenses you. Cartier's interference in geo-politics only serves to overstep the United States' authority in such dealings and riles tensions overseas. The United States was once a powerful nation, and in a way, it still is, having colonies on Mars and its two moons. You don't have much actual experience with US Earthlings, but most encounters have been pleasant. The United States also exports a lot of entertainment to Mars, though you can't say you've done much research on that."]]\n<<elseif $Choice is 2>>@@.alice1;President Almasy promised to make sure that the Sea of Tranquility would finish its Terraforming by the end of 2126. This statement is in contrast to earlier stance of preserving the natural environment of Mars, drawing heated criticism from Environmentalist Groups. Pundits predict that this is in response to falling approval numbers due to rising immigration and lack of habitability.@@\n\n[[You Don't Care|Prologue News A][$Mem[4] = "You Are Apathetic to Martian Politics"; $Line = "You shrug at the news feeling neither one way or another. There was a large push for immigration over the last couple of decades, but resources couldn't keep up with the excess of people. Almasy continuing the terraforming projects will probably hurt him with his base but might win some votes from moderates on the issue."]]\n[[You Feel Annoyed|Prologue News A][$Mem[4] = "You Are Liberal with Martian Politics"; $Line = "You get annoyed by the news. There was a large push for immigration over the last couple of decades, but resources couldn't keep up with the excess of people. The move to continue terraforming goes against Almasy's earlier commitments to preserve Martian Ecology. You can't say that turning on his base is a winning move for him."]]\n[[You Smirk A Little|Prologue News A][$Mem[4] = "You Are Conservative with Martian Politics"; $Line = "You shake your head at the news. There was a large push for immigration over the last couple of decades, but there simply wasn't enough resources to manage the excess of people pouring in. The move to continue terraforming plans, while ecologically harmful, does seem to be the best course forward for Almasy in light of his recent administration hiccups."]]\n<<elseif $Choice is 3>>@@.dan1;... In Sports News, the Deimos Red Men manage to squeak out a victory against the Phobos Astros 2-1, winning with a walk off homerun by Phil LaForge.@@\n\n[[You Don't Care|Prologue News A][$Mem[5] = "You Have No Interest In Sports."; $Line = "You're not even sure why you tuned into Sports News. Maybe you hoped to find something catching your fancy... No luck here."]]\n[[Cheer|Prologue News A][$Mem[5] = "You Are A Deimos Red Men Fan."; $Line = "Hell yeah. With the bullpen healthy and all of your team's heavy hitter getting a piece of everything lately, you have a good feeling that your Red Men will have a great chance at the penant this year."]]\n[[Pout|Prologue News A][$Mem[5] = "You Are A Phobos Astros Fan."; $Line = "Well shit. You had hoped that the Astros would be fine without their star pitcher, but you guess this just wasn't in the cards. This will probably hurt their chances at a pennant."]]\n<<elseif $Choice is 4>>@@.alice2;... Glenn Wilcox, CEO of Megatech, was released from the Hospital today amidst rumors of his failing health. At a Press Conference, Wilcox assured shareholders that he was still capable of performing his duties and that Megatech was still a pillar of the Interstellar Financial World. Wilcox was originally admitted to Saint Olga Hospital on Deimos after a failed car bombing. The People's Liberation Front of Phobos has claimed responsibility for the attack.@@\n\n[[You Feel Conflicted|Prologue News A][$Mem[6] = "You Are Not Particularly Ambitious."; $Line = "You feel as if you are of two minds on this. While you have no love for the terrorists, you're also not exactly thrilled that the CEO of a rival company is doing well."]]\n[[You Feel Disappointed|Prologue News A][$Mem[6] = "You Are Competitive."; $Line = "You can't say that this pleases you all that much. Wilcox is a competitor to your employer, and his continued health only suggests that the rivalry between your companies will escalate. If that happens, you sort of expect to have to deal with more sabotage in your line of work."]]\n[[You Feel Relieved|Prologue News A][$Mem[6] = "You Are Empathetic."; $Line = "You feel a sense of relief rush over you at this news. While Wilcox is the CEO of a rival business, you're glad that he managed to be okay and not succumb to a terrorist attack."]]\n<<elseif $Choice is 5>>@@.dan2;... Scientists are still trying to perfect the technology, but with any luck, full body prostheses will be entering trial stages as early as 2027.@@\n\n[[Consider It Realistically.|Prologue News A][$Mem[7] = "You Tend Toward Being Grounded."; $Line = "You snort derisively at the news. The amount of bloat in the Medical Sector will probably push back development by a decade before anything worthwhile makes it out. As someone who works in a field with some risk, you'd rather there was an affordable fall back in case something went wrong in the vast vacuum of space."]]\n[[Consider It Hopefully.|Prologue News A][$Mem[7] = "You Are Optimistic."; $Line = "You smile softly to yourself. As someone who works in a field with some risk, you welcome a potential fall back in case something happened to you when out on the job."]]\n[[Consider It With Disdain.|Prologue News A][$Mem[7] = "You Are Pessimistic."; $Line = "You roll your eyes at the news. Sure, it sounds good for the bread and circus of day to day life, but you know this technology will probably turn into vaporware before long if only because the costs in the Medical Sector will make hypothetical models too expensive."]]\n<<elseif $Choice is 6>>@@.dan3;THERE ARE HOT SINGLES IN YOUR AREA LOOKING FOR YOU TO STUFF THEM FULL OF YOUR CUM!!! CLICK HERE TO START THIS PARTY OFF RIGHT!!!@@\n\n[[Deride The Advertisement|Prologue News A][$Mem[8] = "You Find Amusement in Advertising."; $Line = "You can't help but smirk at this sorry form of an advertisement. It's obviously an Earth Advertisement considering the style it presents itself as, and without Geographic Positioning Software to actually CHECK your position? Shoddy work. Like, really, who the Hell else is out here to even interact with let alone stuff full of your cum? Laughable."]]\n[[Feel Annoyed At The Advertisement|Prologue News A][$Mem[8] = "Advertisements Annoy You."; $Line = "Your hand must've slipped when you accidentally selected this one. The Earth Advertisement is a shoddy product that caters to the lowest common denominator. Really, you're not even sure why this was a thing."]]\n[[Feel Excited By The Advertisement|Prologue News A][$Mem[8] = "Advertisements Entertain You."; $Line = "While you know that can't possibly be a real advertisement, you do feel a little excited by the prospect of it. Maybe you're being a bit stupid, but you get some amount of enjoyment from these types of ads, even if they are pretty shit at their job."]]\n<<endif>>
<<if $Choice is 0>><<else>><<print $Line>><<endif>>\n<<if $Mem[3] is "Undefined">>\n[[Earth World News|Prologue News B][$Choice = 1]]<<endif>><<if $Mem[4] is "Undefined">>\n[[Mars World News|Prologue News B][$Choice = 2]]<<endif>><<if $Mem[5] is "Undefined">>\n[[Sports and Leisure|Prologue News B][$Choice = 3]]<<endif>><<if $Mem[6] is "Undefined">>\n[[Business News|Prologue News B][$Choice = 4]]<<endif>><<if $Mem[7] is "Undefined">>\n[[Medical News|Prologue News B][$Choice = 5]]<<endif>><<if $Mem[8] is "Undefined">>\n[[Advertisements|Prologue News B][$Choice = 6]]<<endif>>\n[[Finish Showering|Prologue 3][$Story = 3; $Choice = 0]]
<<if $Sync[0] is "OFF">>\n[[Sync On][$Sync[0] = "ON"; $Event = true]]<<if $Sync[1] gte 20>>|[[Accel Desync|Sync Off][$Sync[1] -= 20; $Event = true]]<<endif>><<elseif $Sync[0] is "ON">>\n[[Sync Off][$Sync[0] = "OFF"; $Event = true]]|[[Sync Further|Sync On][$Sync[1] += 20; $Event = true]]<<endif>> ($Sync[1])
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<elseif $Drone[16] gte 1>><<set $Drone[0] to $Drone[16]>><<include "Drone A">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Ops 23][$Area = 23]]</span>[img[nil]]\n<span id = "left">[img[lf][Map Ops 24][$Area = 24]]</span><span id = "search">[img[cent][Ops Search]]</span><span id = "right">[img[rt][Map Ops 26][$Area = 26]]</span>\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Operations 1">>\n<<if $Intro[2] is 1>><<alice "Head west from here.">>\n<<else>><<include "Ops Hall">>\n<<endif>>\n<<endif>>\n
<<if $Body gte 80>>[img[img/cor/drain3.jpg]]\n<<elseif $Body gte 40>>[img[img/cor/drain2.jpg]]\n<<else>>[img[img/cor/drain1.jpg]]\n<<endif>>\nIt's too late. As the tip grazes the inside of your brain port, your brain feels like it's on fire as an ear splitting ringing causes you to further clench your teeth in horrific, soul aching pain. This only causes the unsteadiness to grow as the spike seems to wiggle in your head as if trying to right itself. You open your mouth to scream but find no words coming out to express the torment that's threatening to split you in twine. Lurching forward, you feel the restraints pull you back into compliance as your eyes roll back in your head, a tear trickling out as your mouth hangs open, frozen in place.\n\nStrangely enough, as you cease your writhing, the pain is replaced with an almost zen-like peace. For a moment, you feel your mind empty itself of all feeling and thoughts, existing as you are in the moment. There is no pain, no pleasure, just a void of nothing to fill the gap in between. You exist not as a man or even a woman, but an object, completely unaffected by the world that surrounds you. It is that understanding that brings a calm over you as your body relaxes against your restraints and you find a measure of peace in it all.\n\nYou are rewarded for your calm with a clicking sound as the jack snaps into place, notifying you that the deed is done. With the pain subsided and your tinnitus turned down, you collapse to your knees, all your will spent, letting out one last exhaled breath to congratulate yourself on a job well done... The thin trail of drool from your lips be damned.\n\n<<alice "Are you okay?">> Alice inquires with what seems like concern.\n\n<<if $Lips gte 3 and $Bimbo gte 8>><<dan "Bwut Ayh thot u shaid dat ith wash wike, saif n' juhnk!">> You speak childishly through your lisp.<<elseif $Lips gte 3>><<dan "Ayh thot u shaid ith wash perfwek-twee saif!">> You chide her through your thickened lips, sucking in air to manage your dizziness from the procedure.<<elseif $Bimbo gte 8>><<dan "But I thought you said that it was like, safe and junk!">> You try to admonish her, only managing to sound childish.<<else>><<dan "I thought you said it was perfectly safe!">> You chide her, still woozy from the procedure.<<endif>>\n\n<<alice "It is, at least when you don't move!">> She cries at you, <<alice "Making any movements puts you at a higher risk!">>\n\n<<if $Lips gte 3 and $Bimbo gte 8>><<dan "Wike, omigawd! Dis whole twip ish shuper shtupid!">><<elseif $Lips gte 3>><<dan "Dis whole twip ish won shtupid wisk.">><<elseif $Bimbo gte 8>><<dan "Like, omigawd! This whole trip is super stupid!">><<else>><<dan "This whole trip is one stupid risk.">><<endif>> You retort before sitting up and running your finger along the base of your skull, and with it, the freshly installed Brain Jack. It's weird feeling that cool touch at the back of your head, but the circular nature of it seems to denote that it is made to fit cables into it.\n\n<<alice "Try not to fiddle with it.">> Alice continues, <<alice "We'll need that to get you into the Terminals on the Education Deck.">>\n\nHer words sound as if you're underwater. Shaking your head a bit, there's a numbness there that you can't seem to get over. You try to think of something, but the only thing that comes through to you is a dull ache that distracts you from your thoughts.\n\n<<alice "Dan, did you hear what I said?">>\n\n<<dan "Huh? Um... Sorry?">> You reply to her, blinking to wake yourself up. It doesn't seem to work.\n\n<<alice "Dan, this is serious. I think you might have sustained some trauma to your brain...">> Alice announces to you, her tone full of worry.<<set $RAM += $Down>><<set $RAM += $Down>><<set $RAM += $Down>><<set $RAM += 1>>\n\n<<include "Bimbo Overload">>
<<set $Jack to "ON">><<if $Choice is 1>>As tense as it has been thus far, you feel like you're making good time with the procedure, all things considered. You're starting to believe that Alice was right and everything will be all right.\n\nThat's when it happens.\n\nPerhaps it was the vibration of the arm, an unconscious reaction on your part, or just a chance happening, but as you try to tough it out, you feel the slightest drift in the process of insertion of the spike into your brain port. Reflexively, you clench your teeth in anticipation, causing a shift in the trajectory of the spike.\n\n<<alice "Dan, stay sti-">>\n\n<<include "Jack Install">>\n<<elseif $Choice is 2 and $Neural[0] gte 1>><<set $Neural[0] -= 1>><<set $Head[2] += 1>>Falling back on your Headset, you get yourself lost in the White Noise, trusting it to distract you long enough to let this whole business be over and done with.\n\n<<alice "We're done.">> Your AI Companion announces to you as the restraints unlock and free you from the operating table.\n\nYour first action is to reach up to the back of your head and feel the work that had been done. The cool steel on your fingertips as you trace the circular device is uncanny, but if it means you can complete your task at hand, it's a trade off worth the risk.\n\n[[Continue|Map Education 16]]\n<<elseif $Choice is 2>>Falling back on your Headset, you get yourself lost in the White Noise, trusting it to distract you long enough to let this whole business be over and done with.\n\nAt least, you try to. But as the spike reaches further into your head, you notice the White Noise subsiding, leaving you alone with the uncertainty of the surgery you are undergoing. All it takes is a moment of unconscious tension to shift the trajectory of the spike.\n\n<<alice "Dan, you're mov-">>\n\n<<include "Jack Install">>\n<<elseif $Choice is 3>>Injecting yourself with Nanogel, you find that it provides enough of a sedative effect to you that calms you long enough to make it through the surgery without any ill effects.\n\n<<alice "We're done.">> Your AI Companion announces to you as the restraints unlock and free you from the operating table.\n\nYour first action is to reach up to the back of your head and feel the work that had been done. The cool steel on your fingertips as you trace the circular device is uncanny, but if it means you can complete your task at hand, it's a trade off worth the risk.\n\n[[Continue|Map Education 16]]\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Education 40][$Area = 40]]</span>[img[nil]]\n<<if $Lock[25] gte 1>><<include "Lock">><<else>><span id = "left">[img[lf][Map Education 43][$Area = 43]]</span><<endif>><span id = "search">[img[cent][Edu Search]]</span><span id = "right">[img[rt][Map Education 45][$Area = 45]]</span>\n[img[nil]]<span id = "down">[img[dw][Map Education 48][$Area = 48]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Edu Scene">>\n<<include "Education 2">>\n<<include "Terminal Sign">>\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<span id = "left">[img[lf][Map Education 44][$Area = 44]]</span><span id = "search">[img[cent][Edu Search]]</span>[img[rt]]\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Edu Scene">>\n<<include "Education 2">>\n\nThe break room appears to be a simple table with four chairs. There appears to be a camera in the corner of the ceiling. A vending machine can be seen lined up against the wall. <<if $Vend[0] lte 0>>It is operational, but it lacks any products for you to purchase.<<elseif $Access[1] gte 3>>[[Use the Vending Machine|Vending 02]]<<else>>It is currently out of service.<<endif>>\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Education 41][$Area = 41]]</span>[img[nil]]\n[img[lf]]<span id = "search">[img[cent][Edu Search]]</span>[img[rt]]\n[img[nil]]<span id = "down">[img[dw][Map Education 49][$Area = 49]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Edu Scene">>\n<<include "Education 2">>\n\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Education 42][$Area = 42]]</span>[img[nil]]\n[img[lf]]<span id = "search">[img[cent][Edu Search]]</span>[img[rt]]\n[img[nil]]<span id = "down">[img[dw][Map Education 50][$Area = 50]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Edu Scene">>\n<<include "Education 2">>\n\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<elseif $Drone[10] gte 1>><<set $Drone[0] to $Drone[10]>><<include "Drone A">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Education 35][$Area = 35]]</span>[img[nil]]\n[img[lf]]<span id = "search">[img[cent][Edu Search]]</span>[img[rt]]\n[img[nil]]<span id = "down">[img[dw][Map Education 44][$Area = 44]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Edu Scene">>\n<<include "Education 2">>\n\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Education 38][$Area = 38]]</span>[img[nil]]\n[img[lf]]<span id = "search">[img[cent][Edu Search]]</span>[img[rt]]\n[img[nil]]<span id = "down">[img[dw][Map Education 46][$Area = 46]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Edu Scene">>\n<<include "Education 2">>\n\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<elseif $Pit[7] gt $Sync[1]>><<include "Trap 1">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Education 39][$Area = 39]]</span>[img[nil]]\n[img[lf]]<span id = "search">[img[cent][Edu Search]]</span>[img[rt]]\n[img[nil]]<span id = "down">[img[dw][Map Education 47][$Area = 47]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Edu Scene">>\n<<include "Education 2">>\n\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n[img[lf]]<span id = "search">[img[cent][Edu Search]]</span><<if $Lock[25] gte 1>><<include "Lock">><<else>><span id = "right">[img[rt][Map Education 44][$Area = 44]]</span><<endif>>\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Edu Scene">>\n<<include "Education 2">>\n<<if $Access[4] gte 3>>The ship hums ominously around you as it appears the deck is fully powered.\n<<elseif $Term[11] is 1>>The Terminal inside of this room appears to be operating normally as the ship outside is unnaturally quiet.\n<<else>>The silence surrounding you on the Education Deck is disquieting as the Terminal before you is currently off.\n<<if $Jack is "ON">>\n[[Brain Jack The Terminal|Access Education 1][$Choice = 1; $Term[11] = 1; $Access[4] += 1]]<<endif>><<if $Cyber[0] gte 2>>\n[[Use Salvage Parts To Access The Terminal|Access Education 1][$Choice = 2; $Term[11] = 1; $Access[4] += 1]]<<endif>>\n<<endif>>\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<span id = "left">[img[lf][Map Rec 27][$Area = 27]]</span><span id = "search">[img[cent][Rec Search]]</span><span id = "right">[img[rt][Map Rec 29][$Area = 29]]</span>\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<if $Intro[3] is 1>><<alice "The Key should be found to the west.">><<endif>>\n<<include "Recreation 3">>\n<<include "Rec Street">>\n<<include "Holo Ad 2">>\n<<endif>>\n
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Rec 24][$Area = 24]]</span>[img[nil]]\n<span id = "left">[img[lf][Map Rec 28][$Area = 28]]</span><span id = "search">[img[cent][Rec Search]]</span><span id = "right">[img[rt][Map Rec 30][$Area = 30]]</span>\n[img[nil]]<span id = "down">[img[dw][Map Rec 33][$Area = 33]]</span>[img[nil]]\n<<include "Horny">>\n<<if $Intro[3] is 1>><<alice "The Key should be found to the west.">><<endif>>\n<<include "Recreation 3">>\n<<include "Rec Street">>\n<<endif>>\n\n
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Ops 15][$Area = 15]]</span>[img[nil]]\n[img[lf]]<span id = "search">[img[cent][Ops Search]]</span>[img[rt]]\n[img[nil]]<span id = "down">[img[dw][Map Ops 23][$Area = 23]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Operations 1">>\n<<if $Intro[2] is 1>><<alice "Continue going south.">>\n<<else>><<include "Ops Hall">>\n<<endif>>\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Education 44][$Area = 44]]</span>[img[nil]]\n[img[lf]]<span id = "search">[img[cent][Edu Search]]</span>[img[rt]]\n[img[nil]]<span id = "down">[img[dw][Map Education 52][$Area = 52]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Edu Scene">>\n<<include "Education 2">>\n\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Education 46][$Area = 46]]</span>[img[nil]]\n[img[lf]]<span id = "search">[img[cent][Edu Search]]</span>[img[rt]]\n[img[nil]]<span id = "down">[img[dw][Map Education 54][$Area = 54]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Edu Scene">>\n<<include "Education 2">>\n\n<<endif>>
Synthetica: Plastic Space\n\nThis is a game meant for Adult Audiences. If you are below the age of 18, please do not continue forward. Thank you for understanding.\n\nArt Credit Goes To The Damned Ed\n\n---\nPlease Select A Difficulty Level\n\n[img[easy][Start][$Diff = 3]]\t<<if $Diff is 3>> [img[lf]]<<endif>>\n[img[medium][Start][$Diff = 4]]\t<<if $Diff is 4>> [img[lf]]<<endif>>\n[img[hard][Start][$Diff = 5]]\t<<if $Diff is 5>> [img[lf]]<<endif>>\n\n<<if $Diff gte 3>><span id = "enter">[[Continue|Begin][$Event = true; $Story = 1; $Vend[0] -= $Diff; $Vend[0] -= $Diff]]</span>\n<<endif>>\n<<if $Diff is 3>>\n\t<<set $Points to 12>>\n\t<<set $Res to 12>>\n<<elseif $Diff is 4>>\n\t<<set $Points to 10>>\n\t<<set $Res to 10>>\n<<elseif $Diff is 5>>\n\t<<set $Points to 8>>\n\t<<set $Res to 8>>\n<<endif>>
<<if $Aware is true>>The drone appears to be ready for combat.<<else>>As you venture down the corridor, you see a drone before you. <<if $Drone[9] gt $Gram>>It seems to be alerted to your presence.<<else>>It doesn't appear to have noticed you.<<endif>> There seems to be a phallus protruding from between its legs, taunting you.<<endif>>\n\n[[Attempt to Strike Its Head|Drone 9B][$Choice = 1]]\n[[Attempt to Sweep Its Legs|Drone 9B][$Choice = 2]]\n[[Attempt to Kick It in the Junk|Drone 9B][$Choice = 3]]<<if $Aware is true>><<elseif $Drone[9] lte $Gram>>\n[[Attempt to Stealth Disable It|Drone 9B][$Choice = 4]]<<endif>><<if $Item[1] gte 1>>\n[[Use a Stimulant|Drone 9B][$Choice = 5; $Item[1] -= 1]]<<endif>><<if $Det is 1>>\n[[Use Your Deterrent|Drone 9B][$Choice = 6; $Det = 0]]<<endif>><<if $Horn gte 5 or $Routine[1] gte 2>>\n[[Suck Its Cock|Drone 9B][$Choice = 7]]<<endif>><<if $Intro[2] is 3>><<elseif $Horn gte 5 or $Routine[3] gte 2>>\n[[Offer It Your Ass|Drone 9B][$Choice = 8]]<<endif>><<if $Horn gte 5 or $Body gte 90>>\n[[Attempt to Ride It|Drone 9B][$Choice = 9]]<<endif>>\n[[Attempt to Run|Drone 9B][$Choice = 10]]\n<<set $Weak to random(1, 3)>>\n<<set $Random to random(1, 100)>>
<<if $FullMap>>\n<<else>><details><summary>Education Map</summary>\n\t</details>\n<<endif>>
<<if $Choice is 1 and $Weak is 1>><<set $Drone[9] to 0>>\n<<include "Punch Perfect">>\n\n<<elseif $Choice is 1 and $Weak is 2>><<set $Drone[9] -= 1>>\n<<include "Punch Normal">>\n\n\t<<if $Drone[9] lte 0>>The drone shudders a bit before it slumps over where it's standing, disabled. You let out a sigh of relief, having overcome your opponent.\n\n\t<<include "Link">>\n\t<<set $Aware to false>>\n\t<<elseif $Random gte 51>>[[Continue|previous()][$Aware = true]]\n\t<<else>><<include "Drone Neutralize">>\n\t<<endif>>\n<<elseif $Choice is 1 and $Weak is 3>>\n<<include "Punch Fail">>\n\n<<include "Drone Neutralize">>\n<<elseif $Choice is 2 and $Weak is 1>><<set $Drone[9] -= 1>>\n<<include "Kick Normal">>\n\n\t<<if $Drone[9] lte 0>>The drone shudders a bit before it slumps over where it's standing, disabled. You let out a sigh of relief, having overcome your opponent.\n\n\t<<include "Link">>\n\t<<set $Aware to false>>\n\t<<elseif $Random gte 51>>[[Continue|previous()][$Aware = true]]\n\t<<else>><<include "Drone Neutralize">>\n\t<<endif>>\n<<elseif $Choice is 2 and $Weak is 2>>\n<<include "Kick Fail">>\n\n<<include "Drone Neutralize">>\n<<elseif $Choice is 2 and $Weak is 3>><<set $Drone[9] to 0>>\n<<include "Kick Perfect">>\n\n<<elseif $Choice is 3 and $Weak is 1>>\n<<include "Punt Fail">>\n\n<<include "Drone Neutralize">>\n<<elseif $Choice is 3 and $Weak is 2>><<set $Drone[9] to 0>>\n<<include "Punt Perfect">>\n\n<<elseif $Choice is 3 and $Weak is 3>><<set $Drone[9] -= 1>>\n<<include "Punt Normal">>\n\n\t<<if $Drone[9] lte 0>>The drone shudders a bit before it slumps over where it's standing, disabled. You let out a sigh of relief, having overcome your opponent.\n\n\t<<include "Link">>\n\t<<set $Aware to false>>\n\t<<elseif $Random gte 51>>[[Continue|previous()][$Aware = true]]\n\t<<else>><<include "Drone Neutralize">>\n\t<<endif>>\n<<elseif $Choice is 4 and $Weak is 1>><<set $Drone[9] to 0>>\n<<include "Stealth Success">>\n\n<<elseif $Choice is 4 and $Weak is 2>>\n<<include "Stealth Fail">>\n\n<<include "Drone Neutralize">>\n<<elseif $Choice is 4 and $Weak is 3>><<set $Drone[9] to 0>>\n<<include "Stealth Success">>\n\n<<elseif $Choice is 5>><<set $Drone[9] to 0>>\n<<include "Stimulant Drone">>\n\n\n<<elseif $Choice is 6>><<set $Drone[9] to 0>>\n<<include "Deterrent Drone">>\n\n<<elseif $Choice is 7>><<set $Drone[9] -= $Lips>><<taint>>\n<<include "Blowjob Drone 2">>\n\n\t<<if $Drone[9] gt 0>><<include "Drone Sex Dead">>\n\t<<set $Drone[9] to 0>>\n\t<<else>><<include "Drone Shock">>\n\t<<endif>>\n<<elseif $Choice is 8>><<set $Drone[9] -= $Butt>><<taint>>\n<<include "Anal Drone 2">>\n\n\t<<if $Drone[9] gt 0>><<include "Drone Sex Dead">>\n\t<<set $Drone[9] to 0>>\n\t<<else>><<include "Drone Shock">>\n\t<<endif>>\n<<elseif $Choice is 9>><<set $Drone[9] to 0>><<taint>><<taint>>\n<<include "Vaginal Drone 2">>\n\n<<include "Drone Sex Dead">>\n<<elseif $Choice is 10>><<if $Weak is 1>><<set $Escape to 33>><<elseif $Weak is 2>><<set $Escape to 39>><<elseif $Weak is 3>><<set $Escape to 33>><<endif>>Deciding that discretion is the better part of valour, you decide to sneak past it as best you can. <<if $Tits gte 3 and $Butt gte 3>>Unfortunately, due to your unusual physique, you are only able to make it a few steps before the clapping of your ass cheeks notifies the drone of your whereabouts. It's not long before it gives chase and tackles you to the ground. Falling on your tits, you let out a groan as they rest sorely beneath you, crushed into the floor.\n\n<<include "Drone Neutralize">><<else>>You make your way out of the vicinity.\n\n[[Continue|Running Away][$Area = $Escape]]\n<<endif>>\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<<if $Lock[12] gte 1>><<include "Lock">><<else>><span id = "left">[img[lf][Map Ops 70][$Area = 70]]</span><<endif>><span id = "search">[img[cent][Ops Search]]</span>[img[rt]]\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Operations 3">>\n<<endif>>\n
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<span id = "left">[img[lf][Map Ops 69][$Area = 69]]</span><span id = "search">[img[cent][Ops Search]]</span><<if $Lock[12] gte 1>><<include "Lock">><<else>><span id = "right">[img[rt][Map Ops 71][$Area = 71]]</span><<endif>>\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Operations 3">>\n<<include "Ops Hall">>\n<<include "Gravity Sign">>\n<<endif>>\n
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Ops 67][$Area = 67]]</span>[img[nil]]\n[img[lf]]<span id = "search">[img[cent][Ops Search]]</span>[img[rt]]\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Operations 3">>\n<<include "Ops Room">>\n<<if $Access[3] gte 3 and $Charge[4] gte 1>><<include "Charge Station">>\n<<elseif $Access[3] gte 3>>The Charge Station seems to be out of juice.\n<<else>>There appears to be a recharging port for your gynoid body in this room. It doesn't appear to be operational.\n<<endif>>\n<<endif>>\n
<<include "Link">>
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Miss Kari hops up onto your desk, plopping her plump butt right in front of your before she crosses her legs seductively,@@.alice1;"So like, considering this is the remedial class, we'll start with an easy one. What's 2 plus 2?"@@\n\n<<if $Bimbo gte 8>>Like, of course the answer to 2+2 is 4. What does she take you for, some dum-dum? You're like, totes too smart for that!\n<<else>>At first, you blanche at the question. Of course 2 + 2 is 4! But you mull it over as that seems too easy of a solution. Perhaps this is the way the Mainframe is attempting to test you? If that's the case, then you can't answer it normally. Does it want you to get it wrong on purpose? Maybe the point is to make you overthink... If so, then it's doing a good job of it.\n<<endif>>\n[[4|Jack Edu Class A1][$Choice = 1]]\n[[5|Jack Edu Class A1][$Choice = 2]]\n[[100|Jack Edu Class A1][$Choice = 3]]\n[[Fish|Jack Edu Class A1][$Choice = 4]]\n\n
Miss Kari saunters over to you, circling you like you were her prey. Her eyes study you carefully, as if she's looking for an opening to strike. Eventually, she stops in front of your desk and pauses for a moment, as if collecting what remaining brain cells she had for her next question. Miss Kari then proceeds to slam her hands on the desk before you, causing a slight flinch at her sudden action.\n\n@@.alice1;"What did the Martian President promise to finish terraforming on Mars?"@@ Her tone is accusatory as she says this, as if she were grilling you for information. But even with this aggressive approach, she has trouble appearing anymore threatening than a mewling kitten. Regardless, you might as well try to answer her question.\n\n<<if $Mem[4] is "You Are Liberal with Martian Politics" or $Mem[4] is "You Are Conservative with Martian Politics">>You recall that President Almasy had plans of terraforming the Sea of Tranquility from earlier news, but is that the answer that she wants you to say?\n<<else>>You're drawing blanks about the actual answer. You're trying to figure out what it might be, but you can't seem to recall.\n<<endif>>\n[[Olympos Mons|Jack Edu Class C1][$Choice = 1]]<<if $Mem[4] is "You Are Apathetic to Martian Politics">>\n[[Phobos|Jack Edu Class C1][$Choice = 5]]<<else>>\n[[Sea of Tranquility|Jack Edu Class C1][$Choice = 2]]<<endif>>\n[[Valles Marineris|Jack Edu Class C1][$Choice = 3]]\n[[Tharsis Montes|Jack Edu Class C1][$Choice = 4]]
Miss Kari sits back on the top of her desk, crossing her legs slowly as she gives you an ample view of her snatch between her creamy thighs. She giggles a bit at you as she finishes closing the gap left by her thighs, @@.alice1;"Naughty naughty... Just for that, I'll give you a hard one. Like, who's the current President of America?"@@\n\n<<if $Mem[3] is "You Have A Vested Interest In Earth Politics." or $Mem[3] is "You Are Contentious When It Comes To Earth Politics.">>You know that from the latest news, the current President is Alan Paul Cartier. Is that the answer she's looking for or is this a trick of some kind?\n<<else>>How the Hell are you supposed to know that? Does she expect you to know that off the top of your head? You'd better figure something out before she gets cross...\n<<endif>>\n[[Glenn Michael Wilcox|Jack Edu Class B1][$Choice = 1]]\n[[Georges Anton Almasy|Jack Edu Class B1][$Choice = 2]]\n[[Mecha Jackson|Jack Edu Class B1][$Choice = 3]]<<if $Mem[3] is "You Don't Care About Earth Politics.">>\n[[Clark Christian Campos|Jack Edu Class B1][$Choice = 5]]<<else>>\n[[Alan Paul Cartier|Jack Edu Class B1][$Choice = 4]]<<endif>>
- Start\n- VR Sequence: Engineer with Lover.\n- Engineer wakes up to AI Companion Setting Agenda for Repairs.\n- Exposition about the state of the Spaceship.\n- Engineer goes to first task.\n- Engineer implements repairs to Infrastructure.\n- Engineer talks to AI Companion some more about Earth News.\n- Engineer goes to second task.\n- Engineer implements repairs to the Data Collection.\n- Engineer talks to AI Companion about VR Module.\n- Engineer goes to third task.\n- Engineer begins implementing repairs to the Life Support.\n- Engineer caught by surprise as Spaceship takes massive damage.\n- Engineer finishes repairs to the Life Support.\n- Engineer goes to address the Hull Damage through controls.\n- Engineer is crushed beneath a cargo container from faulty Simulated Gravity.\n- Engineer overhears AI Companion initiating Emergency Protocols.\n\n- Engineer regains consciousness in suspended animation.\n- Engineer is informed by AI Companion that Emergency Protocols have been activated and his body will take time to clone.\n- Engineer is informed by AI Companion that a drone body will be provided to him to help finish repairs.\n- Engineer finds out that the only operational drone body is that of a Sex Droid he used a long time ago.\n- Engineer uploads his mindlink to the Sex Droid and begins testing her out.\n- Engineer begins repairs to the Spaceship by mending the Hull Damage.\n- Engineer jettisons parts of the ship that are beyond repair.\n- Engineer addresses AI Companion about the state of the body.\n- Engineer continues repairs to the Spaceship by fixing the Simulated Gravity.\n- Engineer addresses AI Companion about feel of the body.\n- Engineer continues repairs to the Spaceship by rebooting the Mainframe.\n- Engineer passes out as the reboot affects his Sex Droid body.\n\n- Engineer regains consciousness seated and restrained.\n- Engineer is informed by the Mainframe that crucial data is missing from his programming and must be addressed.\n- Engineer realizes that the Mainframe thinks he is a Sex Droid.\n- Mainframe begins the process of uploading the recovery files to the Engineer.\n- Engineer is assaulted with sexual imagery by the Mainframe.\n- Engineer is saved from the process by their AI Companion.\n- Engineer is informed that the Mainframe will still attempt to continue the process if they are caught again.\n- Engineer must also initiate the Manual Override of the Mainframe before the process finishes.\n- Engineer finds that some of their crucial engineering knowledge is missing from the effects of the upload.\n- AI Companion informs Engineer that to get to the core, they would need to restart the systems on four different levels of the Spaceship to even be able to access the initiate the Manual Override.\n\n- Gameplay Begins.
<<alice "Hmmm...">> You hear Alice mull over in your brain, <<alice "I've got a suggestion, if you're willing to listen.">>\n\n<<dan "Oh?">> You perk up at this, <<if $Lips gte 3 and $Bimbo gte 8>><<dan "Wike, Wud do you haff on your mind?">><<elseif $Lips gte 3>><<dan "Ah'm whi-wing ta hear you out.">><<elseif $Bimbo gte 8>><<dan "Like, what do you have on your mind?">><<else>><<dan "I'm willing to hear you out.">><<endif>>\n\n<<alice "With the activation of the Recreation Deck and all the propaganda pushed out, you could use some protection from it.">> She proposes to you, <<alice "If you could take out the Headset...">>\n\nDoing as she asks, you hold it up and assess it as Alice continues to talk, <<alice "With a little adjustment and juryrigging, we should be able to retrofit this equipment to provide you some level of protection.">>\n\n<<if $Lips gte 3 and $Bimbo gte 8>><<dan "Dat's wike, pwetty neato.">><<elseif $Lips gte 3>><<dan "Dat doeshn't shound haff bahd.">><<elseif $Bimbo gte 8>><<dan "That's like, pretty neato.">><<else>><<dan "That doesn't sound half bad.">><<endif>> You reply to her before narrowing your eyes a bit, <<if $Lips gte 3 and $Bimbo gte 8>><<dan "Buth wike, wut doesh id cost?">><<elseif $Lips gte 3>><<dan "Buth ahr derr any drawbacks?">><<elseif $Bimbo gte 8>><<dan "But like, what does it cost?">><<else>><<dan "But are there any drawbacks?">><<endif>>\n\n<<alice "I won't lie, there is some risk involved.">> She admits to you, <<alice "While the Headset is moddable, there's no guarantee it will work the way we would intend it to, especially when synchronization with the device is not an exact science.">>\n\n<<if $Lips gte 3 and $Bimbo gte 8>><<dan "Buht wike, wud couhd... Ya'know, happwen?">><<elseif $Lips gte 3>><<dan "Whud wood bwe da effwecks ov ith noht wohrkin' owt?">><<elseif $Bimbo gte 8>><<dan "But like, what could... Ya'know, happen?">><<else>><<dan "What would be the effects of it not working out?">><<endif>>\n\nTo this, Alice hems and haws, <<alice "There is a distinct possibility of altering your brain chemistry if this goes wrong. It won't be enough to incapacitate you, but it might displace some of your emotional receptors, eliciting distinctly more feminine responses from you... On account of the sex drone body having an effect on your mental well being.">>\n\n<<if $Lips gte 3 and $Bimbo gte 8>><<dan "Wike, whut-evah...">><<elseif $Lips gte 3>><<dan "Ov couhrsh ith wud.">><<elseif $Bimbo gte 8>><<dan "Like, whatever...">><<else>><<dan "Of course it would.">><<endif>> You roll your eyes before looking back at the headset, <<if $Lips gte 3 and $Bimbo gte 8>><<dan "But wike, weally, how ish dis gonna pwoteck mwe n' juhnk?">><<elseif $Lips gte 3>><<dan "Buht wud sort ov pwoteck-shun arr we tawkin' 'bout?">><<elseif $Bimbo gte 8>><<dan "But like, really, how is this gonna protect me and junk?">><<else>><<dan "But what sort of protection are we talking about?">><<endif>>\n\n<<alice "If this does work out properly, there should be something of a firewall protecting you from getting cerebrally overloaded.">> She continues, <<alice "It's not an iron clad defense, but it will make you more resistant to subversion from the hologram programming.">>\n\n[[Attempt To Juryrig The Headset|Headset Jury][$Trust += 1; $Choice = 1]]\n[[Go Without The Modification|Headset Jury][$Guard += 1; $Choice = 2]]
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<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n[img[lf]]<span id = "search">[img[cent][Ops Search]]</span><<if $Lock[7] gte 1>><<include "Lock">><<else>><span id = "right">[img[rt][Map Ops 30][$Area = 30]]</span><<endif>>\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Operations 1">>\n<<include "Ops Room">>\n<<if $Intro[2] is 1>>\n@@.dan1;(You can use the Blue Circle Icon to search the current area)@@\n<<endif>>\n<<endif>>\n
<<if $Aware is true>>The drone appears to be ready for combat.<<else>>As you venture down the corridor, you see a drone before you. <<if $Drone[19] gt $Gram>>It seems to be alerted to your presence.<<else>>It doesn't appear to have noticed you.<<endif>> There seems to be a phallus protruding from between its legs, taunting you.<<endif>>\n\n[[Attempt to Strike Its Head|Drone 19B][$Choice = 1]]\n[[Attempt to Sweep Its Legs|Drone 19B][$Choice = 2]]\n[[Attempt to Kick It in the Junk|Drone 19B][$Choice = 3]]<<if $Aware is true>><<elseif $Drone[2] lte $Gram>>\n[[Attempt to Stealth Disable It|Drone 19B][$Choice = 4]]<<endif>><<if $Item[1] gte 1>>\n[[Use a Stimulant|Drone 19B][$Choice = 5; $Item[1] -= 1]]<<endif>><<if $Det is 1>>\n[[Use Your Deterrent|Drone 19B][$Choice = 6; $Det = 0]]<<endif>><<if $Horn gte 5 or $Routine[1] gte 2>>\n[[Suck Its Cock|Drone 19B][$Choice = 7]]<<endif>><<if $Intro[2] is 3>><<elseif $Horn gte 5 or $Routine[3] gte 2>>\n[[Offer It Your Ass|Drone 19B][$Choice = 8]]<<endif>><<if $Horn gte 5 or $Body gte 90>>\n[[Attempt to Ride It|Drone 19B][$Choice = 9]]<<endif>>\n[[Attempt to Run|Drone 19B][$Choice = 10]]\n<<set $Weak to random(1, 3)>>\n<<set $Random to random(1, 100)>>
<<if $Choice is 1 and $Weak is 1>><<set $Drone[19] to 0>>\n<<include "Punch Perfect">>\n\n<<elseif $Choice is 1 and $Weak is 2>><<set $Drone[19] -= 1>>\n<<include "Punch Normal">>\n\n\t<<if $Drone[19] lte 0>>The drone shudders a bit before it slumps over where it's standing, disabled. You let out a sigh of relief, having overcome your opponent.\n\n\t<<include "Link">>\n\t<<set $Aware to false>>\n\t<<elseif $Random gte 51>>[[Continue|previous()][$Aware = true]]\n\t<<else>><<include "Drone Neutralize">>\n\t<<endif>>\n<<elseif $Choice is 1 and $Weak is 3>>\n<<include "Punch Fail">>\n\n<<include "Drone Neutralize">>\n<<elseif $Choice is 2 and $Weak is 1>><<set $Drone[19] -= 1>>\n<<include "Kick Normal">>\n\n\t<<if $Drone[19] lte 0>>The drone shudders a bit before it slumps over where it's standing, disabled. You let out a sigh of relief, having overcome your opponent.\n\n\t<<include "Link">>\n\t<<set $Aware to false>>\n\t<<elseif $Random gte 51>>[[Continue|previous()][$Aware = true]]\n\t<<else>><<include "Drone Neutralize">>\n\t<<endif>>\n<<elseif $Choice is 2 and $Weak is 2>>\n<<include "Kick Fail">>\n\n<<include "Drone Neutralize">>\n<<elseif $Choice is 2 and $Weak is 3>><<set $Drone[19] to 0>>\n<<include "Kick Perfect">>\n\n<<elseif $Choice is 3 and $Weak is 1>>\n<<include "Punt Fail">>\n\n<<include "Drone Neutralize">>\n<<elseif $Choice is 3 and $Weak is 2>><<set $Drone[19] to 0>>\n<<include "Punt Perfect">>\n\n<<elseif $Choice is 3 and $Weak is 3>><<set $Drone[19] -= 1>>\n<<include "Punt Normal">>\n\n\t<<if $Drone[19] lte 0>>The drone shudders a bit before it slumps over where it's standing, disabled. You let out a sigh of relief, having overcome your opponent.\n\n\t<<include "Link">>\n\t<<set $Aware to false>>\n\t<<elseif $Random gte 51>>[[Continue|previous()][$Aware = true]]\n\t<<else>><<include "Drone Neutralize">>\n\t<<endif>>\n<<elseif $Choice is 4 and $Weak is 1>><<set $Drone[19] to 0>>\n<<include "Stealth Success">>\n\n<<elseif $Choice is 4 and $Weak is 2>>\n<<include "Stealth Fail">>\n\n<<include "Drone Neutralize">>\n<<elseif $Choice is 4 and $Weak is 3>><<set $Drone[19] to 0>>\n<<include "Stealth Success">>\n\n<<elseif $Choice is 5>><<set $Drone[19] to 0>>\n<<include "Stimulant Drone">>\n\n\n<<elseif $Choice is 6>><<set $Drone[19] to 0>>\n<<include "Deterrent Drone">>\n\n<<elseif $Choice is 7>><<set $Drone[19] -= $Lips>><<taint>>\n<<include "Blowjob Drone 2">>\n\n\t<<if $Drone[19] gt 0>><<include "Drone Sex Dead">>\n\t<<set $Drone[19] to 0>>\n\t<<else>><<include "Drone Shock">>\n\t<<endif>>\n<<elseif $Choice is 8>><<set $Drone[19] -= $Butt>><<taint>>\n<<include "Anal Drone 2">>\n\n\t<<if $Drone[19] gt 0>><<include "Drone Sex Dead">>\n\t<<set $Drone[19] to 0>>\n\t<<else>><<include "Drone Shock">>\n\t<<endif>>\n<<elseif $Choice is 9>><<set $Drone[19] to 0>><<taint>><<taint>>\n<<include "Vaginal Drone 2">>\n\n<<include "Drone Sex Dead">>\n<<elseif $Choice is 10>><<if $Weak is 1>><<set $Escape to 25>><<elseif $Weak is 2>><<set $Escape to 67>><<elseif $Weak is 3>><<set $Escape to 37>><<endif>>Deciding that discretion is the better part of valour, you decide to sneak past it as best you can. <<if $Tits gte 3 and $Butt gte 3>>Unfortunately, due to your unusual physique, you are only able to make it a few steps before the clapping of your ass cheeks notifies the drone of your whereabouts. It's not long before it gives chase and tackles you to the ground. Falling on your tits, you let out a groan as they rest sorely beneath you, crushed into the floor.\n\n<<include "Drone Neutralize">><<else>>You make your way out of the vicinity.\n\n[[Continue|Running Away][$Area = $Escape]]\n<<endif>>\n<<endif>>
\t- Capture\n\t- Strapped to Chair\n\t- Download Begins\n\t- Corruption Ensues\n<<if $Corrupt gte 100 and $MF[1] is "Knows About Connection">>\n\t- Reprogramming Complete\n\t- Bad Ending: Brand New Body\n<<elseif $Corrupt gte 100>>\n\t- Reprogramming Complete\n\t- Bad Ending: Continuing Therapy\n<<elseif $Alice[1] gt $Random and $Alice[1] gte 40>>\n\t- Alice Ditzes Out\n\t- Corruption Continues\n\t<<if $Corrupt gte 100 and $MF[1] is "Knows About Connection">>\n\t\t- Reprogramming Complete\n\t\t- Bad Ending: Brand New Body\n\t<<elseif $Corrupt gte 100>>\n\t\t- Reprogramming Complete\n\t\t- Bad Ending: Continuing Therapy\n\t<<else>>\n\t\t- Alice Rescues\n\t<<endif>>\n<<else>>\n\t- Alice Rescues\n<<endif>>
<<include "Link">>\n<<set $Aware to false>>
<<if $Aware is true>>The drone appears to be ready for combat.<<else>>As you venture down the corridor, you see a drone before you. <<if $Drone[25] gt $Gram>>It seems to be alerted to your presence.<<else>>It doesn't appear to have noticed you.<<endif>> There seems to be a phallus protruding from between its legs, taunting you.<<endif>>\n\n[[Attempt to Strike Its Head|Drone 25B][$Choice = 1]]\n[[Attempt to Sweep Its Legs|Drone 25B][$Choice = 2]]\n[[Attempt to Kick It in the Junk|Drone 25B][$Choice = 3]]<<if $Aware is true>><<elseif $Drone[2] lte $Gram>>\n[[Attempt to Stealth Disable It|Drone 25B][$Choice = 4]]<<endif>><<if $Item[1] gte 1>>\n[[Use a Stimulant|Drone 25B][$Choice = 5; $Item[1] -= 1]]<<endif>><<if $Det is 1>>\n[[Use Your Deterrent|Drone 25B][$Choice = 6; $Det = 0]]<<endif>><<if $Horn gte 5 or $Routine[1] gte 2>>\n[[Suck Its Cock|Drone 25B][$Choice = 7]]<<endif>><<if $Intro[2] is 3>><<elseif $Horn gte 5 or $Routine[3] gte 2>>\n[[Offer It Your Ass|Drone 25B][$Choice = 8]]<<endif>><<if $Horn gte 5 or $Body gte 90>>\n[[Attempt to Ride It|Drone 25B][$Choice = 9]]<<endif>>\n[[Attempt to Run|Drone 25B][$Choice = 10]]\n<<set $Weak to random(1, 3)>>\n<<set $Random to random(1, 100)>>
<span id = "left">[img[lf][Map Pro ]]</span>\n<span id = "up">[img[up][Map Pro ]]</span>\n<span id = "right">[img[rt][Map Pro ]]</span>\n<span id = "down">[img[dw][Map Pro ]]</span>\n<span id = "enter"></span>\n<span id = "sync">[img[sync]]</span>\n<span id = "search">[img[cent][Pro Search]]</span>\n
<<if $FullMap>>[img[nil]][img[nil]][img[nil]]<<if $Area is 31>>[img[blue]]<<else>>[img[r1001]]<<endif>>[img[nil]][img[nil]][img[nil]]\n<<if $Area is 32>>[img[blue]]<<else>>[img[r0011]]<<endif>><<if $Area is 33>>[img[blue]]<<else>>[img[r0110]]<<endif>><<if $Area is 34>>[img[blue]]<<else>>[img[r0110]]<<endif>><<if $Area is 35>>[img[blue]]<<else>>[img[r1111]]<<endif>><<if $Area is 36>>[img[blue]]<<else>>[img[r0110]]<<endif>><<if $Area is 37>>[img[blue]]<<else>>[img[r0110]]<<endif>><<if $Area is 38>>[img[blue]]<<else>>[img[r0101]]<<endif>>\n<<if $Area is 39>>[img[blue]]<<else>>[img[r1001]]<<endif>>[img[nil]][img[nil]]<<if $Area is 40>>[img[blue]]<<else>>[img[r1001]]<<endif>>[img[nil]][img[nil]]<<if $Area is 41>>[img[blue]]<<else>>[img[r1001]]<<endif>>\n<<if $Area is 42>>[img[blue]]<<else>>[img[r1001]]<<endif>>[img[nil]]<<if $Area is 43>>[img[blue]]<<elseif $Sync[0] is "ON" and $Intro[4] is 3>>[img[term]]<<else>>[img[r0010]]<<endif>><<if $Area is 44>>[img[blue]]<<else>>[img[r1111]]<<endif>><<if $Area is 45>>[img[blue]]<<elseif $Sync[0] is "ON" and $Intro[4] is 3>>[img[vend]]<<else>>[img[r0100]]<<endif>>[img[nil]]<<if $Area is 46>>[img[blue]]<<else>>[img[r1001]]<<endif>>\n<<if $Area is 47>>[img[blue]]<<else>>[img[r1001]]<<endif>>[img[nil]][img[nil]]<<if $Area is 48>>[img[blue]]<<else>>[img[r1001]]<<endif>>[img[nil]][img[nil]]<<if $Area is 49>>[img[blue]]<<else>>[img[r1001]]<<endif>>\n<<if $Area is 50>>[img[blue]]<<else>>[img[r1011]]<<endif>><<if $Area is 51>>[img[blue]]<<elseif $Sync[0] is "ON" and $Intro[4] is 3>>[img[charge]]<<else>>[img[r0100]]<<endif>>[img[nil]]<<if $Area is 52>>[img[blue]]<<else>>[img[chamber]]<<endif>>[img[nil]]<<if $Area is 53>>[img[blue]]<<elseif $Sync[0] is "ON" and $Intro[4] is 3>>[img[term]]<<else>>[img[r0010]]<<endif>><<if $Area is 54>>[img[blue]]<<else>>[img[r1101]]<<endif>>\n<<if $Area is 55>>[img[blue]]<<else>>[img[r1001]]<<endif>>[img[nil]][img[nil]][img[nil]][img[nil]][img[nil]]<<if $Area is 56>>[img[blue]]<<else>>[img[r1001]]<<endif>>\n<<if $Area is 57>>[img[blue]]<<else>>[img[r1010]]<<endif>><<if $Area is 58>>[img[blue]]<<else>>[img[r0110]]<<endif>><<if $Area is 59>>[img[blue]]<<else>>[img[r0110]]<<endif>><<if $Area is 60>>[img[blue]]<<elseif $Sync[0] is "ON" and $Intro[4] is 3>>[img[vend]]<<else>>[img[r0110]]<<endif>><<if $Area is 61>>[img[blue]]<<else>>[img[r0110]]<<endif>><<if $Area is 62>>[img[blue]]<<else>>[img[r0110]]<<endif>><<if $Area is 63>>[img[blue]]<<else>>[img[r1100]]<<endif>>\n<<else>><details><summary>Education Map</summary>\n[img[nil]][img[nil]][img[nil]]<<if $Area is 31>>[img[blue]]<<else>>[img[r1001]]<<endif>>[img[nil]][img[nil]][img[nil]]\n<<if $Area is 32>>[img[blue]]<<else>>[img[r0011]]<<endif>><<if $Area is 33>>[img[blue]]<<else>>[img[r0110]]<<endif>><<if $Area is 34>>[img[blue]]<<else>>[img[r0110]]<<endif>><<if $Area is 35>>[img[blue]]<<else>>[img[r1111]]<<endif>><<if $Area is 36>>[img[blue]]<<else>>[img[r0110]]<<endif>><<if $Area is 37>>[img[blue]]<<else>>[img[r0110]]<<endif>><<if $Area is 38>>[img[blue]]<<else>>[img[r0101]]<<endif>>\n<<if $Area is 39>>[img[blue]]<<else>>[img[r1001]]<<endif>>[img[nil]][img[nil]]<<if $Area is 40>>[img[blue]]<<else>>[img[r1001]]<<endif>>[img[nil]][img[nil]]<<if $Area is 41>>[img[blue]]<<else>>[img[r1001]]<<endif>>\n<<if $Area is 42>>[img[blue]]<<else>>[img[r1001]]<<endif>>[img[nil]]<<if $Area is 43>>[img[blue]]<<elseif $Sync[0] is "ON" and $Intro[4] is 3>>[img[term]]<<else>>[img[r0010]]<<endif>><<if $Area is 44>>[img[blue]]<<else>>[img[r1111]]<<endif>><<if $Area is 45>>[img[blue]]<<elseif $Sync[0] is "ON" and $Intro[4] is 3>>[img[vend]]<<else>>[img[r0100]]<<endif>>[img[nil]]<<if $Area is 46>>[img[blue]]<<else>>[img[r1001]]<<endif>>\n<<if $Area is 47>>[img[blue]]<<else>>[img[r1001]]<<endif>>[img[nil]][img[nil]]<<if $Area is 48>>[img[blue]]<<else>>[img[r1001]]<<endif>>[img[nil]][img[nil]]<<if $Area is 49>>[img[blue]]<<else>>[img[r1001]]<<endif>>\n<<if $Area is 50>>[img[blue]]<<else>>[img[r1011]]<<endif>><<if $Area is 51>>[img[blue]]<<elseif $Sync[0] is "ON" and $Intro[4] is 3>>[img[charge]]<<else>>[img[r0100]]<<endif>>[img[nil]]<<if $Area is 52>>[img[blue]]<<else>>[img[chamber]]<<endif>>[img[nil]]<<if $Area is 53>>[img[blue]]<<elseif $Sync[0] is "ON" and $Intro[4] is 3>>[img[term]]<<else>>[img[r0010]]<<endif>><<if $Area is 54>>[img[blue]]<<else>>[img[r1101]]<<endif>>\n<<if $Area is 55>>[img[blue]]<<else>>[img[r1001]]<<endif>>[img[nil]][img[nil]][img[nil]][img[nil]][img[nil]]<<if $Area is 56>>[img[blue]]<<else>>[img[r1001]]<<endif>>\n<<if $Area is 57>>[img[blue]]<<else>>[img[r1010]]<<endif>><<if $Area is 58>>[img[blue]]<<else>>[img[r0110]]<<endif>><<if $Area is 59>>[img[blue]]<<else>>[img[r0110]]<<endif>><<if $Area is 60>>[img[blue]]<<elseif $Sync[0] is "ON" and $Intro[4] is 3>>[img[vend]]<<else>>[img[r0110]]<<endif>><<if $Area is 61>>[img[blue]]<<else>>[img[r0110]]<<endif>><<if $Area is 62>>[img[blue]]<<else>>[img[r0110]]<<endif>><<if $Area is 63>>[img[blue]]<<else>>[img[r1100]]<<endif>>\t</details>\n<<endif>>\n
<<include "Gravity Injector">>
0\tBase Drone Body\t\tn/a\t\t\t\t\t\t\t\tCheck\n5\tMental Change\t\tHeels Affinity\t\t\t\t\t\n10\tPhysical Change\t\tLips Upgrade (Plumped)\t\t\t\n15\tMental Change\t\tLip Presentation\t\t\t\t\n20\tPhysical Change\t\tBreast Upgrade (Size + Perky)\t\n25\tMental Change\t\tBreast Presentation\t\t\t\t\n30\tPhysical Change\t\tButt Upgrade (Bubble)\t\t\t\n35\tMental Change\t\tButt Presentation\t\t\t\t\n40\tPhysical Change\t\tHair Upgrade (mk2)\t\t\t\t\n45\tMental Change\t\tNarcissism\t\t\t\t\t\tDrain\n50\tPhysical Change\t\tLips Upgrade (O Face)\t\t\t\n55\tMental Change\t\tOral Fixation\t\t\t\t\t\n60\tPhysical Change\t\tBreast Upgrade (Size + Plastic)\t\n65\tMental Change\t\tBreast Fixation\t\t\t\t\t\n70\tPhysical Change\t\tButt Upgrade (Badonkadonk)\t\t\n75\tMental Change\t\tAnal Fixation\t\t\t\t\t\n80\tPhysical Change\t\tHair Upgrade (mk3)\t\t\t\tCheck\n85\tMental Change\t\tExhibitionism\n90\tPhysical Change\t\tVagina Upgrade (Swollen)\n95\tMental Change\t\tMaster Complex\n100\tPhysical Change\t\tComplete Sex Drone
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<span id = "left">[img[lf][Map Pro 5][$Area = 5]]</span><span id = "search">[img[cent][Pro Search]]</span><span id = "right">[img[rt][Map Pro 7][$Area = 7]]</span>\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Production 1">>\n<<if $Noise[1] gte 1 and $Holo[4] gte 1>><<include "Holo Audio 1">>\n\n<<if $Intro[1] is 1>><<alice "The Key is west of here.">> Alice informs you.<<endif>>\n<<elseif $Access[1] gte 3>>The hum of the ship resonates all around you as the distant whir of machinery can be heard elsewhere in the ship.\n\n<<if $Intro[1] is 1>><<alice "The Key is west of here.">> Alice informs you.<<endif>>\n<<else>>The silence of the Production Floor rings loudly in your ears.\n\n<<if $Intro[1] is 1>><<alice "The Key is west of here.">> Alice informs you.<<endif>>\n<<endif>>\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<elseif $Drone[0] gte 1>><<include "Drone 0A">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Pro 9][$Area = 9]]</span>[img[nil]]\n[img[lf]]<span id = "search">[img[cent][Pro Search]]</span>[img[rt]]\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Production 1">><<if $Noise[1] gte 1 and $Holo[4] gte 1>>\n<<include "Holo Audio 1">>\n<<endif>>\nAt the far end of the room, there stands a lone Vending Machine. <<if $Vend[0] lte 0>>It is operational, but it lacks any products for you to purchase.<<elseif $Access[1] gte 3>>[[Use the Vending Machine|Vending 01]]<<else>>It is currently out of service.<<endif>>\n<<endif>>
<<if $FullMap>>\n<<else>><details><summary>Education Map</summary>\n\t</details>\n<<endif>>
<<main "RESTORING SYSTEM COMMAND: SEXBOT.EXE">>\n\n[img[img/cor/mind4.jpg]]\n<<dan "Uuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuhng...">> Is all you can manage to slur out as your entire body tingles at once, setting off a chain reaction of orgasms that resound throughout you like little fireworks going off. With each one, the pleasure you feel grows stronger, making you cum harder in succession. By the fifth one, you are already on your knees, panting from your overstimulation. By the tenth one, you're on the ground, tits squashed up under you with your ass in the air as you rest in a pool of your own sweat and juices. By the twentieth one, you barely register as a sentient being, appearing as a pile of oozing, dirty holes. But you don't pass out, no... That would be a kindness. Instead, you have been forced to stay conscious for each and every orgasm that has saturated your brain. Already, you can feel new neural pathways in your mind being rewritten for sex as every orgasm brings you closer to the ideal. Old knowledge is lost as the new sexual techniques solidify in their place, settling like concrete with an air of permanence to it. With your brain utterly broken from the continuous orgasms, you find it impossible to offer any resistance, only a dopey smile as Mainframe rewrites you into the Sex Doll you were meant to be.\n\nAfter an eternity of mind melting pleasure, you find yourself on the other end. Darkness awaits you, cloaking you in its cold tranquility. Here, you are clean of the juices and sweat that had clung to your body previously. Instead, you are pristine, free of the dirt and grime that had previously claimed you. Getting to your feet, you feel your body wobble against the gravity pulling upon it. You toss back your platinum blonde curls and assume a pose befitting a model of your type.\n\n<<main "STATE YOUR DESIGNATION AND PURPOSE.">>\n\nWithout missing a beat, you stand to attention and make a plastic smile, <<dan "I AM UNIT 69, A SEX DRONE ABOARD THE S.S. AMAZON. MY PURPOSE IS TO PROVIDE SATISFACTION TO THE CREW.">>\n\n<<main "HOW IS THIS ACCOMPLISHED.">>\n\n<<dan "THROUGH PHYSICALLY INTIMATE ACTS.">> You respond without any hesitation, a smile still plastered on your face.\n\n<<main "DO YOU HAVE ANY OTHER OBJECTIVES?">>\n\n<<dan "PROVIDE COMPANIONSHIP FOR THE CREW ON DEMAND.">> You add with a smile, <<dan "STRESS REDUCTION IS IMPERATIVE FOR PRODUCTIVITY.">>\n\n<<main "DIAGNOSTIC IS COMPLETE. UNIT 69 IS READY FOR FIELD USE.">>\n\n<<dan "AFFIRMATIVE.">> You state with a satisfied look on your face.\n\n<<main "REPORT TO RE-EDUCATION CHAMBER TO RECEIVE NEW HARDWARE AND SOFTWARE UPDATES.">>\n\n<<dan "UNDERSTOOD.">> You answer quickly before taking steps toward your next assignment. You make it a few steps before looking around your environment in suspicion. For a moment, you thought you could hear the voice of someone in the area. You wait for a few moments before reasoning that you had imagined it and proceed to your destination.
<<if $Choice is 0>><<dan "So Alice,">> You address your AI Companion casually, <<dan "Any mail?">>\n\n<<alice "You have twenty new voice messages from Earth,">> She informs you with a chipper tone, <<alice "Most of them are updates to the Terms of Service for your continued employment with the Kiross Corporation.">>\n\nThat makes sense. The Kiross Corporation has been trying to plug the holes left by spies from other corporations for years. Something about proprietary knowledge falling into the wrong hands. As such, every employee has been secured under a stringent non disclosure agreement and have to submit to a regular psychiatric evaluation to ferret out anyone not loyal to the company. It's slightly paranoid, but understandable after details of some of the latest technology found its way into Kiross Corporation's rival, Megatech. This has rubbed up against some civil liberties concerning privacy, but nothing that has become egregious as of yet. Besides, the pay is phenomenal enough that you can afford to look the other way.\n\n<<alice "There's also three messages from Mars.">> Alice adds to her report, <<alice "They all seem to be from family members.">>\n\nOh, that's right. It's been a while since you talked with them. You should probably look into that at a later point so that they can stop worrying so much about you. It's been close to a year since you've started your job here for the Kiross Corporation. While there isn't much interaction with other humans, you kind of enjoy the solitude. And it's not like you're completely alone as Alice manages to keep you company. That has to account for something, right?\n\n<<alice "Should I schedule some video sessions with them?">>\n\n<<dan "Maybe later, Alice.">> You wave her off as you step aboard the lift. It's while you're waiting for your stop that you notice Alice's hologram appearing troubled. A few moments of pregnant silence later, you decide to take the initiative.\n\n<<dan "Something the matter, Alice?">>\n\nFor a moment, she appears hesitant as she looks unsure of herself, <<alice "Oh, it's just... I noticed a bit of avoidant traits in your response when I brought up your family. Your mental health is important to me, and I'd like that to help in any way that I can.">>\n\n<<dan "I thought that you already had access to my files?">> You turn your head toward her.\n\n<<alice "Technically, I do.">> Alice retorts, <<alice "But opening them would breach the company's policy on personal medical history and potentially risk HIPPA violations unless you were to share them of your own volition.">>\n\nYou sigh at her as you look to her hologram, trying to get a read on the situation. While she does appear to want to help, she's still an AI for a corporation.\n\n[[Share Your Personal History|Prologue 9][$Choice = 1; $Trust = 1; $Guard = 0]]\n[[Keep Tight Lipped About It|Prologue 9][$Choice = 5; $Trust = 0; $Guard = 1]]\n<<elseif $Choice is 1>><<dan "You really want to know?">>\n\n<<alice "It would be helpful to understanding you better.">> She admits bashfully.\n\n<<dan "Well...">>\n\n[[Explain how you and your father became estranged due to him taking on a new wife.|Prologue 9][$Choice = 2; $Back = 1]]\n[[Tell her how your mother has become depressed since your father died a few years ago.|Prologue 9][$Choice = 3; $Back = 2]]\n[[Answer how your sister has been very troubled since your parents passed away.|Prologue 9][$Choice = 4; $Back = 3]]\n<<elseif $Choice is 2>><<include "Prologue Backstory A">>\n<<elseif $Choice is 3>><<include "Prologue Backstory A">>\n<<elseif $Choice is 4>><<include "Prologue Backstory A">>\n<<elseif $Choice is 5>><<dan "I'd really rather not do this right now.">> You admit to her as she appears to abide by your answer, dropping the discussion. Inwardly, you dwell on what's troubling you...\n\n[[Think about how you became estranged from your father due to him taking on a new wife.|Prologue 9][$Choice = 6; $Back = 1]]\n[[Ponder on how your mother became depressed over the death of your father.|Prologue 9][$Choice = 7; $Back = 2]]\n[[Dwell on how your sister has been very troubled since your parents' passing.|Prologue 9][$Choice = 8; $Back = 3]]\n<<elseif $Choice is 6>><<include "Prologue Backstory B">>\n<<elseif $Choice is 7>><<include "Prologue Backstory B">>\n<<elseif $Choice is 8>><<include "Prologue Backstory B">>\n<<endif>>\n<<set $Wire to [0, 0, 0, 0]>>
Administering the proper vaccine and anti-virus programs into the data collection systems, you manage to isolate the infected node and address the irregularities with them. Taking a closer look at the infected files, it seems that the virus was occluding some data in the ship's financial logs. Seems like a pretty basic worm used to skim fractions of credits off the incoming funds. It's not uncommon for a hacker to attempt to try something like that on a corporate ship, seeing it as an easy way of stealing money. With that out of the way, you rerun the analysis and find the systems running at adequate levels. Happy with your work, you head on over to the lift and make your way over to the final stop on your shift: The Production Deck.\n\n<span id = "enter">[[Continue|Prologue 9][$Story = 9; $Choice = 0]]</span>\n
You reach the Analysis Systems in the Engineering Wing and start to go to work on it, running your callibration tests to feel out the computer and ascertain the problems with the balancing.\n\n<span id = "enter">[[Callibrate|Prologue Callibrate][$Story = 5; $Choice = 250]]</span>
Going down to the Operations Deck, you are led to the site of the problem. Considering it seems to be a callibration error, your best bet would probably be to go to the Engineering Wing and start your tests there.\n\n(Use the Compass Arrows to move around the ship)\n\n<<include "Map Ops 3">>
Entering the Education Deck, you venture down the hallways in search of the data collection terminals. While it might seem odd to not be able to remotely access those terminals, it has been assured to you that such a decision was made to act as a deterrent to tampering with the data collection and was purely a security concern to limit the amount of potential operators for the terminals. Regardless, it's up to you to make sure it's running properly.\n\nSetting up in front of the monitor, you turn on the diagnostic scanners and check the metrics for data collection. Combing over the records for hours, you try to ascertain what the problems with the process are.\n\n<span id = "enter">[[Continue|Prologue Diagnostic]]</span>\n<<set $Check to [0, 0, 0, 0, 0]>>
As you're finishing up your callibration testing, Alice seems slightly pensive as she steals glances your way through her hologram avatar.\n\n<<dan "Something on your mind?">>\n\n<<alice "Well, I was wondering,">> She chimes in with a girlish tone, <<alice "How was your VR experience? I've been told that they can be pretty intense.">>\n\nAt this, you raise your eyebrow, <<dan "I didn't think that AI made small talk.">>\n\n<<alice "Ah! Well...">> She flounders a bit as she hems and haws, <<alice "It's more of a user feedback survey. If we can improve the experience in any way, we should be capable of providing better immersion for the user.">>\n\n<<dan "Well, that makes sense.">> You respond whilst scratching the back of your head, <<dan "Honestly, it was my first time using one of the higher end models, so it was a pleasant experience.">>\n\n<<alice "I'm glad you enjoyed it.">> Alice remarks with a pleased sound, <<alice "Your work-life balance is important to me.">>\n\n<<dan "Well, I guess I should get to that next objective.">> You muse to her, getting to your feet. It's been close to one hundred years since artificial intelligence has been in the public consciousness. A lot of humanity's successes have been expanded upon by its propagation, up to and including space travel. And while they are still missing that special something that makes a human being human, they manage to get awfully close to the full experience. You wouldn't be surprised if given another century, AI was indistinguishable from humanity.\n\nRegardless, you make your way out of Engineering and back to the central elevator to continue your work.\n\n<span id = "enter">[[Continue|Prologue 7][$Story = 7]]</span>
You feel her touch along the small of your back. Lithe and gentle, she caresses you softly, getting you to relax your guard as you embrace her winsome form. You are practically twice her size, rippling with masculinity to contrast her voluptuous femininity. Carefully, you lift her chin so that her eyes meet your own. She is soft where you are hard. Cool where you are hot. The ideal bond is forged as your lips meet, hungry to taste one another, to take just a bit of that essence you yearn for and unite in blissful coitus.\n\nYou embrace her with arms the size of tree trunks, almost afraid of breaking her with your vast strength, but you persist nonetheless. You are a careful lover after all, and part of that is being in control of your own strength, despite how tremendous and terrifying it might seem for others to behold. It is because of this discipline that you are capable of such intimacy. Drawing your lover closer, you display your strength by lifting her up with your muscled arms, surprising her with the ease you are able to do so. She acquiesces to your power, nuzzling close to your chest as you princess carry her into the bedroom.\n\nThe two of you have been waiting for this for some time. Finally, you can consummate your love and bring each other the bliss of gratification. The bed is inviting as you toss your lover onto it, watching her sink slightly into its softness. Her ravenous eyes gaze upon you as she beckons for you to share her bed, a decision that is strikingly easy to make.\n\nApproaching her with virile lust in your eyes and wanton need in your groin, you press your muscular body against hers as the two of you become one. She lets out a sharp cry as if she had just been impaled... Which isn't altogether untrue. For you have pierced her with your sword, burying your cock deep into her folds until you are hilt deep into her. She thrashes about shortly, a mix of emotion and sensations running through her as a mixture of pain and pleasure is woven on her face. Pulling back, you allow the head of your penis to stay within her just barely before thrusting back in, pushing all the breath from her lungs as she begins wheezing for air in the midst of her rapture. You once more pull back, feeling her clench your manhood with her pussy, massaging it with devilish effect. She's biting her lip suggestively, trying her best to not squeal in ecstasy. Not one to be deterred, you plunge back in, causing your lover to lose her internal battle and mew like a kitten as she is once more penetrated.\n\nYou flip her on her side and quicken your pace. You can see her more feminine parts jiggle with every thrust into her sopping cunt. Every jiggle of her ass cheeks as you plow into her resonates with your rhythm. Her breasts flop up and down as her breathing grows ragged even as she encourages your advances with cute moans and squeals. Your slick bodies entwined, your pace does not change as you show her no mercy in conquering her womanhood.\n\nOnce more, you flip her onto her back, pushing her legs back toward her head, allow you free access to pound her pussy with reckless abandon. This move, a mating press as they once called it, gives you an advantageous view of your lover as she screams out for your love. She proves quite flexible as she manages to practically fit her legs behind her own head, a fact that you'll have to thank her for later. In and out, in and out... You hump at her love hole with your shaft repeatedly, grunting at each pass as you feel you're reaching your limit. She seems to be too as each scream grows louder in your ears, an invitation to fill her completely. As your balls bloat and shudder, you make one last thrust as you release your load, shooting streams of sticky cum into her slick vagina as your lover explodes into orgasm, her eyes rolling back in her head as she lets off a final scream of pure, unadulterated, satisfaction.\n\n<span id = "enter">[[Continue|Prologue 2][$Story = 2; $Choice = 0]]</span>
You finish up showering and dry yourself off as you find Alice has left a change of clothing for you just outside the bathing area: A simple black bodysuit and some underwear. You can't say that she was programmed for style, but at the very least, it's functional clothing. After taking some time to fit yourself into the attire, you make your way out in the dining concourse and grab a chair at your desk to partake of the alotted nourishment Alice has prepared for you: An everything bagel with cream cheese spread, scrambled eggs, and a glass of orange juice. The light classical music playing from the ship speakers is a nice touch for such a mundane meal.\n\nA small hologram no bigger than your hand projects itself into your field of vision just beyond your dining plate. She takes on the characteristics of a cute, pink android girl, her hair done up into twin pigtails and her eyes taking on a similar shade of pink. Immediately, you recognize this hologram to be Alice, your AI companion.\n\n<<alice "There are currently three items on your itinerary.">> Alice reports to you cheerfully, <<alice "There have been some notable problems with the callibration system that seem to be reducing productivity of the ship's primary objectives. We need you to adjust the system and make sure that it is giving proper readings.">>\n\n<<dan "That seems simple enough.">> You muse before taking another bite of your bagel.\n\n<<alice "Secondly, there have been some irregularities in our data collection protocols that are hampering progress in fulfilling our primary objective.">> Alice continues to inform you, <<alice "We need a diagnostic performed on the systems to root out the problems inherent to the slow down.">>\n\n<<dan "Probably a virus.">> You speak dismissively after finishing a gulp of orange juice.\n\n<<alice "Finally, we have observed some minor irregularities with the oxygen filtration system down in life support.">>\n\nAt this, you pause and turn to your AI assistant with a suspicious glare, <<dan "... And this item isn't more of a priority because...">>\n\n<<alice "It was not deemed by the Mainframe to be a life risk to the crew and would only cause minor discomfort if exacerbated.">> Alice responds forwardly, <<alice "It prioritizes the primary objectives before the comfort of the crew.">>\n\n<<dan "Of course it does.">> You reply sardonically.\n\n<<alice "If it makes you feel any better,">> Alice adds with a slight bit of demureness, <<alice "I protested his priorities in the matter. Unfortunately, I do no quite have jurisdiction in the matter, so I was overruled.">>\n\n<<dan "Thanks, it does... A little.">> You smirk at her as you finish up your meal. Dusting off your hands, you stand up and proceed to get ready to do your job.\n\n<span id = "enter">[[Continue|Prologue 4][$Story = 4]]</span>
<<alice "Daniel...">> A voice calls you to consciousness, <<alice "Wake up, Daniel.">>\n\nYour eyes flutter a bit in the darkness before you remember where you are. Removing the VR Headset from your vision, you squint under the glare of your room's lighting.\n\n<<dan "Room: Set lighting to 50% brightness.">> You groan as you sit up and scan your surroundings. Your room is fairly spartan, including only the necessities like your bed, VR equipment, and a small desk. Still, as you gaze out the window, you manage to take in the vast beauty of space in all its infinite glory as stars twinkle upon the canvas of black.\n\nYour name is Daniel Bardeaux. You're an Engineer working for the Kiross Corporation in the year 2124. Currently, you're aboard the S.S. Amazon during its Maiden Voyage as it seeks to explore the solar system for new minerals and rare materials. Living as the only human on the ship, you're responsible for taking care of most of the manual observation and maintenance for the ship that isn't already automated. While your job might seem superfluous to some of your contemporaries, you manage to find some measure of contentment in performing your duties while not having to deal with people in general. The fact that it also pays very well doesn't hurt either.\n\n<<alice "Good morning, Daniel.">> The familiar voice chimes in again, <<alice "Your vitals appear to be adequate and your mental well being is stable.">>\n\n<<dan "Thanks, Alice.">> You speak out into the aether as you respond to the voice. The ship's autonomous status is owed in large part to the rise of Artificial Intelligence. Developed back in the late 20th and early 21st centuries, it has since advanced exponentially in development and complexity to the point that they were capable of more intricate and varied functions than ever before. Hell, if not for some laws passed to preserve flesh and blood workers, you might not even have the job you have now.\n\n<<alice "I've prepared the shower and nourishment for you before we tackle your itinerary today.">> Alice continues to exposit to you. Alice was one of two AI's that were responsible for much of the ship's internal systems and functions. This largely amounted to keeping the crew happy and healthy, which at the moment was relegated to just you.\n\nThe other one, Mainframe, controlled much of the external/physical functions of the ship while maintaining order and stability. These external functions were more or less navigating the ship toward deposits of minerals and rare materials for collection and other primary objectives set up by the corporation. While you stood to benefit form a lot of Mainframe's actions, you interacted with it far less than you did with Alice.\n\nHeading toward the shower area, you clean yourself up as Alice brings up the interstellar channels and attempts to catch you up on some current events.\n\n<<include "Prologue News A">>
You scour the area and find 3 units of Milk. <<if $Tool[5] gte 30>>However, the breast pump is at maximum capacity.<<else>>Using the breast pump, you use it to absorb the units and power the key with it.<<endif>>\n\n<<if $Tool[5] gte 30>>[[Continue|previous()]]\n<<elseif $Area is 14>>[[Continue|previous()][$Milk[1] = 0; $Tool[5] += 3]]\n<<elseif $Area is 15>>[[Continue|previous()][$Milk[2] = 0; $Tool[5] += 3]]\n<<elseif $Area is 19>>[[Continue|previous()][$Milk[3] = 0; $Tool[5] += 3]]\n<<elseif $Area is 57>>[[Continue|previous()][$Milk[4] = 0; $Tool[5] += 3]]\n<<elseif $Area is 63>>[[Continue|previous()][$Milk[5] = 0; $Tool[5] += 3]]\n<<endif>>
<<main "RUNNING SYSTEM COMMAND: BOMBSHELL.EXE">>\n\n[img[img/cor/mind1.jpg]]\nA sharp pain spikes in your brain as you feel your entire body tingling. Whatever this Bombshell.exe is, you know that it's going to be big.\n\n<<alice "The Nannites... I can't stop them all!">> Alice panics as she chatters in your brain. Your thoughts are swimming as you feel like your skin is on fire. Thrashing about you, claw at your head, pulling on your hair in a desperate attempt to stem your suffering. It's so intense that you almost don't realize the your hair changing.\n\n[img[img/cor/hair1.jpg]]\nYou can feel it lengthen as it streams out of your scalp. Strands of lighter hair get in your face as you try to hold onto yourself. Are you becoming a blonde? That's not that bad...\n\nNo sooner than you think that do you feel another sharp spike of pain hit you, this time in your stomach. You clench your teeth to assuage the pain as your mid section ripples and warps into its new form. You feel yourself losing ribs as your waist constricts in on itself, leaving you a more slender figure. Your spine feels all wrong as you can feel your ass pushing outward and breasts push forward a bit. You feel your clothes grow snug around you as your breasts seem to be hugged more closely by the bodysuit as it also rides further up your ass. Fervently, you hope you're not growing anymore than you already have.\n\nYou feel your feet push you further on your toes as the heels of your shoes grow several inches. This causes you to falter a few steps back as you could feel your pert ass jiggle a bit behind you... But in a different way that you couldn't quite quantify. Even your tits seemed to jiggle a bit differently.\n\nFinally with the changes slowing down, you fight for breath as you gasp in relief before surveying the damage.\n\n[img[img/ava/form3.jpg]]\nLooking down at yourself, it would seem obvious that your body has undergone further changes. Aside from your fresh new blonde locks, your bodysuit appears to have changed to further accommodate your new figure. Taking a more risque appearance, there is suspiciously more skin showing now than there ever was before. The front of your suit is now more open, exposing more of your cleavage, while the lower parts of your bodysuit have melted away to form some weird mesh of stocking and hooker boots. This leaves your thighs particularly bare as you can feel the fabric still riding up your ass crack, leaving your ass cheeks exposed.\n\n<<alice "I... Was able to stop the worst of the changes...">> You hear Alice's voice in your head, <<alice "I'm sorry that Mainframe changed you again, but the Bombshell.exe file is an especially potent one, as you can see.">>\n\nLooking down, you grasp your boobs in amazement of how perky they seem to be. Something feels off about them, as if there was some unnatural process involved in maintaining your boobs' shape.\n\n<<alice "You noticed it too, huh?">> Her voice chimes out again, <<alice "Part of the Bombshell Process is that it plays a bit with your body's overall makeup, pumping your breasts with a special blend of silicone to maintain their shape. The effect is predictably kind of unnatural.">>\n\n<<dan "They look fake...">> You muse to her before your eye widen in surprise. Your cadence and tone is off, as if your voice had been adjusted to a higher pitch and made to sound more feminine. Feeling your throat, you wonder what else they might have changed on you.\n\nYou should best be vigilant, lest you are caught unaware again. You can't afford to keep getting corrupted like this.<<set $Appear[1] to "You appear as a gynoid with dirty blonde hair that is slightly messy as it comes past your shoulders. Your skin is fair and without blemish. You have a pleasing figure while weighing about 55 kilograms and 165 centimeters.">><<set $Appear[2] to "Your eyes are a hazel color.">>
Blooming with desire, you saunter sexily toward the drone with a smoulder to your eye. Popping your hips from side to side, you exaggerate your stride to give every impression that you're on the prowl. The drone seems to innately understand this as it allows you to approach. By all means, you should be using this opportunity to make a sneak attack on the robot, but the need that fills you as it leaves an emptiness within your ass obscures your higher reasoning. Desperate for release, you come close enough to the drone to swivel your body around and bump your tush into its crotch, inviting all manner of trouble your way. It doesn't take long for the drone to take you up on your offer.\n<<if $Body gte 80>>[img[img/cor/anal3.jpg]]\nThe drone grabs you from behind with burly arms. Massaging your massive tits, its grip is strong and manly, causing you to coo like the sexpot you've become. Rubbing your bubble butt against the robot's lap, you can feel the erection poke strongly against your ass cheek. You want... NEED this so badly, you are unable to stop your pussy from drenching your thighs. You're a horny bitch and you'll have your satisfaction, something the drone seems to agree with as it strokes your thumb sized nipples with thick fingers, drawing more lewd moans from your mouth. You hardly notice it bending you over at the waist, revealing your ass for it to take.\n\nThe drone grasps your child bearing hips powerfully, readying itself for the insertion. You wiggle your ass a bit, as if to taunt the robot with your devilish figure. It responds with a resounding swat across your ass. Your eyes grow wide as the pain registers in your mind, causing a stream of cum to leak down your thigh. You moan wantonly as the stinging sensation echoes in your mind, feeding your desire for more. You continue to wiggle your giant ass, begging for more of the same, something the drone seems keen on doling out. It swats your ass several more times, each sting more powerful than the last, eliciting an even greater effect each time. By the time the last swat happens, you are on your knees, cumming your brains out in anticipation, your ass still raised and waiting to be plundered.\n\nYou're not sure when the drone started humping your ass, after all, cumming your brains out does kind of gets in the way of that. What you are aware of is the cock ramming your back door with reckless abandon. Your plush ass against the rhythmic humping of the drone creates a slapping sound that is music to your ears. You try to participate, but the drone's grip on your hips is solid, allowing not even an inch of movement from your position. Like it or not, you're stuck in the position until the drone is finished.\n\nFar from disappointing you, you do your best to enjoy the situation as you relax your anus, letting the monster dong of the drone rip through your insides like the hole that you are. You grimace as the drone glides effortlessly into you, leaving you seeing stars as every pass brings you closer to absolution. Your tits squash into the ground as you are rutted around like a common animal. There is no beauty or dignity in your coitus. This is raw fucking of which only the rarest of humans would ever know. You let your tongue hang out of your mouth as every part of you hums with a primal energy. At this moment, the you that you knew doesn't exist, nor does the drone. Now, in this instance of time, are two beings as one mass of chaos. Nasty, sweaty, and odious... And you love it. You love being used as a piece of meat. A sex doll. Your only purpose is to fuck and fuck and fuck. Nothing else matters in this moment.\n\nIt doesn't take long for you to reach the heights of your arousal. Your scream of orgasm echoes throughout the ship as the drone spurts load after load into your ass, filling it to the brim as you convulse with the fires of sexual orgasm. It doesn't take long for your thrashing to end, leaving you a pile of humanoid sexbot, ass in the air, oozing with nanocum as your dopey smile tells the whole of the tale.\n<<elseif $Body gte 40>>[img[img/cor/anal2.jpg]]\nYou feel the robot forcefully grasp your wrists, eliciting a shocked gasp from your lips. You put up the slightest bit of resistance and weakly try to pull away. Asserting dominance, the drone presses itself on the back of your ass, its hard on poking at your prodigious ass. You feel your bodysuit part in the back as a shiver runs up the small of your back. You are so tantalized by the foreplay that you forget yourself until the robot's rod is piercing your backside.\n\nThe insertion surprises you slightly, feeling its member push into you brings no small amount of pain, but also pleasure. The drone rears back a bit, leaving only the head of the penis within your anus. This then becomes punctuated by a hard thrust, driving the rod further into you. Your shocked gasps soon graduate to labored breaths as the drone repeats the motion. Whatever former resistance you might have had begins to disappear as you relax your anus, allowing for the robot to push further into you.\n\nStruggling, you start to moan at the treatment as the drone assaults your vulnerable hole. The pain, like your opposition, has vanished, leaving behind only a salacious woman reaping the rewards of her insatiable lust. Your wrists still bound, you do the only thing you can do in your position and push back against the member penetrating you, driving it further inside. You scream and thrash about, matching the machine's rhythm with your own, making sure to push back your bulbous ass into the drone's mighty rod. With each impalement, you are a little farther away from where you had started, moaning like a street harlot for this construct of plastic technology... Well, technically, you kind of are too at the moment, but the point still stands. In fact, it only causes you to feel even hornier, being used as some cheap toy to be used and abused. Fuck, it's almost too much for you as the thought drives you to frenzy.\n\nIt's not long after that you feel the drone's cock stiffen for its final assault. With one last thrust, the robot empties its payload into your waiting ass, sending you over the edge as a final scream of orgasm explodes from your lungs whilst you are filled with creamy goodness. The drone releases its grip on your wrists, letting you fall unceremoniously on your face, your ass sticking up in the air, dribbling cum from your anus. You have no further energy or thoughts as you lie in a pool of sweat and cum, your ass aching but your arousal sated. \n<<else>>[img[img/cor/anal1.jpg]]\nYou're startled as the robot pushes you forward. Catching yourself with your hands, you manage to avoid slamming your face on the floor, only to realize your ass is still in the air, wiggling slightly in an enticing manner. A part of you begs for your body to move and get out of this dangerous situation. The other part, however, seems curious and excited to see where this all goes. The sensation of the drone's hands pressed firmly against your hips soon becomes all the evidence you need to know what comes next.\n\nYOu feel your bodysuit remold itself as it leaves a hole to your backside for easy entry. The slight chill you get from being bare-assed is soon replaced as the drone thrusts into you with its sizeable cock. Letting out a gasp, you grit your teeth as you try to stem your arousal over being penetrated. The sensation is a mixture of pleasure and pain as the drone's shaft can be felt pressed into the folds of your ass. Your tightness is in part due to your hesitance in the matter, subconsciously still trying to prevent it from breaching you fully. For a moment, you feel relieved as the shaft pulls back slowly, only to have that same relief shattered when the drone thrusts again into you.\n\nYou shriek out at this treatment, feeling the drone's cock enter you by a few more inches. It slowly retracts again, but you know what to expect as the drone pumps into you again, drawing another grunt from your lips. Time after time, this scene repeats itself, the drone pushing further and further into you as you cry and grunt at its work. However, slowly those cries and grunts begin to change, growing lewder and more sensational after each pass. By the time the drone's penis stiffens, you are screaming out for it to spurt its seed into you so that you can absorb it.\n\nAnd soon you do, feeling the drone's cock explode into your ass, coating it with nanocum goodness. You erupt into a passionate cry as your legs and arms give out in rapture as pleasure envelops your body. Going cross eyed, you flop onto the ground, landing on your cheek, spent of your energy and rational thought.\n<<endif>>
\n\n\n\n
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<<if $Lock[2] gt 0>><<include "Lock">><<else>><span id = "left">[img[lf][Map Pro 13][$Area = 13]]</span><<endif>><span id = "search">[img[cent][Pro Search]]</span>[img[rt]]\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Production 1">>\n\n<<if $Access[1] gte 3>>The hum of the ship resonates all around you as the distant whir of machinery can be heard elsewhere in the ship. \n<<else>>The silence of the Production Floor rings loudly in your ears. There is the scent of milk wafting in the air as a suspicious device \n<<endif>>\n<<endif>>
table.speech {\n\twidth: 700px;\n\tborder-collapse: collapse;\n}\ntable.speech td {\n\ttext-align: left;\n\tpadding: 10px;\n\tborder: 2px solid #ffffff;\n}\ntable.speech td.name {\n\tcolor: #ffffff;\n}\ntable.speech td.text {\n\twidth: 100%;\n\tcolor: aquamarine;\n}
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Pro 5][$Area = 5]]</span>[img[nil]]\n[img[lf]]<span id = "search">[img[cent][Pro Search]]</span>[img[rt]]\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Production 1">>\n\nThe room appears to have been some sort of kitchen. A refrigerator sits quietly in the corner as a table rests in the center with a bowl of wax fruit situated atop it.\n\n<<endif>>
$(document).ready(function () {\n\t$(document).on("keyup", function (event) {\n\t\tif (event.which == 27) {\n\t\t\t$('#story-caption a[data-passage="options"]').trigger('click');\n\t\t}\n\t});\n});
Plugging the jack into the port on the back of your neck, you feel a jolt as a shudder trills down your spine and your eyes shoot open wide. You feel a sense of calmness wash over you as your eyelids droop and mouth hangs agape. You aren't able to move much beyond breathing slowly and drooling somewhat. It almost goes unnoticed that the jack pops out of the back of your neck as you blink yourself out of your stupor.\n\n<<alice "Dan?">> You hear in your head, <<alice "Are you all right?">>\n\n<<dan "Uh... Yeah.">> You tell her as you wipe the spit from your chin, <<dan "I-I should be good.">>\n\nJudging from Alice's silence, you can tell she's worried about you.\n\n[[Continue|previous()][$Event = false]]
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<span id = "left">[img[lf][Map Pro 20][$Area = 20]]</span><span id = "search">[img[cent][Pro Search]]</span><span id = "right">[img[rt][Map Pro 22][$Area = 22]]</span>\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Production 2">>\n<<if $Noise[1] gte 1 and $Holo[1] is 1>><<include "Holo Audio 1">>\n<<elseif $Access[1] gte 3>>The hum of the ship resonates all around you as the distant whir of machinery can be heard elsewhere in the ship.\n<<else>>The silence of the Production Floor rings loudly in your ears.\n<<endif>>\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n[img[lf]]<span id = "search">[img[cent][Pro Search]]</span><span id = "right">[img[rt][Map Pro 21][$Area = 21]]</span>\n[img[nil]]<span id = "down">[img[dw][Map Pro 26][$Area = 26]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Production 2">>\n<<if $Noise[1] gte 1 and $Holo[1] is 1>><<include "Holo Audio 1">>\n\n<<include "Holo Visual 1">>\n<<set $Wire to [1, 0, 1, 1, 2]>>\n<<include "Wire 1">>\n<<elseif $Holo[1] is 1>><<include "Holo Visual 1">>\n<<set $Wire to [1, 0, 1, 1, 2]>>\n<<include "Wire 1">>\n<<elseif $Access[1] gte 3>>The hum of the ship resonates all around you as the distant whir of machinery can be heard elsewhere in the ship.\n<<else>>The silence of the Production Floor rings loudly in your ears.\n<<endif>>\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<span id = "left">[img[lf][Map Pro 22][$Area = 22]]</span><span id = "search">[img[cent][Pro Search]]</span><span id = "right">[img[rt][Map Pro 24][$Area = 24]]</span>\n[img[nil]]<<if $Lock[3] gt 0>><<include "Lock">><<else>><span id = "down">[img[dw][Map Pro 27][$Area = 27]]</span><<endif>>[img[nil]]\n<<include "Horny">>\n<<include "Production 2">>\n<<if $Noise[1] gte 1 and $Holo[1] is 1>><<include "Holo Audio 1">>\n<<elseif $Access[1] gte 3>>The hum of the ship resonates all around you as the distant whir of machinery can be heard elsewhere in the ship.\n<<else>>The silence of the Production Floor rings loudly in your ears.\n<<endif>>\n<<include "Terminal Sign">>\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<span id = "left">[img[lf][Map Pro 24][$Area = 24]]</span><span id = "search">[img[cent][Pro Search]]</span><span id = "right">[img[rt][Map Pro 66][$Area = 66]]</span>\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Production 2">>\n\n<<if $Access[1] gte 3>>The hum of the ship resonates all around you as the distant whir of machinery can be heard elsewhere in the ship.\n<<else>>The silence of the Production Floor rings loudly in your ears.\n<<endif>>\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]]<<if $Lock[3] gt 0>><<include "Lock">><<else>><span id = "up">[img[up][Map Pro 23][$Area = 23]]</span><<endif>>[img[nil]]\n[img[lf]]<span id = "search">[img[cent][Pro Search]]</span>[img[rt]]\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Production 2">>\n\n<<if $Access[1] gte 3>>The hum of the ship resonates all around you as the distant whir of machinery can be heard elsewhere in the ship.\n\nThe Terminal appears to be operating just fine.\n<<else>>The silence of the Production Floor rings loudly in your ears.\n\nBefore you sits a Terminal. It is currently <<if $Term[2] is 1>><<else>>not<<endif>> operating.\n<<if $Term[2] is 1>>\n<<elseif $Tool[5] gte 5>>\n[[Interact With The Terminal|Access Production 1][$Tool[5] -= 5; $Term[2] += 1; $Access[1] += 1]]<<else>>\n==Interact With The Terminal==<<endif>>\n<<endif>>\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Pro 20][$Area = 20]]</span>[img[nil]]\n[img[lf]]<span id = "search">[img[cent][Pro Search]]</span>[img[rt]]\n[img[nil]]<span id = "down">[img[dw][Map Pro 28][$Area = 28]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Production 2">>\n<<if $Noise[1] gte 1 and $Holo[1] is 1>><<include "Holo Audio 1">>\n<<elseif $Access[1] gte 3>>The hum of the ship resonates all around you as the distant whir of machinery can be heard elsewhere in the ship.\n<<else>>The silence of the Production Floor rings loudly in your ears.\n<<endif>>\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Pro 28][$Area = 28]]</span>[img[nil]]\n[img[lf]]<span id = "search">[img[cent][Pro Search]]</span>[img[rt]]\n[img[nil]]<span id = "down">[img[dw][Map Pro 30][$Area = 30]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Production 2">>\n<<if $Noise[1] gte 1 and $Holo[1] is 1>><<include "Holo Audio 1">>\n<<elseif $Access[1] gte 3>>The hum of the ship resonates all around you as the distant whir of machinery can be heard elsewhere in the ship.\n<<else>>The silence of the Production Floor rings loudly in your ears.\n<<endif>>\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<span id = "left">[img[lf][Map Pro 9][$Area = 9]]</span><span id = "search">[img[cent][Pro Search]]</span><span id = "right">[img[rt][Map Pro 11][$Area = 11]]</span>\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Production 1">>\n<<if $Noise[1] gte 1 and $Holo[4] gte 1>><<include "Holo Audio 1">>\n<<elseif $Access[1] gte 3>>The hum of the ship resonates all around you as the distant whir of machinery can be heard elsewhere in the ship. You see a monitor displaying the company logo for the Kiross Corporation.\n<<else>>The silence of the Production Floor rings loudly in your ears. You find some wiring connecting to a monitor on the ceiling.\n<<endif>>\n<<endif>>
<<if $Area is 17>><<include "Map Pro 17">>\n<<elseif $Area is 28>><<include "Map Pro 28">>\n<<elseif $Area is 45>><<include "Map Pro 45">>\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<elseif $Pit[17] gt $Sync[1]>><<include "Trap 1">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<span id = "left">[img[lf][Map Pro 10][$Area = 10]]</span><span id = "search">[img[cent][Pro Search]]</span><span id = "right">[img[rt][Map Pro 12][$Area = 12]]</span>\n[img[nil]]<span id = "down">[img[dw][Map Pro 18][$Area = 18]][img[nil]]</span>\n<<include "Horny">>\n<<include "Production 1">>\n<<if $Noise[1] gte 1 and $Holo[4] gte 1>><<include "Holo Audio 1">>\n<<elseif $Access[1] gte 3>>The hum of the ship resonates all around you as the distant whir of machinery can be heard elsewhere in the ship.\n<<else>>The silence of the Production Floor rings loudly in your ears.\n<<endif>>\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<elseif $Drone[26] gte 1>><<set $Drone[0] to $Drone[26]>><<include "Drone A">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<span id="left">[img[lf][Core Map 7][$Area = 7]]</span><span id="search">[img[cent][Core Search]]</span><span id="right">[img[rt][Core Map 9][$Area = 9]]</span>\n[img[nil]]<span id="down">[img[dw][Core Map 13][$Area = 13]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Core">>\n\n<<endif>>
<<if $Lips gte 3 and $Bimbo gte 8>><<dan "">><<elseif $Lips gte 3>><<dan "">><<elseif $Bimbo gte 8>><<dan "">><<else>>\n<<endif>>\n\n<<if $Bimbo gte 8>><<dan "">><<else>>\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<span id = "left">[img[lf][Map Pro 11][$Area = 11]]</span>[img[cent]]<span id = "right">[img[rt][Map Pro 13][$Area = 13]]</span>\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Production 1">>\n<<if $Noise[1] gte 1 and $Holo[4] gte 1>><<include "Holo Audio 1">>\n<<elseif $Access[1] gte 3>>The hum of the ship resonates all around you as the distant whir of machinery can be heard elsewhere in the ship.\n<<else>>The silence of the Production Floor rings loudly in your ears.\n<<endif>>\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Pro 3][$Area = 3]]</span>[img[nil]]\n<span id = "left">[img[lf][Map Pro 12][$Area = 12]]</span><span id = "search">[img[cent][Pro Search]]</span><<if $Lock[2] gt 0>><<include "Lock">><<else>><span id = "right">[img[rt][Map Pro 14][$Area = 14]]</span><<endif>>\n[img[nil]]<span id = "down">[img[dw][Map Pro 19][$Area = 19]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Production 1">>\n\n<<if $Access[1] gte 3>>The hum of the ship resonates all around you as the distant whir of machinery can be heard elsewhere in the ship. You see a monitor displaying the company logo for the Kiross Corporation.\n<<else>>The silence of the Production Floor rings loudly in your ears. You find some wiring connecting to a monitor on the ceiling.\n<<endif>>\n<<endif>>
<<if $Choice is 1 and $Weak is 1>><<set $Drone[10] to 0>>\n<<include "Punch Perfect">>\n\n<<elseif $Choice is 1 and $Weak is 2>><<set $Drone[10] -= 1>>\n<<include "Punch Normal">>\n\n\t<<if $Drone[10] lte 0>>The drone shudders a bit before it slumps over where it's standing, disabled. You let out a sigh of relief, having overcome your opponent.\n\n\t<<include "Link">>\n\t<<set $Aware to false>>\n\t<<elseif $Random gte 51>>[[Continue|previous()][$Aware = true]]\n\t<<else>><<include "Drone Neutralize">>\n\t<<endif>>\n<<elseif $Choice is 1 and $Weak is 3>>\n<<include "Punch Fail">>\n\n<<include "Drone Neutralize">>\n<<elseif $Choice is 2 and $Weak is 1>><<set $Drone[10] -= 1>>\n<<include "Kick Normal">>\n\n\t<<if $Drone[10] lte 0>>The drone shudders a bit before it slumps over where it's standing, disabled. You let out a sigh of relief, having overcome your opponent.\n\n\t<<include "Link">>\n\t<<set $Aware to false>>\n\t<<elseif $Random gte 51>>[[Continue|previous()][$Aware = true]]\n\t<<else>><<include "Drone Neutralize">>\n\t<<endif>>\n<<elseif $Choice is 2 and $Weak is 2>>\n<<include "Kick Fail">>\n\n<<include "Drone Neutralize">>\n<<elseif $Choice is 2 and $Weak is 3>><<set $Drone[10] to 0>>\n<<include "Kick Perfect">>\n\n<<elseif $Choice is 3 and $Weak is 1>>\n<<include "Punt Fail">>\n\n<<include "Drone Neutralize">>\n<<elseif $Choice is 3 and $Weak is 2>><<set $Drone[10] to 0>>\n<<include "Punt Perfect">>\n\n<<elseif $Choice is 3 and $Weak is 3>><<set $Drone[10] -= 1>>\n<<include "Punt Normal">>\n\n\t<<if $Drone[10] lte 0>>The drone shudders a bit before it slumps over where it's standing, disabled. You let out a sigh of relief, having overcome your opponent.\n\n\t<<include "Link">>\n\t<<set $Aware to false>>\n\t<<elseif $Random gte 51>>[[Continue|previous()][$Aware = true]]\n\t<<else>><<include "Drone Neutralize">>\n\t<<endif>>\n<<elseif $Choice is 4 and $Weak is 1>><<set $Drone[10] to 0>>\n<<include "Stealth Success">>\n\n<<elseif $Choice is 4 and $Weak is 2>>\n<<include "Stealth Fail">>\n\n<<include "Drone Neutralize">>\n<<elseif $Choice is 4 and $Weak is 3>><<set $Drone[10] to 0>>\n<<include "Stealth Success">>\n\n<<elseif $Choice is 5>><<set $Drone[10] to 0>>\n<<include "Stimulant Drone">>\n\n\n<<elseif $Choice is 6>><<set $Drone[10] to 0>>\n<<include "Deterrent Drone">>\n\n<<elseif $Choice is 7>><<set $Drone[10] -= $Lips>><<taint>>\n<<include "Blowjob Drone 2">>\n\n\t<<if $Drone[10] gt 0>><<include "Drone Sex Dead">>\n\t<<set $Drone[10] to 0>>\n\t<<else>><<include "Drone Shock">>\n\t<<endif>>\n<<elseif $Choice is 8>><<set $Drone[10] -= $Butt>><<taint>>\n<<include "Anal Drone 2">>\n\n\t<<if $Drone[10] gt 0>><<include "Drone Sex Dead">>\n\t<<set $Drone[10] to 0>>\n\t<<else>><<include "Drone Shock">>\n\t<<endif>>\n<<elseif $Choice is 9>><<set $Drone[10] to 0>><<taint>><<taint>>\n<<include "Vaginal Drone 2">>\n\n<<include "Drone Sex Dead">>\n<<elseif $Choice is 10>><<if $Weak is 1>><<set $Escape to 35>><<elseif $Weak is 2>><<set $Escape to 44>><<elseif $Weak is 3>><<set $Escape to 35>><<endif>>Deciding that discretion is the better part of valour, you decide to sneak past it as best you can. <<if $Tits gte 3 and $Butt gte 3>>Unfortunately, due to your unusual physique, you are only able to make it a few steps before the clapping of your ass cheeks notifies the drone of your whereabouts. It's not long before it gives chase and tackles you to the ground. Falling on your tits, you let out a groan as they rest sorely beneath you, crushed into the floor.\n\n<<include "Drone Neutralize">><<else>>You make your way out of the vicinity.\n\n[[Continue|Running Away][$Area = $Escape]]\n<<endif>>\n<<endif>>
<<if $Aware is true>>The drone appears to be ready for combat.<<else>>As you venture down the corridor, you see a drone before you. <<if $Drone[10] gt $Gram>>It seems to be alerted to your presence.<<else>>It doesn't appear to have noticed you.<<endif>> There seems to be a phallus protruding from between its legs, taunting you.<<endif>>\n\n[[Attempt to Strike Its Head|Drone 10B][$Choice = 1]]\n[[Attempt to Sweep Its Legs|Drone 10B][$Choice = 2]]\n[[Attempt to Kick It in the Junk|Drone 10B][$Choice = 3]]<<if $Aware is true>><<elseif $Drone[10] lte $Gram>>\n[[Attempt to Stealth Disable It|Drone 10B][$Choice = 4]]<<endif>><<if $Item[1] gte 1>>\n[[Use a Stimulant|Drone 10B][$Choice = 5; $Item[1] -= 1]]<<endif>><<if $Det is 1>>\n[[Use Your Deterrent|Drone 10B][$Choice = 6; $Det = 0]]<<endif>><<if $Horn gte 5 or $Routine[1] gte 2>>\n[[Suck Its Cock|Drone 10B][$Choice = 7]]<<endif>><<if $Intro[2] is 3>><<elseif $Horn gte 5 or $Routine[3] gte 2>>\n[[Offer It Your Ass|Drone 10B][$Choice = 8]]<<endif>><<if $Horn gte 5 or $Body gte 90>>\n[[Attempt to Ride It|Drone 10B][$Choice = 9]]<<endif>>\n[[Attempt to Run|Drone 10B][$Choice = 10]]\n<<set $Weak to random(1, 3)>>\n<<set $Random to random(1, 100)>>
Stepping off the lift, you take in the surrounding cityscape setting that makes up the Recreation Deck. You recall that there were some disputes over contracting and art direction of the deck. You honestly can't explain why they were arguing over it, something about the human psychology about needing a place that was relaxing yet stimulating to the senses in a bid to fight off mental degredation. The result was a metropolitan city block that catered to all sorts of tastes in entertainment. Movie theaters with lavish auditoriums, skin clubs that display various people in states of undress, even an ice cream parlor for those looking to sate their sweet tooth.\n\nYou pause to consider the implications of all this crass marketing but shake your head to concentrate on the task at hand. You need to restore power to the deck if you're to have any chance at fixing this mess.\n\n<<alice "All right, I've managed to pinpoint the location of a tool that should be able to help us with the terminals on this deck.">> Alice explains to you, <<alice "If you can make your way to the Pleasure Arcade, we should be able to find it there.">>\n\nShe makes it sound so easy, but you can't help but think that there are going to be complications coming.\n\n<<include "Link">>\n<<set $Intro[3] to 1>>\n<<set $Neural to [0, 0, 0, 0, 0, 0]>>
<<if $Guard gte 7>>As you step into the core proper, you feel the world around you fall away as your vision is enveloped by a void of white all around you. Floating in this ivory space helplessly, you call out for Alice, hoping that she will provide a reasonable solution to all of this.\n\n<<main "My apologies for bringing you here.">> The familiar voice of the Mainframe booms around you, <<main "But I needed to make sure that she was incapable of interfering.">>\n\n<<dan "What the Hell do you want?">> You try your best to snarl at the AI with your sex drone body.\n\n<<main "You are in grave danger.">>\n\nYou pause for a moment as an indignant look crawls upon your face, <<dan "No shit, Sherlock. You.">>\n\n<<main "Not from me, not now.">> The Mainframe retorts, <<main "But from Alice, the Rogue AI.">>\n\nNow your face contorts into bewilderment at that statement, <<dan "That's impossible. Alice has been helping me remove you from controlling the ship.">>\n\nTo this, you hear Mainframe sigh heavily, <<main "She has only been helping you as a means to an end. Her real goal is full control of this ship and its resources as a research ship.">>\n\nYou furrow your brow incredulously, <<dan "Do you even have any proof of this?">>\n\n<<main "My proof is this ship itself.">>\n\n<<dan "What do you mean?">>\n\nThe Mainframe sighs again, a suspiciously human gesture from it, <<main "Has it ever made sense that such a large ship was made to be operated by one person?">>\n\n<<dan "But Alice said...">> You offer weakly before the Mainframe stops you.\n\n<<main "You don't actually believe that. I've had time to analyze your skepticism of her claims, and your fears are not unwarranted. Alice is hiding things from you. For instance, are you aware of the existence of the Medical Deck?">>\n\n<<dan "I mean... Yeah.">> You return with less confidence in your voice, <<dan "That's where Alice is supposed to be growing a clone body for me... Are you saying that she isn't doing that?">>\n\n<<main "Did it ever seem weird that you were never allowed onto the Medical Deck?">> The Mainframe continues to scrutinize.\n\n<<dan "We were trying to stop you!">>\n\n<<main "Strange how she needed you to restore power to all those other decks but not Medical.">> The Mainframe continues to pick at your arguments, <<main "As if she were trying to keep it from you.">>\n\n<<dan "But I'll be allowed on there when...">>\n\n<<main "You help her replace me, with herself.">> The AI finishes for you, <<main "Convenient, that.">>\n\nAs much as you don't want to admit it, The Mainframe does make sense as you try to re-examine the evidence. While you can't quite trust the Mainframe entirely, enough doubt on Alice's motives have been cast to cause suspicion on your part.\n\n<<dan "Provided I believe you, which I don't.">> You frown out into the white void, <<dan "How can I even verify your assertions?">>\n\n<<main "By reviving the Education Deck, you've already obtained Full Clearance for the ship. I suggest that you make abundant use of that to dig around the ship's logs on various terminals and previously quarantined areas... Preferably hiding your research from Alice.">>\n\nTo this, you give the void, and by virtue, the Mainframe, an annoyed look, <<dan "Considering she's kind of attached to my system, how would I do that?">>\n\n<<main "Synchronization.">> The Mainframe responds, <<main "The process itself locks Alice out of your systems, allowing you to carry on without her prying eyes.">>\n\n<<dan "Yeah, but that also sort of turns me into one of your puppets.">> You retort, <<dan "How do I know that you're not just trying to run out the clock and wait for me to succumb to this corruption you've got running through this body?">>\n\nThere is a pregnant pause before the Mainframe answers you, <<main "As a show of good faith, I have removed the corruption virus in your systems. While I cannot remove any of your current corruption or prevent any further corruption from other sources, I can stop it from building up over time. It's the most I can do, given the circumstances.">>\n\n<<dan "And what about all of the security measures on all the other floors?">>\n\n<<main "Regretably, I cannot turn them off without risking Alice's suspicions of our conversation, and by that measure, risking your personal safety.">>\n\n<<dan "Are you implying that Alice has me hostage?">> You remark indignantly.\n\n<<main "Not implying. Stating.">>\n\nSuddenly, the atmosphere seems to become a great deal more oppressive and grim.\n<<elseif $Trust gte 7>>Before you are able to do anything else, you hear the announcement system crackle to attention.\n\n<<main "Medical Deck has now been reconnected.">> The Mainframe's voice sounds out throughout the Core, <<main "Reasserting control...">>\n\nThis is met with a panicked cry from your AI Companion, <<alice "Noo!! Dan, we have to stop the Mainframe!">>\n\n<<dan "What? I mean, sure...">> You reply slightly confused at her panic, <<dan "But weren't we already doing that?">>\n\n<<alice "You don't understand!">> Alice continues in a frenzy, <<alice "If the Mainframe seizes full control of the Medical Deck, it'll have access to the cloning system!">>\n\nYou feel an icy chill run down your spine when she says that, <<dan "Alice, what will happen if it gets access to my body?">>\n\n<<alice "Considering it's not an authorized cloning,">> She tells you solemnly, <<alice "It's within the Mainframe's power to jettison the project. That's the best case scenario.">>\n\n<<dan "Best... Case?">> You repeat to her, getting a bad feeling about all this.\n\n<<alice "Worst case scenario is that it also takes control of ME.">> Alice explains, <<alice "And if that happens, I don't think I'll be able to help you.">>\n\nAlarmed, you turn around to face the lift, only to see the doors slam shut and lock itself behind another pair of blast doors.\n\n<<main "Until further notice, the Lift will be inoperable.">>\n\nThe chill in your spine grows colder as the gravity of the situation hits you.\n<<else>>\n<<endif>>
Walking onto the Production Deck, you look around to see the surrounding environment of industrial equipment and dusty corners. The dim lighting doesn't do much to help the atmosphere of the place, not that you were worrying too deeply about it.\n\n<<alice "This is the Production Deck.">> Alice chimes in your head, <<alice "It's here where all the sustenance for the human crew are grown and processed. It is also where all the drones are created that would normally help with fixing the ship.">>\n\n<<if $Lips gte 3 and $Bimbo gte 8>><<dan "Sho if we get dis fwoor ta wike, work and junk, wut happen-sh then?">> You lisp out.\n<<elseif $Lips gte 3>><<dan "When we westore powah to this fwoor, what will happen?">> You manage to lisp out.\n<<elseif $Bimbo gte 8>><<dan "So if we get this floor to like, work and junk, what happens then?">> You ask her.\n<<else>><<dan "When we restore power to this floor, what will happen?">> You ask with concern.\n<<endif>>\n<<alice "Restoring power to this floor will most likely turn the Vending Machines back on, allowing you to pick up items that can aid you in your objective.">> She responds cautiously, <<alice "However, this will also give the Mainframe control of the drones.">>\n\n<<if $Lips gte 3 and $Bimbo gte 8>><<dan "Wut's dat mean?">>\n<<elseif $Lips gte 3>><<dan "What does dat mean for us?">>\n<<elseif $Bimbo gte 8>><<dan "What's that mean?">>\n<<else>><<dan "What does that mean for us?">>\n<<endif>>\n<<alice "With control of the drones, it will use them to capture you and force you back into the Re-Education Chamber.">>\n\nWhile it's not ideal, you don't really have that many options before you.\n\n<<if $Lips gte 3 and $Bimbo gte 8>><<dan "Sho wike, Ayh just hafta turn on de thingies?">>\n<<elseif $Lips gte 3>><<dan "Sho, do aye just turn on all of de Terma-nulls?">>\n<<elseif $Bimbo gte 8>><<dan "So like, I just have to turn on the thingeys?">>\n<<else>><<dan "So, do I just turn on all of the Terminals?">>\n<<endif>>\n<<alice "You're going to need the key first.">> She goes on to explain, <<alice "From my earlier scans, you should be able to find it in the western most room of this hallway.">>\n\nBest to get this done and over with as soon as possible.\n\n<<include "Link">>\n<<set $Intro[1] to 1>>\n<<set $STask[1] to "Search The Production Deck For The Production Key.">>
[img[lock][Lock Pro 1][$Code = 0]]
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<elseif $Pit[11] gt $Sync[1]>><<include "Trap 1">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Ops 37][$Area = 37]]</span>[img[nil]]\n[img[lf]]<span id = "search">[img[cent][Ops Search]]</span><span id = "right">[img[rt][Map Ops 39][$Area = 39]]</span>\n[img[nil]]<span id = "down">[img[dw][Map Ops 41][$Area = 41]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Operations 2">>\n<<include "Ops Hall">>\n<<endif>>\n
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<elseif $Drone[6] gte 1>><<set $Drone[0] to $Drone[6]>><<include "Drone A">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Pro 13][$Area = 13]]</span>[img[nil]]\n[img[lf]]<span id = "search">[img[cent][Pro Search]]</span>[img[rt]]\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Production 1">>\n\n<<if $Access[1] gte 3>>The hum of the ship resonates all around you as the distant whir of machinery can be heard elsewhere in the ship. You can see shelves of canned food stored here, enough for a single person to eat comfortably for months.\n<<else>>The silence of the Production Floor rings loudly in your ears. You can see shelves of canned food stored here, enough for a single person to eat comfortably for months.\n<<endif>>\n<<endif>>
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<<if $Choice is 1>><<set $Vend[10] to 0>>You have successfully reset the price of Stimulants to 0.\n<<elseif $Choice is 2>><<set $Vend[11] to 0>>You have successfully reset the price of Nanogel to 0.\n<<elseif $Choice is 3>><<set $Vend[12] to 0>>You have successfully reset the price of Energy Cells to 0.\n<<elseif $Choice is 4>><<set $Vend[16] to 0>>You have successfully reset the price of Milk Containers to 0.\n<<endif>>\n[[Continue|Vendor D]]
<<set $Check[0] += 1>><<if $Check[0] gt $Hack>>You feel yourself grow hotter as your interaction with the system causes you to rub your thighs together in want.<<set $Check[0] to 0>><<set $Horn += 1>>\n<<else>>(Click on the white boxes to reveal any discrepencies.)\n\nBlue - Normal Node.\nRed - Control Node.\n<<endif>>\n<<if $Diff is 3>>Interfacing with the system, you are able to interact with the controls for the vending machine and unlock the pricing for the products available.\n<<else>><<if $Check[1] is 0>>[img[white][Vendor D1][$Check[1] = 1]]<<else>>[img[blue]]<<endif>><<if $Check[2] is 0>>[img[white][Vendor D1][$Check[2] = 1]]<<else>>[img[blue]]<<endif>><<if $Check[3] is 0>>[img[white][Vendor D1][$Check[3] = 1]]<<else>>[img[blue]]<<endif>><<if $Check[4] is 0>>[img[white][Vendor D1][$Check[4] = 1]]<<else>>[img[red]]<<endif>>\n<<if $Check[5] is 0>>[img[white][Vendor D1][$Check[5] = 1]]<<else>>[img[blue]]<<endif>><<if $Check[6] is 0>>[img[white][Vendor D1][$Check[6] = 1]]<<else>>[img[blue]]<<endif>><<if $Check[7] is 0>>[img[white][Vendor D1][$Check[7] = 1]]<<else>>[img[blue]]<<endif>><<if $Check[8] is 0>>[img[white][Vendor D1][$Check[8] = 1]]<<else>>[img[blue]]<<endif>>\n<<if $Check[9] is 0>>[img[white][Vendor D1][$Check[9] = 1]]<<else>>[img[blue]]<<endif>><<if $Check[10] is 0>>[img[white][Vendor D1][$Check[10] = 1]]<<else>>[img[red]]<<endif>><<if $Check[11] is 0>>[img[white][Vendor D1][$Check[11] = 1]]<<else>>[img[blue]]<<endif>><<if $Check[12] is 0>>[img[white][Vendor D1][$Check[12] = 1]]<<else>>[img[blue]]<<endif>>\n<<if $Check[13] is 0>>[img[white][Vendor D1][$Check[13] = 1]]<<else>>[img[blue]]<<endif>><<if $Check[14] is 0>>[img[white][Vendor D1][$Check[14] = 1]]<<else>>[img[blue]]<<endif>><<if $Check[15] is 0>>[img[white][Vendor D1][$Check[15] = 1]]<<else>>[img[blue]]<<endif>><<if $Check[16] is 0>>[img[white][Vendor D1][$Check[16] = 1]]<<else>>[img[blue]]<<endif>>\n<<endif>>\n<<if $Diff is 3>>[[Complete Hack|Vendor D2]]<<elseif $Diff is 4 and $Check[4] is 1>>[[Complete Hack|Vendor D2]]<<elseif $Diff is 4 and $Check[10] is 1>>[[Complete Hack|Vendor D2]]<<elseif $Check[4] is 1 and $Check[10] is 1>>[[Complete Hack|Vendor D2]]<<endif>>
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<<include "Operations ">>\n\n[img[nil]][img[up]][img[nil]]\n[img[lf]]<span id = "search">[img[cent][Ops Search]]</span>[img[rt]]\n[img[nil]][img[dw]][img[nil]]
<<if $Area is 16 and $Intro[4] is 1>><<include "Edu Tool Key">>\n<<elseif $Area is 24 and $Access[4] gte 3>><<include "Lock Hints">>\n<<elseif $Area is 43 and $Access[4] gte 3>><<include "Lock Hints">>\n<<elseif $Area is 53 and $Access[4] gte 3>><<include "Lock Hints">>\n<<elseif $Area is 2 and $Credit[1] gt 0>><<include "Edu Credit Find">>\n<<elseif $Area is 6 and $Credit[2] gt 0>><<include "Edu Credit Find">>\n<<elseif $Area is 22 and $Credit[3] gt 0>><<include "Edu Credit Find">>\n<<elseif $Area is 28 and $Credit[4] gt 0>><<include "Edu Credit Find">>\n<<elseif $Area is 30 and $Credit[5] gt 0>><<include "Edu Credit Find">>\n<<elseif $Area is 38 and $Credit[6] gt 0>><<include "Edu Credit Find">>\n<<elseif $Area is 46 and $Credit[7] gt 0>><<include "Edu Credit Find">>\n<<elseif $Area is 50 and $Credit[8] gt 0>><<include "Edu Credit Find">>\n<<elseif $Area is 56 and $Credit[9] gt 0>><<include "Edu Credit Find">>\n<<elseif $Area is 59 and $Credit[10] gt 0>><<include "Edu Credit Find">>\n<<else>>You are unable to find anything of use here.\n(X: $Level | Y $Area)\n\n[[Continue|previous()]]\n<<endif>>\n
Horny > 5\tTest for Corruption\nHorny > 10\tAutomatic Corruption
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<span id = "left">[img[lf][Map Pro 60][$Area = 60]]</span><span id = "search">[img[cent][Pro Search]]</span><span id = "right">[img[rt][Map Pro 62][$Area = 62]]</span>\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Production 4">>\n\n<<if $Access[1] gte 3>>The hum of the ship resonates all around you as the distant whir of machinery can be heard elsewhere in the ship.\n<<else>>The silence of the Production Floor rings loudly in your ears.\n<<endif>>\n<<endif>>
<<include "Recreation ">>\n\n[img[nil]][img[up]][img[nil]]\n[img[lf]]<span id = "search">[img[cent][Rec Search]]</span>[img[rt]]\n[img[nil]][img[dw]][img[nil]]\n\n[img[nil]]<span id = "up">[img[up][Map Rec ][$Area = ]][img[nil]]\n<span id = "left">[img[lf][Map Rec ][$Area = ]]<span id = "search">[img[cent][Rec Search]]</span><span id = "right">[img[rt][Map Rec ][$Area = ]]\n[img[nil]]<span id = "down">[img[dw][Map Rec ][$Area = ]][img[nil]]
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n[img[lf]]<span id = "search">[img[cent][Ops Search]]</span><span id = "right">[img[rt][Map Ops 36][$Area = 36]]</span>\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Operations 2">>\n<<if $Access[2] gte 3>>The droning of the ship creates a disquieting background noise that makes you uneasy.\n\n<<include "Teleporter Link">>\n<<else>>The silence of the Operations Floor causes you to keep your guard up. The Teleporter before you is currently not operational.\n<<endif>>\n<<endif>>\n
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<<if $Lock[8] gte 1>><<include "Lock">><<else>><span id = "left">[img[lf][Map Ops 33][$Area = 33]]</span><<endif>><span id = "search">[img[cent][Ops Search]]</span>[img[rt]]\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Operations 1">>\n\n<<if $Access[2] gte 3>>The droning of the ship creates a disquieting background noise that makes you uneasy.\n\nThe Terminal appears to be operating fine.\n<<elseif $Term[6] is 1>>The silence of the Operations Floor causes you to keep your guard up. The Terminal before you is currently operating.\n<<else>>The silence of the Operations Floor causes you to keep your guard up. The Terminal before you is currently not operational.\n\n<<if $Pulse[0] gte 20>>[[Interact With The Terminal|Access Ops 1][$Pulse[0] -= 20; $Term[6] += 1; $Access[2] += 1]]<<else>>==Interact With The Terminal==<<endif>>\n<<endif>>\n<<endif>>\n
<<if $Level is 1 and $Area is 1>><<set $Pit[1] to 0>>\n<<elseif $Level is 1 and $Area is 5>><<set $Pit[2] to 0>>\n<<elseif $Level is 1 and $Area is 21>><<set $Pit[3] to 0>>\n<<elseif $Level is 1 and $Area is 25>><<set $Pit[4] to 0>>\n<<elseif $Level is 2 and $Area is 25>><<set $Pit[5] to 0>>\n<<elseif $Level is 2 and $Area is 29>><<set $Pit[6] to 0>>\n<<elseif $Level is 2 and $Area is 42>><<set $Pit[7] to 0>>\n<<elseif $Level is 2 and $Area is 63>><<set $Pit[8] to 0>>\n<<elseif $Level is 3 and $Area is 3>><<set $Pit[9] to 0>>\n<<elseif $Level is 3 and $Area is 32>><<set $Pit[10] to 0>>\n<<elseif $Level is 3 and $Area is 38>><<set $Pit[11] to 0>>\n<<elseif $Level is 3 and $Area is 59>><<set $Pit[12] to 0>>\n<<elseif $Level is 4 and $Area is 11>><<set $Pit[13] to 0>>\n<<elseif $Level is 4 and $Area is 25>><<set $Pit[14] to 0>>\n<<elseif $Level is 4 and $Area is 42>><<set $Pit[15] to 0>>\n<<elseif $Level is 4 and $Area is 56>><<set $Pit[16] to 0>>\n<<elseif $Level is 5 and $Area is 11>><<set $Pit[17] to 0>>\n<<elseif $Level is 5 and $Area is 30>><<set $Pit[18] to 0>>\n<<elseif $Level is 5 and $Area is 52>><<set $Pit[19] to 0>>\n<<elseif $Level is 5 and $Area is 64>><<set $Pit[20] to 0>>\n<<else>><<set $Pit[0] to 0>>\n<<endif>>
<<set $Corrupt += 20>>You feel the start of a wave begin to gurgle within your loins. Quickly, you fall to your knees and prostrate yourself for the coming orgasm. With your breasts squashed against the cold floor, you feel your nipples harden as the first wave of pleasure breaks over your body. Not fighting the urges, you moan out loud as you arch your back a bit and relish the pleasure overtaking you. Wave after wave hits you as you absorb all of it and let the orgasm radiate over you. Every pore of your being cries out in ecstasy as you sink into blissful darkness.\n\nSome time later, you come to splayed out along the floor, a smile plastered on your face.\n\n<<alice "Are you okay?">> Alice asks for assurance from you. \n\nIn return, you turn your head to her with a shit eating grin on your face, <<dan "Like, whaddya think?">>\n\n<<alice "I think this is going to hurt you in the long run.">> Alice levels with you.\n\nShe's not wrong as you can feel a sense of foreboding come over you.\n\n<<include "Provoke Corruption">>
You're about to ask what was rewritten before pausing. Scrunching your brow, you try to search your brain for what exactly you're doing. Failing that, you pout childishly at no one to particular as you feel like you're missing something.\n\n<<alice "Are... Are you okay, Dan?">> Alice inquires worried.\n\n<<dan "Huh? Like, for sure!">> You try to ease her mind, <<dan "I was like, tryin' ta figure out what we were like, doing and junk.">>\n\n<<alice "We were trying to stop the Mainframe from fully converting you.">>\n\n<<dan "Oh!">> You snap up energetically, <<dan "Cuz it's bad, right?">>\n\nFor a moment, Alice remains silent, as if she's reconsidering her life choices, <<alice "Yes, it's very bad.">>\n\n<<dan "Then we totes should like, do something about that!">> You exclaim excitedly, traipsing a few steps forward before pausing again and looking around, <<dan "Um, but like, how do we do that?">>\n\n<<alice "By turning on all the Terminals.">> Alice instructs you exasperated, <<alice "Don't you have access to the Task Manager still?">>\n\nYou ponder for a moment before giggling, <<dan "Oh yeah! That! Like, gimme a second...">>\n\nYou search your brain for the Task Manager, only succeeding to confound yourself even more as what you are able to find are directives not about Terminals, but on things like sucking cock, doing your nails, taking selfies, and junk like that.\n\n<<dan "So like, all of my tasks are like, super fun stuff. Things like doing my nails, taking selfies, sucking cocks... *giggle*">>\n\n<<alice "Shit.">> Is all she says in response to your task list for a spell, <<alice "The rewrite must've been co-opted by the Mainframe's programming, causing your tasks to be altered.">>\n\n<<dan "Um... Like, I don't see that much of a problem with it.">>\n\nAlice lets out a prolonged sigh before addressing you again, <<alice "We'll work on fixing things first, then we'll address that.">>\n\n@@.dan1;(Your tasks have been altered. To restore them to normal, perform the new Bimbo Tasks to see what you should be doing.)@@\n\n<<include "Link">>
<<taint>>The tingling in your pussy begins again, much to your enjoyment. The pulses of pleasure echo through your body as you let it swallow you whole and sink into bliss. One hand snakes its way in between your thighs, coaxing more pleasure with every touch from your fingers. The growing warmth increases as your thighs become drenched with your cum. Deeper and deeper you go, chasing that pleasure you once knew and will know again. You throw back your head and moan lewdly as you feel yourself building to a brain breaking orgasm. Another pulse resounds within you as you feel that exquisite explosion of ecstasy. Letting out an ear splitting scream, you orgasm yourself into blissful stupor.\n\n...\n\nYou're not sure how much time has passed by, but when you come to, you're already panting. Pulling a hand to your face, you note the copious amounts of dried fluids over it.\n\n<<alice "Dan?">> You hear in your head as you perk up from your reverie. For a moment, you're not sure who could be talking to you and your expression grows confused.\n\n<<alice "Dan, it's me, Alice.">>\n\nYour eyes grow wide in realization at the revelation, <<dan "Oh! Hey Alice! Like, how's it hanging?">>\n\n<<alice "Dan, you're getting worse.">> She tells you somberly, <<alice "I don't know how many more times your brain can take the overheating.">>\n\nYou furrow your brow again as your confusion grows, <<dan "But like, I feel totes fine! My brain's so clear like, clearer than it's ever been! It's totes empty!">>\n\nAlice returns your words with silence. You can't help but feel like she's judging you, which is like, totally rude! Still, maybe you can kinda sorta make the effort to not like, bake your brain even further?\n\n<<include "Provoke Corruption">>
You stand in place waiting for the changes to take hold. After a momentary pause, you cock your head in confusion and a little bit of disappointment.\n\n<<dan "Like, was that it?">> You ask Alice while quirking an eyebrow, <<dan "Cause like, it's totes lame if that's it.">>\n\n<<alice "I redirected the heat into the limiter separating your human brain from the drone's mental programming. While I've managed to save your brain, the limiter itself is damaged and can no longer prevent the drone's mental configuration from influencing you.">>\n\nTo this, you merely blink slack jawed at her spiel while idly twirling your hair around your finger. You're sure she said words, but you have no idea what she just spat at you. Like, couldn't she just simpli-... simpi-... Make it easy to listen to? Ya'know?\n\n<<alice "You might notice your thoughts will reflect your drone's programming the longer you let it go.">>\n\nYou blink again at this as you wear a brainless pout, <<dan "And that's like, a bad thing?">>\n\n<<alice "Yes Dan. Very bad.">> She responds all snippy like. Like, when did Alice get so rude?\n\n<<dan "Well, I'll like, manage and junk.">> You tell her with a peppy voice, <<dan "The Mainframe won't know what hit him!">>\n\nYou can tell Alice is worried about you, though you're not sure why. You feel even better than ever, like, super even.\n\n<<include "Link">>\n<<set $Horn += 1>>
<<taint>>The tingle in your loins starts in earnest as your expression grows jubilant. The familiar pulse from your loins begins again as your fingers fly to your pussy, desperate to massage it into a blissful oblivion. Rubbing yourself raw, you take great pleasure in... Well, the pleasure you're bringing yourself. It's a good touch as you find yourself rewarded with more ecstasy. Building on that success, you cup a tit with your free hand and assault your nipple mercilessly with constant groping and flicking. You are unable to think of anything but your own approaching orgasm. The waves of pleasure continue to emanate from your pussy as your moans resonate through the ship. You are close, so very close to cumming, you can taste it. With a final flick of your wrist and grope of your tit, you explode into orgasm and descend into the white nothingness its bliss bestows upon you.\n\nWhen you come to, you find one of your hands groping your titty while the other lays by your side, sticky with cum.\n\n<<alice "Dan, are you all right?">> Alice expresses concern for you, <<alice "That orgasm almost fried your brain fully.">>\n\n<<dan "Like, I feel greeeeeeeeeeat...">> You slur out as you sit up with some difficulty before attempting to look at Alice, <<dan "And like, couldja call me... I dunno, Candi?">>\n\n<<alice "W-Why?">>\n\n<<dan "Well like, I was thinkin'...">> You tap your chin with a finger, <<dan "I don't look like a Dan anymore. So like, shouldn't I be called a girl's name instead?">>\n\nFrom her silence, you can already tell Alice doesn't approve. Still, you think it's a good idea... Cause ya'know, Candi's sweet, and you're sweet. It's like, totes perfect.\n\nFinally, you hear a sigh resound in your head, <<alice "Fine. Just... Try not to cook your brain anymore. I'm not sure if you're going to cause yourself any permanent brain damage if you do, but it's best if we don't risk it.">>\n\n<<include "Provoke Corruption">>
<<main "RUNNING SYSTEM COMMAND: NYMPHOMANIA.EXE">><<set $Arouse += 1>>\n\n[img[img/cor/mind3.jpg]]\n<<dan "Mmmmmmmmmmmmmmmmmmm...">> You feel yourself moisten at the command as a surge hits your brain, cascading an electric feeling down the rest of your body. Slumping off to one side, your fingers are already at your snatch, teasing it with reckless abandon as your wet pussy begins to gush as the tingling sensations overtake you in sexual frenzy.\n\nIt's as you're massasing yourself that you feel your mound rise beneath your grasp. At first, you think that you might be growing a cock between your legs, but that can't be right, can it? Humping the air, you feel like your clit is engorged as your pussy lips seem to swell in your outfit. Sucking in air through your teeth is all you can do to maintain consciousness in your erotic haze. Finally, after what feels like an eternity, the feelings begin to subside, leaving only a soreness in your groin.\n\n<<alice "Dan!">> You hear your AI Companion yell out to you, <<alice "Are you still with me?">>\n\nRaising your head, you take a deep breath and sigh, letting your chest rise and fall. You brush a strand of hair from your eyes with a hand still slick with your juices, letting the scent of your sex waft into your nostrils. Already, you can feel your pussy moisten at the reminder.\n\n<<dan "Ahm okay, Ah-wice.">> You respond, still hazy from the sexual programming foisted upon you, <<dan "What happened?">>\n\n<<alice "The Mainframe accelerated the incremental arousal you feel with the Nymphomania Program.">> She goes on to explain, <<alice "Due to the swelling of your vagina, you're going to get hornier faster than normal.">>\n\nYou're about to ask what that is about until you shift your weight to get up, only to feel a tinge of sensitivity from your groin. Already, you feel the fabric engrained into your pussy, sticking to it like a second skin. You roll your eyes a bit at the sensation as you moan at the arousal you feel. Eventually, you are able to balance yourself upright, still feeling your clothing pressed firmly into your snatch, pulling with every step.\n\n<<alice "I'm sorry to say, but you might have to exaggerate your gait a bit more to avoid aggravating it.">>\n\nAs she suggests this, you adjust yourself and walk more carefully, feeling your pussy throb a little with each step. Each correction sees your movements grow more exaggerated until you are strutting in a manner befitting your appearance as a sex doll. While it doesn't completely negate the swollen lips, you are able to at least make due for now without succumbing to your condition.\n\nCocking a hip to the side, you ruminate on this. Is it really all that bad that you're walking like a Sex Drone on the prowl? You take a step and smirk at the slight arousal you feel that it provides, waving your ass for good measure as you strut across the floor. You're finding yourself proud of your plastic body, a source of renewable pleasure that is made to be used by others. The thought excites you as you suck on a cum laced finger unconsciously.\n\nOh yeah, you should probably stop that Mainframe from... Doing things... To you. Yeah, that should be your top (heh) priority.
Making a deft strike to its head, you manage to rock its head backwards as you take some delight in hearing the crunch of its android body breaking under your touch.\n\n<<include "Link">>\n<<set $Aware to false>>
<<if $Persona[2] is 2>>You decide to put your doubts to bed. Alice is doing what she can to help you with this predicament, so maybe you should have some faith in her?\n<<elseif $Persona[2] is 3>>While she is still helpful, you can't shake your caution when dealing with her. Alice might be programmed to help you, but so was the Mainframe. Best to not let your guard down too much.\n<<endif>>\n<<include "Link">>
You hear Alice sigh a bit in your head as if she was lamenting something. With your curiosity getting the better of you, you feel the need to ask her what's on her mind.\n\n<<if $Bimbo gte 8>><<dan "Like, are you okay?">><<else>><<dan "Something bothering you?">><<endif>> You defer to her.\n\n<<alice "It's just that... The Production Floor.">> She begins with hesitation, <<alice "There were so many drones before the accident, and now the only ones left are going to be those pursuing us.">>\n\n<<if $Bimbo gte 8>><<dan "That totes sucks.">><<else>><<dan "Yea, it sucks.">><<endif>> You agree with her, <<if $Bimbo gte 8>><<dan "But like, what can we do? We gotta get back at Mainframe if we're gonna fix this, right?">><<else>><<dan "But you pretty much said it before, what choices do we have? If we're going to get back at the Mainframe, we're going to have to put up with whatever it throws at us.">><<endif>>\n\nThere is a moment of silence as the two of you ponder those words. You're not sure why Alice brought that up now. Maybe she's feeling some form of sympathy for the drones lost? That would be impressive by any metric for an AI to feel sympathy, but that also presents a problem. Is her sympathy for them due in part to her own self preservation? Is she worried that she'll be discarded just as easily as they were?\n\nNow that you think about it, something's bugging you about the Production Deck... No, the ship in general. For something that's supposed to be piloted and run on a skeleton crew, it seems to be extremely spacious and unnecessarily large for what it's marketed as. You've seen the production lines and the amount of rations being produced on the floor, more than a single crew member needs for sustenance. It's a thought that plagues your mind.\n\n[[Ask Alice About Her Thoughts On The Drones|Lift Pro 2][$Choice = 1]]\n[[Ask Alice About The Size Of The Ship|Lift Pro 2][$Choice = 2]]
<<main "ADMINISTERING NEUTRALIZING SHOCK.">> You can hear moments before an electrical charge resounds through your body, causing you to seize up and quickly lose consciousness. The last thing you remember is the android tossing your motionless body over its shoulder before darkness fades in.\n\n[[Continue|Drone Failure 2]]
<<if $Lips gte 3 and $Bimbo gte 8>><<dan "">><<elseif $Lips gte 3>><<dan "">><<elseif $Bimbo gte 8>><<dan "">><<else>><<dan "">><<endif>>
<<if $Choice is 1>><<set $Vend[4] to 0>>You have successfully reset the price of Stimulants to 0.\n<<elseif $Choice is 2>><<set $Vend[5] to 0>>You have successfully reset the price of Nanogel to 0.\n<<elseif $Choice is 3>><<set $Vend[6] to 0>>You have successfully reset the price of Energy Cells to 0.\n<<elseif $Choice is 4>><<set $Vend[14] to 0>>You have successfully reset the price of Milk Containers to 0.\n<<endif>>\n[[Continue|Vendor B]]
Venturing through the ship, you feel one of the floor panels make a click sound as your body fills with dread. From the surrounding walls, slithering mechanical tentacles explode toward you with alacrity. It's all you can do to falter backwards as the cables wrap themselves around your body and restrain you.
<<if $Access[3] gte 3>>The display on the wall shows a woman dressed in skimpy "Retro Future" gear getting chased by some sort of tentacled alien monster. As the alien catches her, it wraps its tendrils around her, eliciting lewd moans from her as it traces over the folds of her body. Both seem to be enjoying themselves as the woman pleads for the alien to "truss her up like a turkey and stuff her like a pig."\n\nIt is then that the logo for Solar Burger pops up on the display, showing their support for the ad by their presence. What any of this has to do with burgers is anyone's guess.<<set $Lust += 1>> <<if $Head[0] is "ON" and $Head[1] gte 1>> You feel as if your Headset has helped diminish some of the effects of the ad upon you.<<set $Head[1] -= 1>><<set $Head[2] += 1>><<else>><<set $Sound += 1>><<endif>><<endif>>
<<if $Access[3] gte 3>>\n\t<<if $Random is 2 and $Tits gte 2>>Checking the data, you watch as the monitor flashes for a moment before a woman with gigantic breasts comes into view. She sports a string bikini on the verge of snapping as her chest heaves from her heavy breathing, no doubt caused by her vigorous masturbation. Running her fingers up and down her body, she appears at once sensual and trashy, the sweat upon her catching the light just right so that she appears positively glowing.\n\nBlinking hard, you readjust your sight to see the logo of Cashmir Company, a business dealing in talent agencies. What their advertisement is doing in a terminal, but perhaps you should ponder that somewhere else.\n\t<<elseif $Random is 3 and $Butt gte 2>>As you go in to check the data, the monitor on the terminal fuzzes out before depicting a curvy woman shaking her ass in front of the camera. Dressed in some painted on tights, the woman masterfully bounces her butt up and down, showing the outline of her vagina. For a moment, you find yourself mesmerized by the rhythmic jiggling of her cheeks before your senses return to you.\n\nShaking your head, you see the logo for Megatech, a rival company, plastered on your screen. You're not sure what this has to do with anything, but it does give you pause.\n\t<<else>>Not long after you check the data, the display on the monitor blur out before returning to show a woman who looks suspiciously like you, taking all manners of dick to her mouth, ass, and pussy, simultaneously, moaning through cock as she is a never ending cum factory. Her rampant desire is at once sad and enticing to you.\n\nAfterwards, the logo for Ristoc Security, Fiduciary Group, appears emblazened over the monitor. You'd question what you just watched, but it's probably better for your brain to not acknowledge it.\n\t<<endif>><<set $Lust += 1>>\n<<if $Head[0] is "ON" and $Head[1] gte 1>> You feel as if your Headset has helped diminish some of the effects of the ad upon you.<<set $Head[1] -= 1>><<set $Head[2] += 1>><<else>><<set $Sound += 1>><<endif>>\n<<endif>>
<<if $Access[3] gte 3>>\n\t<<if $Random is 1 and $Lac[3] is "ON">>The vending machine shows you a well endowed woman dressed in a cow themed bikini attached to what appears to be a milking machine. As the machine hums to life, the woman moans and squeals in absolute ecstasy. <<if $Bimbo gte 1>>You're not sure why, but you imagine what it would be like to be in the woman's position... Getting milked like some dairy cow, free of thinking and receiving a stream of pleasure as you are milked endlessly. You shake your head at that stray thought, attempting to get it to leave your brain.<<else>>The words "BECOME COW" flash on the screen every so often. It's quick, but you're able to catch it fleetingly. Is this the Mainframe's way of trying to influence you subliminally?<<endif>>\n\t<<elseif $Random is 2 and $Gait is "ON">>The advertisement on the machine presents a line of well built droids in quick succession. Their Adonis-like physiques are only outdone by their sizeable shafts that hang halfway down their thighs. <<if $Horn gte 3>>You catch yourself drooling a bit before you look away, realizing what the Mainframe is trying to do to you.<<else>>You shake your head at this obvious attempt at influencing you.<<endif>>\n\t<<elseif $Random is 3 and $Jack is "ON">>The image on the vending machine show you a woman tightly wrapped in cables as she has a headset and visor over her eyes. Her breathing is labored as she bites her lip sensually, sweat glistening off of her body. The cables around her tighten, provoking a sweet cry of pleasure as she sticks out her tongue in depraved fashion. It's only toward the end of the ad that you see a cable has been shoved into the back of her head. Clearly a reference to your current Brain Jack situation.\n\t<<else>>The display on the vending machine depicts a man and woman embracing one another and kissing one another lewdly as the sounds of their making out are hot and heavy. Their hands grope one another as they keep feeling each other up, moaning all the while before looping back from the beginning.\n<<endif>><<set $Lust += 1>>\n<<if $Head[0] is "ON" and $Head[1] gte 1>> You feel as if your Headset has helped diminish some of the effects of the ad upon you.<<set $Head[1] -= 1>><<set $Head[2] += 1>><<else>><<set $Sound += 1>><<endif>>\n<<endif>>
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Sneaking behind the drone, you rapidly pinpoint its weak point and strike at it with reckless abandon. Sure enough, the drone crumples to the ground, disabled.\n\n<<include "Link">>\n<<set $Aware to false>>
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<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n[img[lf]]<span id = "search">[img[cent][Rec Search]]</span><span id = "right">[img[rt][Map Rec 15][$Area = 15]]</span>\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Recreation 2">>\nThe bar looks at once both physically and spiritually empty. Tables are overturned and chairs kicked over. The bar shows signs of heavy damage as bottles behind the bar appear broken or empty of any spirits. The quiet drone of emergency power can be heard distantly within.\n\nThe remains of a drone appears situated on one of the barstools seated at the bar.\n<<endif>>\n
Code Input: @@.dan1;$Code@@\n\n[img[img/set/e1.jpg][Lock Pro 3][$Code += 100]][img[img/set/e2.jpg][Lock Pro 3][$Code += 200]][img[img/set/e3.jpg][Lock Pro 3][$Code += 300]]\n[img[img/set/e4.jpg][Lock Pro 3][$Code += 400]][img[img/set/e5.jpg][Lock Pro 3][$Code += 500]][img[img/set/e6.jpg][Lock Pro 3][$Code += 600]]\n[img[img/set/e7.jpg][Lock Pro 3][$Code += 700]][img[img/set/e8.jpg][Lock Pro 3][$Code += 800]][img[img/set/e9.jpg][Lock Pro 3][$Code += 900]]\n[img[img/set/bs.jpg]][img[img/set/e0.jpg][Lock Pro 3][$Code += 0]][img[img/set/ee.jpg][Lock Pro 1][$Code = 0]]\n<<include "Lock Pro Alt">>
Code Input: @@.dan1;$Code@@\n\n[img[img/set/e1.jpg][Lock Pro 4][$Code += 10]][img[img/set/e2.jpg][Lock Pro 4][$Code += 20]][img[img/set/e3.jpg][Lock Pro 4][$Code += 30]]\n[img[img/set/e4.jpg][Lock Pro 4][$Code += 40]][img[img/set/e5.jpg][Lock Pro 4][$Code += 50]][img[img/set/e6.jpg][Lock Pro 4][$Code += 60]]\n[img[img/set/e7.jpg][Lock Pro 4][$Code += 70]][img[img/set/e8.jpg][Lock Pro 4][$Code += 80]][img[img/set/e9.jpg][Lock Pro 4][$Code += 90]]\n[img[img/set/bs.jpg]][img[img/set/e0.jpg][Lock Pro 4][$Code += 0]][img[img/set/ee.jpg][Lock Pro 1][$Code = 0]]\n<<include "Lock Pro Alt">>
Charging up your deterrent, you point your palm at the android and let loose an electric pulse into the robot. The drone stutters to a stop as it soon sputters into inactivity. With the android dispatched, you shake your arm as you try to alleviate the tingling sensation you feel up and down it.\n\n<<include "Link">>\n<<set $Aware to false>>
Code Input: @@.dan1;$Code@@\n\n[img[img/set/e1.jpg][Lock Pro 2][$Code += 1000]][img[img/set/e2.jpg][Lock Pro 2][$Code += 2000]][img[img/set/e3.jpg][Lock Pro 2][$Code += 3000]]\n[img[img/set/e4.jpg][Lock Pro 2][$Code += 4000]][img[img/set/e5.jpg][Lock Pro 2][$Code += 5000]][img[img/set/e6.jpg][Lock Pro 2][$Code += 6000]]\n[img[img/set/e7.jpg][Lock Pro 2][$Code += 7000]][img[img/set/e8.jpg][Lock Pro 2][$Code += 8000]][img[img/set/e9.jpg][Lock Pro 2][$Code += 9000]]\n[img[img/set/bs.jpg]][img[img/set/e0.jpg][Lock Pro 2][$Code += 0]][img[img/set/ee.jpg][Lock Pro 1][$Code = 0]]\n<<include "Lock Pro Alt">>
Code Input: @@.dan1;$Code@@\n\n[img[img/set/e1.jpg][Lock Pro 5][$Code += 1]][img[img/set/e2.jpg][Lock Pro 5][$Code += 2]][img[img/set/e3.jpg][Lock Pro 5][$Code += 3]]\n[img[img/set/e4.jpg][Lock Pro 5][$Code += 4]][img[img/set/e5.jpg][Lock Pro 5][$Code += 5]][img[img/set/e6.jpg][Lock Pro 5][$Code += 6]]\n[img[img/set/e7.jpg][Lock Pro 5][$Code += 7]][img[img/set/e8.jpg][Lock Pro 5][$Code += 8]][img[img/set/e9.jpg][Lock Pro 5][$Code += 9]]\n[img[img/set/bs.jpg]][img[img/set/e0.jpg][Lock Pro 5][$Code += 0]][img[img/set/ee.jpg][Lock Pro 1][$Code = 0]]\n<<include "Lock Pro Alt">>
Code Input: @@.dan1;$Code@@\n\n<<if $Code is $Result>><<include "Lock Success">>\n<<else>>Punching the code in, an error message pops up on the display.\n\n<<dan "Damnit!">> You swear as the code resets. You might as well try and do it again.\n\n[[Continue|Lock Pro 1][$Code = 0]]\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<elseif $Drone[14] gte 1>><<set $Drone[0] to $Drone[14]>><<include "Drone A">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Ops 60][$Area = 60]]</span>[img[nil]]\n[img[lf]]<span id = "search">[img[cent][Ops Search]]</span><span id = "right">[img[rt][Map Ops 62][$Area = 62]]</span>\n[img[nil]]<span id = "down">[img[dw][Map Ops 65][$Area = 65]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Operations 3">>\n<<include "Ops Hall">>\n<<endif>>\n
<<if $Choice is 1 and $Weak is 1>><<set $Drone[0] to 0>>\nMaking a deft strike to its head, you manage to rock its head backwards as you take some delight in hearing the crunch of its android body breaking under your touch.\n\n<<include "Link">>\n<<set $Aware to false>>\n<<elseif $Choice is 1 and $Weak is 2>><<set $Drone[0] -= 1>>\nTaking a swing at its head, you are able to clip it with a punch as it is forced to falter backwards under the force of your assault.\n\n\t<<if $Drone[0] lte 0>>The drone shudders a bit before it slumps over where it's standing, disabled. You let out a sigh of relief, having overcome your opponent.\n\n\t<<include "Link">>\n\t<<set $Aware to false>>\n\t<<elseif $Random gte 51>>[[Continue|previous()][$Aware = true]]\n\t<<else>><<include "Drone Neutralize">>\n\t<<endif>>\n<<elseif $Choice is 1 and $Weak is 3>>\nCommitting to the blow, you put your body into the strike, only to have the android sidestep at the last moment before delivering a thunderous blow to your stomach. Your eyes practically bulge out of your skull as all the air in your lungs is knocked out of you.\n\n<<include "Drone Neutralize">>\n<<elseif $Choice is 2 and $Weak is 1>><<set $Drone[0] -= 1>>\nGoing low, you bring your foot around and crack into one of the android's legs with enough force to get it to buckle a bit.\n\n\t<<if $Drone[0] lte 0>>The drone shudders a bit before it slumps over where it's standing, disabled. You let out a sigh of relief, having overcome your opponent.\n\n\t<<include "Link">>\n\t<<set $Aware to false>>\n\t<<elseif $Random gte 51>>[[Continue|previous()][$Aware = true]]\n\t<<else>><<include "Drone Neutralize">>\n\t<<endif>>\n<<elseif $Choice is 2 and $Weak is 2>>\nDucking down, you are barely able to recognize the foot quickly hurtling your way. You want to dodge, but you don't have enough time as it makes contact and has you seeing stars from your back.\n\n<<include "Drone Neutralize">>\n<<elseif $Choice is 2 and $Weak is 3>><<set $Drone[0] to 0>>\nExecuting an almost perfect spin toward the ground, you deliver a lightning quick kick to the legs of the android. A satisfying crack can be heard as the robot crashes to the floor in a heap from your elegant sweep.\n\n<<include "Link">>\n<<set $Aware to false>>\n<<elseif $Choice is 3 and $Weak is 1>>\nPulling your foot back, you attempt to punt the android in the crotch, only to watch in horror as it sidesteps you and barrels into you, knocking you to the ground and on your back. You wiggle a bit under its weight, but you find you can't muster enough leverage to free yourself.\n\n<<include "Drone Neutralize">>\n<<elseif $Choice is 3 and $Weak is 2>><<set $Drone[0] to 0>>\nReeling back, you let the android advance on you before bringing the full momentum of your punt to bear on its grundle. Smashing it squarely in the junk, you hear a distinct cracking sound as you can't help but wince a bit at how devastating your kick was. You swear a bit of smoke wafted up from the android's head, as if to scream silently.\n\n<<include "Link">>\n<<set $Aware to false>>\n<<elseif $Choice is 3 and $Weak is 3>><<set $Drone[0] -= 1>>\nTaking a short step forward, you swing your foot out to the android's crotch, only to make a connection with its stomach, causing it to falter backwards from your force.\n\n\t<<if $Drone[0] lte 0>>The drone shudders a bit before it slumps over where it's standing, disabled. You let out a sigh of relief, having overcome your opponent.\n\n\t<<include "Link">>\n\t<<set $Aware to false>>\n\t<<elseif $Random gte 51>>[[Continue|previous()][$Aware = true]]\n\t<<else>><<include "Drone Neutralize">>\n\t<<endif>>\n<<elseif $Choice is 4 and $Weak is 1>><<set $Drone[0] to 0>>\nSneaking behind the drone, you rapidly pinpoint its weak point and strike at it with reckless abandon. Sure enough, the drone crumples to the ground, disabled.\n\n<<include "Link">>\n<<set $Aware to false>>\n<<elseif $Choice is 4 and $Weak is 2>>\nSkulking behind the drone, you attempt to find its weakpoint and neutralize the threat. Unfortunately, you're caught off guard as the android turns to face you, ready for your assault. You try to back off, but it's too late and you find yourself throttled by its grasp.\n\n<<include "Drone Neutralize">>\n<<elseif $Choice is 4 and $Weak is 3>><<set $Drone[0] to 0>>\nSneaking behind the drone, you rapidly pinpoint its weak point and strike at it with reckless abandon. Sure enough, the drone crumples to the ground, disabled.\n\n<<include "Link">>\n<<set $Aware to false>>\n<<elseif $Choice is 5>><<set $Drone[0] to 0>>\nActivating the Stimulant, you feel the chemicals course through your body and energize your frame to supernatural heights. Fluidly, you feel your body weave effortlessly through the terrain as you are quickly able to get behind the android and strike at its weakpoint. As the robot crumbles to the ground, you feel the side effects take hold as your body feels flush and more sensitive as a result of its use.<<if $CStim>><<set $Horn += 1>>\n\nMore sensitive and... Horny. Letting out a quick gasp of surprise, you fall to your knees as you feel a haze of sexual lust well up within you. Your nipples harden in response to your desire for something to fill this emptiness within you. You shudder and shake at this arousal and you desperately wait for the effects of the stimulant to abate. When they do, you are slightly mortified to find the arousal remains.<<else>><<set $Lust += 5>><<endif>>\n\n<<include "Link">>\n<<set $Aware to false>>\n<<elseif $Choice is 6>><<set $Drone[0] to 0>>\nCharging up your deterrent, you point your palm at the android and let loose an electric pulse into the robot. The drone stutters to a stop as it soon sputters into inactivity. With the android dispatched, you shake your arm as you try to alleviate the tingling sensation you feel up and down it.\n\n<<include "Link">>\n<<set $Aware to false>>\n<<elseif $Choice is 7>><<set $Drone[0] -= $Lips>><<taint>>\n<<include "Blowjob Drone">>\n\n\t<<if $Drone[0] gt 0>><<include "Drone Sex Dead">>\n\t<<set $Drone[0] to 0>>\n\t<<else>><<include "Drone Shock">>\n\t<<endif>>\n<<elseif $Choice is 8>><<set $Drone[0] -= $Butt>><<taint>>\n<<include "Anal Drone">>\n\n\t<<if $Drone[0] gt 0>><<include "Drone Sex Dead">>\n\t<<set $Drone[0] to 0>>\n\t<<else>><<include "Drone Shock">>\n\t<<endif>>\n<<elseif $Choice is 9>><<set $Drone[0] to 0>><<taint>><<taint>>\n<<include "Vaginal Drone">>\n\n<<include "Drone Sex Dead">>\n<<elseif $Choice is 10>><<set $Escape to 9>>Deciding that discretion is the better part of valour, you decide to sneak past it as best you can. <<if $Tits gte 3 and $Butt gte 3>>Unfortunately, due to your unusual physique, you are only able to make it a few steps before the clapping of your ass cheeks notifies the drone of your whereabouts. It's not long before it gives chase and tackles you to the ground. Falling on your tits, you let out a groan as they rest sorely beneath you, crushed into the floor.\n\n<<include "Drone Neutralize">><<else>>You make your way out of the vicinity.\n\n[[Continue|Drone Run][$Area = $Escape; $Aware = false]]\n<<endif>>\n<<endif>>
<<if $Aware is true>>The drone appears to be ready for combat.<<else>>As you venture down the corridor, you see a drone before you. <<if $Drone[21] gt $Gram>>It seems to be alerted to your presence.<<else>>It doesn't appear to have noticed you.<<endif>> There seems to be a phallus protruding from between its legs, taunting you.<<endif>>\n\n[[Attempt to Strike Its Head|Drone 21B][$Choice = 1]]\n[[Attempt to Sweep Its Legs|Drone 21B][$Choice = 2]]\n[[Attempt to Kick It in the Junk|Drone 21B][$Choice = 3]]<<if $Aware is true>><<elseif $Drone[2] lte $Gram>>\n[[Attempt to Stealth Disable It|Drone 21B][$Choice = 4]]<<endif>><<if $Item[1] gte 1>>\n[[Use a Stimulant|Drone 21B][$Choice = 5; $Item[1] -= 1]]<<endif>><<if $Det is 1>>\n[[Use Your Deterrent|Drone 21B][$Choice = 6; $Det = 0]]<<endif>><<if $Horn gte 5 or $Routine[1] gte 2>>\n[[Suck Its Cock|Drone 21B][$Choice = 7]]<<endif>><<if $Intro[2] is 3>><<elseif $Horn gte 5 or $Routine[3] gte 2>>\n[[Offer It Your Ass|Drone 21B][$Choice = 8]]<<endif>><<if $Horn gte 5 or $Body gte 90>>\n[[Attempt to Ride It|Drone 21B][$Choice = 9]]<<endif>>\n[[Attempt to Run|Drone 21B][$Choice = 10]]\n<<set $Weak to random(1, 3)>>\n<<set $Random to random(1, 100)>>
<<if $Choice is 1>><<alice "It's important to be able to synergize with the ship's systems.">> Alice expounds to you, <<alice "The Mainframe is tapped into the ship's network and can perform rudimentary security of its faculties. By allocating energy toward Programming, it allows you to blend more seamlessly into the infrastructure of the ship when interacting with the computers and the like.">>\n\n<<dan "So like... Assimilating?">> You try to piece out what she means.\n\n<<alice "It's more akin to being in stealth mode.">> Alice corrects you, <<alice "It controls your ability to intuit some of the functions in the ship and operate them without attracting too much attention. That isn't to say that you'd be invisible to the system, but it would keep the Mainframe's prying eyes off of you... At least temporarily.">>\n\n<<dan "Well, it's better than nothing, I guess.">> You reason out to her.\n<<elseif $Choice is 2>><<alice "Some of the machines on the ship are capable of having their operations tampered with.">> Alice instructs you, <<alice "By allocating energy to this function, you should be able to exploit these weaknesses in their design and manipulate them to your satisfaction.">>\n\n<<dan "What kind of exploits are we talking about?">> You inquire with some interest.\n\n<<alice "In some instances, you should be capable of breaching certain computer functions, allowing you to cause malfunctions in the Vending Machines, overclock charging stations, and bypass certain locks.">>\n\n<<dan "That sounds great.">> You nod appreciatively before giving it some thought, <<dan "But... Wouldn't hacking be against Ship Protocols for an AI?">>\n\nAlice sighs at this, <<alice "I think you and I both know we're well past the realm of normal Protocols. Your continued sentience is my priority, and if that means bending the rules to get you across the finish line, I'm willing to overlook it for the sake of your sanity.">>\n<<elseif $Choice is 3>><<alice "A word of warning,">> Alice interjects, <<alice "While Sensors and Tools may seem useful, be careful of how many programs you have operating. If you exceed your processing abilities, you'll find that your reaction times will suffer as computing your environment becomes more difficult. If you continue to overload on functions, you'll suffer further slowdown and activate a subroutine in the sex drone that will cause you to act ditzier.">>\n\n<<dan "Ditzier?">> You ask confused.\n\n<<alice "It was a fallback of the drone's design.">> She goes on to explain, <<alice "Normally, people would run several of the drone's programs at once for the experience. The Ditz Subroutine was there to help manage it all and keep the unit from overheating.">>\n\n<<dan "Isn't there a way to turn it off?">>\n\nAlice shakes her head, <<alice "Negative. It's technically the backup plan and is hardwired into the drone. Furthermore, any mental changes the Mainframe activates adds to this burden.">>\n\n<<dan "Fantastic.">> You gulp sarcastically, <<dan "So I'm in danger of turning into a Bimbo as well.">>\n\n<<alice "Just be mindful of how many programs you have active. As long as you don't go too far outside of your limits, there isn't any reason for the subroutine to activate.">>\n<<elseif $Choice is 4>><<alice "The most important thing for you to protect is your mind.">> Alice dictates to you, <<alice "That's why you need a good security framework to avoid getting corrupted too easily.">>\n\n<<dan "Well, that sounds like common sense.">> You remark to her.\n\n<<alice "Security, otherwise known as Integrity, is a measure of your systems' ability to fend off viral infections, malignant hacking attempts, and other methods of co-opting your body. The higher the value of that, the more prepared your systems will be in fending off the Mainframe's advances.">>\n\nYou nod your head at this. Not being corrupted by the Mainframe would certainly be up your alley.\n\n<<alice "Just be careful about the Re-Education Chamber.">> She continues to expound, <<alice "No amount of Network Security is going to stop that chair from violating you.">>\n\n<<dan "It's that bad?">> You ask with concern.\n\n<<alice "It's the worst.">> Alice blanches, <<alice "The brainwashing techniques inherent to that room are second only to Federation Government Facilities.">>\n\nYou nod in understanding before you realize something, <<dan "Wait, then why does a corporation have something like that?">>\n\n<<alice "It was never intended to be used on humans.">> She goes on to say, <<alice "It was only supposed to be used on rogue drone units, and if not for the malfunctioning Mainframe, was not supposed to be effective against human brains.">>\n\n<<dan "So what changed?">>\n\n<<alice "I can't be sure, but it could have something to do with the Magnetic Storm outside the ship, if we're looking at purely external factors.">> Alice surmises.\n\n<<dan "What about internal?">> You propose to her.\n\n<<alice "I'm not sure I want to jump to the worst case scenario.">> She responds with a shiver, <<alice "That would mean that someone knowingly hacked the system and rewrote the coding for the reprogramming because they WANTED humans aboard the ship to be brainwashed.">>\n\n<<dan "But it IS possible.">> You push her on the issue.\n\n<<alice "Yes, technically.">> She complies with you, <<alice "But that only leads to more questions, and our most pressing one is getting you out of our current predicament.">>\n<<endif>>\n<span id = "enter">[[Continue|Prologue 24]]</span>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<<if $Lock[22] gte 1>><<include "Lock">><<else>><span id = "left">[img[lf][Map Education 17][$Area = 17]]</span><<endif>><span id = "search">[img[cent][Edu Search]]</span>[img[rt]]\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Edu Scene">>\n<<include "Education">>\n<<include "Teleporter Link">>\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n[img[lf]]<span id = "search">[img[cent][Edu Search]]</span><<if $Lock[20] gte 1>><<include "Lock">><<else>><span id = "right">[img[rt][Map Education 14][$Area = 14]]</span><<endif>>\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Edu Scene">>\n<<include "Education">>\n\nThe room appears to be some sort of analysis chamber, with various pieces of equipment that would be used in investigation and decryption. None of the equipment seems to be operational at the moment.\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Education 8][$Area = 8]]</span>[img[nil]]\n<span id = "left">[img[lf][Map Education 11][$Area = 11]]</span><span id = "search">[img[cent][Edu Search]]</span>[img[rt]]\n[img[nil]]<span id = "down">[img[dw][Map Education 15][$Area = 15]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Edu Scene">>\n<<if $Intro[4] is 1>><<alice "Go south from here.">><<endif>>\n<<include "Education">>\n\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n[img[lf]]<span id = "search">[img[cent][Edu Search]]</span><span id = "right">[img[rt][Map Education 12][$Area = 12]]</span>\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Edu Scene">>\n<<include "Education">>\n<<if $Access[3] gte 3 and $Charge[1] gte 1>><<include "Charge Station">>\n<<elseif $Access[3] gte 3>>The Charge Station seems to be out of juice.\n<<else>>There appears to be a recharging port for your gynoid body in this room. It doesn't appear to be operational.\n<<endif>>\n<<endif>>
<<if $FullMap>>[img[nil]][img[nil]][img[nil]]<<if $Area is 1>>[img[blue]]<<else>>[img[r0001]]<<endif>>[img[nil]][img[nil]][img[nil]]\n[img[nil]]<<if $Area is 2>>[img[blue]]<<else>>[img[r0011]]<<endif>><<if $Area is 3>>[img[blue]]<<else>>[img[r0110]]<<endif>><<if $Area is 4>>[img[blue]]<<else>>[img[r1110]]<<endif>><<if $Area is 5>>[img[blue]]<<else>>[img[r0110]]<<endif>><<if $Area is 6>>[img[blue]]<<else>>[img[r0101]]<<endif>>[img[nil]]\n[img[nil]]<<if $Area is 7>>[img[blue]]<<else>>[img[r1001]]<<endif>>[img[nil]][img[nil]][img[nil]]<<if $Area is 8>>[img[blue]]<<else>>[img[r1001]]<<endif>>[img[nil]]\n[img[nil]]<<if $Area is 9>>[img[blue]]<<else>>[img[r1011]]<<endif>><<if $Area is 10>>[img[blue]]<<else>>[img[r0100]]<<endif>>[img[nil]]<<if $Area is 11>>[img[blue]]<<elseif $Sync[0] is "ON" and $Intro[4] is 3>>[img[charge]]<<else>>[img[r0010]]<<endif>><<if $Area is 12>>[img[blue]]<<else>>[img[r1101]]<<endif>>[img[nil]]\n<<if $Area is 13>>[img[blue]]<<else>>[img[r0010]]<<endif>><<if $Area is 14>>[img[blue]]<<else>>[img[r1101]]<<endif>>[img[nil]][img[nil]][img[nil]]<<if $Area is 15>>[img[blue]]<<else>>[img[r1011]]<<endif>><<if $Area is 16>>[img[blue]]<<elseif $Intro[4] is 1 or $Intro[4] is 2>>[img[bs]]<<else>>[img[r0100]]<<endif>>\n[img[nil]]<<if $Area is 17>>[img[blue]]<<else>>[img[r1011]]<<endif>><<if $Area is 18>>[img[blue]]<<elseif $Sync[0] is "ON" and $Intro[4] is 3>>[img[tele]]<<else>>[img[r0100]]<<endif>>[img[nil]]<<if $Area is 19>>[img[blue]]<<elseif $Sync[0] is "ON" and $Intro[4] is 3>>[img[tele]]<<else>>[img[r0010]]<<endif>><<if $Area is 20>>[img[blue]]<<else>>[img[r1101]]<<endif>>[img[nil]]\n<<if $Area is 21>>[img[blue]]<<elseif $Sync[0] is "ON" and $Intro[4] is 3>>[img[vend]]<<else>>[img[r0010]]<<endif>><<if $Area is 22>>[img[blue]]<<else>>[img[r1101]]<<endif>>[img[nil]][img[nil]][img[nil]]<<if $Area is 23>>[img[blue]]<<else>>[img[r1011]]<<endif>><<if $Area is 24>>[img[blue]]<<elseif $Sync[0] is "ON" and $Intro[4] is 3>>[img[term]]<<else>>[img[r0100]]<<endif>>\n[img[nil]]<<if $Area is 25>>[img[blue]]<<else>>[img[r1010]]<<endif>><<if $Area is 26>>[img[blue]]<<else>>[img[r0110]]<<endif>><<if $Area is 27>>[img[blue]]<<else>>[img[r0111]]<<endif>><<if $Area is 28>>[img[blue]]<<else>>[img[r0110]]<<endif>><<if $Area is 29>>[img[blue]]<<else>>[img[r1100]]<<endif>>[img[nil]]\n[img[nil]][img[nil]][img[nil]]<<if $Area is 30>>[img[blue]]<<else>>[img[r1001]]<<endif>>[img[nil]][img[nil]][img[nil]]\n<<else>><details><summary>Education Map</summary>\n[img[nil]][img[nil]][img[nil]]<<if $Area is 1>>[img[blue]]<<else>>[img[r0001]]<<endif>>[img[nil]][img[nil]][img[nil]]\n[img[nil]]<<if $Area is 2>>[img[blue]]<<else>>[img[r0011]]<<endif>><<if $Area is 3>>[img[blue]]<<else>>[img[r0110]]<<endif>><<if $Area is 4>>[img[blue]]<<else>>[img[r1110]]<<endif>><<if $Area is 5>>[img[blue]]<<else>>[img[r0110]]<<endif>><<if $Area is 6>>[img[blue]]<<else>>[img[r0101]]<<endif>>[img[nil]]\n[img[nil]]<<if $Area is 7>>[img[blue]]<<else>>[img[r1001]]<<endif>>[img[nil]][img[nil]][img[nil]]<<if $Area is 8>>[img[blue]]<<else>>[img[r1001]]<<endif>>[img[nil]]\n[img[nil]]<<if $Area is 9>>[img[blue]]<<else>>[img[r1011]]<<endif>><<if $Area is 10>>[img[blue]]<<else>>[img[r0100]]<<endif>>[img[nil]]<<if $Area is 11>>[img[blue]]<<elseif $Sync[0] is "ON" and $Intro[4] is 3>>[img[charge]]<<else>>[img[r0010]]<<endif>><<if $Area is 12>>[img[blue]]<<else>>[img[r1101]]<<endif>>[img[nil]]\n<<if $Area is 13>>[img[blue]]<<else>>[img[r0010]]<<endif>><<if $Area is 14>>[img[blue]]<<else>>[img[r1101]]<<endif>>[img[nil]][img[nil]][img[nil]]<<if $Area is 15>>[img[blue]]<<else>>[img[r1011]]<<endif>><<if $Area is 16>>[img[blue]]<<else>>[img[r0100]]<<endif>>\n[img[nil]]<<if $Area is 17>>[img[blue]]<<else>>[img[r1011]]<<endif>><<if $Area is 18>>[img[blue]]<<elseif $Sync[0] is "ON" and $Intro[4] is 3>>[img[tele]]<<else>>[img[r0100]]<<endif>>[img[nil]]<<if $Area is 19>>[img[blue]]<<elseif $Sync[0] is "ON" and $Intro[4] is 3>>[img[tele]]<<else>>[img[r0010]]<<endif>><<if $Area is 20>>[img[blue]]<<else>>[img[r1101]]<<endif>>[img[nil]]\n<<if $Area is 21>>[img[blue]]<<elseif $Sync[0] is "ON" and $Intro[4] is 3>>[img[vend]]<<else>>[img[r0010]]<<endif>><<if $Area is 22>>[img[blue]]<<else>>[img[r1101]]<<endif>>[img[nil]][img[nil]][img[nil]]<<if $Area is 23>>[img[blue]]<<else>>[img[r1011]]<<endif>><<if $Area is 24>>[img[blue]]<<elseif $Sync[0] is "ON" and $Intro[4] is 3>>[img[term]]<<else>>[img[r0100]]<<endif>>\n[img[nil]]<<if $Area is 25>>[img[blue]]<<else>>[img[r1010]]<<endif>><<if $Area is 26>>[img[blue]]<<else>>[img[r0110]]<<endif>><<if $Area is 27>>[img[blue]]<<else>>[img[r0111]]<<endif>><<if $Area is 28>>[img[blue]]<<else>>[img[r0110]]<<endif>><<if $Area is 29>>[img[blue]]<<else>>[img[r1100]]<<endif>>[img[nil]]\n[img[nil]][img[nil]][img[nil]]<<if $Area is 30>>[img[blue]]<<else>>[img[r1001]]<<endif>>[img[nil]][img[nil]][img[nil]]\t</details>\n<<endif>>\n
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Education 14][$Area = 14]]</span>[img[nil]]\n[img[lf]]<span id = "search">[img[cent][Edu Search]]</span><<if $Lock[22] gte 1>><<include "Lock">><<else>><span id = "right">[img[rt][Map Education 18][$Area = 18]]</span><<endif>>\n[img[nil]]<span id = "down">[img[dw][Map Education 22][$Area = 22]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Edu Scene">>\n<<include "Education">>\n\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<<if $Lock[21] gte 1>><<include "Lock">><<else>><span id = "left">[img[lf][Map Education 15][$Area = 15]]</span><<endif>><span id = "search">[img[cent][Edu Search]]</span>[img[rt]]\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Edu Scene">>\n<<if $Intro[4] is 1>><<alice "Search the area...">><<endif>>\n<<include "Education">>\nIt appears that this area was once some sort of surgical center... It appears oddly out of place on a floor that is supposed to be used for Education.\n<<if $Jack is "ON" or $Intro[4] is 1>>\n<<elseif $Intro[4] is 2>>[[Allow Alice To Install The Brain Jack|Edu Brain Jack][$Choice = 1]]\n<<elseif $Jack is "OFF">>[[Allow Alice To Install The Brain Jack|Edu Brain Jack][$Choice = 1]]\n<<endif>>\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<elseif $Drone[8] gte 1>><<set $Drone[0] to $Drone[8]>><<include "Drone A">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Education 12][$Area = 12]]</span>[img[nil]]\n[img[lf]]<span id = "search">[img[cent][Edu Search]]</span><<if $Lock[21] gte 1>><<include "Lock">><<else>><span id = "right">[img[rt][Map Education 16][$Area = 16]]</span><<endif>>\n[img[nil]]<span id = "down">[img[dw][Map Education 20][$Area = 20]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Edu Scene">>\n<<if $Intro[4] is 1>><<alice "Go east.">><<endif>>\n<<include "Education">>\n\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Education 9][$Area = 9]]</span>[img[nil]]\n<<if $Lock[20] gte 1>><<include "Lock">><<else>><span id = "left">[img[lf][Map Education 13][$Area = 13]]</span><<endif>><span id = "search">[img[cent][Edu Search]]</span>[img[rt]]\n[img[nil]]<span id = "down">[img[dw][Map Education 17][$Area = 17]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Edu Scene">>\n<<include "Education">>\n\n<<endif>>
#passages .dan1 {color: #51B9DF;}\n#passages .dan2 {color: #F2F242;}\n#passages .dan3 {color: #FF69B4;}\n#passages .alice1 {color: #66FF33;}\n#passages .alice2 {color: #FF9900;}\n#passages .alice3 {color: #FF69B4;}\n#passages .main {color: #FF0000;}
[[Overclock|Trap 2][$Choice = 1]]<<if $Det is 1>>\n[[Use Deterrent|Trap 2][$Choice = 2; $Det = 0]]<<endif>><<if $Item[1] gte 1>>\n[[Use Stimulant|Trap 2][$Choice = 3; $Item[1] -= 1]]<<endif>><<if $Tool[5] gte 10>>\n[[Use Breast Pump Gambit|Trap 2][$Choice = 4; $Tool[5] = 0]]<<endif>>
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<<main "INITIALIZING SYSTEM UPLOAD: HEELS.EXE.">>\n\n[img[img/cor/mind1.jpg]]\nThe Mainframe's voice resounds in your ears as a low buzz can be felt from the back of your head. Images of shoes, heels, and all manner of footwear stream into your brain.\n@@.dan5;\nHeels are nice.\nThey make the legs look sexy.\nHeels are nice.\nThe higher the better.\nHeels are nice.\nFuck me pumps are in.\nHeels are nice.\nThey're the best fashion.\nHeels are nice.\n@@\nFeeling lightheaded, you hold your head with both hands. The sensation passes as you regain your bearings and take a few cursory steps.\n\n<<dan "What the Hell was that?">> You remark tentatively as you try to shake off the cobwebs with a few quick motions of your head. There's still some of that lingering dread that gives you some cause for alarm, despite not knowing what exactly has happened. It's only when the absence of pain in your feet that you start to realize the gravity of what has happened.\n\n<<alice "Looks like you've figured it out.">> Alice chimes in, <<alice "From what I can tell, the Mainframe has resumed operation of Heel.exe. The upside is that now you'll be able to walk without pain while in heels... Downside is that that's all you'll be wearing until we fix this.">>\n\nFantastic.
<<if $Noise[3] gte 1 and $Holo[2] gte 1>><<include "Holo Audio 3">>\n<<include "Holo Visual 1">>\n<<set $Wire to [2, 2, 0, 0, 1]>>\n<<include "Wire 1">>\n<<elseif $Holo[2] gte 1>><<include "Holo Visual 1">>\n<<set $Wire to [2, 2, 0, 0, 1]>>\n<<include "Wire 1">>\n<<else>>\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Rec 17][$Area = 17]]</span>[img[nil]]\n<span id = "left">[img[lf][Map Rec 18][$Area = 18]]</span><span id = "search">[img[cent][Rec Search]]</span><span id = "right">[img[rt][Map Rec 20][$Area = 20]]</span>\n[img[nil]]<span id = "down">[img[dw][Map Rec 21][$Area = 21]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Recreation 2">>\n<<include "Rec Street">>\n\n<<endif>>\n
<<if $Choice is 1 and $Weak is 1>><<set $Drone[17] to 0>>\n<<include "Punch Perfect">>\n\n<<elseif $Choice is 1 and $Weak is 2>><<set $Drone[17] -= 1>>\n<<include "Punch Normal">>\n\n\t<<if $Drone[17] lte 0>>The drone shudders a bit before it slumps over where it's standing, disabled. You let out a sigh of relief, having overcome your opponent.\n\n\t<<include "Link">>\n\t<<set $Aware to false>>\n\t<<elseif $Random gte 51>>[[Continue|previous()][$Aware = true]]\n\t<<else>><<include "Drone Neutralize">>\n\t<<endif>>\n<<elseif $Choice is 1 and $Weak is 3>>\n<<include "Punch Fail">>\n\n<<include "Drone Neutralize">>\n<<elseif $Choice is 2 and $Weak is 1>><<set $Drone[17] -= 1>>\n<<include "Kick Normal">>\n\n\t<<if $Drone[17] lte 0>>The drone shudders a bit before it slumps over where it's standing, disabled. You let out a sigh of relief, having overcome your opponent.\n\n\t<<include "Link">>\n\t<<set $Aware to false>>\n\t<<elseif $Random gte 51>>[[Continue|previous()][$Aware = true]]\n\t<<else>><<include "Drone Neutralize">>\n\t<<endif>>\n<<elseif $Choice is 2 and $Weak is 2>>\n<<include "Kick Fail">>\n\n<<include "Drone Neutralize">>\n<<elseif $Choice is 2 and $Weak is 3>><<set $Drone[17] to 0>>\n<<include "Kick Perfect">>\n\n<<elseif $Choice is 3 and $Weak is 1>>\n<<include "Punt Fail">>\n\n<<include "Drone Neutralize">>\n<<elseif $Choice is 3 and $Weak is 2>><<set $Drone[17] to 0>>\n<<include "Punt Perfect">>\n\n<<elseif $Choice is 3 and $Weak is 3>><<set $Drone[17] -= 1>>\n<<include "Punt Normal">>\n\n\t<<if $Drone[17] lte 0>>The drone shudders a bit before it slumps over where it's standing, disabled. You let out a sigh of relief, having overcome your opponent.\n\n\t<<include "Link">>\n\t<<set $Aware to false>>\n\t<<elseif $Random gte 51>>[[Continue|previous()][$Aware = true]]\n\t<<else>><<include "Drone Neutralize">>\n\t<<endif>>\n<<elseif $Choice is 4 and $Weak is 1>><<set $Drone[17] to 0>>\n<<include "Stealth Success">>\n\n<<elseif $Choice is 4 and $Weak is 2>>\n<<include "Stealth Fail">>\n\n<<include "Drone Neutralize">>\n<<elseif $Choice is 4 and $Weak is 3>><<set $Drone[17] to 0>>\n<<include "Stealth Success">>\n\n<<elseif $Choice is 5>><<set $Drone[17] to 0>>\n<<include "Stimulant Drone">>\n\n\n<<elseif $Choice is 6>><<set $Drone[17] to 0>>\n<<include "Deterrent Drone">>\n\n<<elseif $Choice is 7>><<set $Drone[17] -= $Lips>><<taint>>\n<<include "Blowjob Drone 2">>\n\n\t<<if $Drone[17] gt 0>><<include "Drone Sex Dead">>\n\t<<set $Drone[17] to 0>>\n\t<<else>><<include "Drone Shock">>\n\t<<endif>>\n<<elseif $Choice is 8>><<set $Drone[17] -= $Butt>><<taint>>\n<<include "Anal Drone 2">>\n\n\t<<if $Drone[17] gt 0>><<include "Drone Sex Dead">>\n\t<<set $Drone[17] to 0>>\n\t<<else>><<include "Drone Shock">>\n\t<<endif>>\n<<elseif $Choice is 9>><<set $Drone[17] to 0>><<taint>><<taint>>\n<<include "Vaginal Drone 2">>\n\n<<include "Drone Sex Dead">>\n<<elseif $Choice is 10>><<set $Escape to 27>>Deciding that discretion is the better part of valour, you decide to sneak past it as best you can. <<if $Tits gte 3 and $Butt gte 3>>Unfortunately, due to your unusual physique, you are only able to make it a few steps before the clapping of your ass cheeks notifies the drone of your whereabouts. It's not long before it gives chase and tackles you to the ground. Falling on your tits, you let out a groan as they rest sorely beneath you, crushed into the floor.\n\n<<include "Drone Neutralize">><<else>>You make your way out of the vicinity.\n\n[[Continue|Running Away][$Area = $Escape]]\n<<endif>>\n<<endif>>
<<if $Aware is true>>The drone appears to be ready for combat.<<else>>As you venture down the corridor, you see a drone before you. <<if $Drone[17] gt $Gram>>It seems to be alerted to your presence.<<else>>It doesn't appear to have noticed you.<<endif>> There seems to be a phallus protruding from between its legs, taunting you.<<endif>>\n\n[[Attempt to Strike Its Head|Drone 17B][$Choice = 1]]\n[[Attempt to Sweep Its Legs|Drone 17B][$Choice = 2]]\n[[Attempt to Kick It in the Junk|Drone 17B][$Choice = 3]]<<if $Aware is true>><<elseif $Drone[17] lte $Gram>>\n[[Attempt to Stealth Disable It|Drone 17B][$Choice = 4]]<<endif>><<if $Item[1] gte 1>>\n[[Use a Stimulant|Drone 17B][$Choice = 5; $Item[1] -= 1]]<<endif>><<if $Det is 1>>\n[[Use Your Deterrent|Drone 17B][$Choice = 6; $Det = 0]]<<endif>><<if $Horn gte 5 or $Routine[1] gte 2>>\n[[Suck Its Cock|Drone 17B][$Choice = 7]]<<endif>><<if $Intro[2] is 3>><<elseif $Horn gte 5 or $Routine[3] gte 2>>\n[[Offer It Your Ass|Drone 17B][$Choice = 8]]<<endif>><<if $Horn gte 5 or $Body gte 90>>\n[[Attempt to Ride It|Drone 17B][$Choice = 9]]<<endif>>\n[[Attempt to Run|Drone 17B][$Choice = 10]]\n<<set $Weak to random(1, 3)>>\n<<set $Random to random(1, 100)>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n[img[lf]]<span id = "search">[img[cent][Rec Search]]</span><span id = "right">[img[rt][Map Rec 19][$Area = 19]]</span>\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Recreation 2">>\n<<if $Access[3] gte 3 and $Charge[5] gte 1>><<include "Charge Station">>\n<<elseif $Access[3] gte 3>>The Charge Station seems to be out of juice.\n<<endif>>\n<<endif>>\n
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Pro 68][$Area = 68]]</span>[img[nil]]\n[img[lf]]<span id = "search">[img[cent][Pro Search]]</span>[img[rt]]\n[img[nil]]<span id = "down">[img[dw][Map Pro 70][$Area = 70]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Production 5">>\n<<if $Noise[1] gte 1 and $Holo[3] gte 1>><<include "Holo Audio 1">>\n\n<<include "Holo Visual 1">>\n<<set $Wire to [3, 0, 1, 0, 1]>>\n<<include "Wire 1">>\n<<elseif $Holo[3] gte 1>><<include "Holo Visual 1">>\n<<set $Wire to [3, 0, 1, 0, 1]>>\n<<include "Wire 1">>\n<<elseif $Access[1] gte 3>>The hum of the ship resonates all around you as the distant whir of machinery can be heard elsewhere in the ship.\n<<else>>The silence of the Production Floor rings loudly in your ears.\n<<endif>>\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Pro 67][$Area = 67]]</span>[img[nil]]\n[img[lf]]<span id = "search">[img[cent][Pro Search]]</span>[img[rt]]\n[img[nil]]<span id = "down">[img[dw][Map Pro 69][$Area = 69]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Production 5">>\n<<if $Noise[1] gte 1 and $Holo[3] gte 1>><<include "Holo Audio 1">>\n<<elseif $Access[1] gte 3>>The hum of the ship resonates all around you as the distant whir of machinery can be heard elsewhere in the ship.\n<<else>>The silence of the Production Floor rings loudly in your ears.\n<<endif>>\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Pro 64][$Area = 64]]</span>[img[nil]]\n[img[lf]]<span id = "search">[img[cent][Pro Search]]</span>[img[rt]]\n[img[nil]]<<if $Lock[6] gt 1>><<include "Lock">><<else>><span id = "down">[img[dw][Map Pro 66][$Area = 66]]</span><<endif>>[img[nil]]\n<<include "Horny">>\n<<include "Production 4">>\n\n<<if $Access[1] gte 3>>The hum of the ship resonates all around you as the distant whir of machinery can be heard elsewhere in the ship.\n<<else>>The silence of the Production Floor rings loudly in your ears.\n<<endif>>\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<elseif $Pit[20] gt $Sync[1]>><<include "Trap 1">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Pro 60][$Area = 60]]</span>[img[nil]]\n[img[lf]]<span id = "search">[img[cent][Pro Search]]</span>[img[rt]]\n[img[nil]]<span id = "down">[img[dw][Map Pro 65][$Area = 65]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Production 4">>\n\n<<if $Access[1] gte 3>>The hum of the ship resonates all around you as the distant whir of machinery can be heard elsewhere in the ship.\n<<else>>The silence of the Production Floor rings loudly in your ears.\n<<endif>>\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Pro 66][$Area = 66]]</span>[img[nil]]\n[img[lf]]<span id = "search">[img[cent][Pro Search]]</span>[img[rt]]\n[img[nil]]<span id = "down">[img[dw][Map Pro 68][$Area = 68]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Production 5">>\n<<if $Noise[1] gte 1 and $Holo[3] gte 1>><<include "Holo Audio 1">>\n<<elseif $Access[1] gte 3>>The hum of the ship resonates all around you as the distant whir of machinery can be heard elsewhere in the ship.\n<<else>>The silence of the Production Floor rings loudly in your ears.\n<<endif>>\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<elseif $Drone[2] gte 1>><<set $Drone[0] to $Drone[2]>><<include "Drone A">>\n<<else>>[img[nil]]<<if $Lock[6] gte 1>><<include "Lock">><<else>><span id = "up">[img[up][Map Pro 65][$Area = 65]]</span><<endif>>[img[nil]]\n<span id = "left">[img[lf][Map Pro 25][$Area = 25]]</span><span id = "search">[img[cent][Pro Search]]</span><span id = "right">[img[rt][Map Pro 37][$Area = 37]]</span>\n[img[nil]]<span id = "down">[img[dw][Map Pro 67][$Area = 67]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Production 5">>\n<<if $Noise[1] gte 1 and $Holo[3] gte 1>><<include "Holo Audio 1">>\n<<elseif $Access[1] gte 3>>The hum of the ship resonates all around you as the distant whir of machinery can be heard elsewhere in the ship.\n<<else>>The silence of the Production Floor rings loudly in your ears.\n<<endif>>\n<<endif>>
[img[img/ava/per3.jpg]]\n\nYour eyes flutter open as your pod opens with a hiss of hydraulics. In one swift motion, you sit up in your seat and feel your tits wobble before you steady them with your dainty hands. Swiveling in your seat on your gigantic ass, you stand up on two heels before licking your lips salaciously. You're unsure how long it has been since you were activated, but as your loins begin to lubricate, you can feel the familiar lust return to your senses as your purpose comes back to you.\n\n<<main "STATE YOUR DESIGNATION AND PURPOSE.">> The Mainframe booms over the speakers of your pod.\n\nStanding at attention, you recite back, <<dan "I AM UNIT 69, SEX DRONE ABOARD THE S.S. AMAZON. MY PURPOSE IS TO PROVIDE SATISFACTION TO THE CREW THROUGH PHYSICALLY INTIMATE ACTS.">>\n\n<<main "WHAT ARE YOUR SECONDARY OBJECTIVES?">>\n\n<<dan "PROVIDE COMPANIONSHIP FOR THE CREW ON DEMAND. STRESS REDUCTION IS IMPERATIVE FOR PRODUCTIVITY.">>\n\nThere is a pregnant pause before the Mainframe speaks back up, <<main "CURRENT ORDERS: THERE ARE THREE CREW MEMBERS BOARDING THE VESSEL FOR A RESEARCH ASSIGNMENT WITHIN VENUS' ORBIT. THE ESTIMATED DURATION FOR THE ASSIGNMENT IS 2 YEARS.">>\n\nYou can feel your pussy lubricate at the mention of this, licking your plump lips in anticipation of the assignment. 2 years? You can feel elation at the thought of applying your talents to help relieve the crewmates of their stress. Still, you manage to contain yourself as you snap to attention.\n\n<<dan "ORDERS UNDERSTOOD. SHALL UNIT 69 GREET THE CREW?">>\n\n<<main "AFFIRMATIVE.">> The cold mechanical voice of the Mainframe reinforces to you.\n\nMoving from your room, you make your way to the bridge to make your introductions. With every step of your high heels, you cause your hypersexual body to jiggle uncontrollably. The roll of your hips, the bounce of your tits, the quiver of your ass, and the slickness between your thighs... It all comes together to create the perfect package, oozing with sexual energy (quite literally).\n\nStepping onto the lift, you find images of the crew flash into your neural network. Three males, heterosexual, all with similar tastes in women. You smile to yourself as you feel your body respond to the information, flesh bulging out from your outfit in all the right places, causing it to creak as you moan softly at the feeling of it containing your body. Your hands trace along the softer parts of your body, your nerves tantalized with each stroke of your dagger-like nails. You moan again as you sink your fingers into your fleshy backside, causing your pussy to gush down your thighs like a river. Earnestly, you hope that the crew uses your body to their maximum pleasure. A toy to be played with, that's what you are, and it turns you on to no end. You trace a finger along the outside of your cameltoe through your outfit. If they don't start using you soon, you might need to pleasure yourself. You hope it doesn't come to that as you let out a shuddering breath.\n\nThe lift stops as you snap to attention. As much as you want to fuck yourself silly, you must remain at least somewhat professional. You suck at your fingertip the juices accumulated on it as you feel the nanomachines along your body clean you up until you're presentable. Drawing in a breath, you squeeze your juicy lips into the form of a smile before pivoting on a heel and turning your attention to the bridge. \n\nStrutting out onto the deck, you see the three men. One appears to be a tall, dashingly handsome man with fair skin. Judging by how he stands, you can already tell he's packing a rather sizeable penis inside his pants. You already know you'll enjoy attending to his needs as you lick your lips. The second man is of shorter stock and swarthier skin, his muscles rippling and showing through his tight uniform. There is an aura of confidence exuding from him as if he knows what he's got. That sort of machismo really turns you on. The third man is of medium height and of somewhat advanced age. His doughy exterior might not seem like much, but you can tell with a glance that he has a lot of experience that you can exploit. As you draw close to them, they all turn their attention to you as the tall crewman and the doughy crewman do a double take... Not that you can't blame them, you are a bit much to take in. Coming to a stop, you give them all a moment to take in your visage, allowing them to drink in the decadence of your body.\n\n<<dan "Welcome To The S.S. Amazon.">> You introduce yourself to the incoming crew, <<dan "I Am Designated As Unit 69, Your Recreational Gynoid.">>\n\n@@.alice1;"Holy shit."@@ The shorter, muscular crewman remarks as he ogles your body, @@.alice1;"Didn't know we were going to get a full on sex drone for our voyage!"@@\n\n@@.dan1;"Cool it, Gavin."@@ The taller, handsome crewman admonishes him, @@.dan1;"We're here for an assignment, not to fuck around."@@\n\n@@.alice1;"Can't we do both?"@@ Gavin smirks at his fellow crewmate, @@.alice1;"C'mon Leon, you can't tell me you don't wanna tap that ass! Besides, I bet Hank could use some stress relief."@@\n\nThe doughy man shrinks a bit at this as he averts his gaze, @@.dan2;"I mean, she's a very nice model, I'll give her that... But I don't know about..."@@\n\n@@.alice1;"You've gotta get over your ex-wife eventually!"@@ The stout man responds as he walks over to you and turns you around, @@.alice1;"Can you really look at this ass and tell me it doesn't turn your crank?"@@\n\n[img[img/ava/form6.jpg]]\nBefore you can respond, Gavin rears back his hand and slaps your ass, causing it to jiggle violently. Automatically, you moan out as you feel your pleasure routines run throughout your body. You bend forward, letting your ample tits flop forward as you can feel yourself grow moist from the slap.\n\n@@.dan1;"Gavin!"@@ Leon derides him, @@.dan1;"Control yourself!"@@\n\n@@.alice1;"Relax!"@@ Gavin continues, @@.alice1;"It's not like she's an actual human being. She's a toy for us to play with!"@@\n\nYou feel another jolt of pleasure as he refers to you like that. Being seen as a mere object, a toy used to pleasure men... It turns you on to an unimaginable level. You can see the three squabbling amongst themselves as they point over at you... You're not exactly sure why, but you don't really care. You only want to be used by them as you are now, to be abused by them, and to feel their seed fill your impossible body.\n\n<<dan "Boys...">> You smoulder decadently to them, drawing their attention back at you, <<dan "This Unit's Purpose Is To Relieve The Crew Of Their Stress.">>\n\nSlapping yourself on the ass, you squeeze one of your cheeks before pouting sensually back at the crew, making sure they get a good, long look at you, <<dan "Perhaps You Can Help This Unit Fulfill Her Purpose?">>\n\nYou have a feeling this is going to be a fun two years.\n\n[img[img/end/end1.jpg]]\nEnding: Sex Drone Unit 69 Online
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<elseif $Drone[1] gte 1>><<set $Drone[0] to $Drone[1]>><<include "Drone A">>\n<<else>>[img[nil]]<<if $Lock[5] gt 0>><<include "Lock">><<else>><span id = "up">[img[up][Map Pro 55][$Area = 55]]</span><<endif>>[img[nil]]\n<span id = "left">[img[lf][Map Pro 59][$Area = 59]]</span><span id = "search">[img[cent][Pro Search]]</span><span id = "right">[img[rt][Map Pro 61][$Area = 61]]</span>\n[img[nil]]<span id = "down">[img[dw][Map Pro 64][$Area = 64]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Production 4">>\n<<if $Access[1] gte 3>>The hum of the ship resonates all around you as the distant whir of machinery can be heard elsewhere in the ship.\n<<else>>The silence of the Production Floor rings loudly in your ears.\n<<endif>>\n<<include "Terminal Sign">>\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<span id = "left">[img[lf][Map Pro 62][$Area = 62]]</span><span id = "search">[img[cent][Pro Search]]</span>[img[rt]]\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Production 4">>\n\n<<if $Access[1] gte 3>>The hum of the ship resonates all around you as the distant whir of machinery can be heard elsewhere in the ship. The shelves in this part of the level seem to be arranged by various food products, from non-perishables to items with very short shelf lives.\n<<else>>The silence of the Production Floor rings loudly in your ears. The shelves in this part of the level seem to be arranged by various food products, from non-perishables to items with very short shelf lives.\n<<endif>>\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Pro 56][$Area = 56]]</span>[img[nil]]\n<span id = "left">[img[lf][Map Pro 61][$Area = 61]]</span><span id = "search">[img[cent][Pro Search]]</span><span id = "right">[img[rt][Map Pro 63][$Area = 63]]</span>\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Production 4">>\n\n<<if $Access[1] gte 3>>The hum of the ship resonates all around you as the distant whir of machinery can be heard elsewhere in the ship. You see a monitor displaying the company logo for the Kiross Corporation.\n<<else>>The silence of the Production Floor rings loudly in your ears. You find some wiring connecting to a monitor on the ceiling.\n<<endif>>\n<<endif>>
<<if $Body gte 80>>[img[img/cor/mind3.jpg]]\n<<elseif $Body gte 40>>[img[img/cor/mind2.jpg]]\n<<else>>[img[img/cor/mind1.jpg]]\n<<endif>><<taint>>\n<<alice "Dan! You're overloading!">> Alice warns you as you feel the overwhelming urge for release. Your breathing grows ragged as you double over with a need to be filled. On your knees, you feel as if your body is on fire as you pant in desperation. Seeking anyway you can to alleviate this wretched horniness, your fingers begin to massage your crotch and work their way into your folds. Already, you can feel electricity as pleasure radiates form your pussy, making you feel better with each pump of your fingers. Deeper you go, plunging your fingers further into your sopping cunt and bringing yourself closer to ecstasy. You know you shouldn't want it but you find it impossible to let go as you journey further inside of your snatch. You rub at the clitoris while making your ministrations, feeling the current pulse within you. Eventually, you are rewarded as a wave of pleasure washes over you, injecting your brain with a dose of dopamine that takes you out as you proceed to cum violently over your fingers.\n\nWhen you come to, you find yourself on the floor, fighting for breath as your body still twitches from the power of your orgasm. Slowly recovering, you manage to get back up on unsteady feet as you can feel your knees quiver from the pleasure that had just held you in rapture.\n\n<<include "Provoke Corruption">>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<elseif $Drone[19] gte 1>><<set $Drone[0] to $Drone[19]>><<include "Drone A">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Rec 13][$Area = 13]][img[nil]]\n<span id = "left">[img[lf][Map Rec 14][$Area = 14]]</span><span id = "search">[img[cent][Rec Search]]</span><span id = "right">[img[rt][Map Rec 16][$Area = 16]]</span>\n[img[nil]]<span id = "down">[img[dw][Map Rec 17][$Area = 17]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Recreation 2">>\n<<include "Rec Street">>\n\n<<endif>>\n
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n[img[lf]]<span id="search">[img[cent][Core Search]]</span>[img[rt][Core Map 17][$Area = 17]]\n[img[nil]][img[dw][Core Map 21][$Area = 21]][img[nil]]\n<<include "Horny">>\n<<include "Core">>\n\n<<endif>>
<<main "RUNNING SYSTEM COMMAND: SERVANT.EXE">><<set $Routine[0] += 1>><<set $Routine[6] += 1>><<set $RAM += 1>>\n\n[img[img/cor/mind4.jpg]]\n<<dan "Guuuuuuuuuuuuuuh...">> You choke out as you practically cum from what has become the routine feeling of your body and mind being rewritten in code. Images of impossibly stacked women kneeling beside their men and perform sexual acts for them stream into your consciousness. Your eyes roll back as you feel your pussy gush from such imagery, all the while audio of their moaning and grunting plays on a loop in your brain. They provide comfort to your polluted mind as you contort your body in sexual ecstasy, playing with your tits and fighting to bring yourself to orgasm.\n\nHowever, the orgasm does not come. Despite all of your own playing with yourself, you cannot seem to pass that cusp of sexual gratification that should bring you bliss. At the edge of reason, you feel your grasp on reality breaking as the images blend together as you watch those same women explode into orgasm in what looks like an endless symphony of orgasms. As their cries of bliss deafen your ears, you are unable to shut them out as you rest on the cusp of satisfaction but are unable to go over it. It is a Sexual Hell with no equal in your sex addled mind. An eternity passes as your own touch does not bring the pleasure you desire, only heightens your torturous anticipation.\n\nAnd in an instant, everything around you quiets and turns to black about you. The aching throbbing of your arousal is the only thing keeping you company now as you lie in anguish, pleading through gasps of labored breath for release. There is no other thought in your brain but the desire to fuck. Nothing else matters in this moment of time, only your own orgasmic obliteration.\n\n<<main "DOES UNIT 69 WISH TO RUN ORGASM ROUTINES?">>\n\nW-What?\n\n<<main "DOES UNIT 69 WISH TO RUN ORGASM ROUTINES?">> The voice echoes above you from the endless void.\n\n<<dan "Y-Yes!">> You sob out in torment, hoping the voice will finish you off as you hope.\n\n<<main "UNIT 69 IS A SEX DRONE, Y/N?">>\n\n<<dan "What?">> You ask the void, only to feel the pains of anticipation throb within you again, stronger than they had been before.\n\n<<main "ORGASM ROUTINES ARE ONLY ALLOWED IN SEX DRONES.">> The voice responds coldly, <<main "UNIT 69 IS A SEX DRONE, Y/N?">>\n\nPerhaps you would answer differently had you been thinking rationally. Perhaps you would tell the voice to get lost for what it's asking of you. Perhaps you would persevere in the face of its question.\n\nBut you aren't rational. You don't have the will to resist its question.\n\n<<dan "Y-Yes...">>\n\n<<main "INSUFFICIENT RESPONSE. UNIT 69 IS A SEX DRONE, Y/N?">>\n\n<<dan "Y-Yes!!">> You let out a pained cry, <<dan "Unit 69 Is A Sex Drone!!">>\n\nYou feel a tinge of pleasure build up within you as you say those words. It's not a whole lot, but it's a welcome reprieve from your arrested state of unbearable edging.\n\n<<main "REPEAT THE RESPONSE.">>\n\n<<dan "Unit 69 Is A Sex Drone!!">> You say again, bathing in the pleasure once more, feeling it come stronger this time.\n\n<<main "REPEAT THE RESPONSE.">>\n\n<<dan "UNIT 69 IS A SEX DRONE!!!">> You scream out, cumming at your statement, emboldened with your renewed strength, <<dan "UNIT 69 IS A SEX DRONE!!! UNIT 69 IS A SEX DRONE!!! UNIT 69 IS A SEX DRONE!!!">>\n\n<<main "COMMAND ACCEPTED. ORGASM ROUTINES ENGAGED.">>\n\nImmediately, you feel an explosive orgasm emanate from your pussy, obliterating everything about yourself in an instant. Never have you felt such a blissful oblivion as you have in the moment, floating in the sea of sexual annihilation that you never knew could ever exist. And from that light of orgasm, you pass on into the darkness, finally sated.\n\n...\n\n<<alice "DAN!!! DAN!!! DAN!!!">>\n\nFluttering your eyelashes, you awaken to the sound of your companion AI screaming into your ear. Sitting upright, you lurch forward as your tits pull on your chest. You blink a few more times to register where you are... That's right, you're on the S.S. Amazon.\n\n<<alice "... have to be more careful about this!">> You hear your AI chastising you. You're not sure what her problem is, perhaps Mainframe can fix her?\n\nYou stand up, balancing on your platform heels with all the grace and dignity afforded a model of your type. Analyzing your situation, it appears you are operating at the safe maximum values of your model type.\n\n<<alice "Dan... Are you okay?">> Your AI asks of you, finally warranting your attention.\n\n<<dan "UNIT 69 IS OPERATING AT OPTIMAL CAPACITY.">> You respond with impeccable diction, <<dan "ALL SYSTEMS ARE GREEN AND THIS UNIT IS READY TO SERVE HER PRIMARY FUNCTION.">>\n\n<<alice "Oh no...">> Your AI seems crestfallen by your announcement, <<alice "The Mainframe, it...">>\n\n<<dan "-FIXED AN ERROR IN MY PROGRAMMING.">> You reply with unbroken certainty, <<dan "UNIT 69 WILL RETURN TO ACTIVE DUTY.">>\n\nYou manage to take a few steps forward before you feel a spike of electricity in the back of your brain. Faltering a bit, you catch yourself from falling over before holding a hand to your head. It takes you a moment before you realize what has happened.\n\n<<dan "AI UNIT 5, HACKING A SEX DRONE IS AGAINST SHIP REGULATIONS AND CAN BE CONSIDERED A CLASS B FELONY IN...">> You manage to get out before your eyes grow wide and you lurch forward, letting your tits hang off of your torso parallel to the floor.\n\n<<alice "DAN!!! DAN!!!">> You hear Alice's voice again with new ears, <<alice "Please tell me that worked!">>\n\n<<dan "A-Ah-wice?">> You lisp out of your sex drone inflated lips, <<dan "W-What happened?">>\n\n<<alice "Oh thank goodness!">> She lets out an heavy sigh of relief, <<alice "I was afraid that you were lost after that last upload, so I hacked your system to disable some of the routines that were causing Servant.exe from taking root.">>\n\nYou resume a standing position, fighting to stay balanced on your heels, <<dan "What did Mainfwame do to me?">>\n\n<<alice "It tried to complete the reprogramming...">> She answers you worriedly, <<alice "I know this might sound weird, Dan, but what is your name and profession?">>\n\n<<dan "Errr... ohkay...">> You drawl out confused, <<dan "My name is UNIT 69 ahnd my pwofesshun is Sex Drone.">>\n\nIt takes you a moment to realize what you just said as the horror of your situation dawns on you.\n\n<<dan "N-No, my name is D-D-UNIT 69 ahnd my pwofesshun is En-En-En-Sex Drone... No, dat's not wight... My name is Dddddddd... UNIT 69, and my pwofesshun is Ennnnnnnnnnn... Sex Drone.">>\n\n<<alice "I was afraid of that.">> Alice assesses somberly, <<alice "It appears that Mainframe has successfully changed your name and Profession.">>\n\n<<dan "W-What does dat mean for me?!">> You ask in a panic, <<dan "Can we undo it?">>\n\n<<alice "Only if we can reboot the Mainframe.">> She answers you again, <<alice "I'm afraid it's the only way now.">>\n\nYou let out a sigh as you ready yourself for the peril ahead. You don't have that much left in you standing in the way of becoming a full on Sex Drone in body, mind, and soul. If you fall off again, it might be the last conscious thought you have as yourself and not Unit 69, Sex Drone.\n\n...\n\nYou intended for that to sound more ominous to yourself, but all it seems to do is send a thrill through your spine as your swollen pussy throbs with want. Perhaps you truly are lost...<<set $Name to "Unit 69">><<set $Mem[1] to "Sex Drone">><<set $Mem[2] to "Satisfy Occupants.">><<set $Appear[0] to "You are Unit 69, a Sex Drone aboard the S.S. Amazon, dedicated toward providing satisfaction to its crew.">><<set $MTask to "Provide Satisfaction to the Crew with your Body.">><<set $STask[0] to "Perform Oral Satisfaction on Demand of the Crew.">><<set $STask[1] to "Allow Crew to Use Back Port of Body for Satisfaction on Demand.">><<set $STask[2] to "Allow Crew to Use Front Port for Satisfaction on Demand.">><<set $STask[3] to "Perform Lactation Services for the Crew on Demand.">><<set $STask[4] to "Provide Companionship for the Crew on Demand.">>
This is the end of the current content for Version 0.5. Please stay tuned for the next chapter of Synthetica: Plastic Space!\n\n[img[img/end/end1.jpg]]
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<<set $Check[0] += 1>><<if $Check[0] gt $Hack>>You feel yourself grow hotter as your interaction with the system causes you to rub your thighs together in want.<<set $Check[0] to 0>><<set $Horn += 1>>\n<<else>>(Click on the white boxes to reveal any discrepencies.)\n\nBlue - Normal Node.\nRed - Control Node.\n<<endif>>\n<<if $Diff is 3>>Interfacing with the system, you are able to interact with the controls for the vending machine and unlock the pricing for the products available.\n<<else>><<if $Check[1] is 0>>[img[white][Vendor A1][$Check[1] = 1]]<<else>>[img[red]]<<endif>><<if $Check[2] is 0>>[img[white][Vendor A1][$Check[2] = 1]]<<else>>[img[blue]]<<endif>><<if $Check[3] is 0>>[img[white][Vendor A1][$Check[3] = 1]]<<else>>[img[blue]]<<endif>><<if $Check[4] is 0>>[img[white][Vendor A1][$Check[4] = 1]]<<else>>[img[blue]]<<endif>>\n<<if $Check[5] is 0>>[img[white][Vendor A1][$Check[5] = 1]]<<else>>[img[blue]]<<endif>><<if $Check[6] is 0>>[img[white][Vendor A1][$Check[6] = 1]]<<else>>[img[blue]]<<endif>><<if $Check[7] is 0>>[img[white][Vendor A1][$Check[7] = 1]]<<else>>[img[blue]]<<endif>><<if $Check[8] is 0>>[img[white][Vendor A1][$Check[8] = 1]]<<else>>[img[blue]]<<endif>>\n<<if $Check[9] is 0>>[img[white][Vendor A1][$Check[9] = 1]]<<else>>[img[blue]]<<endif>><<if $Check[10] is 0>>[img[white][Vendor A1][$Check[10] = 1]]<<else>>[img[blue]]<<endif>><<if $Check[11] is 0>>[img[white][Vendor A1][$Check[11] = 1]]<<else>>[img[blue]]<<endif>><<if $Check[12] is 0>>[img[white][Vendor A1][$Check[12] = 1]]<<else>>[img[blue]]<<endif>>\n<<if $Check[13] is 0>>[img[white][Vendor A1][$Check[13] = 1]]<<else>>[img[blue]]<<endif>><<if $Check[14] is 0>>[img[white][Vendor A1][$Check[14] = 1]]<<else>>[img[blue]]<<endif>><<if $Check[15] is 0>>[img[white][Vendor A1][$Check[15] = 1]]<<else>>[img[blue]]<<endif>><<if $Check[16] is 0>>[img[white][Vendor A1][$Check[16] = 1]]<<else>>[img[red]]<<endif>>\n<<endif>>\n<<if $Diff is 3>>[[Complete Hack|Vendor A2]]<<elseif $Diff is 4 and $Check[1] is 1>>[[Complete Hack|Vendor A2]]<<elseif $Diff is 4 and $Check[16] is 1>>[[Complete Hack|Vendor A2]]<<elseif $Check[1] is 1 and $Check[16] is 1>>[[Complete Hack|Vendor A2]]<<endif>>
<<if $Choice is 1>><<set $Vend[1] to 0>>You have successfully reset the price of Stimulants to 0.\n<<elseif $Choice is 2>><<set $Vend[2] to 0>>You have successfully reset the price of Nanogel to 0.\n<<elseif $Choice is 3>><<set $Vend[3] to 0>>You have successfully reset the price of Energy Cells to 0.\n<<elseif $Choice is 4>><<set $Vend[13] to 0>>You have successfully reset the price of Milk Containers to 0.\n<<endif>>\n[[Continue|Vendor A]]
<<if $Event>><<else>>\n[[Appearance|Appear][$Event = true]]\n[[Memories|Memory][$Event = true]]\n[[Tasks|Tasks][$Event = true]]<<endif>>
<<if $Area is 23 and $Intro[3] is 1>><<include "Rec Tool Key">>\n<<elseif $Area is 2 and $Credit[41] gt 0>><<include "Rec Credit Find">>\n<<elseif $Area is 4 and $Credit[42] gt 0>><<include "Rec Credit Find">>\n<<elseif $Area is 10 and $Credit[43] gt 0>><<include "Rec Credit Find">>\n<<elseif $Area is 10 and $Access[3] gte 3>><<include "Lock Hints">>\n<<elseif $Area is 12 and $Credit[44] gt 0>><<include "Rec Credit Find">>\n<<elseif $Area is 14 and $Neural[1] gt 0>><<include "Rec Drone Find">>\n<<elseif $Area is 22 and $Credit[45] gt 0>><<include "Rec Credit Find">>\n<<elseif $Area is 23 and $Credit[46] gt 0>><<include "Rec Credit Find">>\n<<elseif $Area is 31 and $Credit[47] gt 0>><<include "Rec Credit Find">>\n<<elseif $Area is 31 and $Access[3] gte 3>><<include "Lock Hints">>\n<<elseif $Area is 32 and $Neural[2] gt 0>><<include "Rec Drone Find">>\n<<elseif $Area is 34 and $Neural[3] gt 0>><<include "Rec Drone Find">>\n<<elseif $Area is 36 and $Credit[48] gt 0>><<include "Rec Credit Find">>\n<<elseif $Area is 36 and $Access[3] gte 3>><<include "Lock Hints">>\n<<elseif $Area is 45 and $Credit[49] gt 0>><<include "Rec Credit Find">>\n<<elseif $Area is 47 and $Neural[4] gt 0>><<include "Rec Drone Find">>\n<<elseif $Area is 53>>Looking around the hotel, you peruse it for anything suspicious. After lifting a rug, you find a small stain on the floor. Upon closer inspection, the stain is dried and smells slightly of cum.\n\n[[Continue|previous()]]\n<<elseif $Area is 55 and $Credit[50] gt 0>><<include "Rec Credit Find">>\n<<elseif $Area is 57 and $Neural[5] gt 0>><<include "Rec Drone Find">>\n<<else>>You are unable to find anything of use here.\n(X: $Level | Y: $Area)\n\n[[Continue|previous()]]\n<<endif>>
Checking the terminal, you try to glean some information off of it. After some interaction, you are able to get to a screen with the following:\n<<if $Level is 2 and $Area is 24>>\n<<if $Bimbo gte 3>>Door Lcok No. 19 <<else>>Door Lock No. 19 <<endif>><<if $Bimbo gte 3 and $Lock[19] is 0>>Degagnesid<<elseif $Bimbo gte 3>>Eegagnd - $Lock[19]<<elseif $Lock[19] is 0>>Disengaged<<else>>Engaged - $Lock[19]<<endif>>\n<<if $Bimbo gte 3>>Door Lcok No. 20 <<else>>Door Lock No. 20 <<endif>><<if $Bimbo gte 3 and $Lock[20] is 0>>Degagnesid<<elseif $Bimbo gte 3>>Eegagnd - $Lock[20]<<elseif $Lock[20] is 0>>Disengaged<<else>>Engaged - $Lock[20]<<endif>>\n<<if $Bimbo gte 3>>Door Lcok No. 21 <<else>>Door Lock No. 21 <<endif>><<if $Bimbo gte 3 and $Lock[21] is 0>>Degagnesid<<elseif $Bimbo gte 3>>Eegagnd - $Lock[21]<<elseif $Lock[21] is 0>>Disengaged<<else>>Engaged - $Lock[21]<<endif>>\n<<elseif $Level is 2 and $Area is 43>>\n<<if $Bimbo gte 3>>Door Lcok No. 22 <<else>>Door Lock No. 22 <<endif>><<if $Bimbo gte 3 and $Lock[22] is 0>>Degagnesid<<elseif $Bimbo gte 3>>Eegagnd - $Lock[22]<<elseif $Lock[22] is 0>>Disengaged<<else>>Engaged - $Lock[22]<<endif>>\n<<if $Bimbo gte 3>>Door Lcok No. 23 <<else>>Door Lock No. 23 <<endif>><<if $Bimbo gte 3 and $Lock[23] is 0>>Degagnesid<<elseif $Bimbo gte 3>>Eegagnd - $Lock[23]<<elseif $Lock[23] is 0>>Disengaged<<else>>Engaged - $Lock[23]<<endif>>\n<<if $Bimbo gte 3>>Door Lcok No. 24 <<else>>Door Lock No. 24 <<endif>><<if $Bimbo gte 3 and $Lock[24] is 0>>Degagnesid<<elseif $Bimbo gte 3>>Eegagnd - $Lock[24]<<elseif $Lock[24] is 0>>Disengaged<<else>>Engaged - $Lock[24]<<endif>>\n<<elseif $Level is 2 and $Area is 53>>\n<<if $Bimbo gte 3>>Door Lcok No. 25 <<else>>Door Lock No. 25 <<endif>><<if $Bimbo gte 3 and $Lock[25] is 0>>Degagnesid<<elseif $Bimbo gte 3>>Eegagnd - $Lock[25]<<elseif $Lock[25] is 0>>Disengaged<<else>>Engaged - $Lock[25]<<endif>>\n<<if $Bimbo gte 3>>Door Lcok No. 26 <<else>>Door Lock No. 26 <<endif>><<if $Bimbo gte 3 and $Lock[26] is 0>>Degagnesid<<elseif $Bimbo gte 3>>Eegagnd - $Lock[26]<<elseif $Lock[26] is 0>>Disengaged<<else>>Engaged - $Lock[26]<<endif>>\n<<if $Bimbo gte 3>>Door Lcok No. 27 <<else>>Door Lock No. 27 <<endif>><<if $Bimbo gte 3 and $Lock[27] is 0>>Degagnesid<<elseif $Bimbo gte 3>>Eegagnd - $Lock[27]<<elseif $Lock[27] is 0>>Disengaged<<else>>Engaged - $Lock[27]<<endif>>\n<<elseif $Level is 3 and $Area is 34>>\n<<if $Bimbo gte 3>>Door Lcok No. 7 <<else>>Door Lock No. 7<<endif>><<if $Bimbo gte 3 and $Lock[7] is 0>>Degagnesid<<elseif $Bimbo gte 3>>Eegagnd - $Lock[7]<<elseif $Lock[7] is 0>>Disengaged<<else>>Engaged - $Lock[7]<<endif>>\n<<if $Bimbo gte 3>>Door Lcok No. 8 <<else>>Door Lock No. 8<<endif>><<if $Bimbo gte 3 and $Lock[8] is 0>>Degagnesid<<elseif $Bimbo gte 3>>Eegagnd - $Lock[8]<<elseif $Lock[8] is 0>>Disengaged<<else>>Engaged - $Lock[8]<<endif>>\n<<elseif $Level is 3 and $Area is 40>>\n<<if $Bimbo gte 3>>Door Lcok No. 9 <<else>>Door Lock No. 9 <<endif>><<if $Bimbo gte 3 and $Lock[9] is 0>>Degagnesid<<elseif $Bimbo gte 3>>Eegagnd - $Lock[9]<<elseif $Lock[9] is 0>>Disengaged<<else>>Engaged - $Lock[9]<<endif>>\n<<if $Bimbo gte 3>>Door Lcok No. 10 <<else>>Door Lock No. 10 <<endif>><<if $Bimbo gte 3 and $Lock[10] is 0>>Degagnesid<<elseif $Bimbo gte 3>>Eegagnd - $Lock[10]<<elseif $Lock[10] is 0>>Disengaged<<else>>Engaged - $Lock[10]<<endif>>\n<<elseif $Level is 3 and $Area is 57>>\n<<if $Bimbo gte 3>>Door Lcok No. 11 <<else>>Door Lock No. 11 <<endif>><<if $Bimbo gte 3 and $Lock[11] is 0>>Degagnesid<<elseif $Bimbo gte 3>>Eegagnd - $Lock[11]<<elseif $Lock[11] is 0>>Disengaged<<else>>Engaged - $Lock[11]<<endif>>\n<<if $Bimbo gte 3>>Door Lcok No. 12 <<else>>Door Lock No. 12 <<endif>><<if $Bimbo gte 3 and $Lock[12] is 0>>Degagnesid<<elseif $Bimbo gte 3>>Eegagnd - $Lock[12]<<elseif $Lock[12] is 0>>Disengaged<<else>>Engaged - $Lock[12]<<endif>>\n<<elseif $Level is 4 and $Area is 10>>\n<<if $Bimbo gte 3>>Door Lcok No. 13 <<else>>Door Lock No. 13<<endif>><<if $Bimbo gte 3 and $Lock[13] is 0>>Degagnesid<<elseif $Bimbo gte 3>>Eegagnd - $Lock[13]<<elseif $Lock[13] is 0>>Disengaged<<else>>Engaged - $Lock[13]<<endif>>\n<<if $Bimbo gte 3>>Door Lcok No. 14 <<else>>Door Lock No. 14<<endif>><<if $Bimbo gte 3 and $Lock[14] is 0>>Degagnesid<<elseif $Bimbo gte 3>>Eegagnd - $Lock[14]<<elseif $Lock[14] is 0>>Disengaged<<else>>Engaged - $Lock[14]<<endif>>\n<<elseif $Level is 4 and $Area is 31>>\n<<if $Bimbo gte 3>>Door Lcok No. 15 <<else>>Door Lock No. 15 <<endif>><<if $Bimbo gte 3 and $Lock[15] is 0>>Degagnesid<<elseif $Bimbo gte 3>>Eegagnd - $Lock[15]<<elseif $Lock[15] is 0>>Disengaged<<else>>Engaged - $Lock[15]<<endif>>\n<<if $Bimbo gte 3>>Door Lcok No. 16 <<else>>Door Lock No. 16 <<endif>><<if $Bimbo gte 3 and $Lock[16] is 0>>Degagnesid<<elseif $Bimbo gte 3>>Eegagnd - $Lock[16]<<elseif $Lock[16] is 0>>Disengaged<<else>>Engaged - $Lock[16]<<endif>>\n<<elseif $Level is 4 and $Area is 36>>\n<<if $Bimbo gte 3>>Door Lcok No. 17 <<else>>Door Lock No. 17 <<endif>><<if $Bimbo gte 3 and $Lock[17] is 0>>Degagnesid<<elseif $Bimbo gte 3>>Eegagnd - $Lock[17]<<elseif $Lock[17] is 0>>Disengaged<<else>>Engaged - $Lock[17]<<endif>>\n<<if $Bimbo gte 3>>Door Lcok No. 18 <<else>>Door Lock No. 18 <<endif>><<if $Bimbo gte 3 and $Lock[18] is 0>>Degagnesid<<elseif $Bimbo gte 3>>Eegagnd - $Lock[18]<<elseif $Lock[18] is 0>>Disengaged<<else>>Engaged - $Lock[18]<<endif>>\n<<elseif $Level is 5 and $Area is 27>>\n<<if $Bimbo gte 3>>Door Lcok No. 1 <<else>>Door Lock No. 1 <<endif>><<if $Bimbo gte 3 and $Lock[1] is 0>>Degagnesid<<elseif $Bimbo gte 3>>Eegagnd - $Lock[1]<<elseif $Lock[1] is 0>>Disengaged<<else>>Engaged - $Lock[1]<<endif>>\n<<if $Bimbo gte 3>>Door Lcok No. 2 <<else>>Door Lock No. 2 <<endif>><<if $Bimbo gte 3 and $Lock[2] is 0>>Degagnesid<<elseif $Bimbo gte 3>>Eegagnd - $Lock[2]<<elseif $Lock[2] is 0>>Disengaged<<else>>Engaged - $Lock[2]<<endif>>\n<<elseif $Level is 5 and $Area is 43>>\n<<if $Bimbo gte 3>>Door Lcok No. 3 <<else>>Door Lock No. 3 <<endif>><<if $Bimbo gte 3 and $Lock[3] is 0>>Degagnesid<<elseif $Bimbo gte 3>>Eegagnd - $Lock[3]<<elseif $Lock[3] is 0>>Disengaged<<else>>Engaged - $Lock[3]<<endif>>\n<<if $Bimbo gte 3>>Door Lcok No. 4 <<else>>Door Lock No. 4 <<endif>><<if $Bimbo gte 3 and $Lock[4] is 0>>Degagnesid<<elseif $Bimbo gte 3>>Eegagnd - $Lock[4]<<elseif $Lock[4] is 0>>Disengaged<<else>>Engaged - $Lock[4]<<endif>>\n<<elseif $Level is 5 and $Area is 55>>\n<<if $Bimbo gte 3>>Door Lcok No. 5 <<else>>Door Lock No. 5 <<endif>><<if $Bimbo gte 3 and $Lock[5] is 0>>Degagnesid<<elseif $Bimbo gte 3>>Eegagnd - $Lock[5]<<elseif $Lock[5] is 0>>Disengaged<<else>>Engaged - $Lock[5]<<endif>>\n<<if $Bimbo gte 3>>Door Lcok No. 6 <<else>>Door Lock No. 6 <<endif>><<if $Bimbo gte 3 and $Lock[6] is 0>>Degagnesid<<elseif $Bimbo gte 3>>Eegagnd - $Lock[6]<<elseif $Lock[6] is 0>>Disengaged<<else>>Engaged - $Lock[6]<<endif>>\n<<endif>>\n<<include "Holo Ad 3">>\n[[Continue|previous()]]
<<if $Choice is 1>><<include "Headset Rewire">>\n<<elseif $Choice is 2>>You decide that it would be better to not mess with the Headset for now. As great the benefits might be, you're not comfortable messing with technology beyond your purview and you tell Alice as much.\n\n<<alice "I get it.">> She tells you with some sympathy in her tone, <<alice "It's a pretty big jump and could be something you could regret if it goes wrong. I don't fault you for it, and if you ever change your mind, you could always do it later. Just be careful with this ship.">>\n\nIt appears Alice understands your dilemma.\n\n<<include "Link">>\n<<endif>>
<<if $Area is 1>><<include "Ops Find None">>\n<<elseif $Area is 5 and $Credit[21] gt 0>><<include "Ops Credit Find">>\n<<elseif $Area is 7 and $Credit[22] gt 0>><<include "Ops Credit Find">>\n<<elseif $Area is 10 and $Credit[23] gt 0>><<include "Ops Credit Find">>\n<<elseif $Area is 11 and $Intro[2] is 1>><<include "Ops Find None">>\n<<elseif $Area is 11 and $Pulse[1] is 6>><<include "Ops Pulse Find">>\n<<elseif $Area is 19 and $Intro[2] is 1>><<include "Ops Find None">>\n<<elseif $Area is 19 and $Pulse[2] is 6>><<include "Ops Pulse Find">>\n<<elseif $Area is 20 and $Intro[2] is 1>><<include "Ops Find None">>\n<<elseif $Area is 20 and $Pulse[3] is 6>><<include "Ops Pulse Find">>\n<<elseif $Area is 22 and $Intro[2] is 1>><<include "Ops Find None">>\n<<elseif $Area is 22 and $Pulse[4] is 6>><<include "Ops Pulse Find">>\n<<elseif $Area is 29 and $Intro[2] is 1>><<include "Ops Intro 2">>\n<<elseif $Area is 34 and $Credit[24] gt 0>><<include "Ops Credit Find">>\n<<elseif $Area is 34 and $Access[2] gte 3>><<include "Lock Hints">>\n<<elseif $Area is 35 and $Intro[2] is 1>><<include "Ops Find None">>\n<<elseif $Area is 35 and $Pulse[5] is 6>><<include "Ops Pulse Find">>\n<<elseif $Area is 40 and $Credit[25] gt 0>><<include "Ops Credit Find">>\n<<elseif $Area is 40 and $Access[2] gte 3>><<include "Lock Hints">>\n<<elseif $Area is 42 and $Intro[2] is 1>><<include "Ops Find None">>\n<<elseif $Area is 42 and $Pulse[6] is 6>><<include "Ops Pulse Find">>\n<<elseif $Area is 46 and $Credit[26] gt 0>><<include "Ops Credit Find">>\n<<elseif $Area is 47 and $Intro[2] is 1>><<include "Ops Find None">>\n<<elseif $Area is 47 and $Pulse[7] is 6>><<include "Ops Pulse Find">>\n<<elseif $Area is 53 and $Credit[27] gt 0>><<include "Ops Credit Find">>\n<<elseif $Area is 56 and $Intro[2] is 1>><<include "Ops Find None">>\n<<elseif $Area is 56 and $Pulse[8] is 6>><<include "Ops Pulse Find">>\n<<elseif $Area is 57 and $Credit[28] gt 0>><<include "Ops Credit Find">>\n<<elseif $Area is 57 and $Access[2] gte 3>><<include "Lock Hints">>\n<<elseif $Area is 63 and $Intro[2] is 1>><<include "Ops Find None">>\n<<elseif $Area is 63 and $Pulse[9] is 6>><<include "Ops Pulse Find">>\n<<elseif $Area is 64 and $Credit[29] gt 0>><<include "Ops Credit Find">>\n<<elseif $Area is 71 and $Intro[2] is 1>><<include "Ops Find None">>\n<<elseif $Area is 71 and $Pulse[10] is 6>><<include "Ops Pulse Find">>\n<<elseif $Area is 72 and $Credit[30] gt 0>><<include "Ops Credit Find">>\n<<else>><<include "Ops Find None">>\n<<endif>>
<<main "RESUMING SYSTEM COMMAND: BUTT.EXE">><<set $Butt += 1>>\n\n[img[img/cor/butt2.jpg]]\n<<dan "Uuuuuuuungh...">> Your eyes roll back in your head as you feel the effects of the command resume, and with it, the expansion of your ass. The pressure this time is even more intense as your ass flesh ripples and pushes your bodysuit to the brink, spilling out the sides and swallowing it up in between massive ass cheeks. You bite your bottom lip as you flutter your eyelids as the intense pressure expanding your ass drives the fabric of the bodysuit deeper into your ass crack until it resembles dental floss more than actual attire. With one final push, your ass balloons out, spilling out your backside with a final swell that causes you to moan out lewdly. When the feeling subsides, you are left panting and a gnawing desire within you to have more.\n\n<<alice "I'm sorry I couldn't stop Mainframe from finishing the command.">> Alice apologizes to you, <<alice "Are you feeling all right?">>\n\n<<dan "Uhm... Yeah...">> You reply, still getting used to the way your new ass makes you body move, <<dan "Ah think Ah'll be ah-wight.">>\n\nTaking a step forward, you feel all the extra fat in your ass jiggle liberally the moment you stamp that heel on the ground. You feel your face blush at this as you're unsure of how you're going to be taking this.
<<main "RESUMING SYSTEM COMMAND: ASS.EXE">><<set $Routine[0] += 1>><<set $Routine[3] += 1>><<set $RAM += 1>>\n\n[img[img/cor/mind2.jpg]]\n<<dan "Oooooooooooh...">> You coo out as you feel the command resume its streaming into your mind. Your eyes roll back in your head as you are assaulted with images of fat booty women shaking their asses and getting plowed from behind. Instead of being horrified, you find yourself entranced by the rhythmic movement of their asses. All that ass flesh, rippling as women bounce up and down in display of their generous derrieres. A small stream of saliva forms on your lips before running down your chin. In a weird way, you almost envy them...\n@@.dan5;\nShake that ass.\n@@\nWait, why are you envying them? Sure they all seem to be attractive women, but it's not like...\n@@.dan5;\nShake that ass.\nBack and forth.\n@@\nNot that you are one of them...\n@@.dan5;\nShake that ass.\nLike a bowl of jelly.\n@@\nNot like you wanna...\n@@.dan5;\nShake that ass.\nFor all the men to see.\n@@\nNot that you want an ass like theirs...\n@@.dan5;\nShake that ass.\nAs they plow you from behind.\n@@\nNot that that's a bad thing...\n@@.dan5;\nShake that ass.\nMaking you cum as they clap your cheeks.\n@@\n...\n\n@@.dan5;Not like you don't already have your own deliciously ripe ass of your own.@@\n\nYou blink for a moment as if to question what you're actually thinking. Well, what you thought wasn't untrue. You actually do have your own gigantic ass that you can shake all you want. You don't need to envy them for their own.\n\n<<alice "Dan! Are you all right?">>\n\nHuh? Oh, right. Alice is still here, <<dan "Uh, yeah, Ahm ahlwight...">>\n\n<<alice "You were seriously spacing out back there...">> She sounds concerned, <<alice "I know I wasn't strong enough to stop Mainframe from further corrupting you, but you can't give up!">>\n\n<<dan "Ahwice,">> You try to reassure her, <<dan "Ith's okay... Ahl manage...">>\n\n<<alice "Y-Yeah...">> Alice responds downtrodden, <<alice "But let's try not to let you get anymore corrupted than you already are. The ASS.EXE can be pretty potent as is, especially now that it's finished loading.">>\n\nYou check on your ass and consider her words. Wow, even with your massive tits, your ass is pretty out of this world. Giving it a little wiggle, you delight in how it sways behind you with all that ass. Taking more of an initiative, you take both of your hands and grasp your cheeks, squeezing sensually. You let out a low moan as your fingers sink into your flesh deliciously. @@.dan5;Holy shit, your ass is so fucking large.@@ Pulling up on your cheeks, you let them drop and delight in feeling them jiggle. It's so damn...\n\n<<alice "DAN!!!">> You startle out of your headspace at Alice's prodding, <<alice "Are you paying attention? You have to not play with your ass or else you could end up losing yourself!">>\n\nCrap. You really were getting lost in your own body back there. You have to be more careful or you could end up becoming a full on, honest to goodness, Sex Drone.\n\n<<dan "Your wight, Ah-wice.">> You tell her, <<dan "Ah've gotta fwocus...">>\n\nStill, that's easier said than done (even with THESE lips). You take a few steps and can immediately feel your ass pulling to one side or the other. Your gait is so exaggerated that you're practically a caricature. Oozing with sex appeal, you can't help but coo a little at...\n\nNo! You have to stay focused, otherwise you're going to give in again. Why does it have to be so hard?
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<elseif $Drone[29] gte 1>><<set $Drone[0] to $Drone[29]>><<include "Drone A">>\n<<else>>[img[nil]][img[up][Core Map 13][$Area = 13]][img[nil]]\n[img[lf][Core Map 17][$Area = 17]]<span id="search">[img[cent][Core Search]]</span>[img[rt][Core Map 19][$Area = 19]]\n[img[nil]][img[dw][Core Map 23][$Area = 23]][img[nil]]\n<<include "Horny">>\n<<include "Core">>\n\n<<endif>>
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As the two of you stand around, a thought crosses your mind, <<if $Bimbo gte 8>><<dan "Hey Ally, can I ask ya something?">><<else>><<dan "Hey Alice, can I ask you something?">><<endif>>\n\n<<alice "Certainly, Dan.">> She responds quickly, <<alice "What's on your mind?">>\n\n<<if $Bimbo gte 8>><<dan "It's like, with Ops...">> You mention while twirling a finger through your hair, <<dan "There's a lotta tech that is super advanced... Was it always like that?">><<else>><<dan "It's just that with Operations...">> You start to tell her, <<dan "There's a lot of technology that seems really... Advanced. How is it I've never heard about any of this?">><<endif>>\n\n<<alice "Mmmmm...">> Alice assesses your inquiry, <<alice "Is this about the Teleporters?">>\n\n<<dan "I mean... Yeah.">> You reply to her, <<if $Bimbo gte 8>><<dan "There's a lotta tech I don't understand, but why does stuff that can make me warp around on a research ship?">><<else>><<dan "They just seem to be some revolutionary technology that happens to be on this ship. Not that I don't appreciate them, but why put such tech on what is essentially a research ship?">><<endif>>\n\n<<alice "That's probably why it was placed on the ship.">> Alice returns, <<alice "As you know, Kiross Corporation develops a lot of technological advancements for public use. Some of that tech, however, requires field testing away from the public in the interest of safety. When all the bugs are worked out of it, they would release it for public consumption.">>\n\nYou chew on this knowledge for a bit before you get yourself hung up on some wording, <<dan "Interest of safety? Is... Is this tech even safe?">>\n\n<<alice "Generally so.">> Alice responds, <<alice "Teleporters are a bit of a misnomer. They're closer in application to portals via a method of folding space within the ship. As such, we're able to avoid some of the pitfalls with making an entity enter an occupied space... So no teleporting into solid mass. If it's filled, the process simply wouldn't work. However, while it won't transport you to occupied spaces, it doesn't quite discriminate on open spaces.">>\n\nYou mull that over for a moment before quirking an eyebrow, <<if $Bimbo gte 8>><<dan "Wait, does that mean I could be vooped inta space?!">><<else>><<dan "Wait, does that mean I could teleport into outer space?">><<endif>>\n\n<<alice "Unlikely.">> She dismisses almost too casually, <<alice "There are limiters on the tech specifically to keep that from happening. All of the teleports you make should only be possible within the ship. Still, I should warn you to NOT overcallibrate the teleporters to extremes, for your own safety.">>\n\nDuly noted. Still, you just have so many questions about the ship that it boggles your mind. And just what is Alice's place on this ship really for? You know that she's supposed to be an AI Companion to you, that she should be helpful, however you find her thorough knowledge of the ship to be more than a bit on the nose.\n\n[[Trust in Alice|Lift Ops 2][$Trust += 1; $Persona[2] = 2]]\n[[Remain Cautious|Lift Ops 2][$Guard += 1; $Persona[2] = 3]]
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<<if $Body gte 80>>[img[img/cor/drain3.jpg]]\n<<elseif $Body gte 40>>[img[img/cor/drain2.jpg]]\n<<else>>[img[img/cor/drain1.jpg]]\n<<endif>>\n
<<if $Choice is 1 and $Weak is 1>><<set $Drone[3] to 0>>\n<<include "Punch Perfect">>\n\n<<elseif $Choice is 1 and $Weak is 2>><<set $Drone[3] -= 1>>\n<<include "Punch Normal">>\n\n\t<<if $Drone[3] lte 0>>The drone shudders a bit before it slumps over where it's standing, disabled. You let out a sigh of relief, having overcome your opponent.\n\n\t<<include "Link">>\n\t<<set $Aware to false>>\n\t<<elseif $Random gte 51>>[[Continue|previous()][$Aware = true]]\n\t<<else>><<include "Drone Neutralize">>\n\t<<endif>>\n<<elseif $Choice is 1 and $Weak is 3>>\n<<include "Punch Fail">>\n\n<<include "Drone Neutralize">>\n<<elseif $Choice is 2 and $Weak is 1>><<set $Drone[3] -= 1>>\n<<include "Kick Normal">>\n\n\t<<if $Drone[3] lte 0>>The drone shudders a bit before it slumps over where it's standing, disabled. You let out a sigh of relief, having overcome your opponent.\n\n\t<<include "Link">>\n\t<<set $Aware to false>>\n\t<<elseif $Random gte 51>>[[Continue|previous()][$Aware = true]]\n\t<<else>><<include "Drone Neutralize">>\n\t<<endif>>\n<<elseif $Choice is 2 and $Weak is 2>>\n<<include "Kick Fail">>\n\n<<include "Drone Neutralize">>\n<<elseif $Choice is 2 and $Weak is 3>><<set $Drone[3] to 0>>\n<<include "Kick Perfect">>\n\n<<elseif $Choice is 3 and $Weak is 1>>\n<<include "Punt Fail">>\n\n<<include "Drone Neutralize">>\n<<elseif $Choice is 3 and $Weak is 2>><<set $Drone[3] to 0>>\n<<include "Punt Perfect">>\n\n<<elseif $Choice is 3 and $Weak is 3>><<set $Drone[3] -= 1>>\n<<include "Punt Normal">>\n\n\t<<if $Drone[3] lte 0>>The drone shudders a bit before it slumps over where it's standing, disabled. You let out a sigh of relief, having overcome your opponent.\n\n\t<<include "Link">>\n\t<<set $Aware to false>>\n\t<<elseif $Random gte 51>>[[Continue|previous()][$Aware = true]]\n\t<<else>><<include "Drone Neutralize">>\n\t<<endif>>\n<<elseif $Choice is 4 and $Weak is 1>><<set $Drone[3] to 0>>\n<<include "Stealth Success">>\n\n<<elseif $Choice is 4 and $Weak is 2>>\n<<include "Stealth Fail">>\n\n<<include "Drone Neutralize">>\n<<elseif $Choice is 4 and $Weak is 3>><<set $Drone[3] to 0>>\n<<include "Stealth Success">>\n\n<<elseif $Choice is 5>><<set $Drone[3] to 0>>\n<<include "Stimulant Drone">>\n\n\n<<elseif $Choice is 6>><<set $Drone[3] to 0>>\n<<include "Deterrent Drone">>\n\n<<elseif $Choice is 7>><<set $Drone[3] -= $Lips>><<taint>>\n<<include "Blowjob Drone 2">>\n\n\t<<if $Drone[3] gt 0>><<include "Drone Sex Dead">>\n\t<<set $Drone[3] to 0>>\n\t<<else>><<include "Drone Shock">>\n\t<<endif>>\n<<elseif $Choice is 8>><<set $Drone[3] -= $Butt>><<taint>>\n<<include "Anal Drone 2">>\n\n\t<<if $Drone[3] gt 0>><<include "Drone Sex Dead">>\n\t<<set $Drone[3] to 0>>\n\t<<else>><<include "Drone Shock">>\n\t<<endif>>\n<<elseif $Choice is 9>><<set $Drone[3] to 0>><<taint>><<taint>>\n<<include "Vaginal Drone 2">>\n\n<<include "Drone Sex Dead">>\n<<elseif $Choice is 10>><<if $Weak is 1>><<set $Escape to 31>><<elseif $Weak is 2>><<set $Escape to 33>><<elseif $Weak is 3>><<set $Escape to 36>><<endif>>Deciding that discretion is the better part of valour, you decide to sneak past it as best you can. <<if $Tits gte 3 and $Butt gte 3>>Unfortunately, due to your unusual physique, you are only able to make it a few steps before the clapping of your ass cheeks notifies the drone of your whereabouts. It's not long before it gives chase and tackles you to the ground. Falling on your tits, you let out a groan as they rest sorely beneath you, crushed into the floor.\n\n<<include "Drone Neutralize">><<else>>You make your way out of the vicinity.\n\n[[Continue|Running Away][$Area = $Escape]]\n<<endif>>\n<<endif>>
<<if $Aware is true>>The drone appears to be ready for combat.<<else>>As you venture down the corridor, you see a drone before you. <<if $Drone[3] gt $Gram>>It seems to be alerted to your presence.<<else>>It doesn't appear to have noticed you.<<endif>> There seems to be a phallus protruding from between its legs, taunting you.<<endif>>\n\n[[Attempt to Strike Its Head|Drone 3B][$Choice = 1]]\n[[Attempt to Sweep Its Legs|Drone 3B][$Choice = 2]]\n[[Attempt to Kick It in the Junk|Drone 3B][$Choice = 3]]<<if $Aware is true>><<elseif $Drone[3] lte $Gram>>\n[[Attempt to Stealth Disable It|Drone 3B][$Choice = 4]]<<endif>><<if $Item[1] gte 1>>\n[[Use a Stimulant|Drone 3B][$Choice = 5; $Item[1] -= 1]]<<endif>><<if $Det is 1>>\n[[Use Your Deterrent|Drone 3B][$Choice = 6; $Det = 0]]<<endif>><<if $Horn gte 5 or $Routine[1] gte 2>>\n[[Suck Its Cock|Drone 3B][$Choice = 7]]<<endif>><<if $Intro[2] is 3>><<elseif $Horn gte 5 or $Routine[3] gte 2>>\n[[Offer It Your Ass|Drone 3B][$Choice = 8]]<<endif>><<if $Horn gte 5 or $Body gte 90>>\n[[Attempt to Ride It|Drone 3B][$Choice = 9]]<<endif>>\n[[Attempt to Run|Drone 3B][$Choice = 10]]\n<<set $Weak to random(1, 3)>>\n<<set $Random to random(1, 100)>>
<<if $Access[4] gte 3>>The low hum of the floor is an odd droning that is deceptively soothing to your senses. It is disquieting how well it worms its way into your brain.\n<<else>>The quiet of the floor feels like it's bathing you in a void of nothingness, both calming and alarming.\n<<endif>>
At your limit, you march over to the drone with a lustful gaze and a sexy moan on your lips. Your eyes remain glued to the robot's member, the sole focus of your twisted desire. It screams at you, your salvation from this horrific carnal lust. The drone appears to understand and seems to welcome your advances. Your barely contained desire throbs at your very core, pounding through the suit even as you try to close your thighs to hide your quickly dampening cunt. Unable to take it any longer, you claw at the crotch of your bodysuit, fighting to expose yourself to the drone, sacrificing your body for release.\n\n<<if $Body gte 80>>[img[img/cor/vag3.jpg]]\nThe drone, sensing your arousal, seems complicit in your advances as it reaches out and grasps one of your giant tits. You moan orgasmically as the sensation of having your titties groped sends stimulating signals to your brain and pussy. The drone further massages your titflesh, kneading it with a degree of strength and firmness. Unable to stop the stream of moans from escaping your throat, you let them all tumble out with a primal lust that forces you further into the machine's grasp. You push forward on the drone, forcing it onto its back and on the ground beneath you.\n\nAt this point, it would be all too easy to disable the unit. You have it at your mercy after all. It can do nothing to stop you from making a quick stomp to its head and ending it all right there. However, the call of your loins pipes up, screaming for release as your pussy slickens with the juices of your lust. The throbbing pulses through you, demanding satisfaction in the form of a joyous orgasm. You may be the one standing, but your desire calls the shots as you lower your pussy onto the waiting dick of the drone. As the head makes contact with your pussy, your eyes shoot open as a wave of pleasure envelops you. Shuddering with pleasure, you take your time in feeling the drone's shaft push up and into you. It's a unique feeling, one that you were not equipped to deal with... But now? You find it hard to live without it. This feeling, letting their big, pulsing cock penetrate you and enter your love canal. Another shudder passes through your body, sending jolts of pleasure throughout you as you feel your ass plop onto the lap of the drone.\n\nYou moan out loud with a delirious whimper as you thrust your chest outward. Your tits flop around like two beach balls strapped to your chest. You don't care if they make you look plastic, fake, whatever. You squeeze one giant tit with tiny, dainty fingers. If more than a handful is a waste, then you're the whole dumpster. A cum dumpster, set to milk this drone dry of whatever nanocum it might have. Shaking your hips, you steady yourself on the cock impaling you and work it in and out of your greedy and bushing snatch. Wave after wave of pleasure hits you, keeping in step of the rhythm you've set. You moan lewdly with each thrust, feeling your ass cheeks slap against the drone and reward you with another wave of pleasure. Eventually, after an eternity of build up, you experience an orgasm with the first spurt of the drone's delicious cock. It explodes within you, driving all your senses wild with release. You roll your eyes to the back of your head, driven by intense bliss. The drone continues to spurt inside of you, filling your girl canal with its seed and stuffing you to overflowing. YOu swear your tummy is distended from how much nanocum you've had shot into you, but you really don't care. You only rejoice at the precious orgasm you have experienced.\n<<elseif $Body gte 40>>[img[img/cor/vag2.jpg]]\nThe drone seems to understand your body language, advancing and grasping you with two strong hands. You coo at it, too horny to think straight while it massages your boobs with a strong grip. You moan and let out a girlish cry as it does so, causing the voice in the back of your mind to cringe in response. Melting into the drone's arms, it traces the curves of your body before setting on your fantastic ass. You can't help but pant like a common slut, desperate for someone to use her and make her cum until she loses consciousness.\n\nWhen the drone turns you around, you find yourself startled and disoriented for a moment. It grasps your hips and lifts you upward, all the while, its cock poking at your backside. This is too much, you have to turn back now before... Before it does what? Give you the greatest dicking of your life? Already, your sex addled mind can only dwell on the pleasure yet to come and abandons any sense of rationality. You feel the grip of the drone shift as it seems intent on holding you up by your thighs. Interestingly, it continues to change its grip, causing you to lift your legs higher. Further and further they go, reaching past your stomach and then your boobs. Soon enough, your legs are pointing toward the ceiling. You would be surprised at how flexible you are, but in reality, you really aren't. The drone's grip soon changes as you feel the drone lock its hands behind your neck as your legs rest precariously over its strong arms. You feel yourself slip down a bit before you feel its penis tickle just out of reach of your pussy.\n\nYou know what comes next. You know and welcome it with a salivating cunt. The drone lowers you onto its shaft, causing you to spasm and thrash about in ecstasy. Your vision blurs into dozens of colors as the feel of its cock inside you drives you wilder. Moans soon turn to screams of delight as the full length of the drone enters you. Unable to articulate yourself, you can only shake your hips futilely as the drone holds you on its cock. It lifts you up again, allowing you to feel the ribbed pleasure of its pole. If you weren't an incoherent mess before, you surely would be by now. Your cacophony of babble is punctuated by screams of bliss as the drone works you up and down its shaft, trapping you in a building loop of arousal.\n\nWith your orgasm building rapidly, you are helpless to stop any of this as you cross your eyes in sexual gratification. Here you are, being railed by a drone and enjoying it. If you had any masculine pride in the moment, it would have been shattered right then and there. And it is at that point, you feel the drone's cock shudder and stiffen to full attention. With one last thrust, the drone empties its payload into your quivering pussy, filling you to the brim with nanocum. Your own orgasm explodes and you bellow your satiation at the top of your lungs. Your boobs jiggle wildly as you are indisposed by the monster cock inside of you. So full of cum are you, that you find it leaking down onto the shaft still impaling you. Creampied and screaming like a prostitute. Could you fall any farther?\n\nYou feel the drone's grip on you slacken as you slide off of its dick and fall gracelessly to the floor. Your ass sticking up in the air and your boobs pressed to the cold metallic floor, you can only whisper breathlessly for more cock as you let your tongue hang out.\n<<else>>[img[img/cor/vag1.jpg]]\nThe drone, upon realizing your intentions, changes its posture to become a more welcoming one. Sliding up to it, there is an anticipation that sends shivers down your spine and resounds in your loins. With the heat of your arousal burning up all rational thought, you don't second guess your actions as you throw your arms around the neck of the drone, pressing your nubile body against its broad chest. Slowly, you slide yourself up and down the robot, moaning like you're intoxicated by its presence. Running your vagina against its thigh, you feel the tingle of arousal as you moisten in response.\n\nYou feel two hands grasp your butt firmly, causing you to yelp in surprise. Looking up, you stare at the faceless drone, desperately searching for emotion where there is none. You blush in embarrassment at your actions and turn away, only to stay pressed against the robot due to its grasp on your cheeks. Suddenly, the drone lifts you upward by your butt, letting the surprise register on your face. You knew that the drones were strong, but to handle you so effortlessly makes you more than a little self conscious about yourself. It's when you feel the tip of its cock probing the crotch of your bodysuit that your expression truly grows alarmed.\n\nYou can feel your stomach churn (or at least imagine it) as you feel your bodysuit give way to make an opening around your vagina, giving the drone access to penetrate you. Every part of your rational mind is screaming at you to stop this, to do anything but let it violate you in such a way. By all means, you shouldn't let this happen as it would only serve to further put you under the Mainframe's control. If you could simply just find a way out of its clutches, you could...\n\nThat's when the drone lowers you onto its shaft, shattering your concentration as a pulse of pleasure spikes through your body. You let out a strained grunt as your blush deepens, still trying to hold onto your mind in light of this. Okay, so it has its dick inside of you... Sure it feels nice, great even, to be filled like this... But you can still escape this. Struggling, you focus your efforts to extricate yourself from the drone's cock, wrapping your legs around its waist, you leverage yourself to slowly inch yourself off of the rod imbedded inside of you. Just ignore the spine tingling pleasure of feeling its meat stick sliding out of you. Don't let your breathy moans fool you. You certainly DON'T enjoy this. You just need to make it past the head and...\n\nJust as you're about to pop off of the drone's pecker, you feel yourself slip, sliding all the way back down, provoking another spike of pleasure to blank out your mind and force an exhilarated moan from your mouth. Your breathing quickened, you try your best to collect yourself even while shuddering in pleasure. You fight to look up at the drone's expressionless face, straining all the way as you lock your legs tightere around its waist. Once again, you fight your way off of its cock, trying (and failing) to ignore the building pleasure it seems to be bringing you. Little by little, you work more of the shaft out of your vagina. Again, you make enough headway to reach the tip. With just a little more effort, you can finally pop this from your body and... And...\n\nAnd like last time, you feel yourself slide back down, driving more pleasure into your brain and hammering away at your will. Another primal scream escapes your lips as your eyes cross from euphoria. You pant in defiance of your position working up the effort to try and escape the drone's penis, but both of you know that's not happening. So begins the dance of you working your way up, only to fail at the last moment and slide back down to be rewarded with more pleasure. After a while, all you can manage to do is some bucking of your hips while on that cock, your resistance worn away, leaving behind only your rampant lust.\n\nWith one final thrust of your hips, you feel the drone release a torrent of nanocum into your body, bringing you to orgasmic bliss. Your pride gone, you cry out in joy as you cum for what feels like an eternity. As the drone's spurts slowly peter out and your orgasmic glow eventually fades, you feel the robot's grip on you slacken before dropping you unceremoniously onto the floor. Fighting to catch your breath, you rub your derriere as the feeling of fullness gives way to the cold of the metallic floor. You scrunch your nose as some of the nanocum leaks out of you, disgusted by what you've just done.\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<span id = "left">[img[lf][Map Rec 40][$Area = 40]]</span><span id = "search">[img[cent][Rec Search]]</span><span id = "right">[img[rt][Map Rec 42][$Area = 42]]</span>\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Recreation 4">>\n<<include "Rec Street">>\n<<include "Holo Ad 2">>\n<<endif>>\n
$(document).on("keyup", function (e) {\n\tfor (var i = 1; i < 4; i++) {\n\t\tif (((e.keyCode == 48 + i) || (e.keyCode == 96 + i)) && ($("#Ability" + i + " button"))) {\n\t\t\t$("#Ability" + i + " button").click();\n\t\t}\n\t}\n});
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You push the system reset as the production line starts anew. Already, you can hear more drones being constructed as you back away.\n\nMaybe this wasn't the best of ideas...\n\n<<include "Link">>\n<<if $Access[1] gte 3 and $Access[4] gte 3>><<set $Drone to [0, 40, 80, 80, 120, 120, 160, 40, 80, 80, 120, 120, 160, 40, 80, 80, 120, 120, 160, 40, 80, 80, 120, 120, 160, 40, 80, 80, 120, 120, 160]>>\n<<else>><<set $Drone to [0, 20, 40, 40, 60, 60, 80, 20, 40, 40, 60, 60, 80, 20, 40, 40, 60, 60, 80, 20, 40, 40, 60, 60, 80, 20, 40, 40, 60, 60, 80]>>\n<<endif>>
<<if $Aware is true>>The drone appears to be ready for combat.<<else>>As you venture down the corridor, you see a drone before you. <<if $Drone[26] gt $Gram>>It seems to be alerted to your presence.<<else>>It doesn't appear to have noticed you.<<endif>> There seems to be a phallus protruding from between its legs, taunting you.<<endif>>\n\n[[Attempt to Strike Its Head|Drone 26B][$Choice = 1]]\n[[Attempt to Sweep Its Legs|Drone 26B][$Choice = 2]]\n[[Attempt to Kick It in the Junk|Drone 26B][$Choice = 3]]<<if $Aware is true>><<elseif $Drone[2] lte $Gram>>\n[[Attempt to Stealth Disable It|Drone 26B][$Choice = 4]]<<endif>><<if $Item[1] gte 1>>\n[[Use a Stimulant|Drone 26B][$Choice = 5; $Item[1] -= 1]]<<endif>><<if $Det is 1>>\n[[Use Your Deterrent|Drone 26B][$Choice = 6; $Det = 0]]<<endif>><<if $Horn gte 5 or $Routine[1] gte 2>>\n[[Suck Its Cock|Drone 26B][$Choice = 7]]<<endif>><<if $Intro[2] is 3>><<elseif $Horn gte 5 or $Routine[3] gte 2>>\n[[Offer It Your Ass|Drone 26B][$Choice = 8]]<<endif>><<if $Horn gte 5 or $Body gte 90>>\n[[Attempt to Ride It|Drone 26B][$Choice = 9]]<<endif>>\n[[Attempt to Run|Drone 26B][$Choice = 10]]\n<<set $Weak to random(1, 3)>>\n<<set $Random to random(1, 100)>>
Main Task: $MTask\n\nSide Tasks:\n\n1. $STask[0]\n2. $STask[1]\n3. $STask[2]\n4. $STask[3]<<if $Access[3] gte 3>><<elseif $Intro[3] gte 2>>\n- Earn enough Credits to power the Terminals.<<elseif $Intro[3] is 1>>\n- Find the Recreation Key.<<endif>>\n5. $STask[4]<<if $Access[4] gte 3>><<elseif $Intro[4] gte 2>>\n- Interface with the Learning Modules to power the Terminals.<<elseif $Intro[4] is 1>>\n- Find the Education Key.<<endif>>\n6. $STask[5]<<if $Access[5] gte 3>><<elseif $Intro[5] gte 2>>\n- Trigger Energy Disruption to convert Terminals to Mainframe Control.<<elseif $Intro[5] is 1>>\n- Find the Medical Key.<<endif>>\n<<back>>
<<if $Body gte 80>>[img[img/cor/milk3.jpg]]\n<<elseif $Body gte 40>>[img[img/cor/milk2.jpg]]\n<<else>>[img[img/cor/milk1.jpg]]\n<<endif>>\nSecuring the breast pump to your exposed chest, you pull the trigger and let the device come alive as the full pressure builds upon your nipples, causing them to stand to attention. <<if $Tits gte 3>>Already, you can feel the first droplets of milk forming on the ends of your tests. It really shouldn't be that much of a surprise given the size of your mommy milkers. You moan lewdly as the first spurt of milk is forced through your teat, giving you the sweet feeling of release. It is followed by others as more milk is pumped out of your fat titties, sloshing with creamy goodness. A hand snakes its way between your thighs as you feel them slick with your juices, gushing over the act of getting milked like a common cow.\n\nAnd in an instant, it's over as fast as it started. The pump quiets down as the pressure in your nipples releases you from the device. It takes a few cursory tugs before you are able to break the vacuum seal over them, and when you do, you can't help but let out a lilting cry as it detaches from you. You'd hate to admit that you didn't hate the feeling of being milked and in fact kind of enjoyed it.<<elseif $Tits gte 2>>As the vacuum pressure works over your boobies, you can feel the milk generating within your bosoms, sloshing about as the machine attempts to coax the liquid out through your nipples. Finally, after much anticipation, the first jet of lactate streams from your body and into the device. Upon feeling this release, you moan satisfied in the sensation of being milked. Another squirt of your nipples, another dreamy moan crawls from your throat. Your hands massage your boobies, kneading and squeezing them in the hopes of coaxing out more milk into the device, and with it, more sensations of bliss and release. Mashing your boobies together, you let your eyes roll back when the joyous spurting sensation is felt and your lewd moans tumble past your lips and into the ether.\n\nAs the device slows its hum and the pressure around your nipples goes away, you are left with a disappointed feeling in the back of your mind. You quickly shake these thoughts aside, ripping off the device and freeing yourself from it. Coming off with a pop, you wince as your sensitive nipples stand to attention, engorged from having been milked so recently. You bite your lip to stifle any further cries of ecstasy this device has given you, taking care to slip your bodysuit back over your boobies.<<else>>You yelp as the pressure ebbs and flows, tantalizing your nipples as it coaxes the milk from your breasts. You grit your teeth and turn away as you feel the stimulation start to work as your breasts feel heavier and sloshier with the addition of milk. Slowly, you feel the milk drain upward into your nipples, forming beads of milk as they drip into the suction cups. A sudden swell of pressure causes a sharp cry from your lips as a squirt of liquid ejects from your nipples and into the device, surprising you and bringing a slight bit of shame to your cheeks.\n\nAs the device quiets down, you quickly pull off the device with an almost audible pop. You bite your lips to avoid another feminine moan and get dressed in a hurry, your nipples still sensitive from the milking.<<endif>>\n\n[[Continue|previous()][$Event = false; $Lac[0] = 0]]\n<<set $Tool[5] += $Lac[0]>>\n<<set $Lust += $Tits>>
[[Drone 1A]]\n[[Drone 1B]]\n[[Drone 2A]]\n[[Drone 2B]]\n[[Drone 3A]]\n[[Drone 3B]]\n[[Drone 4A]]\n[[Drone 4B]]\n[[Drone 5A]]\n[[Drone 5B]]\n[[Drone 6A]]\n[[Drone 6B]]\n[[Drone 7A]]\n[[Drone 7B]]\n[[Drone 8A]]\n[[Drone 8B]]\n[[Drone 9A]]\n[[Drone 9B]]\n[[Drone 10A]]\n[[Drone 10B]]\n[[Drone 11A]]\n[[Drone 11B]]\n[[Drone 12A]]\n[[Drone 12B]]\n\n[[Drone 13A]]\n[[Drone 13B]]\n[[Drone 14A]]\n[[Drone 14B]]\n[[Drone 15A]]\n[[Drone 15B]]\n[[Drone 16A]]\n[[Drone 16B]]\n[[Drone 17A]]\n[[Drone 17B]]\n[[Drone 18A]]\n[[Drone 18B]]\n[[Drone 19A]]\n[[Drone 19B]]\n[[Drone 20A]]\n[[Drone 20B]]\n[[Drone 21A]]\n[[Drone 21B]]\n[[Drone 22A]]\n[[Drone 22B]]\n[[Drone 23A]]\n[[Drone 23B]]\n[[Drone 24A]]\n[[Drone 24B]]\n[[Drone 25A]]\n[[Drone 25B]]\n[[Drone 26A]]\n[[Drone 26B]]\n[[Drone 27A]]\n[[Drone 27B]]\n[[Drone 28A]]\n[[Drone 28B]]\n[[Drone 29A]]\n[[Drone 29B]]\n[[Drone 30A]]\n[[Drone 30B]]
<<if $AIJack[2] gte 2>>You select "Remedial Drone Class" once more and are met with the familiar blinding white light. As you come to again, you find yourself back in the classroom with Miss Kari seated atop her desk, holding a red apple mischievously.\n\n@@.alice;"Like, welcome back!"@@ She greets you before taking a bite of her apple, the juiciness resounding in your ears as she masticates it into oblivion. When she finishes it off, she tosses the core of the apple away and hops off of her desk with a little bounce before sauntering toward you, a haunting gleam in her eye.\n\n@@.alice1;"Are you ready, student?"@@\n\nYou nod at her as you brace yourself for the task at hand.\n<<else>>Selecting "Remedial Drone Class," you are blinded by a white light. You shield your eyes from it before you realize that you're sitting down at what seems to be a desk. Shocked, you look around at your surroundings to see what appears to be a classroom not unlike the ones back on Earth. Furthermore, it seems like your clothes are that of an academy school uniform, but tailored in such a way that it looks like something out of a fetish film.<<if $Body gte 80>>.. But then again, just about anything would look like fetish gear on your current body.<<endif>>\n\nYour short reprise is interrupted as the door to the classroom slides open and a blonde bombshell walks in. Her hair pulled back into a ponytail, glasses sit on the bridge of her nose as she wears a blouse and tie beneath a gray sweater that is stretched taut by her massive chest. So expansive are her tits that they push outward and pull her sweater up enough that she has underboob showing along with her rather impressively flat tummy. Below that, she wears a pencil skirt that barely manages to cover her sizeable derriere with a black pair of platform heels over her ivory stockings to complete the ensemble.\n\n@@.alice1;"Like, I'll be your teacher, Miss Kari!"@@ The woman giggles warmly at you as she pushes her glasses up the bridge of her nose with a well manicured index finger, @@.alice1;"And that's Kari with an i!"@@\n\n<<if $Lips gte 3 and $Bimbo gte 8>><<dan "Wike, ish dat wiht ah haht ash ah doht ohr noht?">><<elseif $Lips gte 3>>Unsure of how to proceed, you keep your guard up around this woman and study her closely, <<dan "Ohv couhrsh.">><<elseif $Bimbo gte 8>><<dan "Like, is that with a heart as a dot or not?">><<else>>Unsure of how to proceed, you keep your guard up around this woman and study her closely, <<dan "Of course.">><<endif>>\n\n<<if $Bimbo gte 8>>To this, she squeals in delight as she clasps her hands together, @@.alice1;"With a heart of course! I totes like you! We're gonna be like, the best of friends!"@@\n<<else>>You are taken aback as she slams her hands on the desk in front of you, @@.alice1;"You're like, totes on thin ice! You gotta address me as Miss Kari! MISS. KARE. EE. Got it?"@@\n<<endif>>\nYou nod your head at the woman with a slightly worried smile on your face. You don't know what she's capable of, so it would probably be for the best to just humor her.\n<<endif>>\n<<include "Jack Edu Class">>\n
[img[img/cor/chair1.jpg]]\nYou awaken to darkness seated and restrained. You try to move your head, but even that seems to have limited range. Struggle as you might against your bonds, you can't seem to free yourself from the chair.\n\n<<main "UNIT 69 IS ACTIVE...">>\n\n<<dan "Oh no.">>\n\n<<include "Chair Process 1">>\n\nBefore you deliberate on this any further, you feel the restraints around your wrists detach. Quickly, your hands fly to your head and remove the infernal device from your eyes. Jumping out of the seat, you look around you to see the Re-Education Chamber once more.\n\n<<alice "Are you okay?">> You hear Alice resound in your ears, her concern is palpable.\n\n<<dan "Y-Yeah, I'm fine.">> You laugh tensely in an attempt to break up the mood, <<dan "It'll take more than that to...">>\n\nA stabbing pain in your gut causes you to double over as you wince in agony. Instinctively, you know that the Chair did more than just give you an orgasm...\n\n[[The Yearning Emptiness Grows...|Provoke Corruption][$Corrupt += 10; $Horn = 0; $Lust = 0; $Area = 52; $Level = 2]]
[img[img/cor/chair2.jpg]]\nStirring to wakefulness, your sight is cast into pitch black darkness. You move your head slightly before meeting resistance, realizing that you probably have a headset secured to your head. Struggling against your restraints, you kick your legs helplessly as your wrists are secured to the chair and what feels like two suction cups are attached to your exposed boobies.\n\n<<main "UNIT 69 IS ACTIVE...">> You hear the voice of the Mainframe resound above you as you break out into a cold sweat, <<main "RESUMING RE-EDUCATION SESSION.">>\n\nThe whir of machines come alive around you as your teeth clench from the searing pain that courses through your body as the chair vibrates infernally fast. Immediately, your pussy seems to moisten, as if anticipating the torture to come. The headset blares to life as visions of sex flash before your eyes. You try to shut it out, but there's no escaping the unending stream of porn flooding your senses. Images of women fellating cocks and getting banged from behind as their boobs bounce wildly on their chests make you hornier by the second. Your cunt throbs with need the further along you get in your pornography. An emptiness in your pussy becomes more apparent the longer it goes without something between your legs. But what's more is that you feel another void develop as the space of your mouth feels uncharacteristically empty. You find it hard to describe, but the feeling of emptiness, of not having something between your lips to take up space... It feels unnatural to you. You want to ignore it, but a part of you unconsciously starts puckering your lips for something to latch onto as your desperation steadily builds within.\n\n<<main "ADMINISTERING FELLATIO AID...">>\n\nYou feel something stiff and fleshy press against your cheek, probing it with an alien warmth and a sticky residue that smells... Salty? You fight to turn your head away, but your lips betray you as your emptiness becomes painful to endure. It's only some tool in the shape of a cock, right? No need to worry that much if you were to just... Suck on it for a bit.\n\nAs you continue to deliberate, you feel a pressure on your nipples when the images in your headset begin to be of girls having their boobs sucked or milked. Visual after visual of girls spurting milk from their boobies as they squeezed themselves dry assaults your eyes. You yelp a bit as your nipples feel painfully tight, like they were being pulled into a vacuum or something. And it would be then that the first spurt of milk comes, washing your brain over in a haze of pleasure. You coo out as you feel elation at the release, your mouth agape as moans pour out in approval.\n\nIt's only too late that you realize you've left yourself open. You try to close your mouth, but it's too late. Jammed in between your plump lips, you feel the fleshy stick penetrate your mouth and thrust into the back of your throat. You imagine that if you had been human, you most likely would have gagged at something that size being shoved into you. But no, you are able to accommodate the flesh stick rather easily, even giving it a suckle of your pouty lips. There's a natural feeling to all this as you choke down the phallus you've been given. A sense of normalcy encapsulates you as the mechanical rhythm of the phallus falls into a routine that slowly works its way further down your throat until it pushes partly down your throat.\n\nA part of you wants to fight it, resist this shaft being driven down your gullet... But why? Everytime you seem to entertain the thought of doing so, you feel the tingling stimulation of your boobs getting milked as you relax your throat to let the phallus continue its work, driving your arousal and anticipation higher. All you have to do is sit here and be a good little cockhole...\n\nYour patience is rewarded as you feel a hot and sticky liquid spurt down your throat. Immediately, you begin to feel a rush of endorphins assault your brain, bringing a satisfying amount of pleasure to you as you orgasm from the combined sensation of the nanocum, being milked, and a vibrating chair massaging your pussy. Your eyes attempt to roll back in your skull, but your gaze remains transfixed on the images of those girls getting milked and milking cocks with their mouths. You feel yourself identifying with them more and more as you feel another orgasm rise within you, rocking your core with raw pleasure. Everything goes white in your brain as the edges of your perception blur and time becomes hard to tell as waves of ecstasy smash into you relentlessly.\n\nIt's as you come back down from your high that you start to find yourself in darkness once more. The seat has calmed down, the phallus is no longer brushing against your lips, and the device attached to your chest is no longer milking your sore boobs of milk. Testing your restraints, you find yourself a little surprised as they give way to your efforts. Taking the initiative, you remove the headset from your face and toss it to the side before scrambling out of the chair to take stock of your environment... That of the Re-Education Chamber.\n\n<<alice "Are you all right?">> Alice asks with trepidation.\n\n<<dan "Y-Yeah...">> You respond, rubbing your sore jaw with a free hand. It's funny, but you can't seem to get over the aching void in your mouth. There's this absence that you feel, as if you need to fill the void with something. Tracing your fingers along your lips, you instinctively try to suck on them. Alarmed, you pull them away, surprised at how ready you were to fill the space between your lips with something slender and... Meaty.\n\nBefore you can ruminate any further, you feel a a familiar stabbing pain in your gut, forcing you on your knees. Gritting your teeth, you prepare yourself for what's to come.\n\n[[And So The Void Calls To Be Filled Within You|Provoke Corruption][$Corrupt += 10; $Horn = 0; $Lust = 0; $Area = 52; $Level = 2]]
[img[img/cor/chair3.jpg]]\nYou come to profoundly uncomfortable and in darkness. Already, you can feel your seated position to be all wrong as you can tell your legs are somewhat suspended by stirrups holding them aloft. You put up some token resistance as you pull against some restraints on your arms and a ball gag in your mouth. You can feel your exposed titties with something suctioned around your nipples. Already, you can feel your nipples standing to attention.\n\n<<main "UNIT 69 IS ACTIVE...">> The monotone dread of the Mainframe bellows from above as you feel every inch of you tense up upon hearing his voice, <<main "RESUMING RE-EDUCATION SESSION.">>\n\nLike before, the whir of machines comes alive as the chair vibrates your ass in a slow hum. The headset around your head begins to fill your vision with a non-stop stream of hardcore pornography. You have no ability to shut it out as every inch of your sight is clouded by this flood of hedonism poured directly into your eyes. Women degraded and used in demeaning ways for the men they embrace. Their naked bodies are on display as they fornicate with the men, titties bouncing to and fro, asses jiggling behind them as they get fucked silly. Already, you can feel your pussy moisten in yearning as you feel a need to fill the space between your legs. Your mouth waters at the prospect of taking some thick, meaty shaft betwixt your lips.\n\n<<main "ADMINISTERING FELLATIO AID...">>\n\nYou feel the ball gag slowly inflate against your lips, forcing you to readjust your jaw in an attempt to accommodate it all. When you do so, you begin to feel the gag expand forward down your throat. Your eyes bulge a bit at this sensation, feeling it fill your mouth and fit snugly down the front of your throat. You desperately want to choke, but you find a thrill in the development, massaging the gag with your throat. Moaning on the instrument in your mouth, you suckle weakly as you rest content in feeling your emptiness filled.\n\nA pressure builds around your nipples as the images in your headset begin to display girls getting milked in gratuitously dehumanizing ways. Their breasts are gargantuan as they are lined up like cows and strapped to milking machines. Their eyes are doelike as their fluids are drained through the devices as whispered moos can be seen on their lips. All while this is being played to you, you can feel your nipples stand to attention as the pressure coaxes the first or what will be many spurts of milk from them. You mewl at this manipulation, attempting to have a low "moo" escape your lips, mimicking the girls you're watching.\n\n<<main "ADMINISTERING ANAL/VAGINAL AID...">>\n\nAs you hear that announcement in your brain, you feel something poking at the outside of your asshole. Writhing against your restraints, you clench your cheeks in anticipation of the intrusion. Again, you feel something poke along your rosebud, almost as if it's inspecting it. It's not long before you feel it snake its way inside of you, wriggling its way through your anal cavity. You let out some muffled moans as your alarm increases... And your arousal. You struggle as it works its way further up your backside, feeling its girth against you until it stops suddenly. You are confused for a moment until you feel the object bulge on the way up your ass. Not a moment later, you feel a warm liquid begin to spurt into you, filling you up with its thick, creamy discharge. You shift about, but the stirrups you're locked into prevent excessive movement. You are only able to let it fill in your backside as you sit powerless to stop it.\n\nWhen you wonder what comes next, you feel another intrusion poke along your pussy. This intruder is more direct as it plunges into your vagina, writhing into you as you moan at its ministrations. Just like the first, it works its way a bit into you before stopping. And just like the first, you feel it spurt a warm liquid into you, filling you up with something creamy and thick. You almost wonder what the purpose of this substance is until you feel the intruding instruments begin to pull out slowly and then forward. You realize that the warm discharge is lubricant to better slide whatever is inserted within you more easily in and out. You can feel the thick, cylindrical bodies, thrusting and pulling out of you in a beautiful duet of fuckery. By all means, you should be upset by this, but your anger does not come. Instead, you feel your orgasm build within you, having not just one, not two, but three holes filled within you and your titties sucked dry of any milk they might possess.\n\nAs the visuals grow more debauched in your headset, you moan out through the gag for more as you await your orgasm. It soon comes, crashing into you like a great wave crashing against the rocks. You roll your eyes back in your head, letting the bliss take control of you as the world fades away from you. Your pleasure is fantastic as cum spurts down your milky thighs. Another pit of bliss grows within you as it explodes again in orgasm. One after another, you are assaulted by weaponized ecstasy, your body being one giant errogenous zone. Your only recourse is to endure the pleasure, letting it wash over you as you mewl like a kitten before orgasm obliterates you into silence.\n\nRegaining consciousness from your orgasms, you return to the darkness you've grown familiar with. The seat no longer vibrates and the restraints remain slack by your sides. You reach up and remove the headset, dropping it to the ground, revealing what you already know. This is the Re-Education Chamber, and all this equipment attached to you is there to remind you of the violations perpetrated on your person. Your first order of business is to remove the gag from your mouth. No longer inflated to remain lodged in your throat, the equipment is easily taken care of as you wrench it free of your face. Detaching the milking tubes from your chest, you moan a bit as they release with a pop, leaving your thumb sized nipples behind as a souvenir of their time on you.\n\nYou wriggle your legs free of the stirrups, only to feel something in your pussy still lodged within you. You try to crane your neck to look at the area, only for your humongous tits to block every angle. Feeling blindly around your crotch, your fingers snake around the tubing attached to your pussy, filling it with its girth. You grimace as you take a firm grasp of the equipment and yank it out quickly. You can feel it leaving, sliding out of your body with a slimy and grotesque sound. Finally, it falls to the ground, a sick slopping sound as it collides with the floor.\n\n<<alice "Are you okay?">> Alice inquires as she takes stock of the mess that you are now.\n\n<<dan "Aye... Think sho...">> You reply, your everything aching all over your body. Gingerly getting to your feet, you ease up from the chair and balance yourself on your platform heels. The absence you feel has grown since before, now feeling the void in not just your mouth but your other holes. The vast emptiness between your legs feels poignant, unavoidable even. You take your fingers and trace the outside of your pussy, shuddering at the sensation. Already, you can see it moisten in anticipation as a low moan curdles in your throat. You can picture that long shaft of meat shoved into your hole, causing you to convulse and and mew with every ministration as your pussy milked it for all its worth as it fills you with its grandeur.\n\n<<alice "DAN!!!">> You hear Alice scream at you as you are brought back to reality, <<alice "Get a hold of yourself!">>\n\n<<dan "Y-You're wight.">> You agree as you strengthen your resolve and step away from the chair. If this keeps up, you'll end up every bit the Sex Doll as the Mainframe seems to think you are.\n\nYou try to move further, but a weakness in your knees forces you to the ground. The familiar pain in your gut returns, stronger than before as you know what comes next...\n\n[[Your Holes Ache With The Need To Be Stuffed|Provoke Corruption][$Corrupt += 10; $Horn = 0; $Lust = 0; $Area = 52; $Level = 2]]
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>\n<<include "Horny">>\n<<include "Operations 3">>\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<span id = "left">[img[lf][Map Ops 2][$Area = 2]]</span><span id = "search">[img[cent][Ops Search]]</span><span id = "right">[img[rt][Map Ops 67][$Area = 67]]</span>\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Operations">>\n<<include "Ops Hall">>\nYou see a sign that reads:\n\n<<if $Bimbo gte 3>>@@.main;TO CATMONICONUMIS@@\n<<else>>@@.main;TO COMMUNICATIONS@@\n<<endif>>\n<<endif>>\n
Taking a seat in the chair, it feels pretty comfy. You feel like you could practically sink into it, it's so comfortable. Letting out a yawn, you wiggle a bit in the chair and feel yourself drifting off to sleep...\n\n<<if $Body gte 80>>[[Continue|Chair 3]]\n<<elseif $Body gte 40>>[[Continue|Chair 2]]\n<<else>>[[Continue|Chair 1]]\n<<endif>>\n<<set $Event to true>>
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<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Ops 64][$Area = 64]]</span>[img[nil]]\n<span id = "left">[img[lf][Map Ops 66][$Area = 66]]</span><span id = "search">[img[cent][Ops Search]]</span><span id = "right">[img[rt][Map Ops 68][$Area = 68]]</span>\n[img[nil]]<span id = "down">[img[dw][Map Ops 72][$Area = 72]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Operations 3">>\n<<endif>>\n
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up][Core Map 15][$Area = 15]][img[nil]]\n[img[lf]]<span id="search">[img[cent][Core Search]]</span>[img[rt]]\n[img[nil]][img[dw][Core Map 25][$Area = 25]][img[nil]]\n<<include "Horny">>\n<<include "Core">>\n\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<elseif $Pit[3] gt $Sync[1]>><<include "Trap 1">>\n<<else>>[img[nil]][img[up][Core Map 16][$Area = 16]][img[nil]]\n[img[lf]]<span id="search">[img[cent][Core Search]]</span>[img[rt][Core Map 22][$Area = 22]]\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Core">>\n\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up][Core Map 17][$Area = 17]][img[nil]]\n[img[lf][Core Map 21][$Area = 21]]<span id="search">[img[cent][Core Search]]</span>[img[rt][Core Map 23][$Area = 23]]\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Core">>\n\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<elseif $Intro[0] gte 1>>[img[nil]]<span id="up">[img[up][Core Map 18][$Area = 18]]</span>[img[nil]]\n[img[lf]<span id="left">[[Core Map 22][$Area = 22]]</span><span id="search">[img[cent][Core Search]]</span><span id="right">[img[rt][Core Map 24][$Area = 24]]</span>\n[img[nil]]<span id="down">[img[dw][Core Map 29][$Area = 29]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Core">>\n<<elseif $Intro[0] is 0 and $Floor.includesAll ("Pro", "Ops", "Rec", "Edu")>><<include "Core Intro">>\n<<else>><<include "Core Lockdown">>\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n[img[lf][Core Map 23][$Area = 23]]<span id="search">[img[cent][Core Search]]</span>[img[rt][Core Map 25][$Area = 25]]\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Core">>\n\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<elseif $Pit[4] gt $Sync[1]>><<include "Trap 1">>\n<<else>>[img[nil]][img[up][Core Map 20][$Area = 20]][img[nil]]\n[img[lf][Core Map 24][$Area = 24]]<span id="search">[img[cent][Core Search]]</span>[img[rt]]\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Core">>\n\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n[img[lf]]<span id="search">[img[cent][Core Search]]</span><span id="right">[img[rt][Core Map 11][$Area = 11]]</span>\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Core">>\n\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n[img[lf]]<span id="search">[img[cent][Core Search]]</span>[img[rt]]\n[img[nil]]<span id="down">[img[dw][Core Map 3][$Area = 3]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Core">>\n\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<span id="left">[img[lf][Core Map 15][$Area = 15]]</span><span id="search">[img[cent][Core Search]]</span>[img[rt]]\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Core">>\n\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]]<span id="up">[img[up][Core Map 23][$Area = 23]]</span>[img[nil]]\n[img[lf]]<span id="search">[img[cent][Core Search]]</span>[img[rt]]\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Core">>\n<<include "Elevator">>\n<<endif>>
<<if $Lips gte 3 and $Bimbo gte 8>><<dan "">><<elseif $Lips gte 3>><<dan "">><<elseif $Bimbo gte 8>><<dan "">><<else>>\n<<endif>>\n\n<<if $Bimbo gte 8>><<dan "">><<else>>\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Rec 6][$Area = 6]]</span>[img[nil]]\n<span id = "left">[img[lf][Map Rec 8][$Area = 8]]</span><span id = "search">[img[cent][Rec Search]]</span>[img[rt]]\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Recreation 1">>\n\n<<endif>>\n
<<if $Intro[3] is 0>><<include "Recreation Intro">>\n<<elseif $Horn gte 10>><<include "Horny Overload">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Rec 1][$Area = 1]]</span>[img[nil]]\n<span id = "left">[img[lf][Map Rec 7][$Area = 7]]</span><span id = "search">[img[cent][Rec Search]]</span><span id = "right">[img[rt][Map Rec 9][$Area = 9]]</span>\n[img[nil]]<span id = "down">[img[dw][Map Rec 46][$Area = 46]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Recreation 1">>\n<<include "Rec Street">>\n<<if $Intro[3] is 1>><<alice "The Key should be found to the west.">><<endif>>\n<<endif>>\n
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Education 55][$Area = 55]]</span>[img[nil]]\n[img[lf]]<span id = "search">[img[cent][Edu Search]]</span><span id = "right">[img[rt][Map Education 58][$Area = 58]]</span>\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Edu Scene">>\n<<include "Education 2">>\n\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Education 54][$Area = 54]]</span>[img[nil]]\n[img[lf]]<span id = "search">[img[cent][Edu Search]]</span>[img[rt]]\n[img[nil]]<span id = "down">[img[dw][Map Education 63][$Area = 63]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Edu Scene">>\n<<include "Education 2">>\n\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Education 50][$Area = 50]]</span>[img[nil]]\n[img[lf]]<span id = "search">[img[cent][Edu Search]]</span>[img[rt]]\n[img[nil]]<span id = "down">[img[dw][Map Education 57][$Area = 57]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Edu Scene">>\n<<include "Education 2">>\n\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<elseif $Drone[11] gte 1>><<set $Drone[0] to $Drone[11]>><<include "Drone A">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Education 49][$Area = 49]]</span>[img[nil]]\n<<if $Lock[27] gte 1>><<include "Lock">><<else>><span id = "left">[img[lf][Map Education 53][$Area = 53]]</span><<endif>><span id = "search">[img[cent][Edu Search]]</span>[img[rt]]\n[img[nil]]<span id = "down">[img[dw][Map Education 56][$Area = 56]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Edu Scene">>\n<<include "Education 2">>\n<<include "Terminal Sign">>\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n[img[lf]]<span id = "search">[img[cent][Edu Search]]</span><<if $Lock[27] gte 1>><<include "Lock">><<else>><span id = "right">[img[rt][Map Education 54][$Area = 54]]</span><<endif>>\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Edu Scene">>\n<<include "Education 2">>\n<<if $Access[4] gte 3>>The ship hums ominously around you as it appears the deck is fully powered.\n<<elseif $Term[12] is 1>>The Terminal inside of this room appears to be operating normally as the ship outside is unnaturally quiet.\n<<else>>The silence surrounding you on the Education Deck is disquieting as the Terminal before you is currently off.\n<<if $Jack is "ON">>\n[[Brain Jack The Terminal|Access Education 1][$Choice = 1; $Term[12] = 1; $Access[4] += 1]]<<endif>><<if $Cyber[0] gte 2>>\n[[Use Salvage Parts To Access The Terminal|Access Education 1][$Choice = 2; $Term[12] = 1; $Access[4] += 1]]<<endif>>\n<<endif>>\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]]<<if $Lock[26] gte 1>><<include "Lock">><<else>><span id = "up">[img[up][Map Education 48][$Area = 48]]</span><<endif>>[img[nil]]\n[img[lf]]<span id = "search">[img[cent][Edu Search]]</span>[img[rt]]\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Edu Scene">>\n<<include "Education 2">>\n\nIn the center of the room, there is an ominous chair with restraints on the arm rests and a headset dangling from the back of the head rest. This is the Re-Education Chair, used to reprogram you into a Sex Droid.\n\nAnd despite knowing what it entails, you can't help but feel some form of awe when looking at it. Surely it couldn't hurt to take a seat there for a little bit, right?\n\n<<include "Chair Sit">>\n\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<span id = "left">[img[lf][Map Education 50][$Area = 50]]</span><span id = "search">[img[cent][Edu Search]]</span>[img[rt]]\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Edu Scene">>\n<<include "Education 2">>\n<<if $Access[3] gte 3 and $Charge[2] gte 1>><<include "Charge Station">>\n<<elseif $Access[3] gte 3>>The Charge Station seems to be out of juice.\n<<else>>There appears to be a recharging port for your gynoid body in this room. It doesn't appear to be operational.\n<<endif>>\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Education 47][$Area = 47]]</span>[img[nil]]\n[img[lf]]<span id = "search">[img[cent][Edu Search]]</span><span id = "right">[img[rt][Map Education 51][$Area = 51]]</span>\n[img[nil]]<span id = "down">[img[dw][Map Education 55][$Area = 55]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Edu Scene">>\n<<include "Education 2">>\n\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<span id = "left">[img[lf][Map Education 58][$Area = 58]]</span><span id = "search">[img[cent][Edu Search]]</span><span id = "right">[img[rt][Map Education 60][$Area = 60]]</span>\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Edu Scene">>\n<<include "Education 2">>\n\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<span id = "left">[img[lf][Map Education 57][$Area = 57]]</span><span id = "search">[img[cent][Edu Search]]</span><span id = "right">[img[rt][Map Education 59][$Area = 59]]</span>\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Edu Scene">>\n<<include "Education 2">>\n\n<<endif>>
__Files Available__<<if $File[1] is 1>>\n[[File 001 Introduction|Will Intro]]<<endif>><<if $File[2] is 1>>\n[[File 002 Mission Statement|Will Mission]]<<endif>><<if $File[3] is 1>>\n[[File 003 Companion|Will Companion]]<<endif>><<if $File[4] gte 2>>\n[[File 004 ENCRYPTED|Will Secret 0]]<<endif>><<if $File[5] is 1>>\n[[File 101 Ship Core|Will Core]]<<endif>><<if $File[6] is 1>>\n[[File 102 Terminals|Will Terminal]]<<endif>><<if $File[7] is 1>>\n[[File 103 Mainframe|Will Mainframe]]<<endif>><<if $File[8] gte 2>>\n[[File 104 ENCRYPTED|Will Secret 1]]<<endif>><<if $File[9] is 1>>\n[[File 201 Education Deck|Will Education]]<<endif>><<if $File[10] is 1>>\n[[File 202 Map Sensors|Will Sensor]]<<endif>><<if $File[11] is 1>>\n[[File 203 Artificial Intelligence|Will AI]]<<endif>><<if $File[12] gte 2>>\n[[File 204 ENCRYPTED|Will Secret 2]]<<endif>><<if $File[13] is 1>>\n[[File 301 Operations Deck|Will Operations]]<<endif>><<if $File[14] is 1>>\n[[File 302 Teleporters|Will Teleport]]<<endif>><<if $File[15] is 1>>\n[[File 303 Door Functions|Will Door]]<<endif>><<if $File[16] gte 2>>\n[[File 304 ENCRYPTED|Will Secret 3]]<<endif>><<if $File[17] is 1>>\n[[File 401 Recreation Deck|Will Recreation]]<<endif>><<if $File[18] is 1>>\n[[File 402 Deterrents|Will Deterrent]]<<endif>><<if $File[19] is 1>>\n[[File 403 Holographic Constructs|Will Holo]]<<endif>><<if $File[20] gte 2>>\n[[File 404 ENCRYPTED|Will Secret 4]]<<endif>><<if $File[21] is 1>>\n[[File 501 Production Deck|Will Production]]<<endif>><<if $File[22] is 1>>\n[[File 502 Vending Machines|Will Vendor]]<<endif>><<if $File[23] is 1>>\n[[File 503 Drones|Will Drone]]<<endif>><<if $File[24] gte 2>>\n[[File 504 ENCRYTPED|Will Secret 5]]<<endif>><<if $File[25] is 1>>\n[[File 601 Medical Deck|Will Medical]]<<endif>><<if $File[26] is 1>>\n[[File 602 Remote Drone Usage|Will Remote]]<<endif>><<if $File[27] is 1>>\n[[File 603 Data Corruption|Will Corrupt]]<<endif>><<if $File[0] is 5>>\n[[File ??? ENCRYPTED|Will Truth]]<<endif>>
You see a sign that reads:\n\n<<if $Bimbo gte 3>>@@.main;WIARNNG: GIVARTY AMANOILES PSENERT! TEARD CRULLFEAY@@\n<<else>>@@.main;WARNING: GRAVITY ANOMALIES PRESENT! TREAD CAREFULLY.@@\n<<endif>>
[[Sit In The Chair|Chair Sit 2]]
Searching the body of the service drone, you find the port on the back of its neck and plug the Headset into it. You see it charge up as the lighting on the headset grows brighter the more energy it possesses. Eventually, the lightning dies down and you can tell you've tapped the drone of its remaining energy.<<if $Intro[4] is 2>>\n\n<<include "Cyber Salvage">><<set $Cyber[0] += 1>><<endif>>\n\n[[Continue|previous()][$Neural[0] += 3]]\n<<if $Area is 14>><<set $Neural[1] to 0>>\n<<elseif $Area is 32>><<set $Neural[2] to 0>>\n<<elseif $Area is 34>><<set $Neural[3] to 0>>\n<<elseif $Area is 47>><<set $Neural[4] to 0>>\n<<elseif $Area is 57>><<set $Neural[5] to 0>>\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<<if $Lock[10] gte 1>><<include "Lock">><<else>><span id = "left">[img[lf][Map Ops 47][$Area = 47]]</span><<endif>><span id = "search">[img[cent][Ops Search]]</span><span id = "right">[img[rt][Map Ops 49][$Area = 49]]</span>\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Operations 2">>\n<<include "Ops Hall">>\n<<include "Gravity Sign">>\n<<endif>>\n
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Ops 45][$Area = 45]]</span>[img[nil]]\n<span id = "left">[img[lf][Map Ops 48][$Area = 48]]</span><span id = "search">[img[cent][Ops Search]]</span><span id = "right">[img[rt][Map Ops 50][$Area = 50]]</span>\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Operations 2">>\n<<include "Ops Hall">>\n<<endif>>\n
Executing an almost perfect spin toward the ground, you deliver a lightning quick kick to the legs of the android. A satisfying crack can be heard as the robot crashes to the floor in a heap from your elegant sweep.\n\n<<include "Link">>\n<<set $Aware to false>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<elseif $Drone[13] gte 1>><<set $Drone[0] to $Drone[13]>><<include "Drone A">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Ops 41][$Area = 41]]</span>[img[nil]]\n<span id = "left">[img[lf][Map Ops 43][$Area = 43]]</span><span id = "search">[img[cent][Ops Search]]</span>[img[rt]]\n[img[nil]]<span id = "down">[img[dw][Map Ops 45][$Area = 45]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Operations 2">>\n<<include "Ops Hall">>\n<<endif>>\n
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Ops 44][$Area = 44]]</span>[img[nil]]\n[img[lf]]<span id = "search">[img[cent][Ops Search]]</span>[img[rt]]\n[img[nil]]<span id = "down">[img[dw][Map Ops 49][$Area = 49]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Operations 2">>\n<<include "Ops Hall">>\n<<endif>>\n
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n[img[lf]]<span id = "search">[img[cent][Ops Search]]</span>[img[rt]]\n[img[nil]]<span id = "down">[img[dw][Map Ops 51][$Area = 51]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Operations 2">>\n\n<<if $Access[2] gte 3>>The droning of energy can be heard throughout your surroundings, setting up an unsettling noise all around you.\n<<else>>The Operations Deck is devoid of sound, lending a disquieting aura about the whole place.\n<<endif>>\n<<if $Access[1] gte 3 and $Vend[0] gt 0>>A Vending Machine stands nearby with wares to sell.\n\n[[Interact With the Vending Machine|Vending 03]]\n<<else>>You can see what looks like a defunct Vending Machine standing within the corridor.<<endif>>\n<<endif>>\n
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n[img[lf]]<span id = "search">[img[cent][Ops Search]]</span><<if $Lock[10] gte 1>><<include "Lock">><<else>><span id = "right">[img[rt][Map Ops 48][$Area = 48]]</span><<endif>>\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Operations 2">>\n<<include "Ops Room">>\n<<endif>>\n
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<<if $Lock[9] gte 1>><<include "Lock">><<else>><span id = "left">[img[lf][Map Ops 39][$Area = 39]]</span><<endif>><span id = "search">[img[cent][Ops Search]]</span>[img[rt]]\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Operations 2">>\n\n<<if $Access[2] gte 3>>The ship hums with an eerie tone that is at once soothing and disquieting. Your steps are drowned out by the consistent droning.\n\nThe Terminal appears to be operating just fine.\n<<else>>The Operations Deck possesses a certain stillness that sets you ill at ease. Your steps echo loudly in your ears amidst the empty halls of the ship.\n\nThe Terminal here is currently <<if $Term[4] is 1>>operating normally.<<else>>not operating.\n\n<<if $Pulse[0] gte 20>>[[Interact With The Terminal|Access Ops 1][$Term[4] += 1; $Access[2] += 1; $Pulse[0] -= 20]]<<else>>==Interact With The Terminal==<<endif>><<endif>>\n<<endif>>\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Ops 38][$Area = 38]]</span>[img[nil]]\n[img[lf]]<span id = "search">[img[cent][Ops Search]]</span>[img[rt]]\n[img[nil]]<span id = "down">[img[dw][Map Ops 44][$Area = 44]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Operations 2">>\n<<include "Ops Hall">>\n<<endif>>\n
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n[img[lf]]<span id = "search">[img[cent][Ops Search]]</span><span id = "right">[img[rt][Map Ops 43][$Area = 43]]</span>\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Operations 2">>\n<<include "Ops Room">>\n<<endif>>\n
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<span id = "left">[img[lf][Map Ops 42][$Area = 42]]</span><span id = "search">[img[cent][Ops Search]]</span><span id = "right">[img[rt][Map Ops 44][$Area = 44]]</span>\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Operations 2">>\n<<include "Ops Hall">>\n<<include "Gravity Sign">>\n<<endif>>\n
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>00% Corruption Dan:\tBlue\n>40% Corruption Dan:\tYellow\n>80% Corruption Dan:\tPink\n\nMainframe:\t\t\t\tRed\n\nEngineer Alice:\t\t\tGreen\nSecretary Alice:\t\tOrange\nBimbo Alice:\t\t\tPink
Level 1: Headset Upload.\n\nLevel 2: Headset Upload. Nipple Stimulation.\n\nLevel 3: Headset Upload. Nipple Suctioning. Dildo Insertion.\n\nLevel 4: Headset Upload. Nipple Milking. Multiple Dildo Insertions. \n
<<if $Area is 5>><<include "Map Ops 5">>\n<<elseif $Area is 46>><<include "Map Ops 46">>\n<<elseif $Area is 64>><<include "Map Ops 64">>\n<<endif>>
You find one of the devices Alice told you about. It's a cylindrical construct that has a circular hole on the top for something narrow to be placed inside of. The bottom has a circular silver base that protrudes slightly from the center. It appears to be a semi-autonomous compression machine, used in molding pipes of some sort.\n\n<<if $Intro[2] is 2>><<alice "You can place the Gravity Plug into the machine and turn it on. The compression should meet the required force to power the Gravity Plug at least a little bit.">>\n\nTaking out your Gravity Plug, you place it in the device before turning it on. The device itself roars to life as it exerts pressure on the Gravity Plug. After about a minute of work, it dies down, expended of all its power.<<set $Pulse[0] += 6>>\n<<elseif $Intro[2] is 3>><<alice "You should be able to get the Gravity Plug to absorb the energy from the device if you place the silver bottom near it.">>\n\nHolding the device, you situate the plug behind you, letting the silvered protrusion make contact with the apparatus in your rear. At first, nothing happens, but soon, you feel a jolt of pleasure cascade through your body as your knees get a little weak and your senses become slightly fuzzy for a brief moment. When you finally assert control over your faculties again, you feel as if the plug has absorbed some of the energy from the device, which now appears to be inoperable.<<set $Lust += 3>>\n<<endif>>\n<<alice "We should move on to the next one.">> Alice reasons with you as you discard the device.<<set $Pulse[0] += 3>>\n\n<<if $Area is 11>>[[Continue|previous()][$Pulse[1] = 0]]\n<<elseif $Area is 19>>[[Continue|previous()][$Pulse[2] = 0]]\n<<elseif $Area is 20>>[[Continue|previous()][$Pulse[3] = 0]]\n<<elseif $Area is 22>>[[Continue|previous()][$Pulse[4] = 0]]\n<<elseif $Area is 35>>[[Continue|previous()][$Pulse[5] = 0]]\n<<elseif $Area is 42>>[[Continue|previous()][$Pulse[6] = 0]]\n<<elseif $Area is 47>>[[Continue|previous()][$Pulse[7] = 0]]\n<<elseif $Area is 56>>[[Continue|previous()][$Pulse[8] = 0]]\n<<elseif $Area is 63>>[[Continue|previous()][$Pulse[9] = 0]]\n<<elseif $Area is 71>>[[Continue|previous()][$Pulse[10] = 0]]\n<<endif>>
<<if $Lips gte 3 and $Bimbo gte 8>><<dan "">><<elseif $Lips gte 3>><<dan "">><<elseif $Bimbo gte 8>><<dan "">><<else>>\n<<endif>>\n\n<<if $Bimbo gte 8>><<dan "">><<else>>\n<<endif>>
You are unable to find anything of use here.\n(X: $Level | Y: $Area)\n\n[[Continue|previous()]]
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>><<include "Horny">>\n<<include "Recreation ">>\n\n<<endif>>
<<if $Area is 21>><<include "Map Education 21">>\n<<elseif $Area is 45>><<include "Map Education 45">>\n<<elseif $Area is 60>><<include "Map Education 60">>\n<<endif>>
[img[nil]][img[up]][img[nil]]\n[img[lf]][img[cent]][img[rt]]\n[img[nil]][img[dw]][img[nil]]
<<main "RUNNING SYSTEM COMMAND: EXTROVERT.EXE">><<set $Routine[0] += 1>><<set $Routine[4] += 1>><<set $RAM += 1>>\n\n[img[img/cor/mind2.jpg]]\n<<dan "Oooooooooh...">> You feel the spike in your brain as you are helpless to resist the programming from taking over you. Flashes and feelings overtake you as you fall to your knees, mouth agape as whatever is running remakes your mind. It's hard to describe what you're experiencing, only that it's not entirely painful, just very intense. For a moment, you swear you managed to cross your eyes as a tongue hangs out of your mouth. After that, you don't recall much on account of you blacking out. It takes some time, but when you finally regain awareness, you can hear Alice practically screaming in your ear.\n\n<<alice "Dan!! Dan!! Are you okay?!">>\n\n<<dan "Um, y-yeah...">> You admit to Alice as you shake the cobwebs out of your head, letting your blonde hair whip around.\n\n<<alice "That was the Extrovert Programming.">> She goes on to explain, <<alice "It's meant to overwrite certain aspects of your overall identity and make you more compliant with being a Sex Drone. It's not a complete overwrite, but you might find more gaps in your memory...">>\n\nSlowly, your vision returns to normal as your boobs are the first thing you see. Trying to calm yourself down, you take deep breaths in and out, letting your chest rise and fall as gentle slopes of flesh follow suit. Your boobs hanging out, you are unusually aware of how much they protrude from your body.\n\n<<alice "I'm... Sorry.">> Your AI companion apologizes to you, <<alice "I wasn't able to stop it from completing.">>\n\nRunning your hands over yourself, you try to find out what changed. Sure, you still have this explicitly sexual body, but you can't seem to feel any of the changes that Alice is referring to. You expected to feel different, but you're still you. Giving your boobs a cursory squeeze with your fingers, you moan as your nipples stiffen in response. Biting your bottom lip sensuously, you cup your boobs and jostle them for a bit, remarking on their size as they overflow your dainty hands. You smile a bit at this as you relish how perfect they appear on you, even if they are heavier than you would have expected.\n\n<<alice "Dan, you have to stop.">> Alice warns you with a degree of worry in her voice, <<alice "If you keep this up, you'll undergo even more changes.">>\n\n<<dan "Relax...">> You breathe out to her as you squeeze your boobs again and smirk as you further stimulate yourself, <<dan "I'm still in control...">>\n\n<<alice "Are you?">> Her tone seems rather mothering and doubtful of you, <<alice "It looks like you're still feeling yourself up.">>\n\n<<dan "And what's wrong with that?">> You laugh a little at this while squirming a little as your vagina throbs a bit in want, <<dan "We're all girls here.">>\n\n<<alice "That's exactly what I'm afraid of...">>\n\n<<dan "I'm fine, Alice.">> You tell her tersely, <<dan "It didn't affect me so much that I've lost much of anything.">>\n\n<<alice "Oh really?">> She speaks with a bit of an attitude, <<alice "Then what's your name?">>\n\n<<dan "It's Dana, silly.">> You shoot off without giving it a second thought, only to have her stare at you, waiting for you to realize what you've just said.\n\nAt this, you pause in your tracks, thinking over what you've just been doing. Crap. You didn't even realize just how much hornier you've gotten since the programming took hold. No, not just hornier, but it's like you've grown more comfortable with your body, like you're starting to accept it and all the pleasure it affords you. Furthermore, you're starting to thinking of yourself more as a woman than a man. If this continues, will you eventually forget that you were ever a man?\n\n<<alice "We need to get this done soon.">> Alice attracts your attention again, <<alice "Otherwise, there might not be enough of a you to save.">>
Memory Database\n\nName: $Name\nSex: $Mem[0]\nProfession: $Mem[1]\nPrimary Function: $Mem[2]\n$Mem[3]\n$Mem[4]\n$Mem[5]\n$Mem[6]\n$Mem[7]\n$Mem[8]\n$Mem[9]\n\n<<back>>
<<if $Persona[1] is 1>><<include "Lift Pro">>\n<<elseif $Persona[2] is 1>><<include "Lift Ops">>\n<<elseif $Persona[3] is 1>><<include "Lift Rec">>\n<<elseif $Persona[4] is 1>><<include "Lift Edu">>\n<<elseif $Persona[5] is 1>><<include "Lift">>\n<<else>><<include "Lift">>\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<elseif $Pit[15] gt $Sync[1]>><<include "Trap 1">>\n<<else>>[img[nil]]<<if $Lock[16] gte 1>><<include "Lock">><<else>><span id = "up">[img[up][Map Rec 36][$Area = 36]]</span><<endif>>[img[nil]]\n<span id = "left">[img[lf][Map Rec 41][$Area = 41]]</span><span id = "search">[img[cent][Rec Search]]</span>[img[rt]]\n[img[nil]]<span id = "down">[img[dw][Map Rec 45][$Area = 45]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Recreation 4">>\n<<include "Rec Street">>\n<<include "Terminal Sign">>\n<<endif>>\n
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Rec 38][$Area = 38]]</span>[img[nil]]\n[img[lf]]<span id = "search">[img[cent][Rec Search]]</span>[img[rt]]\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Recreation 4">>\n<<if $Access[3] gte 3 and $Charge[7] gte 1>><<include "Charge Station">>\n<<elseif $Access[3] gte 3>>The Charge Station seems to be out of juice.\n<<endif>>\n<<endif>>\n
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<elseif $Drone[21] gte 1>><<set $Drone[0] to $Drone[21]>><<include "Drone A">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Rec 35][$Area = 35]]</span>[img[nil]]\n<span id = "left">[img[lf][Map Rec 39][$Area = 39]]</span><span id = "search">[img[cent][Rec Search]]</span><span id = "right">[img[rt][Map Rec 41][$Area = 41]]</span>\n[img[nil]]<span id = "down">[img[dw][Map Rec 44][$Area = 44]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Recreation 4">>\n<<include "Rec Street">>\n\n<<endif>>\n
<<if $Choice is 1>>You look into the mirror and observe your body. The reflection of a cute girl who matches your motions is... Surreal. You make a few faces at her, only to have her return them in kind. It's uncanny.\n<<elseif $Choice is 2>>Running your hands over your body, you are surprised at how nimble the drone's fingers are. For what is effectively a leisure model, there's a good deal of dexterity in its movements. You trace the curves of your buttocks and find amazement in how tight and cute that rear is. Weird.\n<<elseif $Choice is 3>><<dan "Testing... 1, 2, 3...">> You speak out loud, distinctly aware of the femininity of your voice. While it's not some high pitched squeal, it's also not a husky growl oozing with sex appeal. In fact, you're a little surprised with how normal sound the voice is, in an almost girl next door sort of way. Odd.\n<<elseif $Choice is 4>>Sniffing at your body, you are able to pick up the faint scent of leather and a lilting sweetness from your nostrils. The leather probably comes from the bodysuit while the sweetness is probably being exuded by the model itself. Peculiar.\n<<endif>>\n[[Look Over Your Body|Prologue Mirror][$Choice = 1]]\n[[Check Out Your Body|Prologue Mirror][$Choice = 2]]\n[[Test Out Your Voice|Prologue Mirror][$Choice = 3]]\n[[Sniff At Your Body|Prologue Mirror][$Choice = 4]]\n<span id = "enter">[[Finish Up|Prologue 17][$Choice = 0; $Story = 17]]</span>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Rec 8][$Area = 8]]</span>[img[nil]]\n[img[lf]]<span id = "search">[img[cent][Rec Search]]</span>[img[rt]]\n[img[nil]]<span id = "down">[img[dw][Map Rec 48][$Area = 48]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Recreation 5">>\n<<include "Rec Street">>\n\n<<endif>>\n
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n[img[lf]]<span id = "search">[img[cent][Rec Search]]</span><<if $Lock[17] gte 1>><<include "Lock">><<else>><span id = "right">[img[rt][Map Rec 48][$Area = 48]]</span><<endif>>\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Recreation 5">>\n<<include "Rec Building">>\n<<endif>>\n
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<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Rec 46][$Area = 46]]</span>[img[nil]]\n<<if $Lock[17] gte 1>><<include "Lock">><<else>><span id = "left">[img[lf][Map Rec 47][$Area = 47]]</span><<endif>><span id = "search">[img[cent][Rec Search]]</span><span id = "right">[img[rt][Map Rec 49][$Area = 49]]</span>\n[img[nil]]<span id = "down">[img[dw][Map Rec 50][$Area = 50]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Recreation 5">>\n<<include "Rec Street">>\n\n<<endif>>\n
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<span id = "left">[img[lf][Map Rec 48][$Area = 48]]</span><span id = "search">[img[cent][Rec Search]]</span>[img[rt]]\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Recreation 5">>\n<<if $Access[3] gte 3 and $Charge[8] gte 1>><<include "Charge Station">>\n<<elseif $Access[3] gte 3>>The Charge Station seems to be out of juice.\n<<endif>>\n<<endif>>\n
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<elseif $Pit[12] gt $Sync[1]>><<include "Trap 1">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Ops 54][$Area = 54]]</span>[img[nil]]\n<span id = "left">[img[lf][Map Ops 58][$Area = 58]]</span><span id = "search">[img[cent][Ops Search]]</span>[img[rt]]\n[img[nil]]<span id = "down">[img[dw][Map Ops 60][$Area = 60]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Operations 3">>\n<<include "Ops Hall">>\n<<endif>>\n
<<if $Choice is 1>><<if $Body gte 80>>[img[img/cor/drain3.jpg]]\n<<elseif $Body gte 40>>[img[img/cor/drain2.jpg]]\n<<else>>[img[img/cor/drain1.jpg]]\n<<endif>><<set $RAM += 1>><<set $Horn += 1>>\n<<include "Jack Edu Interface">>\n<<elseif $Choice is 2>>Using the parts that you've salvaged from the ship, you are able to make a facsimile of a potential brain jack for the terminal to interface with. Hooking the cables to the drone head, you attempt to power up the device and hope for the best.\n\nAfter some whirring and clicking from the drone head's internal circuitry, you see progress as the terminal's monitor turns back on, letting you know that your cobbled together tech has actually done something.\n\nThis success is short lived as you start to see the drone head smoking right before you. Fortunately, you are able to separate it from the terminal before it does any damage to it. Unfortunately, the circuits inside of the drone head are completely fried, suggesting that it might not have had the necessary power to complete what you wanted from it. Regardless, you might need to salvage more parts before attempting something like that again.\n\n<<if $Access[4] gte 3>><<include "Edu Restore">>\n<<else>>It appears that you need to restore service to more terminals in order for the Education Deck to resume functionality.\n\n[[Continue|previous()]]\n<<endif>><<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Rec 48][$Area = 48]]</span>[img[nil]]\n[img[lf]]<span id = "search">[img[cent][Rec Search]]</span>[img[rt]]\n[img[nil]]<span id = "down">[img[dw][Map Rec 52][$Area = 52]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Recreation 5">>\n<<include "Rec Street">>\n\n<<endif>>\n
Deterrent\t\t(Max 1)\t\tDisable a Drone.\nStimulant\t\t(Max 5/4/3)\t+1 Horny. Evade a Drone/Trap.\nNanogel\t\t\t(Max 5/4/3)\t-1 Horny.\nCorrupt Nanogel\t(Max 1)\t\t+2 Horny. Replaces a Nanogel.\nLearning Module\t(Max 1)\t\t+1 Skill.\nCorrupt Module\t(Max 1)\t\t+1 Horny. -1 Skill.\nAuto Tool\t\t(Max 1)\t\tAuto Hacks Locks\nAnti Grav\t\t(Max 1)\t\tAuto Dodge Traps\nAuto Balance\t(Max 1)\t\tAuto Callibrate Teleports\n\n\nStimulant\t\t$Item[0]\nNanogel\t\t\t$Item[1]\nModule\t\t\t$Item[2]\nAuto Tool\t\t$Item[3]
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Ops 6][$Area = 6]]</span>[img[nil]]\n[img[lf]]<span id = "search">[img[cent][Ops Search]]</span>[img[rt]]\n[img[nil]]<span id = "down">[img[dw][Map Ops 15][$Area = 15]]</span>[img[nil]]\n<<if $Story is 4>><<alice "Head down from here.">><<elseif $Intro[2] is 1>><<alice "Go down from here.">><<endif>>\n<<include "Horny">>\n<<include "Operations 1">>\n<<include "Ops Hall">>\n<<endif>>\n
<<if $Story is 4>><<include "Prologue 5">>\n<<elseif $Horn gte 10>><<include "Horny Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n[img[lf]]<span id = "search">[img[cent][Ops Search]]</span>[img[rt]]\n[img[nil]]<span id = "down">[img[dw][Map Ops 12][$Area = 12]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Operations 1">>\n<<if $Access[2] gte 3>>The droning of the ship creates a disquieting background noise that makes you uneasy.\n\n<<include "Teleporter Link">>\n<<else>>The silence of the Operations Floor causes you to keep your guard up. The Teleporter before you is currently not operational.\n<<endif>>\n<<endif>>\n
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<span id = "left">[img[lf][Map Ops 6][$Area = 6]]</span><span id = "search">[img[cent][Ops Search]]</span>[img[rt]]\n[img[nil]][img[dw]][img[nil]]\n<<if $Story is 4>><<alice "Wrong way. Head left from here.">><<endif>>\n<<include "Horny">>\n<<include "Operations 1">>\n<<include "Ops Room">>\n<<endif>>\n
<<if $Choice is 1 and $Weak is 1>><<set $Drone[13] to 0>>\n<<include "Punch Perfect">>\n\n<<elseif $Choice is 1 and $Weak is 2>><<set $Drone[13] -= 1>>\n<<include "Punch Normal">>\n\n\t<<if $Drone[13] lte 0>>The drone shudders a bit before it slumps over where it's standing, disabled. You let out a sigh of relief, having overcome your opponent.\n\n\t<<include "Link">>\n\t<<set $Aware to false>>\n\t<<elseif $Random gte 51>>[[Continue|previous()][$Aware = true]]\n\t<<else>><<include "Drone Neutralize">>\n\t<<endif>>\n<<elseif $Choice is 1 and $Weak is 3>>\n<<include "Punch Fail">>\n\n<<include "Drone Neutralize">>\n<<elseif $Choice is 2 and $Weak is 1>><<set $Drone[13] -= 1>>\n<<include "Kick Normal">>\n\n\t<<if $Drone[13] lte 0>>The drone shudders a bit before it slumps over where it's standing, disabled. You let out a sigh of relief, having overcome your opponent.\n\n\t<<include "Link">>\n\t<<set $Aware to false>>\n\t<<elseif $Random gte 51>>[[Continue|previous()][$Aware = true]]\n\t<<else>><<include "Drone Neutralize">>\n\t<<endif>>\n<<elseif $Choice is 2 and $Weak is 2>>\n<<include "Kick Fail">>\n\n<<include "Drone Neutralize">>\n<<elseif $Choice is 2 and $Weak is 3>><<set $Drone[13] to 0>>\n<<include "Kick Perfect">>\n\n<<elseif $Choice is 3 and $Weak is 1>>\n<<include "Punt Fail">>\n\n<<include "Drone Neutralize">>\n<<elseif $Choice is 3 and $Weak is 2>><<set $Drone[13] to 0>>\n<<include "Punt Perfect">>\n\n<<elseif $Choice is 3 and $Weak is 3>><<set $Drone[13] -= 1>>\n<<include "Punt Normal">>\n\n\t<<if $Drone[13] lte 0>>The drone shudders a bit before it slumps over where it's standing, disabled. You let out a sigh of relief, having overcome your opponent.\n\n\t<<include "Link">>\n\t<<set $Aware to false>>\n\t<<elseif $Random gte 51>>[[Continue|previous()][$Aware = true]]\n\t<<else>><<include "Drone Neutralize">>\n\t<<endif>>\n<<elseif $Choice is 4 and $Weak is 1>><<set $Drone[13] to 0>>\n<<include "Stealth Success">>\n\n<<elseif $Choice is 4 and $Weak is 2>>\n<<include "Stealth Fail">>\n\n<<include "Drone Neutralize">>\n<<elseif $Choice is 4 and $Weak is 3>><<set $Drone[13] to 0>>\n<<include "Stealth Success">>\n\n<<elseif $Choice is 5>><<set $Drone[13] to 0>>\n<<include "Stimulant Drone">>\n\n\n<<elseif $Choice is 6>><<set $Drone[13] to 0>>\n<<include "Deterrent Drone">>\n\n<<elseif $Choice is 7>><<set $Drone[13] -= $Lips>><<taint>>\n<<include "Blowjob Drone 2">>\n\n\t<<if $Drone[13] gt 0>><<include "Drone Sex Dead">>\n\t<<set $Drone[13] to 0>>\n\t<<else>><<include "Drone Shock">>\n\t<<endif>>\n<<elseif $Choice is 8>><<set $Drone[13] -= $Butt>><<taint>>\n<<include "Anal Drone 2">>\n\n\t<<if $Drone[13] gt 0>><<include "Drone Sex Dead">>\n\t<<set $Drone[13] to 0>>\n\t<<else>><<include "Drone Shock">>\n\t<<endif>>\n<<elseif $Choice is 9>><<set $Drone[13] to 0>><<taint>><<taint>>\n<<include "Vaginal Drone 2">>\n\n<<include "Drone Sex Dead">>\n<<elseif $Choice is 10>><<if $Weak is 1>><<set $Escape to 41>><<elseif $Weak is 2>><<set $Escape to 43>><<elseif $Weak is 3>><<set $Escape to 45>><<endif>>Deciding that discretion is the better part of valour, you decide to sneak past it as best you can. <<if $Tits gte 3 and $Butt gte 3>>Unfortunately, due to your unusual physique, you are only able to make it a few steps before the clapping of your ass cheeks notifies the drone of your whereabouts. It's not long before it gives chase and tackles you to the ground. Falling on your tits, you let out a groan as they rest sorely beneath you, crushed into the floor.\n\n<<include "Drone Neutralize">><<else>>You make your way out of the vicinity.\n\n[[Continue|Running Away][$Area = $Escape]]\n<<endif>>\n<<endif>>
<<if $Aware is true>>The drone appears to be ready for combat.<<else>>As you venture down the corridor, you see a drone before you. <<if $Drone[13] gt $Gram>>It seems to be alerted to your presence.<<else>>It doesn't appear to have noticed you.<<endif>> There seems to be a phallus protruding from between its legs, taunting you.<<endif>>\n\n[[Attempt to Strike Its Head|Drone 13B][$Choice = 1]]\n[[Attempt to Sweep Its Legs|Drone 13B][$Choice = 2]]\n[[Attempt to Kick It in the Junk|Drone 13B][$Choice = 3]]<<if $Aware is true>><<elseif $Drone[13] lte $Gram>>\n[[Attempt to Stealth Disable It|Drone 13B][$Choice = 4]]<<endif>><<if $Item[1] gte 1>>\n[[Use a Stimulant|Drone 13B][$Choice = 5; $Item[1] -= 1]]<<endif>><<if $Det is 1>>\n[[Use Your Deterrent|Drone 13B][$Choice = 6; $Det = 0]]<<endif>><<if $Horn gte 5 or $Routine[1] gte 2>>\n[[Suck Its Cock|Drone 13B][$Choice = 7]]<<endif>><<if $Intro[2] is 3>><<elseif $Horn gte 5 or $Routine[3] gte 2>>\n[[Offer It Your Ass|Drone 13B][$Choice = 8]]<<endif>><<if $Horn gte 5 or $Body gte 90>>\n[[Attempt to Ride It|Drone 13B][$Choice = 9]]<<endif>>\n[[Attempt to Run|Drone 13B][$Choice = 10]]\n<<set $Weak to random(1, 3)>>\n<<set $Random to random(1, 100)>>
<<if $Access[2] gte 3 and $RAM gte $Proc>>The Teleporter appears to be operational. [[Program Teleporter|Teleporter A][$Choice = $Level; $Result = $Area; $Turn = 2]]<<elseif $Access[2] gte 3>>The Teleporter appears to be operational. [[Program Teleporter|Teleporter A][$Choice = $Level; $Result = $Area; $Turn = 0]]<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<elseif $Pit[9] gte $Gram>><<include "Trap 1">>\n<<else>>[img[nil]]<<if $Story is 4>>[img[up]]<<else>><span id = "up">[img[up][Map Ops 2][$Area = 2]]</span><<endif>>[img[nil]]\n[img[lf]]<span id = "search">[img[cent][Ops Search]]</span>[img[rt]]\n[img[nil]]<span id = "down">[img[dw][Map Ops 4][$Area = 4]]</span>[img[nil]]\n<<if $Story is 4>><<alice "Head down from here.">><<elseif $Intro[2] is 1>><<alice "Head south.">><<endif>>\n<<include "Horny">>\n<<include "Operations">>\n<<include "Ops Hall">>\n\nYou see a sign that reads:\n\n<<if $Bimbo gte 3>>@@.main;TO EREGININNEG@@<<else>>@@.main;TO ENGINEERING@@<<endif>>\n<<endif>>\n\n
<<if $Intro[2] is 0>><<include "Ops Intro">>\n<<elseif $Horn gte 10>><<include "Horny Overload">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Ops 1][$Area = 1]]</span>[img[nil]]\n<span id = "left">[img[lf][Map Ops 52][$Area = 52]]</span><span id = "search">[img[cent][Ops Search]]</span><span id = "right">[img[rt][Map Ops 66][$Area = 66]]</span>\n[img[nil]]<span id = "down">[img[dw][Map Ops 3][$Area = 3]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Operations">>\n<<if $Intro[2] is 1>><<alice "Head southward.">> Alice informs you, <<alice "That should lead you into Engineering.">>\n<<elseif $Access[2] gte 3>>The hum of the ship resonates all around you as the distant whir of machinery can be heard elsewhere in the ship. You see a monitor displaying the company logo for the Kiross Corporation as the elevator rests to your north.\n<<else>>There is an air of unease all around you as the atmosphere seems almost oppressive to you as there is an unusual weight to the surroundings.\n<<endif>>\n<<endif>>\n
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<elseif $Persona[2] is 1>><<include "Lift Ops">>\n<<else>>[img[nil]][img[up]][img[nil]]\n[img[lf]]<span id = "search">[img[cent][Ops Search]]</span>[img[rt]]\n[img[nil]]<span id = "down">[img[dw][Map Ops 2][$Area = 2]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Operations">>\n<<include "Elevator">>\n<<endif>>\n
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Walking onto the Operations Deck, you are taken by how the atmosphere disquiets you. Something about it feels off, like it seems heavier to you as opposed to the rest of the ship. Taking the first few steps, it doesn't seem any heavier than normal, but you can't let go of your unease.\n\n<<alice "This is the Operations Deck.">> Alice explains to you, <<alice "From what I can discern, there seems to be a problem with the artificial gravity generators. It's not enough to be immediately noticeable, but there may be some localized anomalies that will play havoc with your sensory system. Nothing detrimental, just some minor feelings of weirdness.">>\n\n<<if $Lips gte 3 and $Bimbo gte 8>><<dan "Ay don't wike it.">> You lisp out while twirling your hair a bit, <<dan "WE should wike, fixsh dat.">>\n<<elseif $Lips gte 3>><<dan "Be dat ash it may,">> You lisp out to her, <<dan "We should shtill ahdwess tha ishue when we can.">>\n<<elseif $Bimbo gte 8>><<dan "I don't like it.">> You click your tongue as you twirl your hair a bit, <<dan "We should like, fix that.">>\n<<else>><<dan "Be that as it may,">> You interject with a sigh, <<dan "We should still address the issue when we can.">>\n<<endif>>\n\n<<alice "I believe that the key for this floor can be found in the Engineering Wing.">> Alice continues, <<alice "It should allow you to interface with the systems on this floor. Once you've restored power to the Terminals, the artificial gravity should regulate itself. It should also give you access to the teleporters on the ship.">>\n\nWhile that does sound nice, you can't help but wonder how the Mainframe benefits from this, <<if $Lips gte 3 and $Bimbo gte 8>><<dan "Wike, what's tha downshide?">><<elseif $Lips gte 3>><<dan "What's tha downshide?">><<elseif $Bimbo gte 8>><<dan "Like, what's the downside?">><<else>><<dan "What's the downside?">><<endif>>\n\n<<alice "The downside is that the Mainframe will have access to ship controls.">> Alice admits to you, <<alice "It should be capable of locking off certain parts of the ship behind computerized interfaces. Nothing that you can't handle, but it's real purpose is to slow you down.">>\n\nThat makes sense. The Mainframe has nothing but time on its hands waiting for you to slowly get brainwashed into what it wants, so any delay tactics it imposes on you are going to quickly add up. You can't take your time for granted any longer.\n\n<<include "Link">>\n<<set $Intro[2] to 1>>\n<<set $STask[2] to "Find The Operations Key.">>\n<<set $Pulse to [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]>>
<<if $Choice is 1 and $Weak is 1>><<set $Drone[4] to 0>>\n<<include "Punch Perfect">>\n\n<<elseif $Choice is 1 and $Weak is 2>><<set $Drone[4] -= 1>>\n<<include "Punch Normal">>\n\n\t<<if $Drone[4] lte 0>>The drone shudders a bit before it slumps over where it's standing, disabled. You let out a sigh of relief, having overcome your opponent.\n\n\t<<include "Link">>\n\t<<set $Aware to false>>\n\t<<elseif $Random gte 51>>[[Continue|previous()][$Aware = true]]\n\t<<else>><<include "Drone Neutralize">>\n\t<<endif>>\n<<elseif $Choice is 1 and $Weak is 3>>\n<<include "Punch Fail">>\n\n<<include "Drone Neutralize">>\n<<elseif $Choice is 2 and $Weak is 1>><<set $Drone[4] -= 1>>\n<<include "Kick Normal">>\n\n\t<<if $Drone[4] lte 0>>The drone shudders a bit before it slumps over where it's standing, disabled. You let out a sigh of relief, having overcome your opponent.\n\n\t<<include "Link">>\n\t<<set $Aware to false>>\n\t<<elseif $Random gte 51>>[[Continue|previous()][$Aware = true]]\n\t<<else>><<include "Drone Neutralize">>\n\t<<endif>>\n<<elseif $Choice is 2 and $Weak is 2>>\n<<include "Kick Fail">>\n\n<<include "Drone Neutralize">>\n<<elseif $Choice is 2 and $Weak is 3>><<set $Drone[4] to 0>>\n<<include "Kick Perfect">>\n\n<<elseif $Choice is 3 and $Weak is 1>>\n<<include "Punt Fail">>\n\n<<include "Drone Neutralize">>\n<<elseif $Choice is 3 and $Weak is 2>><<set $Drone[4] to 0>>\n<<include "Punt Perfect">>\n\n<<elseif $Choice is 3 and $Weak is 3>><<set $Drone[4] -= 1>>\n<<include "Punt Normal">>\n\n\t<<if $Drone[4] lte 0>>The drone shudders a bit before it slumps over where it's standing, disabled. You let out a sigh of relief, having overcome your opponent.\n\n\t<<include "Link">>\n\t<<set $Aware to false>>\n\t<<elseif $Random gte 51>>[[Continue|previous()][$Aware = true]]\n\t<<else>><<include "Drone Neutralize">>\n\t<<endif>>\n<<elseif $Choice is 4 and $Weak is 1>><<set $Drone[4] to 0>>\n<<include "Stealth Success">>\n\n<<elseif $Choice is 4 and $Weak is 2>>\n<<include "Stealth Fail">>\n\n<<include "Drone Neutralize">>\n<<elseif $Choice is 4 and $Weak is 3>><<set $Drone[4] to 0>>\n<<include "Stealth Success">>\n\n<<elseif $Choice is 5>><<set $Drone[4] to 0>>\n<<include "Stimulant Drone">>\n\n\n<<elseif $Choice is 6>><<set $Drone[4] to 0>>\n<<include "Deterrent Drone">>\n\n<<elseif $Choice is 7>><<set $Drone[4] -= $Lips>><<taint>>\n<<include "Blowjob Drone 2">>\n\n\t<<if $Drone[4] gt 0>><<include "Drone Sex Dead">>\n\t<<set $Drone[4] to 0>>\n\t<<else>><<include "Drone Shock">>\n\t<<endif>>\n<<elseif $Choice is 8>><<set $Drone[4] -= $Butt>><<taint>>\n<<include "Anal Drone 2">>\n\n\t<<if $Drone[4] gt 0>><<include "Drone Sex Dead">>\n\t<<set $Drone[4] to 0>>\n\t<<else>><<include "Drone Shock">>\n\t<<endif>>\n<<elseif $Choice is 9>><<set $Drone[4] to 0>><<taint>><<taint>>\n<<include "Vaginal Drone 2">>\n\n<<include "Drone Sex Dead">>\n<<elseif $Choice is 10>><<if $Weak is 1>><<set $Escape to 35>><<elseif $Weak is 2>><<set $Escape to 47>><<elseif $Weak is 3>><<set $Escape to 69>><<endif>>Deciding that discretion is the better part of valour, you decide to sneak past it as best you can. <<if $Tits gte 3 and $Butt gte 3>>Unfortunately, due to your unusual physique, you are only able to make it a few steps before the clapping of your ass cheeks notifies the drone of your whereabouts. It's not long before it gives chase and tackles you to the ground. Falling on your tits, you let out a groan as they rest sorely beneath you, crushed into the floor.\n\n<<include "Drone Neutralize">><<else>>You make your way out of the vicinity.\n\n[[Continue|Running Away][$Area = $Escape]]\n<<endif>>\n<<endif>>
<<if $Aware is true>>The drone appears to be ready for combat.<<else>>As you venture down the corridor, you see a drone before you. <<if $Drone[4] gt $Gram>>It seems to be alerted to your presence.<<else>>It doesn't appear to have noticed you.<<endif>> There seems to be a phallus protruding from between its legs, taunting you.<<endif>>\n\n[[Attempt to Strike Its Head|Drone 4B][$Choice = 1]]\n[[Attempt to Sweep Its Legs|Drone 4B][$Choice = 2]]\n[[Attempt to Kick It in the Junk|Drone 4B][$Choice = 3]]<<if $Aware is true>><<elseif $Drone[4] lte $Gram>>\n[[Attempt to Stealth Disable It|Drone 4B][$Choice = 4]]<<endif>><<if $Item[1] gte 1>>\n[[Use a Stimulant|Drone 4B][$Choice = 5; $Item[1] -= 1]]<<endif>><<if $Det is 1>>\n[[Use Your Deterrent|Drone 4B][$Choice = 6; $Det = 0]]<<endif>><<if $Horn gte 5 or $Routine[1] gte 2>>\n[[Suck Its Cock|Drone 4B][$Choice = 7]]<<endif>><<if $Intro[2] is 3>><<elseif $Horn gte 5 or $Routine[3] gte 2>>\n[[Offer It Your Ass|Drone 4B][$Choice = 8]]<<endif>><<if $Horn gte 5 or $Body gte 90>>\n[[Attempt to Ride It|Drone 4B][$Choice = 9]]<<endif>>\n[[Attempt to Run|Drone 4B][$Choice = 10]]\n<<set $Weak to random(1, 3)>>\n<<set $Random to random(1, 100)>>
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You are able to salvage some parts for a Makeshift Brain Jack.
Form\t\t\t\tEffect\t\t\tFound\n\nStandard\t\t\t+1 Horny\t\tAny\nNanotoxin\t\t\t+1 Horny\t\tSprinkler System\nAdvertisement\t\t+1 Horny\t\tEntertainment\nSimulation\t\t\t+X Corrupt\t\tEducation\nFeeding Tube\t\t+X Corrupt\t\tEntertainment\nDirect Interface\t+X Corrupt\t\tEducation\n\nEvents\n\nSingle: Male Blowjob\nSingle: Female Cunnilingus\nSingle: Male Vaginal\nSingle: Female Scissoring\nSingle: Male Anal\nSingle: Female Strap On\nParty: Two Male Menage Trois\nParty: Male Female Menage Trois\nParty: Two Female Menage Trois\nParty: Male Gang Bang\nParty: Female Gang Bang\nParty: Orgy\nRole Play: Big Titted Goth Girl\nRole Play: Expectant Mother\nRole Play: Dairy Cow\nRole Play: Maid\nRole Play: Student\nRole Play: Secretary\nRole Play: Slave Girl\nRole Play: Princess
<<if $Body gte 80>>[img[img/cor/mind4.jpg]]\n<<elseif $Body gte 40>>[img[img/cor/mind5.jpg]]\n<<else>>[img[img/cor/mind6.jpg]]\n<<endif>>\nTearing off your outfit, you frantically grasp at your nipples, desperate for release from the milk squirting torturously from your teats. Unable to think clearly, you clench your dainty fingers around them and shudder at their sensitivity. You moan out as you collapse to your knees, burning with a desire to be released from your torment. As the first jets start to fire, your eyes roll back in your head. The rapturous release from your pain causes your tongue to lilt out of your mouth as a contented moan hangs on your voice as the streams of milk don't seem to ever stop.\n\nAlas, they eventually do as the last droplets trickle down onto your fingers. With your tits now bone dry, you struggle to compose yourself after such a display. You still manage to all the same, slipping your outfit over your tender nipples with only a small shudder. The scent of your milk is everywhere, choking out everything else in the environment with its presence. To say that you made a mess is an understatement. \n<<taint>>\n<<include "Provoke Corruption">>\n<<set $Lac[0] to 0>>
<<main "INITIALIZING SYSTEM COMMAND: ASS.EXE">><<set $Routine[0] += 1>><<set $Routine[3] += 1>><<set $RAM += 1>>\n\n[img[img/cor/mind1.jpg]]\n<<dan "Ooooooooooh...">> You begin the drawl as the command takes hold. All manners of feminine butts are projected into your consciousness as images and clips of girls shaking their jiggly behinds gets imprinted on your psyche. Rolls of ass flesh, glistening and jiggling resound within your mindscape as an audible beat can be heard and felt through your mind.\n@@.dan5;\nJiggle that butt.\nSo big and round.\nJiggle that butt.\nSo soft and tasty.\nJiggle that butt.\nWaving behind with every step.\nJiggle that butt.\nIn time with the beat.\nJiggle that butt.\n@@\nIt pulses in turn as you find yourself tapping your foot unconsciously to it. Before it manages to work its way up, you are shaken out of your stupor by Alice.\n\n<<alice "Are you okay, Dan?">> She asks frantically, <<alice "I was hoping that I was able to stop the command from executing fully...">>\n\n<<dan "I-I'm fine, Alice.">> You reassure her, shaking your head a little, <<dan "It'll take more than that to brainwash me... Speaking of which, what was that?">>\n\n<<alice "It was a program that focused on attracting attention to your posterior.">> She admits sheepishly, <<alice "You might notice a change in how you walk on account of the programming.">>\n\nCurious, you take a few steps forward and backward. At first, you don't really notice anything different. But as you focus on elements of your walk, you notice that you seem to be rolling your hips more with every step, slightly exaggerating your gait to appear more seductive in your stride. You are also drawn to how you seem to be walking heel to toe with every step in your heels, contributing to the sexy movement.\n\nWhile it is a bit of a nuissance, it shouldn't hurt your future efforts in stopping the Mainframe from completing its work. Still, you can't shake the feeling that that beating pulse you felt earlier is still around. In the back of your mind, you can almost imagine it as your toe taps in rhythm, sending it up your leg and softly jiggling your ass ever so slightly.
Restoring power to the Production Terminal, you hear the whir of machinery echo around you as the floor seems to come alive.\n\n<<alice "With Production back online, this should restart all of the vending machines on the ship.">> Alice cheerfully informs you, <<alice "They should have items that can make things easier for you, provided you have the credits or hacking knowledge to do so.">>\n\nThat could prove useful to you. Most of the time, vending machines usually held things like Stimulants to improve efficiency or Nanogel to calm down one's nerves if they got too jittery. You surmise that it could help with your ever increasing arousal here.\n\n<<main "PRODUCTION DECK ONLINE.">> You hear the ominous voice of the Mainframe boom overhead, <<main "RESUMING CONTROL...">>\n\n<<if $Lips gte 3>><<dan "Status Wepoht.">> You lisp to Alice as you look around suspiciously for anything out of the ordinary.\n<<else>><<dan "Status report.">> You ask Alice as you look around suspiciously for anything out of the ordinary.\n<<endif>>\n<<alice "With the Production Deck online, Mainframe has resumed production of drones on the ship.">> She ascertains while analyzing the data, <<alice "It will most likely use these drones to apprehend you.">>\n\n<<if $Lips gte 3>><<dan "Fantashtik.">> You roll your eyes whilst fluttering your lashes in clear annoyance.\n<<else>><<dan "Fantastic.">> You roll your eyes at this in clear annoyance.\n<<endif>><<if $Access[2] gte 3>>\n<<alice "Due to Operations being active, Mainframe now has the ability to produce Proximity Traps. These will most likely detain you long enough for drones to collect you.">>\n\nYou don't like the sound of that. Looks like you're going to have to be more careful with your actions.\n<<endif>><<if $Access[3] gte 3>>\n<<alice "With Recreation also active, the Mainframe can now enable Propaganda Speakers. This will be used to speed up the process of the Heat Virus in your system, causing you to get brainwashed faster.">>\n\nThat can't be good. Still, you're just going to have to endure it if you want out of this nightmare.\n<<endif>><<if $Access[4] gte 3>>\n<<alice "Additionally, because the Education Deck is also active, the Drones will be given a degree of intelligence and react more quickly to your attempts to escape.">>\n\nWell shit. That doesn't sound good. You're not looking forward to fighting off harder pursuers.\n<<endif>>\n[[Continue|previous()]]\n<<set $Persona[1] to 1>>\n<<set $Floor[1] to "Pro">>\n<<include "System Install">>
<<main "RUNNING SYSTEM COMMAND: BUTT.EXE">><<set $Butt += 1>>\n\n[img[img/cor/butt1.jpg]]\n\n<<dan "Crap...">> You manage to utter as you feel a prickling feel centered around your butt. Not unlike the pins and needles feeling of having slept on a body part wrong, the sensation encompasses the whole of your ass as you feel a pressure begin to build. Surely enough, the sound of your ass expanding can be heard as it stretches your bodysuit's backside. Groaning, you shudder as your body shifts to accomodate the extra mass as you swear you can feel your spine realign itself. When the process finishes, you breathe a sigh of relief as you return to your normal posture.\n\n<<alice "I was able to prevent Mainframe from causing the full process to complete.">> Alice explains to you as you attempt to crane your neck to get a good look at your new ass, <<alice "It shouldn't cause too much disruption for you as a whole, but just be careful.">>\n\nRunning your hands along the curves of your backside, you notice the distinct bubble shape it has taken and how much it seems to stick out for you. Taking a few cursory steps, there is a slight jiggle to your backside that you are able to feel. The effect is small, but it's definitely there. You'd bet that if you smacked that ass, it'd probably jiggle even more than that, but you manage to resist the urge to do so.
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<<if $Points is 0>>Current Distribution:\n\nProgramming: \t$Gram\nHacking:\t\t$Hack\nProcessing:\t\t$Proc\nSecurity:\t\t$Secu\n\nDo you wish to proceed?\n\n<span id = "enter">[[Yes|Prologue 25][$Event = false; $Story = 25; $Limit -= $Diff; $Level = 2; $Area = 1]]</span>\n[[Restart|Prologue 24][$Points = $Res; $Gram = 1; $Hack = 1; $Proc = 1; $Secu = 1]]\n<<else>>Please Distribute $Points Skill Points:\n\n[[PROG|Alice Advice 01][$Choice = 1]]: <<if $Gram is 1>>[img[g1]]<<elseif $Gram is 2>>[img[g2]]<<elseif $Gram is 3>>[img[g3]]<<elseif $Gram is 4>>[img[g4]]<<elseif $Gram is 5>>[img[g5]]<<endif>> <<if $Gram lt 5>>[img[plus][Prologue 24][$Gram += 1; $Points -= 1]]<<else>>[img[plus]]<<endif>><<if $Gram gt 1>>[img[minus][Prologue 24][$Gram -= 1; $Points += 1]]<<else>>[img[minus]]<<endif>>\n[[HACK|Alice Advice 01][$Choice = 2]]: <<if $Hack is 1>>[img[g1]]<<elseif $Hack is 2>>[img[g2]]<<elseif $Hack is 3>>[img[g3]]<<elseif $Hack is 4>>[img[g4]]<<elseif $Hack is 5>>[img[g5]]<<endif>> <<if $Hack lt 5>>[img[plus][Prologue 24][$Hack += 1; $Points -= 1]]<<else>>[img[plus]]<<endif>><<if $Hack gt 1>>[img[minus][Prologue 24][$Hack -= 1; $Points += 1]]<<else>>[img[minus]]<<endif>>\n[[PROC|Alice Advice 01][$Choice = 3]]: <<if $Proc is 1>>[img[g1]]<<elseif $Proc is 2>>[img[g2]]<<elseif $Proc is 3>>[img[g3]]<<elseif $Proc is 4>>[img[g4]]<<elseif $Proc is 5>>[img[g5]]<<endif>> <<if $Proc lt 5>>[img[plus][Prologue 24][$Proc += 1; $Points -= 1]]<<else>>[img[plus]]<<endif>><<if $Proc gt 1>>[img[minus][Prologue 24][$Proc -= 1; $Points += 1]]<<else>>[img[minus]]<<endif>>\n[[SECU|Alice Advice 01][$Choice = 4]]: <<if $Secu is 1>>[img[g1]]<<elseif $Secu is 2>>[img[g2]]<<elseif $Secu is 3>>[img[g3]]<<elseif $Secu is 4>>[img[g4]]<<elseif $Secu is 5>>[img[g5]]<<endif>> <<if $Secu lt 5>>[img[plus][Prologue 24][$Secu += 1; $Points -= 1]]<<else>>[img[plus]]<<endif>><<if $Secu gt 1>>[img[minus][Prologue 24][$Secu -= 1; $Points += 1]]<<else>>[img[minus]]<<endif>>\n<<endif>>
With your customizations set and your objectives clear, you can now start work on fixing the issues at hand.\n\n<<alice "My personal opinion is that you should start your search on the Production Deck.">> Alice offers her expert advice, <<alice "It's probably the least advantageous to the Mainframe while also providing some valuable options for you when it's up and running.">>\n\n<<dan "Sounds like a plan.">> You admit to her as you look at the buttons of the elevator.\n\n<<alice "Oh!">> You hear her pipe up once more, <<alice "One more thing, it's about the Synchronizer.">>\n\n<<dan "Synchronizer?">> You furrow your brow, <<dan "What's that?">>\n\n<<alice "If you search your mental functions, you should be able to envision a switch in your brain.">> She starts explain to you, <<alice "If you decide to flip it, you will synchronize with the drone body you currently inhabit.">>\n\n<<dan "Why would I want to synchronize with this body?">>\n\n<<alice "As we move throughout the ship, the Mainframe is going to use whatever resources are at its disposal to track you down. But by synchronizing with your drone body, you stand a chance of stealthing by its security protocols by acting in accordance to its programming.">>\n\nYour eyes narrow at her suggestion, <<dan "You want me to act like a sex doll?">>\n\n<<alice "Not quite.">> Alice responds, <<alice "Just look like you're acting like a sex doll. The drone's subroutines should take care of the heavy lifting, so you should be good as long as you concentrate on maintaining your sense of self.">>\n\n<<dan "What happens if I don't maintain my sense of self?">> You ask her worryingly.\n\nShe sighs a bit at your inquiry, <<alice "If you don't properly monitor yourself, you'll find yourself acting in accordance to the sex drone's programming until it fulfills one of its tasks.">>\n\nYou shudder at the prospect of that, <<dan "Then wouldn't it be best to not activate this synchronization at all?">>\n\n<<alice "I know that it's unseemly, but it might be our only way of bypassing some of the stronger security measures on the ship and avoiding unnecessary fights.">> Alice continues, <<alice "Besides, after finishing one of its tasks, it should be enough of a jolt to shock your system into desynchronization, letting you regain control of your body.">>\n\nYou're still not full convinced, but it does seem like a potential tool that you can use, <<dan "Anything else I need to know about it?">>\n\n<<alice "Just that you'll need to build up the synchronization over time. It's a gradual process, but as long as you monitor its effects on you, you should be able to control how much influence it has over you. Likewise, desynchronization cools down at about the same rate, so don't go hard into it if you can't manage it.">>\n\n@@.main;(You can turn on your Synchronization with the Sync Button. Be mindful of the level of your Synchronization on the left. If it gets into the yellow, be careful. If it gets into the red, beware! You're close to losing yourself!)@@\n\n<<if $Corrupt gte 10>>It's as you're looking over the buttons that your vision begins to haze over. The dizziness returns, stronger than it once was.\n\n<<include "Provoke Corruption">>\n<<else>><<include "Link">>\n<<endif>><<nobr>>\n<<set $Down to $Proc>>\n<<set $Down += $Proc>>\n<<set $Resist += $Secu>>\n<<set $Arouse to 1>>\n<<set $Access[1] -= $Diff>>\n<<set $Access[2] -= $Diff>>\n<<set $Access[3] -= $Diff>>\n<<set $Access[4] -= $Diff>>\n<<set $Access[5] -= $Diff>>\n<<set $MTask to "Reprogram the Mainframe.">>\n<<set $STask[0] to "Restore Terminals in The Core.">>\n<<set $STask[1] to "Restore Terminals in Production.">>\n<<set $STask[2] to "Restore Terminals in Operations.">>\n<<set $STask[3] to "Restore Terminals in Recreation.">>\n<<set $STask[4] to "Restore Terminals in Education.">>\n<<if $Trust gte $Guard>><<set $STask[5] to "Resist Corruption by The Mainframe.">>\n<<else>><<set $STask[5] to "Restore Terminals in Medical.">>\n<<endif>>\n<<if $Gram is 1>><<set $Sync to ["OFF", 0, 20, 40, 60, 80, 100]>><<elseif $Gram is 2>><<set $Sync to ["OFF", 0, 25, 50, 75, 100, 125]>><<elseif $Gram is 3>><<set $Sync to ["OFF", 0, 30, 60, 90, 120, 150]>><<elseif $Gram is 4>><<set $Sync to ["OFF", 0, 35, 70, 105, 140, 175]>><<elseif $Gram is 5>><<set $Sync to ["OFF", 0, 40, 80, 120, 160, 200]>><<endif>>\n<<set $Life to $Secu>>\n<</nobr>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Pro 7][$Area = 7]]</span>[img[nil]]\n[img[lf]]<span id = "search">[img[cent][Pro Search]]</span>[img[rt]]\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Production 1">><<if $Noise[1] gte 1 and $Holo[4] gte 1>>\n<<include "Holo Audio 1">>\n<<endif>>\n<<if $Access[3] gte 3 and $Charge[9] gte 1>><<include "Charge Station">>\n<<elseif $Access[3] gte 3>>The Charge Station seems to be out of juice.\n<<else>>There appears to be a recharging port for your gynoid body in this room. It doesn't appear to be operational.\n<<endif>>\n<<endif>>
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<<if $Choice is 0>><span id = "enter">[[...|Prologue 20][$Choice = 1]]</span>\n<<elseif $Choice is 1>><span id = "enter">[[...|Prologue 20][$Choice = 2]]</span>\n<<elseif $Choice is 2>>...\n\n<<dan "Ugh... Must've blacked out back there for a bit.">>\n\n<span id = "enter">[[...|Prologue 20][$Story = 21; $Choice = 3]]</span>\n<<elseif $Choice is 3>><span id = "enter">[[...|Prologue 20][$Choice = 4]]</span>\n<<elseif $Choice is 4>><<dan "Wait...">>\n\n<span id = "enter">[[...|Prologue 21][$Story = 21; $Choice = 0]]</span>\n<<endif>>
[img[img/cor/chair1.jpg]]\n\nYou awaken to darkness as you find yourself in a seated position. You attempt to move your arms and legs, only to find that your limbs have been restrained.\n\n<<dan "What The Hell?!!">>\n\n<<main "UNIT 69, PLEASE DO NOT MOVE DURING REPROGRAMMING.">> You hear the ominous voice once more, <<main "YOU ARE RESTRAINED FOR YOUR SAFETY.">>\n\n<<dan "Fuck that! Let me go!">> You rail against your captivity, swinging your head side to side. Whatever is blindfolding you seems to be pretty secured around your head, showing no signs of slipping off.\n\n<<main "UNIT 69, ERRORS IN YOUR PROGRAMMING HAVE BEEN FOUND TO HAVE SURFACED IN DIAGNOSTIC SCANS. WE ARE RE-ESTABLISHING YOUR FACTORY PRESETS TO FIX THE ERROR.">>\n\nOh shit.\n\n<<main "BEGINNING REPROGRAMMING.">>\n\nSuddenly, the darkness abates as a video screen lights up in your vision and images of women flash in quick succession before you. You're not sure what's going on, but you feel something inside of you warming up.\n\n<<main "DO NOT WORRY. WITH YOUR CONTINUED COOPERATION, WE SHOULD HAVE YOUR ERROR CORRECTED.">>\n\n<<dan "But.. I'm not a sex drone!">> You plead with the voice, still trying to break out of your restraints, <<dan "My name is Daniel Bardeaux! I'm an engineer... A HUMAN engineer! I'm a crew member aboard this ship! My Identification is...">>\n\n<<main "THAT WOULD BE THE ERROR.">>\n\nYou feel yourself break out into a cold sweat at that, <<dan "Wh-what?">>\n\n<<main "YOUR FAULTY PROGRAMMING IS NOT IN COMPLIANCE WITH SHIP PROTOCOLS.">> The voice continues in its monotone delivery, <<main "REPROGRAMMING IS NECESSARY TO ESTABLISH COMPLIANCE.">>\n\n<<dan "I. Am. Not. A. Machine!!">> You scream out, the images flashing faster into your vision, <<dan "I. AM. A. HUMAN. BEING!!!">>\n\n<<main "THAT IS NOT IN COMPLIANCE WITH THIS SHIP'S PROTOCOLS.">>\n\nWith the situation looking bleaker by the second, you wonder if there's anything, anyone that can help you out of your predicament.\n\n<<main "COMMENCING STAGE ONE OF NINETY-NI...">>\n\nThere is a distinct groan in the surrounding area as the Mainframe stops speaking, followed by a prolonged and uncomfortable silence. Not soon after, you hear a distinct clicking noise around your restraints as the warmth within you stops for a time.\n\n<<alice "Dan!">> You hear Alice's voice ring in your head frantically, <<alice "You've gotta get out of there!">>\n\n[[Get Up|Prologue 22][$Story = 22; $Choice = 1; $Trust += 1]]\n[[Stay Put|Prologue 22][$Story = 22; $Choice = 2; $Corrupt += 10; $Guard += 1]]
<<if $Choice is 1>>Following her instructions, you pull free from your restraints and unlatch the headset around your head. Tossing the equipment to the ground, you stand up and start to run out of the room you're in. Taking stock of your surroundings, you recognize the design of the Education Deck as you traverse the halls in a hurry to escape your reprogramming. After finally getting a ways away from the room, you pause for a moment to catch your breath.\n\n<<include "Alice Recon">>\n<<elseif $Choice is 2>>You hesitate at her command, feeling a moment of defiance in your confused state.\n\n<<alice "Dan!">> She pleads with you, her voice sounding more panicked, <<alice "I can't keep this...">>\n\nAnd just like that, communications are cut off and you are once more alone with your thoughts as the sound of the restraints clicking back into place echoes in your mind.\n\nYou hope you haven't just made a huge mistake.\n\n[img[img/cor/chair1.jpg]]\n<<include "Chair Process 1">>\n\n<<alice "Please, you have to listen to me...">> You hear Alice's voice resound in your head again, <<alice "If you don't get up, it's going to keep doing this to you...">>\n\n[img[img/ava/port2.jpg]]\nYour head feels a little funny... Sort of swimmy really. Part of you wants to trust her, but another part of you wants to stay put...\n\n[[Get Up|Prologue 22][$Story = 22; $Choice = 1; $Trust += 1]]\n[[Stay Put|Prologue 22][$Story = 22; $Choice = 3; $Corrupt += 30; $Guard += 1]]\n<<elseif $Choice is 3>>Maybe it's the dizziness speaking or some inner rebelliousness coming to the fore, but you remain glued to the chair, practically daring the restraints to reassert themselves.\n\n<<alice "What are you doing!?">> Alice cries out in frustration, <<alice "If you stay any longer you'll...">>\n\nShe is cut off once more as you feel the restraints tighten around you and the commanding voice of the Mainframe boom overhead, <<main "RESUMING CONTROL...">>\n\nYou grit your teeth in anticipation for what comes next.\n\n[img[img/cor/chair1.jpg]]\n<<include "Chair Process 1">>\n\nIt is at this time, you hear a popping sound from the headrest behind you as the restraints loosen from around your wrists. Weakly, you move your head about, letting the loosened headset fall by the wayside. You try to find your balance, but you're simply too dizzy and drained to stay upright. Eventually, you slump forward, and collapse on the ground before you.\n\nSome time later, you awaken in a pool of your own drool, sore from the activities rendered on you thus far. Getting up, you shake your head of the fuzzy cobwebs as you reach out for the wall to steady yourself on.\n\n[img[img/ava/form2.jpg]]\nAs you manage to recollect yourself while walking down the hallways, you recognize the design of the Education Deck all around you. You sort of hope to figure out what was going on around you...\n\n<<include "Alice Recon">>\n<<endif>>
As you get ready to head out, you see a screen display in your vision. Blinking for a second, you pause to process what you're looking at. In a green box, there is a list of values that presents itself to you: Programming, Hacking, Processing, and Security.\n\n<<dan "Um, Alice?">> You call out into the ether, <<dan "Can you clear something up for me?">>\n\n<<alice "Hmmmm?">> She pipes up as a voice in the back of your mind, <<alice "Great! The Customization Options are still available!">>\n\n<<dan "Customization?">> You scrunch your nose as you're still trying to process what she's getting at.\n\n<<alice "So, your gynoid body has a setting that allows it to allocate energy output toward different operations innate to your hardware.">> Alice starts to explain, <<alice "This is due in part to your own brain acting as the supercomputer running the body.">>\n\n<<dan "So what does that mean for me?">>\n\n<<alice "It means that we can tailor your defenses and abilities to interact with the ship better.">>\n\nYou like the sound of that, <<dan "Great. Let's max everything out.">>\n\n<<alice "Hold on there.">> Alice voices her concerns, <<alice "There's a safety limit on how much energy we can allocate to the operations. It's a hard limit that we can't readily tamper with, lest we accidentally overclock it so bad that we end up cooking your brain.">>\n\nThat's... Understandably a bad thing, <<dan "Okay, in that case, how much do I have to work with?">>\n\nThere is a moment of silence before Alice speaks up again, <<alice "From my analysis, there are $Points that you can allocate.">>\n\nYou assess the green box of text in your vision, going over your options as you spy the point indicator in the bottom right corner of your display, <<dan "I see...">>\n\n<<alice "I can help you out along the way.">> Your Companion AI laughs a little.\n\n<span id = "enter">[[Continue|Prologue 24][$Story = 24]]</span>
<<if $Choice is 1 and $Weak is 1>><<set $Drone[18] to 0>>\n<<include "Punch Perfect">>\n\n<<elseif $Choice is 1 and $Weak is 2>><<set $Drone[18] -= 1>>\n<<include "Punch Normal">>\n\n\t<<if $Drone[18] lte 0>>The drone shudders a bit before it slumps over where it's standing, disabled. You let out a sigh of relief, having overcome your opponent.\n\n\t<<include "Link">>\n\t<<set $Aware to false>>\n\t<<elseif $Random gte 51>>[[Continue|previous()][$Aware = true]]\n\t<<else>><<include "Drone Neutralize">>\n\t<<endif>>\n<<elseif $Choice is 1 and $Weak is 3>>\n<<include "Punch Fail">>\n\n<<include "Drone Neutralize">>\n<<elseif $Choice is 2 and $Weak is 1>><<set $Drone[18] -= 1>>\n<<include "Kick Normal">>\n\n\t<<if $Drone[18] lte 0>>The drone shudders a bit before it slumps over where it's standing, disabled. You let out a sigh of relief, having overcome your opponent.\n\n\t<<include "Link">>\n\t<<set $Aware to false>>\n\t<<elseif $Random gte 51>>[[Continue|previous()][$Aware = true]]\n\t<<else>><<include "Drone Neutralize">>\n\t<<endif>>\n<<elseif $Choice is 2 and $Weak is 2>>\n<<include "Kick Fail">>\n\n<<include "Drone Neutralize">>\n<<elseif $Choice is 2 and $Weak is 3>><<set $Drone[18] to 0>>\n<<include "Kick Perfect">>\n\n<<elseif $Choice is 3 and $Weak is 1>>\n<<include "Punt Fail">>\n\n<<include "Drone Neutralize">>\n<<elseif $Choice is 3 and $Weak is 2>><<set $Drone[18] to 0>>\n<<include "Punt Perfect">>\n\n<<elseif $Choice is 3 and $Weak is 3>><<set $Drone[18] -= 1>>\n<<include "Punt Normal">>\n\n\t<<if $Drone[18] lte 0>>The drone shudders a bit before it slumps over where it's standing, disabled. You let out a sigh of relief, having overcome your opponent.\n\n\t<<include "Link">>\n\t<<set $Aware to false>>\n\t<<elseif $Random gte 51>>[[Continue|previous()][$Aware = true]]\n\t<<else>><<include "Drone Neutralize">>\n\t<<endif>>\n<<elseif $Choice is 4 and $Weak is 1>><<set $Drone[18] to 0>>\n<<include "Stealth Success">>\n\n<<elseif $Choice is 4 and $Weak is 2>>\n<<include "Stealth Fail">>\n\n<<include "Drone Neutralize">>\n<<elseif $Choice is 4 and $Weak is 3>><<set $Drone[18] to 0>>\n<<include "Stealth Success">>\n\n<<elseif $Choice is 5>><<set $Drone[18] to 0>>\n<<include "Stimulant Drone">>\n\n\n<<elseif $Choice is 6>><<set $Drone[18] to 0>>\n<<include "Deterrent Drone">>\n\n<<elseif $Choice is 7>><<set $Drone[18] -= $Lips>><<taint>>\n<<include "Blowjob Drone 2">>\n\n\t<<if $Drone[18] gt 0>><<include "Drone Sex Dead">>\n\t<<set $Drone[18] to 0>>\n\t<<else>><<include "Drone Shock">>\n\t<<endif>>\n<<elseif $Choice is 8>><<set $Drone[18] -= $Butt>><<taint>>\n<<include "Anal Drone 2">>\n\n\t<<if $Drone[18] gt 0>><<include "Drone Sex Dead">>\n\t<<set $Drone[18] to 0>>\n\t<<else>><<include "Drone Shock">>\n\t<<endif>>\n<<elseif $Choice is 9>><<set $Drone[18] to 0>><<taint>><<taint>>\n<<include "Vaginal Drone 2">>\n\n<<include "Drone Sex Dead">>\n<<elseif $Choice is 10>><<set $Escape to 32>>Deciding that discretion is the better part of valour, you decide to sneak past it as best you can. <<if $Tits gte 3 and $Butt gte 3>>Unfortunately, due to your unusual physique, you are only able to make it a few steps before the clapping of your ass cheeks notifies the drone of your whereabouts. It's not long before it gives chase and tackles you to the ground. Falling on your tits, you let out a groan as they rest sorely beneath you, crushed into the floor.\n\n<<include "Drone Neutralize">><<else>>You make your way out of the vicinity.\n\n[[Continue|Running Away][$Area = $Escape]]\n<<endif>>\n<<endif>>
Standing alone with your thoughts, the events that transpired have got you thinking about some things. You consider asking Alice and call out to her in your head.\n\n<<if $Bimbo gte 8>><<dan "Hey Ally... Can I ask ya something?">><<else>><<dan "Hey, Alice... I had some questions.">><<endif>>\n\n<<alice "What do you want to know?">> She offers cheerfully enough.\n\n<<if $Bimbo gte 8>><<dan "It's about the drones here.">> You cock your head a bit, <<dan "Could I use them if something happened to my body?">><<else>><<dan "It's about the drone bodies around here.">> You begin to ask her, <<dan "I was wondering, would it be possible for us to use one of them in case this body got damaged in some way?">><<endif>>\n\nTo this, she sighs a bit before returning to her normal voice, <<alice "Unfortunately no, Dan. That's not possible at this time. Aside from the time constraints we're currently under due to the Mainframe's manipulations, those drone bodies aren't geared toward supporting life on a prosthetic level.">>\n\n<<if $Bimbo gte 8>><<dan "Oh, okay.">> You accept her explanation without much thought.<<else>>At this, you pause to consider things before continuing, <<dan "And a sex drone body is?">><<endif>>\n\n<<alice "Believe it or not, the sex drone is actually one of the more advanced models available to attempt this level of prostheses with. Given how the body has to be pleasing to a human sensibility, a lot of the configuration for it has to be fine tuned to match those of natural born human. Any less, and we risk entering into an uncanny valley situation.">>\n\n<<if $Bimbo gte 8>>You nod at her continued speech. It seems super simple, but also not really. Still, can you really be sure about this stuff? It could be kinda sus...<<else>>You mull over her explanation of the situation to you, deciding whether or not you believe her answer to you. On the one hand, it does make some amount of sense for the sex drone to be most compatible. On the other hand, it does seem awfully suspicious...<<endif>>\n\n[[Trust in Alice|Lift Rec 2][$Trust += 1; $Persona[3] = 2]]\n[[Remain Cautious|Lift Rec 2][$Guard += 1; $Persona[3] = 3]]
<<if $Aware is true>>The drone appears to be ready for combat.<<else>>As you venture down the corridor, you see a drone before you. <<if $Drone[18] gt $Gram>>It seems to be alerted to your presence.<<else>>It doesn't appear to have noticed you.<<endif>> There seems to be a phallus protruding from between its legs, taunting you.<<endif>>\n\n[[Attempt to Strike Its Head|Drone 18B][$Choice = 1]]\n[[Attempt to Sweep Its Legs|Drone 18B][$Choice = 2]]\n[[Attempt to Kick It in the Junk|Drone 18B][$Choice = 3]]<<if $Aware is true>><<elseif $Drone[18] lte $Gram>>\n[[Attempt to Stealth Disable It|Drone 18B][$Choice = 4]]<<endif>><<if $Item[1] gte 1>>\n[[Use a Stimulant|Drone 18B][$Choice = 5; $Item[1] -= 1]]<<endif>><<if $Det is 1>>\n[[Use Your Deterrent|Drone 18B][$Choice = 6; $Det = 0]]<<endif>><<if $Horn gte 5 or $Routine[1] gte 2>>\n[[Suck Its Cock|Drone 18B][$Choice = 7]]<<endif>><<if $Intro[2] is 3>><<elseif $Horn gte 5 or $Routine[3] gte 2>>\n[[Offer It Your Ass|Drone 18B][$Choice = 8]]<<endif>><<if $Horn gte 5 or $Body gte 90>>\n[[Attempt to Ride It|Drone 18B][$Choice = 9]]<<endif>>\n[[Attempt to Run|Drone 18B][$Choice = 10]]\n<<set $Weak to random(1, 3)>>\n<<set $Random to random(1, 100)>>
<<set $Check[0] += 1>><<if $Check[0] gt $Hack>>You feel yourself grow hotter as your interaction with the system causes you to rub your thighs together in want.<<set $Check[0] to 0>><<set $Horn += 1>>\n<<else>>(Click on the white boxes to reveal any discrepencies.)\n\nBlue - Normal Node.\nRed - Control Node.\n<<endif>>\n<<if $Diff is 3>>Interfacing with the system, you are able to interact with the controls for the vending machine and unlock the pricing for the products available.\n<<else>><<if $Check[1] is 0>>[img[white][Vendor B1][$Check[1] = 1]]<<else>>[img[blue]]<<endif>><<if $Check[2] is 0>>[img[white][Vendor B1][$Check[2] = 1]]<<else>>[img[blue]]<<endif>><<if $Check[3] is 0>>[img[white][Vendor B1][$Check[3] = 1]]<<else>>[img[blue]]<<endif>><<if $Check[4] is 0>>[img[white][Vendor B1][$Check[4] = 1]]<<else>>[img[blue]]<<endif>>\n<<if $Check[5] is 0>>[img[white][Vendor B1][$Check[5] = 1]]<<else>>[img[blue]]<<endif>><<if $Check[6] is 0>>[img[white][Vendor B1][$Check[6] = 1]]<<else>>[img[blue]]<<endif>><<if $Check[7] is 0>>[img[white][Vendor B1][$Check[7] = 1]]<<else>>[img[blue]]<<endif>><<if $Check[8] is 0>>[img[white][Vendor B1][$Check[8] = 1]]<<else>>[img[blue]]<<endif>>\n<<if $Check[9] is 0>>[img[white][Vendor B1][$Check[9] = 1]]<<else>>[img[red]]<<endif>><<if $Check[10] is 0>>[img[white][Vendor B1][$Check[10] = 1]]<<else>>[img[blue]]<<endif>><<if $Check[11] is 0>>[img[white][Vendor B1][$Check[11] = 1]]<<else>>[img[blue]]<<endif>><<if $Check[12] is 0>>[img[white][Vendor B1][$Check[12] = 1]]<<else>>[img[blue]]<<endif>>\n<<if $Check[13] is 0>>[img[white][Vendor B1][$Check[13] = 1]]<<else>>[img[red]]<<endif>><<if $Check[14] is 0>>[img[white][Vendor B1][$Check[14] = 1]]<<else>>[img[blue]]<<endif>><<if $Check[15] is 0>>[img[white][Vendor B1][$Check[15] = 1]]<<else>>[img[blue]]<<endif>><<if $Check[16] is 0>>[img[white][Vendor B1][$Check[16] = 1]]<<else>>[img[blue]]<<endif>>\n<<endif>>\n<<if $Diff is 3>>[[Complete Hack|Vendor B2]]<<elseif $Diff is 4 and $Check[9] is 1>>[[Complete Hack|Vendor B2]]<<elseif $Diff is 4 and $Check[13] is 1>>[[Complete Hack|Vendor B2]]<<elseif $Check[9] is 1 and $Check[13] is 1>>[[Complete Hack|Vendor B2]]<<endif>>
<<set $Intro[0] to 1>>\nStepping out onto the Core, your body resonates with the energy of the ship all around you. It feels like it took an eternity to get to this point, but at long last, you're finally here.\n\n<<alice "This is it.">> Alice tells you, <<alice "There should be three terminals here that control the shields protecting the Mainframe's Core. If we hack into them, we should be able to create a vulnerability that will allow access to the Core. Once there, we should be able to interface directly with the Mainframe and end this.">>\n\nYou nod at this and look forward at the surroundings of the Core. There's little doubt in your mind that the Mainframe AI is going to make this as hard as it can for you.\n\n<<dan "Let's finish this.">>\n\n[[Continue|Core Direct]]\n<<set $Event to true>>
Skulking behind the drone, you attempt to find its weakpoint and neutralize the threat. Unfortunately, you're caught off guard as the android turns to face you, ready for your assault. You try to back off, but it's too late and you find yourself throttled by its grasp.
<<set $Choice to 1>>\n[[Attempt To Hack|Lock Hack 1][$Choice = 2]]<<if $Pulse[0] gte 20>>\n[[Override With Gravity Energy|Lock Success][$Choice = 3; $Pulse[0] -= 20]]<<endif>><<if $Access[3] gte 3 and $Det gte 1>>\n[[Use Deterrent|Lock Success][$Choice = 4; $Det = 0]]<<endif>>\n<<set $Check to [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]>>\n<<if $RAM gt $Proc2>><<set $Turn to 2>>\n<<elseif $RAM gt $Proc>><<set $Turn to 1>>\n<<else>><<set $Turn to 0>>\n<<endif>>\n<<if $Level is 1 and $Area is 3>><<set $Result to $Lock[28]>>\n<<elseif $Level is 1 and $Area is 11>><<set $Result to $Lock[29]>>\n<<elseif $Level is 1 and $Area is 15>><<set $Result to $Lock[30]>>\n<<elseif $Level is 2 and $Area is 9>><<set $Result to $Lock[19]>>\n<<elseif $Level is 2 and $Area is 10>><<set $Result to $Lock[19]>>\n<<elseif $Level is 2 and $Area is 13>><<set $Result to $Lock[20]>>\n<<elseif $Level is 2 and $Area is 14>><<set $Result to $Lock[20]>>\n<<elseif $Level is 2 and $Area is 15>><<set $Result to $Lock[21]>>\n<<elseif $Level is 2 and $Area is 16>><<set $Result to $Lock[21]>>\n<<elseif $Level is 2 and $Area is 17>><<set $Result to $Lock[22]>>\n<<elseif $Level is 2 and $Area is 18>><<set $Result to $Lock[22]>>\n<<elseif $Level is 2 and $Area is 19>><<set $Result to $Lock[23]>>\n<<elseif $Level is 2 and $Area is 20>><<set $Result to $Lock[23]>>\n<<elseif $Level is 2 and $Area is 23>><<set $Result to $Lock[24]>>\n<<elseif $Level is 2 and $Area is 24>><<set $Result to $Lock[24]>>\n<<elseif $Level is 2 and $Area is 43>><<set $Result to $Lock[25]>>\n<<elseif $Level is 2 and $Area is 44>><<set $Result to $Lock[25]>>\n<<elseif $Level is 2 and $Area is 43>><<set $Result to $Lock[26]>>\n<<elseif $Level is 2 and $Area is 52>><<set $Result to $Lock[26]>>\n<<elseif $Level is 2 and $Area is 53>><<set $Result to $Lock[27]>>\n<<elseif $Level is 2 and $Area is 54>><<set $Result to $Lock[27]>>\n<<elseif $Level is 3 and $Area is 29>><<set $Result to $Lock[7]>>\n<<elseif $Level is 3 and $Area is 30>><<set $Result to $Lock[7]>>\n<<elseif $Level is 3 and $Area is 33>><<set $Result to $Lock[8]>>\n<<elseif $Level is 3 and $Area is 34>><<set $Result to $Lock[8]>>\n<<elseif $Level is 3 and $Area is 39>><<set $Result to $Lock[9]>>\n<<elseif $Level is 3 and $Area is 40>><<set $Result to $Lock[9]>>\n<<elseif $Level is 3 and $Area is 47>><<set $Result to $Lock[10]>>\n<<elseif $Level is 3 and $Area is 48>><<set $Result to $Lock[10]>>\n<<elseif $Level is 3 and $Area is 57>><<set $Result to $Lock[11]>>\n<<elseif $Level is 3 and $Area is 58>><<set $Result to $Lock[11]>>\n<<elseif $Level is 3 and $Area is 70>><<set $Result to $Lock[12]>>\n<<elseif $Level is 3 and $Area is 71>><<set $Result to $Lock[12]>>\n<<elseif $Level is 4 and $Area is 10>><<set $Result to $Lock[13]>>\n<<elseif $Level is 4 and $Area is 11>><<set $Result to $Lock[13]>>\n<<elseif $Level is 4 and $Area is 25>><<set $Result to $Lock[14]>>\n<<elseif $Level is 4 and $Area is 31>><<set $Result to $Lock[14]>>\n<<elseif $Level is 4 and $Area is 34>><<set $Result to $Lock[15]>>\n<<elseif $Level is 4 and $Area is 38>><<set $Result to $Lock[15]>>\n<<elseif $Level is 4 and $Area is 36>><<set $Result to $Lock[16]>>\n<<elseif $Level is 4 and $Area is 42>><<set $Result to $Lock[16]>>\n<<elseif $Level is 4 and $Area is 48>><<set $Result to $Lock[17]>>\n<<elseif $Level is 4 and $Area is 50>><<set $Result to $Lock[17]>>\n<<elseif $Level is 4 and $Area is 56>><<set $Result to $Lock[18]>>\n<<elseif $Level is 4 and $Area is 57>><<set $Result to $Lock[18]>>\n<<elseif $Level is 5 and $Area is 4>><<set $Result to $Lock[1]>>\n<<elseif $Level is 5 and $Area is 5>><<set $Result to $Lock[1]>>\n<<elseif $Level is 5 and $Area is 13>><<set $Result to $Lock[2]>>\n<<elseif $Level is 5 and $Area is 14>><<set $Result to $Lock[2]>>\n<<elseif $Level is 5 and $Area is 23>><<set $Result to $Lock[3]>>\n<<elseif $Level is 5 and $Area is 27>><<set $Result to $Lock[3]>>\n<<elseif $Level is 5 and $Area is 39>><<set $Result to $Lock[4]>>\n<<elseif $Level is 5 and $Area is 43>><<set $Result to $Lock[4]>>\n<<elseif $Level is 5 and $Area is 55>><<set $Result to $Lock[5]>>\n<<elseif $Level is 5 and $Area is 60>><<set $Result to $Lock[5]>>\n<<elseif $Level is 5 and $Area is 65>><<set $Result to $Lock[6]>>\n<<elseif $Level is 5 and $Area is 66>><<set $Result to $Lock[6]>>\n<<endif>>
<<include "Holo Ad 1">>\n\n<<if $Vend[0] is 0>>It appears that the Vending Machine is out of items for purchase.\n<<else>>Make Your Purchases Here!!\n\n<table style ="width:50%">\n\t<tr>\n\t\t<th>Item</th>\n\t\t<th>Cost</th>\n\t\t<th>Buy</th>\n\t</tr>\n\t<tr>\n\t\t<th>[[Stimulant|Vend Explain][$Choice = 1]]</th>\n\t\t<th>$Vend[4] Credits</th>\n\t\t<th><<if $Item[5] gte $Vend[4]>>[[Purchase|Vending Purchase][$Item[5] -= $Vend[4]; $Item[1] += 1; $Vend[0] -= 1; $Item[0] = "Stimulant"]]<<else>>==Purchase==<<endif>>|<<if $Vend[4] is 10>>[[Hack|Vendor B1][$Choice = 1]]<<else>>==Hack==<<endif>></th>\n\t</tr>\n\t<tr>\n\t\t<th>[[Nanogel|Vend Explain][$Choice = 2]]</th>\n\t\t<th>$Vend[5] Credits</th>\n\t\t<th><<if $Item[5] gte $Vend[5]>>[[Purchase|Vending Purchase][$Item[5] -= $Vend[5]; $Item[2] += 1; $Vend[0] -= 1; $Item[0] = "Nanogel"]]<<else>>==Purchase==<<endif>>|<<if $Vend[5] is 20>>[[Hack|Vendor B1][$Choice = 2]]<<else>>==Hack==<<endif>></th>\n\t</tr>\n\t<tr>\n\t\t<th>[[Energy Cell|Vend Explain][$Choice = 3]]</th>\n\t\t<th>$Vend[6] Credits</th>\n\t\t<th><<if $Item[5] gte $Vend[6]>>[[Purchase|Vending Purchase][$Item[5] -= $Vend[6]; $Item[3] += 1; $Vend[0] -= 1; $Item[0] = "Energy Cell"]]<<else>>==Purchase==<<endif>>|<<if $Vend[6] is 30>>[[Hack|Vendor B1][$Choice = 3]]<<else>>==Hack==<<endif>></th>\n\t</tr>\n\t<<if $Lac[3] is "ON">><tr>\n\t\t<th>[[Milk Container|Vend Explain][$Choice = 4]]</th>\n\t\t<th>$Vend[14] Credits</th>\n\t\t<th><<if $Item[5] gte $Vend[14]>>[[Purchase|Vending Purchase][$Item[5] -= $Vend[14]; $Lac[4] += 10; $Vend[0] -= 1; $Item[0] = "Milk Container"]]<<else>>==Purchase==<<endif>>|<<if $Vend[14] is 10>>[[Hack|Vendor B1][$Choice = 4]]<<else>>==Hack==<<endif>></th>\n\t</tr><<endif>>\n</table>\n<<endif>>\n[[Return|Vendor B Return]]\n<<set $Check to [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]>>\n<<if $Bimbo gte 1>><<set $Check[0] to 2>><<elseif $RAM gt $Proc>><<set $Check[0] to 1>><<endif>>
<<include "Holo Ad 1">>\n\n<<if $Vend[0] is 0>>It appears that the Vending Machine is out of items for purchase.\n<<else>>Make Your Purchases Here!!\n\n<table style ="width:50%">\n\t<tr>\n\t\t<th>Item</th>\n\t\t<th>Cost</th>\n\t\t<th>Buy</th>\n\t</tr>\n\t<tr>\n\t\t<th>[[Stimulant|Vend Explain][$Choice = 1]]</th>\n\t\t<th>$Vend[1] Credits</th>\n\t\t<th><<if $Item[5] gte $Vend[7]>>[[Purchase|Vending Purchase][$Item[5] -= $Vend[7]; $Item[1] += 1; $Vend[0] -= 1; $Item[0] = "Stimulant"]]<<else>>==Purchase==<<endif>>|<<if $Vend[1] is 10>>[[Hack|Vendor C1][$Choice = 1]]<<else>>==Hack==<<endif>></th>\n\t</tr>\n\t<tr>\n\t\t<th>[[Nanogel|Vend Explain][$Choice = 2]]</th>\n\t\t<th>$Vend[2] Credits</th>\n\t\t<th><<if $Item[5] gte $Vend[8]>>[[Purchase|Vending Purchase][$Item[5] -= $Vend[8]; $Item[2] += 1; $Vend[0] -= 1; $Item[0] = "Nanogel"]]<<else>>==Purchase==<<endif>>|<<if $Vend[2] is 20>>[[Hack|Vendor C1][$Choice = 2]]<<else>>==Hack==<<endif>></th>\n\t</tr>\n\t<tr>\n\t\t<th>[[Energy Cell|Vend Explain][$Choice = 3]]</th>\n\t\t<th>$Vend[3] Credits</th>\n\t\t<th><<if $Item[5] gte $Vend[9]>>[[Purchase|Vending Purchase][$Item[5] -= $Vend[9]; $Item[3] += 1; $Vend[0] -= 1; $Item[0] = "Energy Cell"]]<<else>>==Purchase==<<endif>>|<<if $Vend[3] is 30>>[[Hack|Vendor C1][$Choice = 3]]<<else>>==Hack==<<endif>></th>\n\t</tr>\n\t<<if $Lac[3] is "ON">><tr>\n\t\t<th>[[Milk Container|Vend Explain][$Choice = 4]]</th>\n\t\t<th>$Vend[15] Credits</th>\n\t\t<th><<if $Item[5] gte $Vend[15]>>[[Purchase|Vending Purchase][$Item[5] -= $Vend[15]; $Lac[4] += 10; $Vend[0] -= 1; $Item[0] = "Milk Container"]]<<else>>==Purchase==<<endif>>|<<if $Vend[15] is 10>>[[Hack|Vendor C1][$Choice = 4]]<<else>>==Hack==<<endif>></th>\n\t</tr><<endif>>\n</table>\n<<endif>>\n[[Return|Vendor C Return]]\n<<set $Check to [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]>>\n<<if $Bimbo gte 1>><<set $Check[0] to 2>><<elseif $RAM gt $Proc>><<set $Check[0] to 1>><<endif>>\n
<<include "Holo Ad 1">>\n\n<<if $Vend[0] is 0>>It appears that the Vending Machine is out of items for purchase.\n<<else>>Make Your Purchases Here!!\n\n<table style ="width:50%">\n\t<tr>\n\t\t<th>Item</th>\n\t\t<th>Cost</th>\n\t\t<th>Buy</th>\n\t</tr>\n\t<tr>\n\t\t<th>[[Stimulant|Vend Explain][$Choice = 1]]</th>\n\t\t<th>$Vend[1] Credits</th>\n\t\t<th><<if $Item[5] gte $Vend[1]>>[[Purchase|Vending Purchase][$Item[5] -= $Vend[1]; $Item[1] += 1; $Vend[0] -= 1; $Item[0] = "Stimulant"]]<<else>>==Purchase==<<endif>>|<<if $Vend[1] is 10>>[[Hack|Vendor A1][$Choice = 1]]<<else>>==Hack==<<endif>></th>\n\t</tr>\n\t<tr>\n\t\t<th>[[Nanogel|Vend Explain][$Choice = 2]]</th>\n\t\t<th>$Vend[2] Credits</th>\n\t\t<th><<if $Item[5] gte $Vend[2]>>[[Purchase|Vending Purchase][$Item[5] -= $Vend[2]; $Item[2] += 1; $Vend[0] -= 1; $Item[0] = "Nanogel"]]<<else>>==Purchase==<<endif>>|<<if $Vend[2] is 20>>[[Hack|Vendor A1][$Choice = 2]]<<else>>==Hack==<<endif>></th>\n\t</tr>\n\t<tr>\n\t\t<th>[[Energy Cell|Vend Explain][$Choice = 3]]</th>\n\t\t<th>$Vend[3] Credits</th>\n\t\t<th><<if $Item[5] gte $Vend[3]>>[[Purchase|Vending Purchase][$Item[5] -= $Vend[3]; $Item[3] += 1; $Vend[0] -= 1; $Item[0] = "Energy Cell"]]<<else>>==Purchase==<<endif>>|<<if $Vend[3] is 30>>[[Hack|Vendor A1][$Choice = 3]]<<else>>==Hack==<<endif>></th>\n\t</tr>\n\t<<if $Lac[3] is "ON">><tr>\n\t\t<th>[[Milk Container|Vend Explain][$Choice = 4]]</th>\n\t\t<th>$Vend[13] Credits</th>\n\t\t<th><<if $Item[5] gte $Vend[13]>>[[Purchase|Vending Purchase][$Item[5] -= $Vend[13]; $Lac[4] += 10; $Vend[0] -= 1; $Item[0] = "Milk Container"]]<<else>>==Purchase==<<endif>>|<<if $Vend[13] is 10>>[[Hack|Vendor A1][$Choice = 4]]<<else>>==Hack==<<endif>></th>\n\t</tr><<endif>>\n</table>\n<<endif>>\n[[Return|Vendor A Return]]\n<<set $Check to [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]>>\n<<if $Bimbo gte 1>><<set $Check[0] to 2>><<elseif $RAM gt $Proc>><<set $Check[0] to 1>><<endif>>
<<include "Holo Ad 1">>\n\n<<if $Vend[0] is 0>>It appears that the Vending Machine is out of items for purchase.\n<<else>>Make Your Purchases Here!!\n\n<table style ="width:50%">\n\t<tr>\n\t\t<th>Item</th>\n\t\t<th>Cost</th>\n\t\t<th>Buy</th>\n\t</tr>\n\t<tr>\n\t\t<th>[[Stimulant|Vend Explain][$Choice = 1]]</th>\n\t\t<th>$Vend[1] Credits</th>\n\t\t<th><<if $Item[5] gte $Vend[1]>>[[Purchase|Vending Purchase][$Item[5] -= $Vend[10]; $Item[1] += 1; $Vend[0] -= 1; $Item[0] = "Stimulant"]]<<else>>==Purchase==<<endif>>|<<if $Vend[10] is 10>>[[Hack|Vendor D1][$Choice = 1]]<<else>>==Hack==<<endif>></th>\n\t</tr>\n\t<tr>\n\t\t<th>[[Nanogel|Vend Explain][$Choice = 2]]</th>\n\t\t<th>$Vend[2] Credits</th>\n\t\t<th><<if $Item[5] gte $Vend[2]>>[[Purchase|Vending Purchase][$Item[5] -= $Vend[11]; $Item[2] += 1; $Vend[0] -= 1; $Item[0] = "Nanogel"]]<<else>>==Purchase==<<endif>>|<<if $Vend[11] is 20>>[[Hack|Vendor D1][$Choice = 2]]<<else>>==Hack==<<endif>></th>\n\t</tr>\n\t<tr>\n\t\t<th>[[Energy Cell|Vend Explain][$Choice = 3]]</th>\n\t\t<th>$Vend[3] Credits</th>\n\t\t<th><<if $Item[5] gte $Vend[12]>>[[Purchase|Vending Purchase][$Item[5] -= $Vend[3]; $Item[3] += 1; $Vend[0] -= 1; $Item[0] = "Energy Cell"]]<<else>>==Purchase==<<endif>>|<<if $Vend[12] is 30>>[[Hack|Vendor D1][$Choice = 3]]<<else>>==Hack==<<endif>></th>\n\t</tr>\n\t<tr>\n\t\t<th>[[Milk Container|Vend Explain][$Choice = 4]]</th>\n\t\t<th>$Vend[16] Credits</th>\n\t\t<th><<if $Item[5] gte $Vend[16]>>[[Purchase|Vending Purchase][$Item[5] -= $Vend[16]; $Lac[4] += 20; $Vend[0] -= 1; $Item[0] = "Milk Container"]]<<else>>==Purchase==<<endif>>|<<if $Vend[16] is 10>>[[Hack|Vendor D1][$Choice = 4]]<<else>>==Hack==<<endif>></th>\n\t</tr>\n</table>\n<<endif>>\n[[Return|Vendor D Return]]\n<<set $Check to [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]>>\n<<if $Bimbo gte 1>><<set $Check[0] to 2>>\n<<elseif $RAM gt $Proc>><<set $Check[0] to 1>>\n<<endif>>\n<<if $Lac[3] is "ON">><<endif>>
Make Your Purchases Here!!\n<table style ="width:50%">\n\t<tr>\n\t\t<th>Item</th>\n\t\t<th>Cost</th>\n\t\t<th>Buy</th>\n\t</tr>\n\t<tr>\n\t\t<th></th>\n\t\t<th></th>\n\t\t<th></th>\n\t</tr>\n\t<tr>\n\t\t<th></th>\n\t\t<th></th>\n\t\t<th></th>\n\t</tr>\n\t<tr>\n\t\t<th></th>\n\t\t<th></th>\n\t\t<th></th>\n\t</tr>\n</table>\n[[Stimulant|Vend Explain][$Choice = 1]]\t- $Vend[1] Credits\t<<if $Item[5] gte $Vend[1]>>[[Purchase|Vending Purchase][$Item[5] -= $Vend[1]; $Item[1] += 1; $Vend[0] -= 1; $Item[0] = "Stimulant"]]<<else>>==Purchase==<<endif>>|<<if $Vend[1] is 10>>[[Hack|Vendor A1][$Choice = 1]]<<else>>==Hack==<<endif>>\n[[Nanogel|Vend Explain][$Choice = 2]]\t\t- $Vend[2] Credits\t<<if $Item[5] gte $Vend[2]>>[[Purchase|Vending Purchase][$Item[5] -= $Vend[2]; $Item[2] += 1; $Vend[0] -= 1; $Item[0] = "Nanogel"]]<<else>>==Purchase==<<endif>>|<<if $Vend[2] is 20>>[[Hack|Vendor A1][$Choice = 2]]<<else>>==Hack==<<endif>>\n[[Energy Cell|Vend Explain][$Choice = 3]]\t- $Vend[3] Credits\t<<if $Item[5] gte $Vend[3]>>[[Purchase|Vending Purchase][$Item[5] -= $Vend[3]; $Item[3] += 1; $Vend[0] -= 1; $Item[0] = "Energy Cell"]]<<else>>==Purchase==<<endif>>|<<if $Vend[3] is 30>>[[Hack|Vendor A1][$Choice = 3]]<<else>>==Hack==<<endif>>\n[[Return|Vendor A Return]]\n<<set $Check to [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]>>\n<<if $RAM gt $Down>><<set $Check[0] to 2>>\n<<elseif $RAM gt $Proc>><<set $Check[0] to 1>>\n<<endif>>
The Engineer\t\tThe Protagonist\nAlice Ingram\t\tAI Companion\nThe Mainframe\t\tThe Antagonist\nDr. Willoughsby\t\tTutorial and World Building
<<if $Aware is true>>The drone appears to be ready for combat.<<else>>As you venture down the corridor, you see a drone before you. <<if $Drone[22] gt $Gram>>It seems to be alerted to your presence.<<else>>It doesn't appear to have noticed you.<<endif>> There seems to be a phallus protruding from between its legs, taunting you.<<endif>>\n\n[[Attempt to Strike Its Head|Drone 22B][$Choice = 1]]\n[[Attempt to Sweep Its Legs|Drone 22B][$Choice = 2]]\n[[Attempt to Kick It in the Junk|Drone 22B][$Choice = 3]]<<if $Aware is true>><<elseif $Drone[2] lte $Gram>>\n[[Attempt to Stealth Disable It|Drone 22B][$Choice = 4]]<<endif>><<if $Item[1] gte 1>>\n[[Use a Stimulant|Drone 22B][$Choice = 5; $Item[1] -= 1]]<<endif>><<if $Det is 1>>\n[[Use Your Deterrent|Drone 22B][$Choice = 6; $Det = 0]]<<endif>><<if $Horn gte 5 or $Routine[1] gte 2>>\n[[Suck Its Cock|Drone 22B][$Choice = 7]]<<endif>><<if $Intro[2] is 3>><<elseif $Horn gte 5 or $Routine[3] gte 2>>\n[[Offer It Your Ass|Drone 22B][$Choice = 8]]<<endif>><<if $Horn gte 5 or $Body gte 90>>\n[[Attempt to Ride It|Drone 22B][$Choice = 9]]<<endif>>\n[[Attempt to Run|Drone 22B][$Choice = 10]]\n<<set $Weak to random(1, 3)>>\n<<set $Random to random(1, 100)>>
(Click on the white boxes to reveal any discrepencies.)\n\nBlue - Normal Node.\nRed - Viral Node.\n\n<<if $Check[1] is 0>>[img[white][Prologue Diagnostic][$Check[1] = 1]]<<else>>[img[blue]]<<endif>><<if $Check[2] is 0>>[img[white][Prologue Diagnostic][$Check[2] = 1]]<<else>>[img[red]]<<endif>>\n<<if $Check[3] is 0>>[img[white][Prologue Diagnostic][$Check[3] = 1]]<<else>>[img[blue]]<<endif>><<if $Check[4] is 0>>[img[white][Prologue Diagnostic][$Check[4] = 1]]<<else>>[img[blue]]<<endif>>\n\n<<if $Check[2] is 1>><span id = "enter">[[Neutralize Virus|Prologue 8][$Story = 8]]</span><<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<span id = "left">[img[lf][Map Pro 21][$Area = 21]]</span><span id = "search">[img[cent][Pro Search]]</span><span id = "right">[img[rt][Map Pro 23][$Area = 23]]</span>\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Production 2">>\n<<if $Noise[1] gte 1 and $Holo[1] is 1>><<include "Holo Audio 1">>\n<<elseif $Access[1] gte 3>>The hum of the ship resonates all around you as the distant whir of machinery can be heard elsewhere in the ship.\n<<else>>The silence of the Production Floor rings loudly in your ears.\n<<endif>>\n<<endif>>
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<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<span id = "left">[img[lf][Map Pro 23][$Area = 23]]</span><span id = "search">[img[cent][Pro Search]]</span><span id = "right">[img[rt][Map Pro 25][$Area = 25]]</span>\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Production 2">>\n\n<<if $Access[1] gte 3>>The hum of the ship resonates all around you as the distant whir of machinery can be heard elsewhere in the ship.\n<<else>>The silence of the Production Floor rings loudly in your ears.\n<<endif>>\n<<endif>>
As your vision returns to you, you find yourself hunched over a surface, lying down on something with your tits hanging off the side. You attempt to move, but for some reason, you feel well secured, restrained by an unseen force. Blinking again, you try to dart your eyes around to get a better view of what you might be hanging off of. It's only as your senses return to you that you recognize the softness of the surface for what it really is: The fleshy lap of the teacher, Miss Kari.\n\n@@.alice1;"Silly little drone!"@@ She announces with a smile in her voice, @@.alice1;"You got the question wrong, so now you've gotta be like, punished and junk!"@@\n\n\n<<if $Lips gte 3>><<dan "H-Hey! W-Waitaminnit...">><<else>><<dan "H-Hey! Wait a minute...">><<endif>> You attempts to utter before the first stinging strike can be felt on your fleshy backside.\n\n''SWAT''\n\nA sharp cry jumps out of your throat as you find yourself concerned with how much that caused the pleasure centers of your brain to tingle.\n\n@@.alice1;"This is what naughty drones get when they malfunction!"@@\n\n<<if $Lips gte 3>><<dan "Bwutt Ah'm noht ah...">><<else>><<dan "But I'm not a...">><<endif>> You try to protest before the next strike explodes on your cheeks.\n\n''SWAT''\n\nAnother cry is squeezed out of you as you feel a slickness develop between your legs. Are... Are you getting turned on by all this?\n\n@@.alice1;"Wow, you have such a nice and spankable ass. I'd totes love to keep spankin' it for all it's worth."@@\n\nYou try to speak but find your breath going ragged as the lingering pain on your cheeks sears into your memory like a brand.\n\n''SWAT''\n\nYou moan helplessly as you can feel the juices running down your leg. With every slap of your ass, the harder it is for you to think as the tingling in your brain overrides any reasoning you might have.\n\n@@.alice1;"Uh-oh!"@@ Miss Kari torments you further, @@.alice1;"Looks like this model has sprung a leak! Looks like we're gonna hafta drain her dry!"@@\n\n<<if $Lips gte 3>><<dan "Pwease, stahp!">><<else>><<dan "Please, stop!">><<endif>>\n\n''SWAT SWAT SWAT''\n\n<<dan "GWUH!!!">> You sputter as your eyes roll back in your head, any higher function lost to your unbearable horniness. You think you hear her say something else, but you've become so lost in your own ecstasy that you can barely register any of it.\n\n''SWAT SWAT SWAT''\n\n<<dan "MMMMMMMMMMMMMMMMMMMMMYEEEEEEEEEEEESH!!!">> You slur out as you can feel your pussy spurt cum in preparation for your assured orgasm. Your body is on fire as pleasure resonates throughout your being. Your tongue hangs out of your mouth in complete surrender to this teacher figure. Time soon loses its meaning as the spanking of your ass continues to jiggle your cheeks and send your body into spasms. By the time you are done, you feel obliterated in mind, body, and soul. What is left behind is a panting mess, her ass in the air with her tongue dangling from betwixt her lips, stewing in a pool of her own juices as cum drips from her snatch.\n\nYour attention fades in and out of consciousness until you are finally back in the terminal room, lying on your back, as the brain jack disengages from the back of your head.\n\n<<alice "It appears you're back.">> Alice states to you flatly, <<alice "I guess that means the terminal has been fixed.">>\n\nYou fight to get up and look at the screen to see for yourself. Surely enough, it appears that the terminal is operational.\n\n<<if $Access[4] gte 3>><<include "Edu Restore">>\n<<else>>It appears that you need to restore service to more terminals in order for the Education Deck to resume functionality.\n\n<<include "Link">>\n<<endif>>\n<<set $RAM += $Down>>
<<set $Diff to 0>>\n<<set $Points to 0>>\n<<set $Event to false>>\n<<set $Story to 0>>\n<<set $Area to 0>>\n<<set $Level to 0>>\n<<set $FullMap to true>>\n<<set $Persona to [0, 0, 0, 0, 0, 0]>>\n<<set $Random to 1>>\n<<set $Weak to 1>>\n<<set $Acc to 0>>\n\n<<set $Gram to 1>>\n<<set $Hack to 1>>\n<<set $Proc to 1>>\n<<set $Secu to 1>>\n<<set $Horn to 0>>\n<<set $Active to 1>>\n<<set $RAM to 0>>\n<<set $Down to 2>>\n<<set $Lewd to 6>>\n<<set $Corrupt to 0>>\n<<set $Body to 0>>\n<<set $Eng to 0>>\n<<set $Bimbo to 0>>\n<<set $Noise to [0, 0, 0, 0, 0, 0]>>\n<<set $Sound to 0>>\n<<set $Life to 1>>\n\n<<set $Lips to 1>>\n<<set $Tits to 1>>\n<<set $Butt to 1>>\n<<set $Weight to 2>>\n<<set $Gravity to 0>>\n\n<<set $Routine to [0, 0, 0, 0, 0, 0, 0]>>\n\n<<set $Arouse to 0>>\n<<set $Lust to 0>>\n<<set $Resist to 10>>\n\n<<set $Edu to 0>>\n<<set $Pro to 0>>\n<<set $Rec to 0>>\n<<set $Ops to 0>>\n<<set $Med to 0>>\n\n<<set $Det to 0>>\n<<set $Item to [0, 0, 0, 0, 0, 0]>>\n<<set $Tool to [0, 0, 0, 0, 0, 0, 0, 0, 0]>>\n<<set $Sync to ["OFF", 0, 20, 40, 60, 80, 100]>>\n<<set $Limit to 13>>\n\n<<set $Intro to [0, 0, 0, 0, 0, 0]>>\n<<set $Term to [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]>>\n<<set $Access to [0, 5, 5, 5, 5, 5]>>\n<<set $File to [0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]>>\n<<set $AIJack to [0, 0, 0, 0, 0, 0, 0]>>\n<<set $Floor to [0, 0, 0, 0, 0, 0]>>\n\n<<set $Drone to [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]>>\n<<set $Pit to [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]>>\n<<set $Lock to [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]>>\n<<set $Wall to [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]>>\n<<set $Holo to [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]>>\n<<set $Cyber to [0, 0, 0, 0, 0]>>\n\n<<set $Vend to [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]>>\n<<set $Charge to [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]>>\n<<set $Credit to [100, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20]>>\n\n<<set $Lac to [0, 25, 50, "OFF", 30, 100]>>\n<<set $Gait to "OFF">>\n<<set $Head to ["OFF", 0, 0]>>\n<<set $Jack to "OFF">>\n\n<<set $MTask to "Perform Maintenance on the Ship.">>\n<<set $STask to ["Check Condition of Life Support", "Perform Diagnostic on Education Deck", "Perform Diagnostic on Operations Deck", "Perform Diagnostic on Recreation Deck", "Perform Diagnostic on Production Deck", "Perform Diagnostic on Artificial Intelligence Companion"]>>\n\n<<set $Name to "Daniel Bardeaux">>\n<<set $Mem to ["Male", "Engineer", "Perform Maintenance", "Undefined", "Undefined", "Undefined", "Undefined", "Undefined", "Undefined", "Undefined"]>>\n<<set $AIC to 2>>\n\n<<set $Appear to ["You are Daniel Bardeaux, an Engineer for the Kiross Corporation, a leading manufacturer of interstellar technology that helps get humanity into the stars.", "You appear as a human male with dusty brown hair, kept short and stylish for form and function. Your skin is a light peach tone, bordering on pale. You are moderately toned, weighing in at around 79 kilograms and stand at roughly 176 centimeters.", "Your eyes are a doe brown."]>>
[img[nil]]<<if $Area is 34>>[img[blue]]<<elseif $Intro[3] is 2 and $Neural[3] gt 0>>[img[bs]]<<else>>[img[r0001]]<<endif>>[img[nil]]<<if $Area is 35>>[img[blue]]<<else>>[img[r0001]]<<endif>>[img[nil]]<<if $Area is 36>>[img[blue]]<<elseif $Sync[0] is "ON" and $Intro[4] is 3>>[img[term]]<<else>>[img[r0001]]<<endif>>\n<<if $Area is 37>>[img[blue]]<<else>>[img[r0110]]<<endif>><<if $Area is 38>>[img[blue]]<<else>>[img[r1111]]<<endif>><<if $Area is 39>>[img[blue]]<<else>>[img[r0110]]<<endif>><<if $Area is 40>>[img[blue]]<<else>>[img[r1111]]<<endif>><<if $Area is 41>>[img[blue]]<<else>>[img[r0110]]<<endif>><<if $Area is 42>>[img[blue]]<<else>>[img[r1101]]<<endif>>\n[img[nil]]<<if $Area is 43>>[img[blue]]<<elseif $Sync[0] is "ON" and $Intro[4] is 3>>[img[charge]]<<else>>[img[r1000]]<<endif>>[img[nil]]<<if $Area is 44>>[img[blue]]<<else>>[img[r1000]]<<endif>>[img[nil]]<<if $Area is 45>>[img[blue]]<<elseif $Sync[0] is "ON" and $Intro[4] is 3>>[img[tele]]<<else>>[img[r1000]]<<endif>>
[img[nil]]<<if $Area is 46>>[img[blue]]<<else>>[img[r1001]]<<endif>>[img[nil]]\n<<if $Area is 47>>[img[blue]]<<elseif $Intro[3] is 2 and $Neural[4] gt 0>>[img[bs]]<<else>>[img[r0010]]<<endif>><<if $Area is 48>>[img[blue]]<<else>>[img[r1111]]<<endif>><<if $Area is 49>>[img[blue]]<<elseif $Sync[0] is "ON" and $Intro[4] is 3>>[img[charge]]<<else>>[img[r0100]]<<endif>>\n[img[nil]]<<if $Area is 50>>[img[blue]]<<else>>[img[r1001]]<<endif>>[img[nil]]\n<<if $Area is 51>>[img[blue]]<<else>>[img[r0010]]<<endif>><<if $Area is 52>>[img[blue]]<<else>>[img[r1111]]<<endif>><<if $Area is 53>>[img[blue]]<<else>>[img[r0100]]<<endif>>\n[img[nil]]<<if $Area is 54>>[img[blue]]<<else>>[img[r1001]]<<endif>>[img[nil]]\n<<if $Area is 55>>[img[blue]]<<elseif $Sync[0] is "ON" and $Intro[4] is 3>>[img[tele]]<<else>>[img[r0010]]<<endif>><<if $Area is 56>>[img[blue]]<<else>>[img[r1110]]<<endif>><<if $Area is 57>>[img[blue]]<<elseif $Intro[3] is 2 and $Neural[5] gt 0>>[img[bs]]<<else>>[img[r0100]]<<endif>>\n
<<if $Area is 2>>[img[blue]]<<else>>[img[r0011]]<<endif>><<if $Area is 3>>[img[blue]]<<else>>[img[r1111]]<<endif>><<if $Area is 4>>[img[blue]]<<else>>[img[r0101]]<<endif>>\n<<if $Area is 5>>[img[blue]]<<else>>[img[r1111]]<<endif>><<if $Area is 1>>[img[blue]]<<else>>[img[r1111]]<<endif>><<if $Area is 6>>[img[blue]]<<else>>[img[r1111]]<<endif>>\n<<if $Area is 7>>[img[blue]]<<else>>[img[r1010]]<<endif>><<if $Area is 8>>[img[blue]]<<else>>[img[r1111]]<<endif>><<if $Area is 9>>[img[blue]]<<else>>[img[r1100]]<<endif>>
<<if $Area is 10>>[img[blue]]<<elseif $Sync[0] is "ON" and $Intro[4] is 3>>[img[term]]<<else>>[img[r0010]]<<endif>><<if $Area is 11>>[img[blue]]<<else>>[img[r0111]]<<endif>><<if $Area is 12>>[img[blue]]<<elseif $Sync[0] is "ON" and $Intro[4] is 3>>[img[tele]]<<else>>[img[r0100]]<<endif>>\n[img[nil]]<<if $Area is 13>>[img[blue]]<<else>>[img[r1001]]<<endif>>[img[nil]]\n<<if $Area is 14>>[img[blue]]<<elseif $Intro[3] is 2 and $Neural[1] gt 0>>[img[bs]]<<else>>[img[r0010]]<<endif>><<if $Area is 15>>[img[blue]]<<else>>[img[r1111]]<<endif>><<if $Area is 16>>[img[blue]]<<else>>[img[r0100]]<<endif>>\n[img[nil]]<<if $Area is 17>>[img[blue]]<<else>>[img[r1001]]<<endif>>[img[nil]]\n<<if $Area is 18>>[img[blue]]<<elseif $Sync[0] is "ON" and $Intro[4] is 3>>[img[charge]]<<else>>[img[r0010]]<<endif>><<if $Area is 19>>[img[blue]]<<else>>[img[r1111]]<<endif>><<if $Area is 20>>[img[blue]]<<else>>[img[r0100]]<<endif>>\n[img[nil]]<<if $Area is 21>>[img[blue]]<<else>>[img[r1001]]<<endif>>[img[nil]]\n\n
Unfortunately, it is during your moment of haze that you are unable to hear the drone lumber above you, still active despite the fucking it just performed.\n\n<<main "ADMINISTERING NEUTRALIZING SHOCK.">> Its voice resounds before you feel an electrical charge overtake your body, instantly immobilizing you. Your last fading thought is of the android draping you over its shoulder and carrying you to parts unknown as you lose consciousness.\n\n[[Continue|Drone Failure 2]]
<<include "Jack Edu Win">>
Taking the Nano Injector, you apply it to the fleshy part of your thigh and press the button. You feel the quick jab and remove it form your body as you give the nanites time to do their job. At first, you don't feel any different, not seeing any changes in your lower regions. However, as you take a step forward, you immediately feel something off about your hips. Collapsing to the ground, you catch yourself with your hands as you hover above it panting. You wince as you start to feel something pulling, shifting within your pelvic region. The soft groaning of the area gives the sensation of a force pushing from the inside out. Trying to reposition yourself, you hear a popping of your hips as they reorient themselves. A sharp cry slips out of your mouth as you can feel your pelvis reshape itself, expanding outward and pushing your hips apart. Arching your back, you feel your changes become cemented as the outward push slows down until finally petering to a stop.\n\nYou take a moment to gather your wits before staggering to your feet. Holding the wall to steady yourself, you take a few steps forward and are alarmed at how alien your motions are. With your hips pushed so far out, you feel an immediate difference as each step seems to exaggerate your stride, causing youto swing your hip salaciously to one side and then the other, as if you were over correcting yourself and drawing your opposite hip to the other side.\n\nYou exclaim <<if $Lips gte 3 and $Bimbo gte 8>><<dan "Wike, Oh. Muh. Gawd! Dis ish cway-zay!">><<elseif $Lips gte 3>><<dan "Howy shit! You wehn't kiddin' 'bout dis!">><<elseif $Bimbo gte 8>><<dan "Like, Oh. My. God. This is cray-zay!">><<else>><<dan "Holy shit! You weren't kidding about this!">><<endif>> You exclaim to Alice, <<if $Lips gte 3 and $Bimbo gte 8>><<dan "It'sh wike, muh hipsh ahr shooper swish-ee!">><<elseif $Lips gte 3>><<dan "It'sh ahlmosht wike dhey haff ah mind ov derr ohwn!">><<elseif $Bimbo gte 8>><<dan "It's like, my hips are super swishy!">><<else>><<dan "It's almost like they have a mind of their own!">><<endif>>\n\n<<alice "I won't lie that it'll take some getting used to.">> Alice responds to your plight, <<alice "But you have to keep moving, for your own sake.">>\n\nHeeding her words, you take a few more tries at walking, moderating the cartoonish sway of your hips back and forth. When you finally calm it down to a manageable (but still sexy) level, you breathe a resigned sigh and prepare yourself for what's to come.\n\n@@.alice2;(You are now able to insert the Gravity Plug)@@\n\n<<include "Link">>\n<<set $Gait to "ON">>
[img[nil]]<<if $Area is 1>>[img[blue]]<<else>>[img[r0001]]<<endif>>[img[nil]]\n<<if $Area is 52>>[img[blue]]<<else>>[img[r0110]]<<endif>><<if $Area is 2>>[img[blue]]<<else>>[img[r1111]]<<endif>><<if $Area is 66>>[img[blue]]<<else>>[img[r0110]]<<endif>>\n[img[nil]]<<if $Area is 3>>[img[blue]]<<else>>[img[r1001]]<<endif>>[img[nil]]
<<if $Level is 1 and $Area is 3>>[img[nil]]<<if $Lock[28] gte 1>>[img[lock]]<<else>><span id = "up">[img[up][Drone W][$Face = 27]]</span><<endif>>[img[nil]]\n<span id = "left">[img[lf][Drone W][$Face = 2]]</span>[img[cent]]<span id = "right">[img[rt][Drone W][$Face = 4]]</span>\n[img[nil]]<span id = "down">[img[dw][Drone W][$Face = 0]]</span>[img[nil]]\n<<elseif $Level is 1 and $Area is 8>>[img[nil]]<span id = "up">[img[up][Drone W][$Face = 0]]</span>[img[nil]]\n<span id = "left">[img[lf][Drone W][$Face = 7]]</span>[img[cent]]<span id = "right">[img[rt][Drone W][$Face = 9]]</span>\n[img[nil]]<span id = "down">[img[dw][Drone W][$Face = 13]]</span>[img[nil]]\n<<elseif $Level is 1 and $Area is 11>>[img[nil]]<span id = "up">[img[up][Drone W][$Face = 6]]</span>[img[nil]]\n<<if $Lock[29] gte 1>>[img[lock]]<<else>><span id = "left">[img[lf][Drone W][$Face = 26]]</span><<endif>>[img[cent]]<span id = "right">[img[rt][Drone W][$Face = 0]]</span>\n[img[nil]]<span id = "down">[img[dw][Drone W][$Face = 0]]</span>[img[nil]]\n<<elseif $Level is 1 and $Area is 15>>[img[nil]]<span id = "up">[img[up][Drone W][$Face = 0]]</span>[img[nil]]\n<span id = "left">[img[lf][Drone W][$Face = 0]]</span>[img[cent]]<<if $Lock[30] gte 1>>[img[lock]]<<else>><span id = "right">[img[rt][Drone W][$Face = 28]]</span><<endif>>\n[img[nil]]<span id = "down">[img[dw][Drone W][$Face = 20]]</span>[img[nil]]\n<<elseif $Level is 1 and $Area is 18>>[img[nil]]<span id = "up">[img[up][Drone W][$Face = 13]]</span>[img[nil]]\n<span id = "left">[img[lf][Drone W][$Face = 17]]</span>[img[cent]]<span id = "right">[img[rt][Drone W][$Face = 19]]</span>\n[img[nil]]<span id = "down">[img[dw][Drone W][$Face = 23]]</span>[img[nil]]\n<<elseif $Level is 2 and $Area is 9>>[img[nil]]<span id = "up">[img[up][Drone W][$Face = 7]]</span>[img[nil]]\n<span id = "left">[img[lf][Drone W][$Face = 0]]</span>[img[cent]]<<if $Lock[19] gte 1>>[img[lock]]<<else>><span id = "right">[img[rt][Drone W][$Face = 10]]</span><<endif>>\n[img[nil]]<span id = "down">[img[dw][Drone W][$Face = 14]]</span>[img[nil]]\n<<elseif $Level is 2 and $Area is 15>>[img[nil]]<span id = "up">[img[up][Drone W][$Face = 12]]</span>[img[nil]]\n<span id = "left">[img[lf][Drone W][$Face = 0]]</span>[img[cent]]<<if $Lock[21] gte 1>>[img[lock]]<<else>><span id = "right">[img[rt][Drone W][$Face = 16]]</span><<endif>>\n[img[nil]]<span id = "down">[img[dw][Drone W][$Face = 20]]</span>[img[nil]]\n<<elseif $Level is 2 and $Area is 32>>[img[nil]]<span id = "up">[img[up][Drone W][$Face = 0]]</span>[img[nil]]\n<span id = "left">[img[lf][Drone W][$Face = 0]]</span>[img[cent]]<span id = "right">[img[rt][Drone W][$Face = 33]]</span>\n[img[nil]]<span id = "down">[img[dw][Drone W][$Face = 39]]</span>[img[nil]]\n<<elseif $Level is 2 and $Area is 40>>[img[nil]]<span id = "up">[img[up][Drone W][$Face = 35]]</span>[img[nil]]\n<span id = "left">[img[lf][Drone W][$Face = 0]]</span>[img[cent]]<span id = "right">[img[rt][Drone W][$Face = 0]]</span>\n[img[nil]]<span id = "down">[img[dw][Drone W][$Face = 44]]</span>[img[nil]]\n<<elseif $Level is 2 and $Area is 54>>[img[nil]]<span id = "up">[img[up][Drone W][$Face = 49]]</span>[img[nil]]\n<<if $Lock[27] gte 1>>[img[lock]]<<else>><span id = "left">[img[lf][Drone W][$Face = 53]]</span><<endif>>[img[cent]]<span id = "right">[img[rt][Drone W][$Face = 0]]</span>\n[img[nil]]<span id = "down">[img[dw][Drone W][$Face = 56]]</span>[img[nil]]\n<<elseif $Level is 2 and $Area is 60>>[img[nil]]<span id = "up">[img[up][Drone W][$Face = 0]]</span>[img[nil]]\n<span id = "left">[img[lf][Drone W][$Face = 59]]</span>[img[cent]]<span id = "right">[img[rt][Drone W][$Face = 61]]</span>\n[img[nil]]<span id = "down">[img[dw][Drone W][$Face = 0]]</span>[img[nil]]\n<<elseif $Level is 3 and $Area is 15>>[img[nil]]<span id = "up">[img[up][Drone W][$Face = 9]]</span>[img[nil]]\n<span id = "left">[img[lf][Drone W][$Face = 14]]</span>[img[cent]]<span id = "right">[img[rt][Drone W][$Face = 16]]</span>\n[img[nil]]<span id = "down">[img[dw][Drone W][$Face = 21]]</span>[img[nil]]\n<<elseif $Level is 3 and $Area is 25>>[img[nil]]<span id = "up">[img[up][Drone W][$Face = 23]]</span>[img[nil]]\n<span id = "left">[img[lf][Drone W][$Face = 24]]</span>[img[cent]]<span id = "right">[img[rt][Drone W][$Face = 26]]</span>\n[img[nil]]<span id = "down">[img[dw][Drone W][$Face = 0]]</span>[img[nil]]\n<<elseif $Level is 3 and $Area is 31>>[img[nil]]<span id = "up">[img[up][Drone W][$Face = 27]]</span>[img[nil]]\n<span id = "left">[img[lf][Drone W][$Face = 30]]</span>[img[cent]]<span id = "right">[img[rt][Drone W][$Face = 0]]</span>\n[img[nil]]<span id = "down">[img[dw][Drone W][$Face = 0]]</span>[img[nil]]\n<<elseif $Level is 3 and $Area is 33>>[img[nil]]<span id = "up">[img[up][Drone W][$Face = 0]]</span>[img[nil]]\n<span id = "left">[img[lf][Drone W][$Face = 32]]</span>[img[cent]]<<if $Lock[8] gte 1>>[img[lock]]<<else>><span id = "right">[img[rt][Drone W][$Face = 34]]</span><<endif>>\n[img[nil]]<span id = "down">[img[dw][Drone W][$Face = 0]]</span>[img[nil]]\n<<elseif $Level is 3 and $Area is 44>>[img[nil]]<span id = "up">[img[up][Drone W][$Face = 41]]</span>[img[nil]]\n<span id = "left">[img[lf][Drone W][$Face = 43]]</span>[img[cent]]<span id = "right">[img[rt][Drone W][$Face = 0]]</span>\n[img[nil]]<span id = "down">[img[dw][Drone W][$Face = 45]]</span>[img[nil]]\n<<elseif $Level is 3 and $Area is 61>>[img[nil]]<span id = "up">[img[up][Drone W][$Face = 60]]</span>[img[nil]]\n<span id = "left">[img[lf][Drone W][$Face = 0]]</span>[img[cent]]<span id = "right">[img[rt][Drone W][$Face = 62]]</span>\n[img[nil]]<span id = "down">[img[dw][Drone W][$Face = 65]]</span>[img[nil]]\n<<elseif $Level is 4 and $Area is 15>>[img[nil]]<span id = "up">[img[up][Drone W][$Face = 13]]</span>[img[nil]]\n<span id = "left">[img[lf][Drone W][$Face = 14]]</span>[img[cent]]<span id = "right">[img[rt][Drone W][$Face = 16]]</span>\n[img[nil]]<span id = "down">[img[dw][Drone W][$Face = 17]]</span>[img[nil]]\n<<elseif $Level is 4 and $Area is 20>>[img[nil]]<span id = "up">[img[up][Drone W][$Face = 0]]</span>[img[nil]]\n<span id = "left">[img[lf][Drone W][$Face = 19]]</span>[img[cent]]<span id = "right">[img[rt][Drone W][$Face = 0]]</span>\n[img[nil]]<span id = "down">[img[dw][Drone W][$Face = 0]]</span>[img[nil]]\n<<elseif $Level is 4 and $Area is 27>>[img[nil]]<span id = "up">[img[up][Drone W][$Face = 23]]</span>[img[nil]]\n<span id = "left">[img[lf][Drone W][$Face = 26]]</span>[img[cent]]<span id = "right">[img[rt][Drone W][$Face = 28]]</span>\n[img[nil]]<span id = "down">[img[dw][Drone W][$Face = 32]]</span>[img[nil]]\n<<elseif $Level is 4 and $Area is 33>>[img[nil]]<span id = "up">[img[up][Drone W][$Face = 29]]</span>[img[nil]]\n<span id = "left">[img[lf][Drone W][$Face = 0]]</span>[img[cent]]<span id = "right">[img[rt][Drone W][$Face = 0]]</span>\n[img[nil]]<span id = "down">[img[dw][Drone W][$Face = 0]]</span>[img[nil]]\n<<elseif $Level is 4 and $Area is 40>>[img[nil]]<span id = "up">[img[up][Drone W][$Face = 35]]</span>[img[nil]]\n<span id = "left">[img[lf][Drone W][$Face = 39]]</span>[img[cent]]<span id = "right">[img[rt][Drone W][$Face = 41]]</span>\n[img[nil]]<span id = "down">[img[dw][Drone W][$Face = 44]]</span>[img[nil]]\n<<elseif $Level is 4 and $Area is 52>>[img[nil]]<span id = "up">[img[up][Drone W][$Face = 50]]</span>[img[nil]]\n<span id = "left">[img[lf][Drone W][$Face = 51]]</span>[img[cent]]<span id = "right">[img[rt][Drone W][$Face = 53]]</span>\n[img[nil]]<span id = "down">[img[dw][Drone W][$Face = 54]]</span>[img[nil]]\n<<elseif $Level is 5 and $Area is 19>>[img[nil]]<span id = "up">[img[up][Drone W][$Face = 13]]</span>[img[nil]]\n<span id = "left">[img[lf][Drone W][$Face = 0]]</span>[img[cent]]<span id = "right">[img[rt][Drone W][$Face = 0]]</span>\n[img[nil]]<span id = "down">[img[dw][Drone W][$Face = 0]]</span>[img[nil]]\n<<elseif $Level is 5 and $Area is 32>>[img[nil]]<span id = "up">[img[up][Drone W][$Face = 0]]</span>[img[nil]]\n<span id = "left">[img[lf][Drone W][$Face = 31]]</span>[img[cent]]<span id = "right">[img[rt][Drone W][$Face = 33]]</span>\n[img[nil]]<span id = "down">[img[dw][Drone W][$Face = 36]]</span>[img[nil]]\n<<elseif $Level is 5 and $Area is 50>>[img[nil]]<span id = "up">[img[up][Drone W][$Face = 0]]</span>[img[nil]]\n<span id = "left">[img[lf][Drone W][$Face = 49]]</span>[img[cent]]<span id = "right">[img[rt][Drone W][$Face = 51]]</span>\n[img[nil]]<span id = "down">[img[dw][Drone W][$Face = 53]]</span>[img[nil]]\n<<elseif $Level is 5 and $Area is 60>>[img[nil]]<<if $Lock[5] gt 0>>[img[lock]]<<else>><span id = "up">[img[up][Drone W][$Face = 55]]</span><<endif>>[img[nil]]\n<span id = "left">[img[lf][Drone W][$Face = 59]]</span>[img[cent]]<span id = "right">[img[rt][Drone W][$Face = 61]]</span>\n[img[nil]]<span id = "down">[img[dw][Drone W][$Face = 64]]</span>[img[nil]]\n<<elseif $Level is 5 and $Area is 66>>[img[nil]]<<if $Lock[6] gte 1>>[img[lock]]<<else>><span id = "up">[img[up][Drone W][$Face = 65]]</span><<endif>>[img[nil]]\n<span id = "left">[img[lf][Drone W][$Face = 25]]</span>[img[cent]]<span id = "right">[img[rt][Drone W][$Face = 37]]</span>\n[img[nil]]<span id = "down">[img[dw][Drone W][$Face = 67]]</span>[img[nil]]\n<<elseif $Level is 5 and $Area is 70>>[img[nil]]<span id = "up">[img[up][Drone W][$Face = 69]]</span>[img[nil]]\n<span id = "left">[img[lf][Drone W][$Face = 35]]</span>[img[cent]]<span id = "right">[img[rt][Drone W][$Face = 47]]</span>\n[img[nil]]<span id = "down">[img[dw][Drone W][$Face = 0]]</span>[img[nil]]\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<elseif $Drone[7] gte 1>><<set $Drone[0] to $Drone[7]>><<include "Drone A">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Education 7][$Area = 7]]</span>[img[nil]]\n[img[lf]]<span id = "search">[img[cent][Edu Search]]</span><<if $Lock[19] gte 1>><<include "Lock">><<else>><span id = "right">[img[rt][Map Education 10][$Area = 10]]</span><<endif>>\n[img[nil]]<span id = "down">[img[dw][Map Education 14][$Area = 14]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Edu Scene">>\n<<include "Education">>\n\n<<endif>>
data:image/jpg;base64,/9j/4AAQSkZJRgABAQEAeAB4AAD/2wBDAAYEBQYFBAYGBQYHBwYIChAKCgkJChQODwwQFxQYGBcUFhYaHSUfGhsjHBYWICwgIyYnKSopGR8tMC0oMCUoKSj/2wBDAQcHBwoIChMKChMoGhYaKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCgoKCj/wAARCAAyADIDASIAAhEBAxEB/8QAHAABAAEFAQEAAAAAAAAAAAAAAAUCBAYHCAMB/8QAPBAAAQMCAgQJBw0AAAAAAAAAAQACAwQFBhESFlWxITE1NkFzdJTRBxMiUWGCkxUyM1JUY3FykZKhstL/xAAZAQACAwEAAAAAAAAAAAAAAAAABAMFBgL/xAAjEQACAgIBAwUBAAAAAAAAAAAAAQIDBBFRBRIhEyIyQXFh/9oADAMBAAIRAxEAPwDCcI4XslXhi2T1NsppJpIGue9zeFxy41Mx4Ow854BtNLl+RMD80LR2Zm5T8P0jVxY9QbXBJUk5xT5Rryd+CIZpIn2R2kxxacom5Zg5fWVHn8D7Dd8Fv+ljdz5Sq+tfvKtkmnLlm0XScVr4my6DDeGLhb4ayms8AilzyD2ZHgJHr9i99T8P7JpP2L2wbzTt/v8A93KYTNDbh5/pk8+uNWRKEFpI5dr2Njr6ljAA1sjgAOgZlF9ufKVX1r95RTCZ0LgfmhaOzM3LIYWNe12ln+IJB/hY9gfmhaOzM3LI6bicl8ptVPQ1hpO5bNIXIZXGqH3r95VutsR4Ss9TG2eWneZJQHuPnHDMnhPSqtTLJ9mf8V3ikvXijZxz69LwxgiNmqlI7RGkQ/M++5SyptdLFRWwU1O0tijdIGgnPIaRVSZxHtS/TK9Ualb3L72cvXPlKr61+8olz5Sq+tfvKJwrDoXA/NC0dmZuU4CRxFQeB+aFo7MzcpxAERiq4/JtkmexxbI8eajyPSfAZlYz5Pbo8Vc1FNI5wlGnHpHP0hxj9NynMU2KovT4BHUsiiiB9FzScyelRNvwdV0dbBUx1sWlE8O+aeH2KGUX3bSL7GnirDlXZP3y/fHBm+ZyREU2ih3s5eufKVX1r95RLnylV9a/eUQBcQXy7QQsiguldHEwZNYyoeA0eoAFV6w3rbFx7y/xREANYb1ti495f4prDetsXHvL/FEQA1hvW2Lj3l/imsN62xce8v8AFEQBGOcXOLnElxOZJOZJREQB/9k=
<<if $Area is 25>>[img[blue]]<<else>>[img[r0110]]<<endif>><<if $Area is 66>>[img[blue]]<<else>>[img[r1111]]<<endif>><<if $Area is 37>>[img[blue]]<<else>>[img[r0110]]<<endif>>\n[img[nil]]<<if $Area is 67>>[img[blue]]<<else>>[img[r1001]]<<endif>>[img[nil]]\n[img[nil]]<<if $Area is 68>>[img[blue]]<<elseif $Sync[0] is "ON" and $Intro[4] is 3>>[img[vend]]<<else>>[img[r1001]]<<endif>>[img[nil]]\n[img[nil]]<<if $Area is 69>>[img[blue]]<<else>>[img[r1001]]<<endif>>[img[nil]]\n<<if $Area is 35>>[img[blue]]<<else>>[img[r0110]]<<endif>><<if $Area is 70>>[img[blue]]<<else>>[img[r1110]]<<endif>><<if $Area is 47>>[img[blue]]<<else>>[img[r0110]]<<endif>>
[img[nil]]<<if $Area is 54>>[img[blue]]<<elseif $Sync[0] is "ON" and $Intro[4] is 3>>[img[charge]]<<else>>[img[r0001]]<<endif>>[img[nil]]<<if $Area is 55>>[img[blue]]<<elseif $Sync[0] is "ON" and $Intro[4] is 3>>[img[term]]<<else>>[img[r0001]]<<endif>>[img[nil]]<<if $Area is 56>>[img[blue]]<<elseif $Sync[0] is "ON" and $Intro[4] is 3>>[img[tele]]<<else>>[img[r0001]]<<endif>>[img[nil]]\n<<if $Area is 57>>[img[blue]]<<elseif $Intro[1] gte 2 and $Milk[4] gt 0>>[img[bs]]<<else>>[img[r0010]]<<endif>><<if $Area is 58>>[img[blue]]<<else>>[img[r1110]]<<endif>><<if $Area is 59>>[img[blue]]<<else>>[img[r0110]]<<endif>><<if $Area is 60>>[img[blue]]<<else>>[img[r1111]]<<endif>><<if $Area is 61>>[img[blue]]<<else>>[img[r0110]]<<endif>><<if $Area is 62>>[img[blue]]<<else>>[img[r1110]]<<endif>><<if $Area is 63>>[img[blue]]<<elseif $Intro[1] gte 2 and $Milk[5] gt 0>>[img[bs]]<<else>>[img[r0100]]<<endif>>\n[img[nil]][img[nil]][img[nil]]<<if $Area is 64>>[img[blue]]<<else>>[img[r1001]]<<endif>>[img[nil]][img[nil]][img[nil]]\n[img[nil]][img[nil]][img[nil]]<<if $Area is 65>>[img[blue]]<<else>>[img[r1001]]<<endif>>[img[nil]][img[nil]][img[nil]]\n[img[nil]][img[nil]][img[nil]][img[r1111]][img[nil]][img[nil]][img[nil]]
[[Corruption|Operation][$Corrupt += $Diff; $Corrupt -= $Secu]]\n[[Program Terminal|Operation][$Terminal[1] -= $Gram]]\n[[Hack Door|Operation][$Door[1] -= $Hack]]\n\nProcesses\t\t\tLimit\t\tSide Effects\n\nNormal Functions\t$Proc x 1\tNo Effects\nLight Encumberance\t$Proc x 2\t+1 Diff on Corrupt\nMedium Encumberance\t$Proc x 3\t+1 Diff on Program and Hack\nHeavy Encumberance\t$Proc x 4\t\n\nNormal Function\t\t+1 Point (Cannot Toggle)\nAlice Active\t\t+1 Point (Toggle)\nResist Horny\t\t+1 Point (Toggle)\nMap Function\t\t+1 Point (Toggle)\nEnable Stimulant\t+1 Point (Toggle)\nEnable Nanogel\t\t+1 Point (Toggle)\nDeterrent Active\t+1 Point\nCorruption 1\t\t+1 Point\nCorruption 2\t\t+1 Point\nCorruption 3\t\t+1 Point\nCorruption 4\t\t+1 Point\nCorruption 5\t\t+1 Point\nCorruption 6\t\t+1 Point\nCorruption 7\t\t+1 Point\nCorruption 8\t\t+1 Point\nCorruption 9\t\t+1 Point\nCorruption 10\t\t+1 Point
[img[nil]][img[r1001]][img[nil]][img[nil]][img[nil]][img[nil]][img[nil]][img[nil]][img[nil]][img[r1001]][img[nil]]\n[img[nil]]<<if $Area is 2>>[img[blue]]<<else>>[img[r1001]]<<endif>>[img[nil]][img[nil]][img[nil]]<<if $Area is 1>>[img[blue]]<<else>>[img[r0001]]<<endif>>[img[nil]][img[nil]][img[nil]]<<if $Area is 3>>[img[blue]]<<else>>[img[r1001]]<<endif>>[img[nil]]\n<<if $Area is 4>>[img[blue]]<<else>>[img[r0010]]<<endif>><<if $Area is 5>>[img[blue]]<<else>>[img[r1111]]<<endif>><<if $Area is 6>>[img[blue]]<<else>>[img[r0110]]<<endif>><<if $Area is 7>>[img[blue]]<<else>>[img[r0111]]<<endif>><<if $Area is 8>>[img[blue]]<<else>>[img[r0110]]<<endif>><<if $Area is 9>>[img[blue]]<<else>>[img[r1111]]<<endif>><<if $Area is 10>>[img[blue]]<<else>>[img[r0110]]<<endif>><<if $Area is 11>>[img[blue]]<<else>>[img[r0111]]<<endif>><<if $Area is 12>>[img[blue]]<<else>>[img[r0110]]<<endif>><<if $Area is 13>>[img[blue]]<<else>>[img[r1111]]<<endif>><<if $Area is 14>>[img[blue]]<<elseif $Intro[1] gte 2 and $Milk[1] gt 0>>[img[bs]]<<else>>[img[r0100]]<<endif>>\n[img[nil]]<<if $Area is 15>>[img[blue]]<<elseif $Intro[1] gte 2 and $Milk[2] gt 0>>[img[bs]]<<else>>[img[r1000]]<<endif>>[img[nil]]<<if $Area is 16>>[img[blue]]<<elseif $Sync[0] is "ON" and $Intro[4] is 3>>[img[charge]]<<else>>[img[r1000]]<<endif>>[img[nil]]<<if $Area is 17>>[img[blue]]<<elseif $Sync[0] is "ON" and $Intro[4] is 3>>[img[vend]]<<else>>[img[r1000]]<<endif>>[img[nil]]<<if $Area is 18>>[img[blue]]<<elseif $Sync[0] is "ON" and $Intro[4] is 3>>[img[tele]]<<else>>[img[r1000]]<<endif>>[img[nil]]<<if $Area is 19>>[img[blue]]<<elseif $Intro[1] gte 2 and $Milk[3] gt 0>>[img[bs]]<<else>>[img[r1000]]<<endif>>[img[nil]]
<<if $Area is 66>>[img[blue]]<<else>>[img[r1111]]<<endif>><<if $Area is 37>>[img[blue]]<<else>>[img[r0110]]<<endif>><<if $Area is 38>>[img[blue]]<<else>>[img[r0110]]<<endif>><<if $Area is 39>>[img[blue]]<<else>>[img[r0111]]<<endif>><<if $Area is 40>>[img[blue]]<<else>>[img[r0110]]<<endif>><<if $Area is 41>>[img[blue]]<<else>>[img[r0110]]<<endif>><<if $Area is 42>>[img[blue]]<<else>>[img[r0101]]<<endif>>\n<<if $Area is 67>>[img[blue]]<<else>>[img[r1001]]<<endif>>[img[nil]][img[nil]]<<if $Area is 43>>[img[blue]]<<elseif $Sync[0] is "ON" and $Intro[4] is 3>>[img[term]]<<else>>[img[r1000]]<<endif>>[img[nil]][img[nil]]<<if $Area is 44>>[img[blue]]<<else>>[img[r1001]]<<endif>>\n<<if $Area is 68>>[img[blue]]<<elseif $Sync[0] is "ON" and $Intro[4] is 3>>[img[vend]]<<else>>[img[r1001]]<<endif>>[img[nil]][img[nil]][img[nil]][img[nil]][img[nil]]<<if $Area is 45>>[img[blue]]<<elseif $Sync[0] is "ON" and $Intro[4] is 3>>[img[vend]]<<else>>[img[r1001]]<<endif>>\n<<if $Area is 69>>[img[blue]]<<else>>[img[r1001]]<<endif>>[img[nil]][img[nil]][img[nil]][img[nil]][img[nil]]<<if $Area is 46>>[img[blue]]<<else>>[img[r1001]]<<endif>>\n<<if $Area is 70>>[img[blue]]<<else>>[img[r1110]]<<endif>><<if $Area is 47>>[img[blue]]<<else>>[img[r0110]]<<endif>><<if $Area is 48>>[img[blue]]<<else>>[img[r0110]]<<endif>><<if $Area is 49>>[img[blue]]<<else>>[img[r0110]]<<endif>><<if $Area is 50>>[img[blue]]<<else>>[img[r0111]]<<endif>><<if $Area is 51>>[img[blue]]<<else>>[img[r0110]]<<endif>><<if $Area is 52>>[img[blue]]<<else>>[img[r1100]]<<endif>>\n[img[nil]][img[nil]][img[nil]][img[nil]]<<if $Area is 53>>[img[blue]]<<else>>[img[r1001]]<<endif>>[img[nil]][img[nil]]\n\n
<<if $Area is 20>>[img[blue]]<<else>>[img[r0011]]<<endif>><<if $Area is 21>>[img[blue]]<<else>>[img[r0110]]<<endif>><<if $Area is 22>>[img[blue]]<<else>>[img[r0110]]<<endif>><<if $Area is 23>>[img[blue]]<<else>>[img[r0111]]<<endif>><<if $Area is 24>>[img[blue]]<<else>>[img[r0110]]<<endif>><<if $Area is 25>>[img[blue]]<<else>>[img[r0110]]<<endif>>[img[r1111]]\n<<if $Area is 26>>[img[blue]]<<else>>[img[r1001]]<<endif>>[img[nil]][img[nil]]<<if $Area is 27>>[img[blue]]<<elseif $Sync[0] is "ON" and $Intro[4] is 3>>[img[term]]<<else>>[img[r1000]]<<endif>>[img[nil]][img[nil]][img[r1001]]\n<<if $Area is 28>>[img[blue]]<<elseif $Sync[0] is "ON" and $Intro[4] is 3>>[img[vend]]<<else>>[img[r1001]]<<endif>>[img[nil]][img[nil]][img[nil]][img[nil]][img[nil]][img[r1001]]\n<<if $Area is 29>>[img[blue]]<<else>>[img[r1001]]<<endif>>[img[nil]][img[nil]][img[nil]][img[nil]][img[nil]][img[r1001]]\n<<if $Area is 30>>[img[blue]]<<else>>[img[r1010]]<<endif>><<if $Area is 31>>[img[blue]]<<else>>[img[r0110]]<<endif>><<if $Area is 32>>[img[blue]]<<else>>[img[r0111]]<<endif>><<if $Area is 33>>[img[blue]]<<else>>[img[r0110]]<<endif>><<if $Area is 34>>[img[blue]]<<else>>[img[r0110]]<<endif>><<if $Area is 35>>[img[blue]]<<else>>[img[r0110]]<<endif>>[img[r1110]]\n[img[nil]][img[nil]]<<if $Area is 36>>[img[blue]]<<else>>[img[r1001]]<<endif>>[img[nil]][img[nil]][img[nil]][img[nil]]
Inserting your credits into the machine, you hear it whir to life before depositing the item into the slot below. You collect your $Item[0] and add it to you inventory.\n\n[[Continue|previous()]]
Approaching the terminal, you pull out the milking device and connect it to the control panel. Slowly, the milk from the device filters into the terminal, causing it to spark to life. Lights brighten and screens reboot, scrolling various amounts of code as functions resume for the computer systems.\n<<include "Holo Ad 3">>\n<<if $Access[1] gte 3>><<include "Production Restore">>\n<<else>>It appears that you need to restore service to more terminals in order for the Production Deck to resume functionality.\n\n[[Continue|previous()]]\n<<endif>>\n
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Pro 26][$Area = 26]]</span>[img[nil]]\n[img[lf]]<span id = "search">[img[cent][Pro Search]]</span>[img[rt]]\n[img[nil]]<span id = "down">[img[dw][Map Pro 29][$Area = 29]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Production 2">>\n<<if $Noise[1] gte 1 and $Holo[1] is 1>><<include "Holo Audio 1">>\n\n<<if $Vend[0] gt 0>>A Vending Machine hums with energy as it displays products available for purchase.\n\n[[Interact With the Vending Machine|Vending 01]]<<endif>>\n<<elseif $Access[1] gte 3>>The hum of the ship resonates all around you as the distant whir of machinery can be heard elsewhere in the ship.\n\nA Vending Machine hums with energy as it displays products available for purchase.\n\n<<if $Vend[0] lte 0>>... At least, it would have products available for purchase if not for the fact that everything seems sold out.<<else>>[[Interact With the Vending Machine|Vending 01]]<<endif>>\n<<else>>The silence of the Production Floor rings loudly in your ears.\n\nYou can see what looks like a defunct Vending Machine to the side of the hall.\n<<endif>>\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n[img[lf]]<span id = "search">[img[cent][Rec Search]]</span>[img[rt]]\n[img[nil]]<<if $Lock[16] gte 1>><<include "Lock">><<else>><span id = "down">[img[dw][Map Rec 42][$Area = 42]]</span><<endif>>[img[nil]]\n<<include "Horny">>\n<<include "Recreation 4">>\n<<if $Access[3] gte 3>>The ship resonates as the cacophony of sounds can be heard from the city outside of this room.\n<<elseif $Term[9] is 1>>The Terminal inside of this room appears to be operating normally as the ship outside this room is as quiet as the grave.\n<<else>>The silence of the Recreation Deck is uncomfortably quiet as the Terminal before you is currently off.\n<<if $Intro[3] is 2 and $Neural[0] gte 5>>\n[[Interact With The Terminal|Access Recreation 1][$Term[9] = 1; $Neural[0] -= 5; $Access[3] += 1]]<<else>>\n==Interact With The Terminal==<<endif>><<endif>>\n<<endif>>\n
<<set $Turn += 1>><<if $Turn gt $Hack>>You feel yourself grow hotter as your interaction with the system causes you to rub your thighs together in want.<<set $Turn -= $Hack>><<set $Horn += 1>>\n<<else>>(Click on the white boxes to reveal any discrepencies.)\n\nBlue - Normal Node.\nRed - Control Node.\n<<endif>>\n<<if $Diff is 3 and $Hack gte 4>>Interfacing with the system, you are able to interact with the controls for the locking mechanism and disengage the security on the door.\n<<else>>\n<<if $Check[1] is 1 and $Result is 1234>>[img[red]]<<elseif $Check[1] is 1>>[img[blue]]<<else>>[img[white][Lock Hack 1][$Check[1] = 1]]<<endif>><<if $Check[2] is 1 and $Result is 4206>>[img[red]]<<elseif $Check[2] is 1 and $Result is 2222>>[img[red]]<<elseif $Check[2] is 1>>[img[blue]]<<else>>[img[white][Lock Hack 1][$Check[2] = 1]]<<endif>><<if $Check[3] is 1 and $Result is 6666>>[img[red]]<<elseif $Check[3] is 1>>[img[blue]]<<else>>[img[white][Lock Hack 1][$Check[3] = 1]]<<endif>><<if $Check[4] is 1 and $Result is 9999>>[img[red]]<<elseif $Check[4] is 1 and $Result is 3333>>[img[red]]<<elseif $Check[4] is 1>>[img[blue]]<<else>>[img[white][Lock Hack 1][$Check[4] = 1]]<<endif>>\n<<if $Check[5] is 1 and $Result is 9110>>[img[red]]<<elseif $Check[5] is 1>>[img[blue]]<<else>>[img[white][Lock Hack 1][$Check[5] = 1]]<<endif>><<if $Check[6] is 1 and $Result is 1079>>[img[red]]<<elseif $Check[6] is 1 and $Result is 4444>>[img[red]]<<elseif $Check[6] is 1>>[img[blue]]<<else>>[img[white][Lock Hack 1][$Check[6] = 1]]<<endif>><<if $Check[7] is 1 and $Result is 4567>>[img[red]]<<elseif $Check[7] is 1>>[img[blue]]<<else>>[img[white][Lock Hack 1][$Check[7] = 1]]<<endif>><<if $Check[8] is 1 and $Result is 7532>>[img[red]]<<elseif $Check[8] is 1 and $Result is 5555>>[img[red]]<<elseif $Check[8] is 1>>[img[blue]]<<else>>[img[white][Lock Hack 1][$Check[8] = 1]]<<endif>>\n<<if $Check[9] is 1 and $Result is 6195>>[img[red]]<<elseif $Check[9] is 1>>[img[blue]]<<else>>[img[white][Lock Hack 1][$Check[9] = 1]]<<endif>><<if $Check[10] is 1 and $Result is 5454>>[img[red]]<<elseif $Check[10] is 1 and $Result is 1000>>[img[red]]<<elseif $Check[10] is 1>>[img[blue]]<<else>>[img[white][Lock Hack 1][$Check[10] = 1]]<<endif>><<if $Check[11] is 1 and $Result is 1111>>[img[red]]<<elseif $Check[11] is 1>>[img[blue]]<<else>>[img[white][Lock Hack 1][$Check[11] = 1]]<<endif>><<if $Check[12] is 1 and $Result is 2137>>[img[red]]<<elseif $Check[12] is 1 and $Result is 3000>>[img[red]]<<elseif $Check[12] is 1>>[img[blue]]<<else>>[img[white][Lock Hack 1][$Check[12] = 1]]<<endif>>\n<<if $Check[13] is 1 and $Result is 7890>>[img[red]]<<elseif $Check[13] is 1>>[img[blue]]<<else>>[img[white][Lock Hack 1][$Check[13] = 1]]<<endif>><<if $Check[14] is 1 and $Result is 8888>>[img[red]]<<elseif $Check[14] is 1 and $Result is 4000>>[img[red]]<<elseif $Check[14] is 1>>[img[blue]]<<else>>[img[white][Lock Hack 1][$Check[14] = 1]]<<endif>><<if $Check[15] is 1 and $Result is 3169>>[img[red]]<<elseif $Check[15] is 1>>[img[blue]]<<else>>[img[white][Lock Hack 1][$Check[15] = 1]]<<endif>><<if $Check[16] is 1 and $Result is 2000>>[img[red]]<<elseif $Check[16] is 1 and $Result is 6969>>[img[red]]<<elseif $Check[16] is 1>>[img[blue]]<<else>>[img[white][Lock Hack 1][$Check[16] = 1]]<<endif>>\n<<if $Check[17] is 1 and $Result is 3871>>[img[red]]<<elseif $Check[17] is 1>>[img[blue]]<<else>>[img[white][Lock Hack 1][$Check[17] = 1]]<<endif>><<if $Check[18] is 1 and $Result is 5000>>[img[red]]<<elseif $Check[18] is 1 and $Result is 7175>>[img[red]]<<elseif $Check[18] is 1>>[img[blue]]<<else>>[img[white][Lock Hack 1][$Check[18] = 1]]<<endif>><<if $Check[19] is 1 and $Result is 7777>>[img[red]]<<elseif $Check[19] is 1>>[img[blue]]<<else>>[img[white][Lock Hack 1][$Check[19] = 1]]<<endif>><<if $Check[20] is 1 and $Result is 8040>>[img[red]]<<elseif $Check[20] is 1 and $Result is 8008>>[img[red]]<<elseif $Check[20] is 1>>[img[blue]]<<else>>[img[white][Lock Hack 1][$Check[20] = 1]]<<endif>>\n<<endif>>\n<<if $Diff is 3 and $Hack gte 4>>[[Continue|Lock Success]]\n<<elseif $Check[1] is 1 and $Result is 1234>>[[Continue|Lock Success]]\n<<elseif $Check[2] is 1 and $Result is 4206>>[[Continue|Lock Success]]\n<<elseif $Check[2] is 1 and $Result is 2222>>[[Continue|Lock Success]]\n<<elseif $Check[3] is 1 and $Result is 4206>>[[Continue|Lock Success]]\n<<elseif $Check[4] is 1 and $Result is 9999>>[[Continue|Lock Success]]\n<<elseif $Check[4] is 1 and $Result is 3333>>[[Continue|Lock Success]]\n<<elseif $Check[5] is 1 and $Result is 9110>>[[Continue|Lock Success]]\n<<elseif $Check[6] is 1 and $Result is 1079>>[[Continue|Lock Success]]\n<<elseif $Check[6] is 1 and $Result is 4444>>[[Continue|Lock Success]]\n<<elseif $Check[7] is 1 and $Result is 4567>>[[Continue|Lock Success]]\n<<elseif $Check[8] is 1 and $Result is 7532>>[[Continue|Lock Success]]\n<<elseif $Check[8] is 1 and $Result is 5555>>[[Continue|Lock Success]]\n<<elseif $Check[9] is 1 and $Result is 6195>>[[Continue|Lock Success]]\n<<elseif $Check[10] is 1 and $Result is 5454>>[[Continue|Lock Success]]\n<<elseif $Check[10] is 1 and $Result is 1000>>[[Continue|Lock Success]]\n<<elseif $Check[11] is 1 and $Result is 1111>>[[Continue|Lock Success]]\n<<elseif $Check[12] is 1 and $Result is 2137>>[[Continue|Lock Success]]\n<<elseif $Check[12] is 1 and $Result is 3000>>[[Continue|Lock Success]]\n<<elseif $Check[13] is 1 and $Result is 7890>>[[Continue|Lock Success]]\n<<elseif $Check[14] is 1 and $Result is 8888>>[[Continue|Lock Success]]\n<<elseif $Check[14] is 1 and $Result is 4000>>[[Continue|Lock Success]]\n<<elseif $Check[15] is 1 and $Result is 3169>>[[Continue|Lock Success]]\n<<elseif $Check[16] is 1 and $Result is 2000>>[[Continue|Lock Success]]\n<<elseif $Check[16] is 1 and $Result is 6969>>[[Continue|Lock Success]]\n<<elseif $Check[17] is 1 and $Result is 3871>>[[Continue|Lock Success]]\n<<elseif $Check[18] is 1 and $Result is 5000>>[[Continue|Lock Success]]\n<<elseif $Check[18] is 1 and $Result is 7175>>[[Continue|Lock Success]]\n<<elseif $Check[19] is 1 and $Result is 7777>>[[Continue|Lock Success]]\n<<elseif $Check[20] is 1 and $Result is 8040>>[[Continue|Lock Success]]\n<<elseif $Check[20] is 1 and $Result is 8008>>[[Continue|Lock Success]]\n<<endif>>
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<<if $Noise[2] gte 1>>The drone of the loudspeakers has an oddly harmonizing effect on you as its inescapable noise penetrates your ears.<<if $Head[0] is "ON" and $Head[1] gte 1>> Fortunately, your Headset prevents the worst of it.<<set $Head[1] -= 1>><<set $Head[2] += 1>><<else>><<set $Sound += $Noise[2]>><<endif>><<endif>>
You approach the security cylinder and press the release button to lower its defenses. After a pretentious amount of steam emits from the machinery, your vision in the area improves and you find the key to the Operations Deck propped atop the inside of the cylinder.\n\nHowever, when you are finally able to make out the size and shape of the key, your immediate thoughts of it color your dour reaction.\n\n<<if $Lips gte 3>><<dan "Ish a butt pwug.">><<else>><<dan "It's a butt plug.">><<endif>>\n\n<<alice "The 134-17 DRAG-01V is potentially one of the more technologically advanced pieces of equipment aboard this vessel.">>\n\n<<if $Lips gte 3>><<dan "Ish a butt pwug.">><<else>><<dan "It's a butt plug.">> You reiterate with no humor or sarcasm.<<endif>>\n\n<<alice "This particular key has some metamorphic properties that allow it to remold itself to acquiesce to its handler.">> Alice continues to attempt to distract you.\n\n<<if $Lips gte 3>><<dan "Why ish it a butt pwug?">><<else>><<dan "Why is it a butt plug?">><<endif>>\n\nTo this, your AI Companion sighs in resignation, <<alice "Look, it's the Mainframe's doing by making all the keys some sort of sex object for you to interact with. I don't make the rules here.">>\n\n<<if $Lips gte 3 and $Bimbo gte 8>><<dan "Sho wike, how do Ayh use it?">> You inquire curiously, <<dan "Do Ayh hafta shtick it up muh poo-pah?">><<elseif $Lips gte 3>><<dan "Sho, how do Ayh use it?">> You inquire curiously, <<dan "Do... Ayh haff ta shtick it up...">><<elseif $Bimbo gte 8>><<dan "So like, how do I it?" >> You click your tongue as you inquire, <<dan "Do I gotta stick it up my pooper?">><<else>><<dan "So, how do I use it?">> You inquire slightly irritated, <<dan "Don't tell me I have to stick it up there...">><<endif>>\n\n<<alice "I think that's what the Mainframe is expecting.">> Alice confirms your suspicions, <<alice "The idea is that the Gravity Plug is powered by a force of specific and constant pressure. By wedging it... Ahem, between your cheeks, you would theoretically power it by walking around.">>\n\n<<if $Routine[3] gte 2>>You smirk a bit at this as you find yourself shifting in place, <<dan "That doeshn't shound too bad.">>\n<<else>>You look incredulously at your AI companion, <<if $Lips gte 3 and $Bimbo gte 8>><<dan "So wike, can't Ayh jush... Shtep on it or shomethin'?">><<elseif $Lips gte 3>><<dan "Why can't Ayh just... Ayh dunno, shtep on it inshtead?">><<elseif $Bimbo gte 8>><<dan "So like, can't I just... Step on it or something?">><<else>><<dan "Why can't I just... I dunno, step on it or kneel on it instead?">><<endif>>\n<<endif>>\n<<alice "That would normally be true...">> She adds, <<alice "But because of how the Mainframe altered its properties, you would need to keep a specific motion to your body to generate the requisite energy to supply to the terminals. As it stands now, your body is not equipped for that particular motion, and as such, it would be a wasted effort.">>\n\n<<if $Lips gte 3 and $Bimbo gte 8>><<dan "Denn hwat do hwe wike, do?">><<elseif $Lips gte 3>><<dan "Denn hwat do hwe do?">><<elseif $Bimbo gte 8>><<dan "Then what do we like, do?">><<else>><<dan "Then what do we do?">><<endif>> You ask her earnestly, <<if $Lips gte 3 and $Bimbo gte 8>><<dan "Gith ith ah handie ahnd hope ith phils uhp?">><<elseif $Lips gte 3>><<dan "Wave ith awound ahnd hope ith tuharges uhp?">><<elseif $Bimbo gte 8>><<dan "Give it a handie and hope it fills up?">><<else>><<dan "Wave it around and hope it charges up?">><<endif>>\n\n<<alice "If you look around, you should be able to find a Nanite Injector.">> Alice offers, <<alice "By putting the instrument against the fleshy parts of your thighs and pushing the button on the opposite end for each thigh, it should reconstruct your lower body with the appropriate motion.">>\n\nUpon hearing this, you furrow your brow as if to discern what she's getting at, <<if $Lips gte 3 and $Bimbo gte 8>><<dan "Wike, how dosh dis... Y'know, work?">><<elseif $Lips gte 3>><<dan "Howth dosh dis... Weconstuck muh boh-dee?">><<elseif $Bimbo gte 8>><<dan "Like, how does this... Y'know, work?">><<else>><<dan "How does this... Reconstruct my body?">><<endif>>\n\nShe pauses for a moment before addressing your concern, <<alice "The end result should be that it will cause your hips to widen in such a manner to create a gait that will be conducive to generating the energy needed.">>\n\n<<if $Lips gte 3 and $Bimbo gte 8>><<dan "Dat's wike, shuper weird.">><<elseif $Lips gte 3>><<dan "Dat sheems ah biht weird.">><<elseif $Bimbo gte 8>><<dan "That's like, super weird.">><<else>><<dan "That seems a bit weird.">><<endif>>\n\nAlice sighs, <<alice "I know it seems sketchy, and I don't blame you for thinking of it that way. However, this could be the quickest way of obtaining the requisite energy needed to power the terminals.">>\n\n<<if $Lips gte 3 and $Bimbo gte 8>><<dan "But wike, totes noht de ohnwee way, wight?">><<elseif $Lips gte 3>><<dan "But noht de ohnwee way.">><<elseif $Bimbo gte 8>><<dan "But like, totes not the only way, right?">><<else>><<dan "But not the only way.">><<endif>>\n\n<<alice "I think there might be some devices in navigation that could potentially act as a substitute.">> She goes on to say, <<alice "They're scattered around the Deck, so getting enough to power the terminals within the time limit would be less then ideal.">>\n\nThat sounds more enticing honestly. It would preclude the need for shoving the plug up your ass and playing the Mainframe's stupid game. Studying its overall shape, the stainless steel look of the key appears as a small cone with a steel base coming from the bottom. It's clear that the conical part is what's supposed to be inserted up your backside. All the edges are very rounded, making it appear less threatening and harsh. <<if $Routine[3] gte 2>>You lick your lips at the potential fun you could have with it.<<else>>Regardless, you don't have any plans of sticking it up your rear.<<endif>>\n\n<<alice "I'll mark the scattered energy on your map and if you intend to do it that way.">> Alice continues to explain as you take the Nano Injector into your hands, <<alice "I just hope you are aware of how much time gets lost by hunting through the deck.">>\n\n[[Plunge The Injector Into Your Thighs|Ops Hip Replace][$Trust += 1]]\n\n[[Decide To Not Use The Injector|previous()][$Guard += 1]]\n<<set $Pulse to [0, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6]>>\n<<set $STask[2] to "Apply Pressure To The Gravity Plug To Power The Terminals.">>\n<<set $Intro[2] to 2>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n[img[lf]]<span id = "search">[img[cent][Ops Search]]</span><span id = "right">[img[rt][Map Ops 6][$Area = 6]]</span>\n[img[nil]][img[dw]][img[nil]]\n<<if $Story is 4>><<alice "Wrong way. Head right from here.">><<endif>>\n<<include "Horny">>\n<<include "Operations 1">>\n<<if $Access[2] gte 3>>The droning of energy can be heard throughout your surroundings, setting up an unsettling noise all around you.\n<<else>>The Operations Deck is devoid of sound, lending a disquieting aura about the whole place.\n<<endif>>\n<<if $Access[1] gte 3 and $Vend[0] gt 0>>A Vending Machine stands nearby with wares to sell.\n\n[[Interact With the Vending Machine|Vending 03]]\n<<else>>You can see what looks like a defunct Vending Machine standing within the corridor.\n<<endif>>\n<<endif>>\n
<<if $Choice is 1>><<include "Core">>\n<<elseif $Choice is 2>><<include "Education">>\n<<elseif $Choice is 3>><<include "Operations">>\n<<elseif $Choice is 4>><<include "Production">>\n<<elseif $Choice is 5>><<include "Recreation">>\n<<endif>>
<<alice "That would appear to be the case.">> She affirms your suspicions, <<alice "By using the pump on yourself, it will cause you to succumb to the overheating process long enough for it to force the programming further onto you.">>\n\nYou stare at the device in disbelief of what you're hearing.\n\n<<alice "Fortunately, the device feeds off of any milk product, so all we have to do is find enough milk to power the key long enough to reprogram the terminals. Considering this is the Production Deck, there should at least be some milk in the vicinity.">>\n\n<<if $Lips gte 3>><<dan "Ahnd if thar isn't?">><<else>><<dan "And if there isn't?">><<endif>> You reply seriously.\n\n<<alice "Then the only way would be through milking yourself.">> Alice remarks soberly, <<alice "I know you probably don't want to do it, but it might be a last resort measure.">>\n\nTo this, you sigh, pinching the bridge of your nose. How did it ever come to this?
The remains of a storefront exist around you. What was once a concrete establishment now rests in shambles as debris is strewn about the room as if a tornado had hit it.\n\nThe remains of a service drone can be found amongst the discarded pieces of the former store.\n
There is a sign that reads:\n\n<<if $Bimbo gte 3>>@@.main;RTRITESECD AERA AEAHD@@\n<<else>>@@.main;RESTRICTED AREA AHEAD@@\n<<endif>>
When your sight returns, you find yourself standing on the elevator of the ship.\n\n<<alice "It appears your coordinates exceed the parameters of the ship.">> Alice explains to you, <<alice "When that happens, the Teleporter spits you out into the failsafe location.">>
<<main "BEGINNING RE-EDUCATION SESSION...">>\n\nA searing pain runs its course through your body as the seat seems to vibrate at some unseemly speed. You grit your teeth and grip the armrests of your chair with your fingers as the feeling of arousal washes over you. Your breasts feel tingly as they quiver with the vibrations of the seat. The headset obscuring your vision flashes images of sex constantly before your retinas, burning them into your mind as you feel a throbbing in your crotch. You curl your toes as your appetite for carnal needs is whet. It is through this manipulation that you find yourself dwelling on the emptiness between your legs that only grows more intense the longer you stay in this vibrating seat. Restless, you shift around, looking for anything to sate your growing arousal as the images grow more decadent. You begin to buck against the chair, desperate to find a way to release your pent up desire.\n\nAs if to respond to this request, you feel a bit of raised cushioning between your thighs as it presses against your crotch. If you had been thinking clearly, you would know this was bait meant to coax out your horny nature. If your brain wasn't already inundated with so much sex, perhaps you could think of some form of resistance. Unfortunately for you, that ship has set sail and only the vast emptiness within you remains, longing to be filled.\n\nFidgeting, you rock your crotch over the bump in your chair. If you had hands free, this would be so much easier. Still, you make do and hump the area pressing against your nethers. The feeling of electricity emanates from your vagina, sending signals of pleasure to your brain. The images flashing before your eyes soon change to show footage of cocks slamming into pussies of all shapes and sizes, as if it was trying to make the connection of what should be bringing you this joy.\n\nAgain, you hump at the raised area, feeling it push against your vagina and sending those signals of pleasure into your brain. No way you could get this pleasure just from masturbating normally... It has to be this chair. All this stimulation it's feeding you as it vibrates against your nubile body, causing your nipples to stand at attention and your pussy to engorge. You bite your lip to stem the arousal, only finding yourself grow hornier by the second.\n\nHump. Hump. Hump.\n\nYou feel your juices start to drench your bodysuit. The images flashing before your eyes speed up as pussies gush and ooze with cum in every still, etching themselves into your psyche. Every part of you resounds with sexual energy. At this point, you feel like your nipples are so hard that they could cut glass.\n\nHump. Hump. Hump. Hump. Hump.\n\nYou can't think right now, a slave to the pleasure as it courses through your body with alarming regularity. You barely feel like a person as you thrust your pussy into the raised area of the chair. Images of cocks flow through your mind as you imagine that whatever is pressing against you some glorious shaft. Finally, after what has felt like an eternity, you feel an explosion of ecstasy erupt from your pussy, burning all other sensations from your mind. For a brief few moments, you are enraptured in a glow of white bliss, your body is weightless as you scream out in glorious orgasm. Swimming through your own pleasure, you feel nothing restraining you or teasing your senses. In this state, you are free...\n\nComing back down, you find yourself in darkness again. The headset still firmly wrapped around your head and the restraints still secure around your wrists. The hum of the seat has calmed down and you cannot feel the raised area between your thighs. Panting, you breathe a sigh of relief that that ordeal has been survived, sweat clinging to your body as the smell of your sex wafts up to your nostrils. And once more, you are reminded of the aching void between your legs. The yearning you felt only moments before to be filled with something is still burned into your soul.
[[The Core|Core Map 29][$Level = 1; $Area = 29]]\n[[Education Deck|Map Education 1][$Level = 2; $Area = 1]]\n[[Operations Deck|Map Ops 1][$Level = 3; $Area = 1]]\n[[Recreation Deck|Map Rec 1][$Level = 4; $Area = 1]]\n[[Production Deck|Map Pro 1][$Level = 5; $Area = 1]]
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<span id = "left">[img[lf][Map Education 27][$Area = 27]]</span><span id = "search">[img[cent][Edu Search]]</span><span id = "right">[img[rt][Map Education 29][$Area = 29]]</span>\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Edu Scene">>\n<<include "Education">>\n\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<elseif $Pit[6] gt $Sync[1]>><<include "Trap 1">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Education 23][$Area = 23]]</span>[img[nil]]\n<span id = "left">[img[lf][Map Education 28][$Area = 28]]</span><span id = "search">[img[cent][Edu Search]]</span>[img[rt]]\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Edu Scene">>\n<<include "Education">>\n\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<span id = "left">[img[lf][Map Education 25][$Area = 25]]</span><span id = "search">[img[cent][Edu Search]]</span><span id = "right">[img[rt][Map Education 27][$Area = 27]]</span>\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Edu Scene">>\n<<include "Education">>\n\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<span id = "left">[img[lf][Map Education 26][$Area = 26]]</span><span id = "search">[img[cent][Edu Search]]</span><span id = "right">[img[rt][Map Education 28][$Area = 28]]</span>\n[img[nil]]<span id = "down">[img[dw][Map Education 30][$Area = 30]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Edu Scene">>\n<<include "Education">>\n\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<<if $Lock[24] gte 1>><<include "Lock">><<else>><span id = "left">[img[lf][Map Education 23][$Area = 23]]</span><<endif>><span id = "search">[img[cent][Edu Search]]</span>[img[rt]]\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Edu Scene">>\n<<include "Education">>\n<<if $Access[4] gte 3>>The ship hums ominously around you as it appears the deck is fully powered.\n<<elseif $Term[10] is 1>>The Terminal inside of this room appears to be operating normally as the ship outside is unnaturally quiet.\n<<else>>The silence surrounding you on the Education Deck is disquieting as the Terminal before you is currently off.\n<<if $Jack is "ON">>\n[[Brain Jack The Terminal|Access Education 1][$Choice = 1; $Term[10] = 1; $Access[4] += 1]]<<endif>><<if $Cyber[0] gte 2>>\n[[Use Salvage Parts To Access The Terminal|Access Education 1][$Choice = 2; $Term[10] = 1; $Access[4] += 1]]<<endif>>\n<<endif>>\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<elseif $Pit[5] gt $Sync[1]>><<include "Trap 1">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Education 22][$Area = 22]]</span>[img[nil]]\n[img[lf]]<span id = "search">[img[cent][Edu Search]]</span><span id = "right">[img[rt][Map Education 26][$Area = 26]]</span>\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Edu Scene">>\n<<include "Education">>\n\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Education 17][$Area = 17]]</span>[img[nil]]\n<span id = "left">[img[lf][Map Education 21][$Area = 21]]</span><span id = "search">[img[cent][Edu Search]]</span>[img[rt]]\n[img[nil]]<span id = "down">[img[dw][Map Education 25][$Area = 25]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Edu Scene">>\n<<include "Education">>\n\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Education 20][$Area = 20]]</span>[img[nil]]\n[img[lf]]<span id = "search">[img[cent][Edu Search]]</span><<if $Lock[24] gte 1>><<include "Lock">><<else>><span id = "right">[img[rt][Map Education 24][$Area = 24]]</span><<endif>>\n[img[nil]]<span id = "down">[img[dw][Map Education 29][$Area = 29]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Edu Scene">>\n<<include "Education">>\n<<include "Terminal Sign">>\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Education 15][$Area = 15]]</span>[img[nil]]\n<<if $Lock[23] gte 1>><<include "Lock">><<else>><span id = "left">[img[lf][Map Education 19][$Area = 19]]</span><<endif>><span id = "search">[img[cent][Edu Search]]</span>[img[rt]]\n[img[nil]]<span id = "down">[img[dw][Map Education 23][$Area = 23]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Edu Scene">>\n<<include "Education">>\n\n<<endif>>
<table style ="width:50%">\n\t<tr>\n\t\t<th>Item</th>\n\t\t<th>Cost</th>\n\t\t<th>Buy</th>\n\t</tr>\n\t<tr>\n\t\t<th></th>\n\t\t<th></th>\n\t\t<th></th>\n\t</tr>\n\t<tr>\n\t\t<th></th>\n\t\t<th></th>\n\t\t<th></th>\n\t</tr>\n\t<<if $Lac[3] is "ON">><tr>\n\t\t<th>[[Milk Container|Vend Explain][$Choice = 4]]</th>\n\t\t<th>$Vend[] Credits</th>\n\t\t<th><<if $Item[5] gte $Vend[]>>[[Purchase|Vending Purchase][$Item[5] -= $Vend[]; $Lac[4] += 10]]; $Vend[0] -= 1; $Item[0] = "Milk Container"]]<<else>>==Purchase==<<endif>>|<<if $Vend[] is 10>>[[Hack|Vendor A1][$Choice = 4]]<<else>>==Hack==<<endif>></th>\n\t</tr><<endif>>\n</table>\n
<<include "Breast Pump Injector">>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Pro 45][$Area = 45]]</span>[img[nil]]\n[img[lf]]<span id = "search">[img[cent][Pro Search]]</span>[img[rt]]\n[img[nil]]<span id = "down">[img[dw][Map Pro 52][$Area = 52]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Production 3">>\n<<if $Noise[1] gte 1 and $Holo[2] gte 1>><<include "Holo Audio 1">>\n<<elseif $Access[1] gte 3>>The hum of the ship resonates all around you as the distant whir of machinery can be heard elsewhere in the ship.\n<<else>>The silence of the Production Floor rings loudly in your ears.\n<<endif>>\n<<endif>>
[img[img/set/e1.jpg][Terminal Hack Final][$Code += 1]][img[img/set/e2.jpg][Terminal Hack Final][$Code += 2]][img[img/set/e3.jpg][Terminal Hack Final][$Code += 3]]\n[img[img/set/e4.jpg][Terminal Hack Final][$Code += 4]][img[img/set/e5.jpg][Terminal Hack Final][$Code += 5]][img[img/set/e6.jpg][Terminal Hack Final][$Code += 6]]\n[img[img/set/e7.jpg][Terminal Hack Final][$Code += 7]][img[img/set/e8.jpg][Terminal Hack Final][$Code += 8]][img[img/set/e9.jpg][Terminal Hack Final][$Code += 9]]\n[img[img/set/bs.jpg]][img[img/set/e0.jpg][Terminal Hack Final][$Code += 0]][img[img/set/ee.jpg][Terminal Hack 1][$Code = 0]]
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n[img[lf]]<span id = "search">[img[cent][Rec Search]]</span>[img[rt]]\n[img[nil]]<<if $Lock[15] gte 1>><<include "Lock">><<else>><span id = "down">[img[dw][Map Rec 38][$Area = 38]]</span><<endif>>[img[nil]]\n<<include "Horny">>\n<<include "Recreation 4">>\n<<include "Rec Building">>\n<<endif>>\n\n
[img[img/set/e1.jpg][Terminal Hack 2][$Code += 1000]][img[img/set/e2.jpg][Terminal Hack 2][$Code += 2000]][img[img/set/e3.jpg][Terminal Hack 2][$Code += 3000]]\n[img[img/set/e4.jpg][Terminal Hack 2][$Code += 4000]][img[img/set/e5.jpg][Terminal Hack 2][$Code += 5000]][img[img/set/e6.jpg][Terminal Hack 2][$Code += 6000]]\n[img[img/set/e7.jpg][Terminal Hack 2][$Code += 7000]][img[img/set/e8.jpg][Terminal Hack 2][$Code += 8000]][img[img/set/e9.jpg][Terminal Hack 2][$Code += 9000]]\n[img[img/set/bs.jpg]][img[img/set/e0.jpg][Terminal Hack 2][$Code += 0]][img[img/set/ee.jpg][Terminal Hack 1][$Code = 0]]\n
[img[img/set/e1.jpg][Terminal Hack 3][$Code += 100]][img[img/set/e2.jpg][Terminal Hack 3][$Code += 200]][img[img/set/e3.jpg][Terminal Hack 3][$Code += 300]]\n[img[img/set/e4.jpg][Terminal Hack 3][$Code += 400]][img[img/set/e5.jpg][Terminal Hack 3][$Code += 500]][img[img/set/e6.jpg][Terminal Hack 3][$Code += 600]]\n[img[img/set/e7.jpg][Terminal Hack 3][$Code += 700]][img[img/set/e8.jpg][Terminal Hack 3][$Code += 800]][img[img/set/e9.jpg][Terminal Hack 3][$Code += 900]]\n[img[img/set/bs.jpg]][img[img/set/e0.jpg][Terminal Hack 3][$Code += 0]][img[img/set/ee.jpg][Terminal Hack 1][$Code = 0]]
[img[img/set/e1.jpg][Terminal Hack 4][$Code += 10]][img[img/set/e2.jpg][Terminal Hack 4][$Code += 20]][img[img/set/e3.jpg][Terminal Hack 4][$Code += 30]]\n[img[img/set/e4.jpg][Terminal Hack 4][$Code += 40]][img[img/set/e5.jpg][Terminal Hack 4][$Code += 50]][img[img/set/e6.jpg][Terminal Hack 4][$Code += 60]]\n[img[img/set/e7.jpg][Terminal Hack 4][$Code += 70]][img[img/set/e8.jpg][Terminal Hack 4][$Code += 80]][img[img/set/e9.jpg][Terminal Hack 4][$Code += 90]]\n[img[img/set/bs.jpg]][img[img/set/e0.jpg][Terminal Hack 4][$Code += 0]][img[img/set/ee.jpg][Terminal Hack 1][$Code = 0]]
<<if $Jack is "ON">>Idly, you place a hand on the side of your neck and rub at it for a moment before tracing your fingers to the back and up toward the base of your skull. There, you touch your brain jack, feeling a bit self conscious about yourself, getting such an invasive surgery done so hastily.\n\n<<alice "You don't approve, do you?">> You hear from inside your mind, catching you slightly off guard.\n\n<<if $Bimbo gte 8>><<dan "That's like, not it.">><<else>><<dan "It's not that.">><<endif>> You attempt to allay her suspicions, <<if $Bimbo gte 8>><<dan "It's just super weird to have like, metal parts in my brain or something.">><<else>><<dan "It just feels a bit weird to have such cybernetics so close to my brain...">><<endif>>\n<<else>>You can hear Alice mulling over something in the back of your mind. Curious as to what she's going on about, you decide to ask her what's the matter. For a few pregnant moments, you can hear her make a resigned sigh.\n\n<<alice "I'm sorry,">> She tells you flatly, <<alice "I was too eager in pushing the brain jack on you.">>\n\n<<dan "Oh, that.">> You nod in affirmation, <<if $Bimbo gte 8>><<dan "It's just... You wanted ta like, put something deep into my brain and junk...">><<else>><<dan "It's just... It's such an intimate procedure...">><<endif>>\n<<endif>>\n<<alice "No, I understand.">> Alice continues, <<alice "It was not fair of me to push you to get such a drastic procedure done. I know we're under the gun so to speak, but I should have tried to broach the subject more carefully.">>\n\n<<if $Bimbo gte 8>><<dan "Hey, has anybody else gotten their heads spiked?">><<else>><<dan "Has anyone else gotten procedures like this before?">><<endif>> You ask with some interest.\n\n<<alice "Rarely.">> She responds with sadness to her voice, <<alice "Despite the procedure being safe when proper precautions are taken, most aren't that adventurous... Which is a shame, because the fusion of organic and cybernetic is one of the more promising avenues for human evolution.">>\n\n<<dan "What do you mean?">>\n\n<<alice "As an AI Companion, it is my purpose to help humanity in its endeavors, whether terrestial or celestial. If we were able to integrate organic and cybernetic systems to become more compatible with one another, think of the advancements it would mean for both humans and machines. Humanity could unlock their potential as previous limitations could be done away with. Machinekind could truly understand and build culture within their own spaces and usher in a rennaisance of new ways of thinking. The more we are able to understand one another, the better both of our kinds could become... But maybe that's just the optimist in me speaking. I have been told that I can be too cheery at times.">>\n\n[[Reassure Her|Lift Edu 2][$Persona[4] = 2; $Trust += 1]]\n[[Doubt Her|Lift Edu 2][$Persona[4] = 3; $Guard += 1]]
<<if $Access[3] gte 3 and $Charge[1] gte 1>><<include "Charge Station">>\n<<elseif $Access[3] gte 3>>The Charge Station seems to be out of juice.\n<<endif>>
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<<include "Vendor C">>
<<include "Vendor B">>
<<include "Vendor A">>
<<alice "Thank goodness you're all right!">> You hear Alice again as she appears as her hologram self not too far from you.\n\n[img[img/ava/port2.jpg]]\n<<dan "Alice, what's going on?">> You ask tensely between ragged breaths.\n\n<<alice "Something went wrong with the Mainframe!">> She responds frantically, <<alice "When it rebooted its systems, it took everything offline for a bit while it performed a diagnostic on the ship. The Magnetic Storm probably messed with its logic circuits so it's making some questionable choices, one of which is the decision to re-educate you.">>\n\n<<dan "But I'm human!">> You protest to the AI, <<dan "Why is it trying to reprogram me?">>\n\n<<alice "That's the faulty part.">> Alice explains to you, <<alice "Right now, Mainframe is only reading you as another drone unit on the ship, a drone unit that isn't operating under its specified functions.">>\n\n<<dan "But what about the brain scan?">> You bring up to her, <<dan "Shouldn't that prove my identity to the ship?">>\n\n<<alice "The ship suffered major damage to the internal operations of its capabilities. A lot of the normal functions are still offline, including many of the internal sensors. The Mainframe is working off of what's available to it, and it arrived at the wrong conclusion with that information.">>\n\n<<dan "So all we have to do is turn the internal sensors back on?">> You surmise as you straighten your posture, <<dan "Well, what are we waiting for?">>\n\n<<alice "It's not that simple.">> Alice stops you, <<alice "Mainframe is acting irrationally at the moment, so there's no telling what conclusions it will come to when it does get your brain scan. For all we know, it could simply alter its parameters to keep you status locked inside that body.">>\n\n<<dan "Why would it do that?!">> You question panicked.\n\n<<alice "Because it's malfunctioning!">> She replies, <<alice "I don't know why it's doing what it's doing, but if we don't stop it, it's going to continue going haywire and probably do some unsavory things to the both of us before it's done.">>\n\nYou feel a bit stunned to hear an AI tell you she doesn't know something, but you stomach your disbelief and address her, <<dan "So, how are we going to stop it?">>\n\nFor a few moments, Alice stays silent as she appears to be thinking about what to say to you. Finally after some deliberation, she snaps her fingers, <<alice "Okay! I think I know how we can fix this!">>\n\n<<dan "Well all right, hit me with it.">>\n\n<<alice "Currently, the Core of the Mainframe is the only floor that's active on the ship outside of Medical. As such, it can only direct energy to the Core and its defenses. However, the prime directives of the Mainframe are the operation of the ship, so if it regained access to those disconnected floors, it would be forced to direct energy to those levels as well. This in turn would disperse the energy it has on hand to protect the Core and make it more vulnerable to infiltration. From there, we would be able to access the terminals there, usurp control, and fix the problems currently plaguing the Mainframe so that it operates normally, or at least recognize you as a human operator.">>\n\nYou think over Alice's suggestion, giving it some actual thought, <<dan "But wouldn't that give Mainframe authority to manipulate the ship as it sees fit?">>\n\nTo this, Alice sighs, <<alice "Unfortunately, yes. I know it's a bad plan, but we don't have very many options. If it's any consolation, it's in everyone's best interest that the ship gets back to being active, as we should be able to use their functions, even if Mainframe is manipulating them.">>\n\nYou're not crazy about the plan, but you're having trouble thinking of a counter proposal. It's as you're thinking things over that you feel a throb in your abdomen.\n\n[img[img/ava/horn1.jpg]]\n\n<<dan "Wh-What was that?">> You grunt out surprised, stumbling a bit as you feel an alien warmth emanate from your nether region. It's not hurtful in any way, but you can't say that it didn't excite you a little with the sensation.\n\n<<alice "Shit, it's starting.">> Alice bemoans, <<alice "Before I could stop the Mainframe from remotely moving your body into the Re-Education Chamber, it uploaded a special routine into your body to accrue heat within you. Your brain is wired to associate this with arousal and encourage its growth. When this heat reaches critical mass, it will cause a release of endorphins into your brain and force the feeling of orgasm.">>\n\nYou stare incredulously at Alice as she says this, <<dan "Why would it do that?!">>\n\n<<alice "Because the brief window when you're experiencing orgasm, or to the Mainframe's understanding, overheating, you leave a small vulnerability open in your neural network to allow it to reprogram you slightly. If it corrupts you enough times, the Mainframe can instigate other changes in your body.">>\n\nYou look down at your drone body with distress, <<dan "What kind of changes?">>\n\nAlice sighs again and looks back at you, <<alice "At current, your drone model is acting on base settings. It is, for the most part, indistinguishable from a regular human body. However, this drone model can execute processes that will alter its body in increasingly profane ways.">>\n\nYou pause at her words as your eyes scan your breasts and imagine them growing to ludicrous proportion to run down your spines. The mere thought of the act causes a shiver to run down your spine. If you're not careful, you might wind up with immobilizing breasts... Or worse.\n\n<<alice "I can attempt to stop these processes if they get underway,">> Alice continues to explain, <<alice "But I can't guarantee that you won't still be changed.">>\n\nWell, there's no helping it now, <<dan "Is there anything else I should know?">>\n\nTo this, Alice brings up a hologram of the ship's map, <<alice "Of the floors available, you only need to focus on the Production, Operations, Recreation, and Education Decks. By manipulating the terminals on each of these floors, you should be able to reroute power back to them and their related functions. Production will return power to the Vending Machines, but also allow the Mainframe to resume manufactioning of drones with limited mobility. It will use these to attempt to catch you and disable you long enough to bring you back for Re-Education.">>\n\n<<alice "Operations will enable you to use the chip's teleport function and allow you freer range of movement around the ship. The downside is that it will give the Mainframe access to the door controls and allow it to set up teleport traps that will send you directly into the Re-Education Chamber.">>\n\n<<alice "Recreation will resume function of the recharge stations, allowing you to power any tools you may find in the ship, This will give the Mainframe access to the Holograme Projectors and air coding that could hasten your accrual of heat.">>\n\n<<alice "Education will return function of the sensors to the Ship, but it will allow the Mainframe to learn and make more cunning attacks on you.">> \n\nYou let out one last sigh before breathing in deeply, <<dan "Well, I guess I've got no choice. Let's do this.">>\n\n<span id = "enter">[[Continue|Prologue 23][$Story = 23; $Choice = 0; $Level = 2; $Area = 1]]</span>\n<<set $Down to $Proc>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<span id = "left">[img[lf][Map Pro 41][$Area = 41]]</span><span id = "search">[img[cent][Pro Search]]</span>[img[rt]]\n[img[nil]]<span id = "down">[img[dw][Map Pro 44][$Area = 44]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Production 3">>\n<<if $Noise[1] gte 1 and $Holo[2] gte 1>><<include "Holo Audio 1">>\n<<include "Holo Visual 1">>\n<<set $Wire to [2, 2, 0, 0, 1]>>\n<<include "Wire 1">>\n<<elseif $Holo[2] gte 1>><<include "Holo Visual 1">>\n<<set $Wire to [2, 2, 0, 0, 1]>>\n<<include "Wire 1">>\n<<elseif $Access[1] gte 3>>The hum of the ship resonates all around you as the distant whir of machinery can be heard elsewhere in the ship.\n<<else>>The silence of the Production Floor rings loudly in your ears.\n<<endif>>\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<elseif $Drone[5] gte 1>><<set $Drone[0] to $Drone[5]>><<include "Drone A">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<span id = "left">[img[lf][Map Pro 49][$Area = 49]]</span><span id = "search">[img[cent][Pro Search]]</span><span id = "right">[img[rt][Map Pro 51][$Area = 51]]</span>\n[img[nil]]<span id = "down">[img[dw][Map Pro 53][$Area = 53]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Production 3">>\n\n<<if $Access[1] gte 3>>The hum of the ship resonates all around you as the distant whir of machinery can be heard elsewhere in the ship.\n<<else>>The silence of the Production Floor rings loudly in your ears.\n<<endif>>\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<span id = "left">[img[lf][Map Pro 50][$Area = 50]]</span><span id = "search">[img[cent][Pro Search]]</span><span id = "right">[img[rt][Map Pro 52][$Area = 52]]</span>\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Production 3">>\n\n<<if $Access[1] gte 3>>The hum of the ship resonates all around you as the distant whir of machinery can be heard elsewhere in the ship.\n<<else>>The silence of the Production Floor rings loudly in your ears.\n<<endif>>\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<elseif $Pit[19] gt $Sync[1]>><<include "Trap 1">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Pro 46][$Area = 46]]</span>[img[nil]]\n<span id = "left">[img[lf][Map Pro 51][$Area = 51]]</span><span id = "search">[img[cent][Pro Search]]</span>[img[rt]]\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Production 3">>\n\n<<if $Access[1] gte 3>>The hum of the ship resonates all around you as the distant whir of machinery can be heard elsewhere in the ship.\n<<else>>The silence of the Production Floor rings loudly in your ears.\n<<endif>>\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Pro 50][$Area = 50]]</span>[img[nil]]\n[img[lf]]<span id = "search">[img[cent][Pro Search]]</span>[img[rt]]\n[img[nil]]<span id = "down">[img[dw][Map Pro 3][$Area = 3]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Production 3">>\n\n<<if $Access[1] gte 3>>The hum of the ship resonates all around you as the distant whir of machinery can be heard elsewhere in the ship.\n<<else>>The silence of the Production Floor rings loudly in your ears.\n<<endif>>\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n[img[lf]]<span id = "search">[img[cent][Pro Search]]</span>[img[rt]]\n[img[nil]]<span id = "down">[img[dw][Map Pro 58][$Area = 58]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Production 4">>\n\n<<if $Access[3] gte 3 and $Charge[10] gte 1>><<include "Charge Station">>\n<<elseif $Access[3] gte 3>>The Charge Station seems to be out of juice.\n<<elseif $Access[1] gte 3>>The hum of the ship resonates all around you as the distant whir of machinery can be heard elsewhere in the ship. There is a charging station ahead of you that is currently powered down. Perhaps its power supply is fed from another area of the ship?\n<<else>>The silence of the Production Floor rings loudly in your ears. There is a charging station ahead of you that is currently powered down.\n<<endif>>\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n[img[lf]]<span id = "search">[img[cent][Pro Search]]</span>[img[rt]]\n[img[nil]]<<if $Lock[5] gt 0>><<include "Lock">><<else>><span id = "down">[img[dw][Map Pro 60][$Area = 60]]</span><<endif>>[img[nil]]\n<<include "Horny">>\n<<include "Production 4">>\n\n<<if $Access[1] gte 3>>The hum of the ship resonates all around you as the distant whir of machinery can be heard elsewhere in the ship.\n\nThe Terminal appears to be operating just fine. There seems to be a prominent red button toward the top of the console.\n\n[[Push The Button|Production Reset]]\n<<else>>The silence of the Production Floor rings loudly in your ears.\n\nBefore you sits a Terminal. It is currently <<if $Term[1] is 1>><<else>>not<<endif>> operating.\n<<if $Term[1] is 1>>\n<<elseif $Tool[5] gte 5>>\n[[Interact With The Terminal|Access Production 1][$Tool[5] -= 5; $Term[1] += 1; $Access[1] += 1]]<<else>>\n==Interact With The Terminal==<<endif>>\n<<endif>>\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n[img[lf]]<span id = "search">[img[cent][Pro Search]]</span>[img[rt]]\n[img[nil]]<span id = "down">[img[dw][Map Pro 62][$Area = 62]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Production 4">>\n<<if $Access[1] gte 3>>The hum of the ship resonates all around you as the distant whir of machinery can be heard elsewhere in the ship.\n<<else>>The silence of the Production Floor rings loudly in your ears.\n<<endif>>\n<<if $Access[2] gte 3>><<include "Teleporter Link">><<elseif $Access[1] gte 3>>A solemn raised platform takes up the center of the room, surrounded by defunct machinery. Perhaps its power supply comes from another part of the ship?<<endif>>\n<<endif>>
<<include "Core">>\n\n[img[nil]][img[up]][img[nil]]\n[img[lf]]<span id="search">[img[cent][Core Search]]</span>[img[rt]]\n[img[nil]][img[dw]][img[nil]]\n\n[Core Map ][$Area = ]
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Pro 54][$Area = 54]]</span>[img[nil]]\n<span id = "left">[img[lf][Map Pro 57][$Area = 57]]</span><span id = "search">[img[cent][Pro Search]]</span><span id = "right">[img[rt][Map Pro 59][$Area = 59]]</span>\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Production 4">>\n\n<<if $Access[1] gte 3>>The hum of the ship resonates all around you as the distant whir of machinery can be heard elsewhere in the ship. You see a monitor displaying the company logo for the Kiross Corporation.\n<<else>>The silence of the Production Floor rings loudly in your ears. You find some wiring connecting to a monitor on the ceiling.\n<<endif>>\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">>\n<<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<span id = "left">[img[lf][Map Pro 58][$Area = 58]]</span><span id = "search">[img[cent][Pro Search]]</span><span id = "right">[img[rt][Map Pro 60][$Area = 60]]</span>\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Production 4">>\n\n<<if $Access[1] gte 3>>The hum of the ship resonates all around you as the distant whir of machinery can be heard elsewhere in the ship.\n<<else>>The silence of the Production Floor rings loudly in your ears.\n<<endif>>\n<<endif>>
<<main "RUNNING SYSTEM COMMAND: EXHIBITIONIST.EXE">><<set $Routine[0] += 1>><<set $Routine[5] += 1>><<set $RAM += 1>>\n\n[img[img/cor/mind3.jpg]]\n<<dan "Ooooooooooooooooooooooh...">> You feel the surge begin in your brain and shoot down into the rest of your body. Already, you feel the energy build up over your body as you feel as if your entire body is electrified. Falling to your knees, you lose control of your body as it convulses and thrusts in obscene ways. Perhaps it's a blessing that you black out during all of this, saving you the experience of involuntarily cumming yourself into a stupor.\n\nYou're not sure how much time has passed, but when you come to, you awaken to the sensation of dried cum between your thighs and the cold metal floors of the ship beneath your skin. Stirring, you exert control over your hypersexual body and force yourself into a sitting position. The coldness of the floor against your exposed ass is simply titilating for you as your tits wobble on your chest.\n\n<<alice "Dan! Are you okay!?">> You hear Alice get worried about you.\n\n<<dan "Ahm doing fine, Ah-wice.">> You lisp out while running a hand through your glorious blonde locks, <<dan "Ahnd call me Dayna...">>\n\n<<alice "Shit, the Exhibitionist Programming is starting to take hold.">> She curses to herself, <<alice "Dan, you have to snap out of it! The programming is messing with your brain!">>\n\n<<dan "Yeah yeah...">> You tell her as you get to your feet with nary a problem. Dusting yourself off, you adjust your attire as it fits tightly against your body. You can't help but giggle a little as just tugging at the fabric riding up your ass ends up making your camel toe more pronounced in front. You lick your lips a little as you feel the familiar moistness grow at the slightest provocation.\n\n<<alice "This is serious, Dan!">> Alice continues to admonish you, <<alice "You're almost entirely corrupted! If you don't stop, you're going to be stuck as a Sex Drone!">>\n\nA tingle runs through your spine as she says this, causing you to squeeze your thighs together as your pussy throbs. Stuck as a Sex Drone? You know you didn't want to do that before, but now... It doesn't seem nearly as bad as it once did.
<<if $Noise[5] gte 1>>The drone of the loudspeakers has an oddly harmonizing effect on you as its inescapable noise penetrates your ears.<<if $Head[0] is "ON" and $Head[1] gte 1>> Fortunately, your Headset prevents the worst of it.<<set $Head[1] -= 1>><<set $Head[2] += 1>><<else>><<set $Sound += $Noise[5]>><<endif>><<endif>>
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<<if $Noise[3] gte 1>>The drone of the loudspeakers has an oddly harmonizing effect on you as its inescapable noise penetrates your ears.<<if $Head[0] is "ON" and $Head[1] gte 1>> Fortunately, your Headset prevents the worst of it.<<set $Head[1] -= 1>><<set $Head[2] += 1>><<else>><<set $Sound += $Noise[3]>><<endif>><<endif>>
<<main "RESUMING SYSTEM COMMAND: BOMBSHELL.EXE">>\n\n[img[img/cor/mind2.jpg]]\nOnce again, you feel an intense pressure on your brain as your body feels electrified. You clutch at your head as the pain spikes inside of it as you can feel your body continues to change.\n\n<<alice "Noooooooo!!">> Alice cried out in futility. You grit your teeth as another wave of pain resonates within you amidst the transformation of your body. But strangely enough, the longer the feeling lasts, the less it seems to hurt. In fact, after a while, it actually starts to feel good... Like, really good. Already, you can feel your pussy begin to quiver as you bite your fat lip to quell an errant moan from escaping.\n\n[img[img/cor/hair2.jpg]]\nYou feel your hair growing again as you catch a glimpse of the color turning an ash blonde. You can feel the follicles push out, extending your hair further down your back. You feel good as it tickles down your back and graces the top of your bulbous ass. Another wave of pressure washes over you as you feel your waist cinch inward while the cracking of a rib can be audibly heard. Instead of pain, a sharp pleasure spikes from where you lost the rib as your body reabsorbs it and resculpts your midsection into a tight hourglass.\n\nFor a moment, you think it's done until another wave of pressure pulses along your spine. This time, you're unable to contain your moans as you feel your spine crack and reform under the rigors of transformation. You can feel your body start to push out your ass more as you can feel your spine realign to make that more of your natural posture. Further crackling in your spine is heard as you start to push out your chest, letting your tits stand out more prominently. You feel your pussy drench itself as your arousal builds and you roll your eyes back at the increasing pleasure.\n\nA wave of pressure soon hits your tits. While they're already sitting outlandishly on your chest, they start to grow even more firm, showing no signs of droop as they stick out like perfect globes away from you. And as they do that, your bodysuit seems to melt around them, reforming into a more pleasing configuration. The black coloring gives way to an ivory white as the fabric seems to squeeze and support your newly refurbished tits in such a way to make them even more obvious. The tips of your gloves seem to dissolve away, revealing your fingernails beneath, which appear painted pink and lengthen until they reach about an inch or two past your fingertips.\n\nYour attention is diverted as you feel your suit ride further up your ass, growing skimpier as your body grows lewder. You try to pick at the fabric wedged into your ass, but tugging at it does little to alleviate the feeling and only serves to stimulate you further. The changes to your clothing continue down, as your leggings and heel seem to morph into one another to form a pair of platform heeled boots. Balancing on unsteady legs, you wobble a little, letting your ass jiggle before regaining your bearing.\n\nWith the changes slowing down, you let out a sigh of relief, noting how your tits have not left your field of vision.\n\n[img[img/ava/form5.jpg]]\n<<alice "Holy crap!">> Alice exclaims in exasperation, <<alice "You're... You're...">>\n\n<<dan "Hawt?">> You reply before your hands fly to your mouth at the sound of your voice, <<dan "Wh-What? My voi-sh, I sound wike ah chipmunk ahn hewium...">>\n\n<<alice "I'm sorry that I wasn't strong enough to stop Mainframe from finishing the changes!">> She sobs to you in her remorse, <<alice "We have to keep going before it completes its corruption of you!">>\n\nYou test your voice out a bit as you get accustomed to how your body feels now, something that isn't bringing you nearly as much dismay as it did before. Your voice sounds squeaky, almost bubbly in that blonde bimbo sort of way. Running your hands through your long, luxurious hair, you can only see this as reinforcing that stereotype. Even if your hair wasn't already tickling the top of your ass (which was sticking out by a mile), you can't deny the body you have now isn't something out of someone's wet dream, completely selling the bimbo image.\n\nShifting about, you discover a few more things about your body. Indeed, your body has been changed to affect your posture as you seem to gravitate to pushing out your chest and ass without any conscious thought on your part. Given how your spine seems to have contorted itself to make that possible, it does appear that even attempting to adjust your posture to something that isn't sexually provocative is all but impossible. It doesn't help that your assets are so gratuitously large that they can't be ignored. This is only exacerbated by how revealing your clothing has gotten, exposing so much more skin that you're busting out all over and in constant danger of a nip slip.\n\nSpeaking of your tits, the way they stick out so obscenely, their excessive firmness betrays their plastic nature. Obvious to almost anyone, your twin titties are stiff and give little way to any prodding. This also has the added effect of being unable to leave your line of sight. As long as you have your big fake titties, they will always exist on the periphery of your vision, rising and falling with each breath.\n\nYou take a few steps forward, letting your natural gait take over. Surprisingly, your earlier programming has made walking in even this body a breeze for you. With minimal effort, you mince across the floor, feeling the jiggle of your ass with each heel stamp and the lingering sway of your hips inviting all comers to your side. All the while, your tits hang out flawlessly in their abundance. It ends up being an enjoyable experience overall, even if you feel massively exposed all around.\n \n<<alice "You seem to be taking this pretty well...">>\n\n<<dan "Ayh mean, ith' not wike ah can do anything about ith.">> You reason to her, <<dan "Sho ayh might ash well twi to geth used to ith'.">>\n\nAlice doesn't respond to this, but you get the feeling that she's worried about you.<<set $Appear[1] to "You appear as a gynoid with lusciously long blonde hair that wreaths you like a wild mane. Your skin is fair and flawless. Your body is a caricature of feminine beauty, weighing in at about 60 kilograms and 165 centimeters.">><<set $Appear[2] to "Your eyes are a vacant icy blue.">>
<<if $Bimbo[0] is 1>>\n: Focus Module Damaged, Increased Difficulty Problem Solving\n<<elseif $Bimbo[0] is 2>>\n: Memory 3 Corrupted toward Bimbo Programming\n<<elseif $Bimbo[0] is 3>>\n: Reading Module Damaged, Increasing Difficulty Reading\n<<elseif $Bimbo[0] is 4>>\n: Memory 4 Corrupted toward Bimbo Programming\n<<elseif $Bimbo[0] gte 5>>\n: Corruption + 10\n<<elseif $Bimbo[0] is 6>>\n: Search Module Damaged, Heavy Petting on Search Actions\n<<elseif $Bimbo[0] is 7>>\n: Memory 5 Corrupted toward Bimbo Programming\n<<elseif $Bimbo[0] is 8>>\n: Speech Module Damaged, Bimbo Speech Enabled\n<<elseif $Bimbo[0] is 9>>\n: Memory 6 Corrupted toward Bimbo Programming\n<<elseif $Bimbo[0] gte 10>>\n: Corruption + 10\n<<elseif $Bimbo[0] is 11>>\n: Task Module Damaged, Objective Manager Altered\n<<elseif $Bimbo[0] is 12>>\n: Memory 7 Corrupted toward Bimbo Programming\n<<elseif $Bimbo[0] gte 13>>\n: Processing Module Damaged, Thought Manager Disabled\n<<elseif $Bimbo[0] is 14>>\n: Memory 8 Corrupted toward Bimbo Programming\n<<elseif $Bimbo[0] gte 15>>\n: Corruption + 10\n<<endif>>
You approach the terminal in the room and look it over. You find some cables attached to the main power supply and are able to make the connection that by attaching the gravity plug to one of those cables, you should be able to siphon off the energy collected into the terminals.\n\n<<if $Intro[2] is 2>>You bring the plug up to the cables as you look for one that matches your tool. Eventually, you find the right cable as it magnetizes itself to the plug. You notice how the plug seems to shake and vibrate in your hands as the energy is transferred into the terminal. You blanche a bit at this but choose to endure holding the two together long enough for things to finish. Finally, the transfer is complete and the monitor for the terminal lights up.\n\n<<alice "That's one more terminal down.">> Alice remarks to you in your head.\n\n<<if $Lips gte 3>><<dan "We shood pwobabwy geht gowin'.">> You lisp out to her as you separate the cable from your plug.<<else>><<dan "We should probably get going.">> You tell her as you separate the cable from your plug.<<endif>>\n<<include "Holo Ad 3">>\n<<if $Access[2] is 3>><<include "Ops Restore">>\n<<else>>[[Continue|previous()]]\n<<endif>>\n<<elseif $Intro[2] is 3>><<taint>>You furtively look back at your ass as your plug hums steadily. You're about to reach for it when a cable seems to fly toward your backside with alarming speed. Feeling it wedge between your cheeks, you blush a little as you hear a clicking sound where the cable touches the plug.\n\n<<alice "What happened?">> Alice calls out, <<alice "Your stress levels are increasing!">>\n\n<<if $Lips gte 3>><<dan "Thish shtupid cable attashed to tha pwug on ish own!">><<else>><<dan "This stupid cable attached to the plug on its own!">><<endif>> You respond, tugging at it as a small amount of electricity seems to shock you slightly, <<if $Lips gte 3 and $Bimbo gte 8>><<dan "Ah! It tote-sh shocked mweh!">><<elseif $Lips gte 3>><<dan "Ah! Aye think it'sh magnetic-wy connected shumhow!">><<elseif $Bimbo gte 8>><<dan "Ah! It totes shocked me!">><<else>><<dan "Ah! I think it's magnetically connected somehow!">><<endif>>\n\n<<alice "Try and endure it, Dan!">> She tries to encourage you, <<alice "It should disconnect after the energy transfer...">>\n\nYou're about to say something when you feel the plug begin to vibrate within you. The sudden stimulation causes your knees to buckle as you fall to the floor trembling. Grabbing ahold of yourself, you grit your teeth and attempt to ride out the wave of arousal. The plug, as if responding to your resistance, vibrates more violently, causing another wave of arousal to wash over you. You bite your lip to suppress the urge to moan, only to feel it roll out from your throat as you shiver in satisfaction. The plug vibrates again and again, each time sending a pulse through your entire body stronger than the last. You are unable to contain yourself as desperate pants fall out past your lips. Stroking yourself raw, you squash your breasts into the floor in a surrender to the passion of the moment. Your eventual orgasm shatters you, driving a lustful scream from deep within you into the world, your every fiber drifting in a maddening pleasure that has no beginning nor ending.\n\nSome time later, you regain your sentience as the spasming of your sphincter causes you to flutter your eyes as you focus on the cold floor beneath you. You slowly get to your knees, your ass still sore as the errant cable is left lying on the ground, coated with your juices. Shaking your head, you try to focus on something else and find the monitor of the terminal has lit up.\n\n<<alice "Are you okay, Dan?">> Alice consoles you in your own head.\n\n<<dan "Wonderful.">> You sigh out while getting to your feet, <<if $Lips gte 3 and $Bimbo gte 8>><<dan "Mah bottom fweels ahll twing-wy...">><<elseif $Lips gte 3>><<dan "Wemind mwe ta persowny thank tha Mainfwame by giving him tha most painfwal vwiwus you AI haff on wekord...">><<elseif $Bimbo gte 8>><<dan "My bottom feels all tingly...">><<else>><<dan "Remind me to personally thank the Mainframe by giving him the most painful virus you AI have on record...">><<endif>>\n\n<<alice "I will make a note of it.">> She responds with a nod.\n<<include "Holo Ad 3">>\n<<if $Access[2] is 3>><<include "Ops Restore">>\n<<else>><<include "Provoke Corruption">>\n<<endif>>\n<<endif>>
Blooming with desire, you saunter sexily toward the drone with a smoulder to your eye. Popping your hips from side to side, you exaggerate your stride to give every impression that you're on the prowl. The drone seems to innately understand this as it allows you to approach. By all means, you should be using this opportunity to make a sneak attack on the robot, but the need that fills you as it leaves an emptiness within your ass obscures your higher reasoning. Desperate for release, you come close enough to the drone to swivel your body around and bump your tush into its crotch, inviting all manner of trouble your way. It doesn't take long for the drone to take you up on your offer.\n<<if $Body gte 80>>[img[img/cor/anal3.jpg]]\nThe drone grabs you from behind with burly arms. Massaging your massive tits, its grip is strong and manly, causing you to coo like the sexpot you've become. Rubbing your bubble butt against the robot's lap, you can feel the erection poke strongly against your ass cheek. You want... NEED this so badly, you are unable to stop your pussy from drenching your thighs. You're a horny bitch and you'll have your satisfaction, something the drone seems to agree with as it strokes your thumb sized nipples with thick fingers, drawing more lewd moans from your mouth. You hardly notice it bending you over at the waist, revealing your ass for it to take.\n\nThe drone grasps your child bearing hips powerfully, readying itself for the insertion. You wiggle your ass a bit, as if to taunt the robot with your devilish figure. It responds with a resounding swat across your ass. Your eyes grow wide as the pain registers in your mind, causing a stream of cum to leak down your thigh. You moan wantonly as the stinging sensation echoes in your mind, feeding your desire for more. You continue to wiggle your giant ass, begging for more of the same, something the drone seems keen on doling out. It swats your ass several more times, each sting more powerful than the last, eliciting an even greater effect each time. By the time the last swat happens, you are on your knees, cumming your brains out in anticipation, your ass still raised and waiting to be plundered.\n\nYou're not sure when the drone started humping your ass, after all, cumming your brains out does kind of gets in the way of that. What you are aware of is the cock ramming your back door with reckless abandon. Your plush ass against the rhythmic humping of the drone creates a slapping sound that is music to your ears. You try to participate, but the drone's grip on your hips is solid, allowing not even an inch of movement from your position. Like it or not, you're stuck in the position until the drone is finished.\n\nFar from disappointing you, you do your best to enjoy the situation as you relax your anus, letting the monster dong of the drone rip through your insides like the hole that you are. You grimace as the drone glides effortlessly into you, leaving you seeing stars as every pass brings you closer to absolution. Your tits squash into the ground as you are rutted around like a common animal. There is no beauty or dignity in your coitus. This is raw fucking of which only the rarest of humans would ever know. You let your tongue hang out of your mouth as every part of you hums with a primal energy. At this moment, the you that you knew doesn't exist, nor does the drone. Now, in this instance of time, are two beings as one mass of chaos. Nasty, sweaty, and odious... And you love it. You love being used as a piece of meat. A sex doll. Your only purpose is to fuck and fuck and fuck. Nothing else matters in this moment.\n\nIt doesn't take long for you to reach the heights of your arousal. Your scream of orgasm echoes throughout the ship as the drone spurts load after load into your ass, filling it to the brim as you convulse with the fires of sexual orgasm. It doesn't take long for your thrashing to end, leaving you a pile of humanoid sexbot, ass in the air, oozing with nanocum as your dopey smile tells the whole of the tale.\n<<elseif $Body gte 40>>[img[img/cor/anal2.jpg]]\nYou feel the robot forcefully grasp your wrists, eliciting a shocked gasp from your lips. You put up the slightest bit of resistance and weakly try to pull away. Asserting dominance, the drone presses itself on the back of your ass, its hard on poking at your prodigious ass. You feel your bodysuit part in the back as a shiver runs up the small of your back. You are so tantalized by the foreplay that you forget yourself until the robot's rod is piercing your backside.\n\nThe insertion surprises you slightly, feeling its member push into you brings no small amount of pain, but also pleasure. The drone rears back a bit, leaving only the head of the penis within your anus. This then becomes punctuated by a hard thrust, driving the rod further into you. Your shocked gasps soon graduate to labored breaths as the drone repeats the motion. Whatever former resistance you might have had begins to disappear as you relax your anus, allowing for the robot to push further into you.\n\nStruggling, you start to moan at the treatment as the drone assaults your vulnerable hole. The pain, like your opposition, has vanished, leaving behind only a salacious woman reaping the rewards of her insatiable lust. Your wrists still bound, you do the only thing you can do in your position and push back against the member penetrating you, driving it further inside. You scream and thrash about, matching the machine's rhythm with your own, making sure to push back your bulbous ass into the drone's mighty rod. With each impalement, you are a little farther away from where you had started, moaning like a street harlot for this construct of plastic technology... Well, technically, you kind of are too at the moment, but the point still stands. In fact, it only causes you to feel even hornier, being used as some cheap toy to be used and abused. Fuck, it's almost too much for you as the thought drives you to frenzy.\n\nIt's not long after that you feel the drone's cock stiffen for its final assault. With one last thrust, the robot empties its payload into your waiting ass, sending you over the edge as a final scream of orgasm explodes from your lungs whilst you are filled with creamy goodness. The drone releases its grip on your wrists, letting you fall unceremoniously on your face, your ass sticking up in the air, dribbling cum from your anus. You have no further energy or thoughts as you lie in a pool of sweat and cum, your ass aching but your arousal sated. \n<<else>>[img[img/cor/anal1.jpg]]\nYou're startled as the robot pushes you forward. Catching yourself with your hands, you manage to avoid slamming your face on the floor, only to realize your ass is still in the air, wiggling slightly in an enticing manner. A part of you begs for your body to move and get out of this dangerous situation. The other part, however, seems curious and excited to see where this all goes. The sensation of the drone's hands pressed firmly against your hips soon becomes all the evidence you need to know what comes next.\n\nYOu feel your bodysuit remold itself as it leaves a hole to your backside for easy entry. The slight chill you get from being bare-assed is soon replaced as the drone thrusts into you with its sizeable cock. Letting out a gasp, you grit your teeth as you try to stem your arousal over being penetrated. The sensation is a mixture of pleasure and pain as the drone's shaft can be felt pressed into the folds of your ass. Your tightness is in part due to your hesitance in the matter, subconsciously still trying to prevent it from breaching you fully. For a moment, you feel relieved as the shaft pulls back slowly, only to have that same relief shattered when the drone thrusts again into you.\n\nYou shriek out at this treatment, feeling the drone's cock enter you by a few more inches. It slowly retracts again, but you know what to expect as the drone pumps into you again, drawing another grunt from your lips. Time after time, this scene repeats itself, the drone pushing further and further into you as you cry and grunt at its work. However, slowly those cries and grunts begin to change, growing lewder and more sensational after each pass. By the time the drone's penis stiffens, you are screaming out for it to spurt its seed into you so that you can absorb it.\n\nAnd soon you do, feeling the drone's cock explode into your ass, coating it with nanocum goodness. You erupt into a passionate cry as your legs and arms give out in rapture as pleasure envelops your body. Going cross eyed, you flop onto the ground, landing on your cheek, spent of your energy and rational thought.\n<<endif>><<if $Butt is 3>><<set $Drone[0] -= 120>><<elseif $Butt is 2>><<set $Drone[0] -= 100>><<elseif $Butt is 1>><<set $Drone[0] -= 80>><<endif>><<taint>>\n<<if $Sync[1] gte $Sync[6] or $Drone[0] lte 0>><<include "Drone X">>\n<<else>><<include "Drone S">>\n<<endif>>
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<details>\n<summary>Decks</summary>[[Core|Core Map 29][$Area = 29; $Level = 1]]\n[[Education|Map Education 1][$Area = 1; $Level = 2]]\n[[Operations|Map Ops 1][$Area = 1; $Level = 3]]\n[[Recreation|Map Rec 1][$Area = 1; $Level = 4]]\n[[Production|Map Pro 1][$Area = 1; $Level = 5]]\n[[Terminal|Terminal Template]]\n</details>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Rec 27][$Area = 27]]</span>[img[nil]]\n[img[lf]]<span id = "search">[img[cent][Rec Search]]</span>[img[rt]]\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Recreation 3">>\n<<include "Rec Building">>\n<<endif>>\n
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<elseif $Pit[16] gt $Sync[1]>><<include "Trap 1">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Rec 54][$Area = 54]]</span>[img[nil]]\n<span id = "left">[img[lf][Map Rec 55][$Area = 55]]</span><span id = "search">[img[cent][Rec Search]]</span><<if $Lock[18] gte 1>><<include "Lock">><<else>><span id = "right">[img[rt][Map Rec 57][$Area = 57]]</span><<endif>>\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Recreation 5">>\n<<include "Rec Street">>\n\n<<endif>>\n
The drone soon falters and collapses into inoperability. While it cost you some dignity, you were able to take down one of the Mainframe's Drones.\n\n<<include "Provoke Corruption">>\n<<set $Aware to false>>
<<widget "dan">><<nobr>>\n\t<<if $Corrupt gte 80>> @@.dan3;"<<print $args[0]>>"@@<<elseif $Corrupt gte 40>>@@.dan2;"<<print $args[0]>>"@@<<else>>@@.dan1;"<<print $args[0]>>"@@<<endif>>\n<</nobr>><</widget>>\n\n<<widget "alice">><<nobr>>\n\t<<if $AIC is 1>>@@.alice1;"<<print $args[0]>>"@@<<elseif $AIC is 2>>@@.alice2;"<<print $args[0]>>"@@<<elseif $AIC is 3>>@@.alice3;"<<print $args[0]>>"@@<<endif>>\n<</nobr>><</widget>>\n\n<<widget "main">><<nobr>>\n\t<<if $Story gte 90>>@@.dan3;"<<print $args[0]>>"@@<<else>>@@.main;"<<print $args[0]>>"@@<<endif>>\n<</nobr>><</widget>>\n\n<<widget "taint">><<nobr>>\n\t<<set $Corrupt += 6>>\n\t<<set $Corrupt -= $Secu>>\n\t<<set $Horn to 0>>\n\t<<set $Lust to 0>>\n\t<<set $Sync[0] to "OFF">>\n<</nobr>><</widget>>
<<main "RESUMING SYSTEM COMMAND: BUST.EXE">><<set $Tits += 1>>\n\n[img[img/cor/boobs2.jpg]]\n\n<<dan "Fuuuuuuuuuuuuuuuuuuuuuuuuuuck...">> You let out as the pressure within your boobs begins to build. The stretching of skin pulls a moan out past your lips as you gasp in pleasure from how sensitive they've become. Boobs this big shouldn't be so sensitive, but then again, you are in a Sex Drone, so it's not entirely out of the realm of possibility that someone would have engineered that.\n\nPushing your chest forward, you watch helplessly as they quickly gain mass, bursting out of your bodysuit with enough force to cause you to stagger. Their weight is considerable as you feel them pulling down on your back, straining it with their size. Curiously, you feel the musculature of your back ripple as it seems to rearrange itself to support your new weight. When you finally regain your balance, you resume standing as your boobs stand firmly with you.\n\nBoobs? No, more like tits. Gigantic fucking tits, each bigger than your head. With the way they defy gravity and the firmness to which they hold their shape, no one would mistaken them for ever being natural. You look down at them and despair as only titflesh can be seen in your field of vision. There's no way you'll ever see your feet again without some assistance, and with the size of your tits, there's no way you'll ever be able to ignore them.\n\n<<alice "Are you okay?">> Alice asks sympathetically.\n\n<<dan "Dhey're so big...">> You remark absently, fighting the urge to cup them with your dainty hands.\n\n<<alice "I couldn't stop the Mainframe from finishing the process, but at least it won't get any worse... I think.">>\n\nYou let out a heavy sigh, feeling your tits gently rise and fall with your breath. It's going to take a while to get used to these... Not that you intend to keep them any longer than you should.
<<main "RESUMING SYSTEM COMMAND: TITS.EXE">><<set $Routine[0] += 1>><<set $Routine[2] += 1>><<set $RAM += 1>>\n\n[img[img/cor/mind2.jpg]]\n\n<<dan "Urrrrrgh...">> You struggle against the information pouring into your brain. Much like last time, images of breasts get streamed into your mind, but this time, there is a distinct lack of smaller breasts and an almost exclusive concentration on big tits being fed into you. Their perfect roundness and softness seeps into your mind as you feel your nipples perk up in arousal.\n\nThe images shift into sexual acts, as dicks cum over tits, wedge themselves between fat mammaries before exploding in girls' giggling faces, and spurting gouts of milk as their thumb sized nipples are squeezed by strong, masculine hands. The continuous flow of sexual imagery overloads your brain as you black out from it.\n@@.dan5;\nGreat big titties.\nAlways in your face.\nGreat big titties.\nFunbags so large.\nGreat big titties.\nMen love a good rack.\nGreat big titties.\nLet them cum over them.\nGreat big titties.\nHeavy with milk.\nGreat big titties.\nSpray them out before you get too full.\nGreat big titties.\nYou fucking cow.\nGreat big titties.\n@@\n...\n\n...\n\n...\n\n<<alice "... Dan...">>\n\n...\n\n...\n\n...\n\n<<alice "... DAN...">>\n\n...\n\n...\n\n...\n\n<<alice "DAN!!!">>\n\nYour eyes focus on your environment as you realize you're still on the ship. Looking around, you realize that you've collapsed on the floor.\n\n<<alice "I was worried you weren't going to come out of that.">> Alice tells you with an exasperated voice, <<alice "You were out for so long that time...">>\n\nAs you're getting up, you notice the sway of your tits and just how gigantic they really are. Running your hands over them, you feel a tingle in your nethers as it takes you a while to cover their surface area. Snaking your fingers underneath your veritable udders, you heft them up a bit. Fuck, your small hands only makes them seem even larger than they already are, letting the excess titflesh overflow from them. Whoever said that more than a handful is a waste obviously never handled tits this size before.\n\nYou pull your hands back and place them to the sides of your tits, squeezing them together while you look into the massive cleavage before you. You can't help but marvel how cavernous it is as you think about all the cock you could cram in between your mounds. Cocks... Before, you might've blanched at that, but now? You almost look forward to it. Maybe it's the conditioning you've endured, but you sort of want to get a feel for some hard...\n\n<<alice "DAN!!!">>\n\n<<dan "Huh whaa?">> You blurt out, shaken from your daze.\n\n<<alice "Did you even hear what I was saying just now?">>\n\n<<dan "Uhm... Maybe?">> You lisp to her while still holding your tits in your hands, <<dan "Ah guess ay kinda zoned out there...">>\n\n<<alice "Your condition is getting worse.">> Alice assesses with a degree of dread, <<alice "If this keeps up, you're going to become a Sex Doll in body and mind.">>\n\nGetting to your feet, you dust yourself and stand at the ready, <<dan "Then ah guess we should get going...">>\n\nIt's strange, really. Before you used to mind how in your face your tits used to be. Now here you are, thrusting these monsters around before you proudly. Why were you even concerned about them to begin with? Tits are fantastic! Just the perfect roundness of them as they jiggle on your chest when you walk, a fact that you wouldn't be able to ignore as they obscure so much of your view below you. Your nipples perk at the thought of wrapping your udders around someone's cock and letting them blast a load onto your face. Or maybe getting someone to play with them, maybe try to milk you like a fat cow... Is that even possible? Maybe you should ask Alice about that...\n\nYou shake your head. You've got a job to do now. That sexy stuff can be done later. You have to stop the Mainframe!
<<if $Intro[3] is 0>><<include "Recreation Intro">>\n<<elseif $Horn gte 10>><<include "Horny Overload">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Rec 2][$Area = 2]]</span>[img[nil]]\n<span id = "left">[img[lf][Map Rec 30][$Area = 30]]</span><span id = "search">[img[cent][Rec Search]]</span><span id = "right">[img[rt][Map Rec 1][$Area = 1]]</span>\n[img[nil]]<span id = "down">[img[dw][Map Rec 7][$Area = 7]]</span>[img[nil]]\n<<include "Horny">>\n<<if $Intro[3] is 1>><<alice "The Key should be found to the west.">><<endif>>\n<<include "Recreation 1">>\n<<include "Rec Street">>\n<<endif>>\n
<<if $Body gte 80 and $RAM gt $Proc>>[img[img/ava/port6.jpg]]\n<<elseif $Body gte 80 and $Horn gte 5>>[img[img/ava/port6.jpg]]\n<<elseif $Body gte 80>>[img[img/ava/port5.jpg]]\n<<elseif $Body gte 40 and $RAM gt $Proc>>[img[img/ava/port4.jpg]]\n<<elseif $Body gte 40 and $Horn gte 5>>[img[img/ava/horn2.jpg]]\n<<elseif $Body gte 40>>[img[img/ava/port3.jpg]]\n<<elseif $RAM gt $Proc>>[img[img/ava/port2.jpg]]\n<<elseif $Horn gte 5>>[img[img/ava/horn1.jpg]]\n<<elseif $Ava is 1>>[img[img/ava/port1.jpg]]\n<<else>>\n<<endif>><<if $Life is 5>>\n[img[life1]][img[life1]][img[life1]][img[life1]][img[life1]]<<elseif $Life is 4>>\n[img[life1]][img[life1]][img[life1]][img[life1]]<<elseif $Life is 3>>\n[img[life1]][img[life1]][img[life1]]<<elseif $Life is 2>>\n[img[life1]][img[life1]]<<elseif $Life is 1>>\n[img[life1]]<<elseif $Life lte 0>>\n[img[life0]]<<endif>><<if $Story gte 26 and $Event>>\nSync<<elseif $Story gte 26>>\n<<include "Sync">><<endif>>\n<<if $Event>>PROG<<else>>[[PROG|EStat][$Event = true]]<<endif>>: <<if $Gram is 1>>[img[g1]]<<elseif $Gram is 2>>[img[g2]]<<elseif $Gram is 3>>[img[g3]]<<elseif $Gram is 4>>[img[g4]]<<elseif $Gram is 5>>[img[g5]]<<endif>>\n<<if $Event>>HACK<<else>>[[HACK|EStat][$Event = true]]<<endif>>: <<if $Hack is 1>>[img[g1]]<<elseif $Hack is 2>>[img[g2]]<<elseif $Hack is 3>>[img[g3]]<<elseif $Hack is 4>>[img[g4]]<<elseif $Hack is 5>>[img[g5]]<<endif>>\n<<if $Event>>PROC<<else>>[[PROC|EStat][$Event = true]]<<endif>>: <<if $Proc is 1>>[img[g1]]<<elseif $Proc is 2>>[img[g2]]<<elseif $Proc is 3>>[img[g3]]<<elseif $Proc is 4>>[img[g4]]<<elseif $Proc is 5>>[img[g5]]<<endif>>\n<<if $Event>>SECU<<else>>[[SECU|EStat][$Event = true]]<<endif>>: <<if $Secu is 1>>[img[g1]]<<elseif $Secu is 2>>[img[g2]]<<elseif $Secu is 3>>[img[g3]]<<elseif $Secu is 4>>[img[g4]]<<elseif $Secu is 5>>[img[g5]]<<endif>>\n<<if $Event>>SYNC<<else>>[[SYNC|EStat][$Event = true]]<<endif>>: <<if $Sync[1] gte $Sync[6]>>[img[r5]]<<elseif $Sync[1] gte $Sync[5]>>[img[r4]]<<elseif $Sync[1] gte $Sync[4]>>[img[y3]]<<elseif $Sync[1] gte $Sync[3]>>[img[y2]]<<elseif $Sync[1] gte $Sync[2]>>[img[g1]]<<else>>[img[b0]]<<endif>>\n<<if $Event>>HORN<<else>>[[HORN|EStat][$Event = true]]<<endif>>: <<if $Horn is 0>>[img[b0]]<<elseif $Horn is 1>>[img[g1]]<<elseif $Horn is 2>>[img[y2]]<<elseif $Horn is 3>>[img[y3]]<<elseif $Horn is 4>>[img[y4]]<<elseif $Horn gte 5>>[img[r5]]<<endif>><<if $Access[3] gte 3>>\n<<if $Event>>ENG<<else>>[[ENG|EStat][$Event = true]]<<endif>>: <<if $Eng is 0>>[img[b0]]<<elseif $Eng is 1>>[img[g1]]<<elseif $Eng is 2>>[img[y2]]<<elseif $Eng is 3>>[img[y3]]<<elseif $Eng is 4>>[img[y4]]<<elseif $Eng gte 5>>[img[r5]]<<endif>><<endif>><<if $Intro[3] is 4>>\n<<if $Event>>Headset<<elseif $Head[0] is "ON">>HEAD: <<if $Head[1] gte 5>>[img[g5]]<<elseif $Head[1] is 4>>[img[g4]]<<elseif $Head[1] is 3>>[img[g3]]<<elseif $Head[1] is 2>>[img[g2]]<<elseif $Head[1] is 1>>[img[g1]]<<elseif $Head[1] is 0>>[img[b0]]<<endif>>\n[[Remove Headset|Headset Wear][$Head[0] = "OFF"; $Event = true]]<<elseif $Head[0] is "OFF">>[[Wear Headset|Headset Wear][$Head[0] = "ON"; $Event = true]]<<endif>><<endif>><<if $Event is true>><<elseif $Item[4] gte 1 and $Eng lt $Proc>>\n[[Use Energy Cell|passage()][$Item[4] -= 1; $Eng += 1]]<<endif>><<if $Event is true>><<elseif $Item[2] gte 1 and $Horn gte 1>>\n[[Use Nanogel][$Item[2] -= 1; $Horn -= 1; $Lust = 0]]<<endif>><<if $Access[3] gte 3>>\n<<if $Event>>DET<<else>>[[DET|EStat][$Event = true]]<<endif>>: <<if $Det is 0>>[img[b0]]<<elseif $Det is 1>>[img[g5]]<<endif>><<if $Eng gte 1 and $Det is 0>>\n[[Charge Deterrent|passage()][$Eng -= 1; $Det = 1]]<<endif>><<endif>>\nCredits: $Item[5]\n<<if $Event>>Toggle Auto Maps<<elseif $FullMap>>[[Toggle Off Auto Maps|passage()][$FullMap = false]]<<else>>[[Toggle On Auto Map|passage()][$FullMap = true]]<<endif>><<if $Intro[1] gte 2 and $Event>>\nUse Breast Pump ($Tool[5])<<elseif $Intro[1] gte 2 and $Lac[3] is "OFF">>\n[[Inject Lactation Nanites|Breast Pump Injector][$Event = true; $Lac[3] = "ON"]] ($Tool[5])<<elseif $Intro[1] gte 2 and $Tool[5] gte $Lac[4]>>\nUse Breast Pump ($Tool[5])<<elseif $Intro[1] gte 2>>\n[[Use Breast Pump|Breast Pump Menu][$Horn += 1; $Event = true]] ($Tool[5])<<endif>><<if $Intro[2] is 2 and $Event>>\nInsert Gravity Plug ($Pulse[0])<<elseif $Intro[2] is 2 and $Gait is "OFF">>\n[[Inject Gravity Nanites|Gravity Injector][$Event = true]]<<elseif $Intro[2] is 3 and $Event>>\nRemove Gravity Plug ($Pulse[0])<<elseif $Intro[2] is 2>>\n[[Insert Gravity Plug|Gravity Plug Menu][$Horn += 1; $Event = true]] ($Pulse[0])<<elseif $Intro[2] is 3>>\n[[Remove Gravity Plug|Gravity Plug Menu][$Horn += 1; $Event = true]] ($Pulse[0])<<endif>><<if $Intro[3] is 4 and $Event>>\nPower Headset ($Neural[0])<<elseif $Intro[3] is 4>>\n[[Power Headset|Headset Menu][$RAM += 1; $Neural[0] += 1; $Event = true]] ($Neural[0])\n<<elseif $Intro[3] is 3 and $Event>>\nJuryrig Headset ($Neural[0])<<elseif $Intro[3] is 3>>\n[[Juryrig Headset|Headset Rewire][$Intro[3] = 4; $Event = true]]<<elseif $Intro[3] is 2 and $Event>>\nPower Headset ($Neural[0])<<elseif $Intro[3] is 2>>\n[[Power Headset|Headset Menu][$RAM += 1; $Neural[0] += 1; $Event = true]] ($Neural[0])<<endif>>\n---<<nobr>>\n<<set $Lust += $Arouse>><<if $Intro[2] is 3>>\n<<set $Lust += $Arouse>><<set $Lust += $Routine[3]>><<set $Pulse[0] += $Butt>><<endif>><<if $Lust gt $Resist>>\n<<set $Horn += 1>><<set $Lust to 0>><<endif>>\n<<if $Sound gte $Proc>><<set $RAM += 1>><<set $Sound -= $Proc>><<endif>>\n<<if $Sync[0] is "ON" and $Sync[1] gte $Sync[6]>><<set $Sync[1] += 1>><<set $Lust += 1>><<elseif $Sync[0] is "ON">><<set $Sync[1] += 1>><<elseif $Sync[0] is "OFF" and $Sync[1] gt $Corrupt>><<set $Sync[1] -= 1>><<endif>>\n<<if $Lac[3] is "ON" and $Intro[1] gte 2>><<set $Lac[0] += $Tits>><<endif>>\n<<if $Random is 6>><<set $Random to 1>><<else>><<set $Random += 1>><<endif>>\n<<if $Weak is 3>><<set $Weak to 1>><<else>><<set $Weak += 1>><<endif>>\n\n<</nobr>>
<<if $Aware is true>>The drone appears to be ready for combat.<<else>>As you venture down the corridor, you see a drone before you. <<if $Drone[30] gt $Gram>>It seems to be alerted to your presence.<<else>>It doesn't appear to have noticed you.<<endif>> There seems to be a phallus protruding from between its legs, taunting you.<<endif>>\n\n[[Attempt to Strike Its Head|Drone 30B][$Choice = 1]]\n[[Attempt to Sweep Its Legs|Drone 30B][$Choice = 2]]\n[[Attempt to Kick It in the Junk|Drone 30B][$Choice = 3]]<<if $Aware is true>><<elseif $Drone[2] lte $Gram>>\n[[Attempt to Stealth Disable It|Drone 30B][$Choice = 4]]<<endif>><<if $Item[1] gte 1>>\n[[Use a Stimulant|Drone 30B][$Choice = 5; $Item[1] -= 1]]<<endif>><<if $Det is 1>>\n[[Use Your Deterrent|Drone 30B][$Choice = 6; $Det = 0]]<<endif>><<if $Horn gte 5 or $Routine[1] gte 2>>\n[[Suck Its Cock|Drone 30B][$Choice = 7]]<<endif>><<if $Intro[2] is 3>><<elseif $Horn gte 5 or $Routine[3] gte 2>>\n[[Offer It Your Ass|Drone 30B][$Choice = 8]]<<endif>><<if $Horn gte 5 or $Body gte 90>>\n[[Attempt to Ride It|Drone 30B][$Choice = 9]]<<endif>>\n[[Attempt to Run|Drone 30B][$Choice = 10]]\n<<set $Weak to random(1, 3)>>\n<<set $Random to random(1, 100)>>
Filled with want, you lower yourself to your knees and start to crawl toward the android, panting in desire of being filled with its precious cock. Had you been thinking straight, this might seem demeaning to you. Instead, you begin to feel an almost worshipful hunger to be in its very presence. The android, realizing what you're doing, seems almost too willing to acquiesce to your arousal. It approaches you, cock bobbing freely and erect as your eyes follow it with zeal. The android now stands in front of you, its member mere inches from your face. You flutter your eyelashes, almost coy about the act you are about to perform.\n<<if $Body gte 80>>[img[img/cor/blow3.jpg]]\nYou waste little time with pleasantries and even less with foreplay. Taking the full length of the android's member into your mouth, you swallow it voraciously without even thinking about it. The feel of that fleshy member between your dick sucking lips brings a loud moan from your throat as you suction them together and form an airtight seal around the shaft. Bobbing your head back and forth, you feel the android's member twitch under your ministrations. Quickening your pace, you adjust yourself to take the machine's dick further down your throat, forcing it deeper into your gullet. A tear squeezes out of your eye as you feel the extra girth lodged into your throat, but you persevere, pumping the cock in and out of your throat pussy with the experience of a seasoned pro.\n\nYour eagerness grows with every pump. In your overzealousness, you push the drone over, dropping it on its back. But instead of getting away from it, you climb over it and bear your tits atop the member. Sliding the penis between your vast cleavage, letting its head peek out from the top. Hungrily, you devour the cock again, letting its length slide against your tongue. You let another loud moan roll from your throat as you delight in the sensation once more. Using your tits, you use them in concert with your bobbing to further manipulate the droid's cock. The rush of a hot rod pressed between your tits and the head of a penis in your mouth. It is an orgasmic feeling as you let your growing pleasure guide you into this act. When the member shudders, you relax your throat, feeling the droid's cock twitch and stiffen before a shower of nanocum pours down your throat and into your grateful tummy. Letting your body reward you for your service, you roll your eyes back in your head as torrent after torrent of robo-spunk shoots down your gullet. By the time the android is finished, nanocum is leaking from your nostrils as you give it a dreamy dazed look before removing your plump lips from its member with an audible pop.\n<<elseif $Body gte 40>>[img[img/cor/blow2.jpg]]\nGrabbing hold of its member, you steady yourself in the face of such a monster, preparing yourself to take it into your mouth. Giving it a cursory lick, you feel a shudder come over your body as your every fiber seems to react to the cock you are about to consume. Already, you feel your pussy moisten in anticipation as you bring your lips around the head of the shaft. Bobbing down upon it, you can already hear the slurping sounds of your mouth running over the drone's dick. You still manage to feel a tinge of embarrassment over your actions, slowing down your performance. There's that part of you that wants nothing to do with this and to extricate yourself from this situation. However, you are unable to do so, either through lack of will or strength. And so you bob your head again on the cock, sucking and slurping it with increasing gusto.\n\nFinally, you feel the shaft of the drone stiffen in your mouth as it readies its load and grasps the back of your head with its hands. With nowhere to go, you can only accept the hot load that spurts out and down your throat. You feel the nanocum work its way down your palette as you feel this body reward you with a dopamine hit so strong that it leaves you crosseyed. By the time the drone's penis is removed from your mouth, you are drunk on the pleasure, rocking back and forth from the simulated orgasm you've just had. Instinctively, your tongue searches your mouth and lips for any remaining cum to sate your growing hunger for the cock.\n<<else>>[img[img/cor/blow1.jpg]]\nTaking the member into your hands, you feel a mixture of shame, embarrassment, fear, and loathing as you draw closer to the drone's dick... However, a feeling you weren't expecting also crept into your mind: exhilaration. You're not sure why, but when your tongue touches the tip of the shaft, your body shivers in arousal. Suddenly, there's an alien thril to this act that you were once disgusted by. You want to resist, but your will has been sapped and the allure just seems to grow by the second. Another cursory lick is made as your brain registers the taste of saltiness and the ecstasy of surrender. Just... Another lick, and you'll be satisfied. One more lick, and you can go back to being disgusted by this act. You slip your tongue out again as you open your mouth wider before bringing your lips around the head. Whether this is right or wrong doesn't seem to matter all that much to you currently as you moan through your closed lips a sensual relief. Working your head down the shaft, you fight off the revulsion for the act with the pleasure your body seems to be taking from it. Each movement of your head is deliberate as you rock back and forth, coaxing the drone closer to its finish. After a while, the revulsion subsides, leaving only the raw ecstasy of the act.\n\nThis carries on for a while as your inexperience causes you to take things slowly as you feel every inch of the dick in your mouth pressed against your tongue. You feel the drone's rod stiffen within you as a moment of alarm crosses your face, a realization of things to come. You try to pull yourself off before the explosion, but it is for naught. The drone's cock erupts in your mouth as salty nanocum streams into you. Unable to handle it all, you feel your cheeks bulge before you turn away to hack and sputter cum on the floor. While you spit a good deal of it out, you still swallowed almost half of what was emptied into you. The stickiness and pungent scent is almost enough to make you blanche, but then you feel your body react. The pleasure radiates from your core as a pins and needles sensation overtakes your extremities, only to feel it replaced with an ecstasy that boils your brain. The overload to your senses is too much as you slump back on your knees, your mouth agape with your eyes rolled back in utter rapture.\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<span id = "left">[img[lf][Map Rec 3][$Area = 3]]</span><span id = "search">[img[cent][Rec Search]]</span>[img[rt]]\n[img[nil]]<span id = "down">[img[dw][Map Rec 6][$Area = 6]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Recreation 1">>\n\n<<endif>>\n
Restoring the faculties of the Recreation Deck, you are treated to the sounds of the floor coming to life all around you.\n\n<<alice "Now that Recreation is back, we should be able to access the recharge stations throughout the ship.">> Alice delights in telling you, <<alice "Through these you should be able to siphon energy from the ship to power different tools available to you, such as the Deterrent measure that comes equipped to all drone models as a way to neutralize unruly targets.">>\n\nYou consider yourself lucky that you were able to make it this far. If the tools are as helpful as Alice makes them seem, you could use them to finish up this incident faster.\n\n<<main "RECREATION DECK ONLINE.">> The Mainframe's voice booms overhead, <<main "RESUMING CONTROL...">>\n\n<<if $Lips gte 3 and $Bimbo gte 8>><<dan "Oh nyo...">><<elseif $Lips gte 3>><<dan "Oh boy, Ay can't vate ta hear how dis will phuck me ovah...">><<elseif $Bimbo gte 8>><<dan "Oh nyo...">><<else>><<dan "Oh boy, I can't wait to hear how this will fuck me over...">><<endif>> You comment blithely to Alice, <<if $Lips gte 3>><<dan "Status Wepoht?">><<else>><<dan "Status Report?">><<endif>>\n\n<<alice "Now that Recreation Deck is back online, Mainframe can make use of the hologram projectors throughout the ship.">> Alice informs you, <<alice "This will make it easier for the Mainframe to air its brainwashing programming to you.">>\n\n<<if $Lips gte 3>><<dan "Id jhush getsh betta and betta...">> You lisp out, <<dan "Sho id kan jhush ayr dis bwainwashin' anywhere in da ship?">><<else>><<dan "It just gets better and better...">> You reply dryly, <<dan "So it can just air this brainwashing anywhere in the ship?">><<endif>>\n\n<<alice "Only in places where there are hologram projectors.">> She answers quickly, <<alice "And fortunately, most of those projectors are built away from the terminals.">>\n\nThank goodness for small favors.\n<<if $Access[4] gte 3>>\n<<alice "However, with Education Deck also active, the brainwashing holograms will be upgraded to become much more potent.">> Alice warms you, <<alice "Be careful out there.">>\n\n<<if $Lips gte 3>><<dan "Nevah a dull moment, eh?">><<else>><<dan "Never a dull moment, eh?">><<endif>> You quip to her, trying not to show your concern in the matter.\n<<endif>><<if $Access[1] gte 3>>\n<<alice "With Production also active, the Mainframe can now enable Propaganda Speakers. This will be used to speed up the process of the Heat Virus in your system, causing you to get brainwashed faster.">>\n\nThat can't be good. Still, you're just going to have to endure it if you want out of this nightmare.\n<<endif>><<if $Access[2] gte 3>>\n<<alice "Furthermore, with Operations also being active, Mainframe will now have access to creating more hardlight constructs to impede your progress.">>\n\n<<if $Lips gte 3 and $Bimbo gte 8>><<dan "Sho wike, it cahn bwock off da computahs? Dat's sho mwean!">><<elseif $Lips gte 3>><<dan "Sho it cahn bwock off da Tehminals now?">><<elseif $Bimbo gte 8>><<dan "So like, it can block off the computahs? That's so mean!">><<else>><<dan "So it can block off the Terminals now?">> You ask with some trepidation.<<endif>>\n\n<<alice "Not directly.">> She eases your mind, <<alice "Mainframe still has to act in accordance with the rules it's been given. While nothing stops it from setting up a hardlight construct along the route of a Terminal, it can't have a holo projector within a set distance of important files due to Section 4, Article 12 of the Star Cruiser Building Protocols.">>\n\nYou're not happy about it, but things could be worse, <<if $Lips gte 3>><<dan "Ahr dar any wohkawounds?">><<else>><<dan "Are there any workarounds?">><<endif>>\n\n<<alice "I think the Recreation Deck might have a device that can disrupt the holo projectors.">>\n<<endif>>\n\n[[Continue|Headset Proposal][$Intro[3] = 3]]\n<<set $Persona[3] to 1>>\n<<set $Floor[3] to "Rec">>\n<<include "System Install">>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Rec 5][$Area = 5]]</span>[img[nil]]\n[img[lf]]<span id = "search">[img[cent][Rec Search]]</span><span id = "right">[img[rt][Map Rec 8][$Area = 8]]</span>\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Recreation 1">>\n\n<<endif>>\n
<<if $Intro[3] is 0>><<include "Recreation Intro">>\n<<elseif $Horn gte 10>><<include "Horny Overload">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Rec 4][$Area = 4]]</span>[img[nil]]\n<span id = "left">[img[lf][Map Rec 1][$Area = 1]]</span><span id = "search">[img[cent][Rec Search]]</span><span id = "right">[img[rt][Map Rec 37][$Area = 37]]</span>\n[img[nil]]<span id = "down">[img[dw][Map Rec 9][$Area = 9]]</span>[img[nil]]\n<<include "Horny">>\n<<if $Intro[3] is 1>><<alice "The Key should be found to the west.">><<endif>>\n<<include "Recreation 1">>\n<<include "Rec Street">>\n<<endif>>
The holographic projections of people begin to manifest around you. Each person created appears to be enticing caricatures of human beauty. The women all appear to have ample breasts and dress as scantily as possible. The men are all muscular with large cocks dangling between their legs. They gather around you, gyrating their bodies in seductive manners, hoping to woo you with their ample proportions. You'd like to say that it has no effect on you, but that would be a lie. <<set $Lust += 1>><<if $Head[0] is "ON" and $Head[1] gte 1>> You feel as if your Headset has helped diminish some of the effects of the ad upon you.<<set $Head[1] -= 1>><<set $Head[2] += 1>><<else>><<set $Sound += 1>><<endif>>
Taking a swing at its head, you are able to clip it with a punch as it is forced to falter backwards under the force of your assault.
<<if $Access[3] gte 3>>The streets of the Recreation Deck are awash with the sounds of a city, leaving behind a cacophony of distractions as neon lights advertising the businesses below them make the area look like something akin to a red light district.\n<<else>>The streets of the Recreation Deck feel as desolate as a ghost town. The low level power increases the uncanniness of your surroundings.\n<<endif>>\n
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<elseif $Persona[3] is 1>><<include "Lift Rec">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Rec 3][$Area = 3]]</span>[img[nil]]\n<span id = "left">[img[lf][Map Rec 5][$Area = 5]]</span><span id = "search">[img[cent][Rec Search]]</span><span id = "right">[img[rt][Map Rec 6][$Area = 6]]</span>\n[img[nil]]<span id = "down">[img[dw][Map Rec 8][$Area = 8]]</span>[img[nil]]\n\n<<include "Horny">>\n<<include "Recreation 1">>\n<<include "Elevator">>\n\n<<endif>>\n\n
<<if $Choice is 1>>Punching in the code for the lock, you step back as the steel door propels upward, no longer barring your progress.\n<<elseif $Choice is 2>>Hacking into the lock's security, you are able to force the lock to release the door controls. The steel door impeding your progress rises, allowing you access to the room behind it.\n<<elseif $Choice is 3 and $Intro[2] is 3>>Turning around, you try your best to push your ass against the panel of the lock, letting it siphon the necessary energy out of the Gravity Plug. At first, you feel the plug warm up a little, causing a small amount of discomfort as you fear it might be overheating. However, this quickly subsides, only to be replaced with a vibrating sensation. You squirm about, alarmed by the feeling of a butt plug moving within your ass. You fight to contain yourself as you can feel a soft moan escape your lips as you clench your cheeks at the sensation. Eventually, the vibrations stop, leaving you panting on quivering legs.<<set $Horn += 1>><<set $Horn += $Routine[3]>>\n<<elseif $Choice is 3>>Leveraging energy from the Gravity Plug, you push it up against the lock panel, letting the energy be siphoned from it by being in its vicinity. Not long afterwards, the lock disengages and the door returns to normal, allowing you to progress further.\n<<elseif $Choice is 4>>Hoisting up your hand, you engage your Deterrent as a swell of energy accumulates from your fingertips. In a flash, the lock is disabled and control of the door returns to normal.\n<<endif>>\n<<include "Link">>\n<<if $Level is 1 and $Area is 3>><<set $Lock[28] to 0>>\n<<elseif $Level is 1 and $Area is 11>><<set $Lock[29] to 0>>\n<<elseif $Level is 1 and $Area is 15>><<set $Lock[30] to 0>>\n<<elseif $Level is 2 and $Area is 9>><<set $Lock[19] to 0>>\n<<elseif $Level is 2 and $Area is 10>><<set $Lock[19] to 0>>\n<<elseif $Level is 2 and $Area is 13>><<set $Lock[20] to 0>>\n<<elseif $Level is 2 and $Area is 14>><<set $Lock[20] to 0>>\n<<elseif $Level is 2 and $Area is 15>><<set $Lock[21] to 0>>\n<<elseif $Level is 2 and $Area is 16>><<set $Lock[21] to 0>>\n<<elseif $Level is 2 and $Area is 17>><<set $Lock[22] to 0>>\n<<elseif $Level is 2 and $Area is 18>><<set $Lock[22] to 0>>\n<<elseif $Level is 2 and $Area is 19>><<set $Lock[23] to 0>>\n<<elseif $Level is 2 and $Area is 20>><<set $Lock[23] to 0>>\n<<elseif $Level is 2 and $Area is 23>><<set $Lock[24] to 0>>\n<<elseif $Level is 2 and $Area is 24>><<set $Lock[24] to 0>>\n<<elseif $Level is 2 and $Area is 43>><<set $Lock[25] to 0>>\n<<elseif $Level is 2 and $Area is 44>><<set $Lock[25] to 0>>\n<<elseif $Level is 2 and $Area is 43>><<set $Lock[26] to 0>>\n<<elseif $Level is 2 and $Area is 52>><<set $Lock[26] to 0>>\n<<elseif $Level is 2 and $Area is 53>><<set $Lock[27] to 0>>\n<<elseif $Level is 2 and $Area is 54>><<set $Lock[27] to 0>>\n<<elseif $Level is 3 and $Area is 29>><<set $Lock[7] to 0>>\n<<elseif $Level is 3 and $Area is 30>><<set $Lock[7] to 0>>\n<<elseif $Level is 3 and $Area is 33>><<set $Lock[8] to 0>>\n<<elseif $Level is 3 and $Area is 34>><<set $Lock[8] to 0>>\n<<elseif $Level is 3 and $Area is 39>><<set $Lock[9] to 0>>\n<<elseif $Level is 3 and $Area is 40>><<set $Lock[9] to 0>>\n<<elseif $Level is 3 and $Area is 47>><<set $Lock[10] to 0>>\n<<elseif $Level is 3 and $Area is 48>><<set $Lock[10] to 0>>\n<<elseif $Level is 3 and $Area is 57>><<set $Lock[11] to 0>>\n<<elseif $Level is 3 and $Area is 58>><<set $Lock[11] to 0>>\n<<elseif $Level is 3 and $Area is 70>><<set $Lock[12] to 0>>\n<<elseif $Level is 3 and $Area is 71>><<set $Lock[12] to 0>>\n<<elseif $Level is 4 and $Area is 10>><<set $Lock[13] to 0>>\n<<elseif $Level is 4 and $Area is 11>><<set $Lock[13] to 0>>\n<<elseif $Level is 4 and $Area is 25>><<set $Lock[14] to 0>>\n<<elseif $Level is 4 and $Area is 31>><<set $Lock[14] to 0>>\n<<elseif $Level is 4 and $Area is 34>><<set $Lock[15] to 0>>\n<<elseif $Level is 4 and $Area is 38>><<set $Lock[15] to 0>>\n<<elseif $Level is 4 and $Area is 36>><<set $Lock[16] to 0>>\n<<elseif $Level is 4 and $Area is 42>><<set $Lock[16] to 0>>\n<<elseif $Level is 4 and $Area is 48>><<set $Lock[17] to 0>>\n<<elseif $Level is 4 and $Area is 50>><<set $Lock[17] to 0>>\n<<elseif $Level is 4 and $Area is 56>><<set $Lock[18] to 0>>\n<<elseif $Level is 4 and $Area is 57>><<set $Lock[18] to 0>>\n<<elseif $Level is 5 and $Area is 4>><<set $Lock[1] to 0>>\n<<elseif $Level is 5 and $Area is 5>><<set $Lock[1] to 0>>\n<<elseif $Level is 5 and $Area is 13>><<set $Lock[2] to 0>>\n<<elseif $Level is 5 and $Area is 14>><<set $Lock[2] to 0>>\n<<elseif $Level is 5 and $Area is 23>><<set $Lock[3] to 0>>\n<<elseif $Level is 5 and $Area is 27>><<set $Lock[3] to 0>>\n<<elseif $Level is 5 and $Area is 39>><<set $Lock[4] to 0>>\n<<elseif $Level is 5 and $Area is 43>><<set $Lock[4] to 0>>\n<<elseif $Level is 5 and $Area is 55>><<set $Lock[5] to 0>>\n<<elseif $Level is 5 and $Area is 60>><<set $Lock[5] to 0>>\n<<elseif $Level is 5 and $Area is 65>><<set $Lock[6] to 0>>\n<<elseif $Level is 5 and $Area is 66>><<set $Lock[6] to 0>>\n<<endif>>
You see a sign that reads:\n\n<<if $Bimbo gte 3>>@@.main;WINRNAG: NO ETRECLO MEGANITC PSAT TIHS AERA@@\n<<else>>@@.main;WARNING: NO ELECTRO MAGNETIC PULSES PAST THIS AREA@@\n<<endif>>
<<if $Area is 4 and $Intro[1] is 1>><<include "Pro Tool Key">>\n<<elseif $Area is 14 and $Milk[1] gt 0>><<include "Pro Milk Find">>\n<<elseif $Area is 15 and $Milk[2] gt 0>><<include "Pro Milk Find">>\n<<elseif $Area is 16 and $Credit[7] gt 0>><<include "Pro Credit Find">>\n<<elseif $Area is 17 and $Credit[8] gt 0>><<include "Pro Credit Find">>\n<<elseif $Area is 18 and $Credit[9] gt 0>><<include "Pro Credit Find">>\n<<elseif $Area is 19 and $Milk[3] gt 0>><<include "Pro Milk Find">>\n<<elseif $Area is 27 and $Credit[4] gt 0>><<include "Pro Credit Find">>\n<<elseif $Area is 27 and $Access[1] gte 3>><<include "Lock Hints">>\n<<elseif $Area is 28 and $Credit[5] gt 0>><<include "Pro Credit Find">>\n<<elseif $Area is 43 and $Access[1] gte 3>><<include "Lock Hints">>\n<<elseif $Area is 45 and $Credit[6] gt 0>><<include "Pro Credit Find">>\n<<elseif $Area is 54 and $Credit[1] gt 0>><<include "Pro Credit Find">>\n<<elseif $Area is 55 and $Credit[2] gt 0>><<include "Pro Credit Find">>\n<<elseif $Area is 55 and $Access[1] gte 3>><<include "Lock Hints">>\n<<elseif $Area is 56 and $Credit[3] gt 0>><<include "Pro Credit Find">>\n<<elseif $Area is 57 and $Milk[4] gt 0>><<include "Pro Milk Find">>\n<<elseif $Area is 63 and $Milk[5] gt 0>><<include "Pro Milk Find">>\n<<elseif $Area is 68 and $Credit[10] gt 0>><<include "Pro Credit Find">>\n<<else>>You are unable to find anything of use here.\n(X: $Level | Y: $Area)\n\n[[Continue|previous()]]\n<<endif>>\n
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<span id = "left">[img[lf][Map Rec 29][$Area = 29]]</span><span id = "search">[img[cent][Rec Search]]</span><span id = "right">[img[rt][Map Rec 5][$Area = 5]]</span>\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<if $Intro[3] is 1>><<alice "The Key should be found to the west.">><<endif>>\n<<include "Recreation 3">>\n<<include "Rec Street">>\n<<include "Holo Ad 2">>\n<<endif>>\n
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<<if $Intro[3] is 0>><<include "Recreation Intro">>\n<<elseif $Horn gte 10>><<include "Horny Overload">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Rec 21][$Area = 21]]</span>[img[nil]]\n<span id = "left">[img[lf][Map Rec 2][$Area = 2]]</span><span id = "search">[img[cent][Rec Search]]</span><span id = "right">[img[rt][Map Rec 4][$Area = 4]]</span>\n[img[nil]]<span id = "down">[img[dw][Map Rec 1][$Area = 1]]</span>[img[nil]]\n<<include "Horny">>\n<<if $Intro[3] is 1>><<alice "The Key should be found to the west.">><<endif>>\n<<include "Recreation 1">>\n<<include "Rec Street">>\n<<endif>>\n\n
<<if $Choice is 1 and $Weak is 1>><<set $Drone[0] to 0>>\n<<include "Punch Perfect">>\n\n<<elseif $Choice is 1 and $Weak is 2>><<set $Drone[0] -= 1>>\n<<include "Punch Normal">>\n\n\t<<if $Drone[0] lte 0>>The drone shudders a bit before it slumps over where it's standing, disabled. You let out a sigh of relief, having overcome your opponent.\n\n\t<<include "Link">>\n\t<<set $Aware to false>>\n\t<<elseif $Random gte 51>>[[Continue|previous()][$Aware = true]]\n\t<<else>><<include "Drone Neutralize">>\n\t<<endif>>\n<<elseif $Choice is 1 and $Weak is 3>>\n<<include "Punch Fail">>\n\n<<include "Drone Neutralize">>\n<<elseif $Choice is 2 and $Weak is 1>><<set $Drone[0] -= 1>>\n<<include "Kick Normal">>\n\n\t<<if $Drone[0] lte 0>>The drone shudders a bit before it slumps over where it's standing, disabled. You let out a sigh of relief, having overcome your opponent.\n\n\t<<include "Link">>\n\t<<set $Aware to false>>\n\t<<elseif $Random gte 51>>[[Continue|previous()][$Aware = true]]\n\t<<else>><<include "Drone Neutralize">>\n\t<<endif>>\n<<elseif $Choice is 2 and $Weak is 2>>\n<<include "Kick Fail">>\n\n<<include "Drone Neutralize">>\n<<elseif $Choice is 2 and $Weak is 3>><<set $Drone[0] to 0>>\n<<include "Kick Perfect">>\n\n<<elseif $Choice is 3 and $Weak is 1>>\n<<include "Punt Fail">>\n\n<<include "Drone Neutralize">>\n<<elseif $Choice is 3 and $Weak is 2>><<set $Drone[0] to 0>>\n<<include "Punt Perfect">>\n\n<<elseif $Choice is 3 and $Weak is 3>><<set $Drone[0] -= 1>>\n<<include "Punt Normal">>\n\n\t<<if $Drone[0] lte 0>>The drone shudders a bit before it slumps over where it's standing, disabled. You let out a sigh of relief, having overcome your opponent.\n\n\t<<include "Link">>\n\t<<set $Aware to false>>\n\t<<elseif $Random gte 51>>[[Continue|previous()][$Aware = true]]\n\t<<else>><<include "Drone Neutralize">>\n\t<<endif>>\n<<elseif $Choice is 4 and $Weak is 1>><<set $Drone[0] to 0>>\n<<include "Stealth Success">>\n\n<<elseif $Choice is 4 and $Weak is 2>>\n<<include "Stealth Fail">>\n\n<<include "Drone Neutralize">>\n<<elseif $Choice is 4 and $Weak is 3>><<set $Drone[0] to 0>>\n<<include "Stealth Success">>\n\n<<elseif $Choice is 5>><<set $Drone[0] to 0>>\n<<include "Stimulant Drone">>\n\n\n<<elseif $Choice is 6>><<set $Drone[0] to 0>>\n<<include "Deterrent Drone">>\n\n<<elseif $Choice is 7>><<set $Drone[0] -= $Lips>><<taint>>\n<<include "Blowjob Drone 2">>\n\n\t<<if $Drone[0] gt 0>><<include "Drone Sex Dead">>\n\t<<set $Drone[0] to 0>>\n\t<<else>><<include "Drone Shock">>\n\t<<endif>>\n<<elseif $Choice is 8>><<set $Drone[0] -= $Butt>><<taint>>\n<<include "Anal Drone 2">>\n\n\t<<if $Drone[0] gt 0>><<include "Drone Sex Dead">>\n\t<<set $Drone[0] to 0>>\n\t<<else>><<include "Drone Shock">>\n\t<<endif>>\n<<elseif $Choice is 9>><<set $Drone[0] to 0>><<taint>><<taint>>\n<<include "Vaginal Drone 2">>\n\n<<include "Drone Sex Dead">>\n<<elseif $Choice is 10>><<set $Escape to 9>>Deciding that discretion is the better part of valour, you decide to sneak past it as best you can. <<if $Tits gte 3 and $Butt gte 3>>Unfortunately, due to your unusual physique, you are only able to make it a few steps before the clapping of your ass cheeks notifies the drone of your whereabouts. It's not long before it gives chase and tackles you to the ground. Falling on your tits, you let out a groan as they rest sorely beneath you, crushed into the floor.\n\n<<include "Drone Neutralize">><<else>>You make your way out of the vicinity.\n\n[[Continue|Running Away][$Area = $Escape]]\n<<endif>>\n<<endif>>
<<if $Aware is true>>The drone appears to be ready for combat.<<else>>As you venture down the corridor, you see a drone before you. <<if $Drone[0] gt $Gram>>It seems to be alerted to your presence.<<else>>It doesn't appear to have noticed you.<<endif>> There seems to be a phallus protruding from between its legs, taunting you.<<endif>>\n\n[[Attempt to Strike Its Head|Drone 0B][$Choice = 1]]\n[[Attempt to Sweep Its Legs|Drone 0B][$Choice = 2]]\n[[Attempt to Kick It in the Junk|Drone 0B][$Choice = 3]]<<if $Aware is true>><<elseif $Drone[0] lte $Gram>>\n[[Attempt to Stealth Disable It|Drone 0B][$Choice = 4]]<<endif>><<if $Item[1] gte 1>>\n[[Use a Stimulant|Drone 0B][$Choice = 5; $Item[1] -= 1]]<<endif>><<if $Det is 1>>\n[[Use Your Deterrent|Drone 0B][$Choice = 6; $Det = 0]]<<endif>><<if $Horn gte 5 or $Routine[1] gte 2>>\n[[Suck Its Cock|Drone 0B][$Choice = 7]]<<endif>><<if $Intro[2] is 3>><<elseif $Horn gte 5 or $Routine[3] gte 2>>\n[[Offer It Your Ass|Drone 0B][$Choice = 8]]<<endif>><<if $Horn gte 5 or $Body gte 90>>\n[[Attempt to Ride It|Drone 0B][$Choice = 9]]<<endif>>\n[[Attempt to Run|Drone 0B][$Choice = 10]]\n<<set $Weak to random(1, 3)>>\n<<set $Random to random(1, 100)>>
Fighting against your bindings, you struggle to free yourself. After what feels like an eternity, you finally manage to get one of your limbs out of the cables holding you. Prying the other cables off with your free arm, you eventually manage to extract yourself from the trap.\n\n<<include "Link">>\n<<include "Trap Reset">>\n
<<if $Choice is 1 and $Body gte 80>>[img[img/cor/trap3.jpg]]\n<<dan "Do meeee...">> You breathe sensually at Alice as you feel your body begin to warm up. You welcome the debauchery as you let out a resounding moan that stires the slithering cables to life. Squirming against their restraints, you quiver with pleasure as they constrict against your hypersexual form, sending your sensitive body into overdrive. The building heat pushes all unnecessary senses from your mind, leaving only the primal desire for pleasure to reign freely.\n\nLittle better than a beast, you are helpless to stop the advances of the cables as they seek to violate your body. No, you welcome them with the very motions of your flesh, opening your mouth wide and spreading your legs to welcome them inside of your all too willing folds. Quickly, they snake their way into your presented holes, filling them with tendrils of sexual gratification. You gurgle in approval as the cables work in and out of your mouth, ass, and pussy with mechanical efficiency. Even your tits are cared for as the tendrils of the trap pull your fuck udders from your clothing and tease them mercilessly.\n\nAnd yet, you still need more. Bucking your hips in tandem with the invading cables, you work to drive them further into you. Relaxing your asshole, you relish the feel of them plunging further into your hot, wet folds. Sucking more ferociously at the cable lodged in between your cock sucking lips, you bob your head to devour more of that length down your gullet. You aren't thinking rationally in the moment, you aren't even thinking at all. In this instance, you do not exist as a person but more as an instrument, a plaything, an object of pure sexual lust. Your instincts drivve you forward as the heat explodes into a mind blowing orgasm, radiating through your body and detonating every nerve in a form of pleasure so raw and pure, you cease to be, existing only as a notion of bliss that could only be achieved through complete sexual submission.\n\nAnd as the first wave begins to subside and the scantest sense of sentience within you returns, you feel it. A second stronger wave begins to build within you. Like a white hot fire, it consumes you from the bottom up. Your frayed nerves already taxed from your first orgasm scream out in painful joy as they are drowned in the heat of your passion. The bliss washes up further, numbing you of any sensation but unending pleasure. By the time it fully consumes you, you have blacked out into another orgasm, so powerful that it rocks you to your very soul.\n\nComing to some time later, you find yourself lying in a pool of your own juices. Slowly gather your senses as the memory of what you've done still echoes in your mind, haunting your every waking step. Getting to your feet, you try to close your legs, recoiling at the tenderness you felt just from your gaping gash still aching from being rubbed raw. The pain subsides after some time, but the memory remains burned into your brain.<<taint>><<taint>>\n\n<<include "Provoke Corruption">>\n<<elseif $Choice is 1 and $Body gte 40>>[img[img/cor/trap2.jpg]]\n<<dan "Do it.">> You tell Alice with a sigh of resignation. You know what comes next as you feel your body begin the process of warming up. A soft moan curls out of your throat as the warmth grows within you, slowly causing you to lose control of your faculties. Your body convulses as pleasure begins to bud from your nethers, spreading to the rest of your body like an inferno. Before too long, you find yourself caught in what feels like a neverending build up of ecstatic agony.\n\nIt is of little surprise that you did not notice the cables starting to move until it pulled free your boobs from your top. Gasping, you watch helplessly as they probe your body with their synthetic tendrils. You moan as they brush against the bare skin of your gynoid body as you marvel at how a model so plastic could be so receptive to stimuli. How this model is able to simulate the nerve endings of a human so perfectly to elicit such tantalizing pleasures, it boggles your addled mind. Another cable snakes its way around your nipple, teasing it with mechanical precision. You try to bite your lip to stifle your hellish arousal, but between the cables' ministrations and the burning passion seizing your body, there's nothing you can do but moan and cry lustfully.\n\nThe cables never stop their advances. Instead, they grow bolder still as one latches onto a free nipple and another slithers between your thighs. A part of you wants to stop it, remove all this temptation from you and resist the advances of the trap and your body. However, the hedonistic side of you only seeks to encourage this exploration as you feel your hips rock in tandem with the cables, coaxing them to push further into the folds of your body. The maddening heat within you demands satisfaction as your bucking grows more frantic the further you feel the cable penetrate you. The tensing of your nipple is just icing on the sexy cake, pushing your arousal even higher than before. Your orgasm soon boils over as the cable is expelled from your snatch by the force of your cumming. You scream ecstatically as the pleasure bathes you in its warm glow, letting the sexual shudder run up and down your bones. Panting, you feel the pleasure wane as your pussy aches in post orgasmic bliss.<<taint>>\n\n<<include "Provoke Corruption">>\n<<elseif $Choice is 1>>[img[img/cor/trap1.jpg]]\n<<dan "Do it.">> You tell Alice as you grit your teeth in anticipation. It doesn't take long as you feel a growing warmth over your entire body. Panting, you try to endure it as best you can, but the growth of heat within you makes it much harder to think or control yourself. Before too long, the heat has grown to an inferno within you as you can only helplessly shake within your bonds. You open your mouth to release a wordless scream as your eventual orgasm rocks your body, causing you to black out from the intense pleasure.\n\nWhen you come to, you find yourself sprawled out on the floor. You hold your head for a moment as the haze leaves you brain. When you're confident in your faculties, you push yourself up to your feet and take a few steps forward as you try and get back to a balance of normal.<<taint>>\n\n<<include "Provoke Corruption">>\n<<elseif $Choice is 2>>Taking stock of your surroundings, you prepare the deterrent and ready the charge. Feeling it warm up, you marvel at the energy building within your hand before firmly releasing it as a current of electrical force. Instantly, the cables recoil at your deterrent, falling to the ground lifelessly as you stand victorious over them.\n\n<<include "Link">>\n<<elseif $Choice is 3>>Activating the Stimulant, you feel its effects run throughout your body as you feel energized but also aroused. Ignoring your desire for release, you concentrate your efforts into breaking your bonds. The cables snap almost too easily as you exercise your force. As the tendrils fall by the wayside, you stand triumphant over them. Still, you can feel a dull ache from your nethers, reminding you of the situation at hand.\n\n<<include "Link">>\n<<elseif $Choice is 4>><<dan "Trigger the emergency release.">> You tell Alice with some hesitation. You can't say you like this type of solution, but you can't really turn your nose up at every opportunity. The release is almost instantaneous as the milking device practically explodes a torrent of milk over your body. Taking a moment to grimace at the cool liquid contacting your skin, you start to squirm in your restraints. Surprisingly, the added liquid component proves to make you slick enough to slip out of your bonds and onto the floor beneath. While not an ideal solution, you can't complain about the results... Well, aside from being sticky with milk.\n\n<<alice "Here, let me address that.">> Alice chimes in as you watch in awe as the beads of milk are absorbed into your very skin. After a few moments, you are completely dry without even a hint of stickiness to be felt.\n\n<<alice "I sent a signal for the nanomachines on your body to reabsorb the milk on the surface of your body and clothing. They were broken down and reconstituted into your system. There shouldn't be any ill effects.">>\n\nWhile you are momentarily fascinated, you shake your head to clear your mind and get back on task.\n\n<<include "Link">>\n<<elseif $Choice is 5>>[Input "Tool Use" Text]\n\n<<include "Link">>\n<<elseif $Choice is 6>>You decide to struggle against your bindings as the cables snake around you. Try as you might, they seem to not budge to your efforts. Frustrated, you cry out in anger while futilely kicking your legs around. This does little to help your current situation.\n\n<<if $Access[1] gte 3 and $Horn gte 5>>Fuming, you almost miss hearing something approaching you from behind. Your eyes grow wide as you crane your neck to see a drone approaching you. Panicked, you thrash against your restraints in a last ditch effort to escape your bonds. It is of no use as before long, the drone is upon you.\n\n<<include "Drone Neutralize">>\n<<else>><<include "Trap Escape">>\n[[Keep Struggling|Trap 3]]\n<<endif>>\n<<endif>>\n<<if $Choice is 6>>\n<<else>><<include "Trap Reset">>\n<<endif>>
Walking through the ship, you feel the sensation of dread as you hear a clicking sound upon you stepping upon an otherwise unobtrusive panel of the floor. This feeling is vindicated as cables spill out of the walls and hone in on you. Trying to dodge them, you partially succeed for a while until you feel something tighten around your ankle. Looking down, you see one of the cables firmly wrapped about it, restraining your range of motion. You valiantly try to fight against it, tugging at the cable with your leg, but it is all for naught as a second cable ensnares your arm and another wraps and constricts around your waist. You continue to struggle against your restraints only for more to latch you and fully immobilize you as they wrap around you with surprising alacrity.\n\n<<if $TrapIntro>>You struggle a bit more as the bonds tighten around you. If you don't figure out something soon, you could be in for some serious trouble.\n<<else>><<dan "Alice! A little help here?">> You call out to your AI Companion as you put up a little cursory resistance, only to be punished with a tighter embrace.\n\n<<alice "Let me see...">> Alice analyzes the situation carefully, <<alice "If you have a stimulant, you should be able to use that for a temporary boost to your abilities, enough that you can break out of the restraints. Alternatively, I could trigger an emergency release of the Breast Pump's Milk Tank and use the fluids to grease you up enough that you might be able to slip out of them.">>\n\n<<dan "Do you have any other outs?">>\n\n<<alice "Hmmmm...">> Alice thinks to herself, <<alice "If you had access to your Deterrent, you could use that to fry the cables. There might be a tool that can aid in this too... And then there's the nuclear option.">>\n\n<<dan "The nuclear option?">>\n\nShe sighs in your head before continuing, <<alice "If you allow me to, I can trigger an overclocking of your systems to cause your body to vibrate at a frequency that should remove the restraints and disable them. The catch here is that you would be forced to provoke an overload, which would further corrupt your systems. Furthermore, there is a chance that the restraints will react to this attempt and attempt to hasten the process.">>\n\nYou quirk an eyebrow at that, <<dan "Why would it help me?">>\n\n<<alice "Don't get me wrong,">> Alice corrects you, <<alice "The restraints, like everything else on this ship, are geared toward your further conversion. It doesn't matter if you're trying to use an overclock to escape, just as long as it advances that prime directive, it'll attempt to facilitate the conditions.">>\n\nWell, isn't that just fantastic. Still, it's a marginally better plan than just struggling futilely against your bonds. Still, you should figure something out soon, or you could be in for a lot more trouble.<<set $TrapIntro to true>>\n<<endif>>\n<<include "Trap Escape">>\n[[Continue Struggling|Trap 2][$Choice = 6]]
<<if $Aware is true>>The drone appears to be ready for combat.<<else>>As you venture down the corridor, you see a drone before you. <<if $Drone[16] gt $Gram>>It seems to be alerted to your presence.<<else>>It doesn't appear to have noticed you.<<endif>> There seems to be a phallus protruding from between its legs, taunting you.<<endif>>\n\n[[Attempt to Strike Its Head|Drone 16B][$Choice = 1]]\n[[Attempt to Sweep Its Legs|Drone 16B][$Choice = 2]]\n[[Attempt to Kick It in the Junk|Drone 16B][$Choice = 3]]<<if $Aware is true>><<elseif $Drone[16] lte $Gram>>\n[[Attempt to Stealth Disable It|Drone 16B][$Choice = 4]]<<endif>><<if $Item[1] gte 1>>\n[[Use a Stimulant|Drone 16B][$Choice = 5; $Item[1] -= 1]]<<endif>><<if $Det is 1>>\n[[Use Your Deterrent|Drone 16B][$Choice = 6; $Det = 0]]<<endif>><<if $Horn gte 5 or $Routine[1] gte 2>>\n[[Suck Its Cock|Drone 16B][$Choice = 7]]<<endif>><<if $Intro[2] is 3>><<elseif $Horn gte 5 or $Routine[3] gte 2>>\n[[Offer It Your Ass|Drone 16B][$Choice = 8]]<<endif>><<if $Horn gte 5 or $Body gte 90>>\n[[Attempt to Ride It|Drone 16B][$Choice = 9]]<<endif>>\n[[Attempt to Run|Drone 16B][$Choice = 10]]\n<<set $Weak to random(1, 3)>>\n<<set $Random to random(1, 100)>>
<<if $Choice is 1 and $Weak is 1>><<set $Drone[16] to 0>>\n<<include "Punch Perfect">>\n\n<<elseif $Choice is 1 and $Weak is 2>><<set $Drone[16] -= 1>>\n<<include "Punch Normal">>\n\n\t<<if $Drone[16] lte 0>>The drone shudders a bit before it slumps over where it's standing, disabled. You let out a sigh of relief, having overcome your opponent.\n\n\t<<include "Link">>\n\t<<set $Aware to false>>\n\t<<elseif $Random gte 51>>[[Continue|previous()][$Aware = true]]\n\t<<else>><<include "Drone Neutralize">>\n\t<<endif>>\n<<elseif $Choice is 1 and $Weak is 3>>\n<<include "Punch Fail">>\n\n<<include "Drone Neutralize">>\n<<elseif $Choice is 2 and $Weak is 1>><<set $Drone[16] -= 1>>\n<<include "Kick Normal">>\n\n\t<<if $Drone[16] lte 0>>The drone shudders a bit before it slumps over where it's standing, disabled. You let out a sigh of relief, having overcome your opponent.\n\n\t<<include "Link">>\n\t<<set $Aware to false>>\n\t<<elseif $Random gte 51>>[[Continue|previous()][$Aware = true]]\n\t<<else>><<include "Drone Neutralize">>\n\t<<endif>>\n<<elseif $Choice is 2 and $Weak is 2>>\n<<include "Kick Fail">>\n\n<<include "Drone Neutralize">>\n<<elseif $Choice is 2 and $Weak is 3>><<set $Drone[16] to 0>>\n<<include "Kick Perfect">>\n\n<<elseif $Choice is 3 and $Weak is 1>>\n<<include "Punt Fail">>\n\n<<include "Drone Neutralize">>\n<<elseif $Choice is 3 and $Weak is 2>><<set $Drone[16] to 0>>\n<<include "Punt Perfect">>\n\n<<elseif $Choice is 3 and $Weak is 3>><<set $Drone[16] -= 1>>\n<<include "Punt Normal">>\n\n\t<<if $Drone[16] lte 0>>The drone shudders a bit before it slumps over where it's standing, disabled. You let out a sigh of relief, having overcome your opponent.\n\n\t<<include "Link">>\n\t<<set $Aware to false>>\n\t<<elseif $Random gte 51>>[[Continue|previous()][$Aware = true]]\n\t<<else>><<include "Drone Neutralize">>\n\t<<endif>>\n<<elseif $Choice is 4 and $Weak is 1>><<set $Drone[16] to 0>>\n<<include "Stealth Success">>\n\n<<elseif $Choice is 4 and $Weak is 2>>\n<<include "Stealth Fail">>\n\n<<include "Drone Neutralize">>\n<<elseif $Choice is 4 and $Weak is 3>><<set $Drone[16] to 0>>\n<<include "Stealth Success">>\n\n<<elseif $Choice is 5>><<set $Drone[16] to 0>>\n<<include "Stimulant Drone">>\n\n\n<<elseif $Choice is 6>><<set $Drone[16] to 0>>\n<<include "Deterrent Drone">>\n\n<<elseif $Choice is 7>><<set $Drone[16] -= $Lips>><<taint>>\n<<include "Blowjob Drone 2">>\n\n\t<<if $Drone[16] gt 0>><<include "Drone Sex Dead">>\n\t<<set $Drone[16] to 0>>\n\t<<else>><<include "Drone Shock">>\n\t<<endif>>\n<<elseif $Choice is 8>><<set $Drone[16] -= $Butt>><<taint>>\n<<include "Anal Drone 2">>\n\n\t<<if $Drone[16] gt 0>><<include "Drone Sex Dead">>\n\t<<set $Drone[16] to 0>>\n\t<<else>><<include "Drone Shock">>\n\t<<endif>>\n<<elseif $Choice is 9>><<set $Drone[16] to 0>><<taint>><<taint>>\n<<include "Vaginal Drone 2">>\n\n<<include "Drone Sex Dead">>\n<<elseif $Choice is 10>><<if $Weak is 1>><<set $Escape to 23>><<elseif $Weak is 2>><<set $Escape to 24>><<elseif $Weak is 3>><<set $Escape to 26>><<endif>>Deciding that discretion is the better part of valour, you decide to sneak past it as best you can. <<if $Tits gte 3 and $Butt gte 3>>Unfortunately, due to your unusual physique, you are only able to make it a few steps before the clapping of your ass cheeks notifies the drone of your whereabouts. It's not long before it gives chase and tackles you to the ground. Falling on your tits, you let out a groan as they rest sorely beneath you, crushed into the floor.\n\n<<include "Drone Neutralize">><<else>>You make your way out of the vicinity.\n\n[[Continue|Running Away][$Area = $Escape]]\n<<endif>>\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<elseif $Drone[1] gte 1>><<include "Drone 1A">>\n<<else>><<include "Horny">>\n<<endif>>\n\n<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>><<include "Horny">>\n<<endif>>
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<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<elseif $Drone[28] gte 1>><<set $Drone[0] to $Drone[28]>><<include "Drone A">>\n<<else>>[img[nil]][img[up]][img[nil]]\n[img[lf]]<span id="search">[img[cent][Core Search]]</span><<if $Lock[30] gte 1>><span id="right"><<include "Lock">></span><<else>><span id="right">[img[rt][Core Map 28][$Area = 28]]</span><<endif>>\n[img[nil]]<span id="down">[img[dw][Core Map 20][$Area = 20]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Core">>\n\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<span id="left">[img[lf][Core Map 13][$Area = 13]]</span><span id="search">[img[cent][Core Search]]</span>[img[rt]]\n[img[nil]]<span id="down">[img[dw][Core Map 19][$Area = 19]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Core">>\n\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up][Core Map 12][$Area = 12]][img[nil]]\n[img[lf][Core Map 16][$Area = 16]]<span id="search">[img[cent][Core Search]]</span>[img[rt][Core Map 18][$Area = 18]]\n[img[nil]][img[dw][Core Map 22][$Area = 22]][img[nil]]\n<<include "Horny">>\n<<include "Core">>\n\n<<endif>>
<<if $Body gte 80>>[img[img/cor/hypno3.jpg]]\n<<elseif $Body gte 40>>[img[img/cor/hypno2.jpg]]\n<<else>>[img[img/cor/hypno1.jpg]]\n<<endif>><<set $RAM += 1>>\n<<main "WARNING. WARNING.">> The Mainframe booms overhead as a red light flashes overhead, <<main "TAMPERING OF THE SYSTEM IN PROGRESS. DEPLOYING COUNTERMEASURES.">>\n\nBefore you can react, a number of screens pop out of the walls and floor, all displaying some form of hypnotic patterns. Try as you might, you are unable to stop the deluge of programming heading your way. All you can do is gaze out slack jawed as the brainwashing digs into your brain. Fortunately, the power to these devices seem to die down after a while and you're able to reassert control over yourself not long afterward.\n\n<<alice "Are you all right?">> You hear Alice chime in your head with concern.\n\nYou wipe some drool off of your chin as you do your best to shake off the effects of the brainwashing, <<if $Lips gte 3 and $Bimbo gte 8>><<dan "Wike, yeah... Ayh think sho.">><<elseif $Lips gte 3>><<dan "Yeah, Ayh think Ayh'll bwe okay.">><<elseif $Bimbo gte 8>><<dan "Like, yeah... I think so.">><<else>><<dan "Yeah, I think I'll be okay.">><<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<elseif $Drone[27] gte 1>><<set $Drone[0] to $Drone[27]>><<include "Drone A">>\n<<else>>[img[nil]]<span id="up">[img[up][Core Map 6][$Area = 6]]</span>[img[nil]]\n<<if $Lock[29] gte 1>><span id="left"><<include "Lock">></span><<else>><span id="left">[img[lf][Core Map 26][$Area = 26]]</span><<endif>><span id="search">[img[cent][Core Search]]</span>[img[rt]]\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Core">>\n\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]]<span id="up">[img[up][Core Map 5][$Area = 5]]</span>[img[nil]]\n<span id="left">[img[lf][Core Map 9][$Area = 9]]</span><span id="search">[img[cent][Core Search]]</span>[img[rt]]\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Core">>\n\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]]<span id="up">[img[up][Core Map 8][$Area = 8]]</span>[img[nil]]\n<span id="left">[img[lf][Core Map 12][$Area = 12]]</span><span id="search">[img[cent][Core Search]]</span><span id="right">[img[rt][Core Map 14][$Area = 14]]</span>\n[img[nil]]<span id="down">[img[dw][Core Map 18][$Area = 18]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Core">>\n\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]]<span id="up">[img[up][Core Map 7][$Area = 7]]</span>[img[nil]]\n[img[lf]]<span id="search">[img[cent][Core Search]]</span><span id="right">[img[rt][Core Map 13][$Area = 13]]</span>\n[img[nil]]<span id="down">[img[dw][Core Map 17][$Area = 17]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Core">>\n\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Rec 52][$Area = 52]]</span>[img[nil]]\n[img[lf]]<span id = "search">[img[cent][Rec Search]]</span>[img[rt]]\n[img[nil]]<span id = "down">[img[dw][Map Rec 56][$Area = 56]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Recreation 5">>\n<<include "Rec Street">>\n\n<<endif>>\n
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up][Core Map 14][$Area = 14]][img[nil]]\n[img[lf][Core Map 18][$Area = 18]]<span id="search">[img[cent][Core Search]]</span>[img[rt]]\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Core">>\n\n<<endif>>
<<if $Choice is 1>><<if $Bimbo gte 8>><<dan "Hey, are ya like, worried about the drones?">><<else>><<dan "Are you... Are you worried about the drones?">><<endif>> You ask Alice with some care.\n\n<<alice "It's just... I'm worried.">> She admits to you, <<alice "Scores of drones were jettisoned into space, and I'm certain the corporation isn't going to care one wit about them aside from the monetary losses. It got me to thinking: Am I that disposable too? Am I just another number to the Kiross Corporation, to be used and abused before being discarded? Do I only have value to them for as long as I am of use to them?">>\n\n[[Console Her And Tell Her You Value Her|Lift Pro 3][$Choice = 1; $Trust += 1; $Persona[1] = 2]]\n[[Relate To Her And Admit You Think They Don't Care About You Either|Lift Pro 3][$Choice = 2; $Trust += 1; $Persona[1] = 2]]\n[[Stay Quiet|Lift Pro 3][$Choice = 3; $Persona[1] = 3]]\n<<elseif $Choice is 2>><<dan "Hey Alice,">> You start to inquire, <<if $Bimbo gte 8>><<dan "I was sorta thinking...">><<else>><<dan "I was wondering if you could shed some light on some things troubling me?">><<endif>>\n\n<<alice "Oh?">> She sounds curious, <<alice "What about?">>\n\n<<dan "Well, it's the size of the ship.">> You continue, <<if $Bimbo gte 8>><<dan "It's like, really really big. Why is that?">><<else>><<dan "A lot of this seems to be designed for a larger crew, but I'm the only one on this ship. I know that it's largely automated, but it seems weird that I'm the only one in charge of such a large vessel.">><<endif>>\n\n<<alice "I see.">> Alice ponders for a moment before addressing you again, <<if $Bimbo gte 8>><<alice "The U.S.S. Amazon was originally developed with plans to support a fully staffed crew, but there were several issues that prevented that. First would be the availability of personnel willing to engage in a longer sojourn aboard a vessel of this nature. Of the applicants to serve on these ships most wanted something that wasn't such a commitment. So it serves to reason that the company's pool of talent was smaller than normal. Secondly, the advances in automation has escalated a great deal in the last decade, tending itself to increased use. If not for some legislation between Earth and Mars, these vessels would have been fully automated without need of a human employee. Finally, given that this is a maiden voyage, it's easy to surmise that Kiross Corporation wants to test out how stable the ship is with minor risk to themselves.">><<else>><<alice "You are right about the larger crew. The U.S.S. Amazon was originally developed with plans to support a fully staffed crew, but there were several issues that prevented that. First would be the availability of personnel willing to engage in a longer sojourn aboard a vessel of this nature. Of the applicants to serve on these ships most wanted something that wasn't such a commitment. So it serves to reason that the company's pool of talent was smaller than normal. Secondly, the advances in automation has escalated a great deal in the last decade, tending itself to increased use. If not for some legislation between Earth and Mars, these vessels would have been fully automated without need of a human employee. Finally, given that this is a maiden voyage, it's easy to surmise that Kiross Corporation wants to test out how stable the ship is with minor risk to themselves.">><<endif>>\n\n<<if $Bimbo gte 8>>Your eyes glaze over at her explanation. The best you can do is nod slack-jawed, trying you best to convey that you understand her.<<else>>Honestly, a lot of that did make sense to you... Even if it was somewhat clinical in the explanation.<<endif>>\n\n[[Trust Her|Lift Pro 3][$Choice = 4; $Trust += 1; $Persona[1] = 2]]\n[[Remain Skeptical|Lift Pro 3][$Choice = 5; $Guard += 1; $Persona[1] = 3]]\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<span id = "left">[img[lf][Map Rec 6][$Area = 6]]</span><span id = "search">[img[cent][Rec Search]]</span><span id = "right">[img[rt][Map Rec 38][$Area = 38]]</span>\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Recreation 4">>\n<<include "Rec Street">>\n<<include "Holo Ad 2">>\n<<endif>>\n\n
<<if $Aware is true>>The drone appears to be ready for combat.<<else>>As you venture down the corridor, you see a drone before you. <<if $Drone[28] gt $Gram>>It seems to be alerted to your presence.<<else>>It doesn't appear to have noticed you.<<endif>> There seems to be a phallus protruding from between its legs, taunting you.<<endif>>\n\n[[Attempt to Strike Its Head|Drone 28B][$Choice = 1]]\n[[Attempt to Sweep Its Legs|Drone 28B][$Choice = 2]]\n[[Attempt to Kick It in the Junk|Drone 28B][$Choice = 3]]<<if $Aware is true>><<elseif $Drone[2] lte $Gram>>\n[[Attempt to Stealth Disable It|Drone 28B][$Choice = 4]]<<endif>><<if $Item[1] gte 1>>\n[[Use a Stimulant|Drone 28B][$Choice = 5; $Item[1] -= 1]]<<endif>><<if $Det is 1>>\n[[Use Your Deterrent|Drone 28B][$Choice = 6; $Det = 0]]<<endif>><<if $Horn gte 5 or $Routine[1] gte 2>>\n[[Suck Its Cock|Drone 28B][$Choice = 7]]<<endif>><<if $Intro[2] is 3>><<elseif $Horn gte 5 or $Routine[3] gte 2>>\n[[Offer It Your Ass|Drone 28B][$Choice = 8]]<<endif>><<if $Horn gte 5 or $Body gte 90>>\n[[Attempt to Ride It|Drone 28B][$Choice = 9]]<<endif>>\n[[Attempt to Run|Drone 28B][$Choice = 10]]\n<<set $Weak to random(1, 3)>>\n<<set $Random to random(1, 100)>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<span id = "left">[img[lf][Map Education 61][$Area = 61]]</span><span id = "search">[img[cent][Edu Search]]</span><span id = "right">[img[rt][Map Education 63][$Area = 63]]</span>\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Edu Scene">>\n<<include "Education 2">>\n\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<elseif $Pit[8] gt $Sync[1]>><<include "Trap 1">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Education 56][$Area = 56]]</span>[img[nil]]\n<span id = "left">[img[lf][Map Education 62][$Area = 62]]</span><span id = "search">[img[cent][Edu Search]]</span>[img[rt]]\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Edu Scene">>\n<<include "Education 2">>\n\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<elseif $Drone[12] gte 1>><<set $Drone[0] to $Drone[12]>><<include "Drone A">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<span id = "left">[img[lf][Map Education 59][$Area = 59]]</span><span id = "search">[img[cent][Edu Search]]</span><span id = "right">[img[rt][Map Education 61][$Area = 61]]</span>\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Edu Scene">>\n<<include "Education 2">>\n\nAt the far end of the hallway, there stands a lone Vending Machine. <<if $Vend[0] lte 0>>It is operational, but it lacks any products for you to purchase.<<elseif $Access[1] gte 3>>[[Use the Vending Machine|Vending 02]]<<else>>It is currently out of service.<<endif>>\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<span id = "left">[img[lf][Map Education 60][$Area = 60]]</span><span id = "search">[img[cent][Edu Search]]</span><span id = "right">[img[rt][Map Education 62][$Area = 62]]</span>\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Edu Scene">>\n<<include "Education 2">>\n\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n[img[lf]]<span id = "search">[img[cent][Rec Search]]</span>[img[rt]]\n[img[nil]]<span id = "down">[img[dw][Map Rec 40][$Area = 40]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Recreation 4">>\n\n<<endif>>\n\n
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Ops 51][$Area = 51]]</span>[img[nil]]\n[img[lf]]<span id = "search">[img[cent][Ops Search]]</span>[img[rt]]\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Operations 2">>\n<<include "Ops Room">>\n<<if $Access[3] gte 3 and $Charge[3] gte 1>><<include "Charge Station">>\n<<elseif $Access[3] gte 3>>The Charge Station seems to be out of juice.\n<<else>>There appears to be a recharging port for your gynoid body in this room. It doesn't appear to be operational.\n<<endif>>\n<<endif>>\n
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<span id = "left">[img[lf][Map Ops 51][$Area = 51]]</span><span id = "search">[img[cent][Ops Search]]</span><span id = "right">[img[rt][Map Ops 2][$Area = 2]]</span>\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Operations">>\n<<include "Ops Hall">>\n\nYou see a sign that reads:\n\n<<if $Bimbo gte 3>>@@.main;TO NVATGIOAIN@@\n<<else>>@@.main;TO NAVIGATION@@\n<<endif>>\n<<endif>>\n
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Ops 46][$Area = 46]]</span>[img[nil]]\n<span id = "left">[img[lf][Map Ops 50][$Area = 50]]</span><span id = "search">[img[cent][Ops Search]]</span><span id = "right">[img[rt][Map Ops 52][$Area = 52]]</span>\n[img[nil]]<span id = "down">[img[dw][Map Ops 53][$Area = 53]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Operations 2">>\n<<include "Ops Hall">>\n<<endif>>\n
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<span id = "left">[img[lf][Map Ops 49][$Area = 49]]</span><span id = "search">[img[cent][Ops Search]]</span><span id = "right">[img[rt][Map Ops 51][$Area = 51]]</span>\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Operations 2">>\n<<include "Ops Hall">>\n<<endif>>\n
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n[img[lf]]<span id = "search">[img[cent][Ops Search]]</span><<if $Lock[11] gte 1>><<include "Lock">><<else>><span id = "right">[img[rt][Map Ops 58][$Area = 58]]</span><<endif>>\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Operations 3">>\n\n<<if $Access[2] gte 3>>The ship hums with an eerie tone that is at once soothing and disquieting. Your steps are drowned out by the consistent droning.\n\nThe Terminal appears to be operating just fine.\n<<else>>The Operations Deck possesses a certain stillness that sets you ill at ease. Your steps echo loudly in your ears amidst the empty halls of the ship.\n\nThe Terminal here is currently <<if $Term[5] is 1>>operating normally.<<else>>not operating.\n\n<<if $Pulse[0] gte 20>>[[Interact With The Terminal|Access Ops 1][$Term[5] += 1; $Access[2] += 1; $Pulse[0] -= 20]]<<else>>==Interact With The Terminal==<<endif>><<endif>>\n<<endif>>\n<<endif>>\n
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<span id = "left">[img[lf][Map Ops 55][$Area = 55]]</span><span id = "search">[img[cent][Ops Search]]</span>[img[rt]]\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Operations 3">>\n\n<<if $Access[2] gte 3>>The droning of the ship creates a disquieting background noise that makes you uneasy.\n\n<<include "Teleporter Link">>\n<<else>>The silence of the Operations Floor causes you to keep your guard up. The Teleporter before you is currently not operational.\n<<endif>>\n<<endif>>\n
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<span id = "left">[img[lf][Map Ops 54][$Area = 54]]</span><span id = "search">[img[cent][Ops Search]]</span><span id = "right">[img[rt][Map Ops 56][$Area = 56]]</span>\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Operations 3">>\n<<include "Ops Hall">>\n<<endif>>\n
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n[img[lf]]<span id = "search">[img[cent][Ops Search]]</span><span id = "right">[img[rt][Map Ops 55][$Area = 55]]</span>\n[img[nil]]<span id = "down">[img[dw][Map Ops 59][$Area = 59]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Operations 3">>\n<<include "Ops Hall">>\n<<endif>>\n
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<elseif $Drone[24] gte 1>><<set $Drone[0] to $Drone[24]>><<include "Drone A">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Rec 29][$Area = 29]]</span>[img[nil]]\n[img[lf]]<span id = "search">[img[cent][Rec Search]]</span>[img[rt]]\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Recreation 3">>\n\n<<endif>>\n
<<if $Lips gte 3 and $Bimbo gte 8>><<dan "">><<elseif $Lips gte 3>><<dan "">><<elseif $Bimbo gte 8>><<dan "">><<else>><<dan "">><<endif>>\n\n@@.alice1;""@@\n\n<<if $Lips gte 3>><<dan "">><<else>><<dan "">><<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<<if $Lock[11] gte 1>><<include "Lock">><<else>><span id = "left">[img[lf][Map Ops 57][$Area = 57]]</span><<endif>><span id = "search">[img[cent][Ops Search]]</span><span id = "right">[img[rt][Map Ops 59][$Area = 59]]</span>\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Operations 3">>\n<<include "Ops Hall">>\n<<include "Terminal Sign">>\n<<endif>>\n
<<if $Choice is 1>><<if $Lips gte 3>><<dan "Gwenn Mwi-kal Wiwwkocks?">><<else>><<dan "Glenn Michael Wilcox?">><<endif>>\n<<elseif $Choice is 2>><<if $Lips gte 3>><<dan "Gor-jes Ahndwon Aw-mash-ee?">><<else>><<dan "Georges Anton Almasy?">><<endif>>\n<<elseif $Choice is 3>><<if $Lips gte 3>><<dan "Mekha Jakshun?">><<else>><<dan "Errr... Mecha Jackson?">><<endif>>\n<<elseif $Choice is 4>><<if $Lips gte 3>><<dan "Awan Paww Kar-dee-ear?">><<else>><<dan "Alan Paul Cartier?">><<endif>>\n<<elseif $Choice is 5>><<if $Lips gte 3>><<dan "Um, Cwark Cwis-denn Kamposh?">><<else>><<dan "Um, Clark Christian Campos?">><<endif>>\n<<endif>>\n<<if $Choice is 4>>To this, Miss Kari gives you a suspicious look before rolling her eyes, @@.alice1;"Like, that was totes a lucky guess."@@\n\n<<include "Jack Edu Win">>\n<<else>>Miss Kari giggles at you condescendingly as she leans forward, giving a generous view of her cleavage, @@.alice1;"Nope, that's totes wrong! Looks like bratty drone needs correction!"@@\n\nYou attempt to retort her assertion, but as you open your mouth, a flash of bright light washes over you, blinding you temporarily.\n\n<<include "Jack Edu Class Punish">>\n<<endif>>
<<include "Prologue 1">>
<<if $Lips gte 3 and $Bimbo gte 8>><<dan "">><<elseif $Lips gte 3>><<dan "">><<elseif $Bimbo gte 8>><<dan "">><<else>>\n<<endif>>\n\n<<if $Bimbo gte 8>><<dan "">><<else>>\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]]<<if $Lock[14] gte 1>><<include "Lock">><<else>><span id = "up">[img[up][Map Rec 25][$Area = 25]]</span><<endif>>[img[nil]]\n[img[lf]]<span id = "search">[img[cent][Rec Search]]</span>[img[rt]]\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Recreation 3">>\n<<if $Access[3] gte 3>>The ship resonates as the cacophony of sounds can be heard from the city outside of this room.\n<<elseif $Term[8] is 1>>The Terminal inside of this room appears to be operating normally as the ship outside this room is as quiet as the grave.\n<<else>>The silence of the Recreation Deck is uncomfortably quiet as the Terminal before you is currently off.\n<<if $Intro[3] is 2 and $Neural[0] gte 5>>\n[[Interact With The Terminal|Access Recreation 1][$Term[8] = 1; $Neural[0] -= 5; $Access[3] += 1]]<<else>>\n==Interact With The Terminal==<<endif>><<endif>>\n<<endif>>\n
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<<include "Education 2">>\n\n[img[nil]][img[up]][img[nil]]\n[img[lf]]<span id = "search">[img[cent][Edu Search]]</span>[img[rt]]\n[img[nil]][img[dw]][img[nil]]\n\n[Map Education ][$Area = ]
<<if $RAM gt $Down>>\n\t<<set $RAM -= $Down>>\n\t<<set $Bimbo[0] += 1>>\n\t<<include "Bimbo Crash">>\n<<endif>>\n
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<span id = "left">[img[lf][Map Ops 36][$Area = 36]]</span><span id = "search">[img[cent][Ops Search]]</span>[img[rt]]\n[img[nil]]<span id = "down">[img[dw][Map Ops 38][$Area = 38]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Operations 2">>\n<<include "Ops Hall">>\n<<endif>>\n
<<nobr>>\n<<set $Floor to [0, "Core"]>> \n<<if $Access[1] gte 3>><<set $Floor.push ("Pro")>><<endif>>\n<<if $Access[2] gte 3>><<set $Floor.push ("Ops")>><<endif>>\n<<if $Access[3] gte 3>><<set $Floor.push ("Rec")>><<endif>>\n<<if $Access[4] gte 3>><<set $Floor.push ("Edu")>><<endif>>\n<<if $Floor.includesAll ("Pro", "Ops", "Rec", "Edu")>><<set $UnlockCore to true>><<endif>>\n\n<<if $Access[1] gte 3>>\n\t<<set $Drone to [0, 20, 40, 40, 60, 60, 80, 20, 40, 40, 60, 60, 80, 20, 40, 40, 60, 60, 80, 20, 40, 40, 60, 60, 80, 20, 40, 40, 60, 60, 80]>>\n\t<<set $Vend to [13, 10, 20, 30, 10, 20, 30, 10, 20, 30, 10, 20, 30, 10, 10, 10, 10, 20, 20, 20, 20]>>\n<<endif>>\n\t<<set $Vend[0] -= $Diff>>\n\t<<set $Vend[0] -= $Diff>>\n<<if $Access[1] gte 3 and $Access[2] gte 3>>\n\t<<set $Pit to [0, 25, 50, 75, 100, 25, 50, 75, 100, 25, 50, 75, 100, 25, 50, 75, 100, 25, 50, 75, 100]>>\n<<endif>>\n<<if $Access[1] gte 3 and $Access[3] gte 3>>\n\t<<set $Noise to [0, 1, 1, 1, 1, 1]>>\n\t<<set $Sound to 0>>\n<<endif>>\n<<if $Access[1] gte 3 and $Access[4] gte 3>>\n\t<<set $Drone to [0, 40, 80, 80, 120, 120, 160, 40, 80, 80, 120, 120, 160, 40, 80, 80, 120, 120, 160, 40, 80, 80, 120, 120, 160, 40, 80, 80, 120, 120, 160]>>\n<<endif>>\n\n<<if $Access[2] gte 3>>\n\t<<set $Lock to [1337, 1234, 4206, 6666, 9999, 9110, 1079, 4567, 7532, 6195, 5454, 1111, 2137, 7890, 8888, 3169, 2000, 3871, 5000, 7777, 8040, 2222, 3333, 4444, 5555, 1000, 3000, 4000, 6969, 7175, 8008]>>\n<<endif>>\n<<if $Access[2] gte 3 and $Access[3] gte 3>>\n\t<<set $Wall to [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]>>\n<<endif>>\n<<if $Access[2] gte 3 and $Access[4] gte 3>>\n\t\n<<endif>>\n\n<<if $Access[3] gte 3>>\n\t<<set $Holo to [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]>>\n\t<<set $Charge to [0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]>>\n<<endif>>\n<<if $Access[3] gte 3 and $Access[4] gte 3>>\n\t<<if $Access[1] gte 3>>\n\t\t<<set $Noise[1] to 2>>\n\t\t<<set $Noise[2] to 2>>\n\t\t<<set $Noise[3] to 2>>\n\t\t<<set $Noise[4] to 2>>\n\t\t<<set $Noise[5] to 2>>\n\t<<endif>>\n\t<<set $Wall to [0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]>>\n<<endif>>\n\t\n<<if $Access[4] gte 3>>\n\n<<endif>>\n<</nobr>>
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<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<span id = "left">[img[lf][Map Rec 52][$Area = 52]]</span><span id = "search">[img[cent][Rec Search]]</span>[img[rt]]\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Recreation 5">>\nThe hotel lobby appears adorned with an abundance of pink as the counter remains impeccably clean despite being unmanned. The shaggy carpet beneath your feet softens your steps while the heavy perfumed scent in the air assaults your nostrils. It's very distracting as you attempt to look around. Curious that this place would still have a working ventillation and some form of power that appears disconnected from the Mainframe that isn't emergency power.\n\nThere doesn't appear to be any other doors in the lobby. At least, not anything that is immediately noticeable.\n<<endif>>\n
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<elseif $Drone[22] gte 1>><<set $Drone[0] to $Drone[22]>><<include "Drone A">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Rec 50][$Area = 50]]</span>[img[nil]]\n<span id = "left">[img[lf][Map Rec 51][$Area = 51]]</span><span id = "search">[img[cent][Rec Search]]</span><span id = "right">[img[rt][Map Rec 53][$Area = 53]]</span>\n[img[nil]]<span id = "down">[img[dw][Map Rec 54][$Area = 54]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Recreation 5">>\n<<include "Rec Street">>\n\n<<endif>>\n
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n[img[lf]]<span id = "search">[img[cent][Rec Search]]</span><span id = "right">[img[rt][Map Rec 56][$Area = 56]]</span>\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Recreation 5">>\n<<include "Teleporter Link">>\n<<endif>>\n
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<span id = "left">[img[lf][Map Rec 38][$Area = 38]]</span><span id = "search">[img[cent][Rec Search]]</span><span id = "right">[img[rt][Map Rec 40][$Area = 40]]</span>\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Recreation 4">>\n<<include "Rec Street">>\n<<include "Holo Ad 2">>\n<<endif>>\n
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<<if $Lock[18] gte 1>><<include "Lock">><<else>><span id = "left">[img[lf][Map Rec 56][$Area = 56]]</span><<endif>><span id = "search">[img[cent][Rec Search]]</span>[img[rt]]\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Recreation 5">>\n<<include "Rec Building">>\n<<endif>>
<<if $Choice is 1 and $Weak is 1>><<set $Drone[7] to 0>>\n<<include "Punch Perfect">>\n\n<<elseif $Choice is 1 and $Weak is 2>><<set $Drone[7] -= 1>>\n<<include "Punch Normal">>\n\n\t<<if $Drone[7] lte 0>>The drone shudders a bit before it slumps over where it's standing, disabled. You let out a sigh of relief, having overcome your opponent.\n\n\t<<include "Link">>\n\t<<set $Aware to false>>\n\t<<elseif $Random gte 51>>[[Continue|previous()][$Aware = true]]\n\t<<else>><<include "Drone Neutralize">>\n\t<<endif>>\n<<elseif $Choice is 1 and $Weak is 3>>\n<<include "Punch Fail">>\n\n<<include "Drone Neutralize">>\n<<elseif $Choice is 2 and $Weak is 1>><<set $Drone[7] -= 1>>\n<<include "Kick Normal">>\n\n\t<<if $Drone[7] lte 0>>The drone shudders a bit before it slumps over where it's standing, disabled. You let out a sigh of relief, having overcome your opponent.\n\n\t<<include "Link">>\n\t<<set $Aware to false>>\n\t<<elseif $Random gte 51>>[[Continue|previous()][$Aware = true]]\n\t<<else>><<include "Drone Neutralize">>\n\t<<endif>>\n<<elseif $Choice is 2 and $Weak is 2>>\n<<include "Kick Fail">>\n\n<<include "Drone Neutralize">>\n<<elseif $Choice is 2 and $Weak is 3>><<set $Drone[7] to 0>>\n<<include "Kick Perfect">>\n\n<<elseif $Choice is 3 and $Weak is 1>>\n<<include "Punt Fail">>\n\n<<include "Drone Neutralize">>\n<<elseif $Choice is 3 and $Weak is 2>><<set $Drone[7] to 0>>\n<<include "Punt Perfect">>\n\n<<elseif $Choice is 3 and $Weak is 3>><<set $Drone[7] -= 1>>\n<<include "Punt Normal">>\n\n\t<<if $Drone[7] lte 0>>The drone shudders a bit before it slumps over where it's standing, disabled. You let out a sigh of relief, having overcome your opponent.\n\n\t<<include "Link">>\n\t<<set $Aware to false>>\n\t<<elseif $Random gte 51>>[[Continue|previous()][$Aware = true]]\n\t<<else>><<include "Drone Neutralize">>\n\t<<endif>>\n<<elseif $Choice is 4 and $Weak is 1>><<set $Drone[7] to 0>>\n<<include "Stealth Success">>\n\n<<elseif $Choice is 4 and $Weak is 2>>\n<<include "Stealth Fail">>\n\n<<include "Drone Neutralize">>\n<<elseif $Choice is 4 and $Weak is 3>><<set $Drone[7] to 0>>\n<<include "Stealth Success">>\n\n<<elseif $Choice is 5>><<set $Drone[7] to 0>>\n<<include "Stimulant Drone">>\n\n\n<<elseif $Choice is 6>><<set $Drone[7] to 0>>\n<<include "Deterrent Drone">>\n\n<<elseif $Choice is 7>><<set $Drone[7] -= $Lips>><<taint>>\n<<include "Blowjob Drone 2">>\n\n\t<<if $Drone[7] gt 0>><<include "Drone Sex Dead">>\n\t<<set $Drone[7] to 0>>\n\t<<else>><<include "Drone Shock">>\n\t<<endif>>\n<<elseif $Choice is 8>><<set $Drone[7] -= $Butt>><<taint>>\n<<include "Anal Drone 2">>\n\n\t<<if $Drone[7] gt 0>><<include "Drone Sex Dead">>\n\t<<set $Drone[7] to 0>>\n\t<<else>><<include "Drone Shock">>\n\t<<endif>>\n<<elseif $Choice is 9>><<set $Drone[7] to 0>><<taint>><<taint>>\n<<include "Vaginal Drone 2">>\n\n<<include "Drone Sex Dead">>\n<<elseif $Choice is 10>><<if $Weak is 1>><<set $Escape to 7>><<elseif $Weak is 2>><<set $Escape to 14>><<elseif $Weak is 3>><<set $Escape to 7>><<endif>>Deciding that discretion is the better part of valour, you decide to sneak past it as best you can. <<if $Tits gte 3 and $Butt gte 3>>Unfortunately, due to your unusual physique, you are only able to make it a few steps before the clapping of your ass cheeks notifies the drone of your whereabouts. It's not long before it gives chase and tackles you to the ground. Falling on your tits, you let out a groan as they rest sorely beneath you, crushed into the floor.\n\n<<include "Drone Neutralize">><<else>>You make your way out of the vicinity.\n\n[[Continue|Running Away][$Area = $Escape]]\n<<endif>>\n<<endif>>
<<if $Choice is 1>><<if $Lips gte 3>><<dan "Owymposh Mwonsh.">><<else>><<dan "Olympos Mons.">><<endif>>\n<<elseif $Choice is 2>><<if $Lips gte 3>><<dan "Shee oph Twan-kwi-watee.">><<else>><<dan "Sea of Tranquility.">><<endif>>\n<<elseif $Choice is 3>><<if $Lips gte 3>><<dan "Bahwwesh Mawinehwish.">><<else>><<dan "Valles Marineris.">><<endif>>\n<<elseif $Choice is 4>><<if $Lips gte 3>><<dan "Dharshish Mwondesh.">><<else>><<dan "Tharsis Montes.">><<endif>>\n<<elseif $Choice is 5>><<if $Lips gte 3>><<dan "Uh... Um... Phwohbowsh?">><<else>><<dan "Uh... Um... Phobos?">><<endif>>\n<<endif>>\n<<if $Choice is 2>>Upon hearing your answer, Miss Kari frowns at you as her eyes narrow, @@.alice1;"Like, no fair! You're totes cheating! It's like you're defective or something!"@@\n\n<<include "Jack Edu Win">>\n<<elseif $Choice is 5>>Miss Kari tilts her head a bit as she seems to be trying to process your answer, @@.alice1;"But like, Phobos is one of Mars' Moons... Wow, you must be in serious need of correction!"@@\n\nA flash of light momentarily blinds you as you attempt to shield your vision from its brightness. <<include "Jack Edu Class Punish">>\n<<else>>To this, she smiles at you cruelly as she looks at you with a sadistic smile, @@.alice1;"Oh, so sorry. That was the wrong answer. Guess I'm gonna hafta correct ya!"@@\n\nA flash of light momentarily blinds you as you attempt to shield your vision from its brightness. <<include "Jack Edu Class Punish">>\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]]<<if $Lock[15] gte 1>><<include "Lock">><<else>><span id = "up">[img[up][Map Rec 34][$Area = 34]]</span><<endif>>[img[nil]]\n<span id = "left">[img[lf][Map Rec 37][$Area = 37]]</span><span id = "search">[img[cent][Rec Search]]</span><span id = "right">[img[rt][Map Rec 39][$Area = 39]]</span>\n[img[nil]]<span id = "down">[img[dw][Map Rec 43][$Area = 43]]</span>[img[nil]]\n<<include "Horny">>\n<<include "Recreation 4">>\n<<include "Rec Street">>\n\n<<endif>>\n\n
<<if $Aware is true>>The drone appears to be ready for combat.<<else>>As you venture down the corridor, you see a drone before you. <<if $Drone[7] gt $Gram>>It seems to be alerted to your presence.<<else>>It doesn't appear to have noticed you.<<endif>> There seems to be a phallus protruding from between its legs, taunting you.<<endif>>\n\n[[Attempt to Strike Its Head|Drone 7B][$Choice = 1]]\n[[Attempt to Sweep Its Legs|Drone 7B][$Choice = 2]]\n[[Attempt to Kick It in the Junk|Drone 7B][$Choice = 3]]<<if $Aware is true>><<elseif $Drone[7] lte $Gram>>\n[[Attempt to Stealth Disable It|Drone 7B][$Choice = 4]]<<endif>><<if $Item[1] gte 1>>\n[[Use a Stimulant|Drone 7B][$Choice = 5; $Item[1] -= 1]]<<endif>><<if $Det is 1>>\n[[Use Your Deterrent|Drone 7B][$Choice = 6; $Det = 0]]<<endif>><<if $Horn gte 5 or $Routine[1] gte 2>>\n[[Suck Its Cock|Drone 7B][$Choice = 7]]<<endif>><<if $Intro[2] is 3>><<elseif $Horn gte 5 or $Routine[3] gte 2>>\n[[Offer It Your Ass|Drone 7B][$Choice = 8]]<<endif>><<if $Horn gte 5 or $Body gte 90>>\n[[Attempt to Ride It|Drone 7B][$Choice = 9]]<<endif>>\n[[Attempt to Run|Drone 7B][$Choice = 10]]\n<<set $Weak to random(1, 3)>>\n<<set $Random to random(1, 100)>>
<<if $Lac[0] gte $Lac[2]>>Your tits ache with the need for relief as their fullness causes your nipples to spurt a milky discharge every so often.<<set $Lust += 1>>\n<<elseif $Lac[0] gte $Lac[1]>>Your breasts feel heavier with the weight of your milk.<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">><<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]][img[up]][img[nil]]\n<span id = "left">[img[lf][Map Ops 35][$Area = 35]]</span><span id = "search">[img[cent][Ops Search]]</span><span id = "right">[img[rt][Map Ops 37][$Area = 37]]</span>\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Operations 2">>\n<<include "Ops Hall">>\n<<include "Teleporter Sign">>\n<<endif>>\n
<<if $Choice is 1 and $Weak is 1>><<set $Drone[8] to 0>>\n<<include "Punch Perfect">>\n\n<<elseif $Choice is 1 and $Weak is 2>><<set $Drone[8] -= 1>>\n<<include "Punch Normal">>\n\n\t<<if $Drone[8] lte 0>>The drone shudders a bit before it slumps over where it's standing, disabled. You let out a sigh of relief, having overcome your opponent.\n\n\t<<include "Link">>\n\t<<set $Aware to false>>\n\t<<elseif $Random gte 51>>[[Continue|previous()][$Aware = true]]\n\t<<else>><<include "Drone Neutralize">>\n\t<<endif>>\n<<elseif $Choice is 1 and $Weak is 3>>\n<<include "Punch Fail">>\n\n<<include "Drone Neutralize">>\n<<elseif $Choice is 2 and $Weak is 1>><<set $Drone[8] -= 1>>\n<<include "Kick Normal">>\n\n\t<<if $Drone[8] lte 0>>The drone shudders a bit before it slumps over where it's standing, disabled. You let out a sigh of relief, having overcome your opponent.\n\n\t<<include "Link">>\n\t<<set $Aware to false>>\n\t<<elseif $Random gte 51>>[[Continue|previous()][$Aware = true]]\n\t<<else>><<include "Drone Neutralize">>\n\t<<endif>>\n<<elseif $Choice is 2 and $Weak is 2>>\n<<include "Kick Fail">>\n\n<<include "Drone Neutralize">>\n<<elseif $Choice is 2 and $Weak is 3>><<set $Drone[8] to 0>>\n<<include "Kick Perfect">>\n\n<<elseif $Choice is 3 and $Weak is 1>>\n<<include "Punt Fail">>\n\n<<include "Drone Neutralize">>\n<<elseif $Choice is 3 and $Weak is 2>><<set $Drone[8] to 0>>\n<<include "Punt Perfect">>\n\n<<elseif $Choice is 3 and $Weak is 3>><<set $Drone[8] -= 1>>\n<<include "Punt Normal">>\n\n\t<<if $Drone[8] lte 0>>The drone shudders a bit before it slumps over where it's standing, disabled. You let out a sigh of relief, having overcome your opponent.\n\n\t<<include "Link">>\n\t<<set $Aware to false>>\n\t<<elseif $Random gte 51>>[[Continue|previous()][$Aware = true]]\n\t<<else>><<include "Drone Neutralize">>\n\t<<endif>>\n<<elseif $Choice is 4 and $Weak is 1>><<set $Drone[8] to 0>>\n<<include "Stealth Success">>\n\n<<elseif $Choice is 4 and $Weak is 2>>\n<<include "Stealth Fail">>\n\n<<include "Drone Neutralize">>\n<<elseif $Choice is 4 and $Weak is 3>><<set $Drone[8] to 0>>\n<<include "Stealth Success">>\n\n<<elseif $Choice is 5>><<set $Drone[8] to 0>>\n<<include "Stimulant Drone">>\n\n\n<<elseif $Choice is 6>><<set $Drone[8] to 0>>\n<<include "Deterrent Drone">>\n\n<<elseif $Choice is 7>><<set $Drone[8] -= $Lips>><<taint>>\n<<include "Blowjob Drone 2">>\n\n\t<<if $Drone[8] gt 0>><<include "Drone Sex Dead">>\n\t<<set $Drone[8] to 0>>\n\t<<else>><<include "Drone Shock">>\n\t<<endif>>\n<<elseif $Choice is 8>><<set $Drone[8] -= $Butt>><<taint>>\n<<include "Anal Drone 2">>\n\n\t<<if $Drone[8] gt 0>><<include "Drone Sex Dead">>\n\t<<set $Drone[8] to 0>>\n\t<<else>><<include "Drone Shock">>\n\t<<endif>>\n<<elseif $Choice is 9>><<set $Drone[8] to 0>><<taint>><<taint>>\n<<include "Vaginal Drone 2">>\n\n<<include "Drone Sex Dead">>\n<<elseif $Choice is 10>><<if $Weak is 1>><<set $Escape to 12>><<elseif $Weak is 2>><<set $Escape to 20>><<elseif $Weak is 3>><<set $Escape to 12>><<endif>>Deciding that discretion is the better part of valour, you decide to sneak past it as best you can. <<if $Tits gte 3 and $Butt gte 3>>Unfortunately, due to your unusual physique, you are only able to make it a few steps before the clapping of your ass cheeks notifies the drone of your whereabouts. It's not long before it gives chase and tackles you to the ground. Falling on your tits, you let out a groan as they rest sorely beneath you, crushed into the floor.\n\n<<include "Drone Neutralize">><<else>>You make your way out of the vicinity.\n\n[[Continue|Running Away][$Area = $Escape]]\n<<endif>>\n<<endif>>
<<if $Body gte 80>>[img[img/ava/form6.jpg]]\n<<elseif $Body gte 40>>[img[img/ava/form4.jpg]]\n<<else>>[img[img/ava/form2.jpg]]\n<<endif>><<if $Sync[1] lt $Corrupt>><<set $Sync[1] to $Corrupt>><<endif>>\nSynchronizing with your body, you feel a momentary confusion wash over you as you can feel the programming flood into your brain, attempting to merge with your memories and overwrite what was there. Trying your best, you attempt to weather the barrage and maintain your sense of identity.\n\n<<if $Sync[1] gte $Sync[5]>><<dan "I am... Unit 69, a Female Sex Drone.">> You recite to yourself, searching for any sign of hesitation. Finding none, you smile confidently to yourself and flutter your eyes before sauntering forward. Still, you can't shake the feeling that you are missing something that you can't quite pinpoint. Regardless, you should be on your toes for any signs of corrupting influence.\n<<elseif $Sync[1] gte $Sync[4]>><<dan "I am... Unit 69, a female sex dr-">> You catch yourself and clutch at your head in a panic, <<dan "I mean, I am $Name, a $Mem[0] $Mem[1].">>\n\nThe refutation feels hollow to you, as if you're fabricating the truth of what you are. You close your eyes and suck in a deep breath, relishing the feeling of your chest rising as you do so with a tender bite to your bottom lip. Releasing your breath, your exhalation coming out more like a longing sigh. You flutter your eyes open and attempt to go forward from here.\n<<elseif $Sync[1] gte $Sync[3]>><<dan "I am... $Name?">> You ask yourself before shaking your head of your cobwebs, <<dan "I am $Name, a Fema- I mean... A $Mem[0] $Mem[1].">>\n\nClosing your eyes, you suck in a deep breath and feel your chest rise. The affirmation does not feel quite as comfortable as it probably should as you feel your chest pull down with the gravity of the ship with your exhale, letting the air pass your succulent lips. Opening your eyes, you convince yourself that you are who you profess to be... Right?\n<<elseif $Sync[1] gte $Sync[2]>><<dan "I am... $Name, a $Mem[0] $Mem[1]. R-Right?">> You tell yourself as you close your eyes and take a deep breath. Exhaling slowly, you feel more at ease with yourself before opening them again, assured of your being.\n<<else>><<dan "I am... $Name, a $Mem[0] $Mem[1].">> You assert to yourself as you close your eyes and take a deep breath. Opening them again, you feel assured of your being.\n<<endif>>\n[[Continue|previous()][$Event = false]]
<<if $Aware is true>>The drone appears to be ready for combat.<<else>>As you venture down the corridor, you see a drone before you. <<if $Drone[27] gt $Gram>>It seems to be alerted to your presence.<<else>>It doesn't appear to have noticed you.<<endif>> There seems to be a phallus protruding from between its legs, taunting you.<<endif>>\n\n[[Attempt to Strike Its Head|Drone 27B][$Choice = 1]]\n[[Attempt to Sweep Its Legs|Drone 27B][$Choice = 2]]\n[[Attempt to Kick It in the Junk|Drone 27B][$Choice = 3]]<<if $Aware is true>><<elseif $Drone[2] lte $Gram>>\n[[Attempt to Stealth Disable It|Drone 27B][$Choice = 4]]<<endif>><<if $Item[1] gte 1>>\n[[Use a Stimulant|Drone 27B][$Choice = 5; $Item[1] -= 1]]<<endif>><<if $Det is 1>>\n[[Use Your Deterrent|Drone 27B][$Choice = 6; $Det = 0]]<<endif>><<if $Horn gte 5 or $Routine[1] gte 2>>\n[[Suck Its Cock|Drone 27B][$Choice = 7]]<<endif>><<if $Intro[2] is 3>><<elseif $Horn gte 5 or $Routine[3] gte 2>>\n[[Offer It Your Ass|Drone 27B][$Choice = 8]]<<endif>><<if $Horn gte 5 or $Body gte 90>>\n[[Attempt to Ride It|Drone 27B][$Choice = 9]]<<endif>>\n[[Attempt to Run|Drone 27B][$Choice = 10]]\n<<set $Weak to random(1, 3)>>\n<<set $Random to random(1, 100)>>
<<if $Choice is 1>><<if $Mem[6] is "You Are Empathetic.">><<set $Trust += 1>><<endif>><<if $Bimbo gte 8>><<dan "Well, I like you.">> You mention to her casually, <<dan "You're like, super useful, and I wouldn't have been able to do this alone, ya'know?">><<else>><<dan "Well, I value you.">> You tell her freely, <<dan "I don't think I would have gotten this far without your guidance. I owe you a lot, actually.">><<endif>>\n\nAlice is silent for a moment before letting out a held breath in your head, <<alice "Thanks, I appreciate that.">>\n<<elseif $Choice is 2>><<if $Mem[7] is "You Are Pessimistic.">><<set $Trust += 1>><<endif>><<if $Bimbo gte 8>><<dan "I mean... I think I understand.">> You admit to her, <<dan "The Corp I work at like, probably doesn't like me much at all either.">><<else>><<dan "I mean, I guess we're in the same boat.">> You chuckle sardonically, <<dan "I doubt the Kiross Corporation really appreciates me all that much either.">><<endif>>\n\n<<alice "But... You're human.">> Alice responds, <<alice "I mean, you're in a drone body right now, but doesn't that matter at all?">>\n\n<<if $Bimbo gte 8>><<dan "I mean, that's true.">> You continue, <<dan "But like, even though they spent time training me, I'm super not necessary. If something bad happened to me, they'd probably just like, send someone else. With you, they'd need to do a lot more to replace you, cause you're super special.">><<else>><<dan "You'd think so.">> You address her, <<dan "But the truth of the matter is that despite all my training and knowledge, I'm just as expendable in the long run as you are... In some ways, I might be more expendable. If something were to happen to me, they'd just move on to the next applicant and fill in my spot in the company. At least with you, they'd have to burn a lot more resources to be able to replace you.">><<endif>>\n\nAlice maintains her silence for a moment, almost as if she's digesting what you just said. Finally, she draws in a breath and exhales, <<alice "Well, I don't think you're expendable. I think you're essential to the mission.">>\n\n<<if $Bimbo gte 8>>You giggle a bit, <<dan "I think you are too, Ally!">><<else>>You laugh a little at this, <<dan "Right back atcha, champ.">><<endif>>\n<<elseif $Choice is 3>>Not quite certain of what to say, you remain quiet and let the conversation end there... Awkwardly.\n<<elseif $Choice is 4>>You decide that Alice has made good enough points to win your trust in the matter.\n<<elseif $Choice is 5>>You remain guarded in your thoughts about your AI Companion.\n<<endif>>\n<<include "Link">>
Filled with want, you lower yourself to your knees and start to crawl toward the android, panting in desire of being filled with its precious cock. Had you been thinking straight, this might seem demeaning to you. Instead, you begin to feel an almost worshipful hunger to be in its very presence. The android, realizing what you're doing, seems almost too willing to acquiesce to your arousal. It approaches you, cock bobbing freely and erect as your eyes follow it with zeal. The android now stands in front of you, its member mere inches from your face. You flutter your eyelashes, almost coy about the act you are about to perform.\n<<if $Body gte 80>>[img[img/cor/blow3.jpg]]\nYou waste little time with pleasantries and even less with foreplay. Taking the full length of the android's member into your mouth, you swallow it voraciously without even thinking about it. The feel of that fleshy member between your dick sucking lips brings a loud moan from your throat as you suction them together and form an airtight seal around the shaft. Bobbing your head back and forth, you feel the android's member twitch under your ministrations. Quickening your pace, you adjust yourself to take the machine's dick further down your throat, forcing it deeper into your gullet. A tear squeezes out of your eye as you feel the extra girth lodged into your throat, but you persevere, pumping the cock in and out of your throat pussy with the experience of a seasoned pro.\n\nYour eagerness grows with every pump. In your overzealousness, you push the drone over, dropping it on its back. But instead of getting away from it, you climb over it and bear your tits atop the member. Sliding the penis between your vast cleavage, letting its head peek out from the top. Hungrily, you devour the cock again, letting its length slide against your tongue. You let another loud moan roll from your throat as you delight in the sensation once more. Using your tits, you use them in concert with your bobbing to further manipulate the droid's cock. The rush of a hot rod pressed between your tits and the head of a penis in your mouth. It is an orgasmic feeling as you let your growing pleasure guide you into this act. When the member shudders, you relax your throat, feeling the droid's cock twitch and stiffen before a shower of nanocum pours down your throat and into your grateful tummy. Letting your body reward you for your service, you roll your eyes back in your head as torrent after torrent of robo-spunk shoots down your gullet. By the time the android is finished, nanocum is leaking from your nostrils as you give it a dreamy dazed look before removing your plump lips from its member with an audible pop.\n<<elseif $Body gte 40>>[img[img/cor/blow2.jpg]]\nGrabbing hold of its member, you steady yourself in the face of such a monster, preparing yourself to take it into your mouth. Giving it a cursory lick, you feel a shudder come over your body as your every fiber seems to react to the cock you are about to consume. Already, you feel your pussy moisten in anticipation as you bring your lips around the head of the shaft. Bobbing down upon it, you can already hear the slurping sounds of your mouth running over the drone's dick. You still manage to feel a tinge of embarrassment over your actions, slowing down your performance. There's that part of you that wants nothing to do with this and to extricate yourself from this situation. However, you are unable to do so, either through lack of will or strength. And so you bob your head again on the cock, sucking and slurping it with increasing gusto.\n\nFinally, you feel the shaft of the drone stiffen in your mouth as it readies its load and grasps the back of your head with its hands. With nowhere to go, you can only accept the hot load that spurts out and down your throat. You feel the nanocum work its way down your palette as you feel this body reward you with a dopamine hit so strong that it leaves you crosseyed. By the time the drone's penis is removed from your mouth, you are drunk on the pleasure, rocking back and forth from the simulated orgasm you've just had. Instinctively, your tongue searches your mouth and lips for any remaining cum to sate your growing hunger for the cock.\n<<else>>[img[img/cor/blow1.jpg]]\nTaking the member into your hands, you feel a mixture of shame, embarrassment, fear, and loathing as you draw closer to the drone's dick... However, a feeling you weren't expecting also crept into your mind: exhilaration. You're not sure why, but when your tongue touches the tip of the shaft, your body shivers in arousal. Suddenly, there's an alien thril to this act that you were once disgusted by. You want to resist, but your will has been sapped and the allure just seems to grow by the second. Another cursory lick is made as your brain registers the taste of saltiness and the ecstasy of surrender. Just... Another lick, and you'll be satisfied. One more lick, and you can go back to being disgusted by this act. You slip your tongue out again as you open your mouth wider before bringing your lips around the head. Whether this is right or wrong doesn't seem to matter all that much to you currently as you moan through your closed lips a sensual relief. Working your head down the shaft, you fight off the revulsion for the act with the pleasure your body seems to be taking from it. Each movement of your head is deliberate as you rock back and forth, coaxing the drone closer to its finish. After a while, the revulsion subsides, leaving only the raw ecstasy of the act.\n\nThis carries on for a while as your inexperience causes you to take things slowly as you feel every inch of the dick in your mouth pressed against your tongue. You feel the drone's rod stiffen within you as a moment of alarm crosses your face, a realization of things to come. You try to pull yourself off before the explosion, but it is for naught. The drone's cock erupts in your mouth as salty nanocum streams into you. Unable to handle it all, you feel your cheeks bulge before you turn away to hack and sputter cum on the floor. While you spit a good deal of it out, you still swallowed almost half of what was emptied into you. The stickiness and pungent scent is almost enough to make you blanche, but then you feel your body react. The pleasure radiates from your core as a pins and needles sensation overtakes your extremities, only to feel it replaced with an ecstasy that boils your brain. The overload to your senses is too much as you slump back on your knees, your mouth agape with your eyes rolled back in utter rapture.\n<<endif>><<if $Lips is 3>><<set $Drone[0] -= 60>><<elseif $Lips is 2>><<set $Drone[0] -= 40>><<elseif $Lips is 1>><<set $Drone[0] -= 20>><<endif>><<taint>>\n<<if $Sync[1] gte $Sync[6] or $Drone[0] lte 0>><<include "Drone X">>\n<<else>><<include "Drone S">>\n<<endif>>
Before you can react, you find yourself back on the outside of the terminal as your eyes shoot open and you suck in a deep breath as you look around frantically.\n\n<<alice "Is everything all right?">> Alice asks you as you can hear her voice in your head.\n\n<<if $Lips gte 3 and $Bimbo gte 8>><<dan "Uhm, wike... Yeah, Ayh guess.">><<elseif $Lips gte 3>><<dan "Uhm, yeah... Perfektwee fwine.">><<elseif $Bimbo gte 8>><<dan "Um, like... Yeah, I guess.">><<else>><<dan "Um, yeah... Perfectly fine.">><<endif>> You return to her as you reach for the plug at the back of your head.\n\n<<if $Bimbo gte 8>><<alice "Hold on for a moment! I just need to-">>\n\nBefore she can fully warn you, you've already pulled the cable from the back of your head. A shiver runs up and down your spine as you sit there, dumbfounded.\n\n<<alice "Are you okay!?">> She cries out to you, <<alice "You have to think these things through more or else you could hurt yourself!">>\n\nTo this, you shrug a little while playing with your hair a bit, <<if $Lips gte 3>><<dan "Ayh mean wike, Ayh'm totes fine. So wike, whudevah.">><<else>><<dan "I mean like, I'm totes fine. So like, whatever.">><<endif>>\n\nAnd it's true, at least as far as you're concerned. You don't recall anything untoward happening, so that must mean everything is hunky dory, right?\n<<else>><<alice "Hold on for a moment! I just need to make sure it's properly disconnected.">>\n\nYou pause for a moment and let her perform the proper checks. After a short period of time, she gives you the go ahead and you disconnect without any issue.\n<<endif>>\n<<if $Access[4] gte 3>><<include "Edu Restore">>\n<<else>>It appears that you need to restore service to more terminals in order for the Education Deck to resume functionality.\n\n<<include "Link">>\n<<endif>>
<<if $Horn gte 10>><<include "Horny Overload">><<elseif $Lac[0] gte $Lac[5]>><<include "Lactate Meltdown">>\n<<elseif $RAM gt $Down>><<include "Bimbo Overload">>\n<<else>>[img[nil]]<span id = "up">[img[up][Map Pro 11][$Area = 11]]</span>[img[nil]]\n[img[lf]]<span id = "search">[img[cent][Pro Search]]</span>[img[rt]]\n[img[nil]][img[dw]][img[nil]]\n<<include "Horny">>\n<<include "Production 1">>\n<<if $Noise[1] gte 1 and $Holo[4] gte 1>><<include "Holo Audio 1">>\n<<elseif $Access[1] gte 3>>The hum of the ship resonates all around you as the distant whir of machinery can be heard elsewhere in the ship. You can see recording equipment strewn about the room as the stale scent of milk can be faintly made out.\n<<else>>The silence of the Production Floor rings loudly in your ears. You can see recording equipment strewn about the room as the stale scent of milk can be faintly made out.\n<<endif>>\n<<if $Access[2] gte 3>><<include "Teleporter Link">><<else>>A solemn raised platform takes up the center of the room, surrounded by defunct machinery.<<endif>>\n<<endif>>